#defense of the ancients 2
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the-monkey-ruler · 11 months ago
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Dota 2 (2013)
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Date: July 9, 2013 Platform: Mac / PC / Linux Developer: Valve Corporation Publisher: Valve Corporation / Nexon Corporation / Perfect World Entertainment Genre: MOBA Theme: Fantasy Franchises: Dota Also known as: Defense of the Ancients 2 Type: Crossover
Summary:
Dota 2 is a free-to-play high fantasy action real-time strategy game developed and released digitally by Valve for the PC, Mac and Linux on July 9, 2013.
Built on the studio's Source engine, Dota 2 is the official sequel to Defense of the Ancients, a series of custom scenarios for the 2002 game Warcraft III: Reign of Chaos that originally popularized the "Multiplayer Online Battle Arena" sub-genre. Development of the game is led by the original mod's final lead designer, IceFrog.
Similar to the original mod, the main gameplay pits two five-player teams (the Radiant and the Dire) against each-other as they work to escort their three endless waves of AI-controlled monsters (or "creeps") to the fortified enemy base in order to destroy the enemy "Ancient". Each player controls an individual Hero character and, throughout the match, earn experience (to level up their stats and abilities) and gold (for purchasing items and equipment) by eliminating enemies.
Rather than using a weekly free-to-play character rotation system (similar to other MOBA games at the time, namely League of Legends), the game makes all characters playable from the start and features cosmetic microtransactions (such as alternate appearances for each Hero's armor and weapons, alternate announcers, and custom UI enhancements) using the Steam Inventory and Steam Market systems.
The game received numerous updates since its original release, adding new Heroes, game modes (including support for custom modes), and features while revising certain gameplay mechanics. New features include better support for both new players (with integrated community-made guide support, coaching, and improved training modes) and competitive players (with improved replay and spectator support), as well as VR headset support (for spectating and viewing cosmetics). It also received a reworked client update in June 2015 (named "Dota 2 Reborn" for a short time), porting the game to Valve's Source 2 engine (the first game released with it), and received a complete map revamp on April 2023.
Dota 2 originally received an invite-only beta in November 2011, during Gamescom 2011. It was formally launched July 9, 2013, but access was gated via a queue system until December 16, 2013. It was also distributed as a standalone game in some regions, with Perfect World publishing the game in China, and Nexon publishing the game in both Japan and South Korea. The game also received spin-offs, including the 2018 digital card game Artifact, the 2020 "auto-battler" game Dota Underlords, and the 2021 animated series Dota: Dragon's Blood.
Source: https://www.giantbomb.com/dota-2/3030-32887/
Link: https://www.youtube.com/watch?v=LqtkfCLjJz4&ab_channel=DotaCinema
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almost-correct-quotes · 6 months ago
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the hades 2 experience
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kefirstushyu · 2 months ago
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I wonder why
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lasanha-do-lidl · 6 months ago
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Dota2 Community
I created a Dota2 community here on tumblr~
I mean for it to be a place to post art (of any kind) about the game.
Join join~
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tourneys-by-me · 4 months ago
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Multiple Elements Character Tournament - Round 1 (C) 1/12
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Carl, the Invoker: Fire, Ice, and Storm
Eidolon: Ice, Water, Lightning, Air, Sound, Light, Time, and Gravity
Propaganda under the cut
Carl, the Invoker: Carl is an immortal elven mage and one of the most iconic Dota heroes ever designed. While most characters in the game have 4 (or maybe 5) abilities, Invoker has 10 using all the different combinations of his elemental orbs, Quas, Wex, and Exort, making him one of the highest skill cap characters in the game (at one time, it was actually 27!). In lore, Invoker is a hilariously insufferable asshole, completely self-absorbed. His arrogance is towering, but not empty- he's the oldest and quite possibly the most powerful mortal in the Ancient conflict. He can use his rune manipulation to not just manifest basic applications of the elements (ice walls, meatballs meteors, tornadoes), but also more exotic effects (invisibility, mana draining, spirit summoning). Also, any propaganda would be incomplete without his responses page - (https://dota2.fandom.com/wiki/Invoker/Responses) where you can listen to his voicelines to get a sense for his character yourself.
Eidolon: Eidolon's the most powerful person on earth, and has never chosen a single thing for himself. He's practically invincible, but personally incredibly fragile and spends his whole life in pursuit of self-contradictory heroics that eventually consume him. He does try to help people- dedicates his whole life to helping people, actually, but he's fundamentally limited by his own psyche. Elementally, he's nigh limitless. His shard can lend him any number of elemental powers, with all levels of usefulness and versatility.
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windupaidoneus · 2 months ago
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hold the fuck up. emet answered one of my questions & i just realised it. murder was likely frowned upon in ancient times as well & it's the 'not guilty of murder if i kill you' line that hints at it. truly he is the gift that keeps on giving
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sigmastolen · 3 months ago
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love to find and deposit a check that i definitely didn't forget about receiving a month and a half ago !!! 😅😬
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happytama · 1 year ago
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Still love Templar Assassin. Still love the International. Still love Dota 2.
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realdavisworld · 2 years ago
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youtube
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sabrinacharlene0310 · 6 months ago
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One of one thousand references for making my snow and ice themed OC!
