#dark ui vs light ui
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me-ajude · 2 months ago
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now that palworld is coming to light again (fuck patents by the way) i can finally make fun of people on twitter who were unironically like "this is a much better pokemon inspired game thats ACTUALLY INDIE and made WITH HEART by real artists and not DISGUSTING PLAGIARISTS" and then they would start posting screenshots of some random phone game that looks exactly like this
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and when you go and see how it plays it's either the exact same kind of crap that was in every flash game site + facebook 2014 or literally just a pokemon fangame made the type of person that goes "dragon type? bug type? so fucking stupid lmao" (both have ads, paywalling and a ton of mixels and tweening)
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largeworm · 11 months ago
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It's genuinely kind of upsetting how quickly social media's keep shooting themselves in the foot to just have something to show to higher ups and making their sites more and more user unfriendly. It reminds me of the Oreo CEO skit from College Humor/Dropout TV.
The new Discord update for mobile is genuinely disheartening by how little they seem to care about people hating the new layout. Which honestly, the DMs now being at the bottom and no longer swipping to see server members is annoying. But as someone who very easily gets god awful headaches from heavy contrast and light, the new "default" themes are... very unfriendly to people like me. Let me show you the difference in old Discord's dark mode vs the new:
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Like, holy shit, it's Bad. The new one on the right is barely usable for me, it was giving me strain after only an hour or two of use. And it's not even their darkest mode, which is pure black, but it's their only other option aside from pure white in Light Mode.
If you don't want eyestrain, you'll have to pay the 10$ a month nitro not to get migraines. I have the 3$ version, and I can not change the theme with it to their other options. I was able to fix it by fighting all of my settings for an hour to get it back to the original color palette, but jfc. I shouldn't have to reset all my phone setting, open and relaunch discord, and pray that it decides the "automatic setting" is the non-eyeball burning classic dark mode.
The world and social media is just slowly getting more and more unuser friendly, especially towards people with light sensitivity (I can rant for hours about car headlight luminosity regulations). Just kinda disheartening to see Discord so adamantly against changing any of the new UI stuff, especially is they decide to no longer have the class color palette accessible in the future :/
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goomyloid · 3 months ago
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What was your process for making the Noelle amv, if you don't mind sharing?
hii! im not sure how eloquently or clearly ill be able to explain it but i definitely have some pictures you can look at!
(the video)
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i actually got the idea while i was away on a trip with very limited wifi -- it wasn't Trust Me that i got an AMV idea for first, but instead it was one of 4syu's other songs, There's Nobody. for such a happy sounding song it really made me so sad, to the point where if i tried to sing it to myself id get choked up by the chorus LMAO. it was baddd
but basically i was rapidly trying to find both songs on spotify so i could listen to them offline, and it only took me a few loops of Trust Me and thinking about the original MV to make me go "ohhhh. how can i make this about noelle." And so i did .
i was thinking about doing a storyboard, but in the past, i've found that doing storyboards for animations/AMVs lowkey... kills my motivation altogether... SAD... but i saw the whole video so clearly in my head, and i didnt want to make the same mistake i made before... so i went right to doing quick sketches (while still on my trip...) just so i could get the ideas out of my head
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i was torn on what to do with my style at the time, whether i wanted to make it more similar to the original video, or to her canon appearance, or to MY style and how i draw her. i think it kind of ended up as an amalgamation of all three...? at the very least, her light world color palette definitely was more bland and desaturated, like i purposefully wasn't trying to do anything special with her colors.
after that point, and getting maybe a few of the actual drawings done, my motivation crashed again, and i left it all to marinate for nearly a week. it was baking, guys, it wasn't abandoned, listen to me, why are you throwing tomatoes at me,
i had up to about the "I dreamed about that again" animation done and stopped, and it wasn't until i decided to sit down and start editing it anyway that i really got in my groove again. i got all my little assets into a workable state so i could really try to sit down and make the video come to life and all
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the really fun part was honestly working on the desktop backgrounds. i really wanted to limit colorpicking from the original video as much as possible, but i decided that making look as similar as possible to the original could help with the contrast i wanted to add later.
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i drew these two backgrounds first. i was hoping i could somehow fit the bunker into the second one, but decided to do something different anyway. the second one's ui didn't actually change until later in the editing process.
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drawing THESE were fun especially, and im happy with how they came out. i think the dark world icons are really cute still. one thing i really did know i wanted to do from the beginning was to turn the soul/undertale icon into the deltarune one.
i was worried if the shift from the Windows Field Background to the dark world would be too sudden, like you would just blink and suddenly it was all different, but i think it ended up all right...?
the not so fun part was drawing all the different boxes, lmao. it go really tedious by the end, so i tried to reuse as many of the same ones as i could.
