#development build
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banbuvssummerhome · 1 year ago
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Lookout for Earthworm Jim 3D Beta Build!
Hello! We at the Summer Home are currently on the lookout for any leads to some Earthworm Jim lost media. To be more specific, the beta or development build of Earthworm Jim 3D!
Earthworm Jim 3D had a rocky development, and visually changed millions of times between 1996-1999. We've shared and archived most if not all of the available screenshots and photographic proof that the beta did exist in some form to at least be advertised in magazines and trailers. There's playable betas of the two previous games, but not EWJ 3D.
So, we must ask you for help. If you can help us potentially find any leads or the full beta itself, then please do.
We do have some links to forums or online conversations to get your search started, as well as listing out some of the known dev team responsible for EWJ 3D.
Development teams: Shiny Entertainment VIS Interactive/Entertainment
Publishers: Rockstar Games Interplay Entertainment
Details:
Development started in 1996 Beta contained Evil The Cat as Fear boss Evil Jim supposedly in the game Appearance of Pocket Rocket with fuel gauge VIS Interactive went defunct in April 7th, 2005
People of Interest:
Chris van der Kuyl Peter Baillie Doug Tennapel Kirk Ewing Paul Munro Ged Grimes
Links: https://www.unseen64.net/2008/06/04/earthworm-jim-3d-n64-beta/ https://forums.lostmediawiki.com/thread/3026/earthworm-jim-3d-beta-build
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ruporas · 8 months ago
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don’t worry about me. goodbye, big brother
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literaryvein-templates · 2 months ago
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Writing Worksheets & Templates
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
Character Development
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
Worldbuilding
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
Writing References: Worldbuilding ⚜ Plot ⚜ Character
all posts are queued. send questions/requests here.
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theplotmage · 3 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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literaryvein-reblogs · 3 months ago
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what are some ways to describe people other than eye and hair color
I am assuming you are looking for physical descriptors. Here are some examples. I may just make a different post on psychological descriptors.
Arms: Long, Muscular, Pudgy, Short, Skinny, Thin
Back: Bent, Hunched, Ramrod Straight, Rounded
Build: Anorexic, Athletic, Beefy, Brawny, Burly, Chubby, Coltish, Compact, Fat, Gangly, Gaunt, Gawky, Haggard, Heavy-set, Herculean, Husky, Lanky, Lithe, Muscular, Obese, Overweight, Petite, Rangy, Reed-like, Scrawny, Skinny, Slender, Slight, Solid, Spindly, Statuesque, Stocky, Strapping, Sylphlike, Taut, Thickset, Thin, Trim, Underweight, Voluptuous, Well-built, Willowy, Withered
Cheeks: Blushing, Bold, Curved, Dimpled, Bold, Curved, Dimpled, Disturbed, Glorious, Glowing, Hairless, High (cheekbones), Hollow, Honey, Livid, Pale, Pallid, Pink, Plump, Puffy, Radiant, Reddened, Rosy, Rounded, Ruddy, Shining, Smooth, Soft, Sun-burnt, Sun-bronzed, Sunken, Sun-tanned, Tanned, Tearful, White
Chin: Angular, Bony, Bumpy, Chiseled, Defined, Doughy, Firm, Protruding, Round, Smooth, Soft, Square, Strong
Ears: Jug-like, Large, Protruding, Tiny
Eyebrows: Arching, Bushy, Emphasized, Near, Spaced, Thick, Thin
Eyelashes: Artificial, Beaded, Beautiful, Blinking, Dark, Dark-fringed, Dense, Dusky, Heavily-fringed, Long, Mascaraed, Sandy, Sooty, Sopping, Tear-drenched, Thick, Uplifted
Eyes: Almond-shaped, Bright, Bulging, Expressive, Frightened, Gentle, Languishing, Little, Luminous, Made-up, Round, Shining, Shortsighted, Smart, Stunned, Thin, Wide, Woeful
Face: Baby, Blood-stained, Bold, Chiseled, Contorted, Dead, Expressionless, Fair, Familiar, Fierce, Flat, Frightened, Furrowed, Honest, Indifferent, Little, Pale, Poker, Pretty, Radiant, Rough, Ruddy, Sallow, Square, Stained, Swollen, Trim, Weather-beaten, Wry
