#dpc is real
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I have never experienced such an incredible concert where an artist puts all his energy, love and passion into his songs. And because of this, I think Dermot Kennedy just got the first place in my best concerts list.
"An evening I will not forget" 💜💙🧡❤️
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I say this with nothing but support and respect for you. I love that you don’t share your crochet patterns. It’s inspiring to me to make more patterns myself. Though also it feels delightfully evil. Like you’re the team rocket of Pokemon amigurumi and no one else can have your treasured Pokemon. That being said have you had any you really struggled with bringing to life/still are?
That is a weird perspective. I don't understand why, even jokingly, you have categorized my not sharing patterns as any kind of evil. There's a lot of casual entitlement about crocheting and art in general and crafts especially that honestly irritates me.
This could be a really long post because I have a lot of feelings about it but I'll keep it short. I don't understand why the default should be that I spend my unpaid time and effort on putting out some kind of patterns or tutorials for my hobby, just so people can add to their list of hundreds of projects they'll never do. I am already doing something incredible in that I share the art I make that people apparently enjoy, and while I think it would be harder for others than it is for me to just look at a picture and make it, I am not robbing anyone of the ability to do so.
#text#dpc asks#y'all are so tiring for real#i think everyone who talks to me about my patterns at this point owes me $1000#like legitimately i could write an essay about how annoying it is by now
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Trouble in paradise? Haha, yes :D
Dirk and Tiana are still together. You can say things are... fine. Yes, that bland. Both are extremely busy and independent, so after their initial excitement about being official ended, they barely see each other since they have projects that require their attention: Dirk is creating his own techie emporium, while Tiana was busy graduating an planning a formal bussiness.
This time, Dirk promised Tia to help her with her moving and, in the end, something came up and she ended up alone... again. Oh well, I guess that's their regular dynamic at this point.
#Dirk don't#The real explanation is Dirk never shows up whenever I spawn him#yes even with cheats#I guess he has better things to do rather than being WITH HIS GIRLFRIEND??#Anyway#ts4#ts4 gameplay#ts4 story#ts4 legacy#disney princess challenge#ts4 dpc#happily ever after#the princess and the frog#natolesims
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giving this a re-listen and felt inclined to share this one particular moment. no reason. just 'cause.
#tobias forge#the band ghost#not sleeping well recently so this is how i'm dealing with that#kept in him saying ''it's not rubbish'' because it tickles my brain#also this entire interview is great and i have listened to it many times#if only just to hear him talk about how much he loves phantom of the opera#''i fucking hate raoul! he sucks!''#at one point he says ''i have a hard time keeping... thoughts'' and like. real#it cuts off at the end just as he is talking about nick cave and being a dad to twins#somehow i forget every time and it leaves me *frustrated*#also they talk about the plague re: prequelle and dpc mentions two cases of 'the plague' being reported in china :')#and tobias starts saying how it's never been eradicated it's just something we've become immune to in the western world#ah 2019#audio post
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here to educate on the "miraculous ladybug" plurality, and in turn, ask your opinion (on my interpretation of it). i know thats long winded but i hope you get what i mean! anyway.
the argument for Marinette DPC being plural is that, when you wear the miraculous' magic jewels, you are tethers to the past lives of those who have worn the jewels before her. She has is able to use a secondary magic jewel, called a kwaga-tama, which when used, can allow her to speak to these past lives.
Marinette is the ONLY human character who can see the past lives, but this isn't like a pre-recorded video or a hologram. this is her having an active dialogue with the previous ladybug miraculous holder, and the previous miraculous holder is able to make commentary on the modern world and how different it is. they have different opinions but in the end, are connected. how could this be interpreted in regard to plurality?
secondary argument: when using the magic jewels, for lack of a better term, marinette actively fuses with her magical being, called a Kwami, and together they become ladybug. Marinette's kwami is named Tikki. Tikki is actively able to see, hear, and at VERY SPECIFIC TIMES, influence marinettes actions as ladybug. they are two beings, who fuse together to be one being. one gives the other powers. its symbiotic. but how could it be viewed in a plural aspect? theres a LOT to explore here, especially with the fact that theres magic and aliens involved, and fucking time travel! so things get VERY very messy. but the theorizing abilities are so interesting here!
Fascinating!
The past life mechanics sound kind of similar to how I've heard of the Vestiges in My Hero Academia work, in how they're tied to the power as it passes from person to person.
I looked a bit further into this too, and found this bit from the wiki interesting:
It should be noted that the summoned spirit is not the real previous holder, only a manifestation of their memories as a Miraculous holder, and therefore will only have the memories from their time as a Miraculous holder and know nothing of their lives from after they renounced their Miraculous. The spirit is also unable to interact with the physical world.
So basically, it's not really even their soul. It's more like a magical introject copied from them.
That's really cool and seems even more plural than if they had just been summoning the spirits of the dead!
It's also cool to learn that there are occasions where the Kwamis can influence the actions of their holders.
Thanks for this addition! It was really interesting to learn. I should try this series someday when I have the time!
#pluralgang#plurality#multiplicity#plural#pro endo#endogenic#pro endogenic#systems#miraculous ladybug#plural representation#miraculous#ml ladybug#ml tikki#ml kwamis#miraculous kwamis#system stuff#actually plural#actually a system
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Ireland's privacy regulator is a gamekeeper-turned-poacher
This Saturday (May 20), I’ll be at the GAITHERSBURG Book Festival with my novel Red Team Blues; then on May 22, I’m keynoting Public Knowledge’s Emerging Tech conference in DC.
On May 23, I’ll be in TORONTO for a book launch that’s part of WEPFest, a benefit for the West End Phoenix, onstage with Dave Bidini (The Rheostatics), Ron Diebert (Citizen Lab) and the whistleblower Dr Nancy Olivieri.
