#dante’s inferno (2007)
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Dante’s Inferno (2007) | Dir. Sean Meredith
#i got emotional during this#this movie’s so good…#dante’s inferno#dante’s inferno (2007)#film#animation#curtains down#gifset
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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Honestly my biggest fear is to end up writing my characters the same way vivzie does, I feel like she doesn't even try on certain characters(female characters and literally any other that isn't her "uwu baby boi must be protected at all costs" characters like stolas, angel dust). Like imagine completely missing the point of your own character/srs
to everyone pre-release worries and anxieties just as much as I have-- Please take this time to read or explore different interests of books or authors of subjects and genres you like ! In the era of internet where the golden age of information is rusting into brainrot, the less time online anymore the better. I've been taking javascript/python tutorials for myself attempting to make a dating simulator for literal years at this point and its bounced around to the point of where I branched off to develop my own murder mystery 2-d sidescroller !
I wish for this to be a farewell letter to the crushed hopes and dreams I had for the original hazbin pilot and crew has moved on to other things whereas viv attempted to spitefully keep a story she clearly doesn't have any passion over- it is very evident over her lack of care for her own characters purely for the monetary gains of attempting and sadly wriggling her way into industry the way she did is so abhorrent to the world of genuine art and animation I grew up with.
Has Vivzie ever read a Felix the Cat comic strip or Dilbert even Hägar The Horrible? Does she even know about the history and strive of depth that animation has been at for hundreds of years? Does she even like comics, clearly not if she doesn't even have the patience to write her own and horribly rush whichever story she's interested in that day. I've never seen a careless writer be this selfishly unashamed to write literal garbage and surface level 'intrigue' of design and then falling flat face first at EVERY step. Hope she becomes as unbearable of a director as John K. is because honestly even though I'm cringing making that comparison, it's pretty fair in my book considering the outright ABUSE she has always trying to talk or hoard artists into her 'pet project' I recommend above anything else to watch Dan Stamanolous' 'Moral Orel' if you want an actually funny dark comedy or Christy Karacas' fast paced dark horror comic-come-to-life Superjail! for good animattion that doesn't belittle its audience... *[Trigger Warnings for Adult Swim-esque outdated 2007 humor and light transphobia, read for your own triggers if you dont want to though, please!]
The fact that Stollitz is written so flimsily like a wattpad fanficiton of tropes rolled into one is astounding to me, I used to like the dynamic pre-season 2 as I've mentioned on here and @tired-hellowl so I really don't want to get a headache going into how I USED to like it-Realizing the problematic consent issues all of STOLASS is, I physically cannot watch another Helluva or Hazbin promo anymore without rolling my eyes into the back of my head.
To the anons and people who used to also enjoy vivs work, there are other artists and there are other stories to tell. If you wish to be inspired from Dante's Inferno/Hell or WESTERN CHRISTIAN BASED RELIGION keep in mind what source material you're doing because I don't even think vivzie has picked up the bible once in her life.... And I say this as a drifter in the world who believes in reincarnation I don't really vibe with the athiest stereotypes however, I don't believe in most religion but more power to people that do get hope and love from their teachings and cultures.
She entirely missed the mark for several years, nearly a decade. Viv has had time and time again chance and opportunity to give a chance of storytelling with demons and what does she do? Adult Cartoon that has the demons scream 'FUCK SHIT DAMNIT DAMNIT LOOK IM SO HORNY AND SILLY AND WACKY WOAHH THE SCREEN IS CONSTANTLY MOVING YOU CAN NEVER HAVE A SECOND TO BREATH IN ANY AMOUNT OF WORLBUILDING OR SETTING BECAUSE FUCK. YOU.'--
I have said this time and time again- there is no substance or worth about Helluva Bosses or Hazbins writing, even without the show not being released because Amazon seems ashamed about it, I know it'll be a shitshow.
Honestly at this point I agree with the redesign community, take any character you used to like and rewrite them until it's unrecognizable from the original source material, let those fuckers in space fight alien pirates or hell take them out of the heaven and hell trope and just flip it on it's head entirely out of earth or wherever you want to set your story! I'm personally redesigning angel to be a slight aid to my addiction help via rewriting him into my murder mystery heheh while keeping the sexual abuse and recovery in mind because woah that shit happened to me too man !!!
I wish the best to any future writers, animators, programmers, lovers of animation or art, you can do what you put your mind and hands to! Spread more positivity and love then hate in this world please guys, this'll be the last time I pop in I promise I'm trying to get a better job and hopefully get accepted in a community college that i've been on the fence over trying to do more online coding ! The sky is the limit!<3
#anti vivziepop#trash askbox#helluva critical#i dont want to be mean in the tags and overtag like i usually do#however#vivziepop critical#please stop supporting spindlehorse#please stop supporting vivziepop#anti helluva boss#genuine art criticism#genuine art tip box#<3 signing off#!!! <3#my.silley.art
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Episode one done, that was so good 😭
The intro is 1000/10, already know I'll be stuck in my head. And thw imagery of the two worlds ala Dante's Inferno... 👌
I like James MacAvoy as Asriel, he is an asshole but charming enough, as he should be, and I like he puts that chaotic scholar energy to him. Though I'm still a little hung up on the regal air Daniel Craig gave the character on the 2007 movie ngl.
Dafne Keen is doing a fantastic job as Lyra too, I love her energy, she very much feels like a real child, I'm excited to see more of her.
