#dungeon building
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dungeonmalcontent · 2 years ago
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I really think that detecting illusions is a heavily underused mechanic in ttrpgs.
So try this. You make a dungeon. Everything in the dungeon is positioned and behaves as if there are walls. In reality, there are no walls. There are incredibly high level illusions if walls. The doors are real, the floor is real, all the items in the dungeon are real. Some of the doors are even locked. But there's no walls.
And the trick is, unless a player specifically says they touch a wall or they lean up against a wall or anything like that, you say nothin to give them even a hint that the walls aren't real. Because they're going to assume that there are walls, even if you don't have miniatures, or a VTT map, or you don't describe them. It's unreasonable to poke around at every aspect of your surroundings to see if they're real or not.
With perceptive skill alone, a player requires an absurdly high check. 35 or something along those lines.
So there are really only four ways to discover the walls aren't really there.
1) player touches the wall and realizes that it isn't there.
2) player uses magic to detect or see through an illusion. I'm considering extrasensory ability in this category as well, but sensory still has to be mostly intentional because they have to have a reason to distrust their eyes.
3) skill check. They try to look around them to find something. They might notice a slight improbable repeating perfection to the illusion.
4) they beat the dungeon and the illusion fades, revealing how silly they've been this whole time.
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briarpatch-dragon · 2 months ago
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I’m back at it with designing new dungeons for Fun and Profit
I really liked the name for my previous attempt, The Descent of Hours. I also liked the initial conceit of an innocent location leading to a dungeon much deeper and more sinister than expected…
So we’re taking those ideas and combining them with a different conceit: a Soulslike dungeon centered around a hub level that you return to each time you die! This will hopefully allow for nonlinear exploration and more JRPG/MMO style fight mechanics where experimenting with strategies against powerful bosses is a part of the gameplay loop.
This is the main floor of our hub level, a tavern known as the Eagle’s Rest. The bartender is, of course, an eagle aarakocra named Qraik.
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ruporas · 8 months ago
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don’t worry about me. goodbye, big brother
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poorly-drawn-mdzs · 8 months ago
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Must be a Sugondese joke.
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d34c0nfr0st · 4 months ago
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Amazon.com: Deacon Frost: books, biography, latest update
As a harem writer I've decided to put almost my entire catalog on sale until July 31st. That's 16 out of 17 novels marked down to 2.99 each.
These books feature mature themes, fantasy, adventure, romance, steampunk, isekai, cultivation, gamelit, tower climbing, magical academies, science fiction, dungeon creation and more. With 2 completed series, 2 ongoing series, and 1 standalone novel, there's plenty to choose from. There's even a squirrel with some serious attitude.
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lylahammar · 7 months ago
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the way that this page in particular was adapted just OOZES studio trigger tbh. like I know everyone likes to joke about studio trigger being the horny studio, but the quick jerky animation direction is what truly makes their work recognizable to me. I can practically see Lio Fotia bleeding through the pixels in that 5 frame animation of Falin peeking through her fingers
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haunting-hole · 8 months ago
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One detail I've always really liked in dunmeshi's worldbuilding is the difference in life expectancies among races. I don't mean the different rates at which they age but specifically how long they live from the point of view of their own group. For example, dwarfs are directly stated to age 2.5x slower than a tall-man, but where tall-men's life expectancy is only about 60, for a dwarf it would be about 200 (equivalent to 80).
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At first this stood out as odd to me but it makes sense when you look up the average lifespan for every race. In general, the short-lived races all have a smaller age of maturity to life expectancy ratio than all the long-lived ones.
I really love this discrepancy because the implication here is that long-lived races not only have longer lifespans due to aging slower, but they also just live longer generally due to a better quality of life, as they have taken the most fertile and livable lands to themselves, resulting in less conflicts over resources and faster technological developments.
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Ultimately how long you live isn't just a fantastical element of the setting, but a political one as well.
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monotcchi · 10 months ago
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a quick halfling senshi for today's warmup (and to better my mood)
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guywithbeer · 11 months ago
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Check my gaming channel for the playthrough videos of levels 1 to 10 of DUNGEONS 4. More levels will be out as soon as I get a chance to play some more.