When the EU passed its landmark General Data Protection Regulation (GDPR), it seemed like a privacy miracle. Despite the most aggressive lobbying Europe had ever seen, 500 million Europeans were now guaranteed a digital private life. Could this really be?
If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/05/15/finnegans-snooze/#dirty-old-town
Well, yes…and no. Despite flaws (Right to Be Forgotten), the GDPR has strong, well-crafted, badly needed privacy protections. But to get those protections, Europeans need their privacy regulators to enforce the rules.
That’s where the GDPR miracle founders. Europe includes several tax-havens — Malta, Cyprus, the Netherlands, Luxembourg, Ireland — that compete to offer the most favorable terms to international corporations and other criminals. For these havens, paying little to no tax is just table-stakes. As these countries vie to sell themselves out to giant companies, they compete to offer a favorable regulatory environment, insulating companies from lawsuits over corruption, labor abuses and other crimes.
All of this is made possible — and even encouraged — by the design of European federalism, which lets companies easily shift which flag of convenience they fly. Once a company re-homes in a country, it can force Europeans across the union to seek justice in that country’s courts, under the looming threat that the company will up sticks for another haven if the law doesn’t bend over backwards to protect corporate citizens from the grievances of flesh-and-blood humans.
Big Tech’s most aggressive privacy invaders have long flown Irish flags. Ireland is “headquarters” to Google, Meta, Tinder, Apple, Airbnb, Yahoo and many other tech companies. In exchange for locating a handful of jobs to Ireland, these companies are allowed to maintain the pretense that their global earnings are afloat in the Irish Sea, in a state of perfect, untaxable grace.
That cozy relationship meant that the US tech giants were well-situated to sabotage Ireland’s privacy regulator, who would be the first port of call for Europeans whose privacy had been violated by American firms. For many years, it’s been obvious that the Irish Data Protection Commission was a sleeping watchdog, with infinite tolerance for the companies that pretend to make Ireland their homes. 87% of Irish data protection claims involve just eight giant US companies (that pretend to be Irish).
But among for hardened GDPR warriors, the real extent of the Data Protection Commissioner’s uselessness is genuinely shocking. A new report from the Irish Council for Civil Liberties reveals that the DPC isn’t merely tolerant of privacy crimes, they’re gamekeepers turned poachers, active collaborators in privacy abuse:
https://www.iccl.ie/wp-content/uploads/2023/05/5-years-GDPR-crisis.pdf
The report’s headline figure really tells the story: the European Data Protection Board — which oversees Ireland’s DPC — overturns the Irish regulator’s judgments 75% of the time. It’s actually worse than it appears: that figure only includes appeals of the DPC’s enforcement actions, where the DPC bestirred itself to put on trousers and show up for work to investigate a privacy claim, only to find that the corporation was utterly blameless.
But the DPC almost never takes enforcement actions. Instead, the regulator remains in its pajamas, watching cartoons and eating breakfast cereal, and offers an “amicable resolution” (that is, a settlement) to the accused company. 83% of the cases brought before the DPC are settled with an “amicable resolution.”
Corporations can bargain for multiple, consecutive amicable resolutions, allowing them to repeatedly break the law and treat the fines — which they negotiate themselves — as part of the price of doing business.
This is illegal. European law demands that cases that involve repeat offenders, or that are likely to affect many people, must be fully investigated.
Ireland’s government has stonewalled on calls for an independent review of the DPC. The DPC continues to abet lawlessness, allowing corporations to use privacy invasive techniques for surveillance, discrimination and manipulation. In 2022, the DPC concluded 64% of its cases with mere reprimands — not even a slap on the wrist.
Meanwhile, the DPC trails the EU in issuing “compliance orders” — which directly regulate the conduct of privacy-invading companies — only issuing 49 such orders in the past 4.5 years. The DPC has only issues 28 of the GDPR’s “one-stop-shop” fines.
The EU has 26 other national privacy regulators, but under the GDPR, they aren’t allowed to act until the DPC delivers its draft decisions. The DPC is lavishly funded, with a budget in the EU’s top five, but all that money gets pissed up against a wall, with inaction ruling the day.
Despite the collusion between the tech giants and the Irish state, time is running out for America’s surveillance-crazed tech monopolists. The GDPR does allow Europeans to challenge the DPR’s do-nothing rulings in European court, after a long, meandering process. That process is finally bearing fruit: in 2021, Johnny Ryan and the Irish Council for Civil Liberties brought a case in Germany against the ad-tech lobby group IAB:
https://pluralistic.net/2021/06/16/inside-the-clock-tower/#inference
And the activist Max Schrems and the group NOYB brought a case against Google in Austria:
https://pluralistic.net/2020/05/15/out-here-everything-hurts/#noyb
But Europeans should not have to drag tech giants out of Ireland to get justice. It’s long past time for the EU to force Ireland to clean up its act. The EU Commission is set to publish a proposal on how to reform Ireland’s DPA, but more muscular action is needed. In the new report, the Irish Council For Civil Liberties calls on the European Commissioner for Justice, Didier Reynders, to treat this issue with the urgency and seriousness that it warrants. As the ICCL says, “the EU can not be a regulatory superpower unless it enforces its own laws.”
Catch me on tour with Red Team Blues in Toronto, DC, Gaithersburg, Oxford, Hay, Manchester, Nottingham, London, and Berlin!
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/05/15/finnegans-snooze/#dirty-old-town
[Image ID: A toddler playing with toy cars. The cars are Irish police cars. The toddler's head has been replaced with the menacing, glowing red eye of HAL9000 from Stanley Kubrick's '2001: A Space Odyssey.' The toddler's knit cap is decorated with the logos for Apple, Google, Facebook and Tinder.]
Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
#pluralistic#made towns#EDPB#gamekeeper turned poacher#ireland#alphabet#eire#erin go bragh#big tech#corruption#data protection#facebook#tax havens#google#meta#tiktok#microsoft#msft#micros~1#gdpr#privacy#european federalism#eu#european union#European Data Protection Board#airbnb#tinder#forum-shopping apple#federalism
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bow i wanna hear your thoughts on narrator chara lol
:D That's sweet of you! I was honestly expecting my previous UT post to be either ignored or flamed into pieces, haha, but a few people seem to have liked it.
Well, won't bury the lede here: my thoughts on NarraChara are basically "it's a nice idea, but it's wrong".
(Full warning that I don't have the spoons to drag up lots of screengrabs just now. In this post I just ramble a little bit without posting pics.)
Vibes-based NarraTobism
I call my take on the narrator's identity NarraToby, though just for brevity and not to suggest Toby inserted himself as a character into the game (would that be called dogegesis? A DPC?) to narrate.
Toby's brain is lovely and subtle and silly, and he'd be capable of making the narrator their own person, Slay the Princess style (or Homestuck style, more fittingly, considering his pomerorigin story), but I just don't agree he crafted Undertale's text in that way. Vibes no check out. I've written, read and watched things that play around with narration, and you really kinda have to have a concept like that in mind from the beginning. It's a huge amount of work to keep it in character, and frankly, I think Toby would have done it better if that's what he intended.
(There'd also be more about it in Legends of Localisation, I feel like. Every character's dialogue was carefully fitted to their personality upon translation. IS THE NARRATOR ORE OR WATASHI TOBY WE NEED TO KNOW. YES THEY USE A PRONOUN IN "I COULDN'T STOP LAUGHING")
I warned that this is mostly vibes-based ramble, so... to me, it doesn't feel like every instance of Undertale's non-dialogue text is from the same POV. Sometimes it's omniscient-seeming, peeking at an opponent's thoughts or going into detail about what brand of cosmetic they're dabbing behind where, and sometimes the narration describes the world from Frisk's more limited point of view (lol height joke short nerd). Sometimes it's outright holding your hand and giving you hints (no, really really, talking will do no more good here, try something else). In a game, the text has a lot of tasks to do, some semi-contradictory even.
In In Stars and Time, the tutorial is spoken to you by the characters in your party and other hints are also spoken to you by a named character. That's an example of it being done deliberately. And Slay the Princess, of course.
A lot of Undertale's narration isn't stuff the First Fallen Then Rezzed Human could reasonably know. Was Papyrus born when Chara was around? They have been dead, and/or a bit of them has been stuck inside a goat inside a flower, all this time. Our determination was what raised them from death, they tell us; ours in particular and not the other children's. It doesn't seem like they were doing much of anything before we landed on their oft-squished grave. At this point they need to be a ghost and psychic, and have the game's design documents on hand, and be able to read Toby's spaghetti code to tell you the monsters' stats, and...
(also when tf did Chara read Kitchen)
Dare I say it's not that serious...? aka Unnrtall Funni
Discussing NarraChara is made harder by UT's general goofiness. Fourth-wall breaks and commentary on game mechanics leak more than once into character dialogue (Paps, I'm looking at you, mister "hold up to jump higher" dating HUD guy). This happens for spoops as well as goofs, such as when you accidentally kill goat mom and panic and feel horrible and load the game and she says something that suggests she remembers what happened and then you TOTALLY get got by Flowey afterwards and no that didn't happen on my first playthrough why do you ask (it did).
Goofiness is also why I feel things like Blooky responding directly to narration text ("oh, i'm real funny") shouldn't be taken as serious. It is really cute to imagine a ghost exchanging banter with the other ghost over your shoulder—like I said, I do see the appeal. I just don't think it works overall.
SIDE NOTE! If you want a fangame that uses this concept (ghost Chara, not NarraChara), download PS!Outertale and make sure you explore Toriel's home very thoroughly (hint: 1 is too high).
Trying to assemble a coherent personality for the narration text, when the entire game occasionally messes with you just for fun, feels like a doomed project.
Red text is them, though, right?
Yeah, I feel like that's very much intentional. As far as red text goes on the murder route, we're all correct that this is meant to be understood as PlayerName/Chara's dialogue.
Butttttt I don't necessarily think it represents their unaltered personality. By the time any red rext shows up, you've cleared out the Ruins to "nobody came" levels, so plenty of murder has already happened.
The murder route is the process of fully overriding Frisk's personality, forcing them into a true player analogue in an intentional mirror of the true pacifist route, as much as it is the process of teaching Chara the true meaning of this world. Chara outright tells you this at the end: at first they were confused, but now they see that the point of life is Number Go Up. You showed them that.
(All this is why I think it's good to keep in mind that the expected Undertale experience is playing with your own name for the human. [child pops up] "Greetings. I am PlayerName. Aaaaaand it's time to grab your knives and get ready for the wall dance because today we're 100%ing Undertale!")
In other words, Pacifist teaches one sibling that the world is better than he thinks. Murdercide teaches the other that humanity is exactly what they think. "Don't kill and don't be killed" vs. "Actually, kill". ("Be killed" is just rage-quitting because you can't figure out the Mettaton fight because you forgot the yellow soul could shoot and you thought the idea was to get the ratings to zero so he'd go off air and no I didn't have to look up help with that fight on my first playthrough why do you ask (I did).)
