#definitely Psychonauts though
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Style swap- Invader Zim and Psychonauts
Cause I thought it would be fun and practice
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(Please do not use or repost my works anywhere without explicit permission from me first thank you <3)
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eveningrainstorm · 8 months ago
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you can take the family out of the psychics but you can't take the psychics out of the family
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maplemaplemaplemaplemaple · 11 months ago
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there was a really loud bad sensory party at my flat tonight so i redrew a doodle i did all the way back in september of last year. drawing autism sasha cures all my woes
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bonus sashas from earlier this week::
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ruby-static · 2 years ago
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Art requests: Fred and Crispin!!! Jippiee new sketchbook! 🎉🎉
YEAHHHHH-
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I like these two a normal amount. :)
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erigold13261 · 2 years ago
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consider: lizzie/dion
Personally I don't like those two together, but I can see why people might light them both in a relationship!
The two seem like opposites but not. They push people away in different ways. Dion is a dick to people while Lizzie pushes jokes too far and tries to scare people away.
It is hard for them to get close to other people in a meaningful way, and that might be why the two get close together.
They both at first try to push the other away, but because of how they are neither backs down as the one getting pushed. So they just stick together and slowly grow close over time.
Um, I don't really have much else in my head for the two. I do like the idea of Lizzie giving Dion a tattoo, either a temporary one or a permanent one that they did themself.
Also Dion and Lizzie making stories together. Like short horror stories or just creatively writing together. I can see the two of them really pushing the envelope when it comes to stories and going into some pretty dark but interesting places.
The two would LOVE to scare campers/kids that visit the mother lobe or circus when they are together.
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dammarchy211 · 28 days ago
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Sorry I live in oc land. Yay yay yay yay yay yay yay
C.R.I.M.E. Gets a style guide though isnt that cool wooaaahhh.
Now that they have a different logo tho I should definitely remake the psycho-portals. The ones that aren’t Wanda’s look like ass (Cheri’s a psychonauts one but it also looks kinda good)
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artmolonara · 2 months ago
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Did more doodles at work today. Getting a final design for Psychonauts AU Waldo. He's definitely as tall as Loboto with a similar structure. His eyes would probably be like Bob Zanato's in concept, though having it also be on the lenses only would be interesting. And I was feeling like drawing Spamton today, specifically Spamton Neo.
If you like my work, consider supporting me on Ko-Fi via the link. Commissions are open!
Buy me a Ko-fi
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alexanderwales · 29 days ago
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I've started playing Persona 5 Royal, my first Persona game, because it was ridiculously cheap on Steam. Back when I had GamePass, I installed it but never played past the opening, which I think is a bit weak. I'm about 20 hours in, through the first two palaces, and I'm not sure that my opinion is going to change too much, but I'm registering it now just in case (with some spoilers for the first fourth of the game):
I think having a division between the physical world and the mental world, which is physically represented, is super cool. I used it in Dark Wizard of Donkerk, and am overdue for using it in something else. Psychonauts did it too. Inside Out as well. I will always love this concept.
I don't think I like the gameplay. The last major JRPG I played was Final Fantasy VII Remake, and I thought the same there, so ... I don't know, maybe just a whole genre that I don't have that much of a taste for. It's mostly the random inventory items and pointless mob fights that I'm frowning at.
Severe lack of harmony between the battle stuff and the story. The mob fights have fuck all to do with infiltrating someone's mind. There's stupid elemental shit. The mob designs are interesting but mostly disconnected from each other and any theme.
So far, the psyche stuff has been surprisingly shallow, given that it's the main focus of the game. First palace was a gym teacher (Kamoshida) who's abusing students (physically and sexually), and sees the high school as his castle, but ... I don't know. I wanted more. We're literally walking around inside a character's mind, why is the character study so shallow? He should have layers, like an onion, each more horrible than the last. Kawakami is the other teacher we know best at the start, and there's no sense of how he views her, whether she's a sex object to him, or a non-entity, or someone he's worried about, or what, and I kept expecting that narrative beat to happen. I don't know, I think my fanfic would just radically change the entire palace concept so we get ten times the interplay between real world and mental world, and so we can turn these characters inside out and see all their gross bits.