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a lot of copy-pasting and tracing rectangles for sure.
i also had to make sure the animations didnt Suck. i brute forced those things and used every last braincell i had in order to make those pictures move bros
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fun fact. ive never animated hair like this before. or in any complex manner really. i had to use sooo much brain here... heres how it started vs. how it ended up
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had my animator gf hype me up thru the whole thing... i was having a great time based on the filenames alone
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aaaand then ummmm i edited it. i learned after effects like 1 month ago. never touched it before. i learned it for internship purposes and then used my newfound powers for evil it seems
i split the whole thing up into multiple compositions of course, but i probably could have split things up more... im sorry for having 84 layers on comp 3 its not my fault
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editing a video in 12 fps was a fun change though -- very easy for my brain to go frame-by-frame, and yet still some of the timing ended up being off... tis the goomy way
like i said before, i started editing when i barely had half the drawings done, but seeing it all start to be in motion really pushed me to finish it up. and i mean Really. like i finished the whole thing maybe 48 hours after i first started editing.
and...i think that's it? i do a lot of discord art streaming to friends lately but i kinda kept this one more under wraps compared to usual, i think i just wanted to surprise everyone... look guys i remembered how to make a video! and it's three minutes! waow
sorry if this is way more than you asked for LMAO
also, the AMV hit 5k views on youtube today! ive never had a video do well like that so quickly! thank you!!
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sam-keeper · 11 days ago
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Here's some early marker tests for the pop up emotes in the new Godfeels chapter
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yes, the reason they look like paper cutouts is because they actually are drawn on paper. I thought it would be funny and Sarah agreed! originally I planned to have them look like the "BLEH" and "BLUH BLUH HUGE BITCH" scribbles in Homestuck but I'm just not very good at drawing that kind of cartoon frankly, and it also just didn't look as good imo in actual marker vs the hard mspaint brushes. so, I gravitated towards a more game ui influenced look, a little more polished. once I hit on the speech bubble looking icons with just facial expressions inside that felt pretty good, with one weird wrinkle: I was working with this sort of busted staedtler marker that Sarah found in our building's dumpster along with a bunch of other staedtlers and, bafflingly, some totally unused posca paint markers. anyway, I was using it to lay down the dark navy color because I liked how bleedy it was, how quickly the ink started flowing fast and hard. it did make the process more tedious because I had to turn the dumb thing upside down and wait for it to calm down before I did each new set of three sprites but overall I liked the results... until I scanned them in. I think my scanner has a weirdly limited sensitivity to blue generally, and it seems like whatever pigment staedtler uses is... I guess MORE reflective of light? than the tombows I used for the rest of the colors? especially the red tombow I used for Dave's colors. so I had to monkey around in photoshop to drop the blue values down darker, to match how it looked on the actual page.
here's the whole sprite sheet, which for whatever reason in this photo is much closer to the physical colors than the scans above are
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once I color corrected them, Sarah cleaned them up and Janet composited them in with her sprites and set, resulting in the fun combo of styles in the chapter:
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izicodes · 1 year ago
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How I pinkify my code editor/IDE!
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Continuing on posting about how I making my coding experience more fun, I'll be going to show you what I did to pinkify my:
code editor (VSCode)
IDE (Visual Studio)
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Visual Studio
Theme
So, let's start with Visual Studio because I use that the most because of work! I installed themes to it (here is a post I made on how to install the exact ones I have (install once, comes with lots of themes)) and I changed the fonts!
Best you follow my installation post, as the themes I will list now will be from that exact theme set I installed (called "The Doki Theme"). I'm a fan of Light themes more than the Dark ones for VS:
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♡ Natsuki Light (the theme in the pictures + my favourite) ♡ Beatrice ♡ Mai Light ♡ Miia ♡ Mioda Ibuki Light ♡ Nakano Itsuki ♡ Nakano Nino ♡ Ram
Themes 'Beatrice' to 'Ram' have pink in the themes but it's not the main colour of the theme, if that makes sense, but still cool to me so I switch to them every so often! ヾ(^-^)ノ
Fonts
Sometimes I get tired of the monospace font on my code editor. I know it's almost a crime to change the font of your code editor/IDE but I get bored so easily, a well-known trait of mine, and want to spice things up again so I change the font! As well as that, my eyes have a hard time reading the code after a while because of the monospace font! I still sometimes use it though~! (´;ω;`)
But first, for those who don't know how to change the font + font size (if you want also) in Visual Studio:
♡ Toolbar > Tools > Options > Environment > Fonts and Colors > Font
Okay, so I split my chosen fonts so you can pick according to your font style taste~! :
Sans Serif
♡ Bahnschrift SemiLight ♡ Calibri ♡ Gadugi ♡ Segoe UI Semilight ♡ Segoe UI Historic ♡ Yu Gothic
Serif
♡ SimSun
Monospace
♡ Modern ♡ Terminal
That's it for Visual Studio!
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Visual Studio Code
Theme
These are my favourite themes and the first one is the one I am currently using! To learn how to change the theme on VSCode: here. Now my chosen themes:
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♡ Cute (no. 1 shown) ♡ Fluffy Theme ♡ Huacat Pink Theme ♡ Light Pink (no. 2 shown) ♡ PinkyBoo ♡ Tinacious Design (Light) from Tinacious Design theme ♡ Dark Pink from Light Pink Theme (no. 4 shown) ♡ Her. ♡ Kawaine Theme ♡ Pink Cat Boo ♡ PinkBlue from PinkBlue Theme ♡ Robot Light Pink (no. 4 shown)
Fonts
The current font I have on VSCode is Trebuchet MS. But the font mentioned before are the ones I used in VSCode as well! To change the font in VSCode:
♡ Settings > type in the search bar 'Font' > Editor: Font Family
That's all!
