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Fallout 2: Rainbow Confederation
Were you previously aware that Fallout 2 has an unused random encounter called the Rainbow Confederation?
The encounter involved LGBTQ wastelanders that would become hostile if the player lacked Miria (Female PC) or Davin (Male PC) as a companion.
Unfortunately, the encounter dialogue contains homophobic slurs that were used when inspecting members of the faction.
We feel our viewers are mature enough to handle this subject. You can read more about the specifics of the faction here:
https://fallout.wiki/wiki/Rainbow_Confederation
#fallout wiki#independent fallout wiki#fallout#fallout series#fallout 2#fo2#lgbtq#rainbow#fallout wiki facts#fallout facts
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ok so we all know about how weird bowser looks in sm64. which is understandable; at the time 3d game modeling was very new, his head is a little too big compared to the rest of his body but it gets the point across fine.
however.
i think everyone should observe these fucked up bowsers i found on the mario wiki
#eyestrain#<- for that first one lmao#was having an autistic one last night scrolling through mario wiki dot com and i was met with the atrocity that is bowser shell tail#random facts i just learned after looking up the developers of the mario dos games:#mario teaches typing was made by the creators of the original fallout game#and an entirely different company made mario is missing and early years. they happened to also make a '(character) teaches typing' game too#i just wonder where the fucked up bowser tail originated from and why it persisted
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Equipment, Modding, & Uniques
Like previous Fallout games, weapons and armor can deteriorate with use and require constant maintenance unless changed by gamemode or accessibility settings. Some power armor require fusion cores to run at full performance, while others do not at the cost of lower stats. Fallout: Caldera restores the cut ‘Cryo’ & ‘Fire’ Damage as well as their respective resistance to armor types, which were changed to generic ‘Energy’ in Fallout 4.
The clothing system in Fallout: Caldera is extensive and based partially on Fallout 4’s split-piece system for different limbs, allowing dozens of set variations - it’s also expanded upon, with color changes being handled by the Equipment Modding System.
Clothing system is as below:
Head
Hat Slot
Head Slot
Eye Slot
Face Slot
Chest
Arm Armor Slot
Left & Right
Jacket Slot
Bandolier Slot
Chest Armor Slot
Shirt Slot
Binder Slot
Legs
Belt Slot
Skirt Slot
Leg Armor Slots
Left & Right
Pant Slot
Bloomers Slot
Feet
Shoe Slot
Sock Slot
Combat & V.A.T.S.
A returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.), which can play a critical part in combat. Like Fallout 4, a critical meter that will fill up and players can decide when to execute a critical hit. Unlike Fallout 4, however, the ‘Critical Chance’ statistic makes a re-appearance, allowing for random criticals while striking enemies, partially influenced by Perks or the Luck stat.
#Fallout#Fallout Fangame#Fallout AU#Fallout Caldera#REGENT files - Organization#Fun fact Cilantro put together the clothing system in the ten minutes I looked away to start watching Leverage#They Snuck it by me#Anyway we're out of wiki writeups now but we should be finished with the Picrew soon#fallout original setting
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I really love your fallout drawings! I was in the NV fandom when the game first came out, and one thing I really love about your art is how youthful you make boone look. I can't remember if there's a canon age for him, but the fan consensus at the time was that he was like, 22-24 but your art is the first I've seen where he looks that age. bravo!
thank you so much!! :"D i remember seeing he's 25-26 on the wiki or somewhere but i'm 50% sure that's not confirmed/has no source. while part of it is just my style, but i do love a younger look for him because i think it makes the shit that happened to him worse (emoji where it's the sunglasses emoji but also it's crying.jpg) and hones in on the fact that he's... borderline still a kid. he should be at the club.
anyway thinking about him at the club -> me drawing what i think he would wear on a run to the corner store
#asks#hormelfoods#XL big box store shirt with completely random design ✅#plastic water bottle he definitely crumples up when he's done w it ✅#plastic bag so thin a stiff breeze could break it ✅#running shorts with no discernible brand ✅#the most expensive thing he owns fashion wise is the garmin sports watch carla gave him <3#craig boone#doodly thingy#fallout tag
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Hello Miss Raven!! So it’s unfortunately a pretty well known fact that the TWST English translation has a bad habit of botching important dialogue and lore, and even removing lines altogether, and I saw a reblog a day ago regarding that.
The original post was a fact sheet on Leona & how he interacts with women (alongside other stuff but that’s besides the point). And the reblog I was looking at was saying that the English translation just makes it sound like he’s a feminist, when it’s implied in the original JP game that the beastwomen tend to be more aggressive, giving Leona a reason to be afraid of them. And that reminded me that on the TWST fandom wiki under Leona’s trivia he said he’s intimidated by them, and every time I see that I remember that just can’t seem to find that detail at all anywhere in the English game.
So I wanted to ask you what did the original JP game say about how male and female beastmen interact with each other and why Leona would be cautious around them? Because this is a piece of info that I really would have liked to see in ENG, and I’m kind of annoyed I didn’t know about this before.
I believe this is the Leona lore post you’re referring to? Both TWST wikis (the fandom one and the .gg one) state the same trivia point about Leona being “intimidated” by beastwoman. I’m assuming this is where the reblogger picked up the idea of beastwomen being more “aggressive”, and this being Leona’s reasoning for being “intimidated” by them.
In a nutshell, the claims of Leona being a feminist only in EN + beastwomen aggression and Leona being intimidated by that is not true. The “Leona is a feminist” take was around long before the official English localization, and that’s because the Japanese text also has Ruggie (Leona Ceremonial Robes vignettes) and Cater (Cater’s School Uniform vignette) commenting that Leona is “nice” and “respectful” to women. To claim that they made Leona feminist in the localization is false. They never use the word “feminist” in JP or EN though; the label came from the fandom interpreting this bit of lore as Leona being more considerate of women.
As for the reasoning! Leona states in his Ceremonial Robes vignettes that “[Beastwomen are] already way stronger than us. Goin’ against them only brings more trouble.” I believe that someone probably misunderstood that second line of dialogue as Leona fearing the strength/aggression of beastwomen. He never actually indicates or implies that he feels that way. However, these vignettes being cited for the trivia on the wiki likely led to some confusion.
So if Leona isn’t afraid of beastwomen and their physical fitness, how is that second line supposed to be interpreted? Well, let’s think about his character. Leona is a smart guy. He dislikes having to put forth effort into pointless things, especially if he can plan ahead and avoid it. As I tend to say whenever I talk about his Big Brain Cells, Leona likes to work smarter, not harder. Again, look at this line:
“Goin’ against them only brings more trouble.”
It’s likely Leona just wanting to appease his sister-in-law to avoid having to deal with the fallout of not fulfilling her request. It would otherwise be a pain to deal with—and we’ve seen Leona act in various ways to avoid such pains. For example, he goes to Playful Land with Jack to make sure his dorm member comes back alright (or else Leona is responsible for the consequences), purposefully not choosing a vice dorm leader so he doesn’t have someone to challenge his authority, and generally has convenient excuses prepared to get out of things he doesn’t want to do.
If we want to think of it from another angle, this better fits what we already know of Leona’s cunning. He knows when to call it quits and make a strategic surrender. The most notable example of this occurs early in book 6, when he stops fighting Styx agents and willingly gives himself up to them. He also throws in the towel in book 2 and refuses to play because he already knows that his team is destined to lose to Malleus since they didn’t succeed in eliminating him beforehand. In the situation with Leona’s sister-in-law asking for a picture of him in his robes, Leona is acquiescing because that’s just the smart thing to do. Why even argue if he knows it won’t be fruitful? It’s wasted effort.
I would like to add that physical strength isn’t even the only factor here. Ruggie points out in one of his Chats that “Girls have both the grit and the camaraderie to triumph when the goin’ gets tough.” Grit refers to courage or resolve. The latter, resolve, lends credence to the idea that beastwomen are also determined or strong-willed. In which case… yeah, I don’t think they’d back down from an argument/verbal fight or a physical one.
If we circle back to the previous paragraph, it supports the interpretation that Leona giving in to what his sister-in-law wants is the result of him wanting to avoid a pointless and prolonged fight if he refuses. Cuz like… why waste that time and energy to come out of it with nothing, right?
If it was true that Leona listens to what women day only because he’s actually scared of beastwomen, then that doesn’t explain his interactions with non-beastwomen. Why would he agree to attend a party for an enchanted portrait (Rosaria), which has no means of harming him? He agreed to the proposition as soon as he heard Rosaria is a lady; there didn’t need to be a threat or significant verbal pushback for him to go. As Leona states in Cater’s School Uniform vignette, “Portrait or not, I respect ladies and Rosaria is a lady.” (I think the reblogger may have been confused and was actually referring to THIS line being made “more feminist” in EN. In JP, Leona says something closer to, “Even if it’s a portrait, a woman is a woman.” JP does not have the “I respect ladies” portion.)
Sooo, in conclusion… Leona agreeing to do as his sister-in-law says does not necessarily mean he is intimidated by beastwomen; as I’ve explained, there is an alternate explanation with evidence in canon: he wants to avoid pointless hassle.
I hope this helps to clear things up ^^ I know the localization isn’t exactly perfect, but let’s take care to not assume changes or mistranslations!
#twst#twisted wonderland#Leona Kingscholar#twst en#twisted wonderland en#disney twisted wonderland#disney twst#notes from the writing raven#Cater school uniform vignette spoilers#twst jp#twisted wonderland jp#advice
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One thing that annoys me post-Fallout tv show is that I keep seeing people complain that they canonized who dropped the bombs after all these years, and I agree that would be a shitty and terrible thing to do, narratively, because not knowing is very much the point. However:
They did not, in fact, do that.
