#development build
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banbuvssummerhome · 1 year ago
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Lookout for Earthworm Jim 3D Beta Build!
Hello! We at the Summer Home are currently on the lookout for any leads to some Earthworm Jim lost media. To be more specific, the beta or development build of Earthworm Jim 3D!
Earthworm Jim 3D had a rocky development, and visually changed millions of times between 1996-1999. We've shared and archived most if not all of the available screenshots and photographic proof that the beta did exist in some form to at least be advertised in magazines and trailers. There's playable betas of the two previous games, but not EWJ 3D.
So, we must ask you for help. If you can help us potentially find any leads or the full beta itself, then please do.
We do have some links to forums or online conversations to get your search started, as well as listing out some of the known dev team responsible for EWJ 3D.
Development teams: Shiny Entertainment VIS Interactive/Entertainment
Publishers: Rockstar Games Interplay Entertainment
Details:
Development started in 1996 Beta contained Evil The Cat as Fear boss Evil Jim supposedly in the game Appearance of Pocket Rocket with fuel gauge VIS Interactive went defunct in April 7th, 2005
People of Interest:
Chris van der Kuyl Peter Baillie Doug Tennapel Kirk Ewing Paul Munro Ged Grimes
Links: https://www.unseen64.net/2008/06/04/earthworm-jim-3d-n64-beta/ https://forums.lostmediawiki.com/thread/3026/earthworm-jim-3d-beta-build
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ruporas · 11 months ago
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don’t worry about me. goodbye, big brother
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literaryvein-templates · 5 months ago
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Writing Worksheets & Templates
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
Character Development
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
Worldbuilding
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs
all posts are queued. send questions/requests here.
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theplotmage · 5 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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literaryvein-reblogs · 6 months ago
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what are some ways to describe people other than eye and hair color
I am assuming you are looking for physical descriptors. Here are some examples. I may just make a different post on psychological descriptors.
Arms: Long, Muscular, Pudgy, Short, Skinny, Thin
Back: Bent, Hunched, Ramrod Straight, Rounded
Build: Anorexic, Athletic, Beefy, Brawny, Burly, Chubby, Coltish, Compact, Fat, Gangly, Gaunt, Gawky, Haggard, Heavy-set, Herculean, Husky, Lanky, Lithe, Muscular, Obese, Overweight, Petite, Rangy, Reed-like, Scrawny, Skinny, Slender, Slight, Solid, Spindly, Statuesque, Stocky, Strapping, Sylphlike, Taut, Thickset, Thin, Trim, Underweight, Voluptuous, Well-built, Willowy, Withered
Cheeks: Blushing, Bold, Curved, Dimpled, Bold, Curved, Dimpled, Disturbed, Glorious, Glowing, Hairless, High (cheekbones), Hollow, Honey, Livid, Pale, Pallid, Pink, Plump, Puffy, Radiant, Reddened, Rosy, Rounded, Ruddy, Shining, Smooth, Soft, Sun-burnt, Sun-bronzed, Sunken, Sun-tanned, Tanned, Tearful, White
Chin: Angular, Bony, Bumpy, Chiseled, Defined, Doughy, Firm, Protruding, Round, Smooth, Soft, Square, Strong
Ears: Jug-like, Large, Protruding, Tiny
Eyebrows: Arching, Bushy, Emphasized, Near, Spaced, Thick, Thin
