#desync: 5%
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ivy-meshle · 1 year ago
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asepriterico · 1 year ago
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are you willing to elaborate why you decided to cancel the Noelle slender-man animation? I really like your work and im curious.
lack of motivation, took too long for a stupid animation (5 months of work), some scenes are desync from audio and aseprite doesn't have audio support, noelle's incosistent style, overworking
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scifishortstoryverse · 15 days ago
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📁 TECHNICAL CASEFILE — QUANTUM FOLD DRIVE
Classification: Internal Engineering Reference — Level 4 Clearance
Issued by: Pan Galactic Commonwealth Bureau of Advanced Propulsion
Latest revision: 21 June 2442
▸ CONCEPTUAL OVERVIEW
The Quantum Fold Drive (QFD) is the backbone of intergalactic travel inside the Commonwealth’s six-galaxy sphere. A QFD shifts a vessel out of normal space (N-space) and into a neighbouring, unstable dimension called Quantum Space (Q-space). There, a fleeting quantum duplicate of the ship is conjured. Because two identical quantum states cannot coexist, the original vessel is violently expelled along a preset vector in an event known as the Primary Kick. The duplicate collapses a heartbeat later, feeding its residual energy back into the real hull and sustaining super-luminal momentum.
Movement in Q-space is achieved by repeating smaller, directional “micro-kicks,” each created by spawning and collapsing partial duplicates at specific hull quadrants. When the ship’s Q-space coordinates overlay the desired real-space destination, the drive reverses the phase wrap, unfolding the vessel back into N-space.
▸ FUNCTIONAL SEQUENCE
1. Charge and Phase-wrap – The drive builds a null-gravitic shell that decouples the hull from local spacetime constants.
2. Fold-in – The ship slips into Q-space.
3. Primary Kick – A full duplicate forms, repels, collapses, and imparts FTL velocity.
4. Momentum Management – Helm or navigation AI fires controlled micro-kicks for course changes, braking, or lateral translation.
5. Fold-out – When position and drift tolerance align, the drive re-synchronises the hull with N-space constants, bringing the vessel home.
6. Cooldown – Reactor heat bleed and drive-core resettling; the ship remains vulnerable until lattice pressures normalise.
▸ LIMITATIONS, DANGERS, AND FAILURE MODES
• Vector commitment is real. A Primary Kick locks a trajectory; excessive mid-course micro-kicks strain the momentum lattice and can shred containment fields.
• Energy appetite is colossal. Wild, unanchored folds drain reactors and require long charge windows.
• Quantum Stall leaves a vessel motionless inside Q-space; hull decoherence begins after roughly twenty-one minutes.
• Duplicate cascade (too many clones too fast) triggers hull overprint and total loss.
• Fold Shadows – every kick leaves a probabilistic wake traceable for more than an hour by deep-range quantum telescopes.
• Biological side-effects – hallucinations, memory bleed, identity resonance; repeated jumps are monitored for Neural Desync Syndrome.
• Echo Mutation – the rare, infamous return with altered or additional crew, cargo, or architecture. Any Echo case triggers instant quarantine and psychological audit.
▸ Q-POINTS AND QUANTUM ANCHORS
Although a QFD can fold anywhere, Quantum Anchors—also called Q-Points—dot heavily trafficked regions of space. Each beacon projects a localized phase resonance that weakens the veil between N-space and Q-space. Folding at a Q-Point slashes charge times, halves power draw, and all but eliminates severe temporal drift. Civilian liners, freight caravans, and most naval craft rely on these beacons for routine travel.
Q-Points, however, are double-edged:
• They log every fold event, making clandestine traffic impossible.
• Pirates lurk nearby, betting on predictable arrival vectors.
• Military blockades can lock down an entire sector by seizing or disabling its Q-Points.
For stealth insertions, black-ops flotillas, and emergency retreats, captains still attempt unanchored folds—raw jumps that leave no official trace but risk higher drift, longer charge windows, and catastrophic misfold.