Feet: Athlete's, Big, Flat, Pigeon-toed, Small, Sore, Stinky, Stubby, Swollen
Fingers: Gnarled, Long, Short, Stubby
Finger Nails: Bitten, Broken, Claw-like, Dirty, Hooked, Long, Painted, Sharp, Talon-like
Hair: Afro, Bald, Beehive, Braided, Bristles, Bun, Chignon, Coiffure, Combed, Corkscrew, Corn rows, Cowlicked, Crew cut, Curly, Disarrayed, Disheveled, Dreadlocks, Dry, Flattop, Flecked, French braid, French twist, Fringe, Greasy, Grizzled, Knotted, Layered, Locks, Matted, Messed up, Mohawk, Mussy, Muttonchops, Neat, Oily, Page boy, Perm, Pigtails, Plait, Pompadour, Ponytail, Ragged, Receding, Ringlets, Ruffled, Shaggy, Shorn, Shoulder-length, Skinhead, Spiky, Split-ended, Straight, Tangled, Thick, Thinning, Tidy, Topknot, Tousled, Twisted, Uncombed, Unshorn, Untidy, Wavy, Wiry, Wisps
Hand: Big, Elegant, Small
Height: Big, Knee-high, Medium, Short, Shoulder-high, Sky-high, Small, Tall, Towering, Waist-high
Legs: Amputated, Bandy, Bony, Bowed, Brawny, Bulging, Fluted, Gartered, Gouty, Graceful, Hacked, Hairy, Jagged, Knotted, Leaden, Long, Lower, Muscular, Pitiful, Rickety, Shapely, Shivering, Short, Sinewy, Slender, Slim, Spindle, Stockinged, Sturdy, Thin, Thread-like, Tinder, Tiny, Toothsome, Tree trunks
Lips: Blue, Cracked, Cupid's Bow, Downturned, Dry, Fat, Full, Grim, Large, Luscious, Parched, Parted, Red, Ruby, Small, Smiling, Thin, Wet
Mouth: Arch, Ascetic, Baby, Cavernous, Churning, Compressed, Cooing, Coral, Cracked, Cruel, Delicate, Dumpled, Distended, Dry, Fine, Firm, Frothy, Full, Funnel-shaped, Gaping, Grim, Handsome, Hungry, Insistent, Irritable, Large, Luscious, Munching, Musty, Perilous, Puckered, Querulous, Relaxed, Resolute, Sardonic, Sensuous, Serious, Slobbering, Small, Sulky, Sweet, Tender, Thin, Wide, Winsome, Wrinkled, Yawning
Neck: Bullnecked, Elegant, Long, Short, Swan-like, Thick
Palm: Broad, Oval, Rectangular, Square
Skin: Acned, Alabaster, Albino, Apricot, Black, Blemished, Blistered, Blooming, Blotchy, Blushing, Bronzed, Cadaverous, Calloused, Caramel, Clear, Craggy, Cream, Ebony, Fair, Flush, Freckled, Glowing, Greasy, Ivory, Jaundiced, Leathery, Lily-white, Lined, Milky, Mottled, Nut-brown, Olive, Pale, Pallid, Pasty, Peeling, Pimpled, Pink, Pitted, Pockmarked, Red, Rosy, Rough, Ruddy, Russet, Sallow, Scabby, Scarred, Smooth, Splotchy, Spotty, Sun-burnt, Tan, Wan, Waxen, White, Wrinkled, Yellow
Stomach: Bulging, Distended, Empty, Firm, Flabby, Flat, Heroic, Hollow, Lean, Paunchy, Protruding, Unbounded
Teeth: Artificial, Black, Blunted, Buck, Canine, Chattering, Clenched, Clinched, Compressed, Crooked, Dagger-like, Dazzling, Decayed, Deciduous, Extracted, False teeth, Feeble, Ferocious, Filed, Flashing, Fluoridated, Foam-laced, Fractured, Gap-toothed, Gleaming, Glistening, Glittering, Gnashing, Goofy, Grinding, Hooked, Horrid, Ivory, Jagged, Lacquered, Large, Milky, Mottled, Neglected, Pearly, Perfect, Pretty, Protruding, Razor-like, Sharp, Shining, Short, Small, Snowy, Sore, Spaced, Straight, Sweet tooth, Tender, Tiny, Toothless, Toothy, Ugly, Unrelenting, White, Wisdom, Wolfish, Yellow
Hope this helps! If it does, do tag me or send me a link to your writing. I'd love to read your work.
More: On Character Development
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askfordoodles · 13 days ago
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Ok, discovered more Emmrich lore via some banter with Neve.
After discussing Tevinter vs. Nevarran mage/nobility politicking, she comments how it must be even more intimidating if one were from poorer means and fondly says:
'but at least you did alright for yourself...' :)
and realizing her implication, he goes 'how did you-?' :0
Follow-up banter he's like 'so how did you deduce I came from poorer means?' and she basically lists the following observations about him:
always finishes his plate, always the first to eat
covered in gold, yet saves all his candle stubs
gives away more gold to the beggars than anyone else
always looks them in the eye, no aversion, "Poor is familiar"
Emmrich adds that yes, while he hasn't been poor in a while, she's correct, he was.