Eyelashes: Artificial, Beaded, Beautiful, Blinking, Dark, Dark-fringed, Dense, Dusky, Heavily-fringed, Long, Mascaraed, Sandy, Sooty, Sopping, Tear-drenched, Thick, Uplifted
Eyes: Almond-shaped, Bright, Bulging, Expressive, Frightened, Gentle, Languishing, Little, Luminous, Made-up, Round, Shining, Shortsighted, Smart, Stunned, Thin, Wide, Woeful
Face: Baby, Blood-stained, Bold, Chiseled, Contorted, Dead, Expressionless, Fair, Familiar, Fierce, Flat, Frightened, Furrowed, Honest, Indifferent, Little, Pale, Poker, Pretty, Radiant, Rough, Ruddy, Sallow, Square, Stained, Swollen, Trim, Weather-beaten, Wry
Feet: Athlete's, Big, Flat, Pigeon-toed, Small, Sore, Stinky, Stubby, Swollen
Fingers: Gnarled, Long, Short, Stubby
Finger Nails: Bitten, Broken, Claw-like, Dirty, Hooked, Long, Painted, Sharp, Talon-like
Hair: Afro, Bald, Beehive, Braided, Bristles, Bun, Chignon, Coiffure, Combed, Corkscrew, Corn rows, Cowlicked, Crew cut, Curly, Disarrayed, Disheveled, Dreadlocks, Dry, Flattop, Flecked, French braid, French twist, Fringe, Greasy, Grizzled, Knotted, Layered, Locks, Matted, Messed up, Mohawk, Mussy, Muttonchops, Neat, Oily, Page boy, Perm, Pigtails, Plait, Pompadour, Ponytail, Ragged, Receding, Ringlets, Ruffled, Shaggy, Shorn, Shoulder-length, Skinhead, Spiky, Split-ended, Straight, Tangled, Thick, Thinning, Tidy, Topknot, Tousled, Twisted, Uncombed, Unshorn, Untidy, Wavy, Wiry, Wisps
Hand: Big, Elegant, Small
Height: Big, Knee-high, Medium, Short, Shoulder-high, Sky-high, Small, Tall, Towering, Waist-high
Legs: Amputated, Bandy, Bony, Bowed, Brawny, Bulging, Fluted, Gartered, Gouty, Graceful, Hacked, Hairy, Jagged, Knotted, Leaden, Long, Lower, Muscular, Pitiful, Rickety, Shapely, Shivering, Short, Sinewy, Slender, Slim, Spindle, Stockinged, Sturdy, Thin, Thread-like, Tinder, Tiny, Toothsome, Tree trunks
Lips: Blue, Cracked, Cupid's Bow, Downturned, Dry, Fat, Full, Grim, Large, Luscious, Parched, Parted, Red, Ruby, Small, Smiling, Thin, Wet
Mouth: Arch, Ascetic, Baby, Cavernous, Churning, Compressed, Cooing, Coral, Cracked, Cruel, Delicate, Dumpled, Distended, Dry, Fine, Firm, Frothy, Full, Funnel-shaped, Gaping, Grim, Handsome, Hungry, Insistent, Irritable, Large, Luscious, Munching, Musty, Perilous, Puckered, Querulous, Relaxed, Resolute, Sardonic, Sensuous, Serious, Slobbering, Small, Sulky, Sweet, Tender, Thin, Wide, Winsome, Wrinkled, Yawning
Neck: Bullnecked, Elegant, Long, Short, Swan-like, Thick
Palm: Broad, Oval, Rectangular, Square
Skin: Acned, Alabaster, Albino, Apricot, Black, Blemished, Blistered, Blooming, Blotchy, Blushing, Bronzed, Cadaverous, Calloused, Caramel, Clear, Craggy, Cream, Ebony, Fair, Flush, Freckled, Glowing, Greasy, Ivory, Jaundiced, Leathery, Lily-white, Lined, Milky, Mottled, Nut-brown, Olive, Pale, Pallid, Pasty, Peeling, Pimpled, Pink, Pitted, Pockmarked, Red, Rosy, Rough, Ruddy, Russet, Sallow, Scabby, Scarred, Smooth, Splotchy, Spotty, Sun-burnt, Tan, Wan, Waxen, White, Wrinkled, Yellow
Stomach: Bulging, Distended, Empty, Firm, Flabby, Flat, Heroic, Hollow, Lean, Paunchy, Protruding, Unbounded
Teeth: Artificial, Black, Blunted, Buck, Canine, Chattering, Clenched, Clinched, Compressed, Crooked, Dagger-like, Dazzling, Decayed, Deciduous, Extracted, False teeth, Feeble, Ferocious, Filed, Flashing, Fluoridated, Foam-laced, Fractured, Gap-toothed, Gleaming, Glistening, Glittering, Gnashing, Goofy, Grinding, Hooked, Horrid, Ivory, Jagged, Lacquered, Large, Milky, Mottled, Neglected, Pearly, Perfect, Pretty, Protruding, Razor-like, Sharp, Shining, Short, Small, Snowy, Sore, Spaced, Straight, Sweet tooth, Tender, Tiny, Toothless, Toothy, Ugly, Unrelenting, White, Wisdom, Wolfish, Yellow
Hope this helps! If it does, do tag me or send me a link to your writing. I'd love to read your work.