“Using a Q-Point is like stepping through a doorway somebody else built. Folding raw is blowing your own hole in the wall and praying gravity’s on the other side.”
— Captain Cole, log entry EU-1179-04-22
▸ LEXICON OF THE FOLD
• Primary Kick / “the Boot” – the main FTL shove.
• Micro-kick / “nudge” – a low-energy course tweak.
• Ghost Wake – detectable fold shadow.
• Deadfloat – a Quantum Stall event.
• Haunted Cargo – euphemism for Echo Mutation aftermath.
• Walking the Quiet – superstitious phrase for time spent inside Q-space.
▸ OPERATIONAL SUMMARY
Quantum Fold Drives grant the Commonwealth its practical unity; without them, the Milky Way and Andromeda would remain centuries apart. Yet every jump is a gamble with physics: fold too often, too far, or too carelessly and the universe may send you back incomplete—or not at all.
“You negotiate with the Fold, not command it. It accepts barter in energy, risk, and a little piece of who you were before you went in.”
— Chief Engineer Yuville “Wyllie” Maeko, briefing to junior techs
End of Casefile
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mandatory-blog-stop-asking · 8 months ago
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FINISHED CHALLENGE! All stories are posted and translated into English. Original post below:
Hey everyone, how's it going, I've decided life is too easy so I've started a creative challenge, in which I commit to producing a text every day for most of November. Yeah it's 5 days in, leave me alone.
I will be posting these daily stories on Ao3 for ease of access, and these will be pretty much anything i feel like writing that day-- poetry, prose, cries for help, long form, short form; as long as I finish it that day it's going up.
This is the thread for the English versions of these texts. All of the stories have been fully translated into English!
INDEX
Hearth: Routine construction work unveils something very wrong. Light horror and blood mentions.
Fortune: Young girl climbs a magical mountain to see a witch. It doesn't quite go the way she expects. Sapphic themes and conversation-heavy.
Cycles: A knight and a dragon stuck in a time loop have fallen in love, fall in love, and will fall in love.
Trauma: A woman in a wheelchair remembers how the car that ran her over also ran over her umbrella. She decides what to do with it.
Moon: A poem about, well you're not gonna believe this.
Office: A normal day at the necromancer's office.
God: Warrior needs tech support for her divine weapon.
All This Over Coffee: Two scientists aboard a spaceship talk about language, culture, and marriage over coffee and coffee-equivalent drinks.
Slow: Local woman reminisces about her experience making art while desynced from everyone else.
Basement: A sequel to the first story. John's daughter goes looking for him.
B-SIDE: These stories were originally found in the Portuguese version of this Anthology, which you can check out here. Below you can read them fully translated:
Liminal: Local man dies and doesn't find quite what he was looking for, but at least he gets to have coffee with a giant spider.
Looking Glass: A poem about looking outside and seeing everything.
Living Dead: A zombie is fired from his office job.
Kopi Luwak: A man no longer has any reaction to substances, so he decides to make his last cup of coffee a special one.
Kaleidoscope: Cintia's life, her past, present and future, passes right before her eyes.
Noise: You wake up and everything is silent.
Holiday: Bruno can destroy the world. He has some demands to make.
Haunted: An alien moves to a haunted house on Earth. Her co-worker has to see this.
Terminal: A sequel to the first story. Local man dies and stumbles into a packed bar.
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debugduck-arcade · 3 months ago
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> Let it be known that I am no longer allowed to make banana bread in this home.
09/30/2024, 5:42 PM PST
[Warning: Temporal desync…]
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the-chessboard-is-personal · 9 months ago
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ii s1 liveblog but it's just one line per episode and all in one post because people seem to hate liveblogs
also under a cut so the post can be short
1 - gh. this is. 13 years ago?? yeah it sure looks like it. call me problematic or whatever but PLEASE tell me the animation quality gets better. PLEASE. I don't hate the show for this but it is hard to watch /gen
2 - bomb stuttering so much he needs subtitles feels like a harmful representation of people who chronically(?) stutter but I don't stutter so I don't have a proper opinion on that (could someone in the notes confirm or deny?)