(sorry for the paraphrasing, I keep forgetting to record these things)
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3hks · 7 months ago
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Writing Character CHANGE
Character development is absolutely CRUCIAL to a story, but having spent more time thinking about this topic, I came to the realization that I misunderstood a lot of points other people have made when teaching how to write character development.
There are a lot of factors that play into character development, but in this post, I'll cover some overall, but the main thing concerns any change to your character! (Which is also a huge part in development, really.)
So with this post, I'll be teaching you MY personal tips regarding this subject!
*The Basics*
Before we really get into the developmental stage, there are some things you want to establish, in which I'll explain later!
A couple of flaws.
How your character views themselves at first.
Your character's morals/ideals and how they think.
These things may vary, but you want your readers to be able to at least roughly predict how your character will act during specific events!
*Change*
Character development is just about how your character changes throughout the story. I like to say that there are several different ways one may change, (we'll get into that later on) but your character should NOT stay the same as the same person during the exposition and during the resolution!
"During character development, your character should grow."
This is a common piece of advice; your character needs to grow. And while I've assumed for the longest time that I understood what it meant, it never truly clicked.
While they will use words such as grow, what they really mean is that your character should mature. By the end of your story, your character may not always end up as a better person. When I say mature, I mean that they have reflected back on their life and have understood the consequences that came with their actions (if any) or how they could've done things differently.
Your character will not always end up as a better, fixed person, but they should understand their world and themselves better.
*Negative/Passive Change*
Alright then, so how does a character develop if they don't necessarily change for the better? Well, I'll get into that!
No matter what, your character should have learned a lesson through their experience. Even if they haven't exactly improved as a person, there should be a moral they can learn from what they have gone through.
If not, then did they really grow?
Additionally, how did their qualities negatively impact themselves? If they are bad traits, then it needs to be clear. And the best way to achieve this is by demonstrating how it hurts your character! However, it is rather uncommon for a character to undergo little to no change after a story!
*Positive Change*
Let's circle back to the basics, real quick. Remember how I said that before any development takes place, your character should be anything but perfect? That same thing applies to after the change.
Do NOT create a flawless character by the end of your story. Instead, focus on one or two flaws that get fixed as the story continues. These don't have to be huge, life-changing imperfections, but they can be minor ones that still shape their life in one way or another.
"Fixing" too many shortcomings can make your character seem, well, out of character, producing a character development that's more forced. The same thing applies if you're attempting to FULLY alter a fault that's just too big. The change will be too noticeable.
What am I talking about? Here's an example!
Imagine a character who's incredibly closed off to other people, wanting to ensure that he never gets too close to others.
That's a pretty sizable flaw, no? By the end of your story, you do not want to completely change because you need to preserve character, but you can change it a bit. Does he have a few friends now? Does he understand that there are some people worth trusting?
He may still be closed off to majority of people, but at least it's not everyone, and that's a realistic change.
*Different Changes*
As I continue to read more stories and watch more shows, I have realized that character development is not always about fixing flaws or personality, but it can extend far past that line.
So listen up, because I feel like no one really talks about this.
Your character can change their IDEALS, MORALS, and how they VIEW THEMSELVES.
Hear that? If your character has strong morals, they will hardly stay the same as they reach the end. Remember the requirements I mentioned at the beginning?
See how it connects now? There is SO much more to character development than changing a few imperfections. Like I said in the start, your character needs to grow and mature. Things like new morals or ideals assist with that!
*SUMMARY*
In order to start character development, you need a couple of flaws, an idea of how your character looks at themselves, and their morals. This is because those are the main parts of you character that may change through time.
Growth = Maturing (gaining a better sense of who they are and the world they live in.)
NOT ALL CHARACTER DEVELOPMENT IS POSITIVE!
For negative or passive change, make sure to clarify how their imperfections affected or hurt them and have some sort of moral that follows.
YOUR CHARACTER SHOULD NOT BE PERFECT!
They should not be perfect in the beginning, and not perfect in the end! Do not 'fix' too many traits because you want to preserve character.
I think that's all! It's quite the post for something so simple, eh? But hey, character development is absolutely PIVOTAL to a story so I hope I at least explained the 'change' part of that well!