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I hope this was a fun read and helps someone! Make you're coding environment fun! (and pink) 🥰💗
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zkylearnstherope · 11 months ago
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AvPhysics - An Analysis [Part 1]
[Part 1] - Part 2 - Part 3 - Part 4
Disclaimer: This will only be a surface-level analysis for Animation vs. Physics. If you expect something more in-depth, you have to wait for the physicists.
Let's get into it- shall we?
Obviously, TSC spawns from the e✖iT Euler's Identity made in the end of AvMath. For the sake of this analysis, let's call this one, TSC_0.
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One minute upon arrival, TSC_0 didn't have any personal goal/objective, so he was just running around. This also demonstrates the accuracy of the UI Formula Thing (UFT) that shows up on the screen.
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That is, until he found this ball, and then the others after it. Which we eventually realize, all came from The Singularity. Something or someone is trying to get his attention. He needs to reach the Singularity.
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The first thing he realizes is, "Dang, this is gonna take a while".
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Also, space is dark because there is no sun- specifically, no solar system.
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Okay, new goal. We need to get faster. But how?
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Side Note: Animation vs. Frequency? Animation vs. Color Theory? Animation vs. Sound Waves?
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A Solar System (with its own star/sun) spawns in. He did not reach it, it spawned in. It literally did NOT exist prior to the flashlight.
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He utilizes the space maneuver called the Gravity Assist. Also called the Slingshot Effect. It's where you use a planet's gravity, by moving around it (but not entering it) to gain significant speed.
Most sci-fi stories use this maneuver to save on propulsion and to change/correct the course of the spacecraft.
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UFT shows that he got faster now, but it's still not enough.
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So he does it again with two faster-orbiting planets. Gaining more speed in the process.
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He was supposed to make impact with the sun here, although I'm not sure why he didn't. It's probably because a sun along with its own solar system moves through the galaxy. They don't stay in one place.
For example: Our Solar System orbits the Milky Way Galaxy for about 230 million years, which is also called a cosmic year.
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And by moving around the sun but NOT hitting it, gave him even more speed.
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Here's his speed upon exiting the solar system.
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He eventually reached 1% of the speed of light. Yep, that whole almost-dying-in-the-sun process, is still not enough to get anywhere.
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Magnets spawns in. Again, they did NOT exist prior to this.
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"Hmm... we can use this," he says.
Step 1: Let's magnetize the crap out of this rocket.
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Step 2: Enter the magnet gates.
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Step 3: We get a magnetic linear accelerator, which utilizes the opposing magnetic fields to propel/launch objects at high speeds. Initially thought this was a particle accelerator, but turns out that's a whole different thing.
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And now we reached 80% of the speed of light.
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If you're still following me... good news, we have reached half of the video.
Cool graphics, 'cause why not.
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Around this point, TSC_0 experiences Time Dilation. This is important for later.
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This is because he has now left the galaxy.
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More sci-fi stuff. Everything starts to look more red.
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Red-looking black hole.
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Something hits him on the head. How is this possible?
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Oh no, my apple. Take note, that the apple glows red whenever gravity is messing with it.
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Goodbye world, my apple needs me.
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Aww... Turns out there is a photo limit per post.
Here's [Part 2].
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ranseur · 1 month ago
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https://www.tumblr.com/ranseur/762392580544692224?source=share
I- fucking.. i never realized i could download and organize fics
I feel stupid now
Never used any app cause ao3's website is amazing and i love it but I CAN DOWNLOAD AND ORGANIZE FICS?? WHAAAT
this is so stupid cause i already have a few downloaded fics i just haven't thought about doing it for more
noo don't feel stupid! but i hope you find that an app boosts your quality of life the app i use on android is called ReadEra. i haven't tested or compared other apps, but i like this one because the UI is so unobtrusive, customizable, and intuitive. tap right/left or top/bottom for page flip, tap middle to hide/show UI, swipe left side to decrease/increase brightness, tap top right to make a bookmark or edit one, top left to swap between two chosen visual themes (i use dark vs darker, but there is light theme and 'paper' offwhite too), if i browse my collection or author list it will keep me in the author and collection i'm 'in' until i back out myself, etc etc i really love how easy this app is to use. the only ad i get is the occasional prompt to go premium but it doesn't impede my reading experience but it could be true that any old app will do all this- find what works for you! enjoy!
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homokommari · 2 months ago
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Hiii haven't used csp in awhile but honestly the default brushes alone are great,but theres a brush and asset store on their site thats made by users and alot of them are free and alot of them tend to be good,some people sell packs but idk if thats what you're looking for so I won't suggest any.The program itself alloes you to jave a light or dark ui,and you can also personalize where everything goes!
im taking suggestions bc i dont even know what is possoble in csp vs. photoshop, so im really open to hear anything :)
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himbeereule · 9 months ago
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Some thoughts on Twine vs Choicescript: The user-end UI for Twine is highly modifiable -- it's just CSS and there are several templates out there. Choicescript basically just has a light and dark mode and that's it. So from a user experience perspective, Twine is significantly better, but it might require some CSS knowledge. As far as the coding -- if you prefer the way Choicescript handles it, you can actually just do that. Twine does have a GUI (one which I personally hate), but it's not mandatory. You can just type the code in a text processor or IDE and compile to html. Also, Choice of Games is a trash company and publishing a Choicescript game for any commercial cost *does* require you to go through them (not if it's free though).