3 - KILLED HIM?? (<- said when Balloon was popped) okay it's really funny how in this episode alone I could say that and be talking about threE DIFFERENT CHARACTERS-
4 - okay so I paused in the LOL scene and. "TO DO LIST: REPLACE COINY!" ? ..anyway. what the fuck was that
5 - no budget ass montage skip /silly- ah. nevermind 5.5 ?? - no actually I didn't know that about the 10 contestants thing because no one ever said it in an episode prior to that. also dictionary definition of Taco I see you
6 - who the fuck was that in the intro. is there an orange character?? also what the hell. I didn't install an adblocker for that. UNAUTHORIZED FUCKING THING 🔴. BLOW IT UP NOW!!
7 - who the Phuck is that. wait. that's another MePhone. OH SHIT THEY HAVE BEEF ?!
8 - MePhone 4S?? KILLED HIM??? hm yeah no wonder this show has "insanity" in the title what the fuck is going on
9 - ehh not much to say about this one tbh
10 - don't tell me the fucking COMMERCIAL OBJECT is gonna win
11 - hey neat slideshow. I See You. also yeah yeah this was 12 years ago, but. ......one of these characters seems like a harmful stereotype and this time I'm not talking about Bomb. uh. no further comment. AAAAAAAAAAAA AUDIO DESYNC AAARGHSDFKJG HDLS;JGHGHOS;GHSOLKG RAGRHJ HGARRGAHG RAGHRHAGHGH /negative (sorry again call me problematic but audio desyncs ruin things for me)
12 - oh. more episode 1 flavored pain and suffering. great. oh they don't like it either lol. also what is narnya
13 - OJ you dumbass you SAID THE THING. also hey neat clouds. I See You. ... [paper lore happens] me: yep uh huh *eyes glaze over*
14 - minecraft glass sound hahah[gets hit with the realization that Minecraft is 12 years old] ..haha idiotic island TWOOOO-...oh.
15 - it's him!! and he has claws now! oh he's pathetic. ohh hehe I see. "I'm pretty sure I don't." foreshadowing much? wait WHAT DID 4S JUST SAY
16 - "I guess it's nothing" mhm. sure... jhfkasf "Oh pleas[like button lights up]e, like you've never eaten a sock before" ..4 arms MePhone?
finale part 1 - NOO THE BOX IS OPEN!! wow why so many MePhones- oh wait that's. that's probably a parody of iphone. huh
finale part 2 - "you're DVD and I'm blu-ray" hahahahhaha yeah? you sure that's the gotcha you want it to be? ..oh. OH. w,hat ??hmm ratings huh? reminds me of someo[I am Thwomp'd]
one thing. why does the orange never show up again after that one thing in episode 6 ?
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thenamedstore · 1 day ago
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You won’t make it past page 1.
You're too scared.
You are so stupid.
You want clarity.
You want a novel.
You don’t think.
This isn’t that.
This file has caused:
– Identity panic
– Mirror desync
– Memory gaps
But go ahead.
Open it.
Pretend you’re not like the rest.
You’ll scroll through 5 pages and pretend it’s “just fiction.”
But something will stay.
Something will echo.
This isn’t a book.
It’s a psychological deletion protocol wrapped in PDF skin.
It adapts.
It unlocks your identity scaffolding.
It doesn’t stop once started.
Buy it if you're desperate to prove something.
You're not.
Buy it because your ego needs to be the exception.
But here’s your chance to lie to yourself.
THE IDENTITY ANOMALY
(50 pages. No refunds.)
The unreadable by most of them.
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herrscherofmagic · 10 months ago
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you know what? screw it. I give up on HI3rd lore.
no more thinking and theories. just pure vibes.