Headcanony murder route stuff rambling from previous
If this even still counts as a NarraChara post, it's sort of wandered onto the murder route ending monologue now, so you're welcome to peace out here. ♥
This part'll get headcanony, but to me, Chara was a troubled child who hated humanity, in a childlike way, and did not hate monsters. I don't credit the fanon about them intentionally poisoning their dad; they just reacted with apparently low empathy to his illness, while filing the consequences of their mistake away for later.
The one person Chara ever directly killed was not a monster and it wasn't murder.
Their desire to see monsters go free feels genuine to me. In the planning stage, whether or not they intended to murder any humans for their souls (it's not super clear; maybe they thought they could sneak into a hospital and kill-steal their way to victory), in any case, they weren't out to kill more than six. Chara's goal was a focused one: free monsters. Any dabbing on humanity, such as placing their body back in their village as a giant "frick you", seemed to be secondary (and something explainable as them being, y'know, a child who felt the need to climb that mountain).
My take on the murder route is that it's a process of retraumatising the child by making them watch their family and subjects die. Starting with their mother! Chara loved Toriel, if their speech patterns are anything to go by. (Ever noticed Asriel says "Howdy" and Chara says "Greetings"?)
Anyway, Chara is intelligent, pragmatic and self-determining, and so they intellectualise the horror that's happening to them in such a way as to assign themself agency. I am the one in control. Yes. I must be doing these things. I... am the demon.
Right?
This end screen could use more nines. ♥
he literally pUT THEIR DIALOGUE IN RED TEXT TO EMPHASISE THE DIFFERENCE and I know we're a fandom starved for content but seriously how badly is it possible to overcomplicate tHE BIG RED TEXT
also Chara was a good kid and I will mercy u all
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www.carmesine.com
3D Design: More Than Just Flashy Visuals
In a world where speed and precision are critical, 3D design is transforming fashion from concept to creation. It’s not just about eye catching renders; it’s the secret to streamlining the entire process.
Bridging Concepts, to design in 3D
In today’s fast-paced fashion world, 3D design isn’t just a visual upgrade, it’s the key to streamlining the entire process, from initial concepts to final products. Our studio integrates DPC workflows at every stage, ensuring that creativity, production, and marketing all work in harmony, resulting in faster, more efficient results. This means to design in 3D.
Smart Ideation
AI generated sketches and converting 2D drawings into photorealistic images, are useful for quickly exploring concepts, fantastic as ideation tools. Combining both classic design skills and DPC is essential to bring those ideas to life in a way that truly translates into manufacturable designs. This fusion gives brands the agility to innovate while ensuring that ideas remain viable in the real world.
Facing Frustrations
Adopting new digital tools can be overwhelming in some contexts. Many teams struggle with the leap from traditional methods to full digital integration. Decision makers may hesitate, viewing DPC as just another layer of complexity. However, those who embrace DPC as a core part of their process see not only streamlined operations but also significant cost savings and faster time to market. True integration is key.
Freelance Collaboration: A Flexible Solution
As brands struggle to scale DPC internally, our expertise in both capsule and full-line design offers a flexible, cost-effective solution. Carmesine Studio’s freelance services provide the external expertise needed to fully leverage DPC, without the overhead of building inhouse teams. We help brands transition beyond pilot programs, integrating DPC workflows seamlessly to design entire collections or focused capsule projects, maximizing the potential of digital assets while maintaining creativity and efficiency.
Elevate Your Brand's Design with DPC Excellence!
At Carmesine Studiolab, we specialise in crafting innovative designs for your brand using the latest Digital Product Creation techniques. Contact us today to discover how we can collaborate and enhance your design process with cutting-edge DPC solutions!
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Tag Lists
General blog tags
#depraved prompt, #depraved meme, #depraved ask game, #depraved coining, #depraved ask, #depraved submission,
Content and Content Warning tags
All content tags will be formatted as #dpc; _____ (‘dpc’ stands for ‘dark prompt content’). New tags can be added and requested at any time.
; nsfw - anything that is of a sexual nature
; noncon - prompts that involve sexual situations that are non-consensual
; underage - prompts that involve one or more characters who are underage in sexual situations
; necrophilia - prompts that involve dead bodies or undead in sexual situations
; bestiality - prompts that involve non-sapient animals/monsters in sexual situations
; dubcon - prompts that involve sexual situations where consent is ‘dubious’ (this is a strictly fictional distinction that does not exist in real life)
; mind control, ; pheromones, ; heat, ; hypnosis, ; blackmail - see above
; consensual
; monsterfucking - prompts that involve sapient animals/monsters in sexual situations
; relationships - prompts that focus on the relationship between two or more characters
; power imbalance - prompts that focus on a power imbalance between two or more characters
; large age gap, ; teacher/student, ; boss/employee, ; doctor/patient - see above
; incest - prompts that involve two or more characters who are related to each other in a sexual/romantic context
; sibling incest, ; parent/child incest, ; cousin incest, ; grandparent/child incest
; selfcest
; stalking, ; kidnapping, ; stockholm syndrome
; gore - any prompts that are focused on gore
; violent - any prompts that focus on violence
; death, ; murder, ; snuff
; cannibalism - this tag will include any instance of a sapient creature being consumed, regardless of if it's 'technically' cannibalism'
; torture - any prompts that focus on mental or physical torture, intentionally afflicted or otherwise
; mental torture, ; mind destruction,
; self harm, ; suicide
; substance use, ; substance abuse, ; smoking
; weapons - any prompts that involve the use of weapons
; knives, ; guns, ; swords, etc
; kink - any prompt that involves kinks, yes this is incredibly vague
; edgeplay - any prompt that involves risky kinks
; gunplay, ; knifeplay, ; breathplay, ; bloodplay, ; fireplay, ; cnc
; sadism, ; masochism, ; sadomasochism
; abuse - any prompts that feature mental or physical abuse
; gaslighting, ; physical abuse, ; yelling, ; verbal abuse, ; emotional abuse, ; bullying, ; reproductive abuse
; pregnancy - any prompts that involve a character getting pregnant, losing a pregnancy or the possibility of a character getting pregnant
; risk of pregnancy, ; miscarriage, ; abortion
; orientation specific - keep in mind that I will not post any prompts that are exclusionary about this
; mlm, ; nblm, ; nblnb, ; nblw, ; wlw, aromantic, asexual, aroace - see above
; gender specific - same as orientation tag
; male character, ; female character, ; non-binary character, ; agender character, ; xenogender character
; genre - for prompts within a specific genre
; horror, ; existential horror, ; apocalypse, ; post apocalypse
; non-human - any prompts that feature non-human characters specifically
; monster, ; AI,
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Europe has a diverse gaming culture, with various traditional and modern games practiced across different countries. Here's an overview:
*Traditional Games:*
1. Chess (origins in Europe): Strategic board game.
2. Backgammon (popular in UK, Greece, and Turkey): Board game of strategy and luck.
3. Card Games (e.g., Poker, Blackjack, Solitaire): Popular across Europe.
4. Draughts (Checkers): Popular in UK, Netherlands, and France.
5. Petanque (France): Outdoor game played with metal balls.
*Modern Sports:*
1. Football (Soccer): Most popular sport in Europe.
2. Tennis (popular in UK, France, and Spain): Individual and team sport.
3. Basketball (popular in Greece, Spain, and Italy): Team sport.
4. Volleyball (popular in Eastern Europe): Team sport.
5. Rugby (popular in UK, France, and Ireland): Full-contact team sport.
*Video Games:*
1. FIFA (Soccer simulation): Popular across Europe.
2. League of Legends: Multiplayer online battle arena.
3. Dota 2: Multiplayer online battle arena.
4. Fortnite: Battle royale game.
5. Overwatch: Team-based shooter.
*Board Games and Card Games:*
1. Scrabble (popular in UK and France): Word game.
2. Monopoly (popular in UK and Germany): Real estate trading game.
3. Risk (popular in UK and France): Strategy game.
4. Bridge (popular in UK and Netherlands): Card game.
5. Skat (popular in Germany and Austria): Card game.
*Esports:*
1. League of Legends European Championship (LEC)
2. Dota Pro Circuit (DPC)
3. Overwatch Contenders Europe
4. Fortnite World Cup
5. UEFA eEURO (Soccer simulation)
*Country-Specific Games:*
1. UK: Darts, Snooker, and Cricket.
2. Germany: Schafkopf (card game) and Skat.
3. France: Pétanque and Belote (card game).
4. Italy: Scopa (card game) and Bocce.
5. Spain: Mus (card game) and Padel (racquet sport).
Europe's gaming culture is rich and diverse, reflecting its history, geography, and cultural traditions.
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Intel VTune Profiler: Improve AI/ML Application Performance
Improve AI/ML Application Performance with Intel VTune Profiler.
Find out how to profile Data Parallel Python and OpenVINO workloads using the oneAPI-powered tool. The use of AI and ML is rising in healthcare and life sciences, marketing and finance, manufacturing, robotics, driverless automobiles, smart cities, and more. ML workloads in real-world fields employ deep learning frameworks like PyTorch, TensorFlow, Keras, and others.
Through the “write once, deploy anywhere” approach, other developer tools, such as the OpenVINO Toolkit, also help to expedite AI research on the newest hardware architectures in fields like computer vision and generative artificial intelligence (GenAI). The goal of the open source OpenVINO Toolkit, which was first released in 2018, has been to speed up AI inference with reduced latency and increased throughput while preserving accuracy, minimizing model footprint, and maximizing hardware utilization.
It is challenging to locate and examine performance bottlenecks in the underlying source code because to the intricate structure of deep learning models, which include numerous layers and non-linear functions. ML frameworks like PyTorch and TensorFlow provide native tools and profiling APIs for tracking and evaluating performance metrics at various phases of model construction.
These approaches, however, are only applicable to software functionality. This problem is addressed by the Intel VTune Profiler, which is driven by the oneAPI and offers comprehensive insights into hardware-level memory and compute bottlenecks. By doing this, performance problems are resolved and AI applications’ performance is optimized and scaled across hardware systems with different computational envelopes.
The scope of optimization for AI/ML workloads may be expanded by using Intel VTune Profiler to profile data in concurrent Python and OpenVINO programs, as you will discover in this article.
Use Intel VTune Profiler to Boost Python Application Performance
VTune Profiler may assist in profiling a Python program, as shown in a recently published recipe in the Intel VTune Profiler Cookbook.
The following are the recipe’s fundamental software requirements:
Data Parallel Extensions for Python
Vtune Profiler (version 2022 or later)
Intel Distribution for Python
Compiler for Intel OneAPI DPC++/C++
The NumPy implementation covered in the recipe divides the calculations into logical jobs using the Intel Instrumentation and Tracing Technology (ITT) APIs and performs distance computations using the Intel oneAPI Math Kernel Library (oneMKL) routines. You may then determine which areas of the code need attention for necessary changes to get additional performance by using the VTune Profiler tool to examine the execution time and memory consumption of each logical job.
Details on the most CPU-intensive code segments are included in the output analysis report when Hotspots analysis is performed on the NumPy implementation. Additionally, it offers recommendations for investigating the profiler tool’s other performance analysis features, such Threading analysis for enhanced parallelism and Microarchitecture Exploration analysis for effective use of the underlying hardware.
