#dbd concept
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agawilder · 3 months ago
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I know I know, the breaks from posting are really long but now Im not in the best space for drawing. Yet i manage to create something for yall
Special soon my lovely fellas
Let me introduce yall to new dbd concept art
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Tagz
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genrihgayne · 4 months ago
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Even though I cannot participate in the cosmetic contest I decided to do this little thing anyways <3
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hawkins-watcher · 4 months ago
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Jonathan Byers Survivor concept I've been working on! The perks were the most time consuming, but I think their pretty good. I will now continue to work on my inbox asks! (I only post on weekdays)
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markerofthemidnight · 1 month ago
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The Smiling Snatcher (Clyde) - Dreams of an Insomniac x Dead by Daylight
My very first DBD killer concept! This one’s a DOAI crossover, as well as kind of an early Halloween special?
Few things I want to make clear though. Firstly, I have not only never played DBD, but I didn’t even know anything about it until like 2 months ago. All the info here is taken from my limited understanding of the game based off of YouTube videos and the official (I think?) DBD wiki. So give me some constructive criticism if anything to do with the below concept seems unfair, too weak, or unfitting for the character.
Secondly, some of the quotes I came up with for the Perks and Power Add-ons are just random bullshit made to sound vaguely in character, and not actual lines in DoaI. Most are official, but two in particular were made by me. The Power Add-ons are a similar story, with some being references to canon events and others being random stuff I thought would fit, but that’s not as important.
Anyways, go ahead and read!
The Smiling Snatcher resembles a 7-foot tall monster in an orange costume, with a long striped tail, slit pupils and a wide grin on its face.
Basic Information
Attack Type: Basic Attack
Weapon: Claws
Default Movement Speed: 4.8m/s
Terror Radius:
While its complete Terror Radius defaults to 40 meters, it has a Lullaby spanning 15 metres, wherein nearby Survivors hear children whispering while it is close. When a Survivor in the 15-meter radius is hooked, injured, or being chased by The Smiling Snatcher, the children can be heard laughing instead.
As well as this, The Smiling Snatcher’s Red Stain is replaced by a much larger Yellow Stain, a powerful glow that paints everything within roughly 6 meters of it a sickening yellow colour.
Power - Samhainophobia
“It soon found the perfect opportunity to hunt. Within several weeks, the humans were to hold a night of tricks and treats, and roam the streets while donning the skin of monsters. What better hiding spot than in plain sight?”
Special Ability: Remember The Curfew
The Smiling Snatcher uses its powers to create a hallucinatory Missing Poster on a wall. Only 3 Missing Posters can be on the map at any given time, and cannot be created within 50 meters of one another. This ability has a cooldown of 60 seconds.
Seconds after a missing poster is created, a Bedsheet Ghost is summoned next to it. These hallucinatory entities will walk around randomly within 30 metres of their associated Missing Poster, in turn creating faked versions of The Smiling Snatcher’s Terror Radius within 18 metres of them, and its Lullaby within 10 metres.
The Smiling Snatcher can see the aura of both the Missing Posters and their Bedsheet Ghosts in yellow within 50 metres, and can destroy both at will by approaching the Missing Poster and dispelling it.
Survivors can also dispel Missing Posters should they find one, however this takes time. Survivors scream upon successfully dispelling a Missing Poster, creating a Loud Noise Notification for the Killer and highlighting them with Killer Instinct for 5 seconds.
Special Ability: Guising
When at least one Missing Poster is present on the map, The Smiling Snatcher can activate Guising.
While Guising is active, The Smiling Snatcher takes the form of a Bedsheet Ghost to Survivors, and both its Terror Radius and Lullaby range shrink to 18 metres to accommodate this. Its Yellow Stain is also dispelled temporarily, so that the only way to tell the difference is a regular Bedsheet Ghost’s slightly slower walk speed.
If The Smiling Snatcher enters the 30-metre radius of a Missing Poster while Guising, its Bedsheet Ghost is temporarily dispelled either until it leaves, or until Guising ends.
Guising lasts 45 seconds and has a 75-second cooldown once deactivated. It is immediately deactivated when The Smiling Snatcher attacks a Survivor.
Special Ability: Warping Presence
When The Smiling Snatcher breaks a Generator or snuffs out a Boon Token, a copy of its Yellow Stain spreads out from 6 metres of it.
It is dispelled once a Survivor performs a successful Skill Check on it (or when The Smiling Snatcher breaks another generator or snuffs out another Boon Token).