What they did was canonize that Vault-Tec intended the bombs to be dropped - but that isn't exactly groundbreaking news. Simply looking at the existence of the vaults could tell you that. If all the vaults were legit then simply selling the promise of safety works in the absence of actual war, but that is very explicitly not what most of those vaults were about. Every single vault with a fucked-up experiment involved - i.e., most of them - required the end of the world to actually happen in order to serve their purpose, so it was inevitable that Vault-Tec hastened the end. I really don't know jack shit about any of the intricacies of canon pre-FO4 because I've never played them and wiki only gets me so far, but even I know that. It's baked into the premise.
But something that people are kind of forgetting here is that just because someone plans to do something, that does not mean that they go on to actually do it. Intention does not equal outcome: any number of things could have led to the bombs dropping, with or without Vault-Tec's intervention. Hell, they could have done their best to hasten things along and then fucked it up so bad they made it take longer, we don't know. Anything could have happened in the (probably at least a) year between that secret meeting and the day the bombs fell, and the show didn't canonize jack shit we didn't already know. Except for one thing:
The other corporations were all in on it.
That was the shocking thing to me - not shocking as implausible, mind you, just shocking as in "oh shit they went there." That's the shiny new worm in the apple that I wish more people were talking about because hoo boy, way to understand the fuckin' assignment, writers. That it wasn't just Vault-Tec, it was all of them, every single one of those greedy megalomaniacal fucks trampling each other to shove their snouts in the apocalypse trough. Because at the end of the day, the end of the world didn't happen because on single board of executives were uniquely terrible people. The end of the world happened because everyone at the top of the food chain thought the world would be better off if only they could control what kind of people would be allowed to live in it.
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Transformers One Theories Part 1: Sentinel Prime and how he gained power on Cybertron (Special Guests: Quintessons)
Hello, Transformers One has taken over my mind so I’ve been rewatching the trailers and reading some interviews/articles. One thing I’ve noticed is that the marketing for this movie is mainly focused on Orion Pax and D-16’s friendship and the tragedy of their eventual fallout. However, there is little information on Sentinel Prime and the role he plays in the movie. Since I’m delusional, I came up with these crazy theories about Sentinel Prime, specifically on how he’s the villain in this story.
Before we get into my theories, here is some extra information that I’ll be referring to when explaining:
What We Know (trailers, interviews/articles, TV spots already released)- be warned, potential spoilers from articles/interviews released in Summer 2024
FYI- I will include screenshots from both trailers, so they should be images you've already seen- so no unexpected images.
In an IndieWire interview, the film was described as an “epic story about the rise of two leaders… including the start of a revolution, a years-long conspiracy and war with other aliens…”
In an interview with Josh Cooley ( aka the director), he says that he “embraced the chance to explore.. political corruption, revolution, and war”
Cybertron is currently undergoing an Energon crisis/drought (from other interviews)
There was another conflict, which involved the Primes, that occurred before the events of the movie- at the SDCC panel, they showed a clip of Sentinel Prime giving a speech about a past battle that killed all of the Primes and some veterans.
Source Material (?)
Cooley also mentioned in an interview (and at the SDCC panel) that Hasbro gave him a “bible” of Transformers lore
In a different interview, he also said that in the original story for the movie, Megatron was a gladiator. In fact, there were gladiatorial fight scenes planned, but were eventually cut out.
In addition, he and Orion Pax originally came from very different social backgrounds.
Does that sound familiar? (It should)
The “bible” of Transformers lore with D-16 as a gladiator and Orion Pax from a different social background would be the “Binder of Revelation”- which is what the Aligned Continuity (WOC games, TFP, Rescue Bots) is based on.
I’ll be referring to the Aligned Continuity as “AC” from now on. Yes, I know it sounds like air-conditioning, deal with it.
Therefore, I’ll also be talking about AC Sentinel Prime, as I believe that TFO Sentinel is heavily based on that version.
In the AC, Cybertronians initially did not know how to transform, but everyone was born with a dormant T-cog.
The Quintessons showed up later, pretending to be emissaries who wanted Cybertron to join the galactic community. They pretended to magically give the Cybertronians T-cogs and the ability to transform (they were activating the dormant T-cog). As a result, they were welcomed on Cybertron and gained public support from its inhabitants.
Afterward, they set up a global puppet government ruled by Sentinel Zeta Prime and a small council of Cybertronians. They also established the social caste system where one’s alt mode determined their role in society.
However, their facade was uncovered when a few individuals found out about their plan to sell Cybertronians.
Sentinel Prime led a rebellion that kicked the Quintessons out of Cybertron.
Afterward, Sentinel stayed as the leader of Cybertron and continued to enforce the caste system- making it the absolute way of life on Cybertron- which would later become one of the reasons for the start of the Great War.
(Taken from TF Wiki)
Now.. finally- my theories
THEORIES
Sentinel Prime is business partners with the Quintessons (sort of?)
The first trailer shows some Quintessons arriving on the surface of Cybertron. Later shots show Sentinel Prime landing in front of one of the ships. In the background, there are also two trains,Airachnid, and some Vehicon-looking soldiers. It seems that they were expecting the Quintessons. They would have brought more soldiers and weapons if they were unexpected guests. Also, when one of the Quintessons grabs Sentinel, he seems distressed but makes no effort to escape. If it was an unexpected action, he may have reacted more violently. None of the soldiers in the background react to this too- meaning that this interaction isn't new. My main takeaway here is that Sentinel has interacted with the Quintessons before.
In AC, the Quintessons secretly took over Cybertron and exploited its people and resources. What if they are doing something similar here? Some interviews said that an energon crisis/drought is happening on Cybertron, and Orion Pax and D-16 are energon miners working to help in this crisis. But what if there isn't a crisis going on? What if this is a cover-up for the truth that all of the energon is going to the Quintessons instead of the people? The trains in the background came from below the planet where the mines are- so they may be carrying energon to give to the Quintessons. But is Sentinel willingly giving the energon to the Quintessons or is forced to? If he's doing this out of his own free will, then why?
Which brings me to the next theory….
Sentinel Prime was somehow involved with the demise of the original Primes
At the beginning of the second trailer, there appears to be a monument under attack (explosions and Cybertronians running away from it). Other shots of the trailer show that this monument has the Matrix of Leadership and figures (at least 7) engraved in it. This is most likely a monument for the original Primes (and current) because other shots show statues of Sentinel Prime-they are blue and gold and have wings - surrounding it.
As mentioned previously- before the Iacon 5000- Sentinel gives a speech about the Primes and how they perished in battle. Based on the giant monument and Sentinel’s speech, it’s safe that the Primes are well known and are considered important figures- perhaps heroes- on Cybertron.
BUT- the first trailer shows the bodies of the Primes in a cave, where they are covered in vegetation- as if they were abandoned. If the Primes are considered important, heroic beings, why were their bodies left on the surface of Cybertron? Why were they not taken back to Iacon to be given a proper funeral?
….. Something is fishy here.
Like I said- this is a crazy theory, but I think Sentinel was responsible for the demise of the original Primes. Sentinel giving a speech about the Primes and the event/battle of their deaths suggests that he knows HOW they died. The fact that a battle is mentioned indicates a war or conflict before the events of TFO. This lines up with what another interview said- that the movie would include wars with other aliens.
These two pieces of information make me believe that before the movie's events, there was a war between Cybertronians (specifically the Primes) and Quintessons, who were invading the planet. To support that- in a shot with Orion Pax, D-16, and Bumblebee looking at Alpha Trion's recording, Alpha Trion is holding a blaster- he's directly involved in combat.
As said before, in AC, Sentinel was installed as the leader of a puppet government controlled by the Quintessons. But instead of being installed as leader directly by the Quintessons, he probably became leader in a different way in TFO.
Sentinel may have been under the direct command of the Primes or was one himself. Tying back to the first theory- I think he made a deal with the Quintessons. He betrayed the Primes- by leading them into a trap/battle where the Quintessons killed them (only Alpha Trion survived- somehow). In exchange for the Quintessons killing the Primes, which would allow him to become Cybertron's leader, he would give them the planet's energon. As a result, the Quintessons would have someone who would give them the resources (energon) they want.
Also- in the same clip with Orion Pax, D-16, etc.- Orion says that the recording is an SOS call- I betting this was sent when the Primes were overwhelmed by the Quintessons. Since the call never made it through, someone-maybe Sentinel- blocked it or hid it until the main cast found it.
Overall, this would be a beneficial situation for both parties- Sentinel gets control/power over the planet, and the Quintessons get Energon without spending time and resources trying to conquer Cybertron. This may also explain why no one is allowed to go to the surface- they might see the Quintessons and discover the Primes’ bodies- and put into question Sentinel’s true loyalties. There is supposedly a “years-long conspiracy” involved in this movie, which may be referring to this- the Primes were murdered, and the Quintessons have control of the planet’s resources through Sentinel, who has been lying all these years about the fates of the Primes and where the Energon actually goes.
Summary of my theories:
Before the events of TFO, there was a war between Cybertronians and Quintessons, with the Primes defending Cybertron. Sentinel made a deal with the Quintessons. He betrayed the original Primes, allowing the Quintessons to kill them, thus giving him leadership over the planet. This benefits the Quintessons because they get a leader who willingly gives them the planet’s energon. To prevent the Cybertronian population from discovering Sentinel’s role in the Primes’ demise AND the Quintessons, they are not allowed to go to the surface under the assumption/lie that the surface is dangerous.
