#dressing guide
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How Guys Should Dress for Different Body Types
In the world of men’s fashion, understanding how guys should dress for different body types can make a significant difference in how one looks and feels. A well-chosen outfit can accentuate your best features, provide comfort, and enhance your overall confidence. This guide will help you navigate the often complex terrain of dressing for your specific body type, ensuring you always present your…
#balanced proportions#body shape#body types#clothing hacks#clothing tips#confidence#dark colours#dress to impress#dressing guide#dressing tips#ectomorph#endomorph#fashion advice#fashion balance#fashion confidence#fashion essentials#fashion for men#fashion hacks#fashion tips#fashion trends#fitted clothing#layering#men&039;s attire#men&039;s dressing#men&039;s fashion#men&039;s style#men&039;s wardrobe#mesomorph#muscular build#outfit balance
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Sometimes, being lost is not knowing how to get from where we are to where we wanna be, where we need to be.
9-1-1, S03E03 vrs S08E08
#911edit#911#911 abc#911verse#tvedit#mine#eddie diaz#eddiediazedit#ryan guzman#evan buckley#evanbuckleyedit#they're dressed in similar outfits but opposite colours#walk with me here#helping the other and guiding the other when they're lost#tw long post
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will never forget how some people on twitter were making fun of pip's outfits here...I really hope you guys realise that pip isn't some pinterest coquette model but a 17 year-old white british girl from a small town no one's ever heard of 😭
#i actually LOVE the outfits of the characters we finally got teen characters dressing as TEENS#agggtm#a good girl's guide to murder#pippa fitz amobi#emma myers#nav agggtm
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saw this in the reblogs on a post about ford and arthur switching clothes when they teleported and i was inspired
#zaphod beeblebrox#trillian astra#ive never drawn a dress before let alone a 6'3 guy with two heads and three arms in a dress bear with me#h2g2#hg2g#thgttg#fanart#art#outfit swap#the hitchhiker's guide to the galaxy#hitchiker's guide to the galaxy
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youtube
A meticulously deep dive into making a personalized pattern for a tunic or dress.
And her PDF
Much more info and time stamps are on the video description if you open it via youtube
The amount of detail she goes into is outstanding!
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Winter Clothing Tips
I wanted to make a friendly and detailed list of stuff I've learned from living in a cold climate.
(Note that I do not have vegan-friendly options- suggestions with links to a vegan product's efficacy are welcome)
This stuff is common knowledge where I live but it occurred to me that it might be useful to someone if I laid it all out. I'll be updating this list if I think of more.
I absolutely adore winter and want to help you love it too! Cheers! List below.
• “Cotton kills!" You see, when cotton gets wet, it will suck warmth from your body and freeze on your skin surprisingly easily. Use wool in place of cotton because when wool gets wet, it will still insulate you.
• Know how to layer! Counterintuitively, having layers of thinner, high-quality materials is less bulky than having a single jacket or pair of gloves/socks. Plus, it has the added bonus of being able to be taken off and switched around according to your needs.
1. Base layer - this is the layer that touches your skin. You want this layer to be light, flexible, and moderately form-fitting. This layer's job is to be moisture-wicking. Sweat evaporates, even under layers, so you want something that will move it away so you don't feel the cooling effect. You also just don't want moisture on your skin. Real silk is recommended.
2. Mid layer - this layer can actually be as many layers as you want. I rarely need anything more than a knit merino wool sweater, but accommodate yourself. This layer does the brunt of the work of keeping you warm. Real, non-blended wool is recommended, but really any wool will be miles better than most anything else.
• make it a priority to keep your center warm. Many people choose a vest as a mid-layer as it keeps bulk off of your arms and keeps your middle toasty.
3. Shell - this layer keeps the warmth in and the elements out. Many people go for waterproof shells so they can be worn all year (i.e. rain jacket). Shells have little to no insulation and usually have a hood. You want the shell big enough to always cover your underlayers, but not so big that it bunches up. I don't have a material to recommend here since anything truly waterproof and tough enough to resist puncture will do. It can actually get hot under there so consider whether you might want a ventilation hole for your arm pits. There are plenty of options. Know that any shell which says it's both breathable and waterproof is lying (unless it's a super fancy item, like $300 fancy). Sometimes, a water resistant material will be better for you than a waterproof one. It depends.
• socks, socks, socks! A pair of silk foot liners paired with a good pair of wool socks will keep you comfy all day. Make sure your winter shoes/boots are a bit too big to accommodate the extra space that multiple socks take up. Make sure your socks are taller than the top of your boots. You want the socks sticking out from the top. I like to layer my foot liners the highest, then the wool socks a bit lower, than the top of my boot lower than that. You can always fold the top of socks to make them a comfortable height. (Pro-tip: do not use ankle socks! They will bunch up)
• The above logic should be used for gloves too. You'll want to make sure your shell gloves are waterproof but thin enough that you are able to use your hands. Again, the name of the game is staying dry.