I feel like I'm appreciating all the political and scientific drama much more as an adult, I got chills when Asriel made his presentation. The history of science, the great explorers, the fantasy of the distant northern lands, the power play of the great institutions, this is chilling, man. And with the steampunk and fantasy elements?
Gods, I forgot how delicious this story is.
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What was read 2023
The Lottery & Other Stories - Shirley Jackson (1949~)
A Life Standing Up - Steve Martin (2007)
Blood Meridian - Cormac McCarthy (1985)
Licks of Love -John Updike (2000)
Lovesickness Collection - Junji Ito (2011)
Flowers for Algernon - Daniel Keyes (1966)
The Anarchy The relentless rise of the East India Company - William Dalrymple (2019)
The Wisdom of Insecurity - Alan W.Watts (1951)
War and Peace - Leo Tolstoy (1869)
The Course of Love - Alain de Botton (2016)
Tender is the Night - F Scott Fitzgerald (1934)
Housekeeping - Marilynne Robinson (1980)
Moby Dick - Herman Melville (1851)
A Faint Heart (1848)White Nights (1848) A Little Hero (1857)An Unpleasant Predicament (1862) The Crocodile (1865) Bobok (1873) A Gentle Spirit/The Meek One* (1876) T1877) Fyodor Dostoevsky
The Maltese Falcon - Dashiell Hammett (1929)
Haunted - Chuck Palahniuk (2005)
The Name of the Rose - Umberto Eco (1980/3)
Diary - Chuck Palahniuk (2003)
Darkness Visible - William Styron (1990)
The Poorhouse Fair - John Updike (1958)
The Sound and the Fury - William Faulkner (1929)
The First Forty-Nine Stories - Ernest Hemingway (1939)
Mythos - Stephen Fry (2017)
The Good Earth - Pearl S. Buck (1931)
The Road to Wigan Pier - George Orwell (1936)
The House of the Dead - Fyodor Dostoevsky (1861)
Walden - Henry David Thoreau (1854)
The Gambler - Fyodor Dostoevsky (1866)
Normal People - Sally Rooney (2018)
Joy in the Morning - P. G. Wodehouse (1947)
After Dark - Haruki Murakami (2004)
The Lodger - Marie Belloc Lowndes (1913)
The Thing Around Your Neck - Chimamanda Ngozi Adichie (2009)
The Right Stuff - Tom Wolfe (1979)
Family Happiness - Leo Tolstoy (1859)
The Death of Ivan Ilyich - Leo Tolstoy (1866)
The Kreutzer Sonata - Leo Tolstoy (1889)
The Devil - Leo Tolstoy (1911)
Nausea - Jean-Paul Sartre (1938)
True History of the Kelly Gang - Peter Carey (2000)
Foucault’s Pendulum - Umberto Eco (1988/9)
Inferno - Dante Alighieri (~1308-1321)
Iliad - Homer (Samuel Butler translation 1898)
Carry On, Jeeves - P.G. Wodehouse (1925)
The Passenger - Cormac McCarthy (2022)
Stella Maris - Cormac McCarthy (2022)
Fear: Trump in the White House - Bob Woodward (2018)
Rubber Balls and Liquor - Gilbert Gottfried (2011)
kiss me like a stranger* - Gene Wilder (2005)
The Adventures of Auguie March - Saul Bellow (1953)
Rickles’ Book A memoir - Don Rickles (2007)
The ‘Rosy Crucifixion’ Trilogy. Sexus - Henry Miller (1949)
The Heart of a Dog - Milhaud Bulgakov (1925)
Dracula - Bram Stoker (1897)
The Grapes of Wrath - John Steinbeck (1939)
Albert & the Whale - Philip Hoare (2021)
A Waiter in Paris - Edward Chisholm (2022)
The Road to Oxiana - Robert Byron (1937)
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Movie Review - The Wolf of Wall Street
“There’s no friends on Wall Street.”
I revisited The Wolf of Wall Street for the first time since I last saw it in theaters almost 10 years ago. All the Caligula-esque hedonism and debauchery tailor-made for a modern-day capitalist society spare us no mercy. Jordan Belfort and his cronies raise the bar for working hard and playing hard. I laughed during the most outrageous scenes. It is apparent that Jonah Hill is trying to go 200 miles an hour as Donnie Azoff. When he mocked and berated a bow-tie-wearing, naïve stockbroker by swallowing his pet goldfish whole, it had me in stitches. Oh, let’s not forget the Quaaludes episode that ends in a severely damaged Lamborghini and a choking incident that parallels a Popeye episode. I cried during scenes that hit me harder than I anticipated. In my opinion, one of the most disturbing scenes was towards the end. During a heartbreaking argument with Margot Robbie’s Naomi Lapaglia about getting a divorce, Belfort resorts to cutting up a cushion on one of his nice sofas just to retrieve a bag of cocaine. There was no hope during this moment. My jaw hit the floor during the most bizarre and shocking moments that arguably weren’t necessary to show. There is a Dante’s Inferno vibe during the house or yacht parties and celebrations at the workplace.
Of course, The Wolf of Wall Street is wildly entertaining and edited in a manner that makes its three-hour runtime feel like one hour. Most of the good ol’ boys, who watch this movie, will probably cheer and feel inspired. At the end of the day, however, this movie should make you angry. After all the fun is done, the consequences won’t magically vanish. Everyone has to face them eventually. It’s an ongoing theme that Martin Scorsese never fails to address when he wrapped up his more aggressive stories such as Raging Bull, Goodfellas, and Casino.
