#demo release set for august
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DEMO (TBA)
The Wardens, stationed within the bustling city of Seattle, were the first proof of what could come from The Scourge, a cataclysmic event that had set off a chain reaction that would forever echo throughout time: Los Angeles falling into the Pacific, New York City being partially taken over by water, the Sahara Desert sweltering in intensity which killed off native fauna in record amounts, were among the most prominent. Years of misery, of fear, transcending over a century, wherein every remaining government strived to figure out a solution.
Which they found in the form of Titan— the first meta-human, Patient Zero, whose natural abilities were enhanced by various procedures. Titan started a new wave, hope beginning to appear, as more and more meta-humans were found— mainly due to the efforts of the Rose Family— and their naturally honed abilities, seemingly derived from the Scourge itself, being able to combat the effects until there’s only fractal remnants of it left.
From there The Wardens were formed, with Titan leading them, a new period of peace fell over the world once more. Of course, that never lasts as more and more villains began to pop up out of the woodworks, threatening the sanctity of the New World. However, without fail, The Wardens were there to answer the call and defend those that couldn’t defend themself.
Titan persevered, The Wardens went on, until a fateful day a decade ago on this date— wherein Titan lost Peregrine, their sidekick and protege. It’s a day that will forever live in infamy, as it’s a day that Titan lost Peregrine, but the world lost Titan.
— Excerpt from the Seattle Times.
The world was your oyster— at least that’s what you were told. By who? You’re not quite certain of that. Everything could be possible if you just strived to reach it… They just never tell you how to deal with the harsh reality of it forever being unobtainable.
Maybe that’s why you fell into a life of crime? Well crime is a stretch, you’re more a prisoner in a heavily guarded fortress than anything else. You’re not quite sure, not being able to remember the majority of what brought you to this moment; only fragments of what used to be visits you in your sleep. Of course, working for Diego Ruiz, the local crime boss in downtown New York City, wasn’t the worst possible job, barring the imprisonment, not that you were truly part of anything nefarious to begin with, but you still saw things you’re never sure you’ll be able to unsee.
When he gets arrested, you can’t say you’re too surprised— after all he took a lot of gambles while not having the intellect to back up such moves— but you are concerned about what the future could mean for you.
Nothing you ever imagined could prepare you for what’s in store, however. Never could have imagined The Wardens would have such a vested interest in you. You’re nothing special, haven’t been for as long as you could remember.
And why the hell do they keep calling you Peregrine?
Play as an MC that doesn’t quite remember their past life. Is it possible that you’re Peregrine? The protege that had been killed in a surprise raid a decade before? Or is something more nefarious going on and you’re simply caught in the middle of it? Why are you suddenly developing powers that you’ve never had before? And why the hell do you feel like you’re in a constant state of deja vu?
Please note that this story is rated 18+ for depictions of explicit language, alcohol consumption, potential drug use, sexual themes, mentions of death, blood, torture, and grief.
Customizable MC: name, nickname, appearance, sexuality, hobbies, bits and pieces of what occurred in the last decade, and more! (The MC has a slightly semi-set personality.) You’ll also be able to partially design your Avian friend: name, gender, and feather colors (it’s a Peregrine Falcon). The MC is 28.
Bond with The Wardens and discover, or potentially rediscover, your found family. The people who thought they lost you.
Uncover the seedy underbelly that lurks beneath the surface of the New World. Will you be able to discover what exactly happened to you? Uncover if you’re truly Peregrine or someone, or something, else entirely.
Romance 1 of 4 romance options— from the newest initiate within the Inner Circle to a suave, if slightly broken, billionaire villain.
Cultivate your powers that are both new and old.
You’re a dead ringer for a hero the world thought it lost… Just make sure you don’t lose yourself too.
Camilo/Camila Osorio — M/F
Age: 29
Power: Chlorokinesis — the ability to create and control plants.
Alias: To the world they’re known as Verdant, partner to Frostbite, a superhero within the Inner Circle of The Wardens.
Appearance: Of Colombian descent, they have richly tanned skin with piercing dark brown eyes to offset it. Ash brown hair is naturally slightly wavy— Camilo has his to his jawline and Camila has hers to her shoulder blades— which brings out the elegant contours of their face. An alluring presence all around, partially due to their powers, they stand at around 5’5” with a lithe body type.
Personality: While not being completely unkind, they’re not the most welcoming person. They don’t detest you, but it’s clear that they’re barely able to be in the same room with you. After all, they were best friends with Peregrine (with you?) and being near you only brings back painful memories. A wall of apathy, and sometimes cutting remarks, separate you from them, but at times, when they think you’re not looking, grief flashes through their gaze— latent pain rising to the surface that they’ve tried to bury for years.
Romance Route: Ex-Best Friends to Lovers, Slightly Rivals to Lovers (in a roundabout way), Lost Love, Finding Each Other Again, and Second Chances.
Airan/Aira North — M/F
Age: 26
Power: Cryokinesis — the ability to create and control ice, while not being affected by the cold.
