#fallout development
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thefalloutwiki · 1 year ago
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Fallout 3: Metro Car Armor
We understand that there are some misconceptions about how the Presidential Metro in Broken Steel works.
The way the scene works is quite interesting and we felt that we should explain how it's actually achieved, through a series of short videos!
When the player activates the train, an armor named “DLC03MetroCarArmor” is added to the player's inventory after the white fade-in.
The armor is identical to the train visually. It is not a hat, but a Right Hand glove. It will appear above the player's head in third person and block the player's view entirely if a weapon is unholstered in first person.
A script package named “DLC03MetroCameraPackage” is added to the player. This plays an animation called “DLC031stPersonMetroCam.kf,” which is what actually makes the camera shake, as well as makes the player/train move.
It is not intended to be viewed in third person and activating the train will always force the player into first person.
The armor is assigned to the player's Right Hand slot because hand models are visible in First Person, while headwear is not.
When combined with the armor and its associated script package, the armor adjusts its position, giving the result above. The white fade-in serves to hide the armor model repositioning itself, while also disabling (removing the model from the map) the original train that the player activated.
The armor and the animation are designed and also rely on the player being in first person. If viewed in third person, the player and the train are turned sideways and looks incorrect.
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If you check the player's Right Hand in third person while the armor is equipped, their right hand will indeed become the train itself and thus, appear invisible.
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So, there you have it folks! We hope this explanation was in-depth and informative! It was really fun to look into and discover how the scene truly works.
We did have multiple videos recorded for this, but Tumblr only accepts 1 uploaded video at a time. :(
We've made a page for the armor as well, which you can read here:
https://fallout.wiki/wiki/DLC03MetroCarArmor
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thefalloutwiki · 2 years ago
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Yeah, this tidbit about wanting to have other companions was really cool! Here's the full quote from The Making of Fallout: New Vegas 2017 US Gamer interview from Chris Avellone:
“If there'd been time and the inclination, having Sunny Smiles, Yes Man, Benny, Vulpes, Victor and others as potential companions would have been great. So would have Muggy (we wanted to, but adding a full companion through the DLCs that would work in the core game would have taken more time than allowed).”
I found something?
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molinaesque · 7 months ago
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By killing her mum in a mercy kill, she's doing exactly what the Ghoul did to Roger. She's learnt from him. She has turned into him. When she said, "I'll never be you," maybe that's not true. And in that moment, when she shoots her mum, it means so many things. It means 'I'm coming with you.' It means. 'I f*cking hate you, but I have turned into you, you were right.' It means she's letting go of her golden centre. I want the audience at the end of the show to wonder if their hero is still a good person. I don't know who she's gonna be in season two, but this is what happens when you break the unbreakable. I don't know who she's about to become. [...] I'd be down to play it either way. - Ella Purnell (x)
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arbutus-blossoms · 7 months ago
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“Good days start with a good breakfast boys and ghouls .” 🍳
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thedman0310 · 9 months ago
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Thanks @jesawyer very cool
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waterdroid · 3 months ago
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Yeehawgust Day 24: View From The Canyon Rim 🌄
Looking over Hopeville, Sam and Ulysses talk after everything that transpired at Ulysses' Temple. In the end, both are glad no blood had to be shed that day.
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somethingaboutmint · 2 years ago
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Long time no charon posting
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mojave-outhouse · 2 months ago
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I don't think I ever posted this one?? For some reason? Anyway Mira n Arcade wlw/mlm hostility
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genericpuff · 2 months ago
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every now and then i get folks asking me "puff do you have any opinions on hazbin hotel"
and i know why they're asking because if there's any fandom that puts LO to shame, it's hazbin hotel / helluva boss and surely i must have some Very Strong Opinions(tm) about the show
but i seriously have never watched a single episode of that show and despite all the controversy and drama i've seen come from the discussion of both the show and its creator, the only thing that really bugs me out of the blue when i'm reminded HH exists are those exclusive playbills that people pre-ordered months ago and still haven't arrived
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that is it, that is literally the extent of my engagement with the HH fandom, there will be no further questions about what i think regarding HH because i literally have no idea, they are best asked to whoever comes close to being the generic-puff equivalent of the HH fandom
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justaboot · 1 year ago
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"I'm not the adventurer you thought I'd be..."
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Quick little sketch of my all-time favorite episode in honor of our little 6th anniversary shindig! Rallied by @secret-tester @alexcanine @boingodigitalart @yeyeducks @cookieruby @the-richest-duck
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thefalloutwiki · 1 year ago
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Fallout 4: Copper Pipe
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Were you previously aware that there is an unused edible Copper Pipe ingredient in Fallout 4 using the Skyrim ingredient system?