Unfortunately, Jordan Belfort just got a slap on the wrist for his whirlwind adventures fueled by drugs, sex, luxuries, and all the stock fraud that spoon-fed him this lifestyle in the first place. Remember, The Wolf of Wall Street is a mirror that wants you to wake up and reevaluate your motives in your chosen career, not an escape from reality that makes you feel invincible for an entire afternoon. When the final scene where Belfort is speaking at a conference abruptly ends, it’s like waking up with a hangover after a fun night out on the town. Sure, there are the crazy memories, but that searing headache will make you rethink certain choices that you made.
To quote a friend of mine, The Wolf of Wall Street is simply Scorsese making his vision of an Oliver Stone film. Belfort’s 2007 memoir is the right template for this approach.
Grade: B+
#great movies#dc22#dreamscollective#dc22 reviews#creative writing#movie reviews#the wolf of wall street#martin scorsese#leonardo dicaprio#margot robbie#jonah hill#matthew mcconaughey#new york#stocks#money#wall street#the 2010s#2013#raging bull#goodfellas#casino#jordan belfort#oliver stone#dante’s inferno
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Hi, everyone!
To celebrate the long Memorial Day weekend, I've posted the first four chapters of my Cool Kids' Cooking Saga in which I compare each section to the corresponding ring of Hell in Dante's The Inferno. Fun stuff!
You can find the first one here.
As a reminder, I wrote these from 2007 to 2010 (and never finished...I'm the queen of procrastination lol). Since then, I've become much more liberal, am now a feminist, came out as bisexual, and I don't get the same joy tearing apart idiots that I did in my youth (therapy helped me realize my narcissistic conservative mother was causing me to hate women).
There is also language that might not be entirely PC in this day and age. Again, I was 24-26 and living away from my very strict Catholic parents for the first time since college...I had a LOT of growing up to do!
Anyway, I hope you enjoy my first attempts at comedic writing, and I'll soon be writing about the remaining 5 chapters (hey, 13 years later isn't that bad, right?).
Don't forget that my website will also be fully revamped on 5/30 when #InsideTurnsTwo. There will be new articles up and a brand-new interview with Quentin Stuckey who wrote his Master's thesis about Bo and his special.
Keep it here for more comedy fun! ✌🏼
#standupcomedyhistorian#bo burnham#memorial day weekend#sandra lee#cool kids cooking#cookbook#dantes inferno#the inferno#quentin stuckey#academia#InsideTurnsTwo#inside bo burnham#bo burnham inside
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have you ever clicked on the watch cartoon button and scrolled thru the names of cartoons they have. they have weird shit. they have my favorite movie, dantes inferno 2007
youtube
readcomiconline.li dont show me singles in my area i dont care about sex i only care about batman
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FRIKIANA ADICCIÓN: DÍA DEL CAURO Q… NIÑO
BLOOD TEA AND RED STRING (2006), ONE NIGHT IN ONE CITY (2007), CORALINE (2009), DANTE'S INFERNO (2010), WHERE THE DEAD GO TO DIE (2012), POS ESO (2015), TO YOUR LAST DEATH (2019), MAD GOD (2021)
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reading sekien no inganock and losing it
a little description of the game, diary, and review post!! this is an 18+ game. i am not showing or talking about anything explicit but heads up.
this post contains text and cgs from the game and talk about general themes in it but not really about any concrete plot points. there are very vague spoilers for the end of the game so whether you read this is up to you!
Inganock
sekien no inganock - what a beautiful people- is a visual novel first released in 2007. its part of a whole "what a beautiful" saga by the same author, hikaru sakurai. it has a linear plot, with in a steampunk setting that features Mysterious Critters. there are furries. everyone is super duper disabled. sometimes there are breasts on screen.
and is it not beautiful?
inganock is often called "fantastical". not in the positive sense. in the "how is this thing real and running" sense. it is a large city made up of layers - something like a structure composed of large plates stacked on top of each other. like hell in dantes inferno, which speaks volumes of its living standards.
about 10 years ago, a big science experiment cut the city off from the outside. it is surrounded by a non-traversable thick fog and water.
but do not worry!!!! inganock has been designed to be self-sufficient <3 at least as far as the production of food and daily commodities goes. so thats.... good?
i say this is a steampunk novel. and it is. but that might make you expect something else. regardless of that, inganock is what i would consider an ideal appealing form of steampunk: an industrial polluted hellscape.
it has been running on its own for 10 years in a self-made cage of smog.
and this is important to establish, i think. inganock is sort of a post-apocalyptic setting. (it gets worse, too! <3) no one calls it that because everyone is accustomed to their workdays and everyday life. this system is running. though, visibly, it cant run like this indefinitely. though most of the city lives in poverty, resources are not necessarily an issue. they are just unobtainable. the structure of the city itself combined with the high population density makes management of the lower tiers very difficult.
most importantly, not only the city was affected, but the people themselves. for the past 10 years, rapid mutations have twisted bodies in inhuman and/or bizarre ways. this mostly means it is a society of people with animal-like attributes but the process, speed, severity, and results depend on the individual. most people are becoming or have been left severly disabled and/or disfigured.
again, the story does not directly Tell you youre looking at a healthcare crisis, but you are. there are very few doctors around who are actually equipped to handle more than your standard general practitioner and their services are expensive. there is no insurance. it is commonplace for people to require entirely new body parts, and such technological wonders exist, but barely anyone can afford them.