This would be a new twist on the events in the Aligned Continuity while also combining a few elements of other versions of Sentinel into one: the jerk from TFA, the betrayer from Transformers: Dark of the Moon, and the leader who only gained power through association with the Quintessons from AC.
If you made it this far, thanks for reading my rambling. I have no clue if both of my theories are straight up wrong or somewhat correct... but regardless there will be a part 2 of Sentinel Prime Theories coming later....
#transformers#orion pax#megatron#ck17rambles#transformers one#tf one#tfo#transformers one movie#tfo sentinel#sentinel prime#transformers theories
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I hadn't played much of Fallout 4 before this, so a bunch of drawings on it. Edith is my character.
I've never met Cait before (the first time I was about halfway through the game and only followed the story so it's understandable) and god how much I love her. She's sooooooooooo lovely for me gets high from the heart, I respect her character of the drug addicted slacker(even if it sound wierd lol) AND SHE ALSO PICKS SUPER HARD LOCKS well she's very funny and I like her accent sooo much (btw I was really pissed that the romance answer comes right after my girl Cait talks about her injuries and it's really sound like “that's how I opened up to you” “heheheh take off your pants” like what?…I didn't romance her but when I saw the answers I was disappointed how rude it all was) And McCready is still a super cool AND OF COURSE HE'S VOICED BY METTHEW MERCER I RAN TO WIKI AS SOON AS I HEARD THE VOICE AND I WAS MHMMMM GOCHA in a good way lol.
I don't really like the beginning of the F4, because it seems strange to me that a person who lived 200 years ago or so can not only survive in such places, but at the same time doesn't die from the changed atmosphere and doesn't get some disease that his immune system will never be ready for. I think that Edith did not originally live in the Commonwealth, but arrived there in company with her husband and their group of settlers in search of a better life, at the same time she already has a son who is already two years old (sorry no emotional attachment to newborns). They are supposedly attacked by riders or someone else and only Edith and her son are left alive. I guess the riders could have taken the baby if there was some I don't know woman there, or Edith managed to hide it and someone else found it and took it while she was unconscious aydunno it's hard. I think she was found by a caravan with a doctor in charge who travels the Commonwealth and you can even chat with him in general healed her and she traveled with them for a while, learned to better handle weapons (I think it makes sense that she has these skills, in Fallout if you can't hold a gun how did you even survive), maybe pick locks and stuff like that. She stayed with them for a year or so until she got fully healthy and then they said goodbye. Her basic plan is to just go out looking for her son in the hopes that he's still alive (she has no idea where her kid is) and so she's like a tank going through everything she sees and basically doesn't care about the methods she uses. As for the dog, I think she found him while she was traveling with the caravan and he got attached to her. He doesn't have a name, but he listens to her commands and they are cool baddie duo ahrhrhpar. I think Edith is a quiet, a bit of a mean woman, a bit straightforward and rude, a bit crazy, but overall not bad, unpretentious and non-judgmental. She met McCready in the Goodneighbor and took him with her because he could navigate her around, and she met Cait by accident when she broke into that shithouse and was given to her by Tommy. It's a little comic that Edith, used to being alone, didn't immediately sense the presence of a stranger and the dog didn't react either - that's why she's not happy with her relaxation because of her companions. In time she'll get used to the fact that she can't always rely on herself.
#digital art#artists on tumblr#my art#art#artwork#original character#fallout#fallout art#fallout fanart#fallout memes#fallout 4#fo4#fallout 4 companions#fallout 4 fanart
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Z nation character facts
Thomas “10k”
• He tries to refrain from cursing because his mother had a disdain for it. His father mentions this to him as he's dying in the episode “Full Metal Zombie” This is why 10k says “Fracking Zombies”
• In an interview with Nat Zang, his father is revealed to have been a survivalist out in the mountains. This gave both 10k and his father more edge for the Zombie Apocalypse because they were ready for it. This is also one of the reasons why 10k is so quiet; he has a lack of social skills since it was only him and his father for an extended amount of time. They also had no Internet, which is why he has never seen porn.
• Cassandra, Murphy, Red, Sarge, and his dad are the only characters who have ever referred to 10K as Tommy.
• He is the second person from the group to be bitten by Murphy. But now Murphy's referring to him as “blended”
• He is seen to have snapped out of Murphy's control in “Everybody Dies in the End”
• As of the end of season 5, his zombie count is 9,001
Steven “Doc” Beck
• He was born on April 20, 1969.
• Like Roberta Warren who appeared during Sharknado 3: Oh Hell No!, he appeared during Sharknado 5: Global Swarming where he was only shown in Kansas and was referred to as Steve. This makes Doc the second character to be shown on the Sharknado film series, following Roberta.
Alvin Murphy
• Murphy was confirmed to be both pansexual and polyamorous after “Limbo” aired.
• Keith Allan used some of his own private clothes for Murphy's wardrobe in season 2.
• Murphy resembles an anti-hero from the game Fallout 3. named Mr. Crowley. Crowley can walk among feral ghouls without being attacked, he can get feral ghouls to obey his commands by training them.
Roberta Warren
• Roberta may be part Native American since she was fluent in the language and culture of Danny Firecloud's tribe.
• Interestingly, even though she became a Talker at the very end of Season 4, she does not require Bizkuits
Trivia from Z nation wiki
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Some math on Nymph, not fully comprehensive but also she does not yet have a module which is bound to buff her a lot so like, her numbers will likely get better then this. Mostly I just felt like doing some math, not much reason for it here since I expect most people that will pull for Nymph either does so because they really love her character or because they want her funny fear blast (which works on all non damage immune enemies in the game except for Amiya so far I believe)
Nymph atk 745 at max level and max trust (she does not yet have a module so expect this to go up, and for her in general to get stronger since 6 star caster modules have been pretty great for the most part)
So this is 298 damage per second^ which we will add to her DPS at the end.
... Except things can never be simple, because she also has a second talent:
this is about 15 atk per stack. So between 15 and 75 at bonus to her 745. Fortunately it is as far as I can tell a permanent buff so I will only count minimum and maximum of 760 and 820 atk respectively. Meaning the new bonus DPS at the end is 304 and 328 respectively... sort of.
I am going to assume enemy is in necrosis fallout for simplicity of the math, just know the damage numbers gotten in the end will not have 100% uptime during the skill since there will be times when the enemy is not in necrosis fallout.
Ah yes, attack interval formula. The one complicated math thing in Arknights. I will get back to what her attack speed ends up at but her default attack interval is 1.6. But two targets at either 1672 pure unfiltered raw damage per hit with nothing reducing it or 1804. Of course that is rookie numbers if we only care about DPH, even if it fully ignores enemy defenses this will not be that impressive except against some IS bosses to be honest.
I believe she should be able to bypass arts dodge with this as well though but testing that is something I have not been able to do since I do not have any leveled primal caster and also setting up the test is pretty hard.
Reminder about the attack speed formula:
a is attack speed, x is the sum of all aspd modifiers, b is the baseline attack speed and y is all attack interval modifiers. For more detailed information: Attack interval - Arknights Terra Wiki
100/ [(100+60)/1.6] = 100/100 = 1 second
So she attacks two targets every one second. Which is the most comfortable even number I have gotten when doing these calculations I believe.
So her dps... well first we gotta look at her dot again.
1672*0,4 = 669
So her minimum DPS ends up at 1672+669= 2341 per second
Maximum: 1804*04 = 722
DPS: 1804+722= 2526 per second
To two targets at once that ignores enemy defense.
Which is pretty respectable.
But also, the enemy is under necrosis fallout during this. If you got her then it will be from Virtuosa probably. Which means the enemy recieves +5% damage from Nymph´s attacks and that Nymph probably gets +30% atk before then.
It is the same type of buff as Nymph´s +220% atk so it is actually a 250% atk increase for Nymph and not +30% on her atk after skill.
Either way her already very respectable dps gets even better. She does not have the *best* skill uptime at 55 charge and 35 duration but that is still pretty good. It is only marginally "worse" then Logos at 45 charge and 30 seconds on his S3.
So Nymph even on her S3 is a very solid operator.
She gets some flak for being "worse Logos" which... is slightly unfair but....
Logos just does too much, necrosis application, necrosis damage, MUCH higher arts damage, hits more targets, better uptime, better range, debuffs enemy res which also supports allies and he slows projectiles.
However Nymph does have her S2 which does something no other operator can do. FEAR BLAST! And fun fact to my knowledge Amiya is the only enemy in the entire game who is immune to fear. Decadenza can also apply fear but far less reliably and it is mostly there for flavor rather then it actually being very powerful on her I feel like (this is a decision I approve of). Nymph has pretty great fear uptime though on her S2 which also helps apply necrosis or do bigger necrosis damage depending on enemy state. So her S2 is a really good skill that is not really comparable to any one other skill directly. Her S3 is also pretty good, but it is a pure damage skill which means she has harsher competition if you want her for that.
I think Nymph has a very fun kit and is stronger then people give her credit for. I love her witchy vibe and and she is really cute. I unfortunately used up a lot of pulls not pulling Ray recently and two of my favorite operators in the game are getting alters up ahead, so will have to see.
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Who is Butch's dad???
The biggest mystery of Vault 101 to me if the fact no one knows who Butch’s dad is, not even him, and Ellen was never married. According to the official Fallout 3 guide, the reason Butch acts out and is an overall terrible person is because his mother being an alcoholic and his lack of a father pushes him to be rebellious. Seeing the Lone Wanderer with perhaps the only caring dad in the vault may be why he targets them the most.
