#drv3 theory
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pottedplant53 · 1 month ago
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Kokichi's Name Is Pretty Interesting, Actually
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Most people already know this, but for those who don't, 'Ouma' (王馬, or オウマ) translates to King Horse, and Kokichi (小吉, or コキチ) means Small Luck.
What never made sense to me was why 'King Horse' was chosen as Kokichi's surname. 'King' sort of makes sense as he's the Ultimate Supreme Leader, but what did horses have to do with anything? Other than his laugh in the JP, 'Nishishi', and the horse's head in his room, there was virtually nothing in the text that linked him to horses in any way whatsoever. These are both very small aspects of Kokichi's character as it is, and it feels weird for him to be named after them - they've always read more like little puns included because of his name, not the origin of the name itself, so what was the actual reasoning?
It goes without saying that there's a lot of chess symbolism in Kokichi's character. He's always planning ahead, places his faith only in logic (famously the most important element of chess), loves games, wears a checkerboard pattern, etc etc, but something less often discussed is that his name plays into this theme too.
'King' and 'Horse' are both pieces you find on a chess board. The King is the most important piece, with the game ending if it's taken by the other player, and the horse, while technically called the Knight, is a pretty recogniseable piece in its own right.
Kokichi sees himself as the King. He straight up says as much; "This school is mine, I am the King."
He had it in his head that if he was killed by Miu in chapter 4, all would be lost, because he's the specialist princess in the entire world the group's saving grace. If he dies before he can properly execute his plan, the plan (which he believes is the key to saving the others and ending the game) dies with him. The game that Kokichi is playing - the one directly opposing the mastermind, not the actual Killing Game itself - would be over. And so, he sacrifices Miu and Gonta, much like you'd sacrifice pawns in a game of chess to protect the King.
Not only that, but a King is nessecary for a Checkmate, which is exactly what Kokichi was trying to create in Chapter 5.
The mastermind takes the role of the other King on the board. Kokichi wanted to trap Monokuma, and by extension, the mastermind, in a situation where there was no comprehensible answer, breaking the game's structure and in theory, forcing him to end it prematurely. Whether or not this would actually work is up for debate.
Kokichi Oma is one big chess reference.
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That's all.
*drives away*
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xshinina · 2 years ago
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Is it kokichi appreciation time yet? I think it always is
And my lord I can not make colors work together, everything turned out to be so contrasting but I think the chaos kinda maybe works here??? Or am I just coping?
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I made a more dim one just in case
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templegate · 9 months ago
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Unlocked the chapter 3 extra scene without knowing what it was. But i made an interesting observation about ms. Tsumugi here. i think i might've found the mastermind guys
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rubberduckyrye · 1 month ago
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"Who are you, really?"
@jabbajacks' had a birthday recently, and I managed to do a more detailed sketch for them before my shoulder decided to crap out again :'D
Happy late birthday, have your angsty twins!
(One of these days these two should meet my twins, that would be CHAOTIC.)
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g0nta-g0kuhara · 2 years ago
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So lately I've been watching @shortonegaming's V3 playthrough and I REALLY enjoyed their reaction to meeting Gonta. And then I couldn't stop myself
(if you see this please be careful on my blog. Its a spoilers minefield in here!)
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unweavinglies · 5 months ago
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This isn't meant to be a full analysis or anything, but there is something interesting about V3 that I don't think anyone's ever really talked about--and that is how strange the First Blood Perk is.
While I personally don't subscribe to the "it's all fiction!" interpretation of V3, if this interpretation was the truth and Tsumugi wasn't just saying nonsense at the end... then why does this motive exist at all?
Fandoms like Danganronpa are all about the tropes and thrilling murders, class trials, and executions. To deny a class trial is to also deny an execution, which are two of the three main components that fans of the franchise adore so much. Why rob them of one case's worth of content? It would just leave fans disappointed.
If you are like me and don't subscribe to the theory that it's all fiction, then this motive is still strange. Why allow someone to escape after killing someone? What is the point of that? You could argue that if the Secret of the Outside World is real that the motive just leads the culprit to their doom anyway, but... I always found it strange, considering that in the previous games, it was always imperative that a murder be punctuated by a class trial and then an execution. It was basically essential to DR1, as it not only showed the world that their final bits of "hope" were killing each other, but to also show the mastermind torturing them to death.
In V3, however, they just casually offer to throw it away--of course alternatively they don't actually do that for the sake of the actual franchise, but the question remains:
Why does it feel like V3 just wanted the killing game to start? It's almost as if the game is meant to kill these particular students.
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sketch-twentytwo · 11 months ago
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Tch, how dare you. I’m supposed to be the one who takes the lead….
