#dragon age 4 protagonist
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#jus playing with her design#art#my art#digtal art#dragon age#dragon age 4 protagonist#dragon age 4#da: dreadwolf#dragon age dreadwolf#dragon age oc#oc#original character
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𝑻𝒉𝒆 𝑽𝒆𝒊𝒍𝒈𝒖𝒂𝒓𝒅 : 𝑻𝒂𝒂𝒔𝒉 𝘈𝘴𝘩𝘬𝘢𝘢𝘳𝘪
#love is taash watching wife fuss over the protagonist in her series when she needs to go to bed like plz cmon in 3am we r saving the world-#taash#dragon age#dragon age 4#dav#dragon age: veilguard#taash the dragon hunter#dragon age taash#dragon age the veilguard#da4#dragon age veilguard#taashweek2025#*mine#rook x taash#taash x rook
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Rook: Darkspawn up ahead!
Solas: Lets see if they have heard the legends of the dreadwolf
Rook:
Rook: Solas they’re darkspawn, why would they have heard any legends? Do you think darkspawn tell each other stories?
Solas:
Solas: Well… that’s what I meant. They haven’t heard the legends of the dreadwolf, but they will now, or like, they will see the legend of the dreadwolf when I… lets just fucking kill them ok
#is he gonna paint a fucking mural for regretting this cheesy oneliner#im not searching for that wolf statuette#not saying this is bad writing btw#because#he would say that#things a theatre kid thinks an action movie protagonist would say#like he hasn't actually seen Die Hard but he’s pretty sure he gets what it’s about#how different could it be from Hamilton#datv#datv spoilers#datv shitposting#veilguard#veilguard spoilers#veilguard shitpost#da4#dragon age the veilguard#dragon age 4#meme#shitpost#oc#solas#solas dragon age#dragon age solas#dragon age rook#datv rook
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Guys, I hate to say it but Dragon Age 4 is giving “he’s right behind me.. isn’t he??” Marvel-esque dialogue
#the elf girl reacting to the Ogre with#dont see that everyday energy!#girl what?? we almost died?? poorly timed witty one liners is the protagonists job#dragon age#dragon age 4#bioware#da:tv#da4#datv#bellara lutare
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veilguard is a spiritual remake of dragon age 2, the superior dragon age game. in this essay i will
#welcome back protagonist with a personality#dragon age#da4#dragon age 4#dragon age the veilguard#dragon age veilguard#da2#dragon age 2#hawke#varric
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ngl i will be kinda pissed if we get characters with prosthetics (especially bellara, with a left arm prosthetic) and then our inquisitor gets dismissed with that “my own adventuring days might be done”. ESPECIALLY because solas is their problem okay?

#double protagonist system i still believe in you#i have to#dragon age 4#dragon age the veilguard#dragon age dreadwolf#datv#da: dreadwolf#da4#da:v#da: the veilguard#bellara#dragon age#dragonage
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another thing i hatehatehate about inquisition is how the dialogue options dont let you be fun or interesting at all
#there's the occasional joke#but like if i wanna agree with sera on something i have like 4 options all 3 of them are nuances of you fucking suck and you're stupid#and the fourth one is a i guess if i squint so hard i almost grind my eyes into paste i can see your point#like ?????#also during her friendship scene where she invites you to prank people if you want to do it the inqs like ONLY FOR THE MORALE OF THE PEOPLE#what if its not for morale. what if its because my inq is a little SHIT#or if i want to roleplay a calculating inq who who's all for gaining political advantage to protect himself#cause he's dalish and knows the BOMB used to blow up a HUMAN CHURCH is elven and needs to protect himself after the assured fallout#you can't :) sorry you cannot be too smart you need to be a blank foil that every player can relate to#ITS SO BORING THE INQ IS SO BORING#i hope they dont appear in the next game least of all as a protagonist because they're so. nothing#dai liveblogging#dragon age critical
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Rook isn’t a Dragon Age protagonist. Rook is designed to be a stand-in for people who never played Dragon Age, don’t care about diving deep into the lore, and aren’t interested in the romance mechanics. Rook is designed to be said bland avatar so that non-DA fans (who for some fucking reason decided to pick up and play Dragon Age 4 FIRST) have a pawn to control and navigate through the world in the most superficial and rudimentary manner possible. The way Solas is positioned in this game—which was originally pitched as him being the central antagonist all those years ago,—is evidence of this. Your Rook is deeply unconnected to Solas emotionally, mirroring how disconnected and uninvested a newbie player would be coming into this story blind at the climax of this decade long story. Even non-Solasmancers had a deep connection to Solas, whether as a friend or annoying thorn in their side.