(mild out-of-context spoilers for HI3rd Chapter 5 [CN server story release] below the cut vvv)
nothing makes any sense anymore.
okay great, so we had Honkai on Earth, that got wrapped up. But we still have the Sky People so we'll learn about that, right?
Oh but then we go to Mars, okay so that's cool because we learn about Mars' past and get to focus on that.
but now we're back on the moon. so now it's both earth and mars simultaneously. because mars stuff is actually a computer simulation!
and now Sparkle and a Memokeeper just casually show up out of nowhere in the main story, and Vita's talking about Aeons, while Mihoyo simultaneously announces a hi3rd x hsr collab.
so now we have a confusing mix of meme content and fundamental story revelations filling the discussion space about this story.
i'm so tired of this.
mihoyo.
please.
why can't you tell a straightforward story with Honkai Impact 3rd like you used to??
why can't we go from A to B to C without swerving to hit LMNOP and XYZ on the way there?
maybe it wouldn't be so bad if we (as in the global community) weren't constantly given story spoilers 4 weeks in advance thanks to the server desync.
maybe if we actually got to experience the story as the devs intended, then it wouldn't feel so messy and incoherent...
i'm just tired of this.
I'm going back to focusing on my silly little AUs where I can think about HI3rd x HSR stuff in self-contained and consistent storylines that don't jump around everywhere and get comically confusing.
also shout-out to Genshin for staying completely comprehensible after 5 years of story updates. honkai 3rd could never.
mihoyo really should just reboot the entire f'in Honkai 3rd story and tell it properly from the beginning.
They're trying to do the complicated and intertwinned lore that Genshin and HSR (and ZZZ?) have, but without any of the actual foundational work that these other dev teams put into making sure the story had a consistent and logical base with a clear line of progression.
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bengiyo · 1 year ago
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Dead Friend Forever Ep 5 Stray Thoughts
Last time, Fluke pulled the gun on the rest of them, possibly shot Top, and told their help that they no longer needed it before disabling the radio. Por bled out after Top removed the tree branch from his stomach. They believe Top may have been the masked murderer based on him having the motorbike. Jin dislocated his arm and may be trapped somewhere with Phee.
Looks like we’ve begun the flashback section. This is a good choice, because I was very burnt out on the cabin section. Three hours with those boys is enough.
Well, at least we get to see Us act again.
Finally, Barcode appears. I missed baby boy.
I appreciate that we know this whole project won’t end well. I don’t have to hope these terrible boys won’t be terrible to Non.
Curious what changes to make them start calling him by his name if they’re so insistent on calling him “Greasy.”
Oof, looks like things are not going great at home for Non’s family. Seems they can’t afford to take care of themselves and an older kid.
Why did Non get upset at the mention of New? Seems like the dad and Non aren’t in a bad place.
Did he just wipe his hand on Top after touching Non? I do not feel bad for your impending death, Por.
Non is also smart.
“Make sure Barcode smiles when he’s applying the sunblock. Even if he’s character is dour as all hell, we gotta get our ad in.”
Have we figured out what medicines Non is taking?
Interesting. Tee is getting pushed around by his loan shark uncle because he needs money for his dad’s medicine.
Did the judges react to Por’s family name or something?
Are these boys really salty that the guy who wrote their goddamn pitch is here to see the result? This is worrisomely representative of how some projects get made. This is partly why so many movies suck now.
Oh ho! Por’s dad is a politician as well. His death is going to be very bad for them if any of them survive.
They’ve had the camera for less than four hours and Top already broke it.
Looking forward to these guys somehow blaming this fuck up on Non…
Well, that didn’t take long. Is Tee going to spin this around to later convince Non to unlock that bank account for him?
Who brings a $5,500 camera to school in the first damn place? If Non is the killer, these fuckers will have earned it.
Baby boy, hang in there!
I want you all to know that I despise every iQIYI app and interface. This episode has crashed on me repeatedly and now the sub timing has desynced by at least seven seconds.
There it is. Tee, I hate you.
