Duolingo is NOT what it used to be.
“Duolingo is ‘sunsetting the development of the Welsh course’ (and many others)”.
I’ve used Duolingo since 2013. It used to be about genuinely learning languages and preserving endangered ones. It used to have a vibrant community and forum where users were listened to. It used to have volunteers that dedicated countless hours and even years to making the best courses they could while also trying to explain extremely nuanced and complex grammar in simple terms.
In the past two years it feels like Von Ahn let the money talk instead of focusing on the original goal.
No one truly had a humongous problem with the subscription tier for SuperDuolingo. We understood it: if you can afford to pay, help keep Duolingo free for those who couldn’t.
It started when the company went public. Volunteers were leaving courses they created because they warned of differing longterm goals compared to Duolingo’s as a company; not long after it was announced that the incubator (how volunteers were able to make courses in the first place) would be shut down. A year goes by and the forums—the voice of the users and the way people were able to share tips and explanations—is discontinued. A year or two later, Duolingo gets a completely new makeover—the Tree is gone and you don’t control what lesson you start with. With the disappearance of the Tree, all grammar notes and explanations for courses not in the Big 8 (consisting of the courses made before the incubator like Spanish/French/German/etc. and of the most popular courses like Japanese/Korean/Chinese/etc.) are removed with it. Were you learning Vietnamese and have no idea how honorifics work without the grammar notes? Shit outta luck bud. Were you learning Polish and have absolutely no clue how one of the declensions newly thrown at you functions? Suck it up. In a Reddit AMA, Von Ahn claims that the new design resulted in more users utilizing the app/site. How he claims that statistic? By counting how many people log into their Duolingo account, as if an entire app renovation wouldn’t cause an uptick in numbers to even see what the fuck just happened to the courses.
Von Ahn announces next in a Reddit AMA that no more language courses will be added from what there already is available. His reasoning? No one uses the unpopular language courses — along with how Duolingo will now be doing upkeep with the courses already in place. And here I am, currently looking on the Duolingo website how there are 1.8 million active learners for Irish, 284 thousand active learners for Navajo, and even 934 thousand active learners for fucking High Valyrian. But yea, no one uses them. Not like the entire Navajo Nation population is 399k members or anything, or like 1.8 million people isn’t 36% of the entire population of Ireland or anything.
And now this. What happened to the upkeep of current courses? Oh, Von Ahn only meant the popular ones that already have infinite resources. Got it. Duolingo used to be a serious foundational resource for languages with little resources while also adding the relief of gamification.
It pisses me off. It really does. This was not what Duolingo started out as. And yea, maybe I shouldn’t get invested in a dingy little app. But as someone who spent most of her adolescence immersed in language learning to the point where it was literally keeping me alive at one point, to the point where languages felt like my only friend as a tween, and to the point where friendships on the Duolingo forums with likeminded individuals my age and other enthusiasts who even sent me books in other languages for free because they wanted people to learn it, the evolution of Duolingo hits a bitter nerve within me.
~End rant.
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TRIGGER WARNING: Hawks x reader. Minors DNI. Trauma. Pedophilia/incest. Comfort/support for that. Do not add any harmful comments or tags. Subject matter is not for everyone, so please ONLY read if this will not trigger you, as I will be making no attempt to censor this or any explicitness.
"Is there something wrong with me," you ask.
Those words are the last to leave your lips. Putting your secrets to words feels as if you've allowed the fluid that filled the cavity of your chest to spill; that fluid being a sacrilegious amalgamation of sorts, an unholy blend of suicidal dread and utterly childlike rage.
Keigo catches them. He picks them up like he does your hands in the cradle of his palms.
You could count the creases in those palms just as easily as you could Keigo's smile lines, or the crinkles at the corners of his eyes when you make him laugh from his belly. You could sketch Keigo's fingerprints from memory, you're positively sure.
"There's something wrong with what happened to you," Keigo answers. "But no. There's nothing wrong with you."