Thanks for your thoughts, but I did say my dislike is irrational and autism-induced. Twine is just so broad.
I do have experience with web-design, so I'm not concerned about the look itself should I end up with Twine; my main reason for not deciding on a new engine yet (apart from the poll not being finished) is that, while dynamic object generation is doable in Twine (albeit in a somewhat convoluted way), I'm not sure yet if I can implement the navigation bars for the more complex menus the way I want (I'll make a longer clarification post about the technical stuff when I'm back at home/my pc tomorrow).
When I say I dislike the way Twine code looks I'm referring to the <> form - but tbh, I'm just a C/C++ purist and dislike pretty much every other language (apart from Assembler, my beloved), including ChoiceScript (WHERE ARE MY PARENTHESES?)
Publishing is not a concern since I would never dare to monetize anything I make in the first place.
(edit: my answer feels somewhat passive-aggressive, but that's not intended, and I genuinely don't know how to change this, so - sorry 😞 )
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thessalian · 5 months ago
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Thess vs That Gameplay Trailer
So ... given how my Tumblr dash is blowing up, I don't feel like I have to be particularly careful about spoilers. You've seen it or you haven't. So ... here comes my opinion about the Dragon Age: Veilguard trailer:
It looks fun. I think. It also looks like I might not be able to play it. Like, at all.
And it's not because I'm hating on it, by the way. It looks ... interesting, for sure. My problem is actually accessibility, because there is a lot that gameplay trailers don't show you in games like this.
They're using a controller for input. I cannot use a controller, so I have no idea what the keybinds are going to look like. I don't know if you can lock on to your desired target, I don't know if you have to keep hitting the Attack button just to keep hitting something until it actually dies.
They used the flashiest-looking class, I imagine, so there was Rogue. A lot of dodge-rolling. That plus the "HEY LOOK AT THE WEAK SPOT" targeting spot on larger creatures (and probably the whole "darkness and demons" look to what we saw, honestly, but more on that later) basically put me in mind of Baby's First Dark Souls. Like, Souls-Ultra-Lite. I know that's The Hotness right now, and I'm not hating on that. Honestly, I'm not hating on any of it in and of itself. They went in a direction. Was it a good one? Depends on where you're standing.
Again, my issue is accessibility. Because I came away from that gameplay demonstration with the following:
A collosal migraine
A horrible feeling that the controls are going to be a nightmare for me personally
The migraine was a combination of the heavy contrast between the dark setting and the Big Glowing Demons, with the added fun of the flashy things indicating which direction magic blasts are going to come at you and all of the other artefacts, aaaaaaaaand the way combat moved. Because that much dodge-roll just had the camera going fucking everywhere. I struggle with that a lot. Not as much when I play it as when I'm watching it, because I'm at least nominally controlling it, but ... see, that's the problem. I can choose to not move the camera so much in most of my games. This one ... just the way basic mooks that you hit at level 1 involves so much bouncing around the area that ... yeah, migraine. And that wouldn't be much better if it was me causing all the bouncing around; not with those lighting effects, anyway.
(Also wondering how that's going to work for a mage. The last game I saw that did this kind of thing that I could actually play was Kingdoms of Amalur: Reckoning, and I couldn't play a mage in that because spellcasting took forever and I kept getting interrupted either by being hit or by having to dodge before I could finish casting. But anyway.)
So there's the migraine issue ... and then there's the fibro issue. I can't say for sure without seeing how the UI works when using keyboard and mouse, but this looks like it's going to be torture on bad pain days. I imagine it's going to limit the hell out of what classes I can play, at minimum. (Hell, Inquisition already did that; having to follow enemies around and keep pressing R to stab them repeatedly wasn't something I could do, so I had to leave melee-rogue and warrior alone, sticking entirely with ranged-rogue and mage). I'm reliably informed that you can change playstyle as well as difficulty on this one, but I don't exactly know what that means or how that might be helpful.
All I can really comment on is what I've seen. And what I have seen indicates to me that aside from anything else, Bioware seems to have put the New Hotness of the current style of action RPG ahead of accessibility. That makes me sad and disinclined to discuss the thing, or to get too attached to any of the characters, because it's entirely possible that I may be entirely unable to play it for health reasons anyway, so why bother getting hyped?
Also I am grumpy because, again, migraine. I'm hoping that it's just that one was building anyway and that just tipped me over the edge. Not that that's much better, since sometimes migraines sneak up and I sometimes don't see the edge until it's agony and aphasia, but at least if it was that, I could pretend that there might be some days I could play that game without crippling myself.
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There probably is some more specialized tool with a more accessible UI somewhere, but despite its branding as a dark theme tool, Dark Reader can be used to enforce light mode too, customizable globally as well as per website, and if you can manage to get through setting it up you shouldn't have to deal with the UI. Only works in browser and it's not perfect, but better than nothing.
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This is what tumblr looks like to me normally vs when I turn on Dark Reader with light mode and then under the "more" tab set the theme generation mode to "static".
I hope this helps someone!