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Dota 2:  Rylai the Crystal Maiden! — I started working on a illustration that had a more dynamic pose than just standing around or a bust.  So this took me awhile to get down right but I think I got the foreshortening to a good area. I spent a bunch of time on this artwork and it’s sort of complimenting that I seem to have found it being used to promote a russian buy cheap arcanas- more than likely a scam- website. Artstation Link:
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headspace-hotel · 29 days ago
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Okay but like whenever europe and USA are compared in terms of ruins and artifacts it makes me think "oh but what about Native American artifacts and ruins" and it reminded me of another post I meant to make ages ago but forgot
A while back I went thru the library looking at all the books I could find on the history of Kentucky.
My textbooks and most "reliable" sources when I was a kid said that Kentucky was never actually home to Native Americans, it was just a "hunting ground." This is total bullshit, the living Shawnee whose ancestors lived here know it was bullshit, but how did we get there
A lot of the more recent books I found (from like the 1990's) repeated the "it was only just hunting grounds" thing
But heres the weird thing
When you go back further
The narrative is completely different
so here's the first page of a book published 1872, it's "History of Lexington Kentucky: Its Early Annals and Recent Progress" by George W. Ranck
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Let the shock of this first paragraph settle in. Like, damn, this is a whole different picture being painted
now, this Rafinesque fellow he refers to, has been widely referred to as the originator of many claims about Kentucky, and an exaggerator and liar, outright dismissed and scorned by many historians.
Rafinesque is considered to be the source of many claims found in this chapter, and the pompous, flowery language used to state them makes them seem a bit unbelievable. But the claims themselves are not highly unrealistic. These are several of the claims found on pages 2-12 of the book
An artificially built stone well was found by settlers
Earliest settlers plowed up pottery fragments
Settlers dug into an old abandoned lead mine
"Stone sepulchers" were found containing human bones
A large earthen mound 6 feet high was found with pottery and burned wood
A stone mound was found containing human bones
An extensive cave used as a cemetery was found under Lexington, containing embalmed bodies
Flint arrowheads were found
Polished and worked fragments of iron ore were found
Sandstone and limestone tools perforated with holes were found
Rough ingots of copper were found
Stone walls were built defended by entrenchments
It is very important to note that this chapter is insistent that the inhabitants that built these ruins and left these artifacts were NOT Native Americans. Why? Because Native Americans didn't build stuff so advanced! Very circular reasoning.
It was a very common myth that there was some kind of "pre-native-american" race of people that existed in Kentucky. Sometimes this was a way of justifying colonization by saying that well, the Native Americans were just taking over land that wasn't theirs too, so it's okay for us to do it.
It seems to me that when it became clear that Native Americans were the first and only pre-European inhabitants, the stuff about an ancient city under Lexington and all that became dismissed as lies. But are they lies?
I tried to find out, and we know for certain that central Kentucky had many, many burial mounds (some of which I had seen the site of without knowing what I was seeing) and quite a few stone ruins. The builders of the stone ruins are referred to as the "Fort Ancient" people because the earliest settlers incorrectly assumed the stone structures they saw were forts for some defensive or military purpose.
The tools and artifacts being referenced are all known to exist, except I think there aren't any confirmed extant examples of pottery.
The most widely criticized claim in the chapter is the underground cave used as a tomb, but I don't see why—central Kentucky is a limestone karst region and EVERYWHERE has a cave under it. The embalming or mummifying of bodies could have been a flourish or rumor, but the essence of the claim is totally reasonable. Then again, it might not have been, since the area had access to sources of salt. The supposed "lead mine" probably wasn't that specifically, but it's known that Native Americans went inside, explored and used caves.
It was really interesting to me how so many later sources dismissed these claims despite most of them being plausible or just true, and how many of those sources repeated the idea of Native Americans using the land for hunting but not "inhabiting" it. It is two different ways of denying Native Americans were here.
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ozzgin · 10 months ago
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Omg bro yk whats been on my mind for do long?? A demon king trying to court a hero reader. Like the hero has already fought and defeated the king but somehow he comes back and he's desperately trying to get the hero to join him (in more ways than one). He wants the reader to be his spouse and leader of his army against the corrupt human race and the reader (now fallen from stardom due to the evil kings defeat) just wants him gone and to be left alone. Idk if this makes sense but I need to see SOMEONE write abt it before I lose my last marble.
-Doll
This is giving me Dragon Quest vibes, haha. Not a trope I'm too familiar with, but it sounds interesting nonetheless. I shall do my best! Sorry for the delay, I hope it's close to what you imagined. :)
Yandere! Demon King x Hero! Reader
As it goes with villains, they always find a way to return. This time, the Demon King has a different plan in mind. You were prepared for anything, from evil schemes to ancient conjured weapons...except for a wedding ring cordially placed before you. Do you say yes?
Content: gender neutral reader, monster romance, 🔥proposal (literally)
[Part 2]
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You still remember everything so fondly. How you crawled out of that enormous crater, body battered and weak, as everyone watched in horror and held their breaths. Finally, you raised your fist victoriously. The Demon King had been, at last, defeated. The people cheered and cried and pulled you up under thundering waves of applause. Peace was no longer just a dream.