Goddamn! I am over these boys. I gotta watch them torment this boy for multiple episodes before he vanishes or dies?
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pybun · 1 year ago
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YAAAAAAYYYYYY GIGANTIC I played that ages ago when it was on some other platform how's it holding up? Are you having fun? The steam reviews mention server and matchmaking issues which are the only things stopping me from getting it again
ive been having a lot of fun! and yes there are still issues but most of them are fixed and are still being fixed. i can only say the devs are doing a great job at fixing things tho i do wanna list the problems i bumped into:
at launch, i keep getting authentication errors for days. i only finally caved into doing a fix which was using a vpn. this only required using the vpn once and after that i was able to get in w/o it
during night (lunch time for me), when player counts going down, i couldnt get into matches bc of the infinite requeue bug. its fixed now and have no problem joining games any time of the day
if someone leaves mid game, a bot will replace them. theres a high chance this bot will have: no faction (will fight anyone), have infinite health. devs are looking into this. for now the best way to deal with them is either bait them into the enemy's side of the map or throw them off the map (easier with heaven's ward and picaro bay)
60 fps cap. i dont mind this as im used to lower frame rates. trying to uncap it will cause desyncing issues with other players. i heard if you go 300 fps itll just crash the match for everyone
theres a bunch of other bugs concerning badges, fortunes, titles, grading, etc but the priority rn is fixing gameplay/server issues
queue times for me go from 5 seconds to 4 mins but for some it goes above 10 mins. if it does go above 4 mins for me i either just restart the queue or the game and check if i have crossplay off (should be on)
when queueing with friends and yall finally get in a match, its best to hit accept at the same time. this will increase the chances of being able to get in the match, otherwise if everyone accepts at different times, theres a higher chance of not connecting
tbh ive been approaching the game on a more optimistic note bc i really want it thrive and i have been enjoying binging it. but if you head in pessimistically then you might not enjoy it. just general outlook on things really affect your experience you know. ive been through it for other games
overall the general consensus for a lot of peeps (that isnt steam reviews) is that its a really solid, fun game despite the issues. it seems theres a decent amount of people who's able to play w/ barely any issues. maybe you'll be lucky or maybe you'll just have to power through like i did. being in the gigantic discord server is p helpful too
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tokiro07 · 1 year ago
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Latest chapter make me have this theory on speed in UUverse
Aside from Andy and the gods and possibly the Master UMAs/Seal getting sent to Earth, no one in UU has managed to break into faster-than-light travel. Even Top running full-speed in Spring arc only crossed the world in a few minutes and ran 5 laps round the globe in maybe 1 second in the latest chapter, whereas light can travel 7.5 times around Earth in one sec. (Making Top’s speed around 67% light speed)
What if… rather than Top not wanting/is scared to go into lightspeed, he just can’t? My theory is that all those who can go faster than light I mentioned earlier has some sort of spiritual powers that bypass the limit.
From Nico’s spaceship trip visisting Andy to Top running to Victor lauching his arm from orbit down to Earth that one time, all of them are physical actions bounded by physical laws, hence are limited by one that is the speed of photon being the fastest possible speed.
Andy lauching fingers from the Sun to Earth in a matter of seconds and God sending Seal to the planet both have something to do with souls, with what I think has separate laws and doesn’t really obey the lightspeed hard cap.
Maybe I’m just reaching here but it’d be funny to see the Union making a soul spaceship flying faster than photon through space.
I wonder what Rule governs the speed of light; UMA Light? UMA Speed? UMA Stop?