#dungeons4 #playthrough #gameplay #videogames #gaming #dungeons #dungeonbuilder #fantasy #rts #xbox
youtube
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kensatou · 7 months ago
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quick question: when will she ravish me.
also... the music. the little wet noises... so good...
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dunmeshistash · 7 months ago
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Dungeon Meshi World Map
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REGIONS (Descriptions taken from the Adventurer's Bible)
WESTERN CONTINENT
Description: Bears the most scars from the ancient war. It has many monsters and ruined dungeons, and although it's vast, there are surprisingly few habitable areas. Most of the inhabitants are sturdy, short-lived races and demihumans. Elven culture has had a strong influence here. Characters: Kabru and Kuro Places of Note: Utaya Dungeons of Note: The Utaya Dungeon, The Dragon's Lair
NORTHERN CENTRAL CONTINENT
Description: The continent that is home to the largest nation, ruled by the queen of the elves. The term "Western Elves" mostly indicates elves from this region. It's the safest area and life is easy here, but its shrinking population has dangerously weakened it. Characters: Mithrun (and the Canaries) Places of Note: Western Elves's Royal District, Canarie's Headquarters. Dungeons of Note: Central Watchtower
SOUTHERN CENTRAL CONTINENT
Description: The area with the second-largest elf nation. It has more inbound immigration than the Northern Central Continent and a rather disorganized atmosphere. While it's in an alliance with the Northern Central Continent, they really aren't on good terms. Characters: - Places of Note: - Dungeons of Note: -
EASTERN CONTINENT
Description: Home to the largest gnome nation. Once dwarfs and gnomes made up the majority of the inhabitants, but in recent years there has been an influx of short-lived races from the Northern Continent and Eastern Archipelago, and the population is growing rapidly. It's a melting pot where various cultures are jumbled together. Characters: Chilchuck Tims (Kahka Brud), Senshi (Izganda) Places of Note: Magic School, The Island/Melini, Kahka Brud, Izganda, Dozahk, Bonnario, Sadena Dungeons of Note: Island, Brud Dungeon Cluster, Budou Pit, Tower of Night Cries
NORTHERN CONTINENT
Description: A severely cold continent where over half of the land is covered in perpetual snow. The majority of the inhabitants are short-lived races, particularly tall-men, but the population isn't large to begin with. It has been strongly influenced by dwarf culture. Characters: Laios & Falin, Marcille Places of Note: - Dungeons of Note: -
EASTERN ARCHIPELAGO
Description: An area where short-lived races live. As a result of a pact, there has been no interference by long-lived races for a very long time. The effects of the ancient war are slight, and they have almost no trouble with monsters or dungeons, but there's constant strife among humans. Characters: (all from different Islands) Izutsumi, Shuro and his Retainers, Rinsha Fana (Not shown) Places of Note: Island of Wa Dungeons of Note: -
SOUTHERN CONTINENT
Description: Home to the largest dwarf city. Gnome and dwarf nations often build down rather than out, and the innermost layers are extraordinarily deep. War still erupts frequently, and there are never-ending disputes near the borders. Characters: - Places of Note: - Dungeons of Note: -
If you're interested I've found a post on pixiv with the map outlines and some more info (in japanese) (edit: translated here)
I'll make a post about the dungeon descriptions later (here) but here they are, there's a little more info about Kahka Brud dungeons on my last map post
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1 The Island, 2 Budou Pit, 3 The Brud Dungeon Cluster, 4 The tower of Night Cries 5 The Utaya Dungeon 6 The Dragon's Lair 7 The Central Watchtower
Map Outline
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morallygay · 5 months ago
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The first time I saw kabru I was disappointed that he has blue eyes like :/ but I realized it’s perfectly consistent with how he’s laios’ opposite physically symbolizing how he’s his foil and opposite in general. Others have already mentioned it but
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Laios: light skin, blond hair, droopy yellow/brown eyes, bigger build
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Kabru: dark skin, black hair, sharp blue eyes, smaller build
Like if he had dark eyes everything else would be the opposite except that. Makes sense
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ciderjacks · 5 months ago
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despite Laios low self esteem making him think that if he’d been eaten, Chilchuck and Marcille wouldn’t have helped Falin,
theres a small part of me that thinks the reason Chilchuck stayed with the party and went back in the dungeon in the first place was because he didn’t want to leave Laios alone. That Laios was moreso the reason he stayed.