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jacksmusesdrv3 · 11 months ago
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Your twin theory stuff has been going on for quite some time, have you considered making a run down on it because it’s a bit hard to find all your points and information on it because of how long you’ve spent on it and I’m very curious but struggling to put it all together
(Alright, take two since I got stuck for a loooong while)
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This is a basic explanation of the Ouma-Monokuma twin theory! I will do my best to condense the concepts down in a way that flows simply and is easily understandable, but it will be hard to cover everything while keeping to the most relevant information. So if this doesn't do the job, I might finish the much longer meta on ao3 at a later date, in which I will cover… everything I possibly can, no holds barred and without the blog links. Which will take considerably longer and need very careful execution. (Yeah, this is the short version…)
General disclaimer: this is a view informed by at least six years of trial and error, ruminating in canon for patterns and their meaning. Through all this, I recognise that it is still a theory, and it doesn't make others’ ideas less meaningful. All the same, I need you to understand that this theory and its analysis is fundamental to my view of Danganronpa as a whole, not just my feelings about Ouma. And in my opinion, the presence of bad writing in DRV3 does not negate that view, either. So if you believe that it does, I hope we can agree to differ on our reader responses instead, after all is said and done. Thank you.
Alright, with that out of the way, dropping this under a cut as it's lengthy. Though rather than a lot of detail on what this means for Ouma's character right now, I'm going to dig through the surface with the basis of reframing, roles, academy history, psychology, narrative style for the mastermind, and the broader consequences, with feelings from my perspective to wrap up. I hope that will help give a perspective of the theory world, so that any evidence I give should fit easier in the future.
⚠️ Reader discretion is advised- this content details abuse further on and will be marked like this! ⚠️ 
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[‘Then this story's not over.’]
The way I see this situation is basically like a 3D sculpture with two different pictures- ‘the fiction’ and ‘the conspiracy’. That is to say- in the ‘fiction’, there are things that are effectively motifs or throwaway remarks (such as, Ouma's comment about having a brother in his FTE), but in the ‘conspiracy’, they become clues to a hidden interconnected situation. A puzzle in the meta, essentially.
To begin, I’ll outline components of this framing, as these are necessary to understand how this turnabout works.
Catbox world: the question hanging in the air, 'is HPA fiction, or is it real'? What would the consequences of the latter be for the game and outside world of DRV3? In order to begin answering this, I think this way:
Domino effect: 'when you learn a new fact, you learn something else along with it'. Ex: if HPA is real, a very large and clandestine organisation may also be real, since one was connected to HPA's library. With that possibility opened, there are… a lot more potential threads coming from it.
Unreliable narrator: is there something Shuichi is missing? In Ouma's lab, along with the complete history file there are monitors and a hatch, and in his dorm room there’s a whiteboard with pictures and notes scrawled on, the latter two Shuichi doesn't even notice. There are things he cannot verify too - such as Rantaro's odd memory of the forgotten Prologue - which is left up to us, the players.
Contextual reframe: with the new information, we can infer for example that record keepers of the past are made obsolete, and since the HPA history was in Ouma's lab, this could make him a viable record keeper. If TDR's agenda is with historical record, its identity may be the secret society involved in conspiracies. This can greatly affect some of Ouma's comments in hindsight- one relevant to this is his FTE remark about ‘tricking the entire world’.
With doubt already on the most basic aspect of the 'fiction' narrative (that is, ‘HPA is fiction’) we can apply this principle to the Flashback Lights and by extension, the idea that the cast must also be fiction, too. 
Ex: Shuichi and Kiibo were made to see the Flashback Light panel in a way that was rigged up to be seen- it should not have been visible to multiple persons, so it's likely to have been tampered. We know Shuichi to be helpless with computers, so he would not be able to verify if anything else is amiss (ex. Kubs Pad and other options being withheld). What's more, with ‘fiction things’ - such as the Shukuchi method for Ryoma - being relevant in both the ‘weird backstory’ and in the main narrative, there's a possibility that some of the Lights are real memories or at least closely based on their real experiences.
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[‘A liar like me knows their own kind.’]