Perks
The Smiling Snatcher comes with three unique Killer perks:
Scourge Hook: Veldigun’s Touch
Haunting a whole town since the start of your days has taught you precisely how to make your victims really afraid.
At the start of the Trial, four random hooks are transformed into Scourge Hooks. The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is Unhooked from a Scourge Hook, the following effects apply:
• They suffer from the Oblivious and Exposed status effects for 30/45/60 seconds, after which they scream and reveal their Aura to the Killer for 10 seconds
• The two nearest upright Pallets and Windows are blocked by the Entity for 30 seconds
“I’ll never let you out of my sight.” - The Eastridge Demon
Trick or Treat
Lure in your prey with a savoury scent, and catch them stuck in a web of their own doing.
When you injure a Survivor by any means, and 10 seconds pass without them reaching the Dying State, their Aura is revealed in yellow to all other Survivors.
Survivors within 20 feet of them suffer the Oblivious status effect for 20/30/40 seconds and have their Auras revealed to the Killer for 10 seconds. You gain 5% Haste for the same duration.
“I’m behind you.” - The Eastridge Demon
Family Reunion
Anyone who escapes your grasp once won’t find themselves escaping again, wether that be literally or mentally.
The first Survivor to come within 5 feet of you without being injured becomes the Obsession.
As long as the Obsession is alive, the following effects apply:
• Their Repair Speed is reduced by 30/40/50%.
• The Rotation Speed of any Repairing Skill Checks they make is increased by 50%.
• Should they fail a Repair check, their Aura is revealed to you for 5 seconds.
When the Obsession is hooked, these effects no longer apply to them, and the next Survivor to fulfil the aforementioned criteria becomes the new Obsession.
You can only be Obsessed with one Survivor at a time.
“Come to me, and you will never be alone again.” - The Eastridge Demon
Add-Ons for Samhainophobia
Common
• Haunted Halloween Poster - A poster that reads “Beware the Smiling Snatcher!” Warping Presence’s radius is expanded to 10 metres.
• Half-Eaten Chocolate Bar - How is it still intact after so long, exactly? Survivors who successfully expel a Missing Poster are highlighted by Killer Instinct for 15 seconds.
• Rotten Egg - Before you came along, children treated Halloween like it was one big game. The Bedsheet Ghosts’ Terror Radius expands to 24 metres.
• Empty Bucket - A handy way to dispose of smaller body parts. There’s a reason why none of your victims’ bodies were ever found. Survivors become Exposed for 10 seconds after Dispelling a Missing Poster.
Uncommon
• Jack ‘o Lantern - It was snuffed out a long time ago. Warping Presence can affect two Generators/Boon Tokens, however its radius shrinks to 4 metres.
• Creepy Music Box - You used to know someone who liked music. Your Terror Radius expands by 10 feet, and your Lullaby expands by 15 feet.
• Witch Hat - Not quite your style, but good enough for a costume. All Bedsheet Ghosts, your Guise included, come with a smaller Yellow Stain of 3 metres.
• Yellow Mask - The old man’s caretakers used to wear ones just like it. You gain 5% Haste when you Attack a Survivor after Guising.
• Old Shoe - The only thing they could find of any of your victims. All Bedsheet Ghosts now match your movement speed and seem to chase after any Survivors 10 feet away from them, before stopping and patrolling elsewhere once they get too close.
Rare
• Sewing Kit - Good for repairing damaged Halloween costumes. Guising now has a 25-second cooldown once deactivated.
• Family Photo - Their faces look off. The Bedsheet Ghosts’ patrol range is increased to 50 metres.
• Broken Camcorder - You made sure its owner didn’t keep it for too long. Your Yellow Stain’s radius reduces to 2 metres.
• Hidden Camera - The Lankmann Foundation thought they could spy on you and not get caught. The cooldown of placing Missing Posters is reduced to 20 seconds, and their placement range shrinks to 40 metres.
• Glowing Flashlight - A glow-in-the-dark flashlight for ambience when telling ghost stories. All Survivors within 15 feet of you when you lift Guising become blinded for 1.5 seconds.
Very Rare
• Discarded Goggles - The initials “A.W.” are written on their strap. The Auras of Missing Posters and Bedsheet Ghosts can be seen from anywhere in the map, and anyone within 10 feet of a Bedsheet Ghost has their Aura revealed.
• Haunted Tape - The words “Haunted Halloween Collection” are written on it. Two Bedsheet Ghosts are made for the current oldest Missing Poster you create, and their patrol range is increased to 40 metres.