My theories are:
1) The Overseer. This one is far fetched, I know; but it is interesting to consider. If he is Butch’s father, it would make sense for him to enable Ellen’s alcoholism to keep her from sharing Butch’s father. Who would believe the vault drunk? Him employing the Tunnel Snakes may be to keep a close eye on Butch. However, considering the vault canonically has abortion pills according to voice lines, he would probably have Ellen flush out a pregnancy to avoid scandal.
2) Allen Mack. To be honest, everyone is related to the Mack family for some reason so let me throw him into the ring. This has some gross implications though; considering Susie refers to Butch as “dreamy” and Christine (who is a cousin to the Macks) “puts out,” I would like to wipe this one off the table all together. Also, Allen seems to love his wife Gloria very much, seeing how his personality completely switches after she dies.
3) A wastelander. This one is my favorite. If we take Butch’s birthday from this wiki at face value, he was born at the tail end of 2257, meaning he was conceived in February of 2257 give or take. If Alphonse closed the vault doors in 2257 or 2258, Ellen could have been one of the vault dwellers who made a trip to the wasteland beforehand. It could be plausible she met a wastelander, fell in love, Butch was conceived, and the vault doors were closed before or shortly after he was born. The loss of her love could have sparked her alcoholism, and again, if she says anything about the vault once being open, who would trust the vault drunk?
This is so interesting to me, especially since it was never touched on in the game. Maybe there's some tension in the vault from women who don't trust there husbands, wondering if their partner could be the father of Ellen's child, especially because she's regarded as a "fading beauty."
I almost posted this on /r/falloutlore before I read that speculation was against the rules :P oh well
#fallout 3#fo3#butch deloria#fallout#i wrote this at 1am last night i was typing away on my notes app#han.txt#butch fallout#ellen deloria
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Fallout 3: Metro Car Armor
We understand that there are some misconceptions about how the Presidential Metro in Broken Steel works.
The way the scene works is quite interesting and we felt that we should explain how it's actually achieved, through a series of short videos!
When the player activates the train, an armor named “DLC03MetroCarArmor” is added to the player's inventory after the white fade-in.
The armor is identical to the train visually. It is not a hat, but a Right Hand glove. It will appear above the player's head in third person and block the player's view entirely if a weapon is unholstered in first person.
A script package named “DLC03MetroCameraPackage” is added to the player. This plays an animation called “DLC031stPersonMetroCam.kf,” which is what actually makes the camera shake, as well as makes the player/train move.
It is not intended to be viewed in third person and activating the train will always force the player into first person.
The armor is assigned to the player's Right Hand slot because hand models are visible in First Person, while headwear is not.
When combined with the armor and its associated script package, the armor adjusts its position, giving the result above. The white fade-in serves to hide the armor model repositioning itself, while also disabling (removing the model from the map) the original train that the player activated.
The armor and the animation are designed and also rely on the player being in first person. If viewed in third person, the player and the train are turned sideways and looks incorrect.
If you check the player's Right Hand in third person while the armor is equipped, their right hand will indeed become the train itself and thus, appear invisible.
So, there you have it folks! We hope this explanation was in-depth and informative! It was really fun to look into and discover how the scene truly works.
We did have multiple videos recorded for this, but Tumblr only accepts 1 uploaded video at a time. :(
We've made a page for the armor as well, which you can read here:
https://fallout.wiki/wiki/DLC03MetroCarArmor
#fallout wiki#independent fallout wiki#fallout series#fallout#fallout 3#fo3#fallout development#fallout technical#fallout 3 development#fallout wiki facts#fallout facts
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little known tox facts, because some of them were on my mind and it turned into a 10 item list
i have never personally played a fnaf game but have been closely following the lore for years, i love watching gameplay breakdowns, lore theories (not from fucking matthew patthew, i like notrealname notatall mostly), and longass video essays about what went wrong with the series. i will not give it money because of scott's politics but like i wasn't playing the games to begin with
in general i'm insane about video game tech and will gleefully watch anything talking about game design, channels/series like design delve, illusory wall, boundary break, tech rules, and game maker's toolkit are my SHIT
every single skill i have that i'm any good at is mostly or entirely self-taught. this isn't a humblebrag however, i frequently lag behind other people, don't perform these skills efficiently, and straight up am useless in imparting wisdom about them. writing is my best skill overall and at least some of that must be from my school years but i didn't understand how paragraph breaks worked until i got really into fanfic, so.
i'm so easy to please with media. i will walk out of most movies, shows, games, and works of literature feeling like i had a pretty good time. frequently i don't fully recognize what about it disappointed me until i've taken time to reflect on it, and this can alter my entire view of a work. if i intentionally bail on something before it's over, it fucking sucks and the likelihood of me giving it another chance is low. i do however just forget to go back to things a lot.
i'm a furry because of sly cooper. every other furry media i've gotten into is just a bonus. balto might also be slightly to blame but that's more of a general love for cartoon animals. speaking of furry video games i think star fox adventures was really good actually
i've moderated and/or been a part of so many profic spaces now that i have repeatedly had people spot me somewhere and go "oh my god of COURSE you're here" and it delights me every time
i was closer to the forefront of the cipherhunt back in 2016 than i've ever actually discussed in public. the at-the-time owner of r/gravityfalls was frustrated that the discord i became staff for had a larger userbase than his ~official~ gravity falls discord, as i recall. the reason i don't discuss any of this is because it's mired in bad memories, but it was fun to be a part of such a big community when shit wasn't going sideways. i owned that discord a while after the hunt ended, eventually passed it off to someone else, and have since either been kicked or the discord was deleted. i have no idea, lmao.
i met one of my best friends and my partner in the phineas and ferb fandom. i still have a scattered handful of other friends from those days too. my partner and i ran an "ask phinferb" blog, and yes i do mean the ship. it had such lore...! sadly it's been lost to time (was deleted). i do have all the old art but he'd kill me if i shared it.
i was already a fallout fan when new vegas came out (3 was my first, and i poured over every existing page of the wiki), but new vegas was extra special to me because i actually lived in nevada for several years--in the area new vegas takes place in, even! which isn't just the strip but a lot of the westernmost part of the state. i was so giddy recognizing places i'd been to, like bonnie springs, which... is a bombed husk of nothing in new vegas, but hey, i know that name!
i'm obsessed with canids (wolves and domestic dogs especially), but i've owned far more cats than i have dogs, so my knowledge of the two is comparable even though i'm only obsessed with one of them. (don't get me wrong, though, i fucking love cats.)
#tox.txt#specifically i was watching yet another fnaf video and complained to a friend about security breach#and then realized most people don't know about that side of me at all
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My Borderlands Movie (2024) review
Right before the movie ended, I thought “is this how the movie ends?” and “no surely not, we’re only like 45 minutes in”, and then the movie ended. So little happened in the movie I couldn’t fathom the fact I absorbed nearly 2 hours of a film. And I say “absorbed” because my attention did not waver for a second, I was so hooked on how awful the writing was I just had to hear it to believe it. I feel the characters were written for a voice acted video game, not live action— it created an awkwardness when the tone of a video game is poorly translated to a performance that is acted out, especially when the actors themselves are notttt feeling the role at all. You know it’s bad when you can hear the actor cringing at their own lines. I’m gonna bring up the Fallout show because I feel they did a fantastic job at translating the quirky humor of the game into the live acted show: going into the show I felt the same hesitation as this movie, and it didn’t help when I noticed how 1-to-1 they make the set look to the game, the same goofy vault posters and outfits (albeit MUCH better designed and fitting for a screen, and not a cheap Amazon cosplay version they attempted in the Borderlands movie). What broke me out of the awkwardness of a goofy-video-game-to-live-action translation was the moment the lead used a Stimpak to heal herself, same as the game (AKA jabbing herself with a needle and instantly healing). It was funny, jarring, and more moments like this helped set the tone of the world WHILE STILL UTILIZING WELL-WRITTEN CHARACTERS AND PLOT to help us attach ourselves to the environment and take silly seriously. The Borderlands movie had no anchoring tone of the film unlike the Fallout show, despite being fairly similar in gamplay and environment in their games. Where the writers may have struggled is just how much of the humor of the Borderlands games…. may not have made it to 2024. The script holds onto a lot of the wrong jokes made in the original games (one’s where I’d suck air into my teeth and wince when returning to these games), and character dynamics that were annoying (such as the joke of a character being the annoying punching bag that everyone hates bc he’s annoying……………. hi claptrap ily). This is also why I believe they fed the BL games scripts to AI and had it poop generalized garbage 2010 gamer-talk for the movie. The application of humor in the Borderlands games WORKED though, even if they are dated they still hold up (except the ableism and fatphobia those did not . like why. hello) because of how unified the world and characters are. UNIFIED! The BL movie writing felt so clunky, and it’s not only because they obviously did not pay attention when dubbing voice lines that don’t make sense in the conversation (Claptrap: “is this your home?” Lilith: “I grew up here.” yes girl thats what a home is. Also I’m so sure Jack Black did another line intended that said “Do you recognize this place” or some shit that makes more sense. Anyway. This happened a lot. Especially Kriegs lines which were just pulled from the games i s2g). The writing felt clunky because not one damn soul working on that movie was 100%. On the list of soulless movies with no one working on it connecting deeply with the source material at all, this is right up there with Wonka. And I’m not saying you gotta be Tiny Tina #1 mega-fan but oh my god it was so hard to watch Ariana Greenblatt act out a character that was only ever explained to her once by a guy who had Tiny Tina explained to him by another guy who read off her fandom wiki page summary. Except thats what every single character in this movie felt like. Everyone but Marcus??? for whatever fucking reason, he read the assignment he took Cornell notes. too bad he had 15 minutes of screen time. I’m actually glad they didn’t include my all-time favorite character Mordecai for fear of how they’d butcher his character too. Sorry Brick and Mordecai the writers could not fathom your gay love for each other the way I would have. Put me in that writing room.
