#development build
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banbuvssummerhome · 1 year ago
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Lookout for Earthworm Jim 3D Beta Build!
Hello! We at the Summer Home are currently on the lookout for any leads to some Earthworm Jim lost media. To be more specific, the beta or development build of Earthworm Jim 3D!
Earthworm Jim 3D had a rocky development, and visually changed millions of times between 1996-1999. We've shared and archived most if not all of the available screenshots and photographic proof that the beta did exist in some form to at least be advertised in magazines and trailers. There's playable betas of the two previous games, but not EWJ 3D.
So, we must ask you for help. If you can help us potentially find any leads or the full beta itself, then please do.
We do have some links to forums or online conversations to get your search started, as well as listing out some of the known dev team responsible for EWJ 3D.
Development teams: Shiny Entertainment VIS Interactive/Entertainment
Publishers: Rockstar Games Interplay Entertainment
Details:
Development started in 1996 Beta contained Evil The Cat as Fear boss Evil Jim supposedly in the game Appearance of Pocket Rocket with fuel gauge VIS Interactive went defunct in April 7th, 2005
People of Interest:
Chris van der Kuyl Peter Baillie Doug Tennapel Kirk Ewing Paul Munro Ged Grimes
Links: https://www.unseen64.net/2008/06/04/earthworm-jim-3d-n64-beta/ https://forums.lostmediawiki.com/thread/3026/earthworm-jim-3d-beta-build
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ruporas · 10 months ago
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don’t worry about me. goodbye, big brother
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literaryvein-templates · 3 months ago
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Writing Worksheets & Templates
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
Character Development
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
Worldbuilding
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs
all posts are queued. send questions/requests here.
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theplotmage · 4 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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literaryvein-reblogs · 5 months ago
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what are some ways to describe people other than eye and hair color
I am assuming you are looking for physical descriptors. Here are some examples. I may just make a different post on psychological descriptors.
Arms: Long, Muscular, Pudgy, Short, Skinny, Thin
Back: Bent, Hunched, Ramrod Straight, Rounded
Build: Anorexic, Athletic, Beefy, Brawny, Burly, Chubby, Coltish, Compact, Fat, Gangly, Gaunt, Gawky, Haggard, Heavy-set, Herculean, Husky, Lanky, Lithe, Muscular, Obese, Overweight, Petite, Rangy, Reed-like, Scrawny, Skinny, Slender, Slight, Solid, Spindly, Statuesque, Stocky, Strapping, Sylphlike, Taut, Thickset, Thin, Trim, Underweight, Voluptuous, Well-built, Willowy, Withered
Cheeks: Blushing, Bold, Curved, Dimpled, Bold, Curved, Dimpled, Disturbed, Glorious, Glowing, Hairless, High (cheekbones), Hollow, Honey, Livid, Pale, Pallid, Pink, Plump, Puffy, Radiant, Reddened, Rosy, Rounded, Ruddy, Shining, Smooth, Soft, Sun-burnt, Sun-bronzed, Sunken, Sun-tanned, Tanned, Tearful, White
Chin: Angular, Bony, Bumpy, Chiseled, Defined, Doughy, Firm, Protruding, Round, Smooth, Soft, Square, Strong
Ears: Jug-like, Large, Protruding, Tiny
Eyebrows: Arching, Bushy, Emphasized, Near, Spaced, Thick, Thin
Eyelashes: Artificial, Beaded, Beautiful, Blinking, Dark, Dark-fringed, Dense, Dusky, Heavily-fringed, Long, Mascaraed, Sandy, Sooty, Sopping, Tear-drenched, Thick, Uplifted
Eyes: Almond-shaped, Bright, Bulging, Expressive, Frightened, Gentle, Languishing, Little, Luminous, Made-up, Round, Shining, Shortsighted, Smart, Stunned, Thin, Wide, Woeful
Face: Baby, Blood-stained, Bold, Chiseled, Contorted, Dead, Expressionless, Fair, Familiar, Fierce, Flat, Frightened, Furrowed, Honest, Indifferent, Little, Pale, Poker, Pretty, Radiant, Rough, Ruddy, Sallow, Square, Stained, Swollen, Trim, Weather-beaten, Wry
Feet: Athlete's, Big, Flat, Pigeon-toed, Small, Sore, Stinky, Stubby, Swollen