I wish that Joker spoke more often. He's not really a blank slate protagonist, but there's very little personality there, as much as I'm trying, and that means that other characters are driving the plot and scenes and in general being more interesting than him. This is just a matter of personal preference, and a place where I definitely depart from what the average JRPG enjoyer likes.
I generally enjoy the slice-of-life elements, and to a lesser extent, the time management, though there's a part of me that's just screaming that I should be looking at a guide to maximize values. And if I do that, I'll no longer be playing the game, I'll just be watching scenes and doing inputs. I am definitely not playing this game twice, so if there's a difference in endings, or a big chunk of content I might miss, so be it.
It's relatively low on the anime shit that I hate, though there's still plenty of time for me to be disappointed. The way they're handling Ann is ... kind of not great. She was sexually harassed and then immediately after they have this whole "nude modeling" plot that's played for laughs and titillation, and it's possibly just a me problem here (avoiding spoilers for now), but "girl who was leered at and sexually pressured by her gym teacher being then jokingly pressured by her friends to do sexual stuff she's uncomfortable with" is ... not how I would write it. (The answer to "how I would write Ann" would certainly be pretty long, and I haven't finished the game yet, so maybe it gets better, or gets given more meat in the hangouts or whatever.)
There's still time, but I sort of assume that we're just never going to go into the minds of the protagonists, which is a shame. Tons of possibilities there, and I think if they were going to explore any of them, they would have done it by now. I guess I feel the palaces are underdeveloped enough that I probably wouldn't be satisfied by how they treat the protagonists anyway, but it's what I would have done. Let me see a physical manifestation of how Ryugi feels about his alcoholic father. Let me see Joker's defiance. Let me see Ann's self-image. Show me links between these characters, the differences in how they see the social web.
The frame story for the game is an interrogation by the cops, and I am not a fan. Half the time they're just yanking me out of the story I was in the middle of to signpost "hey, this guy is important". Possibly this will all payoff later in some interesting way, like halfway through the game we reach the "present" and the frame breaks. I usually like that. I've had thoughts on the interesting ways the frame story could be used, and so far they haven't used it in those ways. (Also, there's a bit of weirdness where ... I am pretty sure that I was fighting shadows and using powers outside the Metaverse? Unless the interrogation is actually taking place within the Metaverse. Unsure whether I can register a prediction on this basis, or if there are just more mechanics/wrinkles later on. So far, the interrogation taking place within someone's Palace doesn't seem like it would comport with the rules/expectations that have been set up, but there's still time. I'd prefer not being spoiled if there is a clever payoff or twist.)
This game is apparently 100 hours long, which means it's going to take me forever to finish it. I am enjoying it in spite of any quibbles above, but I'm also feeling like it's only 80% of the game that I want it to be, partly down to execution and partly down to personal preference.
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be-fae-do-crimes · 1 month ago
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Intro Post
You can call me Bac (not my real name)! I use fae/faer or it/its since I'm not out to enough people irl to hear those a lot.
Not an 18+ only blog but I am an adult and it's a blog about my experiences, so if I ever post anything iffy I'll tag it #mdni.
Labels I'm vibing with currently:
Otherkin/kintypes: faekin, shapeshifterkin, mycanthrope/funguskin
Archetrope: storyteller/narrator archetrope (both my role in my fae community and a crucial role in my life now)
Paratypes*: lives that I lived for a long time as a shapeshifter (see below)
Otherhearted/kithtypes: lives that I lived briefly as a shapeshifter that were still meaningful (see below)
Copinglink/copingkin: I'm aware that my identity is largely a coping mechanism via intense autistic special interest
Quoiluntary: my experiences are somewhere between voluntary and involuntary
Otherkinnity: This blog is mostly about my otherkin journey. I'm still early in my awakening, plus being a shapeshifter makes things confusing, so things may change.
I'm a faerie made up of mycelium who used to be able to shapeshift. My theory is that most of my memories were being held elsewhere in the mycelium, so I have limited access to them now that I'm in a disconnected human form. As I got older, I tried to stay in each form for longer periods of time and fit in with families of animals to collect information. I call these periods my "lives", even if they were only for short periods. They're categorized further by whether they're my kintypes (core to my faekin/shapeshifter/mycanthrope identity), my paratypes (lives I lived for long enough that they're inexorably connected to my kintypes), or my kithtypes (lives I lived for a short time but still identify with enough for them to make the list).
