Name: Sadicletius
Title: The Encrusted Titan
Species: Elder Dragon
"Not much is known about this monster, as its emergence has only occurred recently and its movements have called for immediate action over study. Through simple observation from airships and balloons, and a look at the history of the region where it emerged, guild ecologists have hazarded a guess on the story of this titanic beast. Evidence gathered from digs and fossils suggests that this region was once an ancient ocean, and that this monster was once a denizen of it. However, at some point it went into hibernation, either voluntary or forced, and it slept for centuries. During this time, the ancient sea vanished, turning into the salt flats known today. This in turn buried the creature under layers upon layers of salt, encrusting its entire body. Recent guild activities in the area appear to have roused the beast from this timeless slumber, and it now has found itself in a world it doesn't understand and in a state that causes it much misery.
No doubt this species was either amphibious or aquatic, but the waters of its home are long gone, and now it is inflicted with a smothering coat of salt. In its distress, it is seeking safety and familiarity, which is why it is charted heading towards the nearest water body. No doubt it is looking to return to water and shed this crushing shell of salt, but unfortunately the guild cannot allow this to happen. The lake it is crawling towards is fresh water, and also the site of a major base of operation. Not only would its path trample over the city, but its refreshing dive into the lake would destroy the ecosystem with the massive release of salt into its waters. It is up to the hunters to intercept the beast and take it out before this can happen.
The site of the operation has been set at a nearby canyon, where the beast will be funneled towards on its march to the water. Here a wall has been constructed to block its path, while levels of fortifications and siege weaponry line the canyon walls to give hunters a base to fight from. The plan is to pin Sadicletius in this canyon and use the weapons to bring it down. Due to its thick layers of salt and immense size, it will call for heavy firepower and concentrated efforts to do damage. This site is the one chance to break through this armor and slay the titan, if it smashes through the wall, then there will be nothing to stop it from its goal. Everyone, including the entire ecosystem, is counting on you!"
The assault on Sadicletius is a siege event, where the massive salt encrusted beast is crawling through a narrow canyon on its way towards the lake. Barriers have been erected to slow its progress, until it reaches the final wall that separates it from the lake and city. The objective is to slay the monster before it can break through this final wall. To do this, fortifications have been built on both sides of the canyon's walls, with high up bridges connecting them to one another. Each wall has four levels to it, each with their own supplies, siege weaponry and arrangement. Hunters are expected to go up and down these levels to access the tools they need to chip away at Sadicletius' armor and do major damage. As the barriers fall and the beast continues its march towards the final wall, hunters can use rails to follow it to the next section where they can continue their assault. Though the beast is slow and mostly unconcerned with the pests around it, bringing it down is by no means a simple task.
Sadicletius is coated by a thick shell of salt, which will absorb all damage as long as it is intact. If this cannot be shattered, then there is no hope in slaying the beast. Thus, it is important for hunters to use the siege weaponry to break these layers, targeting indicated weak points to slowly crack through the salt. However, cannons alone cannot do the job. Due to the strength and arrangement of this salt armor, various tools are going to be needed to successfully crack through each layer. At times, precise ballista shots will be needed to shatter specific nodes, while cannon fire will remove salt sheets covering certain spots. In some instances, the hunters will need to drop down atop the titan to strike areas hidden where siege weaponry cannot reach. Only through combined effort will each layer be broken off.
But this will not go down without complications, as the salt titan's mere presence will cause problems. Its many vents and spires release plumes and chunks of salt that will strike hunters and siege weapons. Each hit will slowly build up layers of salt, until the hunters are briefly immobilized or the weapons will become inoperable. When siege weapons are encrusted, pickaxes must be deployed to break the salt off so they can be used again. Be warned, the more salt that builds up on these weapons, the longer it will take to free them! So keeping an eye on your tools and clearing them when it starts to build up is key!
When a couple layers of salt armor are successfully removed, Sadicletius will begin to feel the effects of the attack and it will grow agitated. This is when it will start lashing out at the fortifications around it, smashing into the walls, breaking connective bridges and spewing geysers of salt. Hunters will face more threats and have to move their efforts to avoid these attacks. But the biggest threat comes in an insidious form. When Sadicletius is enraged, a crackle of energy can be seen deep within its shell, and suddenly its spires and vents will also start seeping out a choking gas. The yellow green mist is heavier than air and pools on the ground, but the vast quantities pumped out by this titan means it won't remain down there for long. If Sadicletius is not interrupted or staggered, this gas will continue to build and its levels will rise. Slowly, the noxious gas will begin to swallow layers of the canyon fortifications from the bottom up, rendering each one unusable, as any hunters caught in it for too long will faint. It is now crucial to destroy the salt spires and crack its armor to disrupt the gas production, giving time for the gas to leak away and for the cloud level to drop. If hunters do not work together and fast, than the whole canyon may be flooded and all will be lost. Workers on site, seeing this new threat, are able to cobble together a crude venting system to help shunt off gas. So in an emergency, a lever can be thrown that will remove a big portion of the gas cloud, perhaps enough to save a level currently being swamped. However, the design is crude and cobbled together, meaning it can only be used a limited amount of times and with diminishing returns. Be sure to save it when you need it!
As the salt is broken off, the cloud and armor will be weakened. However, this means less weight on its shoulders and thus it will begin to move faster in its efforts and attacks. The assault must be kept up to finally crack the last layer and reveal the true beast within. As the last pieces fall, Sadicletius will feel this relief and use its strength to shatter what salt remains. Now emerges its true form, crackling with potent electricity. Gone are the sluggish labored movements, as it is now free and fast. Hunters now take to the ground level to tackle the beast head on, as its new form will quickly destroy siege weapons used against it. Its powerful element and whip-like tail will prove to be deadly weapons, but if the hunters remain strong they will prevail!
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"Sadicletius"
Hey, elder dragons count for the dragon month!
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