#edit: i edited this post so the image is the actual tags :' )
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seventh-district · 7 months ago
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Making Incorrect H:SR Quotes Until I Run Out of (hopefully) Original Ideas - Pt. 3 - Random Screenshot Edition
[Pt. 1] [Pt. 2] [Pt. 4] [Pt. 5] [Pt. 6]
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couthbbg · 1 year ago
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words from “Wilderness” by Lorine Niedecker photos from x / x / x / x / x
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kirisclangen · 7 months ago
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Zelda
She/her, 65 moons, cis molly
#Zelda (cat)#<- so it doesn't go in the fandom tags of the game lmao#Loner#honeyclan#<- the save file she's from. I'm gonna say she lives nearest to them#warrior cats oc#warriors oc#kiri’s clangen#clangen#She also doesn't have the chest spot on her sprite but I thought she looked better with it so. Y'know#I made her fur so massive but I need it to be known that the rest of her is massive as well. She's jut very large#also I HAVE RETURNED TO THIS BLOG!!! Can't say how regular activity here will be but I'm queueing this on thursday to go up on friday#and I've got three more finished cats to go up the three days after that. We'll see how many more I draw before the queue runs out#I'm doing hermit-a-day-may over on my main blog and I'm coming up on the end of the schoolyear so I may be mostly swamped until summerish#but I'd like to pick back up with posting these during the summer. I have some ideas for a comic that I'd like to do but I haven't written-#-it out yet becuase I want to get these designs done first and I think I'm about halfway through all the cats I have? across 5 different-#-clans two of which are very large so. Mass extinction events will be on once I start playing moons again!!#anyways sorry for rambling but I'm very proud of my next few designs. I think I've found a good method for doing them quickly. It involves-#-using actual reference images for the poses lmao#EDIT I lied I'm not even close to halfway#I've got 66 out of 181 done meaning I have 115 left#jesus fucking christ ITS FINE it's fine it's just a lot. not a problem though#I can pick up the pace after this next month or two#it's chill
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the-physicality · 3 months ago
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2007, conference finals phoenix vs san antonio
#politely i'm obsessed#also so the first gif is from essentially the game clinching play#there's a minute and a half left pho are ahead 89 to 85 [they've won the first game in the series if they win this they are through#to the championship. the game has been up and down with sas going on runs and one girl hitting 4 threes in the first#cappie pondexter winds down the shot clock penny sets a screen to let her through#all the sas run to cappie which leaves penny open for 3#she makes it she's fouled and 1#that first gif is right after she makes the shot and the whistle blows#then she makes the free throw phoenix mercury are up by 8 and sas has to foul for the last minute of play#i am also obsessed with their big 3 being 3 13 and 23#also that this is cappie's second year in the league and she is the reason they won this game#and she wins finals mvp#this footage well the first one is from the measly 1 minute and 48 second penny taylor highlight from the wnba#and the second one which is from the same game but not in the bootleg video on youtube is in an edit from inside the bun#which has in the description free diana so i can only assume it's from the modafinil situation but i cannot find that footage anywhere#it's actually unfortunate bc the merc used to like before youtube was big post video exclusives to their website#and not everything has been preserved#i have to go on the internet archive because i think there might be more there#it's where i see all the old late night clips that aren't on youtube#so and ik im yapping here that's why it's in the tags the way i figured out where the last one was from#was i cross checked getty images for the 2007 and 2009 playoffs#and there's an image of cappie you can see her in like the first frame talking to then gm annie meyers drysdale who now calls the games#diana taurasi#penny taylor
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lilliemadoka · 19 days ago
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🍔 urger.
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urfavesarequadranted · 2 months ago
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adaman and irida from pokemon legends arceus are kismeses!
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Adaman and Irida from Pokemon Legends: Arceus are kismeses!
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arsenicflame · 3 months ago
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ANGELA/SERA FROM THE MARVEL SNAP HERO ANIMATIC
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galahadenough · 1 year ago
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This is a scene from one of the best things I’ve ever read, book or fanfic, Blind, But Now by aperplexingpuzzle on ao3 (currently @ghirahimbo here)! I cannot recommend this story enough!
If a legend is a regal and intricately woven tapestry, hung on a distant wall, then BBN is that tapestry up close. It takes the legend and lets you see the threads, lets you feel the texture. Every knot, every spot worn smooth over time. The story sees both the original image and the pieces that make up the image. It looks at how the journey weathered the tapestry, looking at the broken threads, the frayed and discolored spots, and sees an image made all the more beautiful because it doesn’t just tell the story of the legend but the story of the tapestry.
This scene really gave me such a deep, almost physical feeling of the heat and immensity of the region. It stays with me and is one of the first scenes that comes to mind when I think about the story. I was hoping to catch a little of that, plus the overall feeling of their encounter, that edge of potential. Potential danger and potential.. something else.
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triangle-strategy-notes · 1 year ago
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Quahaug Concept Art
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Quahaug's concept/reference art! Translation notes and image id under the cut.