Lives I've lived (roughly in order):
Mycelium in a mycorrhizal network - kintype
Shifting mushroom (still connected to the network, but then disconnecting myself to become more mobile) - kintype
Constantly shifting being (figuring out my shapeshifting powers) - kintype
Catnip plant (briefly, introducing myself to a pack of smilodons) - kithtype
Smilodon - paratype
Sea otter - paratype
Harbor seal - kithtype
Cat-sìth (large black cat with a white spot on the chest) - paratype
Snow leopard - paratype
Eurasian magpie - paratype
Cheetah cub with something similar to wobbly cat syndrome (which also caused some more erratic shapeshifting) - kithtype
Human (stuck without shapeshifting) - current form
Lives I'm questioning:
Canada lynx
Whale
Some sort of plant that I lived a full life as
In between these lives, I would travel back to the fae realm to be my true self for a bit. I would also use this time to store the thoughts, memories, and instincts that weren't needed in the mycelium of my community. I've used the analogy of backing myself up to the cloud.
Gender and Sexuality: I don't have an exact word for my gender since it is outside of human comprehension. Whatever mushrooms have going on is what I'm supposed to be. I've (mostly) happily settled in a human form though, and so in my more human life I call myself a queer man.
DXs: Autism and OCD, physically disabled
Fandoms: TTRPGs, musicals, furry fandom, Nimona (comic and movie), Psychonauts, Steven Universe, Slay the Princess, Hades, many others but those are my biggest interests atm.
*Definition of paratype: "an identity facet that only exists in relation to a preestablished identity"
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ponett · 6 months ago
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Do you have a specific game developer(s) that you take inspiration from?
I mean, pretty much everything I play kinda gets absorbed into my brain as something that may or may not influence my own work. I think that's just normal as a game developer. You're always taking note of what other people have done with the medium you work in, whether it's something you like or something you would do differently
For more specific names, I guess Shigesato Itoi would have to be a big one given how foundational Mother is for me. I could say similar things about Pixel just because Cave Story is half the reason I became an indie dev. I would also definitely point to Tim Schafer. Honestly it's not even like all of his games are my favoritest games ever (though I will single out Psychonauts 2 as a favorite), but I just really vibe with how he approaches video games as an art form, and his focus on characters and comedy and story. And also he's just a designer who has tons and tons and tons of thoughts on record because 2 Player Productions has lived in the Double Fine offices for like a decade at this point, filming multiple in-depth documentaries about the studio's creative process. I didn't love Broken Age in the end, but that documentary series definitely had an impact on me.
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ottoslab · 2 years ago
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(Shakes you) otto you've GOTTA tell me more about the freelance mystery solvers I GOTTA KNOW ABOUT EM WHAT ARE THEY DOIN !!! I love your designs sm btw your SO REAL FOR THIS AHH
HEEHEE ohhh ok cracks my knuckles. Im gonna be writing this right before passing Out for the night so apologies in advance if this isn’t very comprehensible but i will GLADLY explain the funny freelance mystery solvers o7
EDIT HI This got so long im putting it under a readmore KGJFNGKJSGK.
Also! I didn’t draw anything to go with this ask because i told myself id give my hand a break, but I do actually have some recent doodles of Vern and Kitty i was doing in between the lineup so I’ll put them here for a little display ^_^ theyre not in context of anything im about to mention, just some dynamic exploration stuff that are their own whole other rambles
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Ok! Readmore time! Paragraphs of nonsense! For your viewing pleasure!
So!! Vernon and Kitty are both employed by True Psychic Tales independently of each other when theyre older. Vernon is an illustrator/interviewer for the graphic novel division and Kitty works in special effects makeup for the more-recent live action film division! They don’t end up crossing paths for a while until being assigned to work together to research stuff for an up-and-coming TPT film project or smth. They become work buddies after reconnecting (though they choose to mostly ignore the fact that they knew each other as kids due to How They Were back then. They’re both very embarrassed about it for numerous reasons)
It becomes commonplace for them to help each other out with projects, and eventually through their research (fact-checking and digging through old psychonauts mission archives) they start to come across old psychonauts files of unfinished or ‘suspicious’ looking missions, ones that normally didnt get the green light to be told in graphic novel form due to the fact that they were inconclusive and, as a result, don’t make for good stories.