More: On Character Development
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voidarkana · 3 months ago
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Super cambrian (and pre-cambrian) aquarium world...
Featuring the new creatures Arandaspis and Hallucigenia, and the new blocks Wiwaxia and Charnia, as well as a fresh new look for Sacabambaspis 🙏 Also featuring Aquarium Glass from Fintastic (what used to be Yet Another Fish Mod because Curseforge doesn't like when you put the word "mod" in your title)
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jjkyaoi · 3 months ago
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by the way. people are allowed to complain about this season feeling rushed. i don’t know when it became a thing in this fandom to completely jump people who have valid complaints like YES arcane is a fantastically produced and beautifully animated show and nobody will be able to top it but they did start things with some characters only for it to never go anywhere so it can all be wrapped up in three episodes 😭
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askfordoodles · 3 months ago
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Ok, discovered more Emmrich lore via some banter with Neve.
After discussing Tevinter vs. Nevarran mage/nobility politicking, she comments how it must be even more intimidating if one were from poorer means and fondly says:
'but at least you did alright for yourself...' :)
and realizing her implication, he goes 'how did you-?' :0
Follow-up banter he's like 'so how did you deduce I came from poorer means?' and she basically lists the following observations about him:
always finishes his plate, always the first to eat
covered in gold, yet saves all his candle stubs
gives away more gold to the beggars than anyone else
always looks them in the eye, no aversion, "Poor is familiar"
Emmrich adds that yes, while he hasn't been poor in a while, she's correct, he was.
(sorry for the paraphrasing, I keep forgetting to record these things)
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imbecominggayer · 2 months ago
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Giving Your Characters A Unique, Distinct Voice (With Examples)
What does "unique voice" mean? Basically, every single person has their own manner of speaking. This difference can be from politeness, the volume or "loudness", confidence, emotional quality, maturity, accents, cultural slang, and other variables that can be shown in a character's voice.
This can also be shown through "prioritization". Prioritization is what a character or narrator decides is worth focusing on for any given scene.
For example, Tree of Heaven is a cynical cinematographer whose inner life is primarily eclipsed by beautiful landscapes and settings. However, Jukka is a highly dedicated actor who neglects the trees for the people, whether they be strangers or loved ones. While Jukka and Tree of Heaven could be walking through the same park, they would be focused on entirely different things. Heaven would be focused on the way the sunlight scatters through the autumn-coated, gold-platted leaves while Jukka is people-watching!
Sometimes, I use other stories and their tones as inspiration for my characters!
For Haun, their inspiration for tone came from "I Have No Mouth and I Must Scream". Specfically, AM's monologues like the "and I began to hate" or the bee monologue describing AM's thoughts on bees radio play! The reasoning behind this was the fact that Haun Anatemori, my character, is someone with deep-seated resentment. Rage and hatred born out of a feeling of injustice, self-loathing, and a feeling of deep-seated betrayal. However, Haun confines their emotions to logical actions and long-term planning meaning there is no outward way to express these emotions. Leading to his entire inner voice being coated in hatred.
Education and social standing often has the most outward influence on a character's external voice. That's the unique thing about protagonists and narrators. Because narrators don't have to worry about social standing and protagonists can have visible inner life, protagonists often have "two" voices. Their "outside" voice, aka the voice they use to speak to others, and their inner voices they use for their own feelings.
Haun's inner voice is resentful with metaphors and analogies of disgusting things such as bodily fluid used to provide an artful crassness to his voice that shows Haun's education and anger but his outer voice is far more innocent and self-contained with less verbosity as Haun is attempting to portray an innocent, less literate farmer type in order to trick others as he rises the social ladder.
Another highly influencial factor is maturity! If a character is emotionally mature, then they often have a more composed tone of voice with simple, yet profound metaphors that often express clear motivation and clear emotion. They often have accurate ideas about others and themselves. This is different from how emotional a character is! A mature character can be emotional but they have a clearer understanding of their emotions. Not the mood swing type!