Alias: To the world they’re known as Frostbite, partner to Verdant, the recent addition to the Inner Circle of The Wardens, a prodigy in the making.
Appearance: Ebony ringlets, that’s strewn with arctic blue and white, fall to just beneath their jawline, complementing the dark brown tone of their skin. Sapphire blue eyes shimmer with warmth despite the coldness that always seems to follow them. With a slender physique, they’re not one to get into fist fights but that doesn’t negate the danger level they could present. They stand at around 5’8”.
Personality: With the warmest smile and a boisterous laugh, they’re the embodiment of a golden retriever. Always wanting to make other people happy and stress free, with a genuine quality that surrounds them. They may be one of your “caretakers” to help you get acclimated with the world once more, and your growing powers, but they truly wish to be your friend too. No matter what they’d always be there to lend a hand if needed, or a shoulder to cry on.
Romance Route: Strangers to Friends to Lovers, Golden Retriever, Stuck Together, Gentle Compassion.
Damon/Diana Ambrose — M/F
Age: 45
Power: Widely regarded as the most powerful meta-human, partially due to their past that’s still shrouded in mystery, they have multiple abilities— flight, invulnerability, enhanced senses, and super strength (to name a few).
Alias: They’re known to the world as Titan, the old leader of The Wardens. An individual that hasn’t been seen in nine years and rarely, if ever, leaves the comfort of Warden Tower.
Appearance: Fair, perfectly unblemished, skin is complemented by the raven black color of their hair. Piercing green eyes, that look almost unreal due to their brilliance, brings out the chiseled features of their face— high cheekbones, a sharp jawline, well defined nose, and full lips. They were made for perfection, but is it truly all that it’s cracked up to be? With a toned/well muscled body, they stand at around 6’3”.
Personality: With a softly compassionate nature, paired with a presence that could silence an entire room by simply appearing, they were born to be a leader. Born to guide and help any that needed it. With a loving demeanor, wherein they have their heart on their sleeve, it’s no wonder that they took Peregrine in, at the ripe age of fifteen, in order to help train the young person that was clearly trying to find their way in the world. It’s also no wonder that they completely lost themself when losing Peregrine, something that they believe could have been completely avoided, and they’ve forever blamed themself for it. The last decade has brought with it a slew of darkness for them, their smiles not coming as easily, their anger at themself growing, and their hope slowly fading. Maybe with your reappearance things will be okay?
Romance Route: Old Mentor, Age Gap, Second Chances, Reunion, Forbidden Love (on their part), and Slow Burn.
Morgan/Morgana Rose — M/F
Age: 38
Power: Shapeshifting.
Alias: They’re infamously known as Silhouette. The leader of a criminal enterprise known simply as Syndicate.
Appearance: With sharp gray eyes, that seemingly stare right into your soul, and honey beige skin that’s complemented by their wavy auburn hair. They have an aura of danger consistently surrounding them, giving many the impression that they shouldn’t be trifled with. With a lean body type, they stand at around 6’0”.
Personality: Being called a variety of names within the tabloids: “The Lost Rose” or “Wilting Red”, to name a few— due to their abrupt departure from their rather famous family. They’re infamously known as Silhouette; a master manipulator, cutthroat in their dealings, and refusal to backdown over something they want. Of course, that’s simply gossip from individuals that have never truly met them— much like the tabloids that speculate on the life of the lost Rose Heir. Despite what you may think of them, they’re your best bet at discovering what happened to you in the last decade.
Romance Route: Enemies to Lovers (in a sense), Slow Burn (slightly), Age Gap, Villain/Hero, Misunderstood.
#dead ringer#superhero if#interactive novel#interactive fiction#hosted games#choice of games#if wip#interact if#romance#found the cover due to google#no demo#release set tentaviely for august/september
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The Good People (Na Daoine Maithe) | Official Trailer
The Good People (Na Daoine Maithe) is a lore-rich and choice-driven historical fantasy visual novel inspired by Irish mythology and Celtic folklore. Play as a tenant farmer from mid-19th century Ireland, whose path becomes inexplicably entwined in fairy affairs after getting robbed by the roadside and lured into the mythic and war-torn world of Tír na nÓg: A once unified land, now divided into the Seelie and Unseelie Courts. Will you escape and return home with your stolen belongings? Or does fate have something else in mind?
🍃 STEAM 🍂 ITCH.IO 🍃PATREON 🍂DISCORD 🍃
Eager to play? Certain route content is available NOW in early access on Steam and Itch.io! For more information, click below👇
Meet the Cast
Facts & Questions: The Game
🍃 The Good People (Na Daoine Maithe) is a Kickstarter-funded project currently in development. Due to the scope of the story, we will be releasing it serially over several years to Steam and Itch.io, and discounting it while in early access. The earlier it's bought, the cheaper it will be overall, and you'll only need to buy the game once!