The way that Rook is set up—someone who has no connection to Solas and can thus ‘do what’s necessary because sentiment is not clouding their judgment’—is coincidentally reflected further in the meta in that Rook, you, also end up functioning as having surface-level shallow connection to everything else in the game and world. You exist technically, you interact with it, but the world is rendered so bland, the dialogue so basic and repetitive and uninsightful, the roleplaying so limited, you might as well not truly exist in the Dragon Age world.
For a character so layered and so intriguing, Solas is sidelined and all greater access to him cut off. The golden opportunity to truly give us that Bioware levels of character exploration we saw in Trespasser by having us interact and speak frequently with this ‘Dread Wolf’ Solas—to interrogate him, to converse, debate, question— was never adopted in favor of…I guess flashy combat and pretty set dressings.
Elden Ring pulled off this angle of “late to the party” gimmick because Elden Ring did the heavy lifting of jamming several games’ worth of history and world-building into it. Veilguard plays both sides: “Eh, you’re a returning player so we’re not gonna go into much detail. You know how it is.” and “Eh, you’re a new player. Don’t sweat yourself on the actual in-depth history and nature of things established by the prior media. We know you’ve rotted your brain with a pure diet of MCU and tiktoks for at least a decade, so we’ve gone and removed the thoughtful nuanced spices and unique properties of the story so you can dive right in to the generic fantasy action rpg moba-like slop’.
Rook is the least real protagonist I have ever encountered in a supposed RP-heavy RPG. There are faceless boys in harem anime with more personality and weight and presence in their worlds than Rook.
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Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#long post#longpost#video games#blood cw#mass effect#solas#dragon age: tevinter nights
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alright, i finally finished Dragon Age the Veilguard.
tldr; 3/10. I didn't like it.
If you enjoyed the game and would rather keep enjoying it, please don't click the read more section as what follows is rather critical.
I can finally sit down with my thoughts and put them together in a more cohesive structured review, touching on most things that I wanted to address. I'll start with positives and then focus on the negatives.
Warning, this is VERY long.
Overall, I had a neutral to negative impression of DatV, which got worse by the end of the game. It had some good moments, but they were entirely unexplored and underutilized, suffering from bad writing. While the game itself is rather pretty, it didn't outweigh the dialogues, the stories and the lore butchering that took place.
1. Environment and visuals. 8/10.
I think Veilguard is a very beautiful game. I enjoyed exploring the corners of this new world, the little bits of environment design and storytelling that it had. It felt magical, certain locations were mesmerizing! I couldn't stop staring at the valley where you go to with Harding, the carcass of a titan.
2. Combat. 9/10.
I love flashy combat, I enjoy hack and slash, so until the very end of the game I was having most fun in combat. Yes there was repetitiveness but I tried to combat (hehe) it with changing my abilities and weapons every now and then. I liked combos and I liked timed parries. Enemy tactics got a bit boring by the end, but a few enemies still surprised me and challenged me.
.... That's where positives end. Now on to the negatives.
1. Characters. 2/10.
I don't understand what happened. Almost all the characters in this game were tuned down to a two-dimensional personality, "good" and "bad" - and absolutely no nuance. This happened not only to the villains, but to the different NPCs and even our companions. Their interests got narrowed down to single points of interest (Lucanis and coffee being a prime example to me), their motivations got watered down.
This is not what I expect from a Bioware game. I want to be challenged, I want to dislike characters or approve of their choices. I like characters who are messy and complex and don't always have their shit together.
I like villains who may have other reasons for their choices, other than "ba ha ha, I am so evil and I will do evil things". Where is Alexius who sold himself to the Elder one, just so he could save his beloved son? Where is Samson, forsaken by the Chantry and turned to red lyrium with his addiction? Where is Calpernia, misguided in her choices, just to free the slaves of Tevinter?