When you reframe the context in an excessive manner like this, it can also affect known roles, even events and relationships. I reason it beginning like this:
Tsumugi becomes a patsy for Monokuma. Just like the fake Makoto in DR2 led the narrative to trap Hajime, Tsumugi misled others similarly, with incomplete knowledge of her own cospox. That is, her cospox being real in the sense of the effects on her person, doesn't necessarily mean that HPA is fiction, because it's about her perception
Kiibo becomes a patsy for Monokuma, someone whose true (military) nature was obfuscated to himself on a metaphysical level, via code-hijacking. This means that high-powered functions he has are strange to him, and he’s easily manipulated into believing lies about his function (such as ‘strength of a senior citizen’, and the ‘audience surveys’ that he cannot verify) 
Ouma becomes Monokuma’s double, like Mukuro taking the identity of Junko, as the monitors and hatch are a direct parallel to Junko. This means that Ouma has a deeper relationship and notably intrinsic connection to Monokuma as well as less freedom from him, likely has extensive knowledge of everyone, and has his own memories. And from that, an incentive to guide people he considers his friends, to minimise himself and his own struggles while working against Monokuma subtly, even to manufacture his disappearance in ch5 to take the fight to Monokuma alone
Shuichi becomes the ‘shadow mastermind’, like Izuru- the ‘traitor protagonist’ who sealed and sabotaged the group’s will to live, while losing his memory of that. This is reflected by Chapter 1's case, wherein he had created the perfect setup for Kaede to enact her own plan to kill, and had conflict over his actions that he had tried to shut away. It also provides context for Ouma being especially wary of Shuichi, noting on the whiteboard to ‘be cautious’ of him, especially if he has a relationship with Monokuma as well.
These are the big four as far as the mastermind agenda is concerned, but another interesting role-reframe is the Monokubs. Remember that Shirokuma and Kurokuma were fragments of the mastermind, and Shirokuma’s role in UDG is to deceive the player? What if the Monokubs had such a situation, split up into comedic personality fragments? Were the melodramas telling some sort of story as well- the story of Monokuma?
If so, there may be some clues from them. But first…
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[‘Designed like a school’]
As to the academy’s lost mystery, it’s possible it was originally an experiment. Rantaro’s hunch was that there was ‘someone behind Monokuma’, and in Salmon mode he points out that Monokuma could have ‘taken over the facility’. A bunch of files in Shuichi’s lab suggest that the culprits of the scenarios were noted for their ‘tricks’, likely pertaining to their Ultimate talent. 
A concerning matter is that the details of the Gopher Project’s plans were crossed out, with us unable to see why youngsters of Ultimate status were required. Doubly concerning is that Ouma himself appears to have amazing, even supernatural ability, demonstrated in ch5 with his scripting- a talent such as that is in line with Junko’s abilities. 
Speaking of that, it must be said that Junko's true ability was left a mystery by the game's end. It was also a subject of much curiosity by HPA, so if Ouma is a supernaturally talented person, that could speak volumes as to his own position. His status as an 'invisible Ultimate’ alone raises questions as to why it has to be hidden, or rather, why he has to obscure it. It could be that he is oppressed by the talent system itself, and if that's the case, perhaps he is its guinea pig along with V3's Monokuma. But it's not just about Ouma's ability- if Monokuma too had a similarly strong supernatural talent and/or circumstance, that could explain not only his posing as a ‘god’, but Angie’s mysteriously intimate knowledge of others' personal ideals through such a ‘god’. That is, if she was possessed by someone with knowledge of the cast's ideals, and who was exploiting them in the Love Hotel. 
Moreover, if Ouma and Monokuma were supernaturally gifted, there's a good possibility that if the vault clues were a layered clue symbolic of them- the ‘light’ and ‘dark’ Monokumas depicted on the ‘twins’ clue for the vault - then they were not only siblings, but twins- identical twins. This allows for another ‘report card misidentification’ a la Junko-Mukuro, while the Flashback Light panel refers to the ‘Gamemaster’ rather than ‘ringleader’ (meaning an identical double could interact with it), and from a lore perspective, twins were known in Danganronpa Kirigiri to be the subject of (highly unethical) research, and identical twins would be the most sought after for genetics reasons.
Such research could eventually wind up creating Ouma and his brother - seemingly the highest of any known talents - through a form of eugenics, not unlike Byakuya’s backstory. From there, there's no telling what could have happened…
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[‘Eh…?’]
Now I can get to the psychology behind the bear. If a person behind Monokuma had such a past with this academy, traits can be speculated:
⚠️ Content: incest, child abuse, sexual abuse, psych torture/institutionalisation. ⚠️ 
Vengeful: in ch2, Monokuma suggests he may hate the cast for something, and tells them to ‘work for the answer’. Interestingly, Monotaro (leader persona) makes note of ‘red lies’ in the Salmon mode, and red lies are for revenge. 
Extremely traumatised and mentally ill: if it is Ouma’s brother, and he’s wearing a straitjacket, this could imply institutional abuse. Monokuma’s behaviours in ch3 (a mental shutdown) and ch4 (depression) could denote severe mental damage, and having the academy cleared of bugs gives credence to him having an affliction with bugs like Ouma ( foaming at the mouth and passing out).
Depraved: in ch4, Ouma noted he would ‘strangle the one he loves’ to ‘keep his eyes on him’, and appears to play a similar threatening, possessive role in the Love Hotel. Implied in the Monokubs’ melodrama, Monokuma may have coerced his own sibling into having relations- though he may have forgotten his sibling entirely due to trauma.