this health emergency has gotten so bad that, apparently, it is perfectly legal to kill anyone who has mutated "too far". a clear explanation is never given, but in the case someone comes to resemble, say, an insect more than a person, they will be considered "too far gone". and at some point their absence will be seen as a blessing.
unrelated image of haro from gundam
no one remembers how any of this happened btw. yeah, everyone has trauma-induced amnesia in relation to where things went wrong.
denial and grief are core points of the narrative. the whole story might be about society avoiding its problems. (and who can blame them, the common inganockians life is hard enough as is)
its a sovereign principality that has been left to rot, both enviromentally and by the absence of its prince... which..... effectively means its more or less a very chaotic sort of aristocracy. any little sense of "law" is generally enforced by leftover indestructable robocops (which enforce uncontrolled violence based on past coding), privately hired muscle, bribery, or simply the physical means of private people. so thats an issue. apparently the few people in the two top layers reign over the city and control the economy and the prices of food entirely. idek.
tl;dr dude it SUCKS.... inganock has a really intriguing setting. i adore it deeply. but well....
Disclaimer
i have read maybe a handful visual novels in my whole life. my extremely limited japanese knowledge is not worth mentioning and i am working off a fan translation. so all that influences how i talk about the story. and there are probably countless details that escape me or stuff i just did not get due to a language barrier.
OFTEN there are parts of inganock that reference another game in the -what a beautiful- series. if you dont know what happens in there and how things connect.... well some stuff will never make sense. i have just accepted this to be honest. maybe ill understand in the future.
there are short stories set after the games story! i have no read them yet. apparently they explain a lot about the games very wild and confusing ending and i hope to get to them some time. hopefully, i can make another post about it.
disability is a huge focus for me. it might not be as important to you. but claiming it isnt a defining feature of the games setting is ignorance.
inganock is, in my opinion, fundamentally a story about the enviroment and about disabled peoples struggles. so i talk about that. on a more emotional level, as mentioned before, it is about avoiding ones trauma and thereby being unable to move on/getting stuck in ones own mind prison forever. its also about how you should eat breakfast with your daughter for mental health.
Frontloading My Biggest Criticism / Content Warnings
sekien no inganock has a huge problem with sexualizing one of its main characters, kia, a teenage girl. how old she is exactly does not matter because she looks like this
this is my biggest issue with the game. it felt incredibly gross and invasive to play at a handful of points. there are two cg's that show her chest. characters keep implying she is somehow in a romantic physical relationship with the adult man protagonist. even if it happens on the side and relatively rarely, its really damn disgusting.
the game clearly delivers lolibait but keeps up a front of plausible deniability. she is not a "love interest". she is not in any written out and detailed "hentai scene", like they exist in the game (though there is arguably a scene like that with her. just to warn you.). she is not exactly "underaged" because there simply is no canon age.
this is really serious and i needed to get that out of the way instantly.
and, just like i had to write in previous posts about other games, there is a needlessly detailed rape scene here too. and while there is a narrative purpose and a great critical evaluation of it in inganock, it still functionally serves as a sexualized porn scene.
as always, im not against difficult or brutal topics like these coming up in media, i am against exploiting and fetishizing trauma. this really is by far my biggest gripe and greatly influenced my experience as a reader. i will discuss neither further in this post but its necessary to mention, should anyone want to have a look at this game.
how i approach the storytelling
the enviromental descriptions in this game can be both overwhelming and confusingly vage at the same time. and there is one mini game that serves as an infodump in every chapter.
if you are curious and want to give it a try, here is what I recommend: it could be really useful to take some notes. it is a fairly long game with a lot of repetition, both through chapters that are built up in similar ways, and repeating bouts of text. don't bother taking detailed notes on the lore or specific terms, you are fighting a losing battle. the story loves to namedrop concepts on you, only to explain them to you much later on. thrice. it will make sure you dont stay confused, you just have to trust it to explain itself.
what you SHOULD keep an eye on are the timeline and connections between characters. pay attention to everyones health and overall feelings. a lot of the games strongest writing points are centered around depicting everyone's struggle with the world they live in and the bad health this results in. this goes for the enviroment (which truly is its own sort of organism) too!
a lot of text repeats itself but each time a tiny difference in the wording will manifest. imo, there is an appealing sense of horror to the monotony of it and how it mirrors the protagonists life, as it gets disturbed step by step.
inganock has a weird habit of spoiling parts of the near future and characters that are just about to appear. this is kind of a neutral quality, its just a bit strange and funny. it never spoiled my fun but it didnt necessarily help me comprehend the story better or made me more curious. HOWEVER it gave off the idea that, as a reader, i am not really following the protagonist gii, i am instead following a story in which he plays a role.
the game has a linear story and while every chapter provides the reader with a choice at its plots climax, there is only one "correct" answer that will continue the story, the rest results in a very short but interesting game over. these game overs are similar across the board but worth checking out every time.
what i personally love is, there is never a choice that feels good or correct. the game only provides the ability to give up or to carry on and face the consequences. this results in a very sad but satisfying direction!!! "game over" isnt tied to "doing the wrong thing" or dying necessarily, its tied to giving up on ones ideals and drive.