Where are the slaves of Tevinter anyway?? That's another topic.
2. Rook. 4/10.
On one hand, I liked playing Rook. They were stoic but with a humorous side, ready to get the job done, compassionate to other people.
The problem is that it's the only Rook you can really play. The protagonist is set in their ways and their dialogues and there is very little to roleplay. Rook really does feel like a gentle manager, trying to get everyone to play along nicely, while providing therapy every now and then, and is excluded from the majority of friendly interactions with other people. That awkward glance everyone gives you after their banter is embarrassing. The way you can third wheel people, the way the game actively offers you to leave a couple of animated conversations between other people - why even include those? Why not make Rook a part of the 'team'?
I did like Rook's dynamic with Solas. They got to see a different side of him, one that's not presented heavily in Inquisition. But like everything else, it felt surface level and underexplored.
3. Story arc. 2/10.
I am left unsatisfied with the story. The pacing threw me off so much nearly every quest, it was hard to stay on track. From "we need to solve this NOW" to "actually, let's all slow down and deal with our problems", the plot's priorities were all over the place. We kept hearing about the gods and their destructive oppression, but we saw surprisingly little of it. Yes, there was the Blight, yes there were Venatori and the Antaam, but they felt more like a video game fodder and dressing rather than a part of the story.
Not to mention that all of those things made little sense to me. Why would the gods align with aforementioned factions? Why would the aforementioned factions align with the elven gods? In-game explanation was not enough for me, it did not make sense. Not with the established lore in the previous games.
I also did not enjoy the ending. While the idea of Solas binding himself to the Veil is good and does make sense, what was suggested as the good ending (inviting Mythal to deal with Solas essentially) actually left me feeling awful. I sent a man, full of regrets and self-loathing, on a lonely journey to figure himself out. That... did not sit right with me at all. Neither did the fact that Northern Thedas, supposedly the point of the gods' attack, gets to live and flourish, while Southern Thedas is dying of starvation and blight. That is UNHINGED to me.
4. Music. 1/10.
There was no music. I remember one track. It was not memorable whatsoever and I can't believe they hired Hans Zimmer to do exactly nothing. Just wow.
5. Lore. ???/10.
And here is the worst offender. What was done with Dragon Age lore is unacceptable. I was doing a head-in-hands every five minutes. This was a slap in the face of so many fans who enjoyed the three prior games and delved into deep, interesting lore of various races, countries, cultures and religions. Veilguard showed a big middle finger to all that.
Everyone has already touched upon the sanitization of different factions. From the suddenly slaveless Tevinter to found family Antivan Crows, everything has been scrubbed clean and made sweet and palatable and "good".
The Dalish clans have been removed from existence as we know them. The Antaam left the Qun? Don't even get me started on that. The Chantry has no influence in this game? Really? The Chantry? The biggest religion in Thedas? The one that we know has heavy presence in the Anderfels, the Black Divine in Tevinter? That Chantry?
I think it really hit me how disrespectful the game is during the quest of saving the Dalish elves, where apparently Elgar'nan's Venatori, uplifted to be his servants and chosen people, were trying to sacrifice them. It's a gross and oddly telling idea that the ancient Elven god turned to a faction of racist mages to sacrifice elven people. I actually can't believe I'm writing this. Just how much are you going to shaft these people? Mindboggling.
There is a lot more I have to say on this specific topic, and I probably will later, but the idea is this.
6. Romances. 2/10.
Whoever said this is a game with romance lied so hard. So hard. The romance was atrocious. From the badly written flirting to the lack of romantic scenes (I romanced Davrin), to the poorly timed and awkward 'final' romance moment... It was atrocious. I felt no connection between Rook and Davrin beyond what game was telling me. My actual companions got more screen time with their romances than me and my LI.
Damn, even Evka and Antoine, my single most beloved NPCs in this game, had more romance going on that my Rook.