A sweet, innocent memory, even more so given its fleeting nature. The genuine smiles of gratitude quickly turned into crooked grins asking for favors. Before you knew it, you became some sort of political accessory to convince the masses. Posing for photos, shaking hands, being interviewed with bizarrely planned questions reeking of propaganda. You suddenly felt burdened, heavy, disappointed. This was not the kind of fame you envisioned for yourself.
Thus, you gradually vanished from the limelight, keeping your distance from everyone else and spending most days in solitude. Better than having to look into those unscrupulous, opportunistic eyes measuring up your worth. You had fulfilled your job and purpose.
This morning you're woken up by the sound of your belongings rattling in their shelves. The wooden frame of your bed is creaking, and you struggle to get up. An earthquake? A wave of nausea flushes over you. You recognize this feeling all too well, though you never expected to deal with it again. This is a disaster alright, yet the forces of nature have nothing to do with it.
You rush outside, swinging the door open and nearly tripping in your hurry to confirm your suspicions: the demonic creature is approaching your humble adobe with heavy steps, as the ground crumbles and shatters underneath. The Demon King himself, in flesh and blood. Although the blood splattering his armor is most likely not his. Same for the visceral remains threading his weapon. Regardless, your jaw tightens nervously, and you stand back, in a defensive pose. "You're a stubborn one", you say smugly, trying to maintain your composure. "Can't say I'm a fan of dying, that is correct." A ragged, monstrous voice erupts from the tall, armored figure.
"What brings you back?" You demand. The surroundings are too peaceful for him to have tampered with the city. Did he stop by to formally announce his destruction? "I have an offer that might interest you." The Dark Overlord has closed the distance between you, now looming above your much smaller body. You shiver. "I don't barter with Demons!" You conclude, turning around, prepared to leave. "Even when your precious people are on the line?" The horned beast warns with a grin. "If there's nothing better to do as a Ruler of Realms than killing petty humans..." You swiftly retort, going back into your house and slamming the door shut.
He stands for a moment, speechless. "Y-your Majesty? Should I take care of the humans, or (Y/N)?" Only now he notices his scaly butler, bowing to his side with claws resting over the weapon. The Demon King raises a hand, shooing the servant away. The annihilation of the human race can wait. There are more important matters to deal with presently. He'd expected your rejection, naturally, but not in such fashion. The indifference, the flat voice, the empty eyes devoid of emotion. Have the city dwellers tampered with his hero? He expected to see your fierce rage and in return he was met with a hollow shell.
Bright blue flames erupt from the openings of his armor, resulting in a menacing show of lights. He's known it for the longest time, of course. Humans are rotten to their very core. Vile, deceitful creatures that have slithered their way up, exuding undeserved arrogance. He's been trying to show you this very fact, yet you were blinded by naive faith. Your unwavering, honest heart that won him over has turned out to be your early demise. Not anymore. His vengefulness knows no bounds when it comes to traitors.
The sudden spike in temperature alerts you. Was it your rudeness that angered the Demon? You don't care anymore. Whatever happens to the city is out of your hands. And yet...you're buckling the straps of your old suit made for battle. Sword in hand, you gaze at your reflection. What could the Beast want? The fortified city no longer holds the value of its olden days. Just like you've left your hero days behind. Without much contemplation, you run out and head for the main gates. The path is paved with ash and rubble and your grip on the weapon tightens. Regret immediately wells up in your chest, ready to burst out. Is it too late? The entrance is engulfed in fire, charred corpses toppling against the ruins of the walls.
You reach the town hall - or rather, what remains of it - and face the Demon King. Has he gotten stronger since your last encounter? You hold your breath as the horned monster turns towards you. "I've tried to tell you, again and again. Time after time." He sighs, defeated. "Between the two of us, I'd say you were the stubborn one all along." His voice is softer than what you would've expected from someone that had just massacred an entire settlement. There's not a single scratch or sign of struggle. Was he merely holding back during your last fight? One thing is certain: you're his final obstacle. You raise your sword, determined. Hot sweat trickles down your face as the flames surround you. "Well, at least you've convinced yourself now, I hope. There's nothing left for you here." The Demon King lowers himself, extending a fist towards you. A spell? Secret weapon? Your leg muscles contract in anticipation.
His fingers open and stretch out, slowly. In his palm, a barely noticeable ring. Given the ridiculous size difference, you assume this is better fitting for a human. You stare at it in confusion, discerning the wedding vows carved in the noble metal. "What's the meaning of this?" You mutter, glancing at the Beast now resting on one knee before you. "What? Is it not your human custom?" He looks away for a moment, clicking his tongue. "That useless butler. He told me- Forget it! You are to return with me to my Kingdom. As my spouse."
Of all the things you've prepared yourself for...Your brows furrow and your mouth hangs open in shock.
What is your answer? The Demon King will not leave empty-handed.
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fridka · 9 months ago
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BOTTOM RIGHT CORNER👉👉👉👉👉 AAAAAAAAAAAAA
AAAAAAAAAAAAA!!!!! 💖💕🙏💕
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Dota stickers anyone?
I drew my ships first, since these are for my website (for the headcanons page), but then drew some requests and then drew some popular ships I see here on tumblr. If you ship any of these, you're probably the reason why I drew them.
They're all posted here as well hehe.
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twisting-roads · 30 days ago
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DEBUNKING COMMON RAIN WORLD MISINTERPRETATIONS
The target audience for this was for people who don't know too much about the game as well, so I'm going to explain things that a normal player might already know.