• Candy Bowl - You have no use for something like this. The Aura of Missing Posters are highlighted to Survivors within 8 metres. Once they Dispel one, they are Exposed for 15 seconds and you gain a 5% Haste.
• Home “Security” System - The Lankmann Foundation told all the lies they could to make the residents of Eastridge County believe they were safe. All Pallets within range of a Missing Poster are blocked by the Entity.
“Sorry. This is our town now.” - The Eastridge Demon
Ultra Rare
• Old Bedsheet - An old, dirty bedsheet with two holes for eyes. There’s a small bloodstain inside. Guising lasts indefinitely until you attack and has no cooldown before it can be activated again.
• Foundation Files - Old documents detailing all your victims, secured by you the day the Lankmann Foundation fell. Two extra Missing Posters can be created, and their placement range shrinks to 30 metres.
“Do not trust anyone you see wearing this costume.” - Lankmann Foundation spokesperson
Mori
The Smiling Snatcher walks up to its prey as they attempt to crawl away from it, grabbing their back and effortlessly turning them around to face it.
Its tail wraps around their torso and legs, and then its pupils roll back, and its mouth opens to reveal a bright glow coming from it. The Survivor’s eyes also roll back for a second, before being dropped to the ground, catatonic.
For just a second, The Smiling Snatcher can be seen standing there lifelessly, before its eyes roll forward and it continues its hunt.
Story
Eastridge County was an unremarkable town.
A quiet town, in the middle of nowhere, with its only noteworthy feature being an old asylum for treating the mentally unwell, and the Foundation that was still busy at work making sure sure all its residents were safe and happy.
Halloween was an interesting time of year, but about as interesting as the town could get. Urban legends of striped apes, living scarecrows and six-eyed monsters plauged the town for as long as anyone could remember.
The years would come and go, and aside from the occasional poorly-faked monster sighting or bizzare break-in, nothing would change, and Eastridge County was perfectly happy.
Until October 31st, 1986.
It happened suddenly. One Halloween night, six children vanished without a trace, nothing but a stolen costume and a few witness accounts giving any clues to the perpetrator.
And the disappearances kept coming, month after month, year after year, at their worst during the month of October. The more traces of evidence were left behind, the more apparent it became that the thing the town was hunting- despite some townsfolks’ suspicion- was not human.
They called it the Eastridge Demon, or the Smiling Snatcher as some younger residents knew it as.
As time passed, rumours started spreading that perhaps the Eastridge Demon was just the latest and most reckless of a long line of monsters that had been haunting Eastridge County its whole life. “Veldigun”, the creatures were eventually named.
Some lucky people who came into contact with one and survived began to change, physically and mentally. They would hallucinate monsters where there weren’t any, lose weight rapidly, and most frighteningly of all, their bones and flesh would shift and fuse with one another.
The Eastridge Demon itself showed remarkable intelligence and no remorse for the damage it had done. In fact, it had often claimed to its unlucky victims that their families, who were still on its mind even after so many hunts, had never been happier.
Eventually, the people of Eastridge got tired of these monsters. The Lankmann Foundation renovated its old Asylum, repurposing it so it was now fit to take care of those who had been affected by the Veldigun.
The news would stop reporting any Veldigun-related disappearances, and the police force would stop being sent out to investigate any supposed monsters.
Still, the disappearances weren’t stopped.
The Foundation set up a curfew on Halloween and rules for the season, while appointing special jobs to the friends and families of those who were victims of the Veldigun’s sickness.
Still, the disappearances weren’t stopped.
Wild rumours began to spread about the Foundation, discussing everything from mere unethical business practices to even hiding a Veldigun inside its walls, and yet they wouldn’t stop working to keep the Veldigun at bay. It was almost impressive.
Still, the disappearances weren’t stopped.
Lankmann’s Asylum fell, a beast with striped flesh, curved horns and a bloody jaw rumoured to have stepped out from it, and Doctor Lankmann himself was never heard from again.
Still, the disappearances weren’t stopped.
Six months after the Asylum’s fall, when the people of Eastridge County couldn’t take any more torture at the twisted hands of these demons, there was a long, foggy day.
Then, the disappearances stopped.
And the Eastridge Demon never felt bored again.
So, yeah! Did you like it?
In case any of you are wondering, I did consider incorperating the Madness status effect into this, but decided against it, since: 1. That’s The Doctor’s personal power, and incorporating it here would require changing how it works a fair bit, and 2. While I’m not awfully well-versed with how Doc’s power works, I do know that it’s a very important part of it, and to take that away from him would seem kind of… unfair? If that makes sense?