It has the Restore Health effect, similar to how eating Copper Pipes in real life restores health.
You can check out the page for the Copper Pipe ingredient here:
https://fallout.wiki/wiki/Copper_Pipe_(ingredient)
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gobald · 2 months ago
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THE HYPOCRISY!!!
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sendmonet · 7 months ago
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my favorite phenomenon is when queer people understand a show’s straight ship better than the straight audience
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jesawyer · 1 year ago
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Hey Josh, what's the longest you've ever spent working on one game?
A game that shipped? 3 years (Pentiment): 9 months in pre-production and ~27 months in development.
Icewind Dale: 14 months.
Icewind Dale II: 10 months.
Neverwinter Nights II was in development for over 3 years (I think?) but I only came on for about 6 months at the end.
Fallout: New Vegas: 18 months.
Pillars of Eternity: 2 years, 10 months.
Deadfire: 2 years, 6 months.
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lordsammichsilas · 2 months ago
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I've been working on some comic stuff and decided to take a moment to write another piece about my favorite tin can soldier.
I've noticed a lot has been made about how Danse's vocabulary and how he speaks. A lot of fan wikis online attribute it to his being a synth. Piper even mentions it after the initial conversation with Maxson at the beginning of Blind Betrayal. MacCready will mention Danse is about as emotional as a bag of hammers, assuming it's due to Danse's synth nature.
The thing is, his being a synth isn't the reason he's like that. It's the Brotherhood.
Think about the other synths in Fallout 4. Nick, Sturges, and Magnolia for example. They speak like regular people. It's because they live among regular people of the Commonwealth. The only synths who speak in a robotic fashion are gen 1 and 2 synths. Gen 3 synths are indistinguishable from humans and get socialized as such.
Danse was in the Brotherhood where he had been a paladin for at least a decade. The most recent years of that are in Maxson's Brotherhood. Arthur Maxson and most of those loyal to him do not like outsiders and do not want the Brotherhood fraternizing with outsiders. Fiction and entertainment are contraband on the Prydwen, something that alienates soldiers from the people of the Commonwealth even more. It's the reason Danse calls movies a “moving picture show” and comics “illustrated manuscripts”. The Brotherhood is what alienates him from humanity, not his being a synth. If you only know existence as a soldier and you don't take interest in human things with other humans, you end up speaking like that. (Think about a lot of right wing weirdoes online talking about the objects of their moral panics and how they sound.)
Edit: another point I want to add here is that not only is he isolated from the rest of the populace due to being in the Brotherhood, but there’s a chance he’s isolated from the lower rank soldiers in the Brotherhood itself. In a structure with a strict hierarchy, I wouldn’t be surprised if high ranking officers fraternizing with knights and initiates is discouraged. You get the feeling that he’s never confided in anyone since Cutler died when speaking to him as the Sole Survivor.
Danse held a fairly high rank in the organization. One could expect him to be pretty literate and have a decent vocabulary. (There's also the common critique that the military is a cult in its own right and just mindlessly following orders turns you into a soulless robot to a certain extent). Danse is intelligent, but not particularly charismatic. He will openly admit he's not good at talking to people on a personal level because he has no experience with it. Also being a field commander of soldiers and being responsible for their lives requires you to keep a level head and not show emotions.
What I find interesting are the reactions all of the companions have to his being a synth. Even though he was kind of a dick to everyone during companion swap scenes, all of the non-humans (except Strong) are not only against executing him but seem all but willing to throw hands on his behalf. He was horribly rude to Nick and Hancock in particular, however Nick goes out of his way to empathize with Danse and Hancock basically tells Maxson to go do it himself.
With the human companions, MacCready and Cait support executing him. Piper is sympathetic, but still leans on a stereotype to make a comment about how he talks. Preston and even Deacon are against killing Danse, but their commentary after that scene are more about the nature of the Brotherhood itself rather than Danse's wellbeing.
This just goes to another reason I find the writing for FO 4 incredibly frustrating because the storytelling here is excellent. There's a lot of nuances and you actually learn things about the other companions and the world they live in from doing an entirely different companion's story. The solidarity the nonhuman characters show for a synth that was part of an organization that wants to eradicate them and he himself was pretty rude to them while the human characters' reactions are far more mixed is something we need to talk about more.
I'm not normally a huge supporter of redemption arcs mostly because I think they've become a bit overused and not every character necessarily deserves one. I think Danse does because he is someone who means well and fell in with the wrong group in the process. This could have been the start of a really satisfying character arc, but instead all development just stops after your last affinity conversation with him.
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somethingaboutmint · 2 years ago
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Hydrogen baby vs coughing bomb
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