• Waterproof, non-slip boots are a must. You don't need to get fluffy or insulated boots if you use my sock tips. This saves money too because now you have boots to wear all year instead of just winter boots. I'm a fan of Gore-Tex with Vibram soles.
• If you do a lot of walking on pavement and such, get a pair of crampons! There are tons to choose from. They're awesome. They'll have you confidently walking around a frozen driveway with ease. Crampons are these rubber and metal things you strap to the bottom of your boot. They often use either spikes (only recommended for seriously rough terrain) or coils that lay horizontally under your foot to increase traction.
• Speaking of footwear accessories, consider getting waterproof gators. Common wisdom is to tuck pants into your waterproof boots to keep them dry. Sometimes, especially if the snow is deep enough, snow will get trapped at the top of your boots where your pants are tucked in anyway and it'll start dripping into your boots. Gators fix this issue. They're these... they're like shin guards that go all the way around your ankle and up to your knee. They cover the area where your pants meet the boots and will completely prevent snow from getting in. (Pro-tip: if you get ones that are also puncture resistant, they can be used in nice weather too to prevent ticks and protect against snake bites. They're perfect for tall grass. I use mine all year.)
• Scarves are often overlooked but they can make a huge difference. You'll want to find a way to tie them that is comfortable for you. There are plenty of guides on the internet for that. I've found that extra long scarves tend to be the most useful. I like to stuff the ends of them into my layers for extra coverage wherever I need it. Plus, it's easier to tie long scarves.
• Get a good hat that also has ear flaps. I like ones that have space above my head so that a warm air pocket forms, keeping my head comfy. Or you could get a pair of earmuffs that go around the back of your head to pair with your hat. You can use the hood of your shell to protect your hat if you need to, so focus on comfort and warmth for the hat rather than it being waterproof or especially durable. I tend to like alpaca wool for hats.
• Sunglasses can make a difference since blinding light glares off of the snow.
• Before you go out in the snow, put one of those foldable clothes drying racks in your bathtub. Leave a watertight bin by the door you'll be coming in from. Lay a towel at the door if you don't have a good/big enough doormat. You'll be dripping water and littering the floor with snow and ice when you come back inside. Wipe off/ shake off as much snow from your person and knock your boots on the lip of the doorframe before coming inside (this logic works for cars too). Put your wet clothes in the bin. Change into whatever you need to. Bring the bin with you to the bathroom and hang up your articles on the clothes rack to dry. You can keep your boots in there too, just make sure the clothes aren't going to drip into the boots. If you want to get fancy, you can buy a cheap boot dryer to keep in the bathroom.
• Once you get inside after being out in the cold, remove your jacket immediately. It'll take you longer to warm up inside if you keep wearing your outdoor clothes.
• Quick buying tip- if you end up visiting somewhere that's cold a lot, be sure to check out a wealthy location's Goodwill and thrift stores. I've found amazing brands like Patagonia, Kool, and Spider there for cheap!
• TL;DR If there's any one thing I would want to impress upon you, it's that materials matter. You could be wearing 4 cotton sweatshirts and still be cold or you could wear one marino wool sweater with a rain coat and be toasty and comfy.
#winter#winter tips#cold#cold weather#survival tips#dress for winter#ittybittyoriginals#tips#guide#winter guide#adulting
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family portrait
stalker • tinatin tskhadadze
#tinatin tskhadadze#art#georgian artist#georgian art#georgia#georgian#painting#rural#contemporary art#black#black dress#black and white#balkan#balkans#balkan fashion#hrvatska#headscarf#croatian#croatian gothic#croatian folk#tblisi#folk art#deer#guardian angel#antlers#deer antlers#buck#spirit guides
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fence redemption seiji: oh wow. my new best friend asked me out on an appointment to save me. and he looks... hot? (gay realizations, reflections ect)
aiden the very next page:
#im still obsessing over the full page of nicholas and seiji seeing each other dressed up for their date for the first time#GOTTA be one of my favorite panels theyre so cute#vs aiden world shattering 'harvard likes boys' moment ten centimeters to the right#a near moment of poetic storytelling#fence comic#aiden kane#seiji katayama#fence redemption#will someone guide harvard into consciousness and awareness#theres gotta be a feelings awareness class for being in love with your best friend right#this is why i rather enjoy writing the harvard is aware and just (rightfully and obviously) thinks aiden isnt interested dynamic#because theres less bullshit to wade through
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My portraits felt like they needed an update.