🍂 Not all routes are currently available! As of Nov. 1, 2024, you can play half of Shae and Maeve's routes; both approximately 50k words. If you're not sure about paying for an unfinished game, feel free to check out our free demo first. It consists of Vol. 1, Book of the Traveller (the pre-route content). Differences between the demo's Vol. 1 and the paid game's Vol. 1 are marginal following our August 1, 2024 re-release of the demo.
🍃 The Good People (Na Daoine Maithe) has a recommended reading order (Vol. 1, then 2, then 3, etc.), which will correspond to the release order of the routes. For more information on our reasoning behind this, click here.
🍂 Due to its setting, The Good People (Na Daoine Maithe) will occasionally feature instances of characters speaking in Gaeilge, i.e. the Irish language. All instances of Gaeilge are linked to an internal translation tool, which is voiced by Nigel McKeon, a Gaeilgeoir.
🍃 The main character is yours to shape. At minimum, you must choose a nickname, pronouns, and one of four default appearances, the last of which can be your own artwork (instructions are included in the game's files). You may also choose to discard the True Name…
🍂 All routes, both current and upcoming, will have both romantic and platonic choice options. If you're uninterested in romance, feel free to make friends instead! No matter the nature of your relationship, you will still be able to reach the good end. Or the bad one.
🍃 Our cast consists of two men, two women, and two non-binary characters. All are romancable no matter the MC, but some characters are asexual or on the aromantic spectrum, which may impact aspects of their romances.
🍂 If you are a Mac user and are having issues launching the game via the Itch direct download, refer to this guide for troubleshooting before sending us an ask. We strongly recommend purchasing the game through Steam instead of Itch if you are a Mac user; it is the best way to avoid issues with launching the game.
🍃 NDM is very intentionally set just prior to the onset of the Great Famine, which is both thematically and textually relevant to the leftist, anti-imperialist story we're aiming to tell. If you would like more insight into this, refer to this post.
🐎 There are secrets to be found in this game, with more yet to come. Prepare yourself for a lot of horse related shenanigans. 🐎
Facts & Questions: The Company
🧵 Moirai Myths is a five-person company based out of Canada. The core devs/founders go by Clotho, Lachesis, and Atropos. All writing and programming are done by this collective, i.e. the Fates.
🪡 Moirai Myths has a two person in-house artist team consisting of Kazane, our Character/UI Designer, and Melinoe, our Environmental Designer. In addition to them, though, we have had a number of guest artists assist us with the creation of sprites, CGs, and an assortment of other materials. If you'd like to meet them, check out our about page on our website!
✂️ Moirai Myths stands with the people of Palestine ��🇸
Disclaimer: This description will be updated periodically. If you're reading this in a reblog, you may want to check our current pinned post for potential changes.
#the good people#na daoine maithe#visual novel#interactive fiction#otome#dating sim#friend sim#romance game#dating game#mythology#irish mythology#celtic folklore#fairies#seelie#unseelie#moirai myths#ndm#interactive story#interactive art
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The Wayhaven Chronicles—Update 19/July/2024
Some really fun scenes to write this week!
One of them being a major villain POV, which I just had a blast with, hehe! :D
As I was writing, I wanted to make sure this villain’s main strength was obvious, and how much it contrasts with some of vampires, who definitely don’t have this strength. *cough*A, N, and M*cough*
Adaptability.
Having someone who can adapt and react to situations, especially ones they are SO unfamiliar with, incredibly fast is a surprisingly strong—and terrifying—trait for this villain and something a bit different! But they really do it very well :D
I also got started on the scenes for the different Units, and the MC gets to interact with a different Commanding Agent of the three available depending on which one gets rolled up in the random selection for that scene.
Writing the different ways those characters approach those moments—all different but with the view of a leader—definitely shows why they were picked from their teams to be the ones in charge! It was great fun writing the choice sets for the MC and working out how these characters would respond to that, especially some of the more intense choices!
I also FINALLY made the very last decision on the new stats that are going in that relate to your character’s new role as an Agent! It’s taken a looong time as well as a lot of reworking, but I’m finally happy with them and think they will have impact needed. Stats aren’t really my thing, so I wanted a selection that would actually add and enhance the choices and variations rather than just simply adding in things to add points.
Also got those coded in, as we’re coming up to the section where you start really pushing forward on those! The stats your character has gathered so far will still play into narrative, it’s just these will help add a different element for the more Agency-focused career your character is now a part of!
So yeah, a seriously fun week of really getting to some awesomely fun scenes with characters I can’t wait for you to interact with and meet, hehe! :D
It looks like we’re still on schedule for the late July/early August release of Chapter Two in the demo! Will keep you updated on how that is going too as I get comments/edits back.
Hope you all have the most amazing weekend! We’ll be offline as usual, so I’ll update you all again next week! <3
#the wayhaven chronicles#interactive fiction#twc detective#unit bravo#romance#vampires#update#twc book 4#the wayhaven chronicles book 4#villain romance
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The Patreon demo has been updated with the Nomad Tribes' path. Access the demo by joining my Patreon.
