#unused content
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zombiekittypets · 3 months ago
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so those new pokemon leaks huh?
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spooky-month-archive · 10 months ago
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Unused concepts for a Spooky Month and Mandela Catalogue crossover
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sea-beam · 9 months ago
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mysterious cut character from pokemon ruby and sapphire my beloved...🌠
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milatheartsy · 3 months ago
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Been trying to catalogue unused voice lines starting with episode 1 and like the lines in the go back to the basement to save lukas route seems to have alternate versions that i don't... think were ever used? please correct me if i'm wrong.
They're still referenced in the files as an "alt" whatever that means but i don't think they can ever be triggered (and if they could i've never seen them? That would be cool to see honestly)
Blood being referenced in mcsm is still insane to me like WHAT blood you're in MINECRAFT
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l-1-z-a · 2 months ago
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The Sims 2 - Unused "Death by Old Age" Animations
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From video description:
It seems like the original plan was to have the Reaper actually take the sim's ghost (or "spirit" as the animations call them) out of their body.
To simulate (haha) the effect, I've put two identical bin sims in the same exact spot using MoveObjects. The animation for the "body" is a lot shorter, so it does loop inconveniently and sometimes one of them will turn to look at the camera. You can still get the idea, though!
I assume the spirit would have been translucent, and the body would have faded out after it sank into the ground, like death by flies or vampire burning. (Aikea's Animation Painting can't do the fade out effect, or props like pool cues or sponges)
I'm not sure if the Reaper has any corresponding leftover animations. I haven't checked.
And where to find this from comments:
There's a mod called Aikea's Animation Painting that lets you play a bunch of animations. (you can see it in the background of the video at some angles) It's under Death/Old. If I had to guess, the animation itself is probably in one of the Sims##.package files in the base game's TSData/Res/Sims3D folder.
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galaxyseclipse · 20 days ago
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I always thought it was weird that Rouge wasn't available in the character menu in Shadow Generations's collection room, considering she y'know, showed up in the game
but apparently she was going to be??
anyway here's the animation(s) that would've played had she been available
these are like basically done?? it's a little jittery and I would hope the wings going through the hair would've been fixed, but like????
there are also mouth material and eye uv animations for this, but idk how to import those yet. I'm guessing that she'd look and smile at the camera tho
unfortunately I looked at the text files for this menu and her description isn't there anymore, but there are not one but two blocks of dummy text, so was someone else meant to show up, too?
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badlydrawnbabydirk · 21 days ago
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\ unused halloween costumes. (plus height reference chart i guess?) i just love how the baby looks ,,, augh augh augh augh
\ also update coming soon smile smile
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its-ya-girl-phoeni · 17 days ago
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Seeing the scrapped 3rd phase Pizzahead sprites where he just loses it and goes completely apeshit makes me think he actually has just as much (if not more) of a temper as Peppino, but hides it behind a goofy, clownish facade.
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pixelsproject · 5 months ago
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『Marvel Super Heroes vs. Street Fighter』 Unused Karin Kanzuki Sprites
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Two years before she’d appear in Street Fighter Alpha 3, Karin Kanzuki first made her debut in a spin-off manga by Masahiko Nakahiro, titled Street Fighter∶ Sakura Ganbaro!
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As such, Karin shares the great honor of being one of the few non-game characters later added into the games with Gouken, Violent Ken, Evil Ryu and those guys from that one game that's based on a movie that's based on game.
Interestingly enough, there’s evidence to suggest that Capcom wanted to introduce Karin into a game before Street Fighter Alpha 3, with a cameo in Marvel Super Heroes vs. Street Fighter (The Cutting Room Floor [NSFW]).
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Karin's scrapped appearance is very clearly based upon Sakura's Street Fighter Alpha 2 sprites, but for her video game debut in the third Alpha entry, she uses a complete set of original sprites.
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Furthermore, Karin's appearance in Alpha 3 come with an original design to further differentiate herself from her self-taught rival.
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SOURCES ↴ Marvel Super Heroes vs Street Fighter (Arcade) unused Karin sprites ripped by Ragey (RageQuitter 87) Street Fighter Alpha 2, Street Fighter Alpha 3 & Marvel Super Heroes vs Street Fighter (Arcade) stages uploaded by @the2dstagesfg (Tumblr) Street Fighter Alpha 3 (Arcade) Karin illustration by Bengus (Street Fighter Galleries) Street Fighter Alpha 3 (Arcade) Karin and Sakura sprites (Emu Gif Animation)
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moldy-beans · 3 months ago
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I should probably. Rest.