Rain World is known for how it simply throws you into the world with almost no tutorial, and is often praised for it.
But this lack of explanation if you do not go out of your way to find it has also lead to a lot of misinterpretations from those who did not read all the game’s available information, or misunderstood what they were being told. I used to watch some RW lore videos that would explain and summarize these things, and in the past I believed them.
I’ve since stopped doing that after having some time to actually process what I’ve been reading, and I’m here to say...
YOU ARE ALL WRONG ABOUT RAIN WORLD.
Ok, hyperbole. Not everyone believes these, and art can always be interpreted in different ways by different people, and I won’t stop you from having these beliefs. But also, there’s plenty of ingame content which completely disproves most of these unsubstantiated points from those who do not fully research the game before making videos about it.
Looking at you Tale Foundry…
The purpose of this is to pick apart some of the sadly far too common points I’ve heard many times before from Youtube videos, to Tumblr posts, to people I’ve spoken to on Discord.
Starting with my least favorite…
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“The 5 karma were seen as sinful”
Obvious westernization of a game based off fucking Buddhism aside, there’s no ingame text directly supporting this claim. There isn’t any that says otherwise, but we have good reason to believe this isn’t the case.
The 5 natural urges, as they’re sometimes called, were NATURAL. They were what bound you to the cycle. They never worsened your life or made you a terrible person should you keep following them, but an aspect of life on the same level as suffering or ecstasy.
Hey, I’ll break down the 5 karma and their meanings to show you that they're not just "sins"
I believe the natural urges have 2 different meanings: an animalistic one, and a more “human” one.
KARMA 1 This obviously represents violence, as you see one guy stabbing the other. I believe it also represents competition and intense emotions, For example: Artificer experiencing intense grief and lashing out in violence as a result. It was not the violence that started it, but her emotions. (Yes, its Downpour. But it’s a good point.)
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KARMA 2
They’re having sex. They’re fucking. They’re- ok you get it. Karma 2 represents reproduction. But, I also believe it’s desire. Joyful bodily experiences, and such. The 2 figures seen here are in a much more playful pose than if they were simply doing this only to reproduce. No, they’re having fun.
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KAMRA 3 Connection. Bonding with others. Yet also trade and personal belongings. Attachment to things that are not yourself.
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KARMA 4 It’s mentioned ingame that this represents gluttony It’s overindulgence, you know. Similarly to karma 2, it can also be searching for fulfillment. I'm not particularly good at telling what the meaning of this could be.
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KARMA 5 Self preservation. Self preservation can come in many forms, from an animal running away from a predator or somebody getting defensive after being accused of something or being threatened, this one is rather vague about its meaning.
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I do this to show that the 5 urges have very NEUTRAL meanings. It being positive or negative is entire dependant on context. They’re not sinful, get out of here with that Catholic shit!
The 5 karmas have both positive, negative, and neutral contexts which they can fit into.
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“The ancients hated being alive”
The ancients simply hated the cycle itself and its unknowable properties, as well as being much more aware of things like karma and the urges. Rather, they valued being effortless to disconnect themselves from this cycle.
“This was an eternal dilemma to them - they were burdened by great ambition, yet deeply convinced that striving in itself was an unforgivable vice. They tried very hard to be effortless.” – Bright Green Pearl (DS)
Some practices did of course include things like starving yourself, but as mentioned by Moon, these methods proved to be mostly obsolete. Void Fluid fundamentally changed their culture from what we see. Rather, we do see the ancients enjoying life and valuing it in their own way, which is INCREDIBLY important to some of the games themes, but I’ll get into that later.
"[...]'In this vessel is the living memories of Seventeen Axes, Fifteen Spoked Wheel, of the House of Braids[…] Seventeen Axes, Fifteen Spoked Wheel nobly decided to ascend in the beginning of 1514.008, after graciously donating all (ALL!) earthly possessions to the local Iterator project (Unparalleled Innocence), and left these memories to be cherished by the carnal plane.The assorted memories and qualia include:Watching dust suspended in a ray of sun (Old age). Eating a very tasty meal (Young child). Defeating an opponent in a debate contest, and being applauded by fellow team members (Late childhood/Early adulthood).’...and the list goes on. I'm sorry, little creature, I won't read all of this - the list is six hundred and twenty items long.” – Deep Magenta (SH)
There’s quite a lot to pick apart here, I had to cut down some parts short, but even the cut parts have important details. Just not important enough for me to bring up here.
The Memory Crypts we see ingame are… well where memories are kept. The qualia (personalized experiences) is stored within these mutated fleshy neural organisms referred to as “cabinet beasts”. These of course, contain the “living memories” or qualia of those who have ascended. There are people smarter than me who have already covered these ideas of course, so I won't go TOO indepth.
The ancients greatly valued titles and achievements just as us. They still lived normal lives. As well as this, they valued personal experiences and memories of the carnal realm so much they built an entire citadel to store memories.
As we can see as well, Seventeen Axes has quite a lot of enjoyable memories from throughout their life. Eating nice food and winning a debate contest and getting validation from their peers? That sounds rather… complacent with the 3rd and 4th natural urges, doesn’t it?