Script-doctoring is a lost cause for this movie. she doesn’t need a facelift she needs a multi-organ transplant. With just how rich the world is why did they not just go the Tell-Tale BL route and put their own OCs on Pandora.. instead they cherry-picked elements from all the games to combine into… a twisted version of the OG plot? Not even a new adventure for these characters, no, they take the existing plot of how they met and decided to butcher Tiny Tina’s story so she can be a main character? The only way they could have fixed this in the writing room was in the very beginning if someone said “no” to this idea (also I’m pretty sure Tiny Tina wasn’t even born yet bc her story is tied to Handsome Jack and Hyperion not Atlas… also RIP to not getting a Handsome Jack plot he wouldve been so fun on screen and probably have been a good unifier for the tone I talked about before… I would never let him in the hands of those writers though).
Oh my god I could also go on and on about how nasty the environments were UGHHHHH so fucking awful, no creativity not an ounce. The patchwork architecture in the games is so meticulous and clever, even if they just payed attention to the silhouettes in the movie they don’t have to go crazy with the designs but at least give us SOMETHING!! Caustic Caverns too…. oh my god. Probably my favorite map in all the games. It’s the most unique map, its got so much breathing room, it looks like it goes on forever but still makes you feel claustrophobic (as intended). The dynamic man-made structures made to look natural with decay as they blend seamlessly into the natural structures.. the unique enemies and dangers of the map. This is the only(?) map mentioned by name in the movie, I was preparing for what I’d see. And they gave me nothing. The characters walk into a sewer cellar with glowing green sewage, walk around it, then fight a bunch of psychos in the… sewer cellar. its. its a sewer cellar. thats it. then they continue walking through the normal sewer cellar. the only comparison is the green acid and the name. Anyway that made me most sad of all, there was so much they could have done.
Ultimately this was gonna be an inevitable flop coming out anytime after BL3 womp womp. Nothing could have saved the franchise after the circumstances surrounding that game (recasting key voice actors to avoid raising wages, almost completely new writing team that was not great, Epic games paying for exclusive platform for like a year?? idk ppl were mad abt that). Great gameplay though.
Rating: 3/10
Giving it 3 stars for thinking of trying something new with the characters..? Also the fight scenes were pretty solid ngl, one thing I like about playing the BL games is how satisfying the fighting is, the sound design adds so much weight that makes it more fun than other FPS games and I think the movie replicated that well.
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AU Thursday: Valicer In The Dark -- Score & Story Ideas Inspired By Other Sources!
Hey, remember this surprisingly-long post of score & story ideas I had for the Valicer In The Dark universe? And how, at the end, I mentioned I still had loads of ideas, these based off other stuff I enjoy or find intriguing in some way? Well, it's taken me longer than anticipated, but here is my surprsingly-long follow-up list of some of those stories! Because you know me and my crossovers -- if I can, I will. :p
-->First up, here's a score idea based off of something unexpected -- the summary of what would have been Alice: Asylum! Now, if you know me, you know that I was never really into this weird prequel/sequel/whatever-the-hell-it-turned-into-before-EA-said-"Nope" entry into the Alice series (justice for Alice Otherlands), and I actually don't know that much about it. But I do know two key things that were apparently part of the final draft, thanks to the wiki:
1. That Wilton Radcliffe, Alice's family's lawyer and that dickhead keeping her rabbit from her in Alice: Madness Returns, was apparently helping Bumby with his activities
2. That Radcliffe, while he was off-screen, somehow sired a daughter, named Angela
That coupled with the fact that I still needed to establish where Alice's beloved toy rabbit (Mr. Bunny, as per my own headcanon) had got to in the VITD universe inspired me to create a score where, after getting a little more settled into their lair and establishing a name for themselves as the Three Pillars, the trio decide to go after Radcliffe to see if they can get Mr. Bunny and whatever's left of Alice's inheritance back. However, when they get to his house, they find it recently abandoned. Searching the place reveals a diary where Radcliffe's role in Bumby's activities is revealed, and his plans to flee the city before the Bluecoats discover he was a collaborator. Specifically, he notes down that he has a meeting with a former "client" on the very day the trio has broken into his house --
Where he intends to hand over his daughter for enough money to get a ticket on a ship heading to Skovlan (a neighboring country, not doing so great after a war with Akoros, where Duskwall is). After Alice recovers from the "when the fuck did he have a child" shock, the trio immediately rush off to the Docks to save Angela and take Radcliffe down, at which aim they of course succeed because fuck Radcliffe. In the process, Alice discovers that Angela has taken Mr. Bunny as her own (renaming him "Rabbity"). Angela, upon realizing that Rabbity is in fact Alice's old toy, offers to give him back, but Alice is content to let him stay with Angela (though she does take the opportunity to give him a big hug first). The trio thus drop Angela off at the new, better Houndsditch run by June, and she quickly becomes fast friends with Charlie. :) Better ending for her than being stuck in eternal limbo, right?
-->I'd already decided a while ago that I wanted to incorporate stuff from Fallout 4 into my personal Duskwall -- "A Murdered Shared Is A Murdered Thirded" is going to have Smiler's parents mention sending Bumby's ledger off to "Miss Wright at Publick Occurrences; she'll make sure everyone knows what he was doing before next Embers," in the final chapter, for example. As for actual scores for the Three Pillars to get involved in, I have two quests so far that I would like to adapt to fit my universe:
Unlikely Valentine -- AKA the quest to save Nick from Skinny Malone! I imagine in this universe the Three Pillars are hired directly by either Ellie or Piper to try and figure out where Nick went while investigating a possible kidnapping by the "Triggermen" -- a new gang on the scene (consisting of a lot of Hounds, since that's the playbook that specializes in guns) that operate out of some half-completed vault some old rich dude once tried to have constructed to protect him and his from another cataclysm. Of course, the twist is that the "kidnappee," a woman named Darla, is actually leader Skinny's new girlfriend and was not keen on going back to her parents, so Nick ended up locked up while the gang tried to decide what to do with him, and the trio have to rescue him AND make sure Skinny and Darla don't decide to just kill them all. And, like in the main game, the other twist is that the trio were expecting Nick to be human, but discover during the rescue that he's a mechanical being -- specifically, that he's a Hull, a steampunk robot animated by a ghost! You see, what happened to this version is Nick is that he died in a scrap with Eddie Winter's gang shortly after the death of his fiancee, Jenny, but the Bluecoat squad he was working with didn't want to lose him and his brilliant detective skills, so they paid off the Spirit Wardens to trap his ghost but NOT dispose of it, and commissioned a human-like robot body for him. Hulls are GENERALLY created with some sort of magical device in them that blunts the mind and free will of the spirit inside so it can be trusted to do tasks, but the Bluecoats were certain they could rely on Nick's loyalty to the department and didn't bother with that. Not like he'd try to escape, right?
...Nick escaped and set up shop on his own in Charhollow the minute he could. XD He's still wrestling with some identity issues (these stemming from the fact that he's now a ghost in a mechanical body that doesn't quite feel like his, but that he doesn't dare leave for fear of losing his mind and becoming a Specter), but he's doing his best to help those who need help in Duskwall, and he is much loved by his community. They just all also happen to be so used to him that nobody thought to tell Victor, Alice, and Smiler what his whole deal is. XD Fortunately the three recover quickly from discovering what he is and manage to get him out without anybody getting killed, and Nick probably becomes one of their contacts from that point on. Nothing like a private detective to help you gather information! (And yes, it would be nice if they could help him finally take down Eddie Winter in a variant of the "Winter's End" quest, but I haven't figured that one out yet...)
When Freedom Calls -- AKA the quest to help Preston take out these damn raiders threatening his group of Quincy survivors! This one is much less fleshed out at the moment, but I know it involves the trio accidentally walking into Preston, holed up in some ruined building in Six Towers (I want to make it a museum, I'm jut not sure of what yet -- one commemorating the Emperor's actions during the Cataclysm?), fighting back against a gang trying to kidnap one of a group of people he's protecting for her mystical powers (much like Jared of the Corvega group of raiders wanted Mama Murphy for her Sight). They end up joining the fight on Preston's side to try and find a way to get his civilians safely out of there...a task somewhat complicated by the arrival of a deathclaw-like Horror (a strange electroplasmic entity that can do Bad Things to people) on the scene. Mainly this score is to establish Preston as a character in my version of Duskwall -- a former Bluecoat who, after his squad was betrayed by a colleague and murdered trying to do their duty, decided to found the vigilante squad the Minutemen to help those whom the Bluecoats won't and take down some of the more unsavory sorts in Duskwall. He considers the Three Pillars "honorary" members after they rescue him and his little group, and I'd imagine they and his Minutemen end up on pretty friendly terms, since the Three Pillars are FAR from the worst criminals in the city. Hell, Preston might even be able to provide a score or two in the future, much like how he's a quest-giver in the game. Wouldn't be THAT hard to adapt some of the named Minutemen-related quests, like the ones for Abernathy or Finch Farm, to the world of Duskwall!
-->Somewhat in-keeping with the Bethesda theme, here's a story that would be loosely based on that one Skyrim quest "A Night To Remember" and The Hangover movies -- "A Hangover To Remember!" Admittedly, I've never played Skyrim nor watched any of the Hangover movies, but I have read quest write-ups and movie plot summaries, and I think I can make this work regardless. XD Basically, what happens is that the Three Pillars are at The Ball & Socket one Names (aka night, since there's no proper "day" in Duskwall), when Smiler ends up challenged to a drinking contest by a demon. Victor is like "Smiler, I don't know," but the demon makes a solemn vow not to tamper with any of the drinks during the contest, and Smiler seems game, so the contest happens. They apparently win, and everybody gets a round of drinks to celebrate...