#wwdits fanart#wwdits#the guide#what we do in the shadows#my art#now the gangs all hereeeeeee#look guys i got a new barbie!!!#cant wait to dress her up
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black phillip briefly appears in human form in the VVitch, during the “wouldst thou live deliciously?” scene, but is obscured in darkness. you never get a good look at his appearance or costume folks, I am delighted
#black phillip#the vvitch#vvitch#behind the scenes#wouldst thou like to like deliciously#what does thou want?#wouldst thou like the taste of butter?#a pretty dress?#what can sir give?#costume#wouldst thou like to see the world?#does thou see the book before thee?#i will guide thy hand#fancy lad#thank you miss gender#twitter steal#@girldrawsghosts
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Mat Baynton as Elliot Ward in A Good Girl's Guide to Murder | 1x04
#mat baynton#mathew baynton#elliot ward#a good girls guide to murder#agggtm#agggtmedit#tvedit#tvgifs#*#*mat#swear down they just told mat to dress himself#then told him to unbutton the top button on his shirts#because every outfit is just how the man dresses himself minus that cheeky top button being undone#god i love him#also whoever did his hair for this show. incredible job 10/10 no notes#agggtm spoilers
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Vautrait SS24 shot at Paris Fashionweek
#vautrait#paris fashion week#styledujour#sketchonista#fashion photography#analog photography#analogue#grainisgood#street fashion#street style#minimalstreetstyle#minimalstyle#hypebaestyle#dailystyle#parisienstyle#ootdinspiration#ootdshare#ootdstyle#ootd#ootdfashion#outfit#outfit inspiration#stylish#sheer dress#black dress#summer dress#style inspiration#style#style guide#styleguide
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130 Reasons Why I'm Fairy Trash
💗 Pink Train Arc
(July 2016 - Ongoing)
"You just couldn't resist the giant hippo wish, could you?" "Hey, you didn't argue then. Did you have a better way to block the portal door without destroying it and upsetting Poof?" "Fingerprint scanners! Always go for the fingerprint scanners!" "But that's so overplayed."
- Fluff, Drama, & Angst
- Prompts related to the main cast and associates: Timmy, Cosmo, Wanda, Chloe, Kevin, their parents, Blonda, Schnozmo, Trixie, Jimmy Neutron, Sparky, and human OCs like Hadley
- Poof's arc is in Lavender Train, Remy and Juandissimo in Yellow Train, Dale in Tan Train, Gary and Crocker in Purple Train, and Mark, Vicky, and Tootie are in Green Train
Summary
Timmy is an average kid with an overactive imagination... Ask anyone, though no one understands. He's still hoping for several more warm and cozy years with his fairy family. After all he's done for Fairy World, doesn't he deserve a break? Poof's left home for the Spellementary dorms. Chloe now holds custody of Cosmo and Wanda on even-numbered days, leaving Timmy with the odds. Kevin and Molly are struggling as step-siblings, but what else is new? Daily life necessitates juggling friends, back-up friends, love interests, aggressive teachers, bullies, babysitters, a puppy with a shady past... ... Well, one thing's for sure: there's never a dull moment in Dimmsdale!
Rated Gen and T
Read on FFN | Read this arc on AO3
130 Sums | Full 130 Prompt Series (AO3) | Other Arcs
Cloudlands AU - Detailed warnings & other AU info
#130 arc guides - More posts like this
More Fairly OddParents 'fics
Highlights of this arc:
- Imaginary Gary watches Timmy make new friends. This is fine. - After a time-travel escapade to dinosaur times, Wanda and Cosmo are scolded by the Pixies and then thoroughly washed down to prevent an outbreak of ancient bacteria. - Wanda struggles to connect with her...... Well, that celebrity kid Blonda's looking after. Westley Periwinkle, was it? - Time for Timmy to find a gift for the Fairy Reunion gift exchange is running out, and Gray Tuesday may be his last hope- even if today is for Pixies what Friday the 13th is for Anti-Fairies. - Timmy steals Lazy-Eye Larry’s engagement ring back from his ex-fiancée in return for $70. See also, “Dimmsdale Daze.” - Wanda leaves a 14% tip for a waiter, then feels guilty and breaks into his house to leave the other 6%. See also, “Fairly Old Parent.” - In the far future, Cosmo and Wanda look after an unusual godkid: a giant centipede alien on a frozen planet - Cosmo reluctantly allows teen Poof to drive his car.