---
All in all, Veilguard was a massive let down. After having enjoyed the first 3 games many times over, with multiple playthroughs, I was so excited to see how the story of the Inquisition, of the elves, would end. When I saw the first trailer for VG, I knew I would never get to see it. When I played the game, I was left with disappointment and disdain.
I'm glad there are people who enjoyed this game, genuinely. I'm sure there's something to find for anyone, but it was not for me. Nor was it for many other people. It was a let down. I feel like I'll never get the conclusion I wanted - so I'll have to write my own I guess.
I have more thoughts on this game that I might be sharing, but for now this is the review I wanted to write. Thanks for reading!
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heavy lies the crown
#pls bioware im begging u pls let us play as a magister in da4 pls#art#my art#dragon age#dragon age fanart#dragon age dreadwolf#dragon age 4#da4 protagonist#dragon age oc#digtal art#oc#original character
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Murder Mystery, Occult, Paranormal & Fantasy Prompt Ideas for Writers
1. The Cursed Amulet - A wealthy collector is found dead after acquiring a cursed amulet. The protagonist must uncover the artifact’s dark history to solve the murder.
2. Blood Moon Ritual - During a blood moon, a prominent figure is sacrificed in a forbidden ritual. The investigator discovers a cult trying to summon an ancient deity.
3. Witch’s Grimoire - A renowned witch is murdered, and her grimoire is stolen. The book contains spells powerful enough to alter reality.
4. Haunted Manor - Guests at a secluded manor start dying mysteriously. It’s said the house is haunted by vengeful spirits from a tragic past.
5. Necromancer’s Revenge - A necromancer brings people back from the dead to seek revenge on those who wronged him, resulting in a string of murders.
6. Sorcerer’s Apprentice - An apprentice sorcerer is killed during a magical experiment gone wrong. The protagonist must navigate a web of magical deceit to find the killer.
7. Alchemical Poison - A series of deaths caused by an untraceable poison leads to an alchemist who’s using forbidden knowledge.
8. The Phantom Assassin - A shadowy figure with supernatural abilities is killing off members of a secret society.
9. Demon Pact - A series of murders mimic those described in an ancient text about summoning a demon. The protagonist suspects a pact with dark forces.
10. Arcane Library - A librarian is found dead in a magical library where books can come to life. The books themselves hold clues to the murder.
11. Midnight Masquerade - At a masquerade ball, a guest is killed, and the murder is linked to an ancient ritual involving the masks.
12. Sacred Relic - A sacred relic is stolen, and those connected to its theft are being murdered by a guardian spirit.
13. Time-Worn Curse - An old curse reawakens, killing the descendants of the original cursed family. The investigator must break the curse to stop the murders.
14. Vampire’s Thrall - Murders in a town coincide with the arrival of a charismatic stranger who may be a vampire seeking revenge.
15. Elemental Fury - A mage controlling elemental forces is killing people who wronged him in the past. Each murder is committed using a different element.
16. Runic Inscription - Victims are found with runic inscriptions burned into their skin, leading the protagonist to an ancient prophecy.
17. Ghost Ship - A ship thought lost at sea reappears, its crew murdered. The investigator discovers the ship’s cursed history.
18. Puppet Master - An enchanted puppet is killing those who mistreated its creator, a deceased toymaker.
19. Celestial Alignment - Murders align with celestial events, suggesting a ritualistic pattern. The protagonist races against time to prevent the next murder.
20. Shadow Realm - Victims are being dragged into a parallel shadow realm, their bodies found drained of life.
21. Enchanted Forest - People who enter a forbidden forest are found dead, their bodies entwined with enchanted vines.
22. Murderous Djinn - A djinn, bound to an artifact, is killing people who come into possession of it.
23. Spellbound Love - A love potion gone wrong leads to obsessive love and murder.
24. Seer’s Vision - A seer predicts their own murder and enlists the protagonist to prevent it, but the future seems immutable.
25. Ritual Dagger - A dagger used in ancient sacrifices is rediscovered, and each person who touches it is killed.
26. Charmed Life - A person with a charm for eternal life starts aging rapidly and dies under mysterious circumstances.
27. Mystic Tattoo - A tattoo artist’s clients are being murdered, their tattoos turning into deadly curses.
28. Dragon’s Curse - A dragon’s curse starts killing those who stole from its hoard.
29. Mirror of Truth - An enchanted mirror reveals the darkest secrets of those who look into it, leading to a series of murders.