And the next equivalent-of-morning, the trio wake up with raging hangovers in one of the guest bedrooms of none other than Lord Governor Powerwallet's mansion in Whitecrown, with an Iruvian wildcat hanging out in the en-suite bathroom, a kidnapped Bob Wickerman of the Beornen cult (the cult based on the Wickerman ride at Alton Towers, which has a pretty nasty rivalry with the Advocates -- Bob in particular loathes Smiler, and the feeling is mutual) stuffed in the wardrobe, Victor sporting a new tattoo, and all three of them wearing rings that look like wedding bands. The trio thus have to retrace their steps and figure out what the fuck they did and how to fix any chaos they caused. And while I haven't quite figured out the story behind everything they did (the cat in particular is a mystery), I do know that the reason they're all wearing rings is because they got drunken-group-married at the Ministry of Joy...and while telling them this, the Advocates also reveal that, if they'd been sober enough to sign some paperwork, they could have gotten actually group married because of an interesting loophole in Duskwall's laws (basically, the government will recognize "unusual" marriages if they happen under the purview of a god that could be reasonably seen to back the marriage up -- and as Mar-Mal just wants all their Advocates to be happy, they'll back up pretty much ANY marriage). The trio are like "...why weren't we informed of this before?!" XD Anyway, they eventually get back to the pub, where they find the demon, deeply amused by everything -- as you might imagine, what happened is they tampered with the victory drink, as technically that drink was not part of the contest. XD They are delighted by the chaos though, and tell the group that they have earned themselves a boon for giving them a most entertaining night, no strings attached. And after confirming there are truly no strings, the trio tell them, "Okay, we just learned that we can actually get married if we do it under Mar-Mal -- we want you to do whatever is in your power to make sure our actual wedding goes well." The demon agrees, and there's a follow-up story about the trio getting properly group-married. :)
-->Speaking of stories based off of things I know mainly from pop-cultural osmosis, here's a tale that I would currently describe as a mixture of The Usual Suspects and the tropes "Rashomon"-Style and Once More With Clarity! This one has the trio at a Bluecoat station, having been arrested for a robbery that occurred the previous Names. The captain there doesn't think such a small crew could have pulled off the heist (which happened at a fancy house in Brightstone known for its security), but interrogates them anyway. All three cop to the theft, but tell contradicting stories about how they did it -- Alice says she stole the item by successfully fighting off the guards; Victor says he stole the item by using magic and distracting people with ghosts; and Smiler says they stole the item by talking their way past the guards and using their alchemicals against anyone who couldn't be charmed. The disgusted captain says that he doesn't believe any of them, that they're all just lying to try to get credit for a bigger score than they could pull off, and releases them. The trio reunite outside the station and talk about what they told the guy, and laughingly admit that the captain probably wouldn't have believed what really happened either -- cue a flashback to the actual time of the "robbery," which reveals that the couple being "robbed" were actually having a hell of a fight, and the wife threw the item that was "stolen" out the window -- nearly beaning poor Victor as the trio passed by (having just completed a different job). And when they objected to him nearly getting concussed by the item, she screamed "OH JUST TAKE IT" before going back to yelling at her husband. So they just took it and promptly pawned it. XD What can I say, I think I'm funny.
-->Back to things that I have actually personally experienced, here's a score that was inspired by an episode of Last Week Tonight with John Oliver -- specifically, the episode on freight trains and how miserable the safety standards around them are getting (you know, the one with a faux Thomas The Tank Engine episode at the very end narrated by Matt Berry). The story stuck with me, and resulted in me coming up with a score where the Three Pillars (now known as a group that will help unions and workers, not the factory owners and elites) get hired by two Rail Jacks named John Last and Oliver Weeks to help expose the lax safety standards the owners of the rail lines at Gaddoc Station are enforcing (not entirely sure HOW they would do that yet, but it's definitely something I want them to do). As an added twist, while skulking around the station, they end up encountering some Beornen trying to sabotage a train, which they have to prevent because it puts their own mission at risk. Might be a good way to introduce the whole "Advocates vs Beornen" dynamic, in fact!
-->Okay, so -- back in the very first post I made about various score and story ideas, I mentioned wanting to do one that is kicked off by Smiler overindulging their Pleasure vice at the Golden Plum restaurant, causing the owner and head chef, Chef Roselle (who, incidentally, I've discovered I've referred to by both "he" and "she" pronouns in previous write-ups, so now he's genderfluid and changes pronouns and presentation depending on how he wakes up feeling. Most people think she's a brother-sister team; the trio are one of the few who know the truth thanks to this score), to recognize them as an up-and-coming scoundrel and indulge in a little light blackmail to get the Three Pillars' assistance in getting rare ingredients for new dishes. Which the Three Pillars are reasonably happy to do, with the caveat that Smiler gets first taste of what results (which Chef Roselle is happy to agree to). Now, I'd already decided that the dish that Roselle is so keen to make would be the local equivalent of pineapple pizza (for the LOLs, and to give Smiler a chance to eat one of their favorite foods from the more modern AUs), so all I had to do was justify the pineapple's existence in Duskwall --
And then I came across a certain tumblr post showing off how pineapple skin is weirdly fire- and heat-resistant. Which contained within itself a link to another post about how 18th Century Europeans considered pineapples major status symbols (given they were new and exotic fruits from far-off lands and thus were worth up to $10,000 in modern money, so only the rich could really get their hands on them), and thus a whole business of allowing people to rent them to show off their wealth and make a splash at dinner parties and suchlike popped up. Cue me deciding that, okay, the local equivalent of pineapples in this universe is the Dragon's Bane fruit, named for its incredibly heat-resistant skin, which comes from the tropical Dagger Isles and is extremely hard to cultivate in Akoros's much colder climate. As a result, it's pretty damn expensive and considered a major status symbol by the rich, and some enterprising Dagger Isles merchants have set up a business allowing the upper classes to rent the fruit to show off to their buddies. Those merchants are not about to sell any fruit to Chef Roselle to be cooked, not without some proof that people will like the dish she's trying to make -- which puts her in a bit of a Catch-22 situation, as she can't prove people will like the dish without Dragon's Bane fruit to make it. So he turns to the Three Pillars, hiring them to get their hands on a Dragon's Bane however they can --
And oh, look at that, one Lord Rowan just rented one to show off at one of his parties. XD Cue the trio infiltrating the party and stealing the fruit, and Rowan being furious that they managed to get one over on him yet again. XD We do love humiliating the landlord of all of Six Towers over here!
-->Now, if you guys know anything about me, you know that, in addition to being the Queen of Valice and Valicer, I'm also a big Back To The Future fan -- that trilogy was my life for ages, and I still have a fondness for it and some of the related media (the Telltale Game in particular was freaking great -- the final episode of that was literally the only thing that could lure me away from Alice: Madness Returns when I first played it). So naturally I wanted to put Doc and Marty into my version of Duskwall! And while I was coming up with how they'd fit into the wider world (Doc in this universe is a Leech who travels around the city doing repairs in his motorized cart when he isn't working on his own inventions, with Marty as his assistant who aspires to be a great musician), I had a thought about doing a score with them. Not a time travel-related score, though -- rather, I wanted to explore the consequences of a rather poor decision Doc makes at the beginning of the first movie. You know, the whole "partnering with a Libyan terrorist group to steal plutonium, pretending to make them a bomb, and then giving them a dud made out of pinball machine parts while he took the plutonium to power his time machine" thing? The thing that nearly got him killed until Marty was able to use his accidental time travel to warn him? Yeah, that. I thought it might make for an interesting score if the Duskwall Doc had done something similar and wanted the Three Pillars' help in getting the gang he ripped off to leave him alone --
And then I thought, "Hey, wait a minute -- I was already planning on making the gang Doc ripped off Iruvian because that felt like the closest equivalent to Libyan in the setting...but the book already HAS a major Iruvian gang in there as one of the factions -- the Red Sashes! Why not make it so they're the ones Doc ripped off, and now the Three Pillars -- who have been desperately trying to avoid getting involved in that whole war between the Sashes and the Lampblacks in Crow's Foot -- have to help them in some way?"
And so I did! I haven't got the whole score planned out yet, but the gist of it is that Doc made a deal with the Red Sashes to get some parts he needed for an experiment in exchange for a bomb, only to give them a fake because he didn't want them to actually blow up anything and possibly kill people. The Red Sashes of course now want his blood, so Doc hires the Three Pillars to help him negotiate a deal that will keep him alive and poor Marty out of the line of fire. The Three Pillars are annoyed but take the job (Doc's offering them a decent amount of dosh, or possibly to build them something useful), and the Red Sashes task them with sabotaging the Lampblacks in some way. Maybe THEY'VE got their hands on a bomb, and the Sashes figure that, if Doc gave them a fake bomb to use against the Lampblacks, the least he can do is make sure the Lampblacks don't blow them up in turn? *shrug* I'm sure I'll figure it out when the time comes! Probably going to be a very tense score, that's for sure!