Read on FFN | Read this arc on AO3
"Tell me that I've been a louse and a loafer- You won't get a fight here, no ma'am! Say I'm a goldbrick, a goof-off, no good... but that couldn't be all that I am..." (x)
#Fairly OddParents#FOP Timmy#FAIRIES!#ridwriting#130 Prompts#130 arc guides#ridwork guides#Perfect pink beaver boy#Rebellious golden child#apparently art#Dragonfly parents#Candlestick boy#Little Crock#There's something funny to me about how in the New Wish timeline Dusty would be born while C and W are time traveling#I DO dress him in old-fashioned outfits. Checks out boss#I... think that's all the tags that could be relevant
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picked up this book called 'murder your employee: the mcmasters guide to homicide vol 1' from my local bookstore and . Hmmm. am i hearing murder academy radiostatic au... (<- delusional)
quick rundown of the books setting (time period vaguely 1950s, before 1962 at the latest) is that there's this murder academy (i say that but its closer to a uni than a boarding school which is typically what i think of when i read academy) open to applicants of all ages to train their students to murder. the admissions fee is an extremely high price, but regular people can enter in via sponsorships (like scholarships, sort of, but its more like a specific rich person sponsoring the candidate). the students don't operate on a regular year by year schedule because 1) no one knows where the school is and thus cannot always tell even what season it is much less the month 2) students are informed of their graduation basically the day of, when the faculty decides theyre ready to leave and complete their thesis project (AKA the murder). anyway its a very fun book and so of course i had to be insane about its premise
For what it was worth, Alastor hadn't meant at all to end up studying at the Hazbin Institution for Homicide Practitioners.
Which, in fairness, was just a fancier way of saying that he hadn't meant to get caught.
It had been a situation entirely out of his control. For whatever reason, that night, the swamp had been especially difficult to navigate- even alone, much less with a bloodied and battered body slung over his shoulder, he's quite certain it would have been a struggle to work his way around the place. And while that had never been a problem the few dozen or so times he'd made the trek before (granted, they were without the actual body in his hands, but it didn't make much of a difference when he'd been carrying heavy sacks of sand to offset the weight), there was an unfortunate caveat in his plan.
He hadn't banked on being seen and followed by a truly infuriating pair of 'detectives' (though surely whatever idea they'd held of a detective was truly and fully siphoned from one of those insipid moving pictures his dear Mimzy was ever so obsessed with), and he hadn't expected to be offered a spot as a student at this... interesting facility.
The smiley man sitting in front of him nods emphatically as Alastor finishes his little cajoling speech. The nametag on his black and red suitjacket reads Dean Morningstar, and a half-poured cup of brandy sits on the side of his table. Alastor eyes the alcohol with interest, if only because looking anywhere else in the room might make him lose composure and attack the bothersome man sitting across from him.
"So, then... Mr. Hartfelt, is it true that your next target was to be your father?"
Alastor narrows his eyes at the dean. The room's atmosphere seems to drop as he holds his gaze, both of them wearing smiles that convey vastly different emotions. "I'm afraid I don't know what you're referring to."
Of course, such a lousy comeback isn't tantamount to a proper argument (unless you're the type who enjoys messing with people, which Alastor is in all moments except this one) and the dean smiles when he realizes Alastor's slip up.
"See, you have an extremely generous patron backing you on your goal... not only to take down your father, who, by the way, seems to owe you quite a lot, considering your less than stellar upbringing and childhood, so good luck with that one, but also in relation to the other bodies that have been found half-submerged in the swamp." The little devil smiles merrily. "Sorry about that one, by the way. But we had to be sure you were a good candidate for our very highly revered course list. I mean... your sponsor is paying a lot of money to see you succeed, so... we had to be pretty thorough. Again, sorry, but it's just standard protocol."
Alastor clenches his jaw, feeling his eye twitch. He'd more or less tuned out whatever else Dean Morningstar had said after he admitted to resurfacing the already weeks old bodies in the swamp- Alastor's very first targets- as a means of... assessing him, apparently. "So you're the reason the bodies have started turning up in the bayou...?"
"Not entirely," Dean Morningstar shrugs, providing no further context. "In any case, this is sort-of a caught with pants down situation, I think. You don't have many options, Mr. Hartfelt. Either you stay as a student, or we let the truth out- and let your mother know first, before getting rid of you."
He grins sunnily at Alastor. "What will it be, young man?"
So, that was that.
Following that conversation (blackmailing session) Alastor finds himself being the unwitting recipient of a campus guide by the dean himself, who, despite his short stature and seemingly accomodating personality, had already managed to make himself an enemy in the form of one (1) incredibly vexed young radio host slash serial killer in the making.
"...And that's the Music Hall, where my vice-dean and most beloved wife holds her concerts and lectures on Murder, as a Fine Arts- you may notice the ingenious references there to one Mr. Thomas De Quincey, the famed opium eater of the 1800s London..." Alastor turns a blind eye to the dean as the man just kept on talking, choosing instead to focus on the surroundings instead of the urge to strangle the annoyance beside him.
The trip to the Hazbin Institution for Homicide Practitioners- a mouthful and an incredibly unnecessary one at that- had been less a trip to a school and more like a kidnapping, in which Alastor had been more or less blackmailed into going with the two detectives who'd found him in the bayou that day and then drugged to high hell from some sort of tampered liquor, then promptly deposited in front of the school gates and almost fed broken glass twice before nearly being poisoned and then having to sit through another blackmailing session with the Dean (the guy who'd tried to poison him in the first place). So... all in all, a rather unpleasant experience on his end.