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HAHA LETS REMOVE LIGHT MODE BC DARK MODE IS BETTER OOOOH LIGHT MODE BURNS MY EYES HAHA LOOK IM SO RELATABLE LOL ROFL LMAO
i need some of you motherfuckers to understand that many of us use light mode not bc we like it more, but bc we suffer from visual conditions that make dark mode actually more eye straining than light mode to the point some ppl might find dark mode straight up unreadable, removing it is not some quirky funny little thing, its literally removing accessibility options
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mostafizux24 · 2 months ago
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Key Elements of a Sleep Monitoring App Design
Designing a Sleep Monitoring App involves creating a user-friendly interface that provides insights into sleep patterns, offers actionable feedback, and helps improve sleep quality through personalization. Below is a breakdown of the key components and considerations when designing such an app.
Key Elements of a Sleep Monitoring App Design
1. Onboarding & Setup
Seamless Onboarding: A guided setup for first-time users, explaining key features of the app. Make it clear how the app tracks sleep, collects data (e.g., through a wearable device or phone sensors), and how users can benefit from it.
Personalization: Gather initial data like age, sleep goals, and lifestyle factors (work shifts, fitness level, health concerns) to offer a personalized experience.
Integrations: Provide integration options with health apps (e.g., Apple Health, Google Fit) and wearable devices (smartwatches, fitness bands) to synchronize sleep data automatically.
2. Home Screen & Dashboard
Daily Sleep Summary: Display a visual overview of the user’s last sleep session, including total sleep time, sleep stages (light, deep, REM), and interruptions.
Sleep Score: Offer a clear, simple score (out of 100) based on various metrics like sleep duration, quality, and efficiency.
Trends & Insights: Include a scrollable section where users can view recent sleep trends over days, weeks, or months. Offer visual graphs that show changes in sleep patterns, and highlight potential issues such as sleep debt or irregular sleep schedules.
3. Sleep Tracking & Recording
Sleep Tracker Screen: Provide a "Start Sleep Tracking" button with an intuitive interface that allows users to initiate and end sleep tracking easily. If using sensors, keep the interface clean while tracking happens in the background.
Smart Alarm: Include an option for users to set a smart alarm that wakes them up at the optimal time during their sleep cycle (e.g., during light sleep).
Ambient Features: Offer calming sounds or white noise options that can help users fall asleep more quickly. Add settings for automatic shutdown once the app detects that the user has fallen asleep.
4. Sleep Analysis & Reports
Sleep Cycle Breakdown: Visualize data about sleep stages—light, deep, REM, and awake times. A circular or bar graph design works well to showcase this breakdown.
Detailed Metrics: Provide key metrics such as time to fall asleep, sleep efficiency (time asleep vs. time in bed), heart rate, and oxygen levels (if available through wearables).
Sleep Diary: Enable users to log subjective information like how refreshed they feel upon waking, any dreams they remember, or notable factors that affected their sleep (e.g., caffeine intake, stress).
5. Personalized Feedback & Recommendations
AI-Powered Insights: Use data analysis to provide users with actionable insights. For example, “Your average REM sleep has decreased by 10% over the past week. Try to go to bed 30 minutes earlier to improve sleep quality.”
Sleep Tips: Offer expert advice based on sleep data, such as bedtime routines, relaxation exercises, or ideal sleeping environments (temperature, lighting).
Goal Setting: Allow users to set specific goals (e.g., "sleep 8 hours each night" or "reduce wake-up times") and provide reminders or motivational prompts to help achieve them.
6. Night Mode & Minimal Distractions
Dark UI for Night Use: Include a dark mode or night-friendly interface with minimal brightness to reduce eye strain during bedtime usage.
Reduced Notifications: Offer a "Do Not Disturb" mode for nighttime, disabling unnecessary alerts and minimizing distractions.
7. Weekly & Monthly Trends
Weekly Overview: Provide a weekly summary with average sleep time, consistency, and patterns. Highlight any anomalies or improvements in sleep quality.
Monthly Trends: Use longer-term data to show trends that may influence sleep (e.g., stress periods, lifestyle changes). Include comparative graphs for month-over-month analysis.
Sleep Efficiency Score: Offer a consistent sleep score to reflect how well users are adhering to their goals, based on various factors like sleep regularity, wake times, and restfulness.
8. Sleep Environment Monitoring
Environmental Data: If possible, include sensors or integration with smart home devices to monitor the sleeping environment (e.g., temperature, humidity, noise levels) and provide insights into how these factors impact sleep.
Snoring & Movement Detection: For users with wearables or phone-based sensors, offer insights into disturbances like snoring or excessive movement during sleep, which may indicate restlessness or poor sleep quality.
9. Calming Sleep Aids
Guided Meditations & Breathing Exercises: Include audio-guided sleep meditations or breathing exercises to help users unwind before bed.
Soundscapes: Offer relaxing ambient sounds like rain, ocean waves, or forest sounds. Allow users to customize the length and type of sounds.
Sleep Ritual Reminders: Include personalized reminders based on user behavior, like suggesting a calming routine if the app detects poor sleep patterns.
10. Social & Sharing Features
Sleep Challenges: Introduce gamified elements where users can set challenges (e.g., “Improve sleep score by 10 points in the next week”) or participate in community-wide sleep challenges.
Shareable Reports: Allow users to share their sleep reports with family members or health professionals directly from the app, in case they need advice or medical consultation.
11. Settings & Customization
Alarm Customization: Let users set custom alarm tones, snooze intervals, and wake-up light features (if integrated with smart home devices).