Anyway here's the first eclipse drawing I did, a few months ago. I never used it, obv, but imma post it
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bluu3berry · 13 days ago
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GIVE ME-
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PLEASEE, I want to make an AU of them maybe swapped or something but like... GUH idk:(
Anyways give me your ideas, designs, or lore you've made up for them!
Don't repost, reblogs encouraged!!!
@anon-coke @scramble-eg @superbfirnacho @the-second-reason @phishyyphish
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mukusmeraki · 7 months ago
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All these unused voice lines got me tearing up like 'my Chloe' LITERALLY GONNA DO A FLIP OFF A BUILDING CUS I CANTTT DO THISS
Unused voice lines
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spooky-month-archive · 3 months ago
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An unused script for Spooky Month 6: Hollow Sorrows, showing a scene where the kids imitate Gregor to protect Kevin. It was scrapped as it broke the golden rule of Skid and Pump being oblivious to danger
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strangledwires · 18 days ago
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Remember when I talked about a potentially unused animation from the Sims 2 Console prototype? Well, I loaded the animations into blender, and I was right. The prototype reveals that the game originally had a totally different animation for low social needs. This animation is replaced by the crying one in the final build. Interestingly, it still has the exact same filename -- but that's likely because it was simply overwritten the original.
And I know that this unused animation looks very similar to the sock puppet interaction, but I can also confirm this isn't the same animation. I loaded the sock puppet animation into blender as well -- this animation is more "exaggerated" -- the character leans further into their hand and leans back far more. The sock puppet animation also goes on longer.
I'm not sure why this animation was replaced, it could be that they thought a crying animation made it clearer that your sim was lonely. Perhaps they thought it was better to be simpler.
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aquatark · 15 days ago
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mini eo fact:
you know eo2's loading animation? iconic, the moment, etc...
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well did you know that at one point in the game's development, we might have had a different one?
located right next to the textures for the final loading animation in the game's files, there's another set of a pair of penguins walking towards the screen!
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making them into a gif again, we can see what it might have looked like:
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pretty neat, right? :D
what i find most interesting is how this unused penguin sheet is the exact same size as the sheet of loading icons used in eo1!
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so i'm almost certain it was used as a base - made at a very early point in eo2's development.
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l-1-z-a · 2 months ago
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🎭 Removed memories and 3D icons in The Sims 2
There were more 3D memory icons above a Sim's head. Like "friends, divorce, engagement" displayed over their head. The textures have been removed :( You can see a 3D fire icon above a Sim's head on the cooking channel on TV. It's cropped, but you can catch a glimpse.
The developers added these icons everywhere they could. Then they decided there were too many and removed them. Out of curiosity, you can check out a gallery of screenshots.
Features that were planned: a silver wedding anniversary (not to be confused with a golden one), calling the boss to work from home (resulting in either a promotion or demotion), a graveyard icon above a lot in the neighborhood (if marked as such), a joking skill (with successful and unsuccessful jokes). The stick-and-bundle object for a runaway teen was removed (it's still present in memories and as a 3D icon for a runaway teen). Volleyball gameplay.
Grave variations were planned, along with a TV dish object, and the old PlumBob design resembling The Sims 1.
First memories included: first kiss (with an animated arrow striking a heart), first cooking attempt, first food fire, first time learning interests, first steps (with a different look), first repair, first move, first failed joke, first successful joke, first book read, first best friends (removed), first friends (in the base game), first chess win, first fight, first discovery of another Sim's cheating, and first romance.
Other removed memories: ran away from the wedding, got a job, peed pants, lost a friend, lost a best friend, couldn’t pay the electricity bill, reached level 5, silver wedding anniversary, some party (icon with a bear wearing a hat), cockroaches!, "I’m the best!", best writer, birthday, cheating without getting caught, job promotion, job demotion, received a bonus at work, got electrocuted, best long-time friends party, fire! The old divorce model was removed, as well as refusing a teenager's love confession, death of a child, death of a spouse, adopted a child!, and maxed out all skills!.
3D icons were found in game/sims2/res/sims3d/objects(0-9).package using SimPE.
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More screenshots under the cut. All screenshots available in "The Sims 2 development history" (RU: История разработки Симс 2) forum thread. There are really a lot of these 3D icons 😮.
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