Still, the scenery almost made up for it.
The campus was almost the size of his town back home, and towering gothic buildings from before his time populated the grounds. Signs in different languages were littered around the campus grounds, and exotic foliage grew in just the right places to make the patchwork of cobbled streets and oddly vintage buildings look uniform.
"Oh, Vox! How are you this afternoon?"
Alastor's attention is drawn back to the dean as the man greets a young man dressed in formal evening attire, complete with a pocket square boutonniere and sleek black gloves. The man in question has short-ish black hair, tied back into a small ponytail with a deep blue ribbon, and two striking eyes: one a glassy larimar blue and the other the deep brown of axinite gems. Alastor finds himself regarding the other while he and the dean make simple conversation. Something about him strikes him as familiar, though he can't quite put a finger on it exactly. "Going to the Music Hall, I presume?"
"That would be correct, Sir," Vox inclines his head respectfully. "Professor Leviathan asked us to dress for the occasion, since we would be doing another ballroom class."
"Ballroom class?" Alastor raises an eyebrow, and the man startles, seemingly not having noticed he was there. Rather inept for an assassin-to-be, Alastor frowns. Were these really the sorts of students they were training? Pretty-faced civilians knowing nothing of killing, who dressed up in evening gather for afternoon classes?
"A-ah, yes..." Vox looks off to the side, seemingly nervous. His cheeks redden slightly, like a child caught in the act of stealing candy. "Uh. You're new here, right? I haven't seen you around before..."
"He is," Dean Morningstar confirms, beaming. "Just arrived this morning, with a very generous sponsor backing him. In fact, he's going to be rooming at Pride House because of the sponsor!"
"Oh, is that so?"
Vox's easy confidence seems to come back to him as he turns to Alastor, seemingly mollified by the Dean's interference. Something inside of Alastor wants to see the man nervous again, if only because the uneasy approach of the man with the gemstone eyes reminded him of the shaky-footed does he would fake out during hunts. "Well, in that case, we might be roommates. It's nice to meet you, Mister...?"
"Hartfelt. Alastor Hartfelt," Dean Morningstar says before Alastor can introduce himself, smiling even when Alastor directs a glare at the man. "He's quite the upstart, I'll have you know- Hell, I think he may have set more fires on his first day here than you did!"
Vox chuckles awkwardly, a reaction that has Alastor's eyebrows raising with curiosity. "Well, I'd sure hope not. I really wouldn't want to cause Professor Leviathan any more trouble than we already have. He deserves a bit of a break from troublemakers like us, I'd say."
While Alastor is... okay, not really all that sure what exactly Dean Morningstar was referring to with 'fires started'- in his case, they were all non literal, considering his first arrival here had ended with him on the wrong end of a shotgun (its irony was not lost to him now, three hours later and standing in the middle of what looked to be a town square plucked straight out of Vienna's bustling populace despite the fact that they were in a location completely unknown to the rest of the world)... but whatever this man had done... it intrigued him, especially given Vox's reaction to it.
"Anyway..." Vox smiles once more, inclining his head in a bow. "I really do have to get going now. If I don't, I'm afraid I may be late, and Professor Asmodeus always picks on the latecomers to answer questions first."
"Ah, we won't keep you any longer, then," Dean Morningstar agrees genially. "Have a good afternoon, Mister Vanhal!"
"You too, Dean Morningstar, Mister Hartfelt," Vox bows once more, before turning off and heading in the direction of the Music Hall. Alastor regards the other man's retreating silhouette carefully.
"Is there something you want to say, young man?" Dean Morningstar snaps him out of his reverie, covering the faint smirk on his face with a gloved hand.
While Alastor wishes he could simply meet the other with simple derision, there is a question he had been meaning to ask. "What was the evening get up for?"
Dean Morningstar shrugs, but there's a glint of something Alastor doesn't quite like in his eyes. "Why don't you go and ask Vox yourself, if you're so interested?"
"...I'm surprised your staff haven't tried to murder you yet," Alastor responds shortly. He's much too tired and frustrated to entertain the man, and- well, frankly put, his mind is a little distracted at the moment at the thought of the man with the mismatched eyes.
Dean Morningstar laughs. "They're certainly welcome to try, as are you. After all, you're now a student of the Hazbin Instution for Homicide Practitioners- and we pride ourselves on our hands-on, engaging curriculum. Hopefully, your sponsor finds what they're looking for by sending you here."
"Hopefully," Alastor agrees. After all, there's nothing else to say: from here on out, it seems to be do or die.