Notifications & Reminders: Users can enable reminders for bedtime, hydration, or evening wind-down routines. Ensure these are fully customizable to suit each individual’s schedule.
Integration with Other Apps: For users with fitness goals, sync sleep data with fitness apps to provide a holistic health analysis. This can also connect with mental health apps to identify the correlation between stress and sleep.
Visual Design Considerations
Minimalist & Clean Design: Sleep monitoring apps should have a calming, minimalistic interface. Soft tones like blues, purples, and pastels help create a relaxing environment conducive to sleep.
Typography & Icons: Use soft, rounded typography and iconography to maintain a gentle and inviting visual tone. Avoid harsh lines or overly bold fonts.
Animations & Micro-interactions: Subtle animations, such as a moon icon slowly dimming as the user approaches bedtime, can make the experience more engaging without disrupting the overall calming experience.
Conclusion
Designing a Sleep Monitoring App requires balancing functionality and ease of use, all while ensuring that the app is calming and conducive to improving sleep quality. By focusing on key features such as personalized insights, clear data visualization, and user-centric design, you can create a comprehensive tool to help users track and improve their sleep habits, resulting in a better, healthier lifestyle.
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mobilebazarspecs · 5 months ago
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Samsung Galaxy A71 vs. Samsung Galaxy A71 5G: An In-Depth Comparison
Introduction
In the ever-evolving world of smartphones, Samsung continues to be a dominant player, offering a wide range of devices catering to different needs and budgets. The Samsung Galaxy A71 and the Galaxy A71 5G are two such models that have garnered significant attention. Although they share a name and several features, there are critical differences that set them apart. This blog will delve into a detailed comparison of these two models to help you make an informed decision.
Design and Build
Samsung Galaxy A71:
The Samsung Galaxy A71 boasts a sleek and modern design with a glossy plastic back that mimics glass, providing a premium look without the fragility. It features a 6.7-inch Super AMOLED Plus display with a resolution of 1080 x 2400 pixels. The phone's dimensions are 163.6 x 76.0 x 7.7 mm, and it weighs 179 grams, making it relatively light and easy to handle.
Samsung Galaxy A71 5G:
The Galaxy A71 5G shares a similar design language with its 4G counterpart, including the same display size and resolution. However, due to the additional 5G hardware, it is slightly thicker and heavier, with dimensions of 162.5 x 75.5 x 8.1 mm and a weight of 185 grams. The difference in thickness and weight is minimal, but it might be noticeable to some users.
Display
Both models feature the same 6.7-inch Super AMOLED Plus display, which offers vibrant colors, deep blacks, and excellent viewing angles. The resolution of 1080 x 2400 pixels ensures sharp and clear visuals, making both phones ideal for media consumption, gaming, and general use.
Performance and Hardware
Samsung Galaxy A71:
The Galaxy A71 is powered by the Qualcomm Snapdragon 730 processor, paired with 6GB or 8GB of RAM, depending on the variant. The Snapdragon 730 is a capable mid-range processor that handles everyday tasks, multitasking, and gaming with ease. The phone comes with 128GB of internal storage, which is expandable via a microSD card up to 1TB.
Samsung Galaxy A71 5G:
The Galaxy A71 5G, on the other hand, is equipped with the Exynos 980 processor, which includes an integrated 5G modem. This chipset is designed to offer enhanced performance and efficiency, particularly with 5G connectivity. The A71 5G also comes with 6GB or 8GB of RAM and 128GB of internal storage, expandable up to 1TB with a microSD card. The Exynos 980 provides a slight edge in performance over the Snapdragon 730, especially in 5G-enabled areas.
Camera Capabilities
Rear Cameras:
Both the Galaxy A71 and A71 5G feature a quad-camera setup on the back. The primary sensor is a 64 MP shooter with an f/1.8 aperture, capable of capturing detailed and vibrant photos. The other three sensors include a 12 MP ultrawide camera, a 5 MP macro camera, and a 5 MP depth sensor. This versatile camera setup allows for a wide range of photography options, from expansive landscapes to close-up macro shots.
Front Camera:
For selfies, both models are equipped with a 32 MP front-facing camera with an f/2.2 aperture. This high-resolution sensor ensures clear and detailed selfies, even in less-than-ideal lighting conditions.
Battery Life
Samsung Galaxy A71:
The Galaxy A71 houses a 4500 mAh battery, which is more than adequate for a full day of use under typical conditions. It supports 25W fast charging, allowing you to quickly recharge the battery and get back to using your phone.
Samsung Galaxy A71 5G:
The Galaxy A71 5G also comes with a 4500 mAh battery and supports 25W fast charging. However, due to the 5G capabilities, the battery life might be slightly shorter compared to the 4G variant, especially if you're in an area with extensive 5G coverage and are frequently using the high-speed network.
Software
Both the Galaxy A71 and A71 5G run on Samsung's One UI, which is based on Android 10 out of the box. Samsung's One UI is known for its user-friendly interface, with features like Dark Mode, Digital Wellbeing, and a host of customization options. Both devices are eligible for updates to newer versions of Android, ensuring you get the latest features and security patches.
Network Connectivity
Samsung Galaxy A71:
The Galaxy A71 supports 4G LTE networks, which are still widely available and provide sufficient speed for most users. It includes standard connectivity options such as Wi-Fi 802.11 a/b/g/n/ac, Bluetooth 5.0, NFC, and a USB Type-C port.