Fingers: Gnarled, Long, Short, Stubby
Finger Nails: Bitten, Broken, Claw-like, Dirty, Hooked, Long, Painted, Sharp, Talon-like
Hair: Afro, Bald, Beehive, Braided, Bristles, Bun, Chignon, Coiffure, Combed, Corkscrew, Corn rows, Cowlicked, Crew cut, Curly, Disarrayed, Disheveled, Dreadlocks, Dry, Flattop, Flecked, French braid, French twist, Fringe, Greasy, Grizzled, Knotted, Layered, Locks, Matted, Messed up, Mohawk, Mussy, Muttonchops, Neat, Oily, Page boy, Perm, Pigtails, Plait, Pompadour, Ponytail, Ragged, Receding, Ringlets, Ruffled, Shaggy, Shorn, Shoulder-length, Skinhead, Spiky, Split-ended, Straight, Tangled, Thick, Thinning, Tidy, Topknot, Tousled, Twisted, Uncombed, Unshorn, Untidy, Wavy, Wiry, Wisps
Hand: Big, Elegant, Small
Height: Big, Knee-high, Medium, Short, Shoulder-high, Sky-high, Small, Tall, Towering, Waist-high
Legs: Amputated, Bandy, Bony, Bowed, Brawny, Bulging, Fluted, Gartered, Gouty, Graceful, Hacked, Hairy, Jagged, Knotted, Leaden, Long, Lower, Muscular, Pitiful, Rickety, Shapely, Shivering, Short, Sinewy, Slender, Slim, Spindle, Stockinged, Sturdy, Thin, Thread-like, Tinder, Tiny, Toothsome, Tree trunks
Lips: Blue, Cracked, Cupid's Bow, Downturned, Dry, Fat, Full, Grim, Large, Luscious, Parched, Parted, Red, Ruby, Small, Smiling, Thin, Wet
Mouth: Arch, Ascetic, Baby, Cavernous, Churning, Compressed, Cooing, Coral, Cracked, Cruel, Delicate, Dumpled, Distended, Dry, Fine, Firm, Frothy, Full, Funnel-shaped, Gaping, Grim, Handsome, Hungry, Insistent, Irritable, Large, Luscious, Munching, Musty, Perilous, Puckered, Querulous, Relaxed, Resolute, Sardonic, Sensuous, Serious, Slobbering, Small, Sulky, Sweet, Tender, Thin, Wide, Winsome, Wrinkled, Yawning
Neck: Bullnecked, Elegant, Long, Short, Swan-like, Thick
Palm: Broad, Oval, Rectangular, Square
Skin: Acned, Alabaster, Albino, Apricot, Black, Blemished, Blistered, Blooming, Blotchy, Blushing, Bronzed, Cadaverous, Calloused, Caramel, Clear, Craggy, Cream, Ebony, Fair, Flush, Freckled, Glowing, Greasy, Ivory, Jaundiced, Leathery, Lily-white, Lined, Milky, Mottled, Nut-brown, Olive, Pale, Pallid, Pasty, Peeling, Pimpled, Pink, Pitted, Pockmarked, Red, Rosy, Rough, Ruddy, Russet, Sallow, Scabby, Scarred, Smooth, Splotchy, Spotty, Sun-burnt, Tan, Wan, Waxen, White, Wrinkled, Yellow
Stomach: Bulging, Distended, Empty, Firm, Flabby, Flat, Heroic, Hollow, Lean, Paunchy, Protruding, Unbounded
Teeth: Artificial, Black, Blunted, Buck, Canine, Chattering, Clenched, Clinched, Compressed, Crooked, Dagger-like, Dazzling, Decayed, Deciduous, Extracted, False teeth, Feeble, Ferocious, Filed, Flashing, Fluoridated, Foam-laced, Fractured, Gap-toothed, Gleaming, Glistening, Glittering, Gnashing, Goofy, Grinding, Hooked, Horrid, Ivory, Jagged, Lacquered, Large, Milky, Mottled, Neglected, Pearly, Perfect, Pretty, Protruding, Razor-like, Sharp, Shining, Short, Small, Snowy, Sore, Spaced, Straight, Sweet tooth, Tender, Tiny, Toothless, Toothy, Ugly, Unrelenting, White, Wisdom, Wolfish, Yellow
Hope this helps! If it does, do tag me or send me a link to your writing. I'd love to read your work.
More: On Character Development
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voidarkana · 1 month ago
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Super cambrian (and pre-cambrian) aquarium world...
Featuring the new creatures Arandaspis and Hallucigenia, and the new blocks Wiwaxia and Charnia, as well as a fresh new look for Sacabambaspis 🙏 Also featuring Aquarium Glass from Fintastic (what used to be Yet Another Fish Mod because Curseforge doesn't like when you put the word "mod" in your title)
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jjkyaoi · 1 month ago
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by the way. people are allowed to complain about this season feeling rushed. i don’t know when it became a thing in this fandom to completely jump people who have valid complaints like YES arcane is a fantastically produced and beautifully animated show and nobody will be able to top it but they did start things with some characters only for it to never go anywhere so it can all be wrapped up in three episodes 😭
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askfordoodles · 2 months ago
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Ok, discovered more Emmrich lore via some banter with Neve.