Translation notes:
"OP sort of powerset" was literally translated as something like "cheat-like." I feel like OP is the more common English term for that sort of thing, so that's what I used, but some of the meaning was probably lost there.
"Older-tween-ish" was specifically a reference to a particular middle school year for children who are about 12-13 years old. Since grades and names of grades vary a lot from country to country, I just went with "older tween."
ID:
[Image id: Several images displaying different parts of 2 pages of the Triangle Strategy artbook, with both the original Japanese as well as versions with English translations. There are several disclaimers noting that the translator doesn't speak Japanese, and that there are likely many mistakes.
On one page, there is a large colored version of Quahaug's canon portrait, along with a smaller, uncolored version. There is an illustrator's note at the bottom that translates to read, "'Manipulating time' is an OP sort of powerset, so though he looks like a child, I aimed to create a look for him that conveyed a sense of unknowable power. (Tatsuaki Urushibara)".
On the second page, there are many drawings of Quahaug, including a closer bust-up portrait in which he's compared to Lyla, with an arrow and label reading, "Mother." There's also several notes that explain the construction of his costume. The costume is labeled as a Greek "phelonion" (a priest's outfit with no real sleeves, just draping fabric). There is a small drawing of this version, with an arrow leading to another drawing that does have sleeves, with the note, "If you can't display this in pixels, use this one." There are several notes that explain how this draping cloth should be considered his everyday clothes, while the ceremonial decoration that goes around his neck is placed over it. There is a close up of the ceremonial dressing's fastenings underneath the metal decoration. Some more notes highlight details on his staff, emphasizing the hourglass on top and the small wheel to the side that can be turned to flip the hourglass. A larger piece of text underneath one fullbody drawing reads, "Character Who Manipulates Time."
On the second half of the second page, there are drawings of some beta designs for Quahaug. He looks much more punk-ish. On one bust-up portrait, there are the captions, "The burden of the time demon caused some of his hair to go gray
." and "All-natural highlighted tips." On the same portrait, he is snapping his fingers, and there's a note that reads, "Manipulating time is as easy as snapping your fingers. You just have to want it or whatever." A speech bubble near his head reads, "I don't think of Anna as a mother." A caption pointing to some green markings on his arm reads, "Demonic time seal on body." In a fullbody drawing of his beta design (which is made up mostly of chains that barely cover him as well as a long roughed-up cloak, there is the note, "Almost naked cloak."
At the bottom of the second page, there is another note that reads, "Initially when we hadn't quite figured out the setting, we had an idea for a more older-tween-ish character as displayed here, but after discussing it with the producers and Mr. Ikushima, we went with his current form. As a boy who manipulates time, I placed an hourglass at the tip of his staff, and his face resembles that of his mother, Lyla. (Tatsuaki Irushibara)". /end id]
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icewindandboringhorror · 1 year ago
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Baby boy brother birthday photos from last year that I just realized I never uploaded!
#cats#also hopefully it's not weird to still post photos of George (the brown cat) even after his death a little while ago. I just have so many#beautiful old pictures of him that I still love but just never had the time to sort through or upload (my cat photos folder on my#computer had like 450 pictures in it or something lol... SO many). I feel like it's kind of just honoring or appreciating him#and not actually strange or anything. like what am I supposed to do. delete them?? I want to share them still because he is beautiful and#perfect ! idk. aNYWAY. Also this is their 2022 birthday when they turned 14 years old. (even though I think when I posted#their 2021 bday I might have said they were 14 then too. I was off by a year lol). 2023 when they turned 15 I unfortunately#was feeling kind of sick at the time and didn't really have the energy to do the decorations like I usually do. So they just got a few#treats and stuff. But I didn't know that would be george's last birthday lol. :/#They also do not really know or care though. they're cats who cannot process it or know the concept of birthdays so. eh#I still have no idea how these got lost on the computer though. Like I had them fully edited ready to post but just sitting in a folder??#Since MARCH 2022 lol... ??? the folder was in another folder of pictures so maybe that's how I overlooked it#But it's my 'once every 4 months computer organizing and clean out time' so I was going tghrough looking for pictures#I could drafts posts out of or sort or etc.#They got lots more treats for this birthday because one of my friends actually game me a few gifts for them#elderly boys.!!!!#I used to write in the little caption/image description sections to talk about them all individually but at some point tumblr broke that#feature and for so long they never saved or weren't visible so I stopped doing them and just ramble a bunch in the tags instead#but I kind of miss them. Thinking about old posts of the cats where I commented on each photo individually too lol.. the good ole days
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smallearthboundfindings · 2 years ago
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(Headcanon post)
By the way, I'm a day late because tired, but this International Ace Day, we stan our aroace prince ignoring every single girl.
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How he's so popular and seems to mind none of them.
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Inspirational.
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skrunksthatwunk · 1 year ago
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ok so. kiwami 2. rooftop scene. the ending. it's a bit of a clusterfuck but i wanna talk about one detail, a problem they bring to your attention by Fucking. Talking About Her.
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haruka is watching all of this unfold.