Anyways if you have anything to say, please, tell me! I’ve got a few more, significantly more unfinished concepts sitting in my notes right now!
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jaqiqi-blog · 5 months ago
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It's dunn, also new signature thingy. Its a Ja and a key symbol cause friends call me Jacci(or jackie) So like 'Ja' and 'key' mak-
Wanted to do a lil flavortext cause I really enjoy that about the cosmetics. But ye, this was fun. def gonna do the others that I had in mind in some time :D
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levorulny · 4 months ago
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эскиз концепт арт для косметики сделанный по приколу
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cleansedhantu · 8 months ago
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Hi DBD x Ghostbusters Wip I’m working on. I’ll adjust some more stuff in the morning it’s like 12:00 am here. I know a lot of stuff are off but I’ll fix it eventually dw
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zanndik · 22 days ago
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I may do more concepts for skins
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myersobsession · 7 months ago
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human/survivor michael and me remaking stfbl for him as survivor !!
i js had to draw him jumpscaring mari :3
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trashkidzkomikz · 4 months ago
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My entry for the DBD 2024 cosmetic contest
When I heard about the new dbd competition, I wanted to throw my hat in the ring. I want to create a cosmetic for my 2nd favourite killer, since my favourite killer won fuckin twice already.
I look across my room and I see him
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Bamptin
Now obviously you cant just put Crampshit in DBD, so I wanted to create something Spamton-adjacent
Behold:
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thebadchoicemachine · 26 days ago
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What if hatchetfield characters were in dead by daylight.
Killer Infected!Paul / Survivor Emma
Killer Linda / Survivor Lex
Killer Wilbur / Surviver McNamara
Killer Max / Survivors Ruth and Richie
Killer Grace / Survivors Pete and Steph
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metalichotchoco · 1 month ago
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Here’s the skin concept I made for the fan skin contest, I really enjoy just giving Dwight unnecessary jobs tbh. Though he already has so many skins
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peachyfren · 1 year ago
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“Jeff Johansen ‘Bigfoot Believer’ Cosmetic Concept”
He's finally done!!! My survivor entry for this year's cosmetic contest: Jeff Johansen as "Bigfoot Believer". Been sitting on this concept for a longggg while now and it's finally real and alive. Good luck to everyone!!
・゚: *✧・゚:*:・゚✧*:・゚✧✧・゚: *✧・゚:*:・゚✧*:・゚✧✧・゚: *✧・゚:*:・゚
Ko-Fi • Worklist • Twitter • DeviantART • Redbubble
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gothixm00nz · 1 year ago
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One killer I would LOVE to see in DBD is Art The Clown. He could completely change how the game plays. Since he doesn't talk or make any noise, he'd be like a really interesting stealth type killer who isn't actually a stealth killer. He wouldn't grunt when he gets stunned by a flashlight or pallet, but instead he'd probably just throw a silent lil hissy fit. Plus with his untapped supernatural potential, he'd be super OP (within reason ofc)
I would just love to see what he could do. He'd have the most insane mori out of all the killers, especially since it seems like he can keep his victims alive longer than possible to make the survivors feel the most pain without dying quickly. I'd just love to see how he'd play in the game.
Though I'm pretty sure it'll likely never happen, since the movies are relatively controversial and BHVR does have a tendency to keep their image clean... at least they try to. I'd just love to have another clown in the game who's actually absolutely horrifying. I feel like Art would be another example of The Entity not being able to control him since he absolutely fucking THRIVES off of other's suffering and terror.
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mister-faltine · 1 month ago
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DBD X Something Is Killing The Children: My Dream Chapter.
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Warning: The arts on this blog belong to their respective creators, such as Werther Dell'Edera and Miquel Muerto.
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• What is "Something Is Killing The Children (SIKTC)"?
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"Something Is Killing The Children" is a comic book series written by James Tynion IV and illustrated by Werther Dell’Edera, published by BOOM! Studios. The series follows the story of Erica Slaughter, a member of an order of monster hunters who specializes in killing supernatural creatures that prey on children.
• What Is "Dead By Daylight (DBD)"?
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Dead by Daylight is a 4v1 asymmetric Action Survival Horror Game developed by the Canadian Indie Video Game Developer Behaviour Interactive and available on multiple platforms after its initial release to PC through Steam on 14 June 2016.
