#custom ring designs
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bbounddd · 4 months ago
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The Divine Embrace Collection by @Bbounddd on twitter and all socials
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ordheist · 2 months ago
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HELLO
If you’re reading this, I’d like to hear from you!
I’m trying to restructure my practice towards custom commissions for preexisting character-focused IPs in the scifi/fantasy space.
The main reason for this is that with original character briefs a lot of time is added on with client correspondence, working together to make sure I’m understanding their request and producing something they’re happy with.
Considering the vast majority of my clients are based in the US, I have the time zone delay to work around as well.
I’ve had a lot of interest in these custom Elden Ring and DnD cards, which work a lot better for me because they’re way more prescriptive and limited in scope, and usually require almost no revisions. Because of how quickly I can do them, I can also charge a much lower rate.
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So basically I’m wondering if there are any other IPs out there with a similar character centric focus. Pokemon comes to mind, but I’m sure there are other smaller players in the RPG space that I’m missing!
Please lmk in the notes if you have any ideas!
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redbean-nom · 9 months ago
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design for Adult Omega
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catinasink · 1 day ago
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star shaped things r so fucking cool
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starfacedstudio · 3 months ago
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ID: A colorful, stylized illustrated view of Scope City - a wide-spanning fictional city which expands out into the surrounding desert. The buildings towards the center are tall and spike-like, with one spire in the center featuring a glass eye at the top towering over the rest. End ID.
a bit of an update to an older concept drawing I had of Scope City, the location that the majority of Visible Spectrum takes place in!
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neick · 9 months ago
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One thing that kept coming to mind during the 10 hours I worked on this, is how A.I art can’t replicate how many tears, aching bones, sweat, and frustration goes into creating.
Anyway, I’ve been wanting to make a banner for my tumblr for a while so yippee HERE IT IS
It’s also been a while since I painted like this. Hehe no wonder. The colors went all over the place and I did not expect to spend so long on it. Literally took up my whole weekend. But now that it’s done I’m like ‘well aight then!’ So yeah. Well enough gabbing teeheeheh omg I think I lost my mind on this one
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butchyena · 3 months ago
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literally days after my gf and i pick her ring
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nemesis-is-my-middle-name · 8 months ago
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mooooore estrels. working out some more of her design
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valkyurii · 1 year ago
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miquella
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suffarustuffaru · 1 year ago
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can you. can you tell im an emilia fan. can you t
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tobiasrieper · 2 years ago
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wo long: fallen dynasty ► hidden village of mt. tianzhushan
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iheartyaya · 8 months ago
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If im not your one and only it’s fuck you
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ualthum · 2 years ago
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Sul'voth marked rings.
Runes Um and Nol, and the sacred Vothum.
My collaboration with @julianthe2nd is quickly approaching its release! These rings will be available this Sunday!!
And remember, each of these special rings will come packaged with a handmade block print by yours truly. This is a very limited run with only 30 being made, so claim yours before they are gone!
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varudaiae · 5 months ago
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davidporterjewelry · 10 months ago
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Ready to steal the spotlight, ladies?✨
Order your statement piece today and unleash your radiance! Message us today at www.davidporter.com/contact
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bassimelwakil · 2 years ago
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Such a Little Thing
Friends make Magic fun.
I had always wanted to build a custom draft environment. To play with friends, to maybe play at game stores, cons, and maybe, if I was lucky, with some of the designers who make the game that gave me so much.
But whatever world concepts I had, Wizards executed their own version. Arranging playtests was hard enough. It would be impossible for a set with the same theme as one Wizards had already made and that my friends had already played. What I needed was something Wizards wouldn’t do, something that I could grind away without fear of duplication.
So I decided to make a multiplayer set.
Along came Conspiracy.
Mechanical hooks wouldn’t work. If I'm to make a set, it can’t be something Wizards wouldn’t do, or haven’t done, but rather, something they can’t do. Something they aren’t allowed to do.
Other intellectual properties.
Not wanting to waste a lot time in printing cards and roping in friends to play, my primary tool for playtesting was solitaire using existing cards, mentally replacing keywords with my new mechanics. For example, if I had an evasion mechanic to test, I’d just tell myself “all the flying creatures have my evasion mechanic instead of flying”. I’d find an analogue, counters for counters, tokens for tokens, I’d grab cards from other games with icons and say, “this icon represents this mechanic”. Whatever I could do to make it easy to remember while piloting two decks against each other by myself.
In 2019, I went to a Magic event in the London Excel and met Mark Rosewater and Aaron Forsythe. I went just to say “hi” and “thank you” but the queue to meet them was for spellslinging: you were supposed to play Magic with them. I didn’t bring a deck. I didn’t bring anything. I just wanted a moment. But Mark kindly sat me down to play pack wars with him. I got back in the queue and waited for Aaron Forsythe to be free. Again, I just wanted to say thank you and not take up his time. But a man behind me said, “I have my silver-bordered cube” and he gave us a random pile of cards each, and I played a 1v1 against Aaron. This experience is my most cherished M:tG memory.
Leaving with a beaming smile, it brought back all the work I’d done on my custom sets with the dream I’d had of sharing my sets with them. I considered the logistics: my idea of skinning other properties into M:tG meant I’d have easy access to a consistent resource for card images but the real issue was still printing prototypes.
The pandemic began. In the tumult, I discovered Tabletop Simulator. I could make my own cards, port them into simulator, and play online because everyone was in lockdown. For the first time, it felt like I could actually do this.
Gathering my many notes, I began blocking out the logistics of a Magic set, considering the as-fan, collation, sheets, and so on, I mapped out a half dozen sets (each with their own three-letter codename). One of which was The Lord of the Rings. I found friends to playtest with and I can only thank Triske, Coop, Jonathan, Lawrence, Pat, and Zefferal for their time.
I quickly understood why Mark Rosewater loves his job: every set posed a unique challenge and creative puzzle. I loved it.
And then... Adventures in the Forgotten Realms came out.
“This is fine” said I, sipping tea amidst the flames. “Wizards owns that IP, it’s not them licensing another IP. Which would be preposterous. Impossible. No, no. This is fine.”
Announcing… Universes Beyond. The Lord of the Rings.
I looked at my work, defeated. If I am generous with myself, perhaps my sets had made the progress in several years what a team at Wizards makes in several weeks. Were I ever to get my set into a stable, draftable form, the novelty would be long gone.
So I gave up.
But as the articles for their many Universes Beyond and Dungeons & Dragons set came out, I noticed that their design process was what I had been doing in my sets for years. Sad to say, but a bitter sense of rejection lingered. A feeling I wasn’t justified in having, but it's there. That pit in the stomach of how I wasted my time, and my friends’ times, on a sunk cost fallacy. I stopped reading articles. Magic design felt like a party I was unwelcome at. I still haven’t even read or watched any Lord of the Rings release videos or looked through the set. I've seen friends talk about some individual cards on twitter, but that’s all.
What I saw of Wizards' wasn’t like what I made. Though I freely accept that my work remains too raw and untested to be seriously considered as a 'set', I'd gone down a fun design avenue that Wizards didn’t. My work here is personal to me, but I'll share it all the same.
Here’s the framework for my custom set of The Lord of Rings.
Codename: JRR.
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