#fantasy-inspired
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hanvanmusic · 2 years ago
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Celtic Tavern Melodies: Relax & Focus | Serene Instrumental Ambience for Clarity #tavernmusic
Step into the enchanting realm of Calming Celtic Tavern Melodies, and immerse yourself in the soothing instrumental ambience that promises relaxation and focus. Let the harmonious blend of gentle melodies and atmospheric sounds transport you to a medieval tavern, where serenity and clarity await. Lose yourself in the mesmerizing strums of the Celtic harp, the tender plucks of the lute, and the rhythmic beats of the bodhrán drum. Allow this captivating musical journey to guide you towards peace of mind and improved concentration. Join us in the most inviting tavern of the land, where the warmth of the hearth and the laughter of friends surround you. As the golden light of lanterns flicker in the twilight, indulge in the enchanting sounds of Calming Celtic Tavern Melodies. Don't forget to subscribe, like, and share this video with fellow adventurers, and let the soothing sounds be your key to relaxation and focus. #CelticTavernMelodies #RelaxAndFocus #SoothingAmbience #SerenityAndClarity 🎵 Parts List: https:https://www.youtube.com/playlist?list=PLyCzCWN9gRLzbtm7zf7BNfoy_1jv9iv7f 🔔 Don't forget to subscribe and turn on notifications so you can be notified of new videos! 🎧 Enjoy this video and please give your comments and thoughts. It is important for us to communicate with you!
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prompt-heaven · 9 months ago
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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laurasimonsdaughter · 8 months ago
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Perhaps they ought not to have eaten the dragon. There had been people objecting to it at the time. Surely such meat was poisonous. Perhaps it was even an affront, an insult to some intangible order of nature they ought to honour.
But the city was starving, the siege had gone on too long, and the king's troops were still a week's march away. The scorched earth would be fertile again in time, but right now it was barren. Right now there were mouths to feed. So they changed their crossbows for butcher knives and got to work.
None of the royal commanders asked any questions that could not be answered. After all, their aid had come shamefully late. The dragon's horned skull made a noble gift, a fitting tribute from a triumphant city to its humbled king. Who would have thought to question them?
And none of the townsfolk spoke up, when the first golden-eyed babes were born. Children who grew up barefoot and fearless, clambering over the city's patched and rebuilt roofs like they had no notion of falling, with a strange glitter to their skin when the sunlight hit it just so. No one breathed a word about dragons.
Because soon enough there were deft, young hands taking loaves straight out of the oven, heedlessly lifting iron from the forge, plunging into boiling laundry water. And some of them more wondrous still, wild, warm-skinned youths, with inexplicable knowledge and peculiar remedies.
A blessing, their families said proudly. A blessing after so much hardship. Which it was, in its way. This city would never fear dragon fire again.
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blumineck · 15 days ago
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My new favourite archery image!
This painting is located in the Church of the Nativity in Prague, and is dated to 1663. It is also the basis of at least 3 D&D character concepts that are stuck in my head now.
If you want more info, art references, and tutorials, check my Patreon!
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spookyasmr · 4 months ago
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kids-worldfun · 3 months ago
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Which Magical Home Aesthetic Fits You?
In the world of home design, where styles often overlap and blend, Fairycore, Pixiecore, Gnomecore and Goblincore stand out as uniquely enchanting aesthetics that share a deep connection to nature and fantasy. While each has its distinct flavour, they all draw inspiration from the mystical, otherworldly elements of folklore and myth. These aesthetics offer different ways to create a magical,…
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gigivas · 4 months ago
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1K GIGI Prompts Collections 'Ethereal Ghost: Surreal Canadian Landscape' 5731 Free 10 pages out of 1000 pages
Get Free 10 pages MTMEVE00545G_226_0001 – 1K GIGI Prompts Collections – Ethereal Ghost, Surreal Canadian Landscape 5731 10PagesDownload 1K GIGI Prompts Collections ‘Ethereal Ghost: Surreal Canadian Landscape’ 5731 series provides two documents, one document is 10 pages of prompts in 1000 pages, available for free download. One document is the complete 1000 pages of prompts, this is a paid…
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fairytaleprincessart · 8 months ago
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very-small-giant · 22 days ago
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sping break!!! hoot growl!
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theplotmage · 2 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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✨ Hello, I'm Kali, The Plot Mage! ✨
I’m here to ignite your creativity and help you craft your next bestseller! Today is your lucky day, writer! 🪄 Whether you're battling writer's block or building an epic fantasy world, I've got just the tool you need to make your writing journey enjoyable and organized.
Introducing the all-in-one writer’s toolkit designed by a fellow fantasy writer. 🌟 This comprehensive resource includes:
- An in-depth worldbuilding worksheet (covering religion, lore, factions, currency, economics, and more)
- Character development worksheet
- Series roadmap
- Outlining and guided plot planning section
- Relationship dynamic worksheet
- Idea dump and a repository of helpful writing resources
- Task planner (from brainstorming to publishing and book marketing)
- Plus, free editable wanted posters and fantasy illustrations because you're special ❤️
Happy writing, and let’s bring your fantasy world to life! 🌈📚
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arataka-reigen · 8 months ago
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academic-vampire · 9 days ago
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𝔩𝔢𝔱’𝔰 𝔰𝔱𝔲𝔡𝔶 𝔱𝔬𝔤𝔢𝔱𝔥𝔢𝔯 𝔦𝔫 𝔱𝔥𝔢 𝔥𝔞𝔲𝔫𝔱𝔢𝔡 𝔩𝔦𝔟𝔯𝔞𝔯𝔶 🪶
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ur-daily-inspiration · 8 months ago
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maedictus · 1 year ago
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Aragorn
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gods-favorite-autistic · 5 months ago
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Their asses are not Brennan Lee Mulligan!!!
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spookyasmr · 6 months ago
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