Kitty and Vernon end up sort of… picking up on these old missions in their spare time. It’s not psychonauts work but its also not not psychonauts work, you know? They team up to try and work out what lead to dead ends in missions and cross-referencing possibly related stories with other stories, and go out into the field to try and get answers. I picture it a lot in my brain as an episodic mystery series vis a vis scooby doo. They pick their archived mission log of the week to check out, go out, get some answers, and get a conclusion to bring back to TPT and a new graphic novel is made of the story they were able to uncover! With some more overarching plots where they get a little in over their heads here and there.
Franke’s got a bit less of a fleshed out role in all of this atm, mostly because i havent thought of him as much as the other two? My current vague-idea i have is that she and kitty had a falling out during their teen years, and Franke calls Kitty and Vernon falsely claiming to have a lead on a mystery theyve been working on, in order to try and reconnect with Kitty after she stopped talking to him. He has to come clean when whatever she leads them to actually ends up being a real psychic issue, and she has to explain that she doesn’t know what’s going on because she hadn’t actually called in about anything legit.
Franke does end up being a good help despite technically being the reason they got into deep shit in the first place, and Vernon’s probably the one who asks her to stick around (Kitty isn’t against it, but definitely isn’t really all too welcoming about it either.) They definitely have a whole thing where they all get closer and Kitty and Franke get to mend fences (a character arc along the lines of franke realizing he was kind of a hardass who wanted to make up without actually accepting any faults, and some other super impressive character arcs along the way im sure.) And all three of them continue to go on mystery deep-dives and uncover unfinished psychonauts missions!! Wahoo yahoo!!
Mystery incorporated asses! They’re fun, i enjoy them a lot! Hopefully this is some good tidbits of detail for u thank u for asking about them :]
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THIS JUST IN: WORLDS SNAZZIEST 10 YEAR OLD
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Please do not use or repost my works anywhere without explicit permission from me first, thank you <3)
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skyedice · 6 months ago
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👁 ✦ MASTERPOST ✦ 👁
「 👁 Introduction bit 👁 」
Name's Skye! Ur local shapeshifter alien freak. Will definitely not bite ur ankles. No. Why would you think that? ◉‿◉ I usually go by SkyeDice on most (not all) social media! She/they pref., but you can use anything. Also feel free to DM and just talk abt whatever if you want to! Trust me I'm more scared of you than you're of me.
Cryptid/alien/monster lover < 3
A translator by profession (graduated July 2024), however I didn't get too lucky with the uni, so, like... main languages I know well are English and Russian, also a bit of German. Planning to learn more languages. WELL YOU COULD ASK ME ABT WEIRD RU MEMES I GUESS? My main hobbys are drawing and gaming, but I'm a tad depressive so I draw very, uhm, periodically. And a lot depends on my mood. Also I usually draw OCs and stuff but I could listen to fanart requests, possibly. Also I do swear a lot so keep that in mind if you don't wanna see that!
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* one of many of my truesona's forms, author: me 「 👁 Tags 👁 」 [ IN PROGRESS OF TAGGING OLD POSTS ] [ hasn't started yet lol ]
✦ #skyedice art - posts containing my art/sketches ✦ #skyedice oc - posts abt OCs/art with OCs ✦ #skyedice sp - ShitPosting / talking I'd shorten skyedice to sd but those tags are taken for other purposes on the site and I don't wanna clash with those.
「 👁 Fandoms 👁 」
Main ones I'm most interested in talking about! In no particular order. Feel free to ask abt anything else though! I'm in many fandoms, technically! < 3 Down for OC roleplays, mostly IZ ones but ye. Just DM, I don't bite
✦ Portal game series ✦ Psychonauts ✦ IZ ( Invader Zim ) ✦ Minecraft ✦ DoaI ( Dreams of an Insomniac ) ✦ NSR ( No Straight Roads ) ✦ A lot of horror and indie horror media (games, ARGs, analogue horror series, you name it!) Honorable mention: ✦ aHiT ( A Hat in Time) ✦ Starbound ✦ Starcraft ✦ Transformers (Prime, Animated, some others) ✦ LoL (League of Legends. It's lore, mostly! Also any side projects and Arcane. Anything but the game itself, please no /flashbacks/)
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* my invader zim irkensona, author: me
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idontwanttospoiltheparty · 1 year ago
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Re: your post about JohnandPaul. If you do wish to share them, I'd love to know your headcanons about John and Paul's feelings for each other. ( I do get your discomfort about sharing though and yeah, I also miss the long discussions and metas from back when Get Back came out. It feels like, except you and some others, most of my favorite blogs have moved on from the fandom)
I've been sitting on this ask for several days now.