Student Report written with input and conference from Dean Lucifer Morningstar
Student: Alastor Hartfelt, 29 years old, Sponsor
Sponsor: [REDACTED]
To the esteemed and generous sponsor of one Mister Alastor Hartfelt,
Enclosed is a report of your charge's first day at our esteemed institution. Please dispose of this report as soon as you are finished reading it for privacy insurances. We at the Hazbin Institution for Homicide Practitioners thank you for your interest and your patronage.
Sincerely, Dean Lucifer Morningstar.
#oops i got a bit carried away with this one#ill be honest i originally noticed the book because it sounded like something mk would like#and then i had to purchase it because the cashier didnt have any change for me when i was purchasing the 7 husbands of evelyn hugo . So.#i mean i dont regret it i guess ill just wait for the next volume#btw for anyone interested in why vox dressed in evening wear is for the ballroom dancing occasion + gloves can be used to hide prints#its a rule in the book to always be dressed for the occasion. or well not a rule but like . a general guide for when youre committing murde#also im duly aware of the fact that they call it deleting and not murdering but thats just soooo fucking stupid im not calling it deleting#i am also aware of the fact fhat they are not training serial killers at mcmasters but this is hazbin and u know what#they Can train serial killers. as a treat#ran rambles#radiostatic#hazbin hotel#chai writes#the hazbin institution for homicide practitioners
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secret life smp lizzie designs!!!!
i saw lizzie’s final episodes and immediately lost my mind
she’s living a sad little fairytale and there is significance and tragedy in everything that happens to her !!
sorry everyone else but lizzie is the main character. secret life ended when she died. i don’t make the rules.
pumpkin head, yellow and red life versions below v
(sorry i ended up writing a LOT in the tags whoops)
#please help me choose the best design!!!#i hate costume design but she deserves a cute little dress#she’s a sad little pumpkin princess of nothing in her little pink forest with her dead cows and horse and only one friend#a friend who indirectly caused her last death i’m losing my mind. guys she died in the end. come on.#her bit with cleo in the end felt like a symbolic dream. sorry the end is now lizzie’s dream and cleo is her mystical guide who live there#her being INVISIBLE and then people only showing up after she died#not to be dramatic but uh. there was never any true malice to her actions. only sorrow and loneliness from a world that hardly cared.#the thing with this is that it’s not really true#it’s only there if you look for it#lizzie ldshadowlady#ldshadowlady#secret life#secret life smp#trafficblr#traffic life smp#traffic smp#mcyt#mcyt fanart#art#artists on tumblr#digital art#my art#character design
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How I created a dress-up game in RPGMaker!
At least one person asked me to make a guide for this and that’s enough for me! Though, bear in mind, I may not be the best at explaining things and I used an example from assets I already had.
I made the dress-up game pictured below using RPGMaker MV, but I’m sure this method is applicable to versions above MV as well. I will be writing this post specifically through the lens of using MV (You’re also going to need some plugins, but not a lot!). At the time of typing this post, all RPGMaker engines are on sale until October 5th (just to let you know!)
(Please note: This method does not account for a game where you can freely change the colors of characters hair/clothes)
(Please note x 2: this is not a tutorial for learning RPGMaker, but a tutorial on how to make this specific type of game within the engine. Prior RPGMaker experience and familiarity is required when following this tutorial!)
I’m not the best at explaining things, but I’m sure going to try my best!
List of things we’re going to need:
-An RPGMaker Engine, preferably MV (or MZ) since they already come with mouse support.
-An art program
-A tileset consisting of words and arrows
-All your dress-up accessories as PNG images
-A blank PNG image
-2 plugins
First things first is you’re going to want to decide on the canvas size of your game. Keep in mind with the way RPGMaker works, there’s a high chance you’ll wind up with black bars on the side of your screen. If your game is intended to be played in browser on itch.io, it shouldn’t be much of an issue as you can choose the display size on the game’s page to match the visible game. (I also just personally wasn’t concerned about the black bars for a dress-up based game anyways) The canvas I chose to work with for this game was 1152 x 864, but you can choose whatever size you feel will help you draw most effectively(just keep in mind how it might appear in browsers or if the player will have to zoom out!) If using MV, you change your canvas resolution by going into the plugin list and selecting “Community_Basic”
When making the assets in your art program, I find it easiest to have your canvas match the canvas size of the game. We’ll use Nova as our example character for everything. I drew them and all their assets in the center of the screen (for easier mirroring). The position of all the items can be adjusted later in the engine
I would start by doing a few test assets and putting those in the engine to make sure you get the hang of the whole thing, but this is where you’ll be making all your assets for a given character! (So if you wanna make some test assets and then move down to the “Putting it together in the engine” section, that might be a good idea!)
Here I create and separate every asset into their own folders(categories) and subfolders. For example, hats get their own folder labeled “hats”, and the subfolders “hat 1” “hat 2” “hat 3”, etc, each containing their own individual hat asset.