[this post is like 4.5k words long + pretty critical + has spoilers for kiwami and kiwami 2, and really minor/vague ones for a couple others. they're not that bad though, trust me (and i added a warning in the one place it is major)]
ALSO CONTENT WARNING i'm gonna talk about kiryu's passive suicidality a good amount in this one, so stay away from this if you think that might affect you negatively/you'd be better off skipping it. i'll also make a tl;dr (which i will highlight in red) at the very end if you really wanna know what my point is that will exclude those elements <3. i am also going to use a lot of choice-based language in regards to kiryu's contemplation of suicide because i think it's the lens through which the games treat the topic, but i personally don't find it a productive or realistic way to look at suicide or suicidal ideation at all. someone dying by suicide absolutely does not mean they don't care about their loved ones enough to fight on or whatever. i love you, and proceed with caution on this one.
(also i'm using the kiwamis as my point of reference because i uh. don't have a ps2? those are the games that i played, and though the differences are likely slight, i wanna be clear about that. also,, ignore the watermark on these screenshots,, i didn't notice them and i'm not retaking them. we're all gonna have to settle for youtube cutscene comps for now xoxo)
first, we have to talk about the ending of the first game.
[note: i am Really Really Confident kiryu has a conversation earlier in the game about his going to jail in nishiki's stead being him running away and choosing not to resist his two options (go to jail or let nishiki go to jail) and define his own path, fighting his way against fate to make it happen. part of why i'm so confident it exists is because it made such an impression on me at the time. it's pretty important to my interpretation of things but i also can't find it for the life of me, so uh. sorry ✌ i really tried. this post's takes/analysis will be dependent on this scene existing, so keep that in mind. if anyone knows where to find the scene/screenshots of it, lmk and i'll add a follow-up with it]
kiwami stuff
so as she's dying, yumi tells haruka this:
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that she may be dying (painfully, and right as she's getting everything she wanted), but she doesn't regret it, because at least she did something rather than running away from it all. that you shouldn't run away, ever.
shortly thereafter, when the police find kiryu and haruka, this exchange happens between him and date. here's the play by play:
date tells kiryu he can get him out of trouble with this, and that if he doesn't, he'll get life in prison; kiryu declines his help:
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kiryu is so devastated (understandably) by the back to back losses of the three people closest to him that he resigns himself to life in prison, and the death-in-effect that would be. he would prefer to waste away rather than struggle through a life without them. prison was monotonous and isolating, but coming back after a decade was overwhelming, and coming back to everything being so warped and twisted, and then losing the corrupted scraps he had anyway, well. he wants to go back to sleep. he doesn't want to be in a world where everything's the same except he's on his own. better to return to safety, to die slowly in a hell he knows well than weather a new one where he has control and agency, and thus one where he has the ability to fail and to lose anything at any time. he explains to date that that loss is why he can accept his death:
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date shakes him and asks him if there's really nothing left for him, no reason to keep living at all:
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then echoes yumi's advice to haruka:
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which makes an impression on kiryu:
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date gives him a reason to live in the form of haruka, saying she'll be on her own again if he goes to jail. he hijacks kiryu's tragic protector complex to keep him alive, because she needs him, and because she's someone precious to him:
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after the dust has cleared,
kiryu and date also have this exchange, where date tells him to stay away from the cops (and presumably arrest and a return to prison, the aforementioned fate akin to death), and kiryu cites haruka as his reason to stay away, one he holds to with no uncertainty (showing again that he's accepted date's logic, that his reason to keep living even when it's incredibly difficult is to care for the more vulnerable haruka). given the weight of the consequences, to me, it feels like date's telling him not to be alone with his thoughts or something. it's almost frightening:
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so, what's our takeaway from kiwami?
kiryu lost everything and hit rock bottom, but he chose to fight, and to live life on his own terms, even when it got difficult. that's the narrative life lesson he had to learn to avoid repeating the events of 1995. he made that choice for haruka's sake. it's seen as growth.
and without him, haruka would've just returned to the orphanage (assuming she could make it back to sunflower at all) with no one who knew or understood what she had been through, no one to mourn with her, and no one to give her the attention, care, and protection she needs. kiryu knows what it's like to be an orphan with a limited parental figure who only checks in every so often (kazama, "aunt" yumi), and what someone will do for attention/affection from that person (via both himself and nishiki swearing up, climbing the ranks, etc. arguably haruka coming to kamurocho by herself to find "mizuki" is similar), and what it's like to lose them anyway (again, kazama, yumi). their situations parallel each others' somewhat, and that binds them further. and after losing everyone (which he blames himself for to some extent, as one can probably assume from this and 2, and something key to his arc in later games), he chooses to protect her. and this time, he won't fail. at least partially because failing would hurt him, too. he'd have nothing left again.
okay. now we get to kiwami 2.