Use the Data Parallel Extension for NumPy and Numba to Address Performance Bottlenecks
According to the Hotspots analysis report, NumPy operations and underlying oneMKL functions account for a significant amount of the execution time in the simple NumPy implementation of the pairwise distance computation example. By making little code modifications, NumPy may be swapped out for the Data Parallel Extension for NumPy, which will eliminate these bottlenecks. To evaluate the speed gains over the simple NumPy code and find any areas that might need further optimization, run the Hotspots analysis once again.
Additionally, the VTune Profiler makes recommendations such as using the Data Parallel Extension for Numba with your platform’s GPU to bring offload accelerator parallelism to the application. The Numba JIT compiler for NumPy operations has an open-source extension called Numba. It offers Python kernel programming APIs that resemble SYCL. The GPU Compute/Media Hotspots analysis preview function of VTune Profiler may then be used to examine the Numba implementation’s execution on a GPU.
Use Intel VTune Profiler to Examine OpenVINO Applications’ Performance
Using the VTune Profiler to profile OpenVINO-based AI applications is covered in another new recipe in the VTune Profiler cookbook. It discusses how to use the profiler tool to analyze performance bottlenecks in the CPU, GPU, and Neural Processing Unit (NPU).
If your OpenVINO application makes use of the Intel oneAPI Data Analytics Library (oneDAL) and/or the Intel oneAPI Deep Neural Network (oneDNN) Intel Distribution for Python Intel VTune Profiler (v2024.1 or later), you can access the Benchmark Tool application as part of the OpenVINO Toolkit Intel oneAPI Base Toolkit.
The recipe offers detailed steps for configuring OpenVINO with the ITT APIs for performance analysis, building the OpenVINO source, and setting it up. It profiles the AI application and analyzes performance and latency using a reference benchmark application.
Depending on the computational architecture, you may use the VTune Profiler‘s numerous performance analysis features to find hotspots and look at how much hardware is being utilized by specific code sections.
For example,
To examine CPU bottlenecks that is, the sections of code that take up the most CPU execution time use the Hotspots Analysis tool.
Use the GPU Compute/Media Hotspots Analysis preview function to profile GPU hotspots. Examine inefficient kernel methods, examine the frequency of GPU instructions for various kinds of instructions, and more to get an understanding of GPU use.
The AI PCs’ Neural Processing Units (NPUs) are made especially to boost AI/ML applications’ performance. With the Intel Distribution of OpenVINO Toolkit, you may transfer compute-intensive AI/ML tasks to Intel NPUs. You may examine the NPU performance using a number of hardware measures, including workload size, execution time, sampling interval, and more, with the use of the VTune Profiler‘s NPU Exploration Analysis preview function.
Intel VTune Profiler Download
Use one of the following methods to install Intel VTune Profiler on your computer:
Get the standalone bundle here.
As part of the Intel oneAPI Base Toolkit, download Intel VTune Profiler.
Know the Process
In the standard software performance analysis process,Image Credit To Intel
Use one of the following methods to launch Intel VTune Profiler:
Using Microsoft Visual Studio’s GUI From the Command Line
Configure parameters and choose a profiling analysis for your application.
Create a profile of the target system (remote collection) or application on the host (local collection).
View the host system’s findings.
Identify bottlenecks and address them over a number of cycles until you reach a desirable level of performance.
FAQs
What does Intel VTune do?
Examine CPU usage, OpenMP efficiency, memory access, and vectorization to assess application performance. Measure metrics to find memory access concerns.
Read more on govindhtech.com
#IntelVTuneProfiler#ImproveAIMLApplicationPerformance#TensorFlow#OpenVINO#PyTorch#IntelOneAPIDPC#InteloneAPIMathKernelLibrary#oneMKL#DataParallelExtension#oneapi#VTuneProfiler#intel#technology#technews#news#govindhtech
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Lot of cool responses in the notes! Majority of people say they would love pretty much any feedback on their art, and a lot of people also add more about why they like particular options.
Sharing some of my favorite responses from the notes:
I personally enjoy analysis comments! Kind of like the detailed poll option but less pointing out characteristics and more sharing ideas or connections they got from the art
#my number one fave is when someone replies with the gif of the guy from monster house gobbling it up and running away
For those like me who did not know the gif, I think it's this one:
#someone said they wanted my art tattooed on them once#i think about that one a lot
#anything really! i just like ppl having feelings abt stuff#but ofc i love the descriptive kind. like with writing its so nice when ppl like a specific line <3#or when i draw and ppl kinda get what i was going for? its nice
#I LOVE all of them but I suppose the emojis and keymashes and silly ones a teeeeeny tiny bit more#also full caps!!! and exclamation marks!!!!#Cause theyre so full of emotions and making people feel something is all I want for now
#hmmm i like all but i think i like silly things the most? obviously detailed or praising me is very flattering#but for example a few days ago someone reblogged one of my drawings and tagged that the drawing perfectly matched a tattoo design#they were thinking about for one of their ocs. idk if thats silly but its uncommon and it really stuck with me lol
#I mean all and any of them#but I voted for silly because I do love those#recently got one that said ‘imagine I’m spamming you with sickos.jpg’ and honestly that’s it that’s what it’s abouttt
#i like detailed comments because !!! it means a lot when people notice them#like... I took the time to include the details and YOU took the time to absorb them?? wow ... so no time was wasted. it was all important#it IS all important#rerattling
#all of it#i love how the same piece can bring in people that go “this is so cool you are really talented!”#and peeps that highlight specific details or artistic choices--hell even things you didn't really intend but still did#but these people NOTICE and say something like “I really like the quality of your lines” or “I really like how you did the hatching!”#and then there are the fellow freaks and gremlins that just want to put it in their mouth#or drag it away to their dragon hoard#or lovingly smash it with a brick#i love each and every one of them