I do not believe this screams “I hate being alive!” as much as people have made it out to be, and is honestly ruins part of the game’s messages of compassion and personalized experiences, especially in the game’s ending where Survivor dreams of home.
“You have no name. I once had! I was embalmed, adorned, readied for the journey. So proud. There was jubilation! My name was sung, loud and clear. Did they know? That I didn't quite leave, didn't quite stay? Should I be ashamed? That I linger here, where my memories are kept? Should I be ashamed that I now envy your flesh prison?” - Four Needles under Plentiful Leaves
This is leaning into personal theory territory, but...
I personally believe that the ancients were somewhat terrified of the unpredictability of the cycle and the fact that life would always have more suffering in it.
RW’s religion is heavily based off Buddhism. This is well known of course. The Cycle is a variation of Samsara. Now, I’m not Buddhist, and I’ve tried to do my research about some of these topics. Feel free to correct me, I’m simply going off what I know. (Also I'd love to hear what you have to say regarding your thoughts on the game!)
In Buddhism, each new life you could be taken into the body of an animal, or even end up being tortured in hell for a very, very, VERY long time if you made the wrong decisions, which made escaping it as soon as you could seem like a rather reasonable thing to do.
The ancients never fully grasped the scope of the cycle, and the prospects of having your soul wake up in the body of some miserable worm with no memory of your past or any ideas of your future might’ve seemed bleak.
Suffering is inevitable. But that doesn’t mean they hated being alive, like I said before.
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“Rain World is post-apocalyptic.”
It really isn’t. There was never any apocalypse. The ancients simply left on their own accord, leaving behind their mark on the world that will slowly be buried once again in the ever so present cycle.
“The bones of forgotten civilizations, heaped like so many sticks.” - Two Sprouts, Twelve Brackets
The world is thriving, even. The purposed organisms left behind have evolved and taken over and become it’s own ecosystem.
The iterators are dying though. Dying very slowly, but soon they’ll all decay and everything will move on.
It’s all just another manifestation of the cycle.
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“The creatures in Rain World cannot die”
This is definitely something I hear from people who haven’t played much of the game and only hear about it from outside sources and watch the gameplay.
Yes, it is easy to believe this. As slugcat, when you die, you wake back up again. This is entirely a gameplay thing and not actually related to the lore. Saying this might seem like I'm avoiding the question at hand here, but the rules that apply to you do not seem to apply to other creatures.
Every creature in the game has a 4 integer ID (it can go higher, but not in a standard playthrough).
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This makes every creature you see an individual of sorts with its own randomized values or appearance.
As well as this, creatures spawn from specific marked dens. When you kill a creature that spawns from a certain den, the next cycle, that creature’s ID will never appear again. Instead, the den spawn is replaced by a creature of the same species with a different ID, or a new species entirely.
Through gameplay, you see that the respawn rules that apply to you do not apply to other creatures. I’ve heard many points about how these dead creatures are transported to another alternate universe where they are alive, but I really do not want to delve into that theory. You do that yourself.
Excuse my unprofessional language, but this is kind of stupid. Billions and billions of little timeline splits accounting for every single insect and microbe that dies seems far too complex of a solution. Occam's Razor and all that.
With this gameplay element you see, I also want to give LORE explanations as to why this is incredibly stupid.
1) If death had no impact, the 5 natural urges would not matter
If no creatures died, there would be no point in eating (karma 4), competing with other species (karma 1), or any form of self preservation (karma 5). Reproduction (karma 2) has no role and there would be absolutely no reason to do anything any longer. All natural processes would be useless.
2) Light Blue Pearl
The information received from the cycle is most likely from the Light Blue Pearl, found in Outskirts.
“[...]The repeating mantra is important because it symbolizes the cyclical nature of life and death, and the termination verse is a symbol for ascension above and beyond it. I don't know how familiar you are with the nature of life and death, but I imagine like all living creatures you have some intuitive knowledge? Then you know that death isn't the end - birth and death are connected to each other like a ring, or some say a spiral. Some say a spiral that in turn forms a ring. Some ramble in agonizing longevity. But the basis is agreed upon: like sleep like death, you wake up again - whether you want to or not. This is true for all living things, but some actually break the cycle. That doesn't apply to you or me though, you are too entangled in your animal struggles, and for me not breaking that cycle is an integral part of the design. Our mantras keep repeating.”
“Then you know that death isn't the end - birth and death are connected to each other like a ring, or some say a spiral. Some say a spiral that in turn forms a ring.“
This line is very misunderstood. Moon specifically mentions birth and death. She mentions death. She never brings up the notion that nothing truly dies either.
As well as this, Moon says that “some say”, implying that even the ancients weren’t sure what the cycle was either. This is more important to my point regarding how the unfathomable nature of the cycle was why the Ancients were so averse to it from above, though.
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“Sliver of Straw found the solution.”/"There is/isn't solution"
No she didn’t.
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Ok fine I’ll explain.
If you’ve played Rain World you know that the purpose of the iterators is to find the solution to the “Great Problem”, the problem of how to ascend ALL living creatures.
You’ll also know Sliver sent out the Triple Affirmative…
“[...]affirmative that a solution has been found, affirmative that the solution is portable, and affirmative that a technical implementation is possible and generally applicable. She's also one of few that has ever been confirmed as exhaustively incapacitated, or dead. We do not die easily.[…]” - Pale Yellow (SL)
After sending out this affirmative, the iterators became conflicted. They never could figure out if she really ascended and had found the solution, or if it was some sort of catastrophic error.