Nonkosi Tyali is the most compassionate yet mature character I have with their inner voice and outward voice both having a sense of "refinement". Nonkosi understands what they want, why they want it, and how to get it. Despite their cheerful tone, it's obvious they aren't naive or out of control. Nonkosi also has remarkable observational skills as they are deeply intune to the thoughts and emotions of others which allows them to have accurate and insightful observations about other characters.
Verne Lawless, in contrast, is highly immature with a tendency for rapid mood swings, ranting, and catastrophizing. They rarely compose their emotions with them having to spend far more time detailing and failing to "accurate" translate their emotions for the audience. They rarely focus on the emotional lives of others. While Verne can use flowering, verbose words and nostalgia, this fails to counteract the obvious desperation and run-around Verne has in their thoughts.
Finally, just think about what their emotions are. This doesn't have to be something as simple as "happy" or "sad".
Verne is a nostalgic person who constantly references old classics like Jules Verne with long, verbose poetry. This is influenced by Verne's obvious intellect and his emotional center of love. However, whenever they are emotionally in a tailspin, they often resort to manic, modern slang with firey self-hatred and self-deprecation. This is due to the fact that Verne adores love but he believes that he will never find love. This desperation often leads him to be more psychologically "fragile" with his ability to contain his emotions constantly threatened.
Emotions: Mania, nostalgia, desperation, and love
Nonkosi is an optimistic person which can sometimes veer into surpressing negative emotions and experiences. They maintain the belief that they can be eternally strong and compassionate as they act more like a force of nature then the human they actually are.
Emotions: Awkward optimism, gentle melancholic, and confidence
Jukka is mostly possessed with a quiet melancholy for most of life with pretentious verbosity surrounding the nature of society in a similar vein of "No Longer Human" by Osamu Dazai. However, whenever Jukka is bound up in the passion of acting, Jukka can often dance with mania, emotional highs, and life coated in fandom and acting. Jukka's language is primarily references to media such as Main Character Syndrome, tropes, rivalry, found family, and some not really 4th Wall Breaks because Jukka believes he lives in a series but he doesn't know he is actually a written character.
Emotions: melancholy, sentimentality, and minor resentment.
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mimble-sparklepudding · 10 days ago
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A Short Ask List About Love.
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Does your OC have any difficulty distinguishing between love and lust?
Is your OC at all romantic themselves? Or is romance something they expect others to perform for their benefit?
What does your OC look for in a romantic (or perhaps purely sexual) partner? Is this always healthy?
Does your OC consider themselves to be attractive? Do they put much effort into achieving this?
Would your OC ever take advantage of someone's romantic feelings in order to manipulate them?
Has your OC ever had their heart broken? Have they ever truly recovered?
What is the most romantic gesture your OC has ever performed? Alternatively (or additionally), what romantic gesture would they most like to perform?
Does your OC pursue only monogamous relationships? Or are they open to other, more creative, options?
If your OC were ever to fill out a Dating Site (or pamphlet or newspaper) profile, then what would they include?
Does your OC have a type? Have they ever been surprised by their feelings for someone who doesn't fit this?
Has your OC ever been the object of someone's affections that they did not (or could not) reciprocate?
If your OC were in love, how might they recognise this? Or would they be too much in denial?
Has your OC ever written a love letter (or text message or whatever the case may be)? Perhaps they have even composed a love poem or song dedicated to their beloved?
If they wish to impress someone for whom they have romantic (or at least sexual) feelings, does your OC attempt to present themselves as more confident, wealthy, popular or otherwise impressive, than they truly are?
Is your OC easy to love? If not, then what are the barriers?
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luna-azzurra · 5 months ago
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World-Building Tips
Make Your World Feel Real
Your story's world should feel like it exists even when the characters aren’t in the room. Think about what your characters eat, how they dress, what kind of slang they use, and what’s considered "normal" in their society. You don’t have to include every tiny detail, but just knowing this stuff will help your world feel richer and more immersive. Does everyone have breakfast or skip it? Is fashion important, or do people not care? Little things like that will make your world come to life.
Set Rules for Magic or Tech
If you’ve got magic or futuristic tech in your story, you need clear rules. What can and can’t magic do? What happens when someone pushes the limits of your technology? The worst thing you can do is let magic or tech become a convenient fix for every problem. Readers want to know there are consequences, limits, and logic behind it. If a character can suddenly do something that breaks all the rules, it pulls people out of the story. So, keep it consistent!