First of all I hear you, re:blogs moving on. It's understandable, but it's also sad when my brain does not want to give this stuff up any time soon lol.
In my post I talked about having specific headcanons about their feelings for each other, but the truth is, it's more like I imagine hundreds of very specific somewhat plausible scenarios, while not actually fully buying into any of them.
I always struggle with how sure people are of some definite timeline of McLennon because I just don't see how it's in any way clear: the most compelling evidence that at least John had Those Feelings™ for Paul is stuff he said after the fact (compiled with the stronger case for John being attracted to men in general) – so, if I choose to interpret his words in that way, I'm still not very close to knowing when he developed this attraction. Let alone concluding anything substantial about Paul's feelings.
(And no, I really don't find the two of them saying the other looked good when they met particularly compelling. Appearance plays a huge role in first impressions, regardless of attraction.)
So I guess, it's more that I have open questions I return to again and again, for which I try to construct hypothetical answers that make sense to me. Aside from that bigger timeline question, here's a few more specific ones:
From what I've gathered researching the topic, listening to psychonauts speak about their trips, the acid mindset very much romanticizes all forms of human connection (among other things). I think that's probably what was going on during those "I know."–"I know." sessions John and Paul had on LSD. With that in mind, how might that have mixed in with John trying to understand how he felt about Paul? Could it have confused him? Opened him up to the idea? "Appeased" him for a while? (and again, the answer here would depend on the timeline of feelings in the end)
I still lean towards "Paul is not meaningfully attracted to men" (or at least "Paul valued other aspects of his relationship with John much more than physical attraction") – with that in mind I do kind of ask myself what Paul thought his relationship with John was exactly. Like, I don't pretend it was a standard, run-of-the-mill friendship, so I wonder a lot what his end-goal was, how he saw both of them continuing into later stages of life. The way he talks about the breakup, equating John choosing Yoko with John leaving Paul, speaks to something somewhat true about most couples that marry – but why did he not anticipate that before? What was different? Also, for $20 don't copout with "hurr hurr cause Cyn didn't matter"
Paul's various takes on The John Question continue to puzzle me. On the one hand, it sort of seems to me like Paul would have had enough context clues at the time to get that John was attracted to men, because some of our evidence for it is evidence he would have had access to – he also indicated at least once that John was in fact kind of openly bicurious??? (note: that rant keeps me up at night. Could write a whole thesis on it and also it's so fucking funny) On the other, Paul is pretty insistent that the rumours are Not True and he's not actually the only person to shoot them down like that. (May Pang, Julia Baird, Tony Bramwell, Hunter Davies off the top of my head) It shouldn't be a stretch of the imagination that a man born in the 1940s might have trouble rearranging the image he's made of his dead best friend so drastically (or in a way that might feel drastic to him). So what is it? Is Paul obfuscating the question to protect John's reputation/because he thinks the curiosity is in poor taste or does he genuinely not buy into it? I'm not actually sure whether he's weighed in on this since Yoko's "John Was BI!!!!" reveal. Has this stance developed over the years? And if I assume Paul does know about John's sexuality: does he in fact think John had feelings for him? I do think this is a thing he would never talk about if he did so it feels like there would be no way of knowing either way. But it also makes me wonder about the barriers he might have set up in his head to avoid that very question – because the truth is that if John had Those Feelings™ for Paul and Paul never knew, that's sort of the second-worst case scenario from Paul's perspective, right after John having never liked him in the first place.
AND THEN THERE'S JOHN. Because just because Paul may not have picked up on it, doesn't mean John wasn't putting anything down. But he could also very much have been sending mixed signals from his own end, right? And again, acid mindset + mid 60s Free Love shit: in that culture, how much could John making advances be perhaps taken as Flowery Friendship? Did he justify it to himself that way? Or was John actually violently shoving all of that down? Was he truly capable of that?