The answer to the Great Problem is clearly intended to be as obscured as possible. There cannot be an answer one way or the other. The themes of it and the endless tolling of the iterators would not be as impactful if we knew there was or wasn’t a solution.
“[...]Either way, after that these different factions developed, as well as a huge forensic effort to recreate and simulate Sliver of Straw's last moments. Some of the simulations were wrapped in a simulation wrapped in a simulation, in case something dangerous might happen. Nothing much has come from it.[…]“ - Pale Yellow (SL)
Here’s my favorite way of explaining what I mean…
Imagine Schrodinger's Cat, the famous thought experiment. There’s a 50/50 chance that when you open the box, you either find the Solution, or find out there is No Solution.
Except you cannot open the box. And the box is entirely theoretical and nobody’s seen it. It seems impossible, but maybe one day you’ll find that box. That’s what the Great Problem is.
Sliver apparently having found the solution would have completely broken everything. Five Pebbles wouldn’t have ended up hurting himself and Moon had Sliver finding the solution been known with certainty. He was taking a shot in the dark.
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“Ascension is akin to suicide.”
I strongly believe this point harms the role that ascension and the void sea play in Rain World’s narrative. Ascension is meant to be a final destination, a goal you build up to and prepare for when you’ve lived every bit of life you possible could, and can now move on.
Bringing up the Memory Crypt pearl from earlier, Seventeen Axes lived an incredibly fulfilling life from what we see, and ascended happily.
As well as this, Buddhism strongly encourages those who wish to liberate themselves to discover their own path, which is also subtly shown through the gameplay, as there are many many routes you can take to Five Pebbles, Looks To The Moon, and The Depths.
I do also think this is why Five Pebbles failed. He tried to brute force his way to ascension.
Suicide implies that ascension is only meant to be a fruitless escape and that it’s wrong to ascend. I… do not want to go into why suicide is bad. It’s a strong topic and I’m just here to talk about video games. But ascension is a neutral thing that you can choose to do or not do and to wait until you’re ready.
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Conclusion...
I really only have the time to cover these 6 misconceptions, and I believe it should be enough. There have been many others I’ve seen, such as the ancients being malicious or that there weren’t any civilizations before them, but there’s not as much to say about them, and they aren’t as common.
Rain World is a very confusing game. I’m not upset at people who think these things to be true, and I do not believe they’re stupid or don’t have any media literacy. I just wish that the people who did actually cover this game did some more looking into it, and actually discussing it with Rain World fans.
Also I should say, that during this entire discussion I have avoided talking about Downpour- RW’s DLC- as it’s more of a official fanmade project. And so much of what it says may not be entirely in line with Vanilla. Because my life isn’t easy and of course there has to be an incredibly divisive and confusing thing like this that I need to avoid bringing up so that way the conversation isn’t muddled.
Thanks if you managed to make it through all this by the way
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sugarnies · 2 months ago
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Rivalsduo Blob Au
Part 1 / Part 2 / Part 3 / ???
I said I had some ideas about the story behind the rivalsduo gifs I've made about techno and the blob>:) (I even added parts of a horror design that I did years ago for dream, although another day I will show you what it is like in its entirety other day)
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I made these drawings (I think a month ago) about the origin of that little blob (dream), in this case it is a creature that tries to protect its forest and does not like invaders, since normally that implies people who do not respect the forest and the life within it
» (Part 1 !) «
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Dream transforms into a blob as a defense mechanism and last resort. It may happen that if something takes him very surprised, he will transform and make it easier for him to slip away. However, it also happens when he is weak. But not only that, this creature was cast in a spell that left it in that form.
Dream escaped from those invaders who cast a spell on him, wanting to capture him and put an end to the creature that threatened and scared foreigners who crossed the forest. But Dream managed to escape and ran into an ancient piglin-like warrior, who took him home as a new friend.
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Techno didn't exactly know what that creature he encountered was, but when villagers and bounty hunters showed up at his door looking for that blob, Techno knew they would get along quite well. "Did this little creature do all that to you? Well, it's annoying, but come on!" The pursuers were not convinced, but after recognizing the warrior, some did not want to insist as they lowered their gaze, while others were satisfied that the blob would not get in the way while they stayed together.
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Techno little by little learned how to take care of that blob, anyway it wasn't that difficult, "Giving Steve a bath has been more complicated."
Regarding Dream, at first he thought that being with techno was convenient, but little by little he couldn't stop seeing the piglin as a very good friend for taking care of him, so regardless of his insignificant form, the blob always tries to take care of techno.
Dream, far from the forest where he grew up, has dreams where it sends him visions of external creatures attacking his home. Scaring away others who lived peacefully among the trees and vegetation. But he can't do anything in his current form.
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Bonus:)
Finally, techno and dream may have unknowingly found a way to break that spell, which turned out to be much easier than it seemed.
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I've been thinking about doing a doodled comic (like the other one I've already been doing), but we'll see:)
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catofadifferentcolor · 2 months ago
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Terrible Fic Idea #92: Percy/Apollo, but make it The Trojan War
Into every fandom, a time travel fic must fall - or in this case a second one, because I somehow got to thinking about the delightful PJO trope of Percy being thrown back in time to The Trojan War and realized that doing so misses out on a fantastic opportunity.