People pleaser: Ouma says that he ‘lies to entertain people’ in his Salmon mode ending, which could reflect his persona (Monokuma)’s desires. It may be that his desire to ‘not be boring’ feeds into this persona, too, as it's something so serious to him that it was shown as basically a dying wish.
In this sense, the mastermind can be similar to Monaca- as she took control over the city (while Monokuma stated to have taken over the country), became mentally ill as a result of the abuse inflicted on her, lied (about an injury) in order to make her abusers nicer to her, and became depraved in a way childish and sadistic (in how she toys with Kotoko and Nagisa, for instance). There's also the narrative effect of obscuring her trauma with unreliable narrator, and even Monaca’s own warped sense of humour that obscures it in tandem.
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[Twin with supernatural talent (Junko Enoshima), a result of experimentation (Izuru Kamukura), childishness complex (Monaca Towa) and all combined (Kokichi Ouma)]
For narrative styles, DRV3's Monokuma is a culmination of approaches to make the game’s mystery truly warped to its core. Taking the masterminds’ actions from the past games:
Junko selectively picked photographs to sow discord about the group’s reality
AI Junko (a plant by Izuru) tried to lead Hajime into making a choice without proper context
Monaca led Komaru through a growth journey to use her for impact at the end
These can be attributed to: 
the Flashback Lights- some real, others ‘rotten apples’, but overall context is dubious 
the ‘It is fiction’ declaration- may be a leading question, again with dubious context
Shuichi’s ‘confidence growth’- that makes him more credible to those watching outside
(As for ‘context being dubious’, it should be noted that the Twilight mystery has a similar vibe in terms of how it is chopped up and misrepresented on the first viewing. This is particularly interesting when you factor in the mixed Kubs Pads giving other characters information.)
Speaking of ‘using’, Monokuma talks about how someone could be used by expressions of gratitude. In parallel to this, Shuichi is talking about how he was happy to be ‘useful to others as a detective’, and regards their gratitude personally. But it’s concerning that Shuichi and his history is a topic for ‘Monokuma Theatre’, when you factor in what Monaca did in UDG.
The basic concept is: with Monokuma’s agenda towards the end being to throw out foreshadowing and mystery - to deny its purpose - he wants you to make the decision of ignoring the heart, discarding the mystery and the path to the answer. In this sort of vague and unnerving way, a ‘hidden mastermind’ is like a progression of Monaca’s style. Symbolically, Shuichi’s journey seems to be one where he is on the fringe of going astray the entire time, and in this reading, he ultimately does with the loss of the game's mystery. 
What follows is the player's re-examination of the canon context and in this case, a ‘salvage effort’ of what was lost. And ultimately, in the quagmire of broken context, Ouma's mixed relationship with Shuichi is fuel for thought, because his cryptic behaviour - like the game he plays in his FTE - keeps you guessing on what he's been trying to say.
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[Members… of what?]
So, factoring in earlier recontextualisation - of the large organisation likely spanning the world - is the idea brought up during Ouma's FTE, that I question like this: could Shuichi have joined a nefarious organisation after all, and following in Salmon mode: is there any indicator Ouma has concerns about Shuichi’s intentions in general (that is, regardless of whether or not his past self would have been capable of less-than-moral decisions)? 
What about others in the cast- a Prime Minister who had run away from her post, a military robot, a super inventor, an assassin? An artist with odd brainwashing powers, a musician with the ability to connect to others’ hearts through music? Because given that the DR2 group had affected the world with their talents after being manipulated, it's possible that the V3 group’s talents had a similar part to play, too. For instance, Kaito’s FTE detailed the possibility of communicating with aliens, and trading technology with them- and as it happens, there is notably a very weird technology in the academy, capable of ridiculous feats. This kind of unknown in the narrative speaks of a whole world that we barely know, even now. 
If this kind of world is what Ouma is burdened by, something beyond the protagonist's understanding, that too is a story waiting to be told. And his strange interactions with Shuichi could be at the heart of this story…
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[‘Just hit the reset button on your feelings’]
As for the relationship with Shuichi, that is particularly difficult to give in evidence- partly given the culprit in his backstory, and how if Monokuma was that culprit - someone with a strong agenda against Shuichi - that might link to both twins. But due to the death of one of the siblings in that backstory, it warrants a supernatural idea such as resurrection, that has yet to be proven viable in-universe. If we remember Angie having a weird supernatural air about her though, and that she was implied to be in a cult, you could still infer that cults were involved in the supernatural. It’s entirely possible that a high-profile cult had come to the point of using resurrections, although that’s very much deeplore, as is the supernatural in general.