Either way, the limitations of physical mass are definitely at least a property of one of the Rules, though there's a good chance it won't be a Rule we have to worry about fighting
As souls don't have physical mass, it's completely reasonable to assume that they can reach lightspeed, and by the very nature of Unstoppable, Top should be capable of at least approaching lightspeed under normal circumstances, as nothing can stop him. If that's where it caps and he would just keep moving at a constant near-lightspeed, then the addition of the ability to control his soul should theoretically be the extra boost that he needs
Andy once overcame Unmove by using his soul to puppet his body, so there's precedent to believe that the properties of souls allow them to be unbound by most normal logic and then apply those properties to physical objects. He pulled the same trick again when Time desynced his body and soul, eliminating the lag by removing the need for the body to send its own signals
Whether a ship could be moved the same way is hard to say, but I'm certainly not going to assume that there's a limitation that the Negators can't overcome
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postsforposting · 2 years ago
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all the weird time in go s2, e1-3
I am working off a 2k display, so if someone else has a 4k and wants to take a look at these timestamps to get a better reading, or has better photo editing skills, have at it. Almost all the time the "hour" hand is at the wrong spot, ie at 650 it should be nearly on the 7, not directly on the 6. I will say when it's correct. Timestamps means "this is where in the show it happens", also shown with "t[number]".
Rewrote some of this after reading this post about the clock hands being backward: what ought to be the hour hand is the minute hand on the big clock next to Az's desk, and I grabbed some time pictures I missed. I'm putting this in chronological order within each episode rather than show order. I did try to include both ways to read the clock, reversed and "not reversed". I think using the short hand as mintues most of the time makes sense.
I will edit this as more stuff comes to light, ie we get more shots of time stuff or realize things.
Jim showing up seems to mess with time, even before the hiding miracle--though idk if the hiding miracle can reach back through time to change things? Delete the memory of him being there? That would be consistent with how "deleting time" works, ie jumping it forward.
Episode 1
1. Crowley meeting Shax in the alley at timestamp 19:27 in s2e1: an hour discrepancy between his phone and his watch. Watch has normal/correct hour hand placement. The watch says it's 11:35am and the phone 10:35, aka six hours prior to the scene where Az meets Jim. Crowley hasn't learned anything about Gabriel or the book of life at the time we see this discrepancy except that "something is up", and in all later scenes the hour hand of the clocks is incorrectly placed/time is "fake". This missing hour is something different than the rest of them? Crowley either doesn't notice the missing time, or he already knows what it is. He has an analogue watch, presumably he knows how to read time, and would know when his hour hand is not behaving correctly/doing fake things.
Was Gabriel doing something on earth for an hour? That the hiding miracle deleted from everyone's memories? That wouldn't desync the clocks though, and should not affect our heroes who can still recognize him. I did try to look at Gabriel's eyes in the elevator in e6, they did look purple still, so I think he didn't remove his memory until after he got to earth--but that doesn't make sense with how Saraqael says she "can't find his memory anywhere", implying he already took it out in the elevator. I do not think they waited an hour for him to "clear out his desk". I tried to run the symbols on the angel security cam footage through Google translate, but no dice.
2. Az gets Maggie's note about the rent, we see a tiny clock behind Az at timestamp 8:18. One hand is just before 12, the other seems to be on the 4? We can see where the 9 and the 8 are, so it looks like the other hand should be on the 4, not the 3. It's easier to see if you watch this in the show, you can see the clock face appear and it looks more clear if you watch from about 8:16-19. This clock says either just before 4pm or it's 11:20am, because that looks like the short hand near the 12. I don't know if this clock should be read backwards like the big clock should. (Edit: this clock is the big one by his desk, we're seeing it through a gap in the bookshelves, it's not sitting in the bookshelf.)
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2.5. We can see Maggie's watch when he goes to forgive her rent, after getting her note. seems like it says 11:25-27, t1008. Crucially, this is supposedly less than 21min before Jim shows up.
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3. t1441, Jim knocks. When Az gets up to answer, we see this on the clock next to his desk, behind him, it's definitely 4:20 no matter what weirdness the hands are doing. It is now 5 hours later???