Or: What if post-TOA Percy Jackson and Apollo time travel to shortly before The Trojan War?
Just imagine it:
Everything follows canon through TOA, with one exception: rather than struggle to catch up in the mortal world following the Second Gigantomachy, Percy elects to stay at Camp Half-Blood. There he can homeschool at his own place with programs tailored towards ADHD children and still visit his family on the weekends - and not get into any more ridiculous situations in the mortal world when one of the gods kidnaps him or sends him on a quest to find their sneakers.
This, naturally, stresses his relationship with Annabeth - who, now that she's no longer living at camp full time, calls it the easy way out. But Percy is tired and struggling in mortal high school where everyone thinks he's a delinquent idiot when another option exists seems foolish. Percy and Annabeth break up and drift apart.
Enter Apollo, fresh from his latest stint as a mortal. He's trying to do his best by his children, which includes popping by camp as often as he can get away with - which in turn means spending a lot of time with Percy, who at this point is unofficially running CHB because it's not like Dionysus or even Chiron have done a brilliant job of it in recent times.
(First aid, strategy, and mythology classes are made mandatory. Percy personally ensures every demigod knows enough about self-defense to be able to survive long enough to run away or for help to arrive. Bullying is cracked down on so hard that it's this, not Percy's generally parental nature, that has people calling him Camp Mom.)
Percy and Apollo become friendly. Enough so that some of Apollo's kids assume they're dating and keeping it on the down-low so as not to draw Zeus' ire. Or Poseidon's. Or anyone else's. It's on one of their not-dates that they're yeeted into the past, without warning or explanation.
And so 19-year-old Percy Jackson and post-TOA Apollo find themselves in Ancient Greece c. 1220 BCE, roughly thirty-five years before the destruction of Troy.
The time travel is immediately obvious, as Apollo becomes the closest thing a god might experience to being high the moment they land in the past - being a powerful god in modern times is nothing like being a powerful god at the height of his power in ancient times. It's overwhelming (and somewhat alarming from Percy's POV, but kind of funny in retrospect.)
The specific date is harder to determine, but made clear when Hermes shows up and starts going on about you'll never believe what father's done now: he seduced the Spartan queen as a swan and she's laid an egg. Hera is furious - especially as they're saying the girl that hatched from it is the most beautiful in the world, even though she's only a few days old. It's nuts. By the way, where have you been? You missed the last two council meetings. Do you want Dad to punish you?
Apollo at this stage is very high. He's also been USTing over Percy for quite some time and is worried what the gods of this era might do to Percy without divine protection (smiting or seduction, it's all on the table). But mostly he's very high, and so to keep Percy close and safe he declares he's been off having the dirtiest of dirty weekends with his latest lover and that Hermes' presence is ruining the mood. So if he would kindly leave, please and thank you, he'd really rather get back to it without an audience.
This, naturally, is a surprise to Percy, but he rolls with it because 1) he doesn't have any better ideas on how to get rid of Ancient Greek Hermes so they can figure out what the hades is going on and 2) he's been USTing over Apollo ever since he recovered enough from Tartarus to start feeling attraction again.
Fueled by mutual UST, they put together a cover story that should hold the next time a god with too much prurient interest shows: Percy is now Prince Persē of Gadir - a Phoenician colony that will grow into the future Cadiz - well past the edge of the Greek world at this stage but not beyond belief for Poseidon to have visited, as it's obvious who his father is. They claim his mother is the King of Gadir's youngest sister and as such Persē had a royal upbringing, but was far enough down the line of succession that he was free to chose to sail east and explore his father's homeland. Apollo caught sight of him on his journey, one thing led to another, and here they are.
(Are there easier, more sensible cover stories? Possibly. But the UST refuses to let them consider any of them now that a fake relationship is on the table.)
Deciding what to do about The Trojan War is much harder. On the one hand, it's a lot of senseless death and destruction. On the other, without it we don't get The Iliad and The Odyssey - two of the most influential works of literature in western civilization - and Aeneas doesn't go off to Italy (leading to the founding of Rome, which would change the history of western civilization a lot). In the end, they decide to let the war happen but do their best to mitigate the worst parts of it.
And so Percy goes off and becomes a hero of Ancient Greece while pretending to be in a relationship with Apollo.
This stage of things is filed with angst from both parties, as both Percy and Apollo want a real relationship with each other but think they're abusing the other's trust by eagerly faking their relationship. There's a lot of PDA, a lot of feelings, and limited communication. It goes on for quite a while and would probably exasperate quite a few people if everyone in the know didn't think they were already in a relationship.
It's also filled with modern day Percy being confronted by realties of life in Ancient Greece. It's not just mortals knowing about - and interacting with - the gods: it's everything. It's food and clothes and language and culture and housing and travel. He can play a lot off it as being a traveler from the edge of the known world, but some of it has him asking Apollo if he's being rick rolled.
Apollo, meanwhile, is having troubles of his own. He is not the god he used to be and it's hard pretending otherwise. He tries to walk the line of doing enough to be believable and holding back enough not to despise himself, but it's a fine line, he fails often, and he spends a not insignificant amount of time worried he's backsliding.