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• New Killer - The Cutter.
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Charlotte Cutter was born in England and trained since childhood by the "House Of Cutter". During her various missions, she has always shown herself to be a professional assassin and still manage to ensure that no loose ends are left alive, including children. However, despite her profession being focused on killing monsters, she was sent to America to hunt down and kill Erica Slaughter, a fugitive hunter from the "House Of Slaughter". Fortunately, when Erica and Charlotte were about to kill each other, a mysterious fog appeared out of nowhere and they both woke up in a completely different place. Charlotte smiled and knew that her fun with Erica would never end.
• Killer Power - Black Mask:
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When you press your ability button, you enter Cutter's "Black Mask" mode. While in this mode, you are Undetectable and walk a little crouched, but nothing that compromises your movement speed. The noise from certain actions is also reduced, you break generators, pallets and breakable walls more silently. While in Black Mask mode, you can see Survivors' footsteps up to 10 meters behind walls and have the ability to enter closets to surprise your victims. However, Black Mask mode has a duration and cooldown of 30 seconds. If you enter a closet, your ability duration remains frozen until you exit the closet. If you are stunned, blinded, or use a basic attack in Black Mask mode, your ability is canceled and goes on cooldown.
》"Undetectable" hides the Killer's Aura, Terror Radius and Red Stain.
• Special Attack - Cutter's Whip.
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When you click the special attack button, Cutter uses her whip to grab Survivors within 5 meters of her. If you hit a Survivor with the whip, they will be pulled towards you and you can use a basic attack on them. However, if the Survivors are on the other side of a pallet, Cutter can jump/climb the obstacle and perform a basic attack. There will be a visual sound for the Survivors when Cutter uses her whip and the Survivors have a chance to dodge the attack. Cutter can use the whip when Black Mask mode is on or off.
• Cutter's Perks:
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1 - HEX: MONSTROUS RAGE:
You hate it when people steal what's yours.
When the first generator is completed, Hex: Monstrous Rage activates and transforms a Dull Totem into a Hex Totem.
When Hex: Monstrous Rage is active, you gain a 50% speed bonus when jumping windows, kicking generators, breaking pallets and breakable walls until the Hex Totem is destroyed or blessed.
2 - SCOURGE HOOK: CHILDREN'S SCREAM.
You're good at your job, but you have fun doing other things.
At the start of the match, 4 Hooks become Scourge Hooks and are revealed with a white aura.
When you hook a Survivor into a Scourge Hook, all Survivors outside your Terror Radius scream, revealing their positions for 5 seconds. Survivors who scream suffer from Blindness and Oblivious status effects for 30 seconds.
》"Blindness" prevents Survivors from seeing auras.
》"Oblivious" prevents Survivors from hearing or being affected by the Killer's Terror Radius.
3 - INVISIBLE MASSACRE.
You caused death and misery in several cities, but you always managed to keep everyone unaware of your actions.
When a generator is completed you earn 2 tokens up to a maximum of 5.
When you click on this Perk's special button, you consume 1 token and gain Undetectable for 25 seconds.
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• New Survivor - Erica Slaughter:
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Erica was born in the United States and her childhood was normal, but that changed when a monster was created inside the house and killed Erica's parents, including one of her best friends. However, she survived and was later found by a hunter from the "House Of Slaughter", Jessica Slaughter. Since then, she was raised and trained by Jessica, until Erica gained her "Black Mask" title and became a huntress. Unfortunately, a lot of things happened, and Erica is now running away from her own House and being chased by Charlotte Cutter in Mexico. Well, that is until a fog brought Erica and Cutter to a new location. Erica Slaughter is no longer in familiar territory.
• Erica's Perks:
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1 - TREPANATION.
You see things that other adults can't, all thanks to the House Of Slaughter rituals.
When you repair 30% of a generator, the perk will be ready to be used. Click on the special perk button to activate it.
When Trepanation is active, you can see the Killer's footsteps up to 24 meters away from you, even when the Killer is Undetectable. Trepanation has a duration of 60 seconds.
2 - SLAUGHTER SURVIVAL.
You have been trained to survive several different encounters.
When you fully heal a Survivor, this ability activates. You will be able to heal yourself without the need for a med kit and the healing speed will be the same as when you healed the other Survivor.
If your healing is completed or interrupted, the perk is disabled until you heal another Survivor to use again.
3 - LOCAL EQUIPMENT.
You use any type of tool to defeat your targets.
You see the auras of chests 32 meters away from you. You open chests 50% faster.