The Actual Story
in the hellhole that inganock is, gii is a practicing doctor. like everyone else, he mutated too, but only his brain changed. outwardly he is human and sticks out like a sore thumb. he has been able to do healing math magic, at the cost of his own sustenance. (and oh boy is he willing to sustain.)
while his profession leaves him with stable income and the ability to survive, his life is unremarkable and he mostly just works and sleeps. his only social contacts are patients, a bunch of orphans he tends to out of altruism, and a catgirl called ati. ati and him are sort of a thing. (convoluted simplification)
ati, ngl, your not-boyfriend situation sucks and your bird coworker cant help with that
one day he walks into a large mutated giant carrying off a little girl, so he steps in and......... now he got a roommate.
kia is adorable, she is a joy, she is childish in the best most positive way, and maybe the last person around who chooses to be kind to absolutely everyone. a total contrast to giis depressed and apathetic nature. inganock hasnt seen the sun in years but kia is the next best thing.
she is also weirdly competent for the age she looks to be. and has no visible mutations. and very clean high quality clothing. ... odd.
kia packed a suitcase with onigiri AUGH she is so cute
every chapter they encounter a patient or get involved in A Situation (tm) otherwise. the game can get a bit stale here but imo every single side character has a unique appeal and captivating fate. and theres monsters. and manifestations of peoples dreams and hopes, which look and work exactly like jjba stands. gii fights the monsters with his stand. just take this at face value okay, it looks really epic every time.
also every chapter we catch a glimpse how the games main antagonist (again, convoluted simplification) progresses in the background. eventually, they will meet and interact, and with every chapter they get one step closer to it.
the antagonists actual motives go unexplored for a large portion of the story. the city they live in itself is so difficult to deal with that it provides enough conflict and adventures.
the main plot centers around what becomes of doomed inganock. but it just as much centers around everyone collectively overcoming the paralysis trauma put them in.
What I Love About The Story+World
inganock loves to linger on individual fates and tragedies. most chapters are tied to one character and most of these are women with incredibly sad lives and lovingly crafted problems
^ within this concept, there is a fair amount of explorations in regards to identity, ones own body and the horrors it brings, family relationships, and gender
monsters (or "critters" as they are called in the game) are manifestations of societal fears (child mortality, an aging population, uncontrollable health epidemics, natural disaster and the destructions of the enviroment, ..... and... THE INTERNET???? and internet additiction? this is a topic?)
because of the repetition on the storytelling, fighting those monsters always goes the same but it is soooo badass and sooooooo cool every time
imo, it is incredibly fun to keep track of repeating scenes because they slightly change every time. it can be hard to fully realize something has changed even. with the core themes inganock provides, this seems to purposefully mirror stale routines in life
there is a character with some sort of transgender and sex worker story in it and the first time i read her part i really wasnt sure if it is weirdly transphobic or the most empathetically written description of someone experiencing the horror of their own body. i still dont know. kinda really loved it though
the end is bizarre as fuckkkkkk but i guess i... liked it? it is very much a "the world and nature around you is a larger organism and will always be stronger than you, a human" kind of deal
it really seems to me sometimes that the city itself is the protagonist and a character who acts on its own
in general, inganock is often likened to a baby that never got to develope.... a common fate within its smog dome as well as the cruel wasted potential of the "perfect city"
about the protagonist
i ADORE gii. right from the start, he vaguely drops hints that he lives with immeasurable regret. while he is one of the incredibly rare cases of people whose mutation arguably leaves him in a better spot than he was in before, he is deeply chronically sick. it is a mix of grief and depression that leaves him almost entirely apathetic and unable to care about himself.
however he is deeply driven on and on by his nurturing nature, guilt, and the feeling like he owes his services as a doctor to every single person in inganock. like many other people, he cannot remember what happened 10 years ago and what exactly made him feel guilty to begin with. this is a powerful metaphor, of course. his mental issues have become an independent force, they are entirely seperated of what made him feel inadequate in the first place. feeling this way is all he knows and so he cannot get better.
he is deeply stuck, deeply unchanging, but fundamentally a very good person whose altruistic aspirations almost kill him physically. he is very "pure", carries the world on his shoulders, but remains helpless by himself. he can only exist for and by the grace of others.
oh, you.... (kicks legs)
what eventually inspires change in him is kia repeatedly forcing him to eat, to sleep, she provides him with company, and gives him very very few chances to help her and thereby define his worth through services.
though kia is a very responsible skilled person, the only care she needs is emotional companionship. they form a very clumsy father/child sort of bond!
(it takes him like 2/3s of the visual novel to realize this)
though the games disgusting lolibait STUPIDLY destroys what it carefully built up later in the game, for the most part, those two are an unending source of comfort as well as a good example of a troubled father who genuinely tries and a daughter who has to grow up too quickly. its sweet and real and a bit ugly and i adore them.
multiple times during the game gii drops this line. and youre forced to wonder WHAT DOES HE MEANNNN.
i genuinely dont want to actually tell you the end of the story and what becomes of inganock. because its really kind of a "what the fuck" moment. its so weird that i was wondering whether the last chapter of inganock has a pro-life sentiment (it doesnt. but if you really wanted to, you could read it that way. not important, i just thought its oddly funny.)