And so it goes until 7-year-old Helen of Troy is kidnapped by Theseus to be his wife.
This, naturally, does not fly with Percy, who by this time has built up something of a reputation as a hero. He teams up with the Dioscuri to rescue Helen.
One would think this would earn him Zeus' favor. It doesn't. Instead, Zeus sends monsters to harry him for refusing to let Castor and Pollux take Helen's captors' loved ones captive and raze Aphidna for Theseus' crime. Percy manages to hold his own for quite a while but eventually, exhausted from the near-constant fighting, is gored and left for dead by the reformed Minotaur.
...and when Apollo arrives, frantic, to heal him, Percy ascends instead, becoming the greek version of Saint Sebastian - a minor god of heroes, strength in the face of adversity, and athleticism; sort of halfway between Hercules and Chiron.
Then and only then do Percy and Apollo finally get their act together, confessing to each other how much they care for the other and how much they don't want this to be fake any longer.
History proceeds apace - albeit with Persē being a second immortal trainer of heroes.
24 years after their arrival in the past, 16 years after Percy's ascension, The Trojan War begins. Despite their best efforts, there's only so much they can do - war is war and gods are gods. They are able to stop some of the worst excesses on both sides, but in the end Apollo still sends the plague that causes Agamemnon to take Briseis for his own, which caused Achilles' departure from the field, Patroclus' death, &c - not because Apollo was trying to maintain the timeline, but because in the instant he sent it he was angry and reverted to his old ways.
Troy falls...
...but when Zeus tries to use this as an excuse to ban gods from interacting with their demigod children, Apollo is able to say that's a bit extreme isn't it? with enough backing from the rest of the council that Zeus is forced to amend his ruling so that the gods are only allowed to freely visit their children on the "cross quarter days" that fall between each solstice and equinox (1 February, 1 May, 1 August, and 1 November).
This changes everything and nothing.
Time continues its inevitable march. Greece has its golden age before being conquered by Rome, which splits apart under its own weight and forms several smaller countries, which eventually spread their cultures around the world...
Apollo and Percy are there for it all. Persē is a minor figure in mythology, but never forgotten. He is ever-present in Apollo's temples - though the Church will later try to rewrite their myth so that they were merely sworn fighting partners, rather than lovers who eventually had a quite lovely wedding on Olympus (and then, at Poseidon's insistence, an even bigger ceremony on Atlantis). Percy takes over day-to-day operations of CHB from practically the moment the Trojan War ends.
...and so Persē is there the day Sally Jackson tries to get her son to camp, and is able to intervene when the Minotaur attacks on their border. He's able to meet her and her young son, Perseus ("Mom named me after you and the guy that killed Medusa since you're the only two heroes to have happy endings!"), and guide him through the trials that come with being a child of prophecy.
One day that Percy will hand Luke - who was never happy with the limited attention the gods were allowed to give their children - a cursed dagger so that Kronos can be defeated. That child will be offered godhood, turn it down, and go on to have a happy life with his eventual wife, Annabeth. He will never have his memories erased and be sent to Camp Jupiter. Gaia will not rise until long after that Percy's grandchildren are dead, and Zeus will not be quite so bullheaded when the proof of it is brought before him. That Second Gigantomachy is swift, well-coordinated, and fought without another Greek/Roman war brewing in the background.
And when they finally arrive at the day Apollo and Percy were originally sent back in time, Percy admits that while he is happy some version of him was better prepared for the war he was asked to fight in and allowed his peace afterward, he would change nothing about his own life, for it brought him to Apollo. The sunrise the next morning - on the first morning of the rest of their lives - is particularly spectacular.
Bonuses include:
Gaslighting Poseidon into believing that he's met Percy before the first time they're introduced. ("What do you mean you don't remember me, Father? You were present when I came of age! You gifted me this trident! Have I displeased you in some way?") It's an absolute masterclass that eventually manages to convince Poseidon that, yes, of course he knows Percy - and, maybe, he should check in on all his other demigod children to make sure he's not missed someone. (Two. He lost track of two of the others. Maybe he should be more careful about siring children in the future.) Apollo practically has to stuff his fist in his mouth to keep from laughing.
As much historical accuracy as can be crammed into the Percy trying to make sense of Ancient Greece chapters as possible. Think Of a Linear Circle - Part III by flamethrower levels of historical research. As much as can be shoehorned in without bogging down the plot.
Percy and Dionysus bonding over their mutual dislike of Theseus, though Percy generally gets along with his other half-siblings, especially the ones who come to camp young enough to keep from getting big heads over being the children of Poseidon.
Though Percy adores all the children in Cabin 7 (most of whom are born via blessing this time around), he and Apollo have at least one child of their own - maybe a demigod born before Percy's ascension to sell their fake relationship? Maybe a minor god who's later attributed a different parentage by mortals? Dealer's choice on details.
It never being made clear who, or what, or how, Percy and Apollo were sent into the past. All of Percy's oddities are attributed to him being foreign or formerly mortal, all of Apollo's to the fact that he's in love with someone who didn't die before their first anniversary, and no one ever guesses time travel is responsible for their eccentricities. Or that time travel was ever an option.
And that's all I have. As always, feel free to adopt, just link back if you ever decide to do anything with it.
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