#cubia
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armysethos · 9 months ago
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pretzels and noodles in love ♡♡♡
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hatchetentry · 1 year ago
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Los Orientales de Paramonga - El hombre lobo (1971)
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s0bk · 3 months ago
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can you watch this freaking thing for me
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wepwawah · 5 months ago
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damn it’s hot
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greenbirdtrash · 6 months ago
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Shush. Flea is picking a record to set the mood, i wonder what would it be
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bearpillowmonster · 7 months ago
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I don't normally do this but I wanted you to see it the way I do even if some of it is just game art (and it still bothers me that Balmung doesn't have a 2D full body render other than the concept art.)
But basically I had to stitch together HD versions of the Outbreak cover
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and find ones that have as little text covering the characters as possible but Elk takes up so much of that space so I had to go and edit it down so it looks like a full body image (yes, all for that little space where R2 and C3PO usually would be)
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I didn't finished the legs because they would've been obscured anyway but I want these assets out there for the future, take them if you're doing fanart. Yeah, I could've copied the left arm but a lot of people don