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4. Time seems to stand still while Az talks to Jim for the first time, as the clock never moves from 4:25 (520 not reversed), but the long hand ought to be further along if that's the real time. Time is not stopped as you can see people moving outside the window. t16:32-19:26,
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and picking up again timestamp 20:18 after he gets the box, it is 4:30 (620 not reversed),
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Crowley says he'll see Az in two minutes, and then Nina starts to close down because it's nearly 5:00 (7pm not reversed), which makes sense.
5. t26:51, meeting Jim with the feather duster. The hands are either both on the 5 or one's on the 4 and one on the 5. It was already 430pm, so surely it's not 425 again, it must be 525? Either it's been an hour when Crowley said "two minutes" or we've gone backward in time. As we see in the apology and miracle scene though, clocks get weird around jim, so we very well could have gone back in time. They have a fight and Crowley does his lightning, etc.
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6. stolen from the "hands on the clock are reversed" post, timestamp 38:47, time is 2102 aka 9:02. this is when crowley releases nina and maggie from being locked in the cafe.
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7. the apology scene. If we say Nina closes at 5pm(maybe 7?)....time is just fucky in this scene, idk man. Time seems to run fine, around 9pm, except when Jim shows up. Did he do something to himself before he went to earth? But if so, he would have screwed up time when first talking to Az too. When did he alter himself, though, if Saraqael couldn't find his memory? Did whatever or whoever was involved in the Big Miracle also reach back through time to change things?
If changing your identity means you never existed, maybe did Gabriel invent time, hence him removing his memory....removed him from reality, so now time is fucky? What would be the point of going through all this though just for that though???? Did the damn fly have miracle powers and perform a miracle at some point??? If so then why didn't it register as his memory when Saraqael was looking? If he could hide simply by being on earth, there would be no point to putting himself in the fly.
Episode 2
1. It appears to be 10:40am in the scene where Jim is singing, where Az gets the Clue right before the angels show up in e2 at timestamp 6:05. It seems that the hour hand is correct, between the 10 and 11? IF we don't read it backward, then the hands are not correctly positioned and it's 652am.
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However, the clock when the angels are in the shop appears to say something in the realm of 845 or 945? t1348
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But while we're talking to the angels, we see the clock again at a very different time, what appears to be 954am, t1422.
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But at t1516, it looks like a different time? Short hand on the 8, long on the 10, so 10:40 again (or 750am, not reversed).
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There does not seem to be a hand directly on either the 55 or the 9, they seem closer to the 8 and the 50. I don't know if there's even a hand anywhere but the 8/9 though.
2. The angels leave, Az and Crowley go to the pub, then go back to talk to Jim. Time stays at 4:29, t2058; (620 not reversed, but the hands would be in a really bad placement).
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After the Job flashback at t4016, the clock now says 630 regardless of weirdness.
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It looks like there are two short hands, no long one? Why?? Timestamp 4016. The double hands stay in every shot, pretty obviously, until we leave the scene. Crowley also leaves, and either it's only been ten minutes or it's been two hours and ten. If it's only been ten minutes, that's not something he usually does. Az goes to get Crowley to ask for the car, and his watch says....
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Definitely not 630. This is at timestamp 4324. No clue if his watch should be read backward, but in the first episode it was read normally and its hands were correctly positioned.
Episode 3
1. Timestamp 2:30, Muriel shows up. Clock seems to say 10:50, regardless of weirdness. I think this is directly after the previous scene of asking Crowley for the car. It should not be four hours later.
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2. Whlie Az is out Cluing, in the bookshop the time says 3:30 at timestamp 1638, and it appears that the long hand is in the correct position between the 3 and 4. It's 617 if we don't reverse it, and the hands would be in the wrong position.
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When Az uses the guy's phone in the graveyard at t3451, it says 1750 aka 550. Obviously something is wrong because it can't be way later in the bookshop than it is where Az is. There are not multiple timezones between London and Scotland. This is confirmed at t3511, where we see Crowley answer the phone in the shop, and the clock says 525. It's blurry here but at t3624 we see a moving shot of the clock behind Crowley's head, and it does say 525 clearly (regardless of weirdness). There's another shot of the graveyard phone at t3639 but I can't read the time off it.