BUT!!!! gii is and remains what he seems to be at first glance - a burdened and sick but ultimately helpful person. he has to make tough decision as a doctor. many times he finds himself at the lever of his own personal trolley problems and has to kill one guy to save five. this isnt his fault. he really is just a guy. and i love him deeply for this.
like with many people that struggle with feelings of guilt - the guilt was never even rightfully his to hang on to.
the fucking clown
you know, problems clown
there is a clown in inganock. the clown is omnipresent. you never actually see it and it doesnt do any clown things, to be honest.
in a wayyyy the clown is sort of a commentator on giis mental health? but not reallyyyy.... the game has its own weird version of a greek chorus in the form of clock crack chrome. so that is not what the clown does.
just imagine the entire story happens while there is a clown standing juuuust within eyesight. and every time gii eats shit, the clown taunts him for it. its kind of its own mental illness. i think it is a metaphor for ones own thoughts working against oneself. but there are many things the clown could be and thats beautiful.
no point in talking about this, i just think the clown REALLY adds something.
i dont want to actually spoil you for important cgs but this is 100% what the clown looks like
closing thoughts
SHOULD you read inganock? probably not. honestly. the horrible kia parts are too bad to really recommend this to anyone.
DID I ENJOY inganock? yeah, a lot! personally! i love the focus on disability and the enviroment and i LOVE clowns. i love clowns so much. so it was very whimsical and touching to me.
i dont share much of the criticism other people have for the game, about it being repetitive or losing focus. personally, to me, inganock is very much trying to be artsy, a fairytale, and a book at the same time. its less of a coherent logical sequence of events and more of a mental health diary, really. "whose mental health diary?" the... citys? in the grand scheme of things, the weirdness of its storytelling and vagueness quite possibly adds to its charm.
i dont love inganock for its story, i love it for its clear external observation of avoidant traumatized life. and the fact it provides the reader with the chance to reflect on their own actions because of it.
(very vague hesitant thumbs up)
thats all that is!
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I’m—I’m ecstatic… I’m speechless… Dante’s Inferno (2007) is on Tubi!!! I haven’t seen it since I was in one of my classes in highschool!!! We loved it so much!!! You literally cannot find it on physical ANYWHERE. This is insane. If you haven’t seen it and are curious as to what I’m exclaiming over, do check it out!
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Things I have or want to read or watch
To further improve my personal knowledge of literature and cinema
Featuring stuff in both French and English
Code:
Status:
Unread/Unseen ❌
Read/Seen ✅
Currently reading/watching 📖
Need to restart 🔄
Language:
French 🇫🇷
English 🇬🇧
Books:
Plays:
Shakespeare's:
Hamlet 🇫🇷🇬🇧 | ❌ Le songe d’une nuit d’été 🇫🇷 | ✅ Macbeth 🇫🇷🇬🇧 | 🔄 Romeo and Juliet 🇬🇧 | ❌ Le marchand de Venise 🇫🇷 | �� Much Ado About Nothing 🇫🇷🇬🇧 | ❌
Molière's:
Le malade imaginaire 🇫🇷 | ✅ Le médecin malgré lui 🇫🇷 | ❌ L’Avare 🇫🇷 | ❌ Les fourberies de Scapin 🇫🇷 | ❌ Dom Juan 🇫🇷 | ✅ Les femmes savantes 🇫🇷 | ❌
Antigone, Sophocles 🇫🇷 | ❌
Œdipe à Colone, Sophocles 🇫🇷 | ❌
Antigone, Anouilh 🇫🇷 | ❌
Knock, Jules Romains 🇫🇷 | ✅
L’illusion comique, Corneille 🇫🇷 | 📖
La guerre de Troie n’aura pas lieu, Jean Giraudoux 🇫🇷 | ❌
Amphitryon, Jean Giraudoux 🇫🇷 | ❌
L’Apollon de Bellac, Jean Giraudoux 🇫🇷 | ❌
La Marmite, Plaute 🇫🇷 | ❌
Les Nuées, Aristophane 🇫🇷 | ❌
Les Cavaliers, Aristophane 🇫🇷 | ❌
Cyrano de Bergerac, Edmond Rostand 🇫🇷 | ❌
L’aiglon, Edmond Rostand 🇫🇷 | ❌
Médée, Euripides 🇫🇷 | ❌
Médée, Corneille 🇫🇷 | ❌
Les fausses confidences, Marivaux 🇫🇷 | ❌
Andromaque, Racine 🇫🇷 | ❌
Novels:
Good Omens, Neil Gaiman & Terry Pratchett 🇬🇧 | 📖
American Gods, Neil Gaiman 🇬🇧 | ❌
the Discworld books, Terry Pratchett 🇬🇧 | ❌
Dune, Franck Herbert 🇫🇷🇬🇧 | ❌
Pride and Prejudice, Jane Austen 🇬🇧🇫🇷 | 📖✅
Sense and Sensibility, Jane Austen 🇬🇧🇫🇷 | ❌
Les Trois Mousquetaires, Alexandre Dumas 🇫🇷 | ❌