It really never ends – I'm not certain of ANYTHING, but give me a proposal (ie. "In My Life is about Paul") and I'll talk myself into circles exploring the ins and outs of that hypothetical.
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dont-know-where · 6 months ago
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ALRIGHT NELSON TETHERS HEADCANONS + STORY IDEAS LET'S GOOOO
btw the Wildcard AU is by @/genaleah and the On the Trail AU is by @/majortomiscominghome
and info on the latter AU is here
Nelson in General:
Nelson (especially in-between PA1 and PA2, but he's been having these since becoming a Puzzle Agent in the first place) has recurring nightmares about being stuck in his office while people scream just outside the door.
Most of the time he can't move. Hands stuck in the same folded position. A prayer to a god that can't hear him.
Sometimes he can move, but he can't actually do anything. The door is locked, the window can't be smashed open...no matter what he tries, he can't get out.
He's not sure which is worse.
Post-PA2, his eyes sometimes glow green when he's mad or nervous.
He knows most of the FBI Building's vent systems by heart.
His hands are...constantly cold. It's been like that since he was a kid though, so it's probably fine.
Wildcard AU + On The Trail AU:
In the event where either Jim or Guybrush goes missing or loses his brain or some secret third thing that may or may not imply death, Nelson just loops around to...flatness. Or more like a cold hostility. Point is, he'll stop at nothing, and I mean nothing, to either rescue his friend, or at least find out their fate.
The "forever weed brownie" meme happens in both AUs between Nelson and Guybrush.
Wildcard AU:
Sam & Max gave Nelson Psi-Blast Training in their mindscapes. They tried it the old fashioned way for a few minutes, but then they switched to Plan B (giving Nelson an empty gun and telling him its loaded) and that worked.
(I don't actually think the Psychonauts would let Sam & Max come within 5 miles of this guy but I like to think about it)
Eventually, Nelson's mindscape becomes a little more...nicer?Mental versions of people he knows live in the Scoggins part of it, so it definitely becomes a lot less desolate. Sure, there's always going to be parts where the woods that seem like they can devour you whole...but...
It's going to be alright.
On The Trail AU:
Nelson's immune to mind-wiping apparently? Specifically, just the Scoggins incidents. The Hiddenfolk tell secrets that the human mind cannot easily forget. But trying to does daze him a little.
This is one of the reasons the FBI kept him as Agent Superball's assistant rather than outright firing him or ignoring him again.
Speaking of which! He has memory-wiping sunglasses! He absolutely refuses to use them though.
He isn't immune to hypnosis however, but give him a piece of gum or ~10 minutes and he'll snap himself out of it, no biggie.
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poobletoods · 1 year ago
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since it's spooky season i wanna know yalls headcanons about what the psychic seven do for halloween (or the psychonautical equivalent thereof)!!
I like to imagine in the old days they would gather around the heptadome at night and tell scary stories
cassie is obviously the most talented wordsmith of the group and can rattle off some nice reliable classics, I think she's just a really good story teller in general and they always love hearing her narrate
i think lucy could definitely give her a run for her money on the spookiness factor though, she's got some real chilling old grulovian tales that her parents and grandparents used to tell her and marona
all of otto's stories require an extensive knowledge of biochemistry and tend to lean into existentialism and transhumanism more than horror, most of the time they end up being thought-provoking instead of scary
ford's stories are concerningly believable and to this day they aren't completely sure if he actually saw a corpse in an old well when he was a kid or if he's just doing an elaborate bit
bob's stories are mostly about mysterious monsters that probably represent abstract concepts like fear and loneliness and death, they're eerie and a little depressing
compton's stories are possibly the scariest of them all, he does a really good job of taking the perspective of Scared Man In Scary Situation. nothing spookier than a story told by somebody who's shaking in his fancy little shoes
helmut's stories are theatrical and a little over the top but definitely the most fun, he's got a few that are creepy and weird up until the very end where it turns out to be  a really long-winded joke. He once spent thirty minutes on that one about the monks and the keys and they almost kicked him out of the heptadome
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