Samsung Galaxy A71 5G:
The standout feature of the Galaxy A71 5G is its support for 5G networks. This next-generation connectivity offers significantly faster download and upload speeds, lower latency, and a more reliable connection in densely populated areas. Aside from 5G, it also supports the same connectivity options as the 4G variant, including Wi-Fi, Bluetooth, NFC, and USB Type-C.
Price and Value
Samsung Galaxy A71:
The Galaxy A71 is priced more affordably compared to its 5G counterpart. It offers excellent value for money, especially for users who do not have immediate access to 5G networks or do not require the extra speed.
Samsung Galaxy A71 5G:
The Galaxy A71 5G is slightly more expensive due to the added cost of 5G hardware. However, if you live in an area with good 5G coverage or want to future-proof your device, the additional investment might be worthwhile.
Conclusion
In summary, the Samsung Galaxy A71 and Galaxy A71 5G are both impressive mid-range smartphones that offer excellent performance, versatile camera setups, and long battery life. The primary difference lies in the network connectivity and the processor. If you are looking for a more affordable option and do not need 5G connectivity, the Galaxy A71 is an excellent choice. However, if you want to take advantage of the latest 5G technology and slightly better performance, the Galaxy A71 5G is the way to go.
Final Thoughts
Choosing between the Samsung Galaxy A71 and the Galaxy A71 5G ultimately depends on your specific needs and budget. Both devices offer great features and performance, making them solid choices in the mid-range smartphone market. Consider your priorities, such as network connectivity, performance, and price, to make the best decision for your next smartphone purchase.
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uswanth123 · 7 months ago
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ORACLE APEX 20
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Oracle APEX 20: A Leap Forward in Low-Code Development
Oracle Application Express (APEX) is a robust, low-code development framework built directly into the Oracle Database. It’s a fantastic tool for web application development and is beloved for its speed, flexibility, and ease of use. With the release of versions 20.1 and 20.2, Oracle APEX has taken a significant leap forward, offering exciting new features and enhancements.
Key Highlights of Oracle APEX 20
Let’s explore some of the most notable improvements in Oracle APEX 20:
1. Redwood User Interface (UI) Refresh
A significant focus of APEX 20 is the adoption of Oracle’s Redwood design system. This brings a modern, sleek, visually appealing UI to the entire APEX development environment.
The Redwood theme offers enhanced accessibility and seamlessly adjusts to ‘light’ or ‘dark’ mode based on your operating system preferences.
2. Faceted Search
Faceted Search simplifies how users can filter and explore data. This feature allows you to create multiple filters that work together, letting users narrow down results quickly and intuitively.
Enhancements include cascading lists of values (where filter options depend on other selections) and the ability to sort facets based on value counts.
3. Powerful New Components
Maps Component: Easily integrate dynamic and interactive maps into your APEX applications, opening up a range of location-based visualizations and features.
Progressive Web Apps (PWA): Create applications that can be installed on a user’s device, work offline, and offer a native app-like experience.
4. Improved Automation and DevOps Support
They have streamlined development and deployment processes with the introduction of APEX Automation. These actions let you automate tasks like exporting and importing applications.
Better integration with version control systems (like Git) for more robust collaboration and deployment.
5. Enhanced Security
APEX 20 delivers more vital security features to ensure applications are resilient against modern threats.
APEX 20.1 vs. APEX 20.2
It’s important to note that the features and capabilities described above were introduced over two main releases of Oracle APEX 20:
APEX 20.1: Introduced the Redwood UI refresh, Faceted Search, and initial developer productivity improvements.
APEX 20.2: The feature set was expanded with the Maps Component, PWA support, and more robust automation and security capabilities.
Why Choose Oracle APEX 20?
If you’re looking to develop web applications quickly and securely, Oracle APEX 20 offers several compelling reasons:
Rapid Development: Build applications faster than ever before with its low-code approach.
Database-Centric: APEX leverages the strength and power of the Oracle Database.
Scalability and Performance: Create applications that handle massive datasets and user loads.
Security: Robust security features are built-in to protect your data.
Cost-Effective: APEX is included with your Oracle Database license (for supported Oracle Database editions).
Active Community: A large, supportive community to help you learn and succeed.
Get Started with Oracle APEX 20
Ready to try it out? Here’s how to dive into APEX 20:
Oracle APEX Website: Explore resources, tutorials, and documentation on the official website: https://apex.oracle.com/
Oracle Free Tier: Get hands-on with APEX for free in the Oracle Cloud: https://www.oracle.com/cloud/free/
Oracle APEX 20 provides significant updates to a robust development framework. If you work with the Oracle Database or are looking for a low-code solution to rapidly build web applications, it is a fantastic tool to consider.
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dhrumil12 · 3 years ago
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Everything You Need to Know About Dark UI in Web Design
Everything You Need to Know About Dark UI in Web Design
Quite possibly the most famous Dark UI, outwardly open, and in general unrivaled highlights, as sponsored by different examinations, in current website architecture is the execution of a dull UI. A dim UI can revive your site, working on the number of leads it requests and lift transformation rates. On the off chance that your site is now doing incredible in these regards, you may not require a…
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system76 · 3 years ago
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Pop!_OS 22.04 LTS has landed!