Wuthering Heights, Emily Brontë 🇬🇧🇫🇷 | ❌
The Picture of Dorian Gray, Oscar Wilde 🇬🇧🇫🇷 | ❌
Dracula, Bram Stoker 🇫🇷🇬🇧 | ✅📖
Frankenstein, Mary Shelley 🇬🇧🇫🇷 | ❌
Le fleuve de l’éternité, Philip José Farmer 🇫🇷 | ❌
Les Misérables, Victor Hugo 🇫🇷 | ❌
Notre-Dame de Paris, Victor Hugo 🇫🇷 | ❌
Le dernier jour d’un condamné, Victor Hugo 🇫🇷 | ❌
the Percy Jackson books, Rick Riordan 🇫🇷 | ❌
Robinson Crusoé, David Defoe 🇫🇷 | ❌
A song of Ice and Fire and following, George R.R. Martin 🇬🇧 | ❌
the Harry Potter books 🇬🇧 | 📖
Memoirs by Lady Trent, Marie Brennan 🇫🇷🇬🇧 | 📖
Livres du Paris des Merveilles, Pierre Pevel 🇫🇷 | 📖
Gargantua, Rabelais 🇫🇷 | ❌
1984, George Orwell 🇬🇧 | ❌
Fahrenheit 451, Ray Bradbury 🇬🇧 | ❌
This is how you loose the time war, Amal El-Mohtar & Max Gladstone 🇬🇧 | ❌
The Song of Achilles, Madeline Miller 🇫🇷🇬🇧 | 🔄
Circe, Madeline Miller 🇫🇷🇬🇧 | 🔄
Call me by your name, André Aciman 🇫🇷🇬🇧 | 🔄
Le Roman de Renart 🇫🇷 | ❌
Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson 🇫🇷🇬🇧 | ❌
Cemetery Boys, Aiden Thomas 🇬🇧 | ❌
Short Stories:
The Call of Cthulhu, H.P. Lovecraft 🇬🇧 | ❌
At the Mountains of Madness, H.P. Lovecraft 🇬🇧 | ❌
Miscellaneous:
The Art of War, Sun Tzu 🇫🇷 | ❌
Inferno, Dante 🇫🇷 | ❌
TV:
Movies:
Titanic (1997) 🇬🇧 | ❌
Bohemian Raspody (2018) 🇬🇧 | ❌
Rocketman (2019) 🇬🇧 | ❌
the Twilight trilogy (2008) 🇬🇧 | ❌
the Blade Runner films (1982) 🇬🇧 | ❌
the Matrix films (1999) 🇬🇧 | ❌
Apocalypse Now (1979) 🇬🇧 | ❌
Psycho (1960) 🇬🇧 | ❌
The Lorax (2012) 🇬🇧 | ❌
the Bee Movie (2007) 🇬🇧 | ❌
the Shrek films (2001) 🇬🇧 | ❌
Princess Bride (1987) 🇬🇧 | ❌
Series:
Doctor Who (2005) 🇬🇧 | ❌
Doctor Who (1963) 🇬🇧 | ❌
Torchwood (2006) 🇬🇧 | ❌
Our Flag Means Death (2022) 🇬🇧 | 📖
What We Do In The Shadows (2019) 🇬🇧 | ❌
Friends (1994) 🇬🇧 | ❌
Hannibal (2013) 🇬🇧 | ❌
Merlin (2008) 🇬🇧 | ❌
Supernatural (2005) 🇬🇧 | ❌
Star Trek (most of them) 🇬🇧 | ❌
Musicals:
Nerdy Prudes Must Die (2023) 🇬🇧 | ❌
Starmania (1979) 🇫🇷 | ❌
Legally Blonde (2007) 🇬🇧 | ❌
Epic, the musical (2021) 🇬🇧 | ❌
Plays:
Dracula, A Comedy of Terrors 🇬🇧 | ❌
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•Movies I’ve seen for the first time throughout 2023•
January
Airplane! (1980)
Attack of the Killer Tomatoes (1978)
Becky (2020)
The Book of Life (2014)
Buffy The Vampire Slayer (1992)
Burn After Reading (2008)
Causeway (2022)
Dahmer (2002)
Dante’s Inferno: Animated Epic (2010)
Eighth Grade (2018)
Emancipation (2022)
Escape from New York (1981)
Glass Onion (2022)
Hobo with a shotgun (2011)
Horsemen (2009)
The Invitation (2022)
Jeepers Creepers: Reborn (2022)
The Menu (2022)
The Spiderwick Chronicles (2008)
The Toxic Avenger (1985)
February
The Descendants (2011)
Knock at the Cabin (2023)
Neo Tokyo (1987)
Skinamarink (2022)
March
Fall (2022)
City of the Dead (1962)
Kronos (1957)
The Lost City (2022)
Luck (2022)
Pin (1988)
Sharper (2023)
Who Killed Cooper Dunn? (2022)
April
Body Melt (1993)
Evil Dead Rise (2023)
The Retreat (2021)
Pleasure: Uncut (2021)
Suzume (2023)
Tetris (2023)
The Unholy (2021)
May
Argo (2012)
Guardians of the Galaxy Vol. 3 (2023)
D&D: Honor Among Thieves (2023)
Maniac Cop (1988)
Missing (2023)
Raymond & Ray (2022)
Scream 6 (2023)
She Freak (1967)
The Sisterhood of the Traveling Pants (2005)
The Thing From Another World (1951)
Wolf Creek (2005)
Wolfwalkers (2020)
June
Bad Teacher (2011)
Burnt Offerings (1976)
Glorious (2022)
Inside (2023)
M3GAN (2022)
The Old Dark House (1932)
The Pope’s Exorcist (2023)
San Andreas (2015)
Shrooms (2007)
Sisu (2023)
The Super Mario Bros. Movie (2023)
Showgirls (1995)
Tammy and the T-Rex (1994)
To Die For (1995)
Tomorrowland (2015)
The Vampire (1957)
Wild Things (1998)
July
Bratz (2007)
House (1986)
Killer Klowns from Outer Space (1988)
Inside Man (2006)
Malum (2023)
The Return of the Living Dead (1985)
Blood and Black Lace (1964)
Jack Frost (1997)
The Haunting of Molly Hartley (2008)
The First Power (1990)
The McPherson Tape (1989)
When the Wind Blows (1986)
Nimona (2023)
Captain Underpants: The First Epic Movie (2017)
Beneath the Darkness (2011)
Cadet Kelly (2002)
August
Strays (2023)
Why Did I Get Married? (2007)
September
Ouija: Origin of Evil (2016)
Dr. Strange in the Multiverse of Madness (2022)
Luca (2021)
Talk to Me (2022)
Fast Five (2011)
Fast & Furious 6 (2013)
Furious 7 (2015)
Don’t Let Go (2019)
The Fate of the Furious (2017)
The Lazarus Project (2008)
Hours (2013)