After discussing Tevinter vs. Nevarran mage/nobility politicking, she comments how it must be even more intimidating if one were from poorer means and fondly says:
'but at least you did alright for yourself...' :)
and realizing her implication, he goes 'how did you-?' :0
Follow-up banter he's like 'so how did you deduce I came from poorer means?' and she basically lists the following observations about him:
always finishes his plate, always the first to eat
covered in gold, yet saves all his candle stubs
gives away more gold to the beggars than anyone else
always looks them in the eye, no aversion, "Poor is familiar"
Emmrich adds that yes, while he hasn't been poor in a while, she's correct, he was.
(sorry for the paraphrasing, I keep forgetting to record these things)
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luna-azzurra · 3 months ago
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World-Building Tips
Make Your World Feel Real
Your story's world should feel like it exists even when the characters aren’t in the room. Think about what your characters eat, how they dress, what kind of slang they use, and what’s considered "normal" in their society. You don’t have to include every tiny detail, but just knowing this stuff will help your world feel richer and more immersive. Does everyone have breakfast or skip it? Is fashion important, or do people not care? Little things like that will make your world come to life.
Set Rules for Magic or Tech
If you’ve got magic or futuristic tech in your story, you need clear rules. What can and can’t magic do? What happens when someone pushes the limits of your technology? The worst thing you can do is let magic or tech become a convenient fix for every problem. Readers want to know there are consequences, limits, and logic behind it. If a character can suddenly do something that breaks all the rules, it pulls people out of the story. So, keep it consistent!
Geography Affects Everything
Where your story is set can influence everything about how your world works. A city in the mountains might be hard to reach and isolated, so they’re super independent and maybe even suspicious of outsiders. A coastal town, on the other hand, could be a hub of trade with tons of different cultures blending together. Think about how geography, weather, and natural resources shape not only the setting but the way people live, what they value, and how they interact with others. Is your world full of deserts or dense forests? Does the ocean provide food, or are the people more focused on mining or agriculture? Geography shapes culture, so use it to your advantage!
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dollya-robinprotector · 8 months ago
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Dress me up, make it tight, I'm your dolly You're my doll, rock'n'roll, feel the glamour in pink Kiss me here, touch me there, hanky panky~
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Inspired from This post of @just-dol-headshots and this ask from @hakusins. Don't worry I'm still aiming for your ass Haku-Dean :) References and something under the cut
We all have to agree Bully Robin should have some softer and caring sides. When there's only them two and no one else is around to judge, he can let loose and slip back into that kinda of "Original Robin" we know and I love. I mean, that's what JDOLH made that got me into these swap messes from the beginning jsjkhskjhd you knowww the HUG!!
Reference: Barbie Girl (Aqua) and this cute ecchi Clamp Chobit piece
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All in all I'm a pink bietch and Dollya won't be losing her V-card anytime soon that I can promise so hang in there okay mr.Bully.
edit: OMG THIS IS MY 1000TH POST TTOTT)) JKSDJLASKJKDLA
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SELF-INDULGENT HERE WE GO
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airaly · 7 days ago
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wip of the current thing i'm working on, a tribute to @altraviolet incredible fic The Echo Garden , something that absolutely stole my heart and threw me in a black hole named soundrod 😫🔥
Still a long way to go, but i'm quite satisfied about this so far! and it's a rare thing (the work is bigger, this is a cropped version c: )
These are the songs i have in loop while drawing this link link
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slayingfiction · 2 years ago
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Character Flaws
When creating characters, it's all too easy to envision the most perfect people, especially when it comes to creating love interests. Even our loveable morally grey characters are mostly perfect, if only they would stop killing...
So, here are a list of some flaws (based on personality, not appearance) to help round out your characters. While it's nice to be good at everything, it's abnormal. No one is perfect, and your characters will be much more relatable if you knock them down a bit.
Please note, none of these are (specifically) mental disorders, as I don't consider those a character flaw.