Happy writing~
3hks <3
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jjkyaoi · 2 days ago
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by the way. people are allowed to complain about this season feeling rushed. i don’t know when it became a thing in this fandom to completely jump people who have valid complaints like YES arcane is a fantastically produced and beautifully animated show and nobody will be able to top it but they did start things with some characters only for it to never go anywhere so it can all be wrapped up in three episodes 😭
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luna-azzurra · 2 months ago
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World-Building Tips
Make Your World Feel Real
Your story's world should feel like it exists even when the characters aren’t in the room. Think about what your characters eat, how they dress, what kind of slang they use, and what’s considered "normal" in their society. You don’t have to include every tiny detail, but just knowing this stuff will help your world feel richer and more immersive. Does everyone have breakfast or skip it? Is fashion important, or do people not care? Little things like that will make your world come to life.
Set Rules for Magic or Tech
If you’ve got magic or futuristic tech in your story, you need clear rules. What can and can’t magic do? What happens when someone pushes the limits of your technology? The worst thing you can do is let magic or tech become a convenient fix for every problem. Readers want to know there are consequences, limits, and logic behind it. If a character can suddenly do something that breaks all the rules, it pulls people out of the story. So, keep it consistent!
Geography Affects Everything
Where your story is set can influence everything about how your world works. A city in the mountains might be hard to reach and isolated, so they’re super independent and maybe even suspicious of outsiders. A coastal town, on the other hand, could be a hub of trade with tons of different cultures blending together. Think about how geography, weather, and natural resources shape not only the setting but the way people live, what they value, and how they interact with others. Is your world full of deserts or dense forests? Does the ocean provide food, or are the people more focused on mining or agriculture? Geography shapes culture, so use it to your advantage!
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dollya-robinprotector · 7 months ago
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Dress me up, make it tight, I'm your dolly You're my doll, rock'n'roll, feel the glamour in pink Kiss me here, touch me there, hanky panky~
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Inspired from This post of @just-dol-headshots and this ask from @hakusins. Don't worry I'm still aiming for your ass Haku-Dean :) References and something under the cut
We all have to agree Bully Robin should have some softer and caring sides. When there's only them two and no one else is around to judge, he can let loose and slip back into that kinda of "Original Robin" we know and I love. I mean, that's what JDOLH made that got me into these swap messes from the beginning jsjkhskjhd you knowww the HUG!!
Reference: Barbie Girl (Aqua) and this cute ecchi Clamp Chobit piece
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All in all I'm a pink bietch and Dollya won't be losing her V-card anytime soon that I can promise so hang in there okay mr.Bully.
edit: OMG THIS IS MY 1000TH POST TTOTT)) JKSDJLASKJKDLA
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SELF-INDULGENT HERE WE GO
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slayingfiction · 2 years ago
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Character Flaws
When creating characters, it's all too easy to envision the most perfect people, especially when it comes to creating love interests. Even our loveable morally grey characters are mostly perfect, if only they would stop killing...
So, here are a list of some flaws (based on personality, not appearance) to help round out your characters. While it's nice to be good at everything, it's abnormal. No one is perfect, and your characters will be much more relatable if you knock them down a bit.
Please note, none of these are (specifically) mental disorders, as I don't consider those a character flaw.
The Good (aka little flaw):
Absent-minded, aimless, argumentative, audacious, awkward, blunt, bold, boring, capricious, childish, clumsy, competitive, complainer, cowardly, critical directionally-challenged, dubious, finicky, fixated, flake, flirty, foolish, gossipy, gruff, gullible, hedonistic, humourless, hypocritical, idealist, idiotic, ignorant, illiterate, immature, impatient, impetuous, impulsive, incompetent, inconsiderate, indecisive, indifferent, indomitable, irrational, lazy, lustful, materialistic, meddlesome, meek, mischievious, nagging, naive, nervous, nosey, obnoxious, overambitious, overconfident, overemotional, overprotective, overzealous, passive-aggressive, paranoid, peevish, perfectionist, pessimist, pest, predicatable, pretencious, prideful, rebellious, renege, rigorous, sarcastic, skeptic, seducer, selfish, self-righteous, shallow, slacker, solemn, spacey, spoild, squeamish, stubborn, supersticious, sycophant, tactless, tease, tempermental, tenacious, theatrical, thoughtless, timid, unpredictable, unsupportive, vain, workaholic
The Bad (aka big flaw):
Addiction, adulterous, aloof, anxious, apathetic, arrogant, belittling, belligerent, bigmouth, bitter, bully, callous, deceptive, dependant, deranged, dishonest, disloyal, disrespectful, egotistical, envious, erratic, exploitive, fanatical, fickle, fierce (at the extreme), gluttonous, greedy, harasser, hubris, impious, infamy, intolerant, judgemental, lewd, liar, meglomaniac, morally grey, narcissistic, negligent, obsequious, obsessive, offensive, prejudiced, quixotic, reckless, rigid, self-martyr, self-righteous, short-tempered, spiteful, squanderer, stingy, unethical, unforgiving, untrustworthy
The Ugly (aka cross the street when you see this person):
Abusive, bigot, controlling, cruel, explosive, immoral, inhumane, intolerant, machiavellian, manipulative, murderous, neglectful, oppressive, racist, remorseless, possessive, self-destructive, threatening, treacherous, vengeful, vindictive, violent
The seven chief features of ego: self-deprecation, self-destruction, martyrdom, stubbornness, greed, arrogance and impatience.