if you forgot, the context is basically:
everybody's fighting on the roof of a building which i'm sure will not be a running theme or anything as the series goes on
there's a bomb that's about to go off and they don't know how to/can't defuse it
ryuji shot the twist villain to death, but took fatal hits to do so
sayama's like hey!! let's get out of here!!! and kiryu and ryuji are like nooo we have to settle this oughh it's punchin time and they stick her on an elevator and send her down so she doesn't have to watch
ryuji loses. sayama returns, they have a cute sibling heart to heart, and ryuji dies in her arms. sad
kiryu is in rough shape as well, and there's like 2 minutes left on the bomb's timer
here's the scene itself:
sayama tells kiryu they have to run, and kiryu says he can't. the gist is "let's run!" "you go without me" "i'm not leaving you!" "i'm in no condition to run" "i'll carry you then!!" sayama: *sees how fucked up kiryu is, realizes he's Going To Die Anyway* "ok, then i'm staying with you!" and then further bickering about that, before they give up and make out (as one does i guess)
date (he's here now) yells this at them from a helicopter:
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before someone else in the helicopter tells date this:
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we get this shot of haruka calling out to kiryu as the helicopter swerves away:
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and kiryu and sayama have this exchange about haruka where they say they let her down, but that she'll understand:
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then they hug and the bomb ticks to zero right when the credits hit. in post credits it's revealed that the twist villain defused the bomb when they weren't looking, betraying his co-villain for reasons i truthfully do not remember and am unwilling to look up. it's not about that right now.
so, how does this scene interact with the ending of the previous game?
the short answer is "badly <3" but here's the long answer:
it's about choices.
the thing about fiction is that anything you want to have happen, as a writer, can happen. it may not be effective, internally consistent, or logical, but you can write it regardless. audiences suspend their disbelief for the sake of engaging fully with your fiction, but everyone has a threshold past which they will stop being engaged in a story and either become uninvested or annoyed. writers usually have lines they're unwilling to cross as well. but in almost every story, there's at least a couple of places where they stretch reality a little to make the narrative they want happen. this is not a bad thing at all. that's how stories get told.
now, i'm gonna be real with you. i don't care about how feasible plots are like 95% of the time. it's not something i think about much, nor is it something i prioritize. i am a very character-centric media consumer, so if world building and/or plot are a bit stale or contrived, that doesn't really bother me much so long as i'm invested in the characters involved. some people can't stand plot holes or the ways musicals burst into song or whatever, and that's fine for them. but it's not something i tend to find that all that important.
this is all to say that i have a sorta affection for rgg's flavor of bullshit pulling. and it is a powerful flavor, maybe even an acquired taste, but i can and do rock with it so long as it doesn't damage the characters too much. this is why i'm not making a lengthy post howling into the void about joji kazama or the second joon-gi han or how many secret relatives there are. those things are silly and endearing and a clumsy yet heartfelt part of a series i care about very deeply. i'll joke about it, but i don't consider it much of a flaw. it's more like personality. flaws are texture, and they help a piece's identity. point is i am very, very willing and able to suspend my disbelief for these games in exchange for a good time, particularly via good characters.
(if you want another example of where i draw the line from within rgg, the answer's the YAKUZA 4 SPOILERS INCOMING rubber bullets twist, because i think 1) it's actively horrifically stupid (especially retconning a scene we SAW HAPPEN. WE SAW BLOOD ON EACH IMPACT, AND RUBBER BULLETS DON'T OFTEN BREAK SKIN THAT DEEPLY (THEIR DAMAGE IS MORE PERCUSSIVE THAN PENETRATIVE). THESE EVENTS HAPPEN IN THE SAME GAME YOU DON'T HAVE TO RETCON IT JUST REWRITE IT. OR DON'T SHOW THE HIT AT ALL SO THERE'S MORE PLAUSIBLE DENIABILITY. DON'T DO THIS JUST TO HYPE UP YOUR SHITTY VILLAIN NO ONE CARES ABOUT. and 2) (a bit more importantly) i think it actively removes saejima's primary internal conflict for that game, that being his intense guilt over the 18 murders he thinks he committed, one i was invested and interested in. but this isn't a rubber bullets post.)
characters in this series walk off a lot of life threatening injuries. they survive miraculously, they escape in the nick of time, and they pull through in the end. kiryu still somehow hasn't killed anyone. almost every game in his saga ends with an "is kiryu gonna make it out this time?!?" shortly followed by a "yeah lol. lmao" postcredits reveal. kiryu fucking punches a marble statue into dust in the first game. having a story that asks you to suspend your disbelief so much and so often means that when a decision is made, it's not the writers saying, "well, this would have to happen so we are obligated/forced to write it happening" so much as "we wanted this to happen for some reason(s)," because you already know that they're not guided solely by logic. again, this is true of all writers, it's just amplified in stories like these because they've already given you so many hard mode suspension of disbelief moments (they've broken you in like leather, yeah? or like how obvious internet scams allow for self selection by being so obvious that only the most vulnerable people would fall for them. they curate an audience willing to play along with their bullshit flavor so they can tell a story that's more likely to satisfy that audience. in a good way, in a fun way! mass appeal is overrated). there is not much limit to what this series is willing to try and sell you.