And finally these tags really sum up how people generally feel about comments on their art:
#literally any positive feedback said with some level of enthusiasm#the ego boost keeps the burnout at bay
#dpc reblog#text#poll#long post#it is so nice reading all of the tags and comments in the notes#i love that we all have our own reasons for liking specific kinds of feedback#but really what it comes down to is: yay feedback!#also for real judging by the amount of people who start off with 'ALL OF THE ABOVE' i think p much any feedback would be welcomed
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Vulcani campani, nuovo servizio per gli eventi sismici di maggiore energia
Si implementa il book di informazioni in real time che l’Osservatorio Vesuviano dell’Istituto Nazionale di Geofisica e Vulcanologia (INGV-OV) mette a disposizione per i vulcani campani. Vulcani campani, il nuovo servizio dell'INGV-OV A partire dal 1/07/2024 sul portale GOSSIP - Eventi sismici dell’INGV-OV, sono visualizzabili le accelerazioni del suolo registrate dalle strumentazioni per i vulcani Campani. Le accelerazioni sono visualizzabili attraverso una mappa di scuotimento a scala urbana e sub-urbana realizzata utilizzando la densa rete di accelerometri installati nell’area. Nella prima release del nuovo sistema, sono disponibili i dati per i Campi Flegrei e, nei successivi aggiornamenti, saranno visibili on line anche i dati di accelerazioni di picco relativi al Vesuvio e a Ischia. Le nuove pagine dedicate sono accessibili da un link dedicato presente nella pagina di dettaglio degli eventi del portale GOSSIP - Eventi sismici. In questa prima versione il servizio è disponibile per tutti gli eventi di Magnitudo durata (Md) maggiore o uguale a 3.0. Questa attività integra ulteriormente le informazioni dettagliate e tempestive sui terremoti fornite secondo i vigenti Flussi di Comunicazione con il Dipartimento della Protezione Civile (DPC) e tutti i nostri canali di comunicazione verso il pubblico (web e social). Caratteristiche principali delle pagine sull’accelerazione del suolo - Tabella riassuntiva: vengono riportate le informazioni riguardanti le stazioni disponibili ed utilizzate, con posizione geografica, distanza epicentrale, valore dell’accelerazione del suolo. - Grafici della Pseudo-Spectral Analysis: Per i siti dove sono disponibili dati, la pagina presenta grafici dettagliati dell’Analisi pseudo-spettrale, ovveroinformazioni sulle caratteristiche delle onde sismiche e sulle risposte spettrali del suolo. - Grafici delle forme d’onda: Per i siti dove sono disponibili dati, la pagina presenta un'immagine che riporta i grafici delle forme d’onda dei siti interessati dall’analisi, nella sola componente verticale. - Mappa di Scuotimento (ShakeMap): La pagina include una mappa (interattiva) di scuotimento che mostra la distribuzione spaziale degli effetti del terremoto, rappresentando una visualizzazione immediata dell'estensione e della severità dello scuotimento del suolo in diverse aree interessate dall'evento sismico. ShakeMap Con le ShakeMap degli eventi sismici relativi ai vulcani campani (già elaborate dall’INGV per i terremoti sul territorio nazionale maggiori o uguali a ML 3.0), vengono rappresentati: - le intensità del movimento del suolo, indicando quanto è stato forte lo scuotimento del terreno nelle diverse località. Questa intensità è espressa in termini di accelerazione del suolo o velocità di scuotimento. - la distribuzione spaziale, cioè l'area geografica che ha subito lo scuotimento, evidenziando quali zone hanno subito i movimenti più forti e quali sono meno colpite. - l’intensità dello scuotimento, attraverso una scala di colori che utilizza le variazioni cromatiche per differenziare le varie intensità di scuotimento. I colori più scuri o più intensi rappresentano movimenti del suolo più forti, mentre colori più chiari indicano scuotimenti più lievi. La scala dei colori è sempre rappresentata in modo che la massima accelerazione rilevata per l'evento sia rossa, indipendentemente dal suo valore. I dati resi disponibili in real time su queste nuove pagine del portale INGV-OV Gossip sono il risultato di procedure automatiche attivate immediatamente dopo un terremoto. I risultati immediatamente prodotti potrebbero essere soggetti a revisioni successive da parte del personale scientifico dell’INGV per migliorare il risultato pubblicato dal sistema automatico. Foto di Marek da Pixabay Read the full article
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Alvanon announces 3D tech fest 2024
Alvanon, the world’s leading sizing and fit technology company, is delighted to announce the theme of its fifth annual 3D Tech Fest - 3D Tech Fest 2024: The Physical-Digital Evolution. Online from September 23-27, 2024, the free-to-attend virtual conference is dedicated to exploring the opportunities created by converging physical and digital technologies in the creation and delivery of fashion. The event will feature a mix of talks, panels, and case studies exploring the impact of the key physical and virtual technologies currently shaping the fashion industry.
Celebrating the fifth year of 3D Tech Fest, this year’s OPEN CALL to all organizations and individuals at every level, seeks sessions that shed light on fashion's ongoing physical-digital transformation. Submissions should offer original perspectives on navigating the evolving relationship between the digital and real world in fashion. All proposals will be reviewed by a curatorial committee of industry experts and evaluated based on their relevance, originality, and potential impact.
About The Physical-Digital Evolution:
In an increasingly digital world, what happens to the physical? How do we reconcile physical products with digital culture or digital design with the physical world? This year, 3D Tech Fest will explore the dynamic fusion of fashion and technology across physical and digital worlds. From overcomplicated AI to how algorithms flattened culture, the evolution of Digital Product Creation (DPC), and technical tools revolutionizing the industry, we are on a mission to unravel today’s paradoxical physical-digital world and inspire a better future for the fashion industry.