So while I can’t say too much about technical lore, like with the organisation, I can talk about the vibes I have with the theory, to focus on a sense of grounding in character instead: 
“Ouma and Monokuma are both sidelined by the narrative. A not-insignificant part of that was caused by Shuichi in his past, even if he was led into the cause unwittingly, and the actions of Shuichi’s present self in missing memories. As a result, Ouma is in a nerfed position during the game despite his supernatural talent. Unable to say anything without surveillance, he is under a great deal of stress and pent up, ambivalent feelings - not least towards Shuichi and Monokuma -  that he tries mostly to deflect. After all, it would not do to give too much away, and ruin his own plans.”
I have a detailed ‘song lyric analysis’ of sorts to tie to this, as a way of exploring feelings. Part of the reason I’d go this far, is Ouma as the designated ‘narrative scapegoat’ has always just fit well for me, given that the cast is shown to struggle with their treatment of him. Even leaving analysis aside, I feel it would be very satisfying (cathartic, even!) to explore an angle where he was suppressed, and that his position was legitimately the consequence of others actions right from the start, making the whole ‘pretending to be a villain’ situation even more painfully ironic. 
Plus it would be a welcome change from the notion of ‘misguided morally-grey antagonist who needs to change’, in my opinion, as Ouma’s unchanging self is something I hold particularly strongly. So instead of the arc of drastic change, the thing to explore would be how he functions and struggles with others (in mundane as well as grand ways), and also gets them to change, to understand him. It would also be interesting to expand on the theme of talent abuse, to have a Monokuma who was a product of the corrupt talent system- rather like Izuru was, but this time fully present in the narrative, and in tandem with someone else connected to him.
Overall, I feel that a situation where the protagonist thinks he’s won, while a mysterious someone has been struggling in the sidelines to affect change, is a real goldmine for a mystery situation. Especially from replaying the game, and picking up odd signs that something may not have been what it seemed. There may not be much to go from there (as things stand right now, at least) but the palpable frustration means that through this perspective, I can - at times very viscerally - imagine Ouma’s frustration and powerlessness. That alone colours the game and the interactions in a whole new light for me.
I hope this helped clarify at least some of what the heck is going on- and why I would even see Ouma this way at all, if it’s so convoluted. I have struggled to put it into words all this time, but with the pieces flying in my face from every direction, it’s hard to not try putting them together. I usually don’t game on Hard Mode like this, but something about Ouma compels me- whatever Kodaka’s intentions, I believe him when he says Danganronpa V3 is without end.
Thank you for reading!
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aparticularbandit · 5 months ago
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Pre-Game!Shuichi: I think it'd be really cool if I could play a detective! But one that's the Blackened! :D
Tsumugi: ....
In-Game!Shuichi, later, to Kaede: ...I didn't even really want to be a detective.
Tsumugi: :)
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godofthisworld7 · 1 month ago
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Why did Tsumugi allow Rantaro to tell his in-game self that this wasn’t his first killing game and what was the 53rd killing game meant to be?
Spoilers for literally the entire game, but also this game has been out for years so it’s not my fault really if you don’t heed my warning now. (Btw, a lot of what I’m saying is speculation. Just my personal theory.)
Tldr at the end.
I think about drv3 a lot, and something that’s been bugging me is Rantaro’s given plot line. He’s been officially allowed to record a message to his in-game self as a perk for surviving the previous killing game.
However, that is so incredibly meta compared to what the false story line that the flashback lights give them. The story that the flashback lights tell is meant to be it’s own story (the main plot line), but Rantaro’s perk tanks the credibility of it. I’m very curious as to why they allowed that.
We all know they were meant to be the last symbols of hope entrapped in a dome meant to be their own little Noah’s Ark. Essentially a refuge from the terrors that fell from the sky and destroyed their Earth.
That is the story that Tsumugi wrote. That is the story they’re meant to remember as they discover new flashback lights. And in the 6th trial, Tsumugi doesn’t let up on the plot line she failed to execute. She even goes as far as to reveal herself as Junko Enoshima the 53rd and used Kokichi as leverage to show that she indeed was real and had fans who followed her path to despair.
She even denies the possibility that there are viewers watching by excusing the set up of the game as just a reproduction of the first game—which was meant to be viewed. It’s all under the guise that everyone aside from them are dead and that “Junko” simply wanted to recreate the past games. She clearly didn’t want the illusion of the killing game to be broken and it was only when Shuichi revealed the truth that she gave in and revealed that everything was fictional.
I assume every previous Danganronpa game within this context has its own story it’s meant to follow just as the first two games did.
So, what exactly is the initial story for the 53rd game meant to follow? What was it meant to be?