so when ryuji takes lethal damage taking out the big bad, that's a choice. when he doesn't die immediately, that's a choice. when ryuji and kiryu send sayama away in the soon-to-be-forgotten elevator so they can settle this like men or whatever despite the literal actual bomb about to go off, that's a choice. when sayama comes back, that's a choice. when ryuji does die, that's a choice. when kiryu determines that he can't escape in time, that's a choice. when sayama is unwilling to leave him, that's a choice. when she says she'll carry him out and there's an elevator right fucking there and then she's like never mind i guess i won't anymore we're dying together right now kiryu like they're not gonna even try?? wouldn't distancing themselves from the blast give themselves a better shot, something that's super possible given the 2 minutes they have with that elevator??? sayama you met him like a week and a half ago why are you ready to die with him that's not a plot hole i just think that's kinda strange whatever anyway, that's a choice. when kiryu stops arguing with her so they can kiss (next to her brother's corpse), that's a choice. when date shows up, that's a choice. when the helicopter can't save them because the bomb was going to go off too soon, that's a choice. when they put haruka in that helicopter and take her away, let her only impact be reminding kiryu and sayama that they can't help her, that's a choice. when they spend their last moments talking as if they're already dead, then simply waiting, that's a choice.
they're all choices that the writers made for the characters, and we are asked to believe them for the sake of achieving the writers' vision, as with any story. the only problem is that the writers' vision here fucking blows.
i'm not saying it would be realistic for kiryu and sayama (and even ryuji) to make it out alive, but it wouldn't be out of character for the series in the slightest. kiryu is suddenly unable to power through here, and that's a choice. so, what is their vision?
put simply, i think they wanted a romantic last stand for kiryu and sayama, a tragic scene of doomed, devoted lovers. and i think they wanted an edge-of-your-seat fake out death. they wanted spectacle.
here's how some specific choices they made undermine all that shit we talked about earlier from the first game.
once again, kiryu is called by date to live, to pick himself up and keep going, no matter how impossible the odds are. he's even reminded by haruka's presence, his one anchor in keeping himself going. the growth he had in the parallel scene in the previous game is challenged, and he fails.
it's not enough this time. and that's a choice.
it's also one i can't think of a good reason for, and that's the real kicker.
characters can have developmental backslide just like people do, and if they're given good reason for it, it can be just as, if not far more compelling that purely linear growth (i am a chimera ant arc enjoyer, and that's all i'll say. sorry if you haven't seen hunter x hunter. uhh. i am also a zuko avatar enjoyer if that helps). but i can't think of anything that happened in that game that would cause this from a character perspective. if anything, kiryu should be less likely to do this intentionally. he's spent around a year raising haruka, and a year has passed since he lost his loved ones. at the very least, the pain should be more dull, though it is established through an early nightmare sequence that his ass is (justifiably) not over it yet. given that their deaths were the initial motivation for his willingness to rot forever, theoretically, he should be more motivated to stay alive than before now that he's got more investment and stability in his life outside of them, particularly when it comes to haruka, his reason for surviving. and if the ongoing nature of the trauma was the motivator for this, then they should've had it affect him more past that nightmare scene (it really serves more as a recap of the last game than anything else) so it didn't come out of nowhere. so the reminder of the lesson that saved his life and then guided it for at least a year afterwards, one that the whole resolution of the previous game relied on heavily falls flat for... some reason.
i think this is a good time to mention that, generally speaking, you don't write arbitrary choices into characters. sure, people in real life are often sporadic, but when analyzing fictional characters, every choice is filed into a portfolio of characterization that can and should be analyzed. going for pure realism can obfuscate their development, motivations, themes, etc. their choices and reactions may be unorthodox, but they must be internally consistent. this is very related to how i view plot contrivance as well. characters drive the plot, not the other way around. stories are about the ways characters affect their worlds/lives and vice versa, and they're the human face to the themes and ideas the writers are trying to explore and express. maybe my stance on this seems hypocritical. i don't know if it is. but to me, plot issues are usually a matter of engagement and investment, while character issues are a matter of substance.
i hope this doesn't feel patronizing explaining all of this, but i want you guys to know where i'm coming from in my analysis. starting at my base philosophy on writing is the easiest way to do that, i feel. defining the terms of the debate, and all that. anyway
and i mean, look. they survive because "it was defused the whole time we just didn't see it happen", so it's not like narrative tension or realism or whatever was THAT big of a priority overall. if it was gonna be a cop-out anyway, they should'nt have ruined kiryu's development too, yeah?. and sayama fucks off to america after this game anyway, so it's not like the doomed lovers thing had much payoff or meaning after this one (though you could argue that's more an issue with yakuza 3 than yk2, which has some merit to it). which means that they chose to sacrifice kiryu's prior development and internal logic for the sake of cheap tension for their finale that was both kinda illogical in and of itself (the elevator!! the elevator!!!) and a romantic climax that neither required nor really benefitted from this staging. (like. you coulda had them make out and then get saved by date, or kiss on the elevator in a "it's moving, but will we make it in time??" way or whatever. look i'm not saying those are great options either but they're SOMETHING okay. it would remove/reduce the amount of time wasted on characters sitting around with their thumbs up their asses for no reason in this finale).