“Over the past four editions, 3D Tech Fest has built a global community dedicated to innovation through technology,” said Janice Wang, CEO of Alvanon, “With this OPEN CALL, we aim to unite, yet again, global forward-thinking voices to unravel the physical-digital paradox and to share intelligence, experiences, and vision. Our speakers will highlight the strategies and technologies that are succeeding and ultimately lead us into a new phygital world for the fashion industry.”
3D Tech Fest has gathered over 20,000 attendees across the globe over the past four years as the world’s biggest festival of 3D, apparel, and fashion. Experts from every aspect of the industry, including CEOs, tech leaders, creative directors, and innovators, come together to explore the intersection of fashion and technology. Join us online from September 26-27 as we gather some of the most cutting-edge, brightest minds to debate the future of fashion’s digital transformation.
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Personalization 2.0: Hyper-Targeted Ads for Every Customer
In the dynamic realm of marketing and advertising, where customer engagement is paramount, a new era has dawned: matter-of-fact individualization 2.0. Consider a world where communicating with any business becomes so personal, where each marketing message hits the mark of each personal point of view. Here with come Hyper-Targeted Ads for Every Customer from the Era of Step, Ladder, Email, and Bulk Ads, which are now taken as history.
Unpacking Hyper-Personalization 2.0
The Evolution
Traditional personalization assumed that the basic demographics and segmentation could be used to adjust the content to a specific customer. While these techniques are good for the basics, Hyper-Personalization 2.0 extends beyond that. It is about more than exterior finish, color, or materials. It is going deeper to create a custom that comes alive and that people feel a part of. How? The company relies on AI and machine learning technologies that are sophisticated enough to retrieve meaningful data, e.g., preferences and behaviors, which help them develop products that will match specific smokers’ demands.
Dynamic Product Catalogs (DPCs): The Heartbeat of Hyper-Personalization
The engine of the future retail revolution is provided by dynamic product catalogs. Differently from simple printed catalogs of the old days, DPCs are alive and mold on the basis of current situations. Here’s how they work:
Sophisticated Algorithms: The DPC, meanwhile, will have to sift through all the data resulting from the heavy customer traffic, contextual signals, and real-time interactions.
Personalized Recommendations: They personalize their product recommendations, and they create customized content. Write your own final sentence to finish this statement.
Anticipating Desires: Put advance price contracts first, anticipating needs when they are not even felt yet, and presenting answers well in line with anyone's preferences.
The Advantages of Hyper-Personalization 2.0
Enhanced Engagement: This feeling of being cared for and known by the customer makes all the interactions more meaningful.
Loyalty Building: Such a personalized experience turns customers into loyalists with a positive attitude and a longer purchase history.
Increased Conversions: Directions appropriate to your liking make the sale. Write the second sentence for the given sentence: The fast-paced, ever-changing nature of the digital advertising industry presents both opportunities and challenges.
Apppl Combine: Pioneering Hyper-Personalization
Apppl Combine, a trailblazer in marketing innovation, fully embraces hyper-personalization 2.0. Our DPCs dynamically adapt to real-time preferences, ensuring that every touchpoint resonates with customers. Whether you’re a mid-sized company or an enterprise, we’ve got you covered.
Conclusion: Your Next Move
Ready to elevate your marketing strategy? Contact us today! Let’s create hyper-targeted campaigns that leave a lasting impact. Remember, it’s not about being one in a million; it’s about being uniquely you.
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Transform Your Event into a Global Spectacle with Event Photographer Live Streaming Solutions
In the fast-evolving landscape of event management and coverage, Event Photographer emerges as a pioneering force, revolutionizing how events are experienced and shared. With a relentless commitment to innovation and excellence, Event Photographer proudly unveils its latest offering: Live Streaming Solutions for Events. Designed to transform any occasion into a global phenomenon, these cutting-edge services promise to elevate event experiences like never before.
Live streaming has become an indispensable tool for event organizers seeking to broaden their audience reach and engagement. Whether it's a corporate conference, product launch, wedding ceremony, or cultural extravaganza, Event Photographer Live Streaming Services for Events ensure that every moment is captured and shared in real-time, transcending geographical boundaries and time zones.
What sets Event Photographer Live Streaming Services apart is their seamless integration with the event environment. From setup to execution, their team of experienced professionals handles every aspect of live streaming, ensuring a hassle-free experience for clients. Cutting-edge equipment and state-of-the-art technology guarantee high-definition video and audio quality, capturing the essence of the event with precision and clarity.
Event Photographer Live Streaming Solutions offer a range of customizable features tailored to meet the unique needs of each event. Whether it's interactive chat functionality, multi-camera setups, or branded overlays, clients have the flexibility to create immersive experiences that resonate with their audience. Real-time analytics provide valuable insights into viewer engagement, enabling organizers to fine-tune their content strategy on the fly.
One of the key advantages of live streaming is its ability to break down barriers and foster meaningful connections. By broadcasting events to a global audience, organizers can expand their reach exponentially, connecting with attendees from across the globe in real-time. Whether it's sharing keynote presentations, live performances, or behind-the-scenes moments, live streaming transforms passive spectators into active participants, fostering a sense of community and belonging.
In an era where virtual experiences have become increasingly prevalent, Event Photographer Live Streaming Services offer a bridge between the physical and digital worlds. By leveraging the power of live streaming, event organizers can amplify their message, extend their influence, and leave a lasting impression on audiences worldwide.
For those looking to transform their next event into a global spectacle, Event Photographer stands ready to make it a reality. With their unrivaled expertise, cutting-edge technology, and unwavering commitment to excellence, Event Photographer is poised to shape the future of event coverage one live stream at a time.
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