New to the update:
Choose a mare;
Name your mare;
Have heart-to-heart conversations with your companions, including Lena;
Set up camp;
Choose to share a tent with a companion of your choice or sleep solo under the stars;
Optional spicy scenes with Irus and Anu;
Reach the Nomad Tribes;
Fight or negotiate your way inside;
Drink some tea or don't;
Have a vision, dream or hallucination of Ahlf, Yara, Ehulla or Solus;
Ensure an alliance through one of the four main stats, or choose to do nothing and let everything play out as fate dictates;
Fail and flee, with the chance to burn everything down; OR
Succeed and plan a betrayal worthy of the alliance.
Release Schedule:
31 August 2024: Ishari Tier
3 September 2024: Vinia Tier
7 September 2024: Cyre Tier
14 September 2024: Nomad Tier
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One Hærfest Day - Demo Version 1.0
Version 1.0 of One Hærfest Day will be available for public access:
Wednesday 28th August 2024 15:00 BST
You will be able to play the first half of Pléhtin's route, up to the end of chapter 4.
Exciting bit out of the way, some housekeeping:
I will try my best, but I cannot guarantee save file compatibility between demo versions.
There is currently no music or sound.
The demo does not represent the finished quality of the game/story.
More routes will become available in future updates, but some won't be available until the full release.
I'll be using Itch.io's '$0 or donate' setting for the demo. This means you can donate money if you want to, but you don't have to in order to access the demo.
I might add to the housekeeping section later, but that covers the basics.
Thank you all for following my exploits, both for One Hærfest Day, and my previous projects.
I hope you all enjoy the 1.0 Demo on the 28th!
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Chocolate And Cheese Back On Vinyl!
To celebrate the 30th anniversary of Chocolate and Cheese, Rhino will release Chocolate And Cheese 30th Anniversary Edition on August 2. There will also be an exclusive “Championship Belt” variant. This 3-LP set features a newly remastered version of the original album, plus 15 previously unreleased demos and outtakes curated by Gener and Deaner. Mastered from the original flat master tapes by Bernie Grundman.
30th Anniversary Bundles also available. Preorder vinyl, shirts, posters, and more HERE.
🎶 A previously unreleased version of “Junkie Boy” is available today digitally. Listen HERE.
Chocolate And Cheese (Deluxe Edition) Track Listing
SIDE A:
Take Me Away
Spinal Meningitis (Got Me Down)
Freedom Of ’76
I Can’t Put My Finger On It
SIDE B:
A Tear For Eddie
Roses Are Free
Baby Bitch
Mister, Would You Please Help My Pony?
SIDE C:
Drifter In the Dark
Voodoo Lady
Joppa Road
Candi
SIDE D:
Buenas Tardes Amigo
The HIV Song
What Deaner Was Talkin’ About
Don’t Shit Where You Eat
SIDE E (Bonus Tracks):
Crappy Anniversary Jimmy
Warm Socks
Stop, Look, Listen (And Learn)
Dirty Money
I Got It
Belgian Stew
Voodoo Lady – Demo
SIDE F (Bonus Tracks):
Junkie Boy
Smooth Mover
Church Fire
Take Me Away – Demo
Sasha
Roses Are Free – Demo
Candi – Demo
I Really Miss You (And I’m All Alone)
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Howdy folks! I got bored, and wanted a way to improve my Irish skills, so I decided to start TRANSlating the game Celeste into Irish!
I started the project yesterday (2nd of August as of writing) after discovering just how easy the game is to translate.
Right now, I've only got the opening text, main menu and base settings page complete. I'm gonna keep working on this whenever I can, and I'll provide updates along the way!
Additionally, I want to make it clear that I am not fluent in Irish (Pretty far from it tbh) and I started this project to help improve my skills while engaging with something I love. With that in mind, I can't guarantee that all the translations will be perfect and there'll probably be a good few mistakes around, I'm just doin' my best out here.
Finally, I might release a demo every now and again for anyone who's interested, if you wanna follow my progress, actually check out the translation if you know any Irish, or just go "hehe" at the funny words you can't pronounce or know the meaning of, I hope you'll enjoy it. I'm planning to release something when all the menus are translated and chapter one is complete.
Stay safe and have a good one!
#celeste#celeste game#video games#gaming#irish#irish language#gaeilge#irish gaelic#celeste irish translation
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September update
Hello all, and happy September! At this stage of a project, things start getting a bit all over the place, and so I've been less disciplined about letting you know what's going on than I'd have liked - apologies for that, and I hope to keep on track better!
I've spent the month so far responding to beta tester feedback, which has been extraordinarily helpful. Every time I go through this process, I'm floored again by how thoughtful and detailed the notes I get are. So I've been busy! This is the list of fixes and changes I've made so far, and there are more to come - today I've been doing a lot of polish to make things feel more personalised.
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For Sneak Preview subscribers on my Patreon, I've put up a mini prequel game which is a day in the life of the Honor Bound PC, aged 17. It's called Recruitment Day, and you can play it here! It'll go up for everyone in October.