instead the message of this finale is that, actually, sometimes it is impossible to change your circumstances and fight for your own way out of an awful situation. and what should you do about this unfortunate truth? uh. die! i guess. it's the exact opposite of the encouraging, optimistic message of the last game. zetsubou chou pride my ass.
note: i feel i should mention that when suicidality is brought up within the series (particularly in substories), it is always something someone has to overcome themselves through wanting it badly enough. they simply need the inspiration and the motivation to keep going. it's arguably treated as a moral obligation. frankly, the series is broadly very meritocratic (<- bad) when it comes to this topic (and others, but that's a Whole Other Thing. see akiyama's weird loan shark tests as well). sheer will and resolve is enough to conquer any problem, be it physical or mental/emotional, and it's irresponsible to act/feel otherwise. this is the logic the games operating under, and kiryu is often the mouthpiece for this bootstrap-pulling "tough love" sentiment. so when kiryu "chooses" to die, yet faces no emotional fallout from date, haruka, or anyone else, it feels very out of place. it's not just an odd choice; it's specifically, once again, an odd choice to make in context of the game/series/character it appears in.
kiryu's just like eh, haruka'll watch her only family die right as she gets some sense of tentative stability and lets her guard down after a devastating month the year prior (and a relatively dismal upbringing before that) that we trauma bonded over. sure, she likely came to view me as the one who would stay no matter what, who was too strong to be taken out, who she could always rely on, and so i know that dying would hurt her immensely, but she's smart enough to know it'd happen eventually. her eventual recovery means it's okay for me to do this (somehow, in a way it wasn't in the first game). it's an excuse within the narrative's logic, and one it is uncritical of simply because it's kiryu. he gets a pass.
and i think with the previously mentioned passive suicidality and general series-long mental health issues kiryu displays (i mean. yakuza 5's literally his depression arc), this could be retroactively seen as an interesting choice, like a piece in that particular narrative. i don't even dislike that viewing, especially in terms of fan approach. but (assuming this went down the same in yakuza 2), they likely didn't have that in mind. all they had then was the first game and the movie. and they took the first game's Entire Message and contradicted it for nothing but a scene they wanted to have happen because it'd be suspenseful and/or emotional (without actually doing the work to earn it). and they're not fans trying to analyze his character, they're the ones making choices for him. and they chose to massacre my boy. and if the subject of kiryu's mental health was a priority of theirs, why didn't they explore that? haruka and date's feelings on him not resisting and their words not being enough (whether that blame is justified by the narrative or not (it shouldn't be btw)), the uncomfortable drifting that resigning yourself to death and living afterwards anyway often brings, literally any conversation about it besides the minimal shit we get post credits of date being like "did you know about the bomb not having a fuse?" which like. bad answer either way (which is why they weren't straightforward about it, the cowards). you can't just be like "oh uh. idk he just gave up this time. yeah he was gonna die on purpose for some reason. good thing the bomb was fake lol" and then pack up and go home!! that's stupid!! any merit the idea of kiryu dying by suicide in this scene and in this way could have had from a character-based perspective loses its weight because 1. it didn't happen (for kinda stupid reasons), which makes it fall flat and 2. no one is really affected by the fact that it almost did, including him. they sacrificed his ass and replaced it with nothing, even when there could have been interesting outcomes to it.
so the narrative effectively chose to kill him by making the situation impossible, and this impossibility is ultimately arbitrary, given the series' usual approach to miraculous, illogical escapes. that, or the choice to stay was up to kiryu and sayama, one that 1. doesn't make sense and is actively regressive in context of kiryu's arc in the only other game in the series (as well as his whole saga in retrospect) and 2. one that contradicts how the series sees/treats resignation to death/death by suicide in all other contexts without being addressed, challenged, or condemned in ways it would in all other contexts. because they don't want you to think about it like that. they want you to think he (and the narrative) had no choice, that it made sense to do that. but it didn't. it doesn't.
and look, honestly? if i was bleeding out and had like 2 minutes to live, there's a non zero chance i'd say fuck it and kiss a girl too. i get it. but i am (and this is crucial) not a fucking yakuza character. and i'm certainly not kiryu kazuma.
tl;dr (basically just rephrasing the second to last main paragraph)
there are not sufficient character reasons for kiryu and sayama not trying to escape. additionally, because the narrative regularly facilitates even less likely escapes, it's not so constrained to logic and reality that it couldn't pull this one off. the choice to let their situation be impossible this one time was a cheap and arbitrary way of forcing a scene they thought would be cool and dramatic, and in doing so they chose to cannibalize a key emotional note of the previous finale (namely kiryu's mission to dedicate his life to protecting haruka) for hollow last minute stakes-upping in this one. it is then completely disregarded anyway. god damn.