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It cannot be 525 in the shop and 550 on a phone. That's half an hour of time missing. Notably here, Nina's shop is still open, so either her closing times are not consistent or there was a whole lot more time missing in ep1 to make it later than the clock said it was.
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desynced-official · 2 years ago
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>Desynced: Update (Pg. 986.)
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saturnssleepystargirl · 1 year ago
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Hey y’all I got to do track art for a really cool Jack Noir themed album!
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Here is my piece of art in its full resolution (I had to crop it for the main video.)
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Shoutout to Witch’s Cadence and Dizzms for the absolutely fantastic MSPFA that sparked this album and the community surrounding it, and a second shoutout to all of the other artists who did track art for the project. It has been an absolute honor to work with all of you, and I am really looking forwards to doing more creative work with y’all.
Read Desynced here: https://mspfa.com/?s=28296&p=2
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debugduck-arcade · 3 months ago
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what the fuck? Broth, you can't even cook?
This is some horrible thing. I feel like i cam taste the burn from all the way over here. I can taste how firey they are from my house and im across the planet from you
Its like you tried to make a cure for something and instead made a virus. a plauge evem
> I’m not even going to grace you with asking how the hell you could possibly know what my cooking looks like. I’ve long since accepted that somebody knows the exact details of my life whenever I say something vague on here.
> Also it is NOT that bad.
09/30/2024, 5:47 PM PST
[Warning: Temporal desync…]
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vi-r-gamedev · 1 year ago
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Assignment 3 Development
For the third assignment, I’ve teamed up with some classmates, and will be working on one of their games; Running out of Time. To introduce the game, It is a puzzle platformer, where the player encounters the ‘echo’ of their past self, which follows the path they’ve taken in previous levels.
To develop the prototype to a minimum level to playtest efficiently, we decided that the main focus would be in level design and creation, as the main mechanic of the echo depends heavily on the design of the levels and the relation to the previous level. Remaining conscious of the time required to play a significant enough portion of the game to effectively playtest, we decided to create a total of 15 levels, or 5 each. As each level is the size of one screen, maximum 2 scrolling horizontally, they are quite short, so we considered this to be a reasonable amount to develop.
To begin my development process, I brainstormed to come up with some mechanics to be implemented, which allow the game to remain varied, but still simple enough to develop. Since I have a team this time, I was able to come up with the slightly more complex concept of a wall jump and platforms which can move vertically, with the possibility of being desynced. It was my responsibility to code the moving platforms, which I was able to do rather easily with my knowledge of GDevelop object variables, and the inbuilt mathematics functions allowing for simple sine wave movement, with variables adjusting the amplitude of the wave and allowing for a platform offset.
Here's the code for that:
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I was assigned the role of creating levels 11-15. To begin my process, I mapped out in photoshop the route the player would take through the level, including the position of any moving platforms, and ensuring the path overlapped with the previous levels’ in an interesting way to promote interaction with the main mechanic of the game. Following this, I simply built the levels in GDevelop, and played them to adjust for movement, jump distances, and to ensure they were beatable.
Here's one of the levels I made:
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Also, since I was the member of the group with the most confidence in sprite editing/creation, I took on the role of artist for this project. The spritework my groupmate had used for the early prototype was effective, but lacking cohesion. In particular, they wanted to update the echo from a generic ghost into a more sinister reflection of the player. I took the player’s sprite, greyed it out to make it seem more like a ghoul, added bright orange eyes which stand out against the mainly grey background, and replaced its legs with a more ghostly trail to really communicate that detail. Additionally, I added an animation of red lines scrolling along the echo’s body, inspired by the green code lines used in the film The Matrix, to give it a touch of the futuristic, and to help it stand out even more on the screen. Given that I am not majorly involved in creating art usually, I think it turned out pretty good!
Here's the Echo sprite (not animated since uploading as a GIF gave me trouble, watch this space):
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