For everyone, I've also re-uploaded the Honor Bound prologue that I made last year before I released the demo. Play it here!
And finally, I've updated the Chapter 1-3 public demo with all the various fixes/tweaks/polishes that I've been doing in beta. You can play it here!
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Current wordcount: 589448 words
Current average playthrough length: 98518
Monthly progress: uh, I'm not sure as I've lost track a bit. But the beta started on 14th August, and it was about 547,000 words then.
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Wishlist Honor Bound
Sign up to beta test
Find out more about the game, setting, and characters
#honor bound#honor bound progress report#choice of games#interactive fiction#interactive novel wip#dashingdon#itch.io#text game#romance game#amare games#if wip
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Nusantara: Bermuda Triangle
Release date (Windows, Mac OS, Linux) English: August 3rd, 2024
"In 20XX, an enormous earthquake shook the world and caused a triangular crater to suddenly appear in the middle of Bermuda Triangle. The world was aghast with this discovery and it became even more concerning when scout teams came across a mysterious force, preventing people from getting too close. Those who went to examine it said that the force was like an invisible wall and there was no way around it, therefore, making further investigation difficult.
Spiritual events and sightings have also dramatically increased since then. It got to the point where people began to hold festivals to honor the dead and the mythical creatures. It wasn't long until it became a new worldwide sensation and there was not a single day where spiritual events weren't on the news
Our heroine, Maya (19), was busy earning her living so this kind of event was of little importance aside from adding an exciting spice into her life. But then her world crumbled when a Goddess came and announced that her family would die in a car accident in the near future.
The Goddess offered Maya a deal: She would alter her family’s fate in exchange for closing the Bermuda Crater. In order to do so, Maya would have to go to a place called The Forgotten Isles, find what caused it, and look for a solution.
If she agreed, three men would accompany her, acting as bodyguards. Apparently, they each have their own circumstances and a wish to be granted."
This is a commercial game that is set in the same universe as Nusantara: Legend of the Winged Ones! You can try the demo or buy the game from itch.io here.
#otome game#otome games#nusantara#nusantara bermuda triangle#visual novel#sweetchiel#commercial#demo#windows#mac os#linux#gxb
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Breach: Chicago War Zone - WIP Update 18 - 26th of August 2023
… Hoo boy, this was one of the biggest I've ever made in one go.
Update 18 has been released! over 60k worth of words, finally finished the entire Chapter 2 Part 2 for the FBI route. This update is mostly for the FBI route with only minor fixes for the Archangel route. This update also includes the 1st hangouts for both Megan House and Rita Collins.
You may play it on the link below.
Breach: Chicago War Zone (Updated)
DEVELOPMENT LOG#18 (26-August-2023)
(B2.1.1.23.08.26)
Alpha - 18
Bug fixes, code and grammar fixes, WD40 fixes everything
C2P2 FBI: Finished day 1 events
C2P2 FBI: Continued FBI arc to day 2 downtime
C2P2 ARC: Fixed sewer tokens not setting correctly
C1P2 ARC: Upgrading heist vehicle armor now cost money
MISC: Added flash grenades to inventory stat
Alpha - 18.5
C2P2 FBI: Added hangout status to the day 2 breakfast scene
C2P2 FBI: Fixed crashing after the Greg scene
C2P2 FBI: Fixed eating sandwich crashing the game
C2P2 FBI: Finished day 2 events
FBI Hangout: Added Megan House's hangout part 1
FBI Hangout: Added Rita Collins' hangout part 1
FBI Store: Added Holliday's opening scene
FBI Store: Added Holliday's randomized cold opens COMPLETED: Chapter 2 Part 2 of The FBI branch (100%)
W.I.P.: AA Hangout Part 1 (26%) W.I.P.: AA Store system (85%) W.I.P.: FBI Hangout Part 1 (46%) W.I.P.: FBI Store system (65%) W.I.P.: Stat screen upgrade (40%)
Word Count: 823,723 words including codes (Last update was 759,012)
Good lord, 62k words worth of update. I honestly don't know what to say, this is the biggest I've ever written in one sitting. For those of you wondering, yes I am doing alright. Just a bit tired is all.
My prediction was that I would've gone over 40k words when I added Collins and Megan's hangout but, ooh boy, I didn't expect to be able to finish the entire chapter, but, yeah, that happened.
This update consists of the newly finished Day 1 and Day 2 of the FBI route, completely finishing off Chapter 2 Part 2 of the FBI route. Along with a few fixes, this is mainly a story update focusing on the FBI arc. There is no new Archangel route content. There is also some new hangouts for the FBI with Megan House and Rita Collins being available for hangouts. I can now finally move on to Chapter 3 Part 1 for both the FBI and Archangel arcs in update 19.
As part of this announcements, I would like to also announce that this is as far as where the public demo will go for now. From this point on, I will be focusing on private testing on patreon only. But fear not, I will update the public demo periodically with all of the hangouts and all of the available side missions.