Rantaro being allowed a survivor perk that shatters the illusion of the initial plot line never quite made sense to be because it essentially would cancel out the credibility of the flashback lights (which Tsumugi heavily relied on to progress the story). It’s a huge contradiction, story-wise. The plot would all be for nothing… unless the initial purpose of 53rd was to break the game and go full meta??? Or at the very least meta enough to where they acknowledge there being previous games but not enough to where they deem it all to be fictional. There’s layers to this.
Rantaro’s character doesn’t mix well with the story that Tsumugi made. He’s an entire contradiction to her story because he is a survivor of a previous killing game in a world where this is the first killing game that’s happening. He’s something entirely separate from the premise of the 53rd game’s plot.
Tsumugi is free to change the story as she goes, so before Rantaro died, was she aiming for a plot line where he exposes the truth. The truth that there have been previous games? After Rantaro died, she no longer had a use for the meta plot line so she discarded it. It was only when Shuichi brought up many of her inconsistencies that she had to reel back and go back to her first ever plot idea.
I think that Rantaro was her first plot device and someone important worth keeping around in order to lead the story down a certain path. He’s a survivor, someone the fans are anticipating and waiting to watch over. He’s important. However she obviously slips up and he ends up dying first.
She was forced to reveal the previous games herself, so instead of it being a meaningful story where her plot device progresses the story to find the truth, her story is left unsatisfying when she has no other choice left but to reveal it herself for the sake of shock value.
I wonder how her season of danganronpa would have went if she hadn’t misjudged the effectiveness of her first two motives and had someone else die instead of Rantaro. A season where she hadn’t been forced to frame Kaede and had her main plot device live to progress the story to a different path.
I’m definitely overthinking, I think I’ve confused myself somehow.
But i’m thinking about this all through the view of the entertainment business. Danganronpa is obviously a huge show with a large team and audience. I think the big mistake they made was putting all that pressure of creating a good story on a teen girl who wanted nothing more than to have her own season of Danganronpa. I just know she was stressed as fuck the entire time.
Idk. I wrote this at 3am and I definitely strayed away from the main point.
TLDR: Was Rantaro meant to be apart of a plot line where he reveals the truth about Danganronpa to his classmates?
When he dies this plot line is discarded and they proceed with the meteorite plot line until Shuichi eventually fucks them over and reveals the truth anyway.
Rantaro dying is likely the main reason (or at least what snowballs the proceeding events) why drv3 went the way it did.
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wackpedion · 2 years ago
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I MIGHT just have figured out why Kokichi outed Gonta in Ch 4
I was on some japanese translation blog and Kokichi states even he doesn't know who the true mastermind is, which isn't so surprising.
Anyway as I read that I thought, if he doesn't know, its likely to assume he can't tell when the mastermind is lying when amongst them (I'm not actually sure if Tsumugi lies in regards to her being a mastermind, but maybe the general fact that Kokichi couldn't pick up on any lies, whether the lies were actually there or not, was something he noticed)
So what if, during the trial when Gonta was saying things that Kokichi knew were false but Kokichi couldn't pick up on any tells that he was lying, made him think Gonta might have been the mastermind?
IN FACT it would explain why he does it after Shuichi lies, as Gonta in response says he believes Shuichis claims. Gonta saying that, and Kokichi not being able to pick up any tells of a lie, would explain why it was at THAT specific moment he comes to a conclusion and outs Gonta as blackened
It could also loosely explain why he talks about ruining "the mystery solving fun". He verbally directs his so-called revenge at Shuichi, but him ruining the "fun" makes more sense when hes talking about messing with the mastermind and any audience thats watching them.
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kokitschi · 1 year ago
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*i mean theories that go beyond the official in-game solutions and don't consider every "logic error" as just bad writing but as a purposeful part of the narrative
i also don't mean any specific theories but rather the act of making theories, of reading between the lines even when there's no "reward" to come.
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mayoiayasep · 6 months ago
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and if i said one could connect a danganronpa trial three murder breakdown to each of the three milgram prisoners who were voted guilty this past trial-[<- i am shot by a sniper and my body is dragged offstage]
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rubberduckyrye · 2 months ago
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Rye's Ramble Analysis/Theory On: Kirumi Toujou
Okay so this is gonna be VERY haphazard and nothing like what I do over at @unweavinglies so bear with me, but after I was reminded that Salmon Mode and Kirumi's LSE excisted, I looked into those and like. Holy shit why were none of these character details in canon--or even in her FTEs?
These details change Kirumi's characterization so DRASTICALLY.
Analysis Exhibit #1: Self hatred/Self Deprecation--AKA there's TRAUMA in this Bish
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Kirumi is really hard on herself when she makes the most. Nothing burger mistakes. She even suggests that Shuichi could berate her in any way he saw fit because of how "bad" she thought the mistake was--and even implies that she deserves it.
This is not something someone who has a stable self image thinks.