The Good (aka little flaw):
Absent-minded, aimless, argumentative, audacious, awkward, blunt, bold, boring, capricious, childish, clumsy, competitive, complainer, cowardly, critical directionally-challenged, dubious, finicky, fixated, flake, flirty, foolish, gossipy, gruff, gullible, hedonistic, humourless, hypocritical, idealist, idiotic, ignorant, illiterate, immature, impatient, impetuous, impulsive, incompetent, inconsiderate, indecisive, indifferent, indomitable, irrational, lazy, lustful, materialistic, meddlesome, meek, mischievious, nagging, naive, nervous, nosey, obnoxious, overambitious, overconfident, overemotional, overprotective, overzealous, passive-aggressive, paranoid, peevish, perfectionist, pessimist, pest, predicatable, pretencious, prideful, rebellious, renege, rigorous, sarcastic, skeptic, seducer, selfish, self-righteous, shallow, slacker, solemn, spacey, spoild, squeamish, stubborn, supersticious, sycophant, tactless, tease, tempermental, tenacious, theatrical, thoughtless, timid, unpredictable, unsupportive, vain, workaholic
The Bad (aka big flaw):
Addiction, adulterous, aloof, anxious, apathetic, arrogant, belittling, belligerent, bigmouth, bitter, bully, callous, deceptive, dependant, deranged, dishonest, disloyal, disrespectful, egotistical, envious, erratic, exploitive, fanatical, fickle, fierce (at the extreme), gluttonous, greedy, harasser, hubris, impious, infamy, intolerant, judgemental, lewd, liar, meglomaniac, morally grey, narcissistic, negligent, obsequious, obsessive, offensive, prejudiced, quixotic, reckless, rigid, self-martyr, self-righteous, short-tempered, spiteful, squanderer, stingy, unethical, unforgiving, untrustworthy
The Ugly (aka cross the street when you see this person):
Abusive, bigot, controlling, cruel, explosive, immoral, inhumane, intolerant, machiavellian, manipulative, murderous, neglectful, oppressive, racist, remorseless, possessive, self-destructive, threatening, treacherous, vengeful, vindictive, violent
The seven chief features of ego: self-deprecation, self-destruction, martyrdom, stubbornness, greed, arrogance and impatience.
Some of these may not even be considered flaws, and some may jump from one category to the next. It's all about how you present these flaws in your characters.
Have any more to add? Did you find this useful? Let me know down in the comments :)
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chialattea · 6 months ago
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yeah so I just finished Pluto
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nenelonomh · 1 month ago
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the basics are important because they form the foundation of our overall well-being. sticking to basic healthy habits like good sleep, nutrition, and exercise creates a stable routine that supports long-term health. focusing on the basics helps prevent many health issues before they start, reducing the need for more complex treatments later. simple practices like staying hydrated and getting enough rest can significantly improve your cognitive function and emotional stability. basic self-care activities, such as taking breaks and connecting with others, help manage stress and prevent burnout. moreover, basic habits are easier to maintain over time, making it more likely you’ll stick with them and see lasting benefits.
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literaryvein-reblogs · 13 days ago
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Word List: Psychology
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more psychological concepts as reference for your poem/story
Absent grief - a form of complicated grief in which a person shows no, or only a few, signs of distress about the death of a loved one. This pattern of grief is thought to be an impaired response resulting from denial or avoidance of the emotional realities of the loss.
Being love - (or B-love) in Abraham Maslow’s humanistic psychology, a form of love characterized by mutuality, genuine concern for another’s welfare and pleasure, and reduced dependency, selfishness, and jealousy. B-love is one of the qualities Maslow ascribes to self-actualizers.
Cyclopean eye - a theoretical eye, located on the midline between the real eyes, that has access to the functions of both eyes and is used in descriptions of space perception and eye movements.
Dream ego - in the analytic psychology of Carl Jung, a fragment of the conscious ego that is active during the dream state.
Epiphany - a sudden perception of the essential nature of oneself, others, or reality.
Family mythology - the shared stories, norms, and beliefs within a family system. The mythology can be used to deny trauma or pathology within the family or to ascribe meaning to events in ways that suggest their inevitability or importance.
Guilt culture - a trend or organizing principle in a society characterized by the use of guilt to promote socially acceptable behavior. Guilt cultures emphasize both self-control in the face of temptation and self-initiated responsibility for one’s actions if transgressions should occur.
Hedonic treadmill - a metaphor for a hypothesis proposing that people’s happiness tends to return to a preexisting baseline level after positive or negative life events have occurred. According to this concept, positive and negative events may produce short-term shifts in mood, but these shifts tend to erode in a relatively brief period of time. This process of adaptation is thought to be responsible for the persistence of mood states over time, often in the face of considerable efforts to change them. Although there is good evidence for this hypothesis, research has demonstrated that people do not always return to baseline after the occurrence of mood-changing events.
Jactitation - (or jactation) extreme restlessness marked by frequent movements and tossing about.
Leaving the field - the act of removing oneself from a situation when confronted with seemingly insurmountable obstacles, insoluble conflicts, or intensely frustrating problems. It may involve physical withdrawal, escape into psychogenic illness, or some other behavior, such as distraction or changing the subject during a conversation.
Source ⚜ More: Notes & References ⚜ Part 1 2 3 ⚜ Writing Resources PDFs
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