#fascinating to watch
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The bidding for Freddie Mercury's silver snake bangle at Sotheby's, starting at £10,000 (6 September 2023)
#fascinating to watch#amazing final price#Freddie Mercury#silver snake bangle#sothebys#6 September 2023#it sold for £698k after including the auction fees#auction#mine
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in case anyone is completely cut off from minecraft tumblr entirely, there is currently a poll bracket for minecraft youtubers on tumblr with voter fraud encouraged, and now there is upwards of thousands of new empty blogs made. solely for voter fraud. they seem to be forced to follow new blogs so many non minecraft blogs are being attacked by the hundreds with these empty blank blogs as new followers
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#never really been in a work setting where someone so fundamentally misunderstands the core tenets of the work we are doing#fascinating to watch#maddening to navigate
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Whatever the hell Bill and Ford have going on in the books is so funny to me because, like, we have Journal 3 where Ford spends some time one-sidedly pinning over that asshole and the Book of Bill has Bill one-sidedly moping over Ford AND IN ANY OTHER, NORMAL SITUATION that would make this weird clusterfuck of a relationship mutual but somehow it still always stays one sided, if you get what I mean
#billford is like watching a deadly tsunami to me#you are shoked and a bit terrified but can't help but stop and stare#these freaks#they fascinate me#gravity falls#billford#bill cipher#ford pines#book of bill spoilers
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White Guy of all time
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bruh people ID'd the estrolabs person it's a known neo-nazi
People figured it out by matching domain registry stuff and the fact that his name was connected to the paypal account being used on his site
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I watched the 1 season of Star Trek, this is my first impression of them
Well, i love all that hot girl summer energy going on in the show
#star trek#star trek tos#first watch#fascinating#i want more now#spok#james t kirk#jim kirk#fanart#art#sketch#tos uhura#leonard mccoy#bones mccoy#tos sulu#EVERYONE got glitter on their eyes#letsgo
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Aaron "South Paw" Hotchner 1/?
#my favorite fellow lefty#fascinating though that he chooses to use his right hand for so much#like even his watch he wears it as a right handed person would wear it#my hc is that is on purpose#strategic to let people not know youre lefty#like a boxer#aaron hotchner#thomas gibson#criminal minds#aaron hotchner gifs#my edits#lefty
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i come back stronger | charles leclerc
#hoping this makes sense like it does in my head bc i really like it#i am so fascinated by his drive and his ambition no one will ever convince me i rep the wrong driver#this was made while watching the last eras tour show#its 1 am but ive never been normal about him#charles leclerc#f1#web weaving#mine#ferrari#formula 1#abu dhabi gp 2024#web weaves#cl16#no but once i got very close!!!!!!!!!!!!!!
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Zuko's eyes watered against his will when the ghost of a woman he did not know smiled at him like he was her child.
Zuko decided right there and then that maybe, just maybe, this too was something he came to find.
Ghost-Mother takes a look into Zuko's soul in For the Spirits Chapter IX: A Rider Alone.
More than a stranded soul, Kya holds all the love of the Old Tribe and the means to calm a coming tempest. Zuko won't ever forget her.
(He won't be allowed to.)
#atla#zutara#avatar the last airbender#zuko#atla fanart#atla art#prince zuko#katara#for the spirits#new gods au#Spirit Touched Zuko#kya#atla kya#southern water tribe#atla fic#atla fanfic#atla zuko#zuko fanfic#zuko art#zuko fanart#For the Spirits Chapter IX: A Rider Alone#Ghost-Mother was such a beautiful character to write. I loved her lines and her warmth and her vibes.#Zuko meeting Kya was something I've been wanting to write for ages. And now it's here!#Though the way they meet is...quite unorthodox.#But that's okay. Stories involving ghosts and spirits aren't too common in the ATLA fandom (which is just sad).#That's the main reason I started writing FTS—to explore the spirit world and the endless possibilities it brings to the table.#Yue's backstory and Uncle Iroh's spirituality have always been so fascinating to me. Now I get the chance to explore that world through Zuko#Kya won't be a recurring character. She's connected to her home and the Old Tribe so I don't think we'll be seeing much of her in the future#But we don't need to. She's a vision of home. A past you cannot return to. The spirits of loved ones who watch over you.#She makes an impact on the present through her connection with the past. And I think that's beautiful.