You can make as many or as little categories for clothing as you like. When you have everything you need, make at least one asset from all your categories visible, and make sure all the categories are ordered in the way they are meant to appear in game. This way, you can make sure nothing is overlapping in the incorrect way(at least for what your intentions are). When your categories are properly ordered, keep them in that order, as you’ll use it for a basis later when importing the assets into the engine.
Alright, this next part is a little tedious. Now you’re going to save every asset individually by hiding every other folder/layer except for the one you’re saving. It might help to have a naming convention for your assets, for example all of Nova’s assets follow the scheme of “dressup nova-shoes 4.png” “dressup nova-shoes 5.png” “dressup nova-shoes 6.png” etc etc.
NOTE: In addition to these files, remember to include a BLANK png image with nothing on it! This will help later!
Once this is done, we can start importing them into the program!
Putting it together in the engine:
Open up your RPGMaker project’s file directory. Find the folder named “img”, and in that find the folder named “pictures”. Drop all your clothing/hair/face/etc assets into this folder.
Now we need to set the scene. The scene being…a map! I used multiple characters so my game has a different map for each one.
Since Nova is our example character, let’s focus on Nova’s map.
Make sure the width and height of your map is large enough to cover the whole screen (sans any black bars you might have on the sides). You can fill in the back with tiles, or you can do what I did and add a small parallax backing that loops across the screen. I made a small one with two hearts in the corners for a nice scrolling effect!
To start this map, let’s put in some of the categories to choose between. I did this by laying out the words on a tileset, and drawing that tileset onto the map. The order of categories I chose does not reflect the layer order of clothing items, but rather was organized by what I felt was a natural start-to-finish order progression in a dress-up game.
Don’t worry about putting the choice arrows next to the categories yet, though! We’ll do that in a little bit.
Now we’re going to start with actually putting your character and their clothes/hairs/etc into the map. Double-click anywhere on the map (where you won’t put any other buttons) to create an event.
We are going to set this event to autorun. In this event we are going to set up all your layers, even if nothing needs to be presented on them yet. To start, I added some comments to help me keep track of them. For context, when you choose to show an image in RPGMaker, it asks you for the image number. The image number is essentially the image’s “layer”, with 1 being the bottom-most layer and 100 being the top-most layer. Up to 100 images can be displayed on an RPGMaker screen at any given time. Even though 1 is the bottom-most layer, I chose to start at 10 just in case I wanted to add more layers underneath later. So layer 10 is my bottom-most layer, and layer 24 is my top-most layer.
Let’s start with our bottom-most layer, the background asset.
The background is this pink rectangle behind Nova.
Even if you change its appearance, this background itself is always visible. So we are going to show the first background on layer 10 with the Event Command “Show Picture”.
(Note, because I wanted all the dress-up assets to be on the right side of the screen, every picture’s X position is offset by 200. You may want to offset your game in another way, or keep it centered.)
Because this is an asset that is always visible on the screen, we are also going to set up its variable. Select “Control Variables” in your event commands, set it to a constant of "1" and add it underneath the "Show Picture" command,
Don’t worry about the #number of the variable, all that matters is the number of what the variable equals. As you can see we are showing “dressup nova-BG 1”, so our variable should equal 1 to correspond to this.
The next asset up from that is our back accessory on image layer 11. (Nova can have fairy wings or a yoyo accessory, for example.) The back accessory doesn’t always need to be present, so we will simply set this image as being our BLANK png asset.
We will continue going down the column like this! Any asset that doesn’t need to be present will be set as a blank, and any asset that does need to be present (like Nova’s background, Nova’s hair in the front and back, Nova’s face, and Nova’s base) will be set as the corresponding image and have its variable set to “1”.
(Note: The base does not require a variable as it does not change)
And because this is an autorun event, we have to close it off. Add a control self-switch A, and then add a new event page. On the 2nd event page, merely click off self switch A in the conditions box
Doing this will ensure that the autorun event won’t keep trying to show the images in an endless loop.
Go into your database tab and under system, check that your starting position is on the correct map (if you have more than one) and start your game. Your autorun event should show all the images you asked it to. (I was gonna have a pic here but I'm limited on pics so)
Now, using our category list that we placed as tiles onto the map, we are going to be adding the arrows next to them to make them function.
Even though it's at the bottom, we’ll start with the category Background as an example since that was the first we implemented.
Create an event on the left side of Background and make its event image a grayed-out, left facing arrow, to communicate that the player cannot click anymore in that direction. Set its condition to be variable activated, with your Background variable being greater than or equal to 1. Leave the event page contents blank.
Create a 2nd event page on this event. On this 2nd page, replace the grayed-out arrow with a colored arrow, and set the Background variable to be greater than or equal to 2. This means that as long as the variable is 2 or above, the player can press the back button and go back to see the previous Backgrounds.
This time, we WILL fill up the contents on the event page.