#got so into this post that i used tumblr on my laptop for the first time to surpass mobile's image limit#i also added transcriptions in the alt text (which i should do more often)#actually thinking about it in the movie kiryu teaches haruka that lesson about stumbling on.. and she's the one to ask to follow him... hm.#just interesting given that the movie came out before 2. i don't think it makes much of a difference to the post it's just neat to me#one of my favorite parts of writing this was skimming through a bunch of yk1/yk2 cutscenes and noticing how often kiryu pats haruka's head#it happens a lot more than i remembered and it's very sweet to me. get bonked little one <3#another good thing was realizing you can edit tags when you're not on mobile.... fucking life changing. i have lost hours to mobile tag#editing and i'm not even kidding about that#speaking of editing this one took like 6 hours.. my brother used “yakuza autism” (verb) for me earlier and it's so true. source: this post#i did have a short break to get food bc i hadn't eaten all day but that's mostly because i woke up at 3pm. anyway#also if you like kiwami 2's ending you're not even remotely alone. i looked at the comment sections of the scene comps and ppl love it#and more power to you!! i like it when people enjoy things. and tbh i DO have feelings that i'm supposed to about that ending#i just also have feelings you're not supposed to. like. anger. i guess.#rgg#ryu ga gotoku#skrunk meta#aww yeah it's a new tag babeyy#yakuza kiwami 2#kiwami 2#yakuza#like a dragon#yk2#kiryu kazuma#sawamura haruka#sayama kaoru#maybe my thoughts'll change after replaying the games...? it's been like a year and a half since i beat yk2 so i am a bit fuzzy on it#yakuza kiwami spoilers#yakuza kiwami 2 spoilers
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lichtecht · 8 months ago
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PART 20
of the dfk 2023 audiobook translation
@cnka
Narrator (audiobook): Robert puts another piece of wood on the trunk and swings the axe.
Bökh: „And you never wanted to get in touch?"
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The Nichtraucher picks up a piece of wood.
Silence.
Nichtraucher: „Why should I? We didn’t see each other for the past ten years either.“
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He rips the piece of wood apart with his bare hands. While holding eye contact with Justus.
Silence.
Justus lowers his head.
Jo: „Uh.. weren’t you-" Martina, quietly: „Jo, leave it. Lets go.“
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Martina, louder: „We need to go! We still have something to do.“
The kids leave. Jo and Martina are holding hands as they walk away.
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Bökh: „Yeah
 Thank you, kids.“
Jo, whispering as they walk away: "What was that just now?!"
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Robert picks up the chopped wood and walks back to his wagon. Justus looks after him.
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Narrator (audiobook): If the two friends will find back together? Matze isn’t so sure of that.
Matze, sarcastically: „Well, that was a great success!“ Jo: „Yeah, so much for friendship between Internals and Externs.“
Narrator (audiobook): At least Robert granted Herr Bökh access to his wagon. He looks around lost in thought more or less, while Robert washes the dishes.
Dishes clatter. There is silence otherwise.
Justus stares wistfully at Robert while he washes the dishes.
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Justus takes his eyes off Robert and starts looking around while Robert continues to ignore him.
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Bökh: „I thought you were living in London.“ Nichtraucher: (silence) Bökh: „It's nice here.“ Nichtraucher: (silence)
Justus starts walking around.
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Bökh: „I told the kids about our friendship.“ Nichtraucher: „As a cautionary tale?“ Bökh: (chuckles/scoffs) „No. Of course not.“
Narrator (audiobook): Bökh spots the poster of „the Bandits“, the same one hanging in his apartment.
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Bökh: „The 'Wild Dog' that we always played in is still there.“
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Nichtraucher: (silence)
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Bökh: „Should we meet there sometime? For a beer?“
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Robert looks up.
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He lets out a small huff, almost like an incredulous laugh or a scoff.
He dries his hands on a towel and folds it.
Nichtraucher: (silence) Nichtraucher: „I don’t know what we would have to say to each other.“
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Bökh: „Hm. Well. A lot of time has passed.“
Narrator (audiobook): Robert sits down at the table and lights himself a cigarette.
Justus turns as well and starts looking around again.
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Nichtraucher: „Why didn’t you come to Marie’s funeral back then?“
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Nichtraucher: „You didn’t even get in touch.“
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[„You didn't even get in touch“ -> parallels to „And you never wanted to get in touch?“]
Justus is silent. He starts fiddling with his jacket and pulls it off his shoulder. He lets out a deep, shaky sigh and is silent for another few moments.
Bökh: „
I don’t know, you met her and
 and suddenly you were gone.“
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[Parallels to „suddenly your closest loved ones are gone“]
Bökh: „As if everything -our friendship, the band- as if that had all just been a dream.“
Justus turns around and looks at Robert.
Bökh: „Wir zwei. Wir hatten doch PlĂ€ne.“
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Bökh: „That really hurt me.“ Nichtraucher: „It hurt you.“
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Silence. Just the music.
Bökh: „Yes. Very much back then.“
The Nichtraucher lets out a soft incredulous laugh again, almost like a scoff.