30. Ghostly Whisperer - A medium is killed by a spirit they summoned, who continues to haunt and kill.
31. Warding Sigil - A town’s protective sigil is broken, unleashing vengeful spirits on the townspeople.
32. Sorcerer’s Duel - A duel between powerful sorcerers results in one’s death, but the victor’s life is now in danger.
33. Forbidden Love - Star-crossed lovers from rival magical factions lead to a series of revenge killings.
34. Haunted Heirloom - An heirloom brings death to the family that inherits it, linked to an ancestor’s dark pact.
35. Shapeshifter’s Hunt - A shapeshifter is targeting a specific group, blending in seamlessly until the protagonist uncovers their true nature.
36. Arcane Academy - A student at a magical academy is killed during a spell-casting exam, and the murder is linked to a dark secret of the school.
37. Spectral Assassin - An assassin’s ghost seeks revenge on those who betrayed him in life.
38. Illusionist’s Game - An illusionist’s final trick results in real deaths, with magic and deception intertwining.
39. Golem Rampage - A golem goes on a killing spree, and the investigator must find its creator to stop it.
40. Philosopher’s Stone - A hunt for the philosopher’s stone leads to deadly competition and betrayal.
41. Mystic Caravan - A traveling caravan brings death wherever it goes, linked to an ancient curse.
42. Sealed Tomb - An ancient tomb is opened, releasing a vengeful spirit that begins killing those responsible.
43. Moonlit Beast - A werewolf’s attacks coincide with the full moon, but this werewolf is being controlled by someone with dark intentions.
44. Soul Harvest - Victims are found with their souls extracted, leading to a dark sorcerer seeking immortality.
45. Witch Hunt - A series of witch trials results in the wrongful deaths of innocents, whose spirits now seek vengeance.
46. Crystal Prophecy - A prophecy within a crystal ball foretells murders, but the seer is manipulating events to fulfill it.
47. Enchanted Theater - Actors in a theater troupe start dying in ways that mimic their cursed roles.
48. Dark Covenant - A secret society’s members are being killed off one by one, linked to a broken blood pact.
49. Doppelganger’s Curse - Victims are replaced by malevolent doppelgangers who are committing murders in their place.
50. Forgotten Sanctuary - An ancient sanctuary is disturbed, releasing an entity that begins killing those who desecrated it.
#writer#writerscorner#writing#writing inspiration#writer things#writerblr#writing tips#author#writers and poets#ao3 writer#paranormal fantasy#paranormal#occult#murder mystery#mystery thriller#mystery writer#fantasy writer#writing inspo#writing resources#writing community#writer stuff#writers on tumblr#writing prompt#writer prompts
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If I had a nickel for every time a Dragon Age protagonist interrupted the antagonist's Fade ritual at the beginning of a game releasing in the year 20*4, I'd have two nickels, which isn't a lot but it's weird that it happened twice.
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dragon prince season 7 refuses to be good and I'm so disappointed
i've been putting off finishing the season since it came out and i watched the first three episodes and absolutely hated it, but i finally decided to pull off the bandaid and wow was it so much more worse than i expected. like, i didn't really expect it to be good or anything, since everything has just been going downhill since season 4, but at the very least expected a proper conclusion, but nope, they couldn't even end the show in the finale.
this show just refuses to take the least logical path to the conclusion all the fucking time. like did there need to be so much subversion? follow through on your obvious foreshadowing. let callum be possessed by aaravos after he uses dark magic. that was set up all the way back in season 4. is he good? is he any different than as viren and claudia now, if he's willing to do the wrong thing for the greater good ("however dangerous, however vile")? hell, force rayla to reckon with that difficult choice. put her in the same situation she was in the pilot; is she willing to kill for the greater good, especially now when the stakes are so much higher and the victim is the love of her life?