Now that those bunny eggs have been painted and the afikomen has been found, it’s time to upgrade Pop!_OS! Here’s what’s new in Pop!_OS 22.04 LTS:
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Automatic Updates
Update and upgrade Pop!_OS automatically from the OS Upgrade & Recovery panel in Settings! Minimize interruption by scheduling what day & time that you want your computer to perform the updates. Scheduled automatic updates include support for Debian, Flatpak, and Nix packages.
To reduce distractions, notifications for available updates are set to show weekly by default. The frequency can also be set to daily or monthly notifications. Notifications won’t show if you have automatic updates enabled. Automatic updates are turned off by default.
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Troubleshoot from the New Support Panel
At the bottom of the Settings menu, you’ll find the new Support panel. Here, you’ll have quick access to troubleshooting resources such as:
Documentation articles for both Pop!_OS and System76 hardware on the Support Page
The community support chat, where you can get help from veteran users and report bugs directly to System76 software engineers
Professional support, where System76 hardware users can submit a support ticket to System76 Happiness Technicians (only visible on System76 hardware)
Generating log files, enabling Happiness Technicians to troubleshoot your issue more quickly and effectively
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Dark vs Light Backgrounds
You can now set one Dark Mode background and one Light Mode background from the Background panel in the Desktop settings. Search for Desktop, Background, Appearance, Dock, and Workspaces directly from the Launcher for the fastest way to navigate those settings options.
Enhanced Performance with the System76 Scheduler
The System76 Scheduler optimizes performance by directing resources to the window in focus. So if you’re doing something intensive like gaming in full screen, you’ll get a much smoother experience.
A New and Improved Pop!_Shop
After some significant renovations, the Pop!_Shop is once again open for business! The updated storefront includes:
Backend code improvements for more responsive operations
Improved reliability for package operations (update, install, etc.)
UI Improvements to aid in allowing small window sizes for tiling
Update and Install buttons now also function as a progress bar
New "Recently Updated" homepage section highlighting newly added/updated apps
The result is a consistently smooth overall experience that we know you’ll love.
Switch to PipeWire for Audio Processing
To take advantage of the capabilities of modern sound hardware, Pop!_OS will now use PipeWire by default for audio processing. Software built to use PulseAudio will still be compatible with PipeWire, and this change will open up the door for better audio quality, control, and customization going forward.
Nuts and Bolts Improvements
The workspaces view has received a sizable tune-up, which includes:
Better multi-monitor support
Fixed layout on HiDPI displays
Increased performance
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Additional improvements:
Installed NVIDIA drivers are now visible in Pop!_Shop, and will no longer include an “Install” button. Older drivers are also available to install, though the most recent available NVIDIA driver is recommended for most NVIDIA GPUs.
Better performance with improvements to the CPU scaling governor, which keeps your CPU running at the optimal frequency for your system.
The Pop!_OS upgrade service will now only activate when checking for or performing release upgrades. (Previously it was active 24/7.)
If your upgrade gets interrupted, debian packages are now resumable—meaning you can pick up the upgrade from where you left off.
File type for icons has been changed to .svg
Max disk capacity for journald logs is now limited to 1GB.
Added support for laptop privacy screens
RDP by default for remote desktop use
Better performance, scaling, and reliability in Pop!_Shop
Added this funky new user icon
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Foundational Upkeep
Based on Ubuntu 22.04
Linux kernel 5.16.19 at release (regularly updated)
Mesa 22
Updated to the GNOME 42 base with System76 COSMIC UX
What about COSMIC DE?
It’s in progress! Our UX Team has been testing new designs, and the Engineering Team has begun packaging various elements in the new Rust code base. An alpha release for the COSMIC desktop environment could be available as early as this summer!
Note: Back up your system to a storage drive before upgrading, reinstalling, or refreshing your OS. Creating frequent backups is guaranteed to save users from the extremely rare chance of data loss and ensuing heartbreak.
How to Upgrade
IN SETTINGS
Before diving into the upgrade, open up Pop!_Shop to the Installed view and perform any outstanding updates. This will ensure a faster and more reliable upgrade.
Open the Settings application to the OS Upgrade & Recovery menu, then click the Download button at the top to download the upgrade. To apply the upgrade, click Upgrade once the download is complete.
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IN TERMINAL
Open Terminal from your desktop or with Super + T. To make sure you’re fully updated before upgrading, use the commands below one at a time, pressing Enter after each.
sudo apt update
sudo apt full-upgrade
You’ll be prompted to enter your password, which will be cloaked in invisible ink as you type. This is normal. Once the process is finished, run the following command:
pop-upgrade release upgrade
As your system upgrades, you may be prompted to answer a few yes or no questions. Press Y and then Enter to continue. After a reboot and about 15 minutes, bam! Upgrade complete.
FRESH INSTALL
Back up your files. Then, head to this web page. Click the Download button at the top, then select Download 22.04 LTS. If you have or plan to have an NVIDIA GPU in your system, select the NVIDIA download instead. Once Pop!_OS is installed, you’ll encounter a series of prompts for setting up your operating system. Check out this article if you need guidance.
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You’ve done it! Play around with all the new features Pop!_OS 22.04 LTS has to offer, and see which configuration works best for you.
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