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Laois from Dungeon Meshi legit feels like someone said the generic blond main character guy in a fantasy story can never actually be an interesting character in his own right and Ryoko Kui went, “Oh, bet?”
#dungeon meshi#delicious in dungeon#laios touden#I first saw him and thought oh no generic blond Everyman#this is usually the most boring character#and wow Laois is anything BUT boring like I started watching for Senshi#but by the end Laois is one of the most fascinating characters#which is a major feat for a character who has to be the hero and carry the plot to pull off#just speaking as a writer often your hero is stuck Doing the Plot so doesn’t get as many interesting quirks#but Laois just shows that making even the hero be weird as hell and want something is always a winning formula#imo the creator of the story saw it as a challenge to make him actually interesting and SUCCEEDED
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Eyes
Arcane S02E08 Killing is a Cycle
Here a masterpost/gifset with focus on Caitlyn's and Vi's eyes in their cell block tango the lesbian sex scene
#arcane#arcane s2#arcane season 2#arcane spoilers#caitlyn kiramman#arcane vi#caitvi#violyn#piltovers finest#queer#wlw#sapphic#eyes#my gifs#my post#this is so fascinating to look at#like yes the entire scene#but also their eyes#like in general too#the details in arcane are fucking insane#and eyes speak so much#especially Vi's face after Cait took her top off IS KILLING ME#Oh yeah the order is Vi in chronologial order#Then Caitvi#and then Cait's eyes in the scene in chronological order#just in case if there's any confusion or something#but y'all probably watched it so often you already figured that out#heh#or wait#do you want me to change the order and put it like the scene goes?
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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🤸 Dominic Sessa as Angus Tully 🤸 – The Holdovers (2023)
#the holdovers#dominic sessa#angus tully#films watched#filmgifs#dailyflicks#moviegifs#my gifs#need to make a specific post about how natural and fascinating the way he moves and uses his body language#imagine landing your first acting role and serving this much#SO ICONIC#the cartwheel alone deserves an oscar nom are you kidding me#and to know that it was just him improvising and payne said why tf not
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welcome back to my accidental newfound journey to redraw every frame from this movie i GUESS
#mcu#xmen movies#xmen first class#erik lehnsherr#magneto#snap sketches#hello chat. i started watching a new miniseries and i decided i needed to draw something while i did so#series was edge of sleep. if Y'CARE. i thought it was solid .... surely gon be thinkin of the endin for a bit me thinks ..#but yeah NATURALLY. since twitter was putting the screenshot on my timeline ANYWAY.#can we tell i just wanted to draw this fuckass pose because TRULY i was not drwaing All That in the background#i can draw planes/machines but thats when i plan(e) to alright im not free styling that after renderin the bloke#unfortunately i couldnt just leave him in the white void so. we Kinda Try round here i guess#anyway next time i draw movieverse it gon be another scene redraw look at that !!!!!!#ive got silly non-redraws in mind too i swear ...... for now i just have shapes and scenes to appreciate#because the shapes of michael fassbender fascinate me in ways i must draw#ok im sleeping now im talkin nonsense !!!! i have a test in the morning </3 the world is so cruel .....#goodnight everyone :]]]]
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This is so funny to me because I can PICTURE host!Vic furiously storming into the studio after having watched season 1, complaining that they look completely ridiculous on camera (bright pink? What are they, an anarchist?) and demanding a new wardrobe. They’re given one (1) new shirt in a different colour and go “perfect, now give me a broach that looks like a sea urchin to show what a cool fun guy I am as well”
#I can picture wardrobe giving them a whole new outfit and host!vic rejecting it and getting mad cause it’s so different lmao#they probably took this shirt from home#bought it themselves and were soooo proud of how serious and commanding it makes them look#leighanna wants their ass dead#god. what a little freak (affectionate)#I think they watched a full season of their show and saw themselves get barraged and humiliated repeatedly#and went ‘alright well the problem can’t be my personality it’s definitley that ridiculous pink blouse’#im also fascinated by what VIP is and how it airs in universe btw#IS there an in universe ?? or is host!vic in fucking purgatory#I love this show#very important people#vip#very important people dropout#vip last looks#very important people last looks#vic michealis#dropout#dropout tv#dropout.tv#shitpost
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