let claudia kill terry and/or soren. that was bound to happen, she's far past the point of redemption now, she revived aaravos. stop tiptoeing around it. ("i'm still nice! i'm still me" what the fuck, no you're not. you made that decision ages ago, hell when you chose viren over soren all the way back in season 3). arguably, terry, as much as i love him, should have died all the way back in season 5, when viren was revived. it would have cemented claudia's conversion completed to aaravos if there was absolutely no one who loved her around anymore.
and for god's sake, don't try to make your main villain with absolutely no redeeming qualities sympathetic. don't give him a fucking daughter. not every villain is made to be redeemable, they can be just be evil! that's what i loved about aaravos. viren was morally grey from the start, but aaravos was always the dark voice whispering in his ear. he was conniving, manipulative, a force of pure evil! there was absolutely no reason to reduce him to this stupid thing that's so easy to defeat. why was it the dragons that killed him? why not the protagonists of the series instead of some side characters who haven't been in the story for multiple seasons?
like, there is no reason to constantly be adding new plot points? you can take a predictable solution. hell, it should be done in a final season. a story can still be interesting even if it's not the most twisty turvy thing in the world. it would have been so satisfying if the finale went exactly as expected: callum uses dark magic, gets possessed by aaravos and has to fight him out of his head while the other characters have to decide whether to hurt callum or risk aaravos escaping or whatever. we did not need the unicorns, nor the new archdragons, nor the fucking godforsaken sun elf plotline that never connected back to the main plot (and absolutely wasted amaya as a character). and we did not need evyrkind, nor bird harrow who never bothered to contact his sons, nor the seven fucking years. it was so easy to make a satisfying conclusion. why the fuck did the writers decide to take this route?
i don't know, i feel like i've put so much of my investment into this show for the past six years and somehow they manage to fumble it over and over again since season 4, and i keep telling myself that it's going to improve, that they're setting up something good, and they just don't, over and over for seasons. if you somehow enjoyed this season, please explain to me why. i want something good out of the time i spent.
#the dragon prince#dragon prince#tdp#tdp s7#tdp spoilers#why do you do this to me#i havent felt this strongly about a show since bbc sherlock#and for dragon prince?#i loved this show#why#tdp critical
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OK I'm about to get on a flight in an hour, here's my take on politics in Veilguard.
Was I disappointed that the so-called revolutionaries do basically 0 revolutionizing? Yes. But it's not unprecedented for the series at all.
Let's recap:
Origins: You back 4 candidates for monarch in two nations and you do so through the traditional means for both of those nations. The most radical this gets is one candidate is from the currently ruling house and one is not.
DA2: Hawke can potentially become viscount but despite everything that happens this system of government is not reconsidered even if there have to be years with provisional Viscounts. Starkhaven's monarchy remains alive and well even though Sebastian Vael is Sebastian Vael.
Inquisition: you'd THINK that Orlais was in the perfect position for some good ol' revolution between the elven rebels and the Freemen of the Dales but the most radical choice is elven shadow government, which sounds better than it is.
You'd also think that the Chantry would be completely dunzo given like all of senior leadership dies at the beginning but no.
Trespasser: You can "dismantle" the Inquisition but really what you are doing is making a shadow Inquisition more than anything else. The Inquisition still exists it's just only the spies now.
Now, largely the reason for this is that with the exception of Dragon Age 2 (which largely works BECAUSE it is a catalyst game and not an order game) the series is more interested in restoring order than causing chaos. The player has no choice but to uphold the status quo because unity is required to fight world ending threats. You could say that's kind of the thesis of the series. It's not necessarily one I agree with but I don't think at any point that's unclear.
I have a whole thing about how DA protagonists historically are either Order protagonists (Warden, Inquisitor) or Catalyst protagonists (Hawke) and how Rook should be a catalyst protagonist but they try to play it both ways (probably because the writers knew there probably won't be another game) and I think that's where a lot of Veilguard doesn't work and why people had Certain Expectations for the ending but I don't have time for all that.
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A comm I had the pleasure of doing for maaravasan of all their 4 Dragon Age protagonists! ✨
Commissions (OPEN) | Patreon | Ko-fi | VGen Commissions
#Dragon Age#Dragon Age Origins#Dragon Age 2#Dragon Age inquisition#Dragon Age the veilguard#DATV#DA:I#DA:O#DA:2#drawing
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