I don't know what to go is with the Hosted Games requirements, but I may also update the public demo with the full beta version of the game going all the way to the last chapter at the end of development.
With that all said… I can officially say, it is now smooth sailing from here.
Thank you all so much for the love and support you've given throughout the entire journey. It's been a long 4 years but, we're getting closer to the end now.
Much love! ❤
Link to the CoG Forums post
I also have a Discord server!
As always feel free to drop however many screenshot feedbacks you'd like, either in the forums or in our Discord channel!
#breachverse#breach update#breach: chicago warzone#choice of games#interactive fiction#bcwz#breach the archangel job#if wip#choicescript#hosted games#cyoa#dashingdon#if game#interactive novel#breachverse news#btaj
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Regarding Killer Trait Updates
Hello, everyone!
It's been a good minute since my last Killer Trait update, hasn't it?
A lot of people have been asking me about Killer Trait updates and when the full-game will be released so, after a lot of thought, I decided to make this post.
Here's the thing: my Patreon hasn't been doing well. It hasn't been doing well for several months now. While the decline started after Where Winter Crows Go's release in November of last year, it's gotten progressively worse from February 2024 onwards. And because of this I'm going to have to pause my billing for my current patrons from August onwards—at least until I have something new to post.
It'd be a lie if I said this didn't affect me, I'm only human after all, but I'm also well aware that Patreon is a tough thing to maintain in a way that's consistent and interesting.
Unfortunately, since I live in Argentina, my only real way to get funds for my games is through Patreon, donations on Ko-Fi and sales and donations on Itchio. While it definitely helps that I hire some people from Argentina for certain art related things (so I pay them in Argentine Pesos), most of the people I commission are from overseas, so it's always a must to be able to pay them in USD.
And that's the issue: since I don't have that much money anymore and I can't commission people as often... this inevitably delays my progress on both Killer Trait and Potion Pleasing (DEMO out now!) indefinitely. It's sucks for me too, but it's the reality: making games costs money.
As I mentioned in a previous post, Killer Trait will have re-designs for most of the characters (not counting Carl because his design was originally my own) since the ones in the DEMO were stock sprites I bought from an artist, not my own designs. And I want these characters to be 100% my own, which is why I decided to have them re-designed. I've talked about this in the past in more detail when I decided to have Crowe re-designed, you can find that post HERE.
Of course, for these new character sheets (with the exception of Oz's, which has already been finished) and the new sprites, I need game funds in order to commission the artist. Even after the sprites are done, there are a couple of backgrounds—the characters' rooms—that I'd like to have originally made (especially since the ones I bought from Minikle are very limiting and don't really fit with the characters' personalities). And this doesn't even account for CGs, which I'll probably have to postpone for a while because the sprites and the backgrounds are way more important.
Some might be thinking "What about Where Winter Crows Go?". While I was lucky that WWCG's first demo was so well received, I still spent a whole lot of money from my own pocket to make it. I bought a lot of assets and, when I got a few donations, I commissioned a few artists to help me. WWCG was NEVER a game made with only free resources.
Making the art book for WWCG was a way I found to get a little of that investment back, but I'm well aware that I'll never get all the money that I spent back. And that's okay! To this day, I don't regret having invested my money to make WWCG because it gave me a lot of experience, perspective and made me learn a lot.
Be that as it may, however, I can't realistically make the rest of my games free. As I mentioned before, game development is expensive in both money AND time. Without funds, it's a given that things are going to be delayed.
So... where does that leave things?
Well, after pondering on it for a while, I came to the conclusion that I'm not really ready for a crowdfunding campaign right now. Those are extremely hard and ALSO cost money to advertise well and make sure everything's in order. So... the temporary solution I arrived at is setting goals on Ko-Fi!
How would this work? Basically, I would set a monetary goal of the amount of money needed for a certain asset in a certain game that needs to be made. For example: sprites & character sheets in Killer Trait. Once that goal is met, I'll commission the person in question so they can start working on it! After that, I'll set the next goal and so on 💪
I'm thinking of setting the first Ko-Fi goal once August starts. And from there... I'll see how it goes! If things don't go well, I'm also considering making Where Winter Crows Go paid for a while—don't worry, I would make an announcement first—because I honestly have no more ways of getting game funds for Killer Trait and Potion Pleasing and, as mentioned before, making games is really expensive (and I'm only one person).
Thank you so much for reading until the end and I hope you have an amazing day!