Some of these may not even be considered flaws, and some may jump from one category to the next. It's all about how you present these flaws in your characters.
Have any more to add? Did you find this useful? Let me know down in the comments :)
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chialattea · 5 months ago
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yeah so I just finished Pluto
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wasyago · 7 months ago
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not drawing for others. not drawing for myself either. playing video games. okay? yay
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segernatural · 1 year ago
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sure it was a perfect storm of a pressure cooker but i promise destiel was about destiel
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icamefromadream · 7 months ago
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°•°Habits to Give Your Characters°•°
╭┈◦•◦❥•◦ Constantly crosses legs when sitting
╭┈◦•◦❥•◦ Doodles when zoned out (if there's no paper around they could trace doodles like little hearts on a table or even on the back of their hand)
╭┈◦•◦❥•◦ Crucks knuckles
╭┈◦•◦❥•◦ Braids hair when their bored (or just generally plays with their hair)
╭┈◦•◦❥•◦ Stands way to close to people when talking to them.
╭┈◦•◦❥•◦ Avoids eyecontact when people talk to them.
╭┈◦•◦❥•◦ Clutches on to other's sleeves.
╭┈◦•◦❥•◦ Bites nails when nervous
╭┈◦•◦❥•◦ Raises their eyebrows when interested.
╭┈◦•◦❥•◦ Offers food to others, before taking a bite themselves.
╭┈◦•◦❥•◦ Scratches top of nails (like when you're scratching the coat of nail polish off your nails.)
╭┈◦•◦❥•◦ Whistles to ease nerves.
Follow @paranoia-art for more!
Do message me if you have anymore you would like to add!
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literaryvein-reblogs · 3 months ago
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Character Development: 50 Questions
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What does your character do when they think no one’s looking?
What’s the one thing your character would save in a fire (beyond the necessities)?
Who’s on speed dial?
Your character gets turned down for their dream job. What’s their second choice?
What would they tell their ten-year-old self?
Where would they want to go on a first date?
What’s the best advice they’ve ever received?
What’s the worst advice they’ve ever received?
What’s one physical detail they’d change about themselves?
When was the last time they were held? By who?
What’s their favorite thing about their favorite season?
Their wallet gets stolen. What do they do?
Prioritize: Love, money, power, knowledge?
What’s something nobody knows about them?
What’s in their fridge?
What (creature, object, substance) are they most disgusted by?
What’s their second worst habit?
What are the victory conditions for their life?
In the end, your character fails to save the day. Assuming they survive, what do they do?
Your character is charged with a crime they didn’t commit. What do they do?
Your character is charged with a crime they did commit. What was the crime?
How would you describe your character’s life in one sentence?
What important statistic would they want displayed above them?
What’s the first thing they would buy if they won the lottery?
What profession do they most respect?
What childhood injustice did they never get over?
How would they handle having a panic attack?
Your character is burdened with an inconvenient superpower. What is it?
If they died and could come back as any person, animal, or object, what would they be?
What’s the best meal they’ve ever had?
Where would they stand at a dinner party?
Who would they invite to the dinner party?
What makes a perfect day for your character?
If given the opportunity, would they want to know how and when they died?
What’s the one thing they’ve always wanted to do? Why haven’t they done it yet?
What do they tend to joke about?
What’s off limits?
Whose wedding would they cross the world to attend? Whose funeral?
What impossible choice did they make that turned out to be the right one? The wrong one?
Your character has someone to hype them up. What would they say to get everyone excited about your character?
What recurring dream does your character have?
What is the meaning of life to your character?
What book does your character pretend to have read?
Someone takes undeserved credit for your character’s work. What do they do?
What controversial belief or view does your character hold? Why? Do they hide it?
Your character is at a theme park. Where do they go first?
What’s your character’s favorite name?
What’s the biggest compliment they’d give themselves?
How does your character feel about bugs?
If your character could hit a reset button on their life, would they?
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