First we are going to put a control variable command. Set your Background variable to subtract a constant of 1. This means that every time the event is clicked, it will subtract 1 from your Background variable (since this is your “Back” button).
Next, we are going to include a conditional branch command like so!
Under this Conditional Branch we put a Show Picture command, where we show an image on layer 10(the same from our autorun event). We can see that if Nova’s Background variable is equal to 1, then layer 10 is going to show the first background–that pink rectangle from before.
Let’s copy-paste this conditional branch and edit it slightly!
Repeat this for every asset you have for a specific category. (In this case, Nova has 5 different backgrounds, with one background needing to be visible at all times.) So our 2nd event page should look like this:
This button event is now ALMOST complete–but we’re missing something!
We need this event to activate when we click on it! Normally in an RPGMV game, when you click on an event, the player character will walk to the event before it can activate. But for a dress-up game, we want the event to activate as soon as it’s clicked on!
Therefore, we need a plugin! You’ll need a plugin that makes events activate based on a click trigger. For me, I downloaded the “TDDP_MouseSystemEx” plugin for MV found here: https://forums.rpgmakerweb.com/index.php?threads/mouse-system-ex.46511/
(Remember to follow the terms of service for whatever plugins you use!)
After adding it to my in-game plugin list and turning it on, I added the “click_activate!” notetag to the event (as instructed by the plugin) and now it works as soon as it is clicked on.
Next, we have to make the Forward Button! This is easier now that we have the Back Button as a base.
To make your Forward Button, we’re going to copy the 2nd Event Page of the Back Button event, and make it the first page of our Forward Button event. We are then going to change three things:
-Remove the condition variable
-Change the image to a right-facing colored arrow
-Change the control variable from a “subtract constant of 1” to an “add constant of 1”
So your first Forward Button event page should look like this!
For the 2nd event page of your forward button, remove all the contents in your content box. Change the arrow to gray-right-facing arrow, and add a condition variable equal to your number of assets for the category.
Because Nova has 5 Backgrounds, our number is 5. If Nova had 7 Backgrounds, this number would be 7. If Nova had 3 Backgrounds, this number would be 3, etc.
This ensures that when a player has clicked to the last asset, they can’t continue increasing the variable past what is needed.
You then continue making these types of Back Buttons and Forward Buttons for every asset, until you have everything you need!
But WAIT!!
For objects that don’t always need to be present, we add one extra conditional statement!
Let’s use socks, for example. Nova does not need to wear socks to complete an outfit. So for the socks’s back button, we make sure to set the variable condition to 0.
After that, under the event contents of our sock buttons, we make sure to add an extra conditional statement for the sock variable. When the variable is zero, we show the BLANK image–so there are no socks to be seen! (Remember to apply this extra statement to both the back and front buttons!) Do this for every asset that doesn’t always need to be present such as socks, dresses, hats, etc etc.
That’s pretty much the basics of all the mechanics you need to get it to work!! I won’t be going over other things like the reset game button/disabling menu access/hiding the player walksprite, as those are things you probably know how to do already if you’re familiar with the engine.
But I WILL share one last piece of optional advice that I feel makes a big difference.
While testing things out you might notice that there is slight lag between changing images, a blip between pictures. This is because RPGMaker doesn’t preload images, and loads in an image as soon as it’s called.
In a downloadable version of a game this slight lag is negligible. However, if you intend for your game to be browser-based, this lag will be significant and noticeable. In order to fix this problem, I’d recommend downloading Galv’s Image Cache plugin found here: https://galvs-scripts.com/2017/04/26/mv-image-cache/
This plugin will help pre-load images so there’s no lag!
However, you will have to write the name of all your assets manually in its plugin menu. If you have a lot of images (which you will, for a dress-up game) this could take a very long time.
My advice is to go into your game’s picture folder, select all, and select “copy file path” from your folder options. Paste this list into an excel sheet, remove the directory name and file extensions, and then paste it into a google doc.
Edit the names together until there is no spaces between image names and they’re all separated by commas. Then, select all and paste your list into the Image Cache plugin’s settings. If you spelled something wrong or placed a space incorrectly, the game will not start and will tell you what image it was struggling to find. So having this to refer back to is very helpful and also means you don’t have to retype everything in the event of an error!
(Below is just a preview of how my list of image names looks for my dress-up game and what i copy-pasted into the plugin settings for the Image Cache plugin)
And thaaaaat should be everything! I hope this wasn’t too hard to follow, or messily formatted! But I tried my best and will try to answer any questions one may have about it!! Good luck creating your dress-up game!
#im so sorry i feel like this is so hard#but i hope it makes at least a little sense!!#i also apologize for the combo images tumblr doesnt let me have more than 30#guide#rpgmaker#rpgmaker mv#dress up#dress up game#dress up guide#game guide
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