-->In contrast to the above, here's a fun, much more low-stakes score inspired by one of my favorite British TV shows -- Taskmaster! If you're unfamiliar with it, this is a comedy game show run by Greg Davies and Alex Horne, where each season five comedians go spend time in the Taskmaster house doing utterly ridiculous tasks. Greg watches back the footage of how they did and gives them points, and whoever gets the most points by the end of the season gets to take home a fake gold replica of his head. Oh, and each episode starts with an in-studio prize task, where contestants donate objects to win according to a certain theme, and whoever wins that particular episode gets to take all the objects home with them (if they so choose/are able to -- one contestant once offered HIMSELF as a prize. And then lost the episode. XD Phil Wang, I sincerely do hope you did end up spending a few days at James Acaster's place!). It's an incredibly funny show that I thoroughly recommend you check out -- and even better, it has its own YouTube channel, meaning even us Americans have an easy way to watch it! :D
Anyway -- how did I adapt this weirdness to Duskwall? Why, by making Greg and Alex the owners of a traveling Taskmaster carnival of sorts! They go around to various cities in the Imperium, find a place to set up, get the local gentry to donate some silly, moderately-valuable prizes according whatever theme they come up with, then get the local citizens to compete for them by doing a bunch of goofy tasks -- five people competing against each other per go. My idea for this was that the trio would come across Alex while he was scouting for contestants, learn about the whole thing, and go "you know what, sounds like fun" and sign up, competing against each other and two other citizens (who, like in my "Tasksaw" story, may in fact be the local equivalents of Josh Widdicombe and James Acaster XD). I was just wondering how best to do it, as of course if you're doing Taskmaster, you need a Taskmaster House to set the tasks in and around --
And then I was like, "hang on -- the trio live in Six Towers, a neighborhood that is known for having abandoned houses all over the shop. Maybe Greg and Alex take over one of those temporarily for their games?"
And then I was like, "Ooooh -- if they're doing that, then they'll have to get permission from Lord Rowan...who might see an opportunity to try and use them to get rid of the Three Pillars..."
So yes -- currently, things start out with the Taskmaster and his assistant arriving in town and going to Lord Rowan to get permission to use a house in Six Towers for their games. Lord Rowan grants permission (perhaps even contributes to the "prize task"), but lets them know that, if a certain trio come to compete, that he want them to "take care of them." Alex makes a note, and indeed Victor, Alice, and Smiler end up in the games --
And find that Alex is weirdly nice to them, in particular making sure they always have snacks and tea. Turns out Alex chose to interpret "take care of them" as "make sure they're having a good time," because the OTHER interpretation is against the spirit of the game, as the Taskmaster himself lets Lord Rowan know when the guy comes to complain that they're still alive. Greg is more than happy to MOCK contestants, sure, but MURDERING them? Come on, mate. Lord Rowan is VERY annoyed, as you can imagine. XD Of course, he may get some small consolation in that I can't guarantee that any of the trio are going to win their round, but I'm hoping not. XD The real fun of this one is going to be setting my three against some of the weirdest, best tasks from the show -- and there are a LOT of them, trust me. Gonna have to take some time and refresh my memory before writing this one!
-->While we're on the topic of scores and stories inspired by fun and silly stuff, how about one inspired by 2023's The Smiler Takeover at Alton Towers? This was an event that celebrated The Smiler coaster's tenth anniversary by having all the other rides get a bit of Smiler-related theming and setting up some fun stage shows around the coaster in X-Sector -- the Fear Test with Dr. Gladwell and Agent Joytide; Meet the Ministry with a contortionist and a magician; and The Celebration of Happiness with Felix E. Lated! Who, as you may recall, happens to be my Smiler's uncle. However, the thing about Felix is, while I was looking up stuff on the Takeover on YouTube, I discovered he had two very distinct looks during the event -- a brunet Felix with no glasses, and a blond one with glasses. The brunet Felix is the one who is Smiler's uncle (I saw him first, and he looks a bit more like the guy from the Smiler Shop TV video that serves as Smiler's adoptive dad, Matt), but while trying to come up with story ideas for the VITD verse, I thought I might be able to do something with the fact that there were two Felixes...
And cue the creation of a score where the trio are hired by some angry people who paid someone to entertain at their party, only for the guy to never show up. That someone being, apparently, Felix E. Lated. Causing the conversation to go like so:
Smiler: [nervous grin] Oh, uh -- sorry, there's a conflict of interest here. That's my uncle. Client: You're related to that blond bastard?! Smiler: ... [suddenly much more serious] My uncle has brown hair; can you describe this guy you hired?
Yup -- turns out there's a con man in town who is impersonating Felix despite not actually looking much like him, taking people's money for shows and then just never doing them. Smiler is of course like "well, this just became personal" and the trio get the help of the actual Felix to track this guy down and get the money back. I'm not sure how the actual tracking him down goes, but I do know that the score ends with Real Felix and Fake Felix having a sing-off --
And it turning out that Fake Felix can sing. Like, he's pretty much on-par with Real Felix. Smiler is immediately like "why don't you go legit and actually do the shows, you're good!" XD I don't know if Fake Felix will be convinced yet, but I wouldn't be opposed to the score ending with there being officially two Felix E. Lateds in town. XD
-->Time to return to "scores inspired by various video games I've played" -- now, you guys already know that when my friend Squid first got me into Baldur's Gate 3, my VITD trio immediately went "free real estate" and inspired me to come up with a crossover where they end up in the BG3 world thanks to Nautiloid Shenanigans, get infected, and have to find a way to get themselves and their new companions cured and get home (complete with Not-Incorrect Quote collection). However, I also came up with a much more standard score (aka no getting yanked into another universe necessary) inspired by the opening tutorial missions on the Nautiloid! This story starts with the trio being hired by a woodworker named Larian (known for his high-quality craftsmanship), who has been recently hired to make boxes for a group that he considers kind of shady. He wants the Three Pillars to look into what they're doing so he can figure out if he wants to keep working for them or not. The trio agrees and investigates, and finds that the boxes are being used to transport unconscious people for unknown purposes --
But partway through their investigation, they get separated, and Smiler is discovered, knocked out, and boxed up. Victor and Alice realize that they've been kidnapped and hide in some supply crates, and the trio all are transported to the bad guys' base. Smiler wakes up in the storage room for the people, manages to free themselves thanks to the lid not being nailed on correctly, and wanders around until they find some unfortunate dead guy sprawled in a chair with his brain exposed --
And the brain calling for help. And if you're thinking, "wait a minute, is this entire score an excuse to get Us into the canon Duskwall timeline," well, you're not entirely wrong. XD Anyway, Smiler successfully frees Us from their skull prison, and shortly thereafter reunites with Victor and Alice (who are somewhat concerned about the brain creature following Smiler around, but Smiler assures them it's friendly, and not their own brain, so...) Anyway, they find more experiments in their travels, and deduce that the bad guys are attempting to turn people into various Horrors, though they're not entirely sure why yet. They do agree that the group needs to be exposed, though, and start looking for a way off what they assume to be a regular boat --
And then suddenly the side of the vessel is clawed off by some demonic hands, and the trio abruptly realize they're in an airship hundreds of feet above the Void Sea. Well, that makes things more difficult. D: They flee to the helm as more devils start attacking, and find the leader of the bad guys fighting a large air demon -- apparently this guy made a deal with said demon to get this airship afloat and start making his Horrors (haven't actually DECIDED on the reason why, maybe it's just standard 'I want to take over the city mwahaha' bullshit), but has not appropriately satisfied the demon's dark desire in return. And when you fail to satisfy a demon's dark desire, they get to work toward your destruction, so... The trio quickly realize that the bad guys are going to be hoist by their own petard very shortly and resuming looking for an escape. Fortunately, the airship does have lifeboats on the side in case of emergency, and the trio and Us are able to scramble into one --
But, unfortunately, as they start lowering themselves down, the demons attacking the airship notice them and decide to start harassing them too, trying to knock them out of the boat just for fun. Leading to what I think is one of the more badass scenes I've come up with for the trio: Victor -- who, at this point, has figured out the Meta word to make things levitate, but has only levitated light stuff, like books -- clamping his hands onto the sides of the boat as Smiler holds Us safely on their lap, then looking at Alice and saying "Do it" --
And Alice, a la that moment in the Jules Verne Otherlands short, using her Vorpal Blade to slice all the ropes holding them up. Cue the boat plummeting toward the Void Sea below, and Victor desperately pushing himself as hard as he can to make the spell affect the boat so the drop isn't fucking fatal. He does succeed, but it takes a lot out of him --
And oh, I imagine this taking place after he's picked up his "Phobia" trauma of the Void Sea and everything in it, so the minute they land, he's also fighting off a panic attack. ...At least until Us starts eating his fear, leading him to be like "wtf why am I calm now." (Us: Spicy!) He actually appreciates it once they figure out what's going on (though Alice gently scolds Us to "ask first next time"), and they manage to get themselves back to shore as the airship crashes into the water. Cue the gang insisting Larian pay them more (which he is happy to do when they explain what they just went through), and getting a new "pet"/companion in Us, who -- as per their home canon -- uses their powers to disguise themselves as a kitty to the rest of the city. :) Because brain kitty is best kitty.