People who have a stable, positive self image are more likely to go "Oh! Whoops, anyway--" over berating themselves for not knowing someone prefers green tea over black tea.
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Her whole LSE is about how Kirumi feels like her romantic love for her master would be a bad influence on him--that she needs to leave because her feelings are bad and wrong and--
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She doesn't feel like she deserves her feelings to be validated.
People don't just come to the conclusion that their feelings are invalid all on their own--often more than not, this is a huge red flag for trauma--neglect and abuse coming to mind. Kirumi was definitely put in a situation where she believed that her feelings weren't just hindrances--but bad influences, that her feelings weren't valid at all. Combined with the above point, it's pretty clear that Kirumi may have even been yelled at for making mistakes as a child. There was definitely verbal abuse from how willing she was to let Shuichi have at her for her mistake, and her feelings being things she associates with negativity or being invalid suggests that she was often scolded for having feelings at all.
I think her maturity is a mask for her insecurities and potential trauma, and her hard-working nature is the result of thinking she needs to make herself useful to others by any means necessary in order to feel worthy of praise--maybe even worthy of living.
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Kirumi even protests to the idea of Shuichi (her master) seeing her as an equal--a sign of dehumanizing herself.
With all that being said--
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Her protest is never completed, but considering how Kirumi views herself, it's VERY likely that she would feel like if she doesn't clean the place up, then she isn't worthy. I think that this line can be interpreted in a variety of ways, but I see it as her trying to say "When you clean, I become useless."
And like.
Her whole LSE is her beating herself up about how she doesn't know how to prepare konjac.
All of these signs point to some kind of verbal abuse or severe neglect--more likely the former over the latter. I'm not exactly sure who abused/neglected her, but the signs are very much There.
It's possible her adamant dislike of being called mom or being referred to as "motherly" stems from this very-likely abuse, but that's more speculation and it's as equally as likely that she just simply finds it degrading. Either way.
Analysis Exhibit #2: People Pleasing (Struggling to Say No)
Kirumi has a very distinct inability to say no to most "reasonable" requests. I specify "requests" because it ties into the points above and how Kirumi sees herself.
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Here, she is blatantly stating that if Shuichi is requesting her to watch this documentary then she will. Despite her very clear dislike of bugs, if she is told that it is a request, then she will complete that request, much to her distaste or discomfort.
The fact that Kirumi declines the offer if it isn't a request shows that despite her nature to please, she really dislikes bugs. She wouldn't be polite and watch the film with Shuichi due to how much she hates them.
This is also shown here as well:
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She does, of course, have boundaries she will not cross, as shown here:
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But she outright states that "Maids have the right to refuse requests."
Except she only goes by this motto when the request is extreme in nature, like if she feels that she is being objectified or sexualized... or told to take a hecking break.
She even says this:
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Suggesting that, rather than just flatly telling Shuichi "No, I'm NOT burning this place tot he ground, are you out of your mind?" She asks him to "retract his statement." She asks him to hold the power over her, telling him that she would be willing to burn an entire building for him simply if he had a good enough reason for his "request" but also telling him that he has to be in control here. He has to retract his statement, she cannot simply refuse.
Analysis Exhibit #3: A "Go Don't Stop" Kind of Girl
Kirumi does take breaks, but she struggles with resting quite a lot.
Firstly:
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Kirumi's likes and dislikes line up with her chosen profession--being a maid. She likes cleaning, but hates resting. With everything else above, I'm personally convinced that Kirumi more so likes to feel "useful" and dislikes to feel "useless." So if she works, she is considered "useful" to those around her.
Even when in a kidnapping situation, she is thinking of the others care and comfort:
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While I'm sure Kirumi has escape on her mind, she is also trying to make accommodations for everyone else at the same time. Serving everyone else is just as important to her as escaping with her own life--something I'll further address in a moment, but for now:
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This girl literally comprehend when someone just wants to hang out with her and talk to her as a person. Everything is about her being a maid, and she makes it pretty clear that her status as a maid comes before all else.
Now, about her life...
Analysis Exhibit #4: A Maid's Selfless Devotion (Verses the Trolley Problem)
Kirumi chose to die with everyone else whent he time limit was running out.
Despite there being no strings attached, despite there being a young man offering up his life for the others to take, everyone--herself included--refuses the offer. Why? Because in that moment, she is serving everyone in that group, to her detriment.
While the "We'd rather all die here than kill someone" sentiment is unspoken, there is proof that Kirumi is going with whatever the group as a whole wants:
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Implying that, had everyone chosen to die at the time limit, she would have done so as well. It's more likely that she and everyone else would die fighting rather than sit back and let their deaths happen, but her life coming to an end was a very real possibility that she, as a very intelligent and logical person, weighed against everything and decided that saving herself via murder was not worth her own life.