For once, you feel no obligation to correct him. His emphasis on happened is deliberate, and you allow it. After years of gentle coaxing, from the first time he nearly cried the word baby the first time you told him, you feel no need to compare what didn't happen to what did. You feel no desire to hide in shame of what could have been worse. You feel no obligation to inscribe a caveat into your own experience.
You feel no performance in your childhood death.
If anyone understands the intricacies and complexities that line a traumatic past, if there's anyone you can trust, it's him. His voice crackles with empathy like candlelight in the dim of your shared bedroom.
Try as you might to find it, there is no pity in his words. They are neither rehearsed nor forced.
Keigo's words are perfect, and they are for you.
"Is this okay," he further asks before he lifts your hand to his cheeks; and it cracks your shell down its center. You nod and you mean it.
Simple, unfamiliar words; finally, finally, finally uttered by someone who should be saying them to you. A person unrelated to you by blood, a man of the appropriate age promises to crawl inside your body and it's so innocent and sweet. His words taste of sugarcane and smell like the pinkest sakura petals, dancing as they fall like stars and landing with a comparable delicateness.
Keigo's words remind you of the morning he tried cooking you pancake stacks with whipped cream and strawberries. They remind you of how the edges of the batter crisped golden brown with char because he was too distracted by the way you laughed at his quips that came to his throat easily.
From your chest, a giggle— another word you can say now, with him.
Giggle. Neighborhood. One day, when you and Keigo raise your own little ones and watch them tussle and toddle trying to carry the weight of their untainted wings, you're sure you will be able to say the word family again.
For now, his chaste kiss to your bruised yet healing knuckles is enough.
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Do you have an instance of Arknights VFX that gets frequently praised that you as a VFX artist think is mediocre or bad?
EBENHOLZ' SKIN "EINE VARIATION" IS A CRIME AGAINST ME SPECIFICALLY.
Look. I love Ebenholz, a lot. His effects are really strong, too! Some of my personal favorites. But this skin. Jesus Christ this skin.
I have seen so many people praising this skin as having good effects or being better than his original and it genuinely makes me wonder if half of the effects are actually rendered in some sort of shrimp colors that everyone but me can see.
There is not a single part of this skin's effects that I don't hate. Not just because I find them ugly, uninteresting, and unclear, but because I think they fundamentally misunderstand who Ebenholz is.
You asked for this.
Part 1 - The Colors.
The actual art for his skin has a beautiful striking blue and light gray background, with the light pink Arts accentuating it, and then the blood red and pitch black of his outfit meant to draw the eye to the center. This works perfectly in the art, so what's wrong?
First problem. Ebenholz doesn't have the blue background in gameplay. Meaning that his effects are red (not pink, like the art, they are red) and his skin is red. So there's extreme monochrome happening, with absolutely no interesting contrast between him and his Arts. His Elite Charge is blue, at the very least, so his signature gimmick stands out uniquely, which is quite nice! That's a great decision that won't cause any problems down the line at all.
"Oh, but Keys, it's so that the red Arts stand out when he uses his S3 and summons that giant goat spirit in the background!" That's a great point, person I just made up. Please remember this excellent point for later.
Part 2 - General Effects
The effect starts with a deploy animation wherein Ebenholz is surrounded by sparkles like some sort of magical girl. The deploy effect is genuinely bad in so many ways, mostly related to timing and motion, but this rant is going to be long enough. And I'm gonna need to focus and talk about the sparkles.
The biggest thing to know about Eine Variation is this image. Get acquainted with it. If there was a recurring visual motif in Eine Variation, it is this piece from the original art.
And yeah, as an effects artist, I'd be amped to work on this. This looks fucking sick as shit. It's dynamic, it's chaotic, it's got harsh lines to contrast the flowing music staff, it's great. So let's see how this texture looks in g- okay what the fuck.
In the game, it looks nothing like the art. It's literally just the stock glimmer effect. It's not even a new texture. This thing's been in the game since release. It looks. Bad. It's way too simplistic. Because it wasn't meant to be the center of attention, it's meant to appear for an instant and then fade. Like, you know. A glimmer.