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it's september 1! 😩
so i said that i planned to continue trying to write an average of 500 words a day for august, but then i spent the first half of the month feeling depressed because living alone is deceptively difficult 😭 so i gave up having a goal to focus on self-care. thankfully, i'm in a much better headspace 💕
so in august i think i added around 2,000 words story-wise (i didn't keep track in an attempt to not feel so bad about a tiny number 🫣), but i also decided to add a major choice into the first plot beat of chapter one and that set me back a little. i also did some coding and moved my draft from gdocs to scrivener for the corkboard and color coding. in the end, the rest of my writing has mostly been spent on exploring the shared backstory between mc and all the ROs.
definitely the most fun i had this month was answering all of the great asks sent to me. i have a few more asks half-answered in my drafts so uh i guess expect more essays, and once i have those finished, i'll answer the newer asks i've got. thank you for sending them in 🥰
(i'm saving the nsfw asks for after demo release, which i'm planning to be the full first chapter. plan is still fall! but probably late fall.)
for those curious about the change in the chapter, you still arrive home, reunite with your brother, and spend some time with one of your dads, and then that's where there's a shift. i moved the reminiscing for the next plot beat when you arrive at your family's solstice party. instead, i decided to throw in a really fun decision that i won't spoil 🥰
coding-wise, we've got a profile now. also made some more unnecessary design decisions like changing the font and adding more colors. i love vibrant colors, but i know they're annoying lmao i'll definitely include a black/white theme.
here's a preview of what i've got so far, though same caveat as before: any of this design could change between now and the demo. some of it already changed in the last month like twice. i am indecisive as hell when it comes to aesthetics...
(the name on the profile is from a french band called odezenne that i really like if you're looking for a random recommendation.)
plan for september is to go back to writing an average of 500 words a day at least for the first half of the month. unfortunately, i have to work on my dissertation as well and the academic year starts near the end of the month, which means i'll be busy with teaching/grad schooling again. that'll slow me down for sure, so i'm sorry in advance.
ok that's all. until next update 🙃
#radiant circle if#rc update#its me jess#im waiting for a different design idea to strike me but so far this one has stuck#im positive in a year the only things remaining the same will be the fonts....#but i will always love the colors so trust these'll be on a theme for sure lololol
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The Wayhaven Chronicles—Update 09/August/2024
I have to start this week’s update off with the most MASSIVE and heartfelt thank you to my amazing patrons! Not only for their amazing support so as Wayhaven can happen, but for their incredible and generous comments on the demo!
And speaking of the demo, the public release of Chapter Two of Book Four will be tomorrow! So majorly hyped for everyone to get a chance to see what’s coming up :D A lot happens in this chapter to set up the story as well as the villain’s introduction…😊
This week, whilst working on polishing up bits of the demo, it was social media days! Had great fun with the Tumblr asks—some really fun ones this month, as well as some lore and character ones that let me sneak in a couple of foreshadowing things…hehe! ;D
The first of Summer Scenario Specials also went up on Patreon! It was Mason/Morgan’s trip to the spa, which took an unexpected turn, lol!
Then it was trying to mop up all the extra things I have to do so I can get back to full-on writing! There’s a lot of goals I want to tick off over the coming week with the writing, and I’ll be starting that tomorrow too. I can really push ahead now the demo is out!
Hope you all have the most amazing weekend and enjoy the demo if you get the chance to check it out! We’ll be offline as usual, so I’ll update you all again next week <3
#the wayhaven chronicles#interactive fiction#unit bravo#twc detective#romance#vampires#update#choice of games#hosted games#choicescript#twc book 4#the wayhaven chronicles book 4#twc book 4 demo#twc demo
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August 2023 Forecast
Sea of Stars Demo
I actually finished it. Wanted to get it out by the beginning of July but obviously that didn't happen, but the end of July is still okay with me. But yea, the demo is out, a post with that information will be coming out at the same time as this one. The demo is all for now really, that story will be released all at once (something I haven't done in a while *avoids Insight staring at me*).
There's no price set at the moment, that'll be figured out closer to release. Only First Mates on Patreon will have access to the beta version of the story as it comes out.
Superstition S3
The latest updates are all for Zillah's romance and getting it to where I want it. My focus will be predominantly on S3 going forward and of course, I'll make an announcement when S3 is back.
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Reverie Dev Log - November and December
Side Note: This one is quite long, if you only want an important part, there is a TL;DR summary at the bottom.
New Year Note
Happy New Year! We have now reached 2024! Reverie has begun as a little project since April 2021, before it even has its name. The more modern variant began after the demo release in August 2021, with CH1 releasing in May 2022, so it’s been a long way.
Though to admit, considering CH2.5 update came in December 2022, this means CH3 has a gap of a year now (though there are some updates and patches on 2.5 for a few months. This makes it seem like progress has been in stagnation, especially with delayed dev log recently.
This one will be shorter in technical and progress details, and more about the general gist of development plans in general, the surrounding environmental change in modding and OMORI as a whole (as that bears a great effect currently), and finally explains the slow down a bit (though a TL;DR: basically the past few months is holidays).
Also, Development post will now rather be every 2 months as well.
(And also the time is better spent on actually development than just writing, lol)
Overview
November and December for its period of time wasn’t as much done compared to previous months, though it wasn’t as bad as the worst case scenario when factoring in multiple holidays coming in that could have easily killed the motivation entirely. So all things considered, it’s relatively steady going despite the circumstances
For a quick rundown:
More NPCs implemented in maps
Writing is a bit more organized and more steady in terms of work now (And also an additional writer member!)