This, of course, changes in chapter 2:
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Because Kirumi is led to believe that her life, her service, is the only thing keeping a whole country safe.
Whereas before Kirumi's loyalty to the group was so solid that she didn't even fall to the temptation of murdering someone to escape, when she is presented with what is essentially the penultimate Trolley Problem, she goes and chooses the path that has the fewest casualties. Her choice between the V3 cast VS the entire nation of Japan is a very logical choice, almost a no-brainer. She even convinced herself that Ryoma was offering up his life to her after she confessed to him that she had too many reasons to escape from that hell of a school. He turned his back on her--and logically, he would never have done that if he had any self preservation left in him. That is her logic, her reasoning, her excuse to make her crime less egregious to herself and the others--but she had too much on her shoulders. She did what she thought needed to be done, and that was that.
Final Notes:
I'm not gonna lie, I came into this not expecting a whole lot.
From what I remember when I did my initial research on Kirumi, I thought that she had very little character to her. She was a Maid and that Was It. And it's sort of true--in canon and even in her FTEs, she's portrayed as nothing but a maid.
But her LSE and her Salmon Mode paint a slightly different picture of her--one of a lonely, neglected, abused girl who thinks extremely little of herself if she's not being useful. Someone who was taught that her feelings were rotten things and invalid, things that would only hinder other people and their potential. She works and works and works just to prove to herself that she's worth it. That she's as useful to as many people as she physically can be. She struggles with casual conversation, probably because she can't imagine anyone would want to talk to Kirumi Toujou, the person, and instead needs Kirumi Toujou, the Ultimate Maid for her services.
I think that this information being in extra game modes and buried under canon (plus a more accessible bonus mode) that did absolutely nothing for her character, I think Kirumi gets a bad reputation as a character who's got nothing else to her. Like I don't blame people who missed this information and/or thought nothing of it--in isolation, it's hard to pick up on/easily overlooked in favor of the characterization she got in the main canon story and even her FTEs.
I used to think that Kirumi wasn't much of a character--but now, I realized that's very, very wrong. She's more than just a maid! But you have to dig around and put the pieces together to actually see what's behind that perfect mask of hers.
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g0nta-g0kuhara · 3 months ago
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My friend is taking a human rights course right now and all of a sudden we started talking about Tsumugi's claim that the outside world in V3 is completely at peace. I tend not to believe her on this, because what peaceful utopia has a killing game where young adults throw away their lives as the most popular piece of media? And then she suggested that it was utilitarian, and that the killing games were needed to keep the peace. Which has the interesting implication that previously, many of the conflicts and societal problems were due to Boredom... kind of like what Junko pushed for during the tragedy, huh?
What I'm saying is, let this be fuel for "v3 is part of the dr1 and dr2 universe and is a consequence of the tragedy" theories
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unweavinglies · 7 months ago
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I’d like to ask a question about Kokichi’s character in Chapter 4, specifically with him seeing the “Truth of the outside world.” Yes, it was a big shift in his character to suddenly want killing, but I’m not entirely convinced that it was because of him losing his mind from seeing the outside world. I think at least some of it was a facade to make others think of him as a bad guy/the mastermind; to make his Chapter 5 character more believable so his plan would work. What do you think?
Well, I'm not here to convince you one way or another.
My theories and personal interpretations are just that--personal interpretations and theories. The narrative is web of interpretations and I only hold a single thread of it.
To me, personally, I think Kokichi's behavioral shift is far too drastic, going from "I'm going to beat this killing game" to "I'm going to become a blackened and kill someone", to plotting with Gonta to mercy kill the whole class. I think this jump has only one true source--the madness of seeing the end of the world you and your fellow classmates have been killing each other over.
I know it's a difficult feeling to imagine--but that's probably why you think differently than me. I cannot fathom what it's like to see the end of the world--and how I personally would react to that, aside from pure devastation. I don't think any human being can truly comprehend what "the end of the world" would look or feel like--which is why the concept often appears in horror plots and the sort. I don't think our brains can truly comprehend becoming an endangered species, the world we knew to be suddenly inhabitable, to be on the brink of death and demise and know that everything you once loved has already left you behind.
So I ask you this as my answer: Do you really think that any human being on this earth could handle the end of the world?
My answer to my own question is: No. I don't think any human could mentally handle seeing what Kokichi saw--and that's why I don't think his "I am the Mastermind" plot is the cause of his personality shift during chapter 4.
It just doesn't make sense to me.
I'm sorry if this comes off as curt or rude--but the amount of asks I've gotten specifically about Chapter 4, and about my Mercy Kill Theory, with the sentiment of "Oh your theory must be incorrect, somehow", is far too grating on me. Never the mind asks that go and try to find loop holes to prove the theory wrong, but I digress--that is neither here nor there.
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