What you just saw in the screenshot above is one of Ebenholz' Mystic Caster charges. And it is easily my least favorite part of the entire skin.
Ebenholz (Original Flavor)'s Mystic Caster charges has one of my favorite visual touches in the entire game. Ebenholz fights using artifacts from the Witch King whose power he inherits - a wand and a set of five Originium dice. So he wields the wand, and has die rotate around him as he fights. In-game, they represent this by his charges being the dice, rotating around his hand. This is, as we say in the vfx industry, fucking badass. So naturally they removed the dice entirely in Eine Variation.
Fuck.
Fine, alright. Maybe it's him... moving further from the Witch King's influence, then? We'll go with that hey stop looking at his S3 what are you doing don't get ahead of me.
Now, I know what you're thinking. "hey, Keys, this is unfair. You're asking us to judge an animated effect based on a static picture of it." Well, my dear reader, I have bad news. You just saw the entire charge's visual. The whole thing.
They are a glimmer of light that does not pulse or twinkle. They just. Sit there. Floating. Again, it's just so simplistic, it's not even interesting to talk about.
The only good thing I can say about it is that it's way easier to tell how many charges he has since they're bigger, more spread out, and not moving. Also the Elite charge is WAY more distinct, since it's bright blue now to contrast with the red normal charges. Which is nice! A good decision! It would sure be a shame if it bit them in the ass later!
Part 3 - Attack and Skill 1
Did you think I was kidding when I said that the sparkles are the sole visual motif in this skin?
I hate these attack trails. Not only are they too simplistic, they're just too cute. I joked about magical girls before, but dear god, this just doesn't fucking look right. This skin is literally described as him being apathetic and miserable as a noble, so why are the effects so... Colorful and cute? Ebenholz isn't a cutesy goofy music-themed magical girl, Ebenholz is a sad gay goth kid who would create a fake My Immortal confession for attention.
I also hate the musical notes. I know I complained about the glimmers being too one-note (pardon the pun), but they just don't interact with the rest of the effect at all. There's nothing else musical about what is happening here. They feel added to remind you that he is casting music.
God I fucking hate the sparkles so goddamned much. I also find it really funny that one single musical note bursts forth with each hit. These shapes are just... So boring, so simple. But put a pin in that for a later.
His S1 uptime comes with an awful aura. he glows red. There is only red and white. this is all there is. This is all there will ever be. That's all I've got about S1.
Part 3 - Skill 2
Oh jesus go back to the red and white
First off, I find these goat so fucking ugly. The synths are a truly terrible choice, because synths and digital music don't come up in any capacity throughout the rest of the effects. So. Great work. This doesn't make sense.
Anyway I hate the color here. The original has a great two-tone black smoke with bright blue glowing eyes, contrasting with Eben's orange Arts. In the skin they slapped an awful blue glow haze over them. This makes them just completely draw visual attention, while they don't match up with Ebenholz' aesthetic at all. if you could see the black, there would be a clear visual link between them, but... Nope. It's ONLY blue, motherfuckers.
Also, they passively emit triangles, which is the only time in this entire effect that the Arts = Geometric Triangles visual idea appears in the entire skin based around an arts caster. Yay for recurring game-wide motifs!
Shockingly, I hate the explosion. It's passable, it's fine. But the timing is absolutely awful. The original's feels like an explosion that is pulling the target in, but the skin's feels like an explosion followed by absorption. It makes it feel less like an explosion and more like a contrivance. Also, it spawns only like, four notes total, which is just so low. Please have more notes, you even have the musical staff, you're so close to having this look like musical arts. I also hate the random swirl of red. The goat didn't have any red in it. Why does this have red. Monochrome would have actually worked better, this is just a summon.
Part 4 - Sound of Silence
Eine Variation S3 features Ebenholz getting hoverhanded by a goat.
I wish I had any other way to put it. But he gets hoverhanded by a goat for the entire uptime of this attack.