#dungeon meshi#chilaios#OK SORRY. THE DEMONS. I REALLY DID NOT WANT TO LIKE THIS PAIRING. I DIDNT. BUT. HHH. FHFHJFJV. I FEEL CRAZY. LET ME EXPLAIN.#Pre canon it seems Laios is the person Chilchuck is really the closest to#He gets along with Namari and they are probably way better as buddies than he and Laios but#He and Laios seem *closer*#If that makes sense#Laios calls him his first name enough and without any issue or hesitation from Chilchuck#That I sort of inagine its not like. A misunderstanding. Laios is on a first name basis with him for a reason.#He also worries probably more than anyone about Laios#And his biggest criticism of him is that hes “reckless”#he’s comfortable around Laios in a very specific way and so is Laios around him#and in the series he shows many times that he’ll risk his life to protect Laios#Like staying with him to confront the elves because he was worried Laios would say something stupid#Hes the first one to run up to him when Falin punches him#I mean I think he was also going back for Falin like its not like I think he doesn’t care about her or anything#He clearly does#But I don’t know if he’d have gone back if Laios hadn’t#And if Laios had been eaten I think he wouldn’t have even had to be convinced by Falin#I also think Marcille would’ve gone back for him but probably more bc Falin was going back#Like sort of a reversed thing#AGAIN not that I don’t think she cared about Laios at the beginning either#But she before the story she was mostly Falin’s friend who knew Laios through Falin#She only really got to know him when Falin got eaten and they had to do a team building exercise#Though now I sort of want to see an actually reversed scenario#Bc we also know that Chilchuck is sort of uncomfortable around Falin (said in relationship chart)#So I would love to see them be forced into a team building exercise to find a person they both love the way Laios and Marcille were
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ruporas · 7 months ago
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and together we set out on a journey to find treasure! (id in alt)
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thestuffedalligator · 8 months ago
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The trees lumbered across the field.
It was a weird thing to watch. When a tree settled to rest or sniff at an interesting crocus, she could almost believe that it had been rooted to the spot for years; then the huge body would raise up on spidery roots and trundle forward with stupid placidity to follow the herd. When they all had settled to rest in the morning light, it was like the field had been turned into a misty woodland in seconds.
A sapling bounded up to her and sniffed at her wrist before bounding off again, spindly roots kicking with delight.
"It's pretty simple work," said the farmer. "We let them out to get some fresh air and sunlight, check them for blight. Every so often we have to lay out some manure, but that's pretty much it."
She watched the sapling. It stumbled on its own limbs and limped into the shade of its mother.
"It's pretty similar to raising cattle," said the farmer. "We raise them up for a couple years, and when they get big enough we take them down to the slaughterhouse and have them butchered."
"Wouldn't you send them to a logging mill or something?"
"Nope."
A chickadee whirred through the air and lighted onto a branch.
"There's good money in it, too," said the farmer. "There's a lot of demand for certain cuts of tree meat."
"You mean wood?"
"Nope."
There was a blur of branches. The tree ate the chickadee.
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d34c0nfr0st · 1 year ago
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Amazon.com: Fall to the Forest: Dungeons of Underhill eBook : Frost, Deacon: Kindle Store
When the world of the Faeries began to collapse, they sought refuge in the only place they could. That salvation lay in the hope of resurrection and rebirth. The Ancient One spread the souls of the Faerie across the Universe, placing them as seeds that would grow into mighty Dungeons, each a potential location for their people to be renewed. No one on Earth was prepared for Dungeons to start popping up and causing technology to degrade. It was something they were going to have to adjust too, because Earth would never be the same. Contains some adult content, violence and language. Also present: Fae strangeness, unconventional lifestyles and exploding mushrooms.
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