When the Killer is within 8 meters of an open chest, his aura is revealed to you for 3 seconds.
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• Extra Information:
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1 - Charlotte Cutter's Short Bio:
Name: Charlotte Cutter.
Gender: Female.
Origin: British.
Weapon (M1): Dagger.
Movement Speed: 115% | 4.6 m/s.
Terror Radius: 24 Meters.
Height: Average.
2 - Skins for Erica:
<> Jessica Slaughter.
<> Cecília Slaughter.
<> Aaron Slaughter.
<> Maxine Slaughter.
3 - Cutter Add-ons:
Tea-Cup (Brown) - Survivors caught in Cutter's whip suffer the Blindness status effect for 60 seconds.
Heel Boot (Brown) - Cutter's movement speed increases by 3% in Black Mask mode.
Hunting Gloves (Brown) - Reduces Black Mask mode cooldown by 5 seconds.
Needle for Dolls (Brown) - Landing a basic attack on a Survivor while Black Mask mode is charging reduces the cooldown by 3 seconds.
Fake Interpol Badge (Yellow) - Increases the duration of Black Mask mode by 5 seconds.
Sunglasses (Yellow) - You cannot be blinded by flashlights or flashbangs while Black Mask mode is active.
Charlotte's Bag (Yellow) - While carrying a Survivor, Black Mask mode's cooldown is 10% faster.
Needles for Children (Yellow) - Landing a basic attack on a Survivor while Black Mask mode is charging reduces the cooldown by 5 seconds.
Albie's Information (Yellow) - Your detection of Survivor footsteps in Black Mask mode increases by 6 meters.
Big Gary's Cell Phone (Green) - When you are stunned by any means while Black Mask mode is active or on cooldown, the ability is instantly recharged.
Bag of Gummy Worms (Green) - When you hit a Survivor with the whip or a basic attack in Black Mask mode, the auras of Survivors within 10 meters of you are revealed for 5 seconds.
Big Gary's Computer (Green) - Survivors who were caught by the whip and then injured by a basic attack suffer the Broken status effect for 30 seconds.
Mirrors for Duplicitype (Green) - When you hit a Survivor with the whip or a basic attack in Black Mask mode, your recovery time from successful attacks is reduced by 15%.
Bill's Coffee (Green) - Increases the duration of Black Mask mode by 10 seconds.
Sheriff Thomas' Gun (Purple) - Survivors who were caught by the whip and then suffered a basic attack drop their items on the ground. If the item is recovered, the Survivor screams and suffers the Oblivious status effects for 30 seconds. The item also loses 25% of its charges.
Charlotte's Bandana (Purple) - When you enter Black Mask mode, you can no longer see Survivors' footsteps, but you can see their auras through the same detection range until the ability ends or is interrupted.
Poisoned Arrow (Purple) - Survivors who were caught by the whip and then injured by a basic attack suffer the Mangled and Hemorrhage status effect for 90 seconds.
Cutter's Dagger (Purple) - When you catch a Survivor with the whip and perform a successful basic attack, you gain 1 token, up to a maximum of 15. If you manage to reach 15 tokens by the time the exit gates are powered up, Cutter will be Undetectable for the rest of the match and your movement speed increases by 5%.
Iridescent Whip (Pinky-Red) - Survivors who are captured by the whip suffer the Exposed status effect. However, Cutter can no longer jump over pallets if she catches a Survivor from the other side with her whip. The Survivor will not be injured when Cutter releases him.
Dolly the Doll (Pinky-Red) - You are not Undetectable during Black Mask mode. However, the ability will not be interrupted if you are stunned, blinded, or land a basic attack. During Black Mask mode, you gain a 50% speed bonus when jumping windows, breaking pallets, destroying breakable walls, kicking generators, grabbing Survivors, and opening lockers until the ability ends.
》"Broken" prevents Survivors from being able to heal from injured to healthy.
》"Mangled" causes Survivors to heal 25% slower.
》"Hemorrhage" causes Survivors' healing to regress if there is no active healing.
》"Exposed" causes Survivors to drop from healthy state to dying state with a basic attack.
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We have reached the end of this "small concept" that I have for DBD and SIKTC. I hope you enjoyed it and read until the end (if you can). If you want, you can comment your opinions on the concept. Comment if you would do something different too.
Fin...
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jaqiqi-blog · 6 months ago
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I ain't the best painter but I think it's looking p good :>
Gonna be movin onto the back either later today or tommorow.
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