Portraits started to be done for most main characters
Connected up some progression from separate disjointed cutscenes
Some new plans that reduces workload*
Some enemy sprites are done as well on the side**
A few changes and re-polish on some music tracks
*for example, sunset are done on same map with filter than whole new set of maps
**Which are low priority, more of optional content in CH3 context
Updates, Changes and Needs
There are multiple factors that affect development, here it will be listed from short term factor to long term factor and potential future.
Holiday and Breaks
Let’s start with easy stuff, the short term factor. The past few months contain multiple holidays and also school breaks for some people. There isn’t much to say here, people on holidays get busy therefore less people are doing mod work, especially Christmas and New Year holiday.
(I mean, reverie is a fan mod project, not a job, lol)
Though there is still at least some minimum baseline of trying to keep interest up with some check in, so the interest doesn’t die off entirely, as mentioned in previous Dev Log before large holidays tend to be in big risk for that.
CH3 and Real World Content
One major thing to think about is the length of the real world section and the amount of content it has. The real world content has a large upfront cost due to making an entire new asset for the majority of aspects, so any new things added more will take far longer time than usual other chapters in the dream world.
There are two major aspects to consider, the mandatory story aspect, and the optional side content aspect.
Mandatory / Story Content
As of current the main story aspect of CH3 is quite short, unlike Dreamworld areas, the Real world main content mostly revolves around cutscenes and dialogues, if you speed through the dialogue and cutscenes, it could very well take only half an hour or less to go through (though that’s unlikely the way it’s played on first playthrough at least, ignoring reading time).
One conflict is that, Reverie as a mod is far more focused on Dreamworld sections and battle heavy, making real world sections a bit awkward to make, taking quite a large amount of development time compared to other dream world chapters. The question then is how much real world content should be made, factoring in development time?
Side / Optional Content
As for side content, like in base game it’s mostly NPCs giving fetch quests (which are simpler to make), or potentially jobs (which is a bit more complex).
One unique aspect of Reverie over the base game though, is some amount of gameplay battles to at least give something to do (think of Jackson poster in Hobbeez in base game, but more fleshed out).
The important question is, how much side content should there be in the real world section of reverie? While it is cool to have some side content in real world and is a common complaint on base game itself that the real world feels lackluster, making more things in real world also takes up a large amount of development time which is not ideal. It’s a balancing act between not too lackluster but also not too much content which would take too much time.
RPGMV Needs and Modding Community
And finally, the general community aspect. The OMORI fandom has aged quite a while now, and as time passes the amount of people interested is reduced as well. This project is ultimately a fan project so the amount of interest on the mod isn’t really a problem, but what does this mean is there are less people interested in OMORI and also modding in general,.
A fair amount of people who tend to do RPGMaker MV (RPGMV) works tend to now be out no longer modding, or new members who do would tend to be making own project anyways. This means there has been less people who are available with RPGMV side, which means aspects like cutscenes should be cut down smaller to avoid development hell.
What this means for development is the gears shift from previous usual development focused on efficiency (getting task as parallel as possible), to a slower but sustainable development, focusing more on sustaining interest, which is better than losing interest totally.
TL;DR
Basically, the key important points are:
Short term aspect of Holidays and New Year makes November and December slow period in general.
Real World content (and CH3 by extension) is more time consuming and harder to make than other chapters
Therefore, amount of Real World content needs to be discussed, both mandatory and optional content
There has been less people in Omori community in general meaning there is less people to go by, especially RPGMV sector
Therefore, development has switched to a more slow burn state, taking things slow but sustaining interest to avoid burn out or lost motivation
And for development posts, now will be posting every 2 months than every months instead to reduce writing.
And about Applications...
Applications are always open! RPGMV / Programmers are always appreciated!
Final Stuff
Well now that you read this far, here's some portrait of Daphne and Bowen! (and also probably the only few sprite that is showable related to CH3 now)
There isn't much detail, but when resized down it is enough as a sprite
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WAHHHH..,., I CANT WAIT FOR THE DEMO!!! makes me even happier that it happens to come out on my birthday month, even if its just a coincidence! playing through all the routes and options is gonna be so fun!
IIIIIIIIIIIHHHHHHHHH BIRTHDAY MONTH!! 💜🎉 Happy birthday in advance, and thank you so much for your kindness ; v ;! 💜WE ARE AS EXCITED AS WE ARE TERRIFIED!!
Just as a reminder for everyone, our first demo includes the prologue of Lost in Limbo (up to route selection), and the extended demo (after our Kickstarter campaign) will add more content to that prologue and offer the first chapter of every route for free! At least, that is the plan!
✦ Lost in Limbo is an upcoming dark fantasy-romance visual novel set in the mysterious realm of Limbo. Pursue seven love interests, deities of unimaginable power, as you try to survive a world of danger and deceit.
✦ Wishlist us now on Steam to be notified of our demo release THIS AUGUST, or follow us on itch.io!
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