-->Like scores based on CRPGs that everyone agrees are some of the best games ever? Well, here's one based on everyone's favorite vampire game, Vampire: The Masquerade -- Bloodlines! Or, rather, the Unofficial Patch version of that game, as the score in question is based on one of the cut quests that the Unofficial Patch restores -- "Night At The Library!" If you're unfamiliar with it, this is a quest you get via e-mail from Beckett (after meeting Gary Golden and completing the "More Fun With Pestilence" sidequest Downtown), where he asks you to meet with an associate of his, Scott, in Santa Monica. Which leads you on a wander all around Santa Monica tracking down the notes Scott left behind, and then infiltrating the library Downtown to rescue him from a Sabbat ritual and kill the Lasombra overseeing it. It's a fun little quest, and I thought it might be amusing to inflict it on my crime trio. XD
So! The Duskwallian version of this nonsense (perhaps called "Eternal Night At The Library" because, well, Duskwall does have eternal night) starts with the trio meeting the visiting Beckett, who in this reality is one of the contacts for the Advocates -- they occasionally work together to help Beckett learn more about the history of the world and its forgotten gods. Beckett is still a vampire in this verse, but he's a BITD-style one, meaning he feeds on life essence instead of blood -- he's still got the classic cat-like red eyes and claws though, since I've decided he's from Tycheros, a land where everyone has demonic ancestry and thus demonic "tells" on their body. Anyway, the group is introduced, and Beckett asks if they'd be willing to go meet with his friend Scott in a smoke shop in Silkshore about a cult they've been investigating recently while he attends to business somewhere else in the city. The trio are game, and go to the shop --
Only to find Scott isn't there -- but he did leave a note. Which leads them to a coffee shop at the edge of Crow's Foot, where another note leads them to a particular pier on The Docks -- where Victor's ability to sense supernatural creatures helps them avoid an ambush by another vampire. They manage to defeat it (I'm thinking by knocking it into the water, as vampires are pretty damn tough opponents) and find a hastily-scrawled note stained with blood directing them to a library in Charterhall -- which, fortunately, was where Beckett was going anyway. So they catch up with him and bring him up to speed, and together they infiltrate the library and find a secret passage into a basement, where they discover poor Scott's life essence being used to fuel some dark ritual by a couple of members of the cult he was investigating. The gang and Beckett stop the ritual, and a fight ensues with the leader of the cult, who has control over a demon that lets him manipulate Shadows. It's a tough battle, but the trio and Beckett prevail, and Scott is saved. Beckett and Scott thank the trio for their help, and perhaps in addition to some Coin, the trio also get a Duskwallian version of one of the occult powerup items from the game -- Beckett may not actually hand any of them over in canon, but I'm sure he could get his hands on one of them!
-->And now a brief return to scores based on things I have not directly experienced but have read about, with a major story based on an episode of Leverage! Which, as I understand it, is an excellent show about people using their crime skills to help the helpless and take down corrupt rich bastards that I should be watching, but finding time for new things is unfortunately difficult. *sigh* Anyway -- one of the reasons that I'm aware of Leverage is that it has its own OT3 of Alec Hardison/Parker/Eliot Spencer, and thus I keep running into it when I look up OT3/polyamory stuff (memorably, finding someone's Leverage OT3 video for the song "Parachute" led to it becoming one of my favorite songs for my Valicer trio -- and hilariously, I do specifically associate it with the VITD version XD). And looking up where a particular awesome gif set of the trio disarming a bomb came from led to me learning about the episode "The Rundown Job," where Hardison, Eliot, and Parker all have to stop someone from releasing a horrifying biological weapon on D.C. in a twisted attempt to prove that the United States is not equipped to deal with such an attack. I was like, "well, that's dark and I'd love to do something with that for VITD," but the idea wasn't quite gelling in my head as a disease-based threat --
And then I remembered Duskwall is a city full of ghosts and horrors, turned my thoughts toward the trio taking on a supernatural threat instead, and -- well. The story as it currently stands in my head starts with the trio having been arrested again (perhaps by the same guy from the "Rashomon"-style story, who now knows not to underestimate them) -- but while they're waiting interrogation, a Spirit Warden arrives and asks to talk to them. The request is granted, and the Warden proceeds to tell the three that one of their own has gone rogue and decided to solve the Shattered Isle's ghost problem once and for all --
By summoning a soul-devouring Horror to lay waste to the city. His fellow Wardens tried to tell him that the damn thing wouldn't stop with just eating the souls of the dead, it would consume every soul in the Shattered Isles, but he wouldn't listen, and now he's locked himself up in his house, preparing the ritual. The Spirit Wardens can't get inside because the guy has naturally warded his house against them, and this has happened so fast that they haven't been able to get any other factions to help (not to mention, they're not sure how effective the local Bluecoats really would BE against this thing). Plus they don't want to cause a panic by spreading the word around willy-nilly. And at this point, not only do the trio have a bit of a reputation as "freaking unkillable," the Spirit Wardens are well aware that they can do things like take down a Jabberwock in the Deathlands, so... The Warden gives Alice a special knife that can kill the Horror so long as it's still in the book that it's currently trapped in, draws them a quick map to the house from the police station, and helps them escape. The trio naturally BOOK it to the house and manage to work their way past traps both mundane (I of COURSE have to have my own version of the bomb defusing scene) and mystical, and make it to the basement to stop the guy --
But while they reach him in time to prevent him completing the ritual, he's managed to do enough of it that the Horror is partially free of the book and trying to claw its way out on its own. And with Alice and Smiler locked up in making sure the guy can't finish what he started, Victor does the only thing he can think of --
Throws himself on the book to keep it closed, sacrificing his soul to save Duskwall. Alice manages to finally knock the guy out not long thereafter and stabs the book, murdering the half-summoned Horror, but for a moment it looks like Victor's been Hollowed in his attempt to save the city...
Then he slumps to the floor, calling for Alice and Smiler in a weak voice. Turns out his soul wasn't entirely eaten (though he very much is suffering Level 3 "Soul Mostly Devoured" harm), and Alice and Smiler are able to get him home so Elder Gutknecht can have a look at him. Gutknecht tells them that it was a near thing, but there's enough of Victor's soul left to slowly regenerate, though it will take some time. Alice and Smiler are very grateful, though they do wonder why Victor's entire soul wasn't eaten --
Cue Victor whispering, "It couldn't...get past...the glass." Which Alice and Smiler realize in shock refers to the "unbreakable bell jar" they had Victor imagine around the core of himself back when they first started playing with hypnosis as a new polycule. AKA, their post-hypnotic suggestion (designed to make sure their games couldn't mess with his core personality) straight up saved his soul. As you might imagine, they have a lot of feelings about this, as do I. End of the score involves Alice and Smiler collecting their payment from the Spirit Wardens (which fortunately includes things like a vial of pure life essence that they can use to speed up Victor's recovery) and a lot of cuddling.
-->And finally, let's end with a story based on, and titled after, a song -- "Used To Be Young." I've talked before about how this particular Miley Cyrus song makes me think about the trio in their older years -- specifically, when they choose to retire -- so I figured, why not turn the music video into my head into an actual story? As per the linked post, the plot would focus around the trio's very last score as the Three Pillars, stealing something random from some rich toffs...and having a harder time than they expected thanks to not being as young as they used to be -- Victor nearly falls while climbing something and it takes him longer to recover; Alice isn't as fast on her feet while fighting some guards and gets hurt; Smiler -- actually, I'm not entirely sure how Smiler is affected yet, since they're the charming alchemist of the group, but I'll figure it out. XD Point is, while they pull off the job, it's more work than they expected, and a few injuries are suffered...
And while Smiler is patching them up back at their lair, Victor admits that he's not sure he can do this anymore. Some discussion reveals that it's been like 30 years since they first met and became the Three Pillars (putting them in their late 40s), and they all decide that that's MORE than enough time spent as career criminals. So they deliver the item to the client and ask them to please spread the word that the Three Pillars have officially retired. From there, they decide to check in on the greenhouse to see how that's going, and we get some major indications of how long it's been and how much they've affected the world around them. The specific ones I have in mind are:
a) The greenhouse being bigger than it used to be and absolutely FLOURISHING, with a whole staff of people tending to it
b) Six Towers in general being in much better shape, with working streetlamps, well-paved roads, and houses in much better repair
c) Smiler maybe encountering their now-elderly parents and letting them know that they're actually free to take over the shop they run for the Advocates now, giving them a happy retirement in Mar-Mal's grace
d) Alice DEFINITELY encountering the grown-up Angela and Charlie, who are now married and have at least one child, a baby girl named Beth -- who, yes, has a familiar rabbit doll
And after all that, the gang gets to go home, have supper, and head to bed, reminiscing on the good times and looking forward to the years ahead. :) Just a nice little epilogue showing that things have turned out very well for our favorite trio.
...yeah, that really went longer than I expected. XD But I hope that all impresses upon you just how much I love this universe and how much I want to write all the things for it. Hopefully you're with me in wanting to see what adventures the trio gets up to going forward! Now I just have to get this all into a rough timeline...
#valicer in the dark au#valicer#corpse bride#alice madness returns#the smiler#blades in the dark#worldbuilding#storybuilding#ARE YOU CONVINCED YET THAT I LOVE THIS UNIVERSE#honestly the amount of 'let's throw things that I love in here' probably makes this some sort of mirror to Secundus#arguably there's fewer characters from different properties living in my Duskwall#but even still#look I just really love coming up with ideas for scores and stories for these three#and there's a surprising number of things from other stuff I found I could adapt#hell even some of these surprised me#wasn't expecting to do anything with Alice: Asylum but inspiration struck#(if you're wondering so far only VITD's Radcliffe was working with Bumby#all the other Radcliffes in my other universes are more garden-variety jerks#which is bad but not NEARLY as bad as that yikes)#and the pineapple one was quite the happy accident#really looking forward to that one#looking forward to ALL of them honestly#I can't wait to shove more of these stories on all of you XD#queued
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Working off-and-on on my Fallout themed jacket recently led me to fact check my recollection of whether or not Tabitha’s “battle cattle” did in fact refer to Caesar’s Legion and well:
There’s something incredibly goofy at best about fan wikis trying to be diplomatic for the sake of not pissing off right wing chuds
#fallout#fallout: new vegas#text#anyway I’ve got a license plate pauldron I’m gonna bolt onto it#I’m gonna paint a crossed out legion bull and ‘don’t fear the battle cattle’ on it
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