Fast & Furious Presents: Hobbs & Shaw (2019)
F9 (2022)
Fast X (2023)
The Party (2017)
October
Road Dogz (2002)
The Raid (2011)
No One Will Save You (2023)
Don’t Look Away (2023)
Arrival (2016)
The Town (2010)
TMNT: Mutant Mayhem (2023)
Saw X (2023)
Baskin (2015)
Dear David (2023)
November
Dead Presidents (1995)
The Night Eats the World (2018)
Them (2006)
The Boy Next Door (2015)
Cobweb (2023)
Insidious: The Red Door (2023)
The Offering (2022)
Terrified (2017)
Stir of Echoes (1999)
Five Nights at Freddy’s (2023)
City of God (2002)
December
Godzilla Minus One (2023)
The Silencing (2020)
9 (2009)
Chicken Run: Dawn of the Nugget (2023)
American Beauty (1999)
Liar Liar (1997)
Crank (2006)
The Belko Experiment (2016)
Crank: High Voltage (2009)
Saltburn (2023)
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Last song: Punish by Ethel Cain
Favourite colour: Brown, blood red, black
Last book: Babel by R.F Kuang
Last movie: Transformers (2007)
Last show: Arcane
Relationship status: single but on a plane of complete devotion
Last thing I googled: I tried to find the correct way to spell when something is full of pus, like pus-ey or whatever, and I searched up "pussy" instead so now that's in my search history
Current obsession: Hozier, Dante's Inferno, Arcane, The Blair Witch Project, Ethel Cain
@oh-shit-i-spilled-my-genderfluid @boykeats @quincentus @calledbyflowers @steelycunt @soracities
ten people i'd like to get to know better
tagged by: the lovely @critterofthenight <3 thanks! last song: trainwreck, by banks fav color: green last book: i reread a brazilian novel i used to love in my teenage years, called “mundo de sombras: o nascimento do vampiro” (which translates to “world of shadows: the birth of the vampire”), by ivanir calado. it brings vampire mythology to brazil and has this homoerotic friendship between two teenage boys… it’s like the whole package for me lmao. and it was super nostalgic coming back to it :p last movie: ainda estou aqui (i’m still here), by director walter salles. also brazilian. yes i’m brazilian. last show: the penguin and i’m loving it sweet/spicy/savory: probably savory but i’ve been really drawn to sweets for a while now relationship status: in a happy relationship :) last thing i googled: alt-j interlude 1 (ripe and ruin) genius lyrics current obsession: morpherine, as y'all have been witnessing. also this specific fic i want to write about them but haven’t started yet. looking forward to: zella day’s concert in my city next month! tagging @v4nhelsing @2offayyo-kzt @blackmetalbats @haydenthewitch @thenorsiest @scribophile @heikefandom @figs-and-pomegranates @sonnetforbonnet @eyepatch-goat @nerd-elf @andbutsowhen
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Drawtober Challenge: Ani-tober
This is a combination of a marathon AND a fanart challenge; watch a draw a different animated movie for each day of the month. Since it's October, each movie is specifically Monster, Halloween, Day of the Dead, or Horror-related.
Annotated:
Animatober - 31 Animated Horrors
Monster House (2006)
ParaNorman (2012)
The Three Robbers/Trick r Treaters (2007)
Scooby Doo on Zombie Island (1998)
Alice (1988)
Frankenweenie (2012)
Hotel Transylvania (2012)
Ana and Bruno (2017)
Mad Monster Party (1967)
Coraline (2009)
The Halloween Tree (1993)
Coco (2017)
The Nightmare Before Christmas (1993)
The Book of Life (2014)
Corpse Bride (2005)
Extraordinary Tales (2013)
Fear(s) of the Dark (2007)
The House (2022)
We Are the Strange (2007)
The Romantic (2009)
Vampires in Havana (1987)
Felidae (1994)
Birdboy: The Forgotten Children (2015)
Perfect Blue (1997)
The Spine of Night (2021)
Dante’s Inferno: An Animated Epic (2010)
The Wolf House (2018)
Blood Tea and Red String (2006)
Hair High (2004)
Mad God (2022)
Song of the Sea (2014)
#Fear(s) of the Dark#Song of the Sea#Corpse Bride#Felidae#Frankenweenie#Ana y Bruno#Ana and Bruno#We are the Strange#Birdboy: The Forgotten Children#mad monster party#The Nightmare Before Christmas#The Three Robbers#Monster House#Coco#ParaNorman#Scooby Doo#scooby doo on zombie island#Dante's Inferno#The Romantic#The Romantic 2009#The Spine of Night#Mad God#Hair High#The Book of Life#Extraordinary Tales#Coraline#The Halloween Tree#The House#Netflix#Perfect Blue
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