Geography Affects Everything
Where your story is set can influence everything about how your world works. A city in the mountains might be hard to reach and isolated, so they’re super independent and maybe even suspicious of outsiders. A coastal town, on the other hand, could be a hub of trade with tons of different cultures blending together. Think about how geography, weather, and natural resources shape not only the setting but the way people live, what they value, and how they interact with others. Is your world full of deserts or dense forests? Does the ocean provide food, or are the people more focused on mining or agriculture? Geography shapes culture, so use it to your advantage!
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chialattea · 7 months ago
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yeah so I just finished Pluto
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airaly · 2 months ago
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wip of the current thing i'm working on, a tribute to @altraviolet incredible fic The Echo Garden , something that absolutely stole my heart and threw me in a black hole named soundrod 😫🔥
Still a long way to go, but i'm quite satisfied about this so far! and it's a rare thing (the work is bigger, this is a cropped version c: )
These are the songs i have in loop while drawing this link link
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dollya-robinprotector · 10 months ago
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Dress me up, make it tight, I'm your dolly You're my doll, rock'n'roll, feel the glamour in pink Kiss me here, touch me there, hanky panky~
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Inspired from This post of @just-dol-headshots and this ask from @hakusins. Don't worry I'm still aiming for your ass Haku-Dean :) References and something under the cut
We all have to agree Bully Robin should have some softer and caring sides. When there's only them two and no one else is around to judge, he can let loose and slip back into that kinda of "Original Robin" we know and I love. I mean, that's what JDOLH made that got me into these swap messes from the beginning jsjkhskjhd you knowww the HUG!!
Reference: Barbie Girl (Aqua) and this cute ecchi Clamp Chobit piece
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All in all I'm a pink bietch and Dollya won't be losing her V-card anytime soon that I can promise so hang in there okay mr.Bully.
edit: OMG THIS IS MY 1000TH POST TTOTT)) JKSDJLASKJKDLA
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SELF-INDULGENT HERE WE GO
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literaryvein-reblogs · 2 months ago
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Word List: Psychology
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more psychological concepts as reference for your poem/story
Absent grief - a form of complicated grief in which a person shows no, or only a few, signs of distress about the death of a loved one. This pattern of grief is thought to be an impaired response resulting from denial or avoidance of the emotional realities of the loss.
Being love - (or B-love) in Abraham Maslow’s humanistic psychology, a form of love characterized by mutuality, genuine concern for another’s welfare and pleasure, and reduced dependency, selfishness, and jealousy. B-love is one of the qualities Maslow ascribes to self-actualizers.
Cyclopean eye - a theoretical eye, located on the midline between the real eyes, that has access to the functions of both eyes and is used in descriptions of space perception and eye movements.
Dream ego - in the analytic psychology of Carl Jung, a fragment of the conscious ego that is active during the dream state.
Epiphany - a sudden perception of the essential nature of oneself, others, or reality.
Family mythology - the shared stories, norms, and beliefs within a family system. The mythology can be used to deny trauma or pathology within the family or to ascribe meaning to events in ways that suggest their inevitability or importance.
Guilt culture - a trend or organizing principle in a society characterized by the use of guilt to promote socially acceptable behavior. Guilt cultures emphasize both self-control in the face of temptation and self-initiated responsibility for one’s actions if transgressions should occur.
Hedonic treadmill - a metaphor for a hypothesis proposing that people’s happiness tends to return to a preexisting baseline level after positive or negative life events have occurred. According to this concept, positive and negative events may produce short-term shifts in mood, but these shifts tend to erode in a relatively brief period of time. This process of adaptation is thought to be responsible for the persistence of mood states over time, often in the face of considerable efforts to change them. Although there is good evidence for this hypothesis, research has demonstrated that people do not always return to baseline after the occurrence of mood-changing events.
Jactitation - (or jactation) extreme restlessness marked by frequent movements and tossing about.
Leaving the field - the act of removing oneself from a situation when confronted with seemingly insurmountable obstacles, insoluble conflicts, or intensely frustrating problems. It may involve physical withdrawal, escape into psychogenic illness, or some other behavior, such as distraction or changing the subject during a conversation.
Source ⚜ More: Notes & References ⚜ Part 1 2 3 ⚜ Writing Resources PDFs
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