What even is this thing? Obviously, it's the goat behind him in his splash art, but what is it? Is it the Witch King? That would make sense, but why is the Witch King's avatar blue? The Witch King has literally never been blue, he's always been associated as being red. Unless this isn't The Witch King, in which case, what the fuck is it then?
I hate this effect more than anything else in this game. The ghost looks absolutely awful. it is very blatantly just the art from the actual skin, slapped behind him with no regard for aesthetic consistancy. Or even regard for if the image is readable at the distance Arknights is played at. The goatghost.jpg is not animated at all, but the hands move up and down, which weirdly only further reveals how static the ghost is. Also the hands aren't animated outside of going up and down which is just so uncanny and uncomfortable. It just reveals how desperately they needed to have some animation to make it not look like absolute hot garbage, and they still failed.
After an entire skin of absurdly simplistic geometric shapes and basic ass textures, suddenly they think they can pull off some shit that looks like a granblue render. This doesn't even look in-line with the rest of the skin's effects, let alone with the chibi artstyle.
Now. Why I truly, truly hate this attack.
When you activate S3, all of Ebenholz' Charges become Elite charges. Meaning they all become blue.
The charges all finally become blue.
In the only part of the skin where you have a blue background.
I just. I can't figure out how you'd fuck this up this bad. If the Elite Charges were red, it would look like the fucking skin art, with the red notes on the pink staff. They'd stand out, or at least look fucking decent. How many charges does Ebenholz have? Oh I don't know THEY'RE FUCKING BLUE ON BLUE.
WHY. WHY ANY OF THIS. WHY ALL OF THIS. I'M IN HELL. THIS WAS MADE TO TORMENT ME PERSONALLY RIGHT
anyway I will give credit where credit is due. I actually quite like the trail when he casts his stocks in S3.
The slight orange two-tone and complicated trails add a lot of nuance and depth to the effect, and the glimmer is toned down to the point where I can see the diamond shape hidden underneath. There is one singular silver lining to this cloud. It could use more musical touches and less fucking sparkles but at this point I need to compliment something.
Finale - Why Do I Give A Shit
Eine Variation launched as part of the Bloodline of Combat skins that came out with Lone Trail. It released alongside Specter the Unchained's Born as One; my personal favorite skin in the entire game. It is a skin that perfectly conveys Laruntina's love of natural beauty and Specter's love of poetry and recitation, bringing them together into poems reflected in a starry lake. The effects are serene and dreamlike, peaceful yet chaotic. It conveys who they are going into the future, who they are together.
Born as One is Bloodline of Combat at its best. Bloodline of Combat is at its best when it tells you something about who this character is at this part of their life. How they change, how they grow, how they look at the world in this point of their life. This is the story that good effects can tell.
So I ask you: What story does Eine Variation's effects tell?
If this an Ebenholz who is growing further from the Witch King's legacy into his own man, then why does the avatar of the Witch King appear behind him? Why does the flavor text describe this as clothing worn by every Graf Urtica? Why does it not lean further into the synth aesthetic to separate himself from the classical music of Leithanien?
If this is an Ebenholz who is currently stuck within the confines of nobility, why is he not wielding the dice associated with his title as Graf Urbica? Why do his fucking goats have synths instead of traditional instruments? Why is the Witch King the wrong color?
And most importantly to all of this: Why are all the shapes so simple?
Yes, Arknights' Arts are geometric. They're usually represented by simple triangles. This is true. But think about who Ebenholz is.
Ebenholz is not a simple and elegant person. Ebenholz is a man who nails complicated, difficult, strange flute solos, but who fails to do simple rhythms and scales. He excels at the complex, the elaborate, and the detailed, and fails at the simplistic. This is always how Ebenholz has been.
So a skin full of simple shapes, easy language, and flat colors... Isn't how he'd fight. It's not who he is. It's not how he'd act. It doesn't just feel wrong, it feels like it's not made for him.
I don't just hate this skin because I think its effects are bad. I mean, I do, and they definitely are.
I hate this skin because it just... Fundamentally does not understand who Ebenholz is. And it definitely does not understand why he is so special.
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