Nichtraucher: „I see.“
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Long silence. Justus stares out the window. Finally, he turns and walks to the door.
Bökh: „You know where to find me.“
Justus leaves the wagon. Robert nods to himself silently.
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Narrator (audiobook): And with these words, Herr Bökh leaves his friend’s train wagon. If the two will ever see each other again?
#das fliegende klassenzimmer#dfk 2023 audiobook translation#dfk#das fliegende klassenzimmer 2023#mine#this is the most scene of dfk 2023 to me. i am having so many feelings and thoughts about it#there is so much to unpack#i really hope this did it justice... the whole. silent staring obviously doesnt translate#the silence in general doesnt translate#i would recommend to actually watch the scene#the silence is so so pivotal#another addition;#ach gott ich nehm grad neue bilder auf weil diese szene hq wirklich wert ist#und ich komm immer noch nicht darĂŒber hinweg dass justus den nichtraucher allen ernstes 7 SEKUNDEN LANG ANSTARRT WÄHREND DER SPÜLT#ich hab hier wirklich am image limit gekratzt#tbh mit dem foto von den kindern kann ich nichts anfangen aber es scheint nicht unwichtig zu sein so i included it#it cant be robert and justus cause these kids are waaayy too young#if robert and justus met in school#these kids are like. idk. 9??#and i assumed they met when they were around the age of the kids in this movie#but maybe i got it wrong??#its so funny at some point i dont even talk about the Main Things of this scene anymore and focus on the most miniscule details instead#thats probably bc ive watched it maybe 10 times now and literally know this scene by heart. but let us PLEASE talk about the Main Things#i am so ready to have endless discussions about justraucher#hopefully the last addition of tags;#ok honestly i made almost as many edits to the tags as i did to the post#cause i kept changing little things so my comments werent up to date anymore#i think this part will be my magnum opus out of them all. but who knows theres still 9 to come#i think it shows that this is my favourite 🙃#oh yes i also added mentions to the parallels. felt like these were significant
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front-facing-pokemon · 1 year ago
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#okay i did not have to edit this one. score#shiftry#anyway i really don't like this pokĂ©mon or anything about it. SORRY but it's true it's really ugly and its mouth and the nose#and it has the same things i don't like about it that i talked about with nuzleaf. i just don't get it but this time it wasn't in psmd#so i'm not attached to it just by virtue of that. and well. that contributes to me not really liking it i suppose#ahh well. better luck next time TPC you can make a good grass/dark-type eventually (it's meowscarada) (it took 6 generations)#hi it's me from two weeks later like the actual day this post is going to post. i came back to edit the tags so i could respond to some#comments. crazy‚ i know! but i saw the tags on this one were a bit short so let's beef 'em up. the nuzleaf post got some comments#about the whole prosthetic memory thing. where i set reminders on my phone to do shit or else i will not do the shit#i literally have a reminder set for 2:30 PM today to eat food. or else i won't even do that i bet#and folks are saying it's a common ADHD experience and that i'm not a fail and i do appreciate it. i think i was joking a bit#i was probably just frustrated i had to edit the image after taking it but the gist is. i don't *think* i have ADHD? i do have autism#which i suspected for a loooooong while until i finally up and got diagnosed when i was fucking 21 years old. which is insane. so i wonder#if that's an experience that overlaps. i imagine it is bc they proooobably would've been able to tell me if i had ADHD‚ too#okay. i moved these tags over here from nosepass‚ actually‚ which is the pokĂ©mon i just queued up. so i'm gonna go remove them from there#see you in street fighter five everybody
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synthaphone · 2 years ago
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posting these to illustrate something because i love talking about stuff
So! The first image in this photoset was how I initially finished this drawing. and then i scaled it down (image 3) and suddenly a bunch of stuff stood out to me:
the space between its left eye and mouth is too small- they start to merge together when the image is shrunk
also on the left eye, the small bit of visible iris between the pupil and the eyesocket gets totally lost and the petpet’s eyes lose focus
the shine in the left eye especially becomes almost invisible at a distance
the shading on the foremost horns makes them look like they’re pointing backwards instead of forwards
to try to fix these issues, i painted some quick revisions on a layer over the top of the original drawing (image 2) and scaled that one down to check it (image 4)- these edits made the final 80x80px image read a lot clearer!
Anyway, I just wanted to share this in case its helpful to anyone else!! Because sometimes I scale a Neopets style drawing down that I thought looked pretty legit at full size, and then at 150 or 80 px it suddenly feels off. I think figuring out what isn’t working for you at the small scale and then doing quick edits on a new layer on top just to test things out can make a huge difference!! and also doesn’t require you to mess with all of your existing layers to make the fixes ‘properly’, which is time consuming and can feel discouraging if you’ve already ‘finished’ the picture
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mykocalico · 2 years ago
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i wanted to draw a group pic of the gang and i also made it into a ref bc i keep tweaking their designs 👍 i was feelin lazy with the clothes can you tell lol. i am in pain
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