#fantasy system
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erissdoesart · 3 months ago
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Game au! Philza got a bit traumatised... And then very op!
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orionis13 · 6 months ago
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This moment brought to you by ice feast
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sublime82 · 11 months ago
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Gates Dungeons oh my
the Hero Chronicler
Oh MY
Gates:   Gates are the first of the mysterious phenomena that inhabit our world that appeared. Not much is actually truly understood about them, However the main theory is that they are actually worm holes that connect our world to another. However they are unstable and due to the nature of the Gate once the core of the gate is destroyed the gate will close. 
Gate Access: Gates are only able to be entered by heroes, Heroes can only access gates that correspond to their own level. This is because gates are covered by an invisible magical barrier that can only be breached by a magical power equal or greater than it.  
electronics inside:  Due to the Magical Barrier, no communication devices can be used inside the gate that also includes items like cameras or gps, due to the magical energy frying the electronic device.
Gate Level: All Gates radiate Mana Energy of a certain level the stronger the Gate Core inside the gate the higher the level, and the higher the level the more dangerous the gate is.
Liminal plane: Inside of the gate resides a pocket dimension that acts as a tethering point between our world. Its appearance varies depending on the gate. This interior world is a melting pot of our world and the other world.
Gate Items: Due to the unstable nature no entity or item that came from inside the gate can be removed from the gate.
Other world: it is unknown if all the gates are connected to the same world or Dimension or if there are multiple different worlds.
The Core: The Core of a gate usually is tied to the most powerful entity inside the Gate, and killing the entity or Boss Monster will cause the closure of the gate causing the gate to be closed and disappear from our world and sending all who are inside the gate to be instantaneously sent back to earth.
Gate Break: this is a Phenomenon that is akin to a natural disaster, its caused by the build up of Mana that can no longer be contained within the Gate causing it rip open the the gate and allowing the inhabitants to come pouring out into our world.Once a Gate Break happens it is then impossible to close it again. Once the gate break happens the dimensional energies will terra form the nearby area, creating a Dungeon.
Dungeons:  Dungeons are the permeate fusion between our worlds. Dungeons terraform the surrounding area to what the inside of the interior world looked like.
Dungeons Access: Unlike with gates due to the fact dungeons no longer have their magical barrier that separated our world from the interior plane dungeons can be accessed by anyone including non heroes, this also means that the inhabitants inside the dungeons can leave at any time. This causes them to need to be cordoned off and strictly monitored and purged.
Artifact: Due to the permanent nature of dungeons you can actually take items out of the dungeons. These items include monster crystals, magic items and even gold. All Items from the dungeon are controlled by the Hero association  all items must be deposited to the Guild. The magic artifacts will be kept by the Hero by the right of conquest. 
The Guild: each Dungeon is managed by the hero association who will then appoint a qualified guild. A guild is in charge of clean up and customs; they make sure that no unauthorized person enters the Dungeon. They also manage the items that come out of the dungeons to make sure no unauthorized items come out. Such as monster parts. Items such as Dungeon Gold and Monster crystals are deposited to the bank of the guild under the hunters account. 
Dungeon Diving: Unlike with Gates the inside of a dungeon you are able to use electronic devices, This has led to the creation of a new Sporting event called Dungeon diving where a party will stream or video themselves diving into the dungeon.
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glittersploots · 6 months ago
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heaven has no rage like love to hatred turned, nor hell a fury like a woman scorned
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rebelsafoot · 7 months ago
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this trend Also could have worked for foreman, cameron and chase
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nosnexus · 6 months ago
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This started as me wanting to draw Bucky as a paladin of Cassandra and got out of hand from there.
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benevolenterrancy · 2 months ago
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~ Extremely Unwilling Magical Protagonists Attempt To Outrun The Plot And Not Fucking Die ~
(@takofukkatsumi this tag is from a while ago but it hasn't left my brain -- L-Space got very weird all of a sudden)
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tertiadecimapostolus · 8 months ago
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White Crane and Black Lotus
«If you were to compare your partner to an animal, what would they be?”
Without needing to think, Luo Binghe said, “A white crane.”
“I can’t think of an animal,” said Shen Qingqiu. “But I do have a plant. A black lotus.»
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dunmeshistash · 6 months ago
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Dungeon Meshi - Bits about Familiars (Bonus Fleki's Familiar Trip)
(From the Adventurer's Bible Glossary) Summoning Spells There are three types of summoning spell. One controls existing spirits or Monsters, while another turns plants and animals into monsters and controls them. The third uses foodstuffs and the caster's hair to create familiars from scratch. Maizuru's Technique of using patterns and curses to summon the hag and bull demon shikigami is a type of summoning Spell.
Sources and recommended reading for more info on Familiars: Adventurer's Bible | ch 48 - Familiar | ch 76 - Lord of the Dungeon II | ch 79 - Parasites | Familiars Monster Tidbits
The summary of my understanding is that
Summoned creatures can be considered Familiars, same with the ones that are created by the summoner examples are Holm's Undyne/Gnome, Fleki's crow, Pattadol's Fairy, Marcille's Familiars
They are able to control some familiars by creating a mental connection to them, so they may be able to access the Familiars sense's with the downside that they are also damaged the same way the Familiar is examples: Marcille's Familiars, Fleki comatose state, Thistle's eye's of the magician, the canaries getting sick from Laios' Party.
Seems like a dangerous type of magic use, for the caster especially in the case of controlling them themselves, so no wonder they need proper qualification.
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entroart · 8 months ago
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Cat HRT - First Appointment Inspired by Dragon HRT (@ayviedoesthings), Fish HRT (@welldrawnfish), Bat HRT (@kaylasartwork) and Puppy HRT (@nyxisart)
After some time I decided to just do it, I wanted to give my spin into this to see how things would work as a system (since is already complicated to just be trans hehe...)
Anyway yeah I just wanted to do it and I needed quite a lot encouragement
Next Cat HRT
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itsguysnightitsironic · 6 months ago
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Vulture dimension? More like, *goes into a rage* *goes into a rage* *goes into a rage* *goes into a ra-
This video clip will be big evil next season I think
All I know of Fantasy High is fan compilations while being in a feverish state that made me see people in the shadows, and I think I don't need to know anything else.
Peak experience.
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vebokki · 2 months ago
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what if uhhh mage shen qingqiu and earnest knight binghe whose devotion sqq ends up winning after saving his life? what then?
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burntoutdaydreamer · 4 months ago
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Worldbuilding and Magic Systems: Things to Consider
Have a magic system in mind for your fantasy world? Here's a list of things to consider to help you tie this system into the rest of your worldbuilding, so that it feels more believable and realistic.
Source
What is the source of magic? Is it natural or man-made? Can humans use magic or is it a force of nature that only animals or other races can use?
Does magic originate from inside a person or does it require external items to use? If it comes from items, can the items be made? How long does it take to make the items?
Does the magic cost anything- money, stamina, health, etc.?
Can a person be cut off from being able to use magic? If so, how?
Prevalence
How common is magic in your world? Is it so common that everyone has seen it or is it a subject of myths and rumors?
How long have the people in your world known about magic? Has it always been there or is it a new discovery?
How much does the average person know about magic? How much do experts know? What do people not understand about this magic? Are there any common misconceptions? Myths?
Is magic revered or feared? Or if it's common, is it taken for granted? Are there any taboos surrounding magic?
How many types of magic are there? Are some more common than others?
Are there dedicated schools of thought surrounding the study of magic? Is it taught about in schools? If so, is it taught to children or only at the college (or equivalent) level?
Accessibility
Who can use magic? Who can't? Is it something that only the rich and powerful can use? Why? Or do genetics determine who can use it? Wealth?
Are there any physical limitations that might restrict who can use magic? For instance, maybe old or sickly people can't use magic because it requires a lot of physical effort. Does your society provide accommodations for people who can't use magic? Is a lack of magic ability considered a disability?
Does education level determine capacity for magic?
How easy is it to gain access to magic? How easy is it to learn about magic?
Power/Usefulness
How powerful or useful is magic for different parts of society? Military? Medicine? Entertainment? Art? Childcare? Government? Communication? Business?
How does magic affect the politics of your world? How does it shape the economy? Are there feuds over the use of magic? Do powerful groups in your world have an incentive to limit the use and accessibility of magic? Why?
What happens when people no longer have access to magic? Does this cripple their ability to go through their daily lives? How?
Mix, match, and cross-reference these with other elements of your worldbuilding to form a believable magic system that lives and breaths just as the rest of your world does. For every answer you give to the questions above, consider and build upon the implications of what that might mean for your world. A worldbuilder's best skill is the ability to ask "How will this affect ___?" So make sure you're always considering the ripple effects of each element you add to your world.
Happy worldbuilding y'all!
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sublime82 · 11 months ago
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Part 2: NAU- North American Union - Heroes Association
The Hero Chronicler
Hero Association: After the Emergence of Dungeons and Heroes the world government would go on to create the Hero Association as a means to Monitor and Control both the gates and heroes.
NAU- North American Union: after the End Day event in 2012  in which half of all life on earth disappeared the Hero Association of the USA created a merger with all other Hero Association on the North and Central America Continent, as a means to monitor the massive amount of land and to maintain its position as a Superpower in the world.
The NAU acts as a separate governing body and is considered its own country with its own laws to govern over the dungeon and heroes; they have no say over the laws of the regular people and only govern the dungeons and heroes.
As a perk of being a hero of the NAU you are considered a fully recognized citizen of all the countries apart of the NAU with full protected rights.
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literaryvein-reblogs · 2 months ago
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Writing Notes: Magic Systems
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Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Soft Magic
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Hard Magic
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The Middle Ground
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
How to Choose a System
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
Use a hard magic system if:
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
Use a soft magic system if:
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Branches of Magic
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
AALC Method
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
Appearance
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
Abilities
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Limits
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Cost
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
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Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
SOFT SYSTEMS (Appearance Only)
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
POINT SYSTEMS (Appearance + Abilities)
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
LEVEL SYSTEMS (Appearance + Abilities + Limits)
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
COST SYSTEMS (Appearance + Abilities + Limits + Cost)
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 ⚜ Writing Notes & References Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
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bacchuschucklefuck · 2 months ago
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space sweepers but they're delivery people and are at no point on screen through the entire movie
#fantasy high#riz gukgak#kristen applebees#gorgug thistlespring#adaine abernant#fabian seacaster#figueroth faeth#the bad kids#half tempted to say these names are forum handles they use so much it pretty much became their professional names lol#I keep them teenagers bc its funnier that way#no real lore I just like drawing this. but I do think abt how theyre all weirdos too also bc thats funny to me#riz is a huge conspiracyhead who does everything by hands. he has a casio fx-570 in mint condition. nobody knows how he's maintaining it#he is nonetheless Really Good at his job. which somewhat tracks bc it's a job that requires keeping up with interstation conflicts#and new policies and an obsessive amount of planning. but he is Too Good at it. and also he dresses like that#kristen has the atomic engine that theoretically lets her unmake and remake matters with her mind. but it consumes a huge amount#of energy so it's mostly useless. she's still a cult survivor also#gorgug lives his entire life on a ship with his parents who quit a cushy deal maintaining a space station bc he wouldn't be allowed on#the low gravity let him grow very tall but also his oxygen saturation is pretty bad so he's got breathing support#fig is a robot who just found out she's a robot like two months ago. she's been assuming everyone's a robot like her and she's been feeling#very betrayed by her mom lying about that part. she's on a body mod spree which is rough bc system-specific parts are expensive#and so is adapting random parts to her system#fabian's still a pirate captain's son. can't say anything that'd be able to get the vibes across clearer than that#adaine went to tech/business school. she put her monthly allowance towards an ecoterrorist group in her academy which turned out to be an o#and she's currently wanted by UTS. more than fabian. which makes him slightly mad#she's also acquired a passion for low-tech weaponry on the way. she likes ice picks and cleavers#I think up all of this for no reason except that once again the idea of all these people being 1/teens and 2/on the same ship to be posties#is hilarious to me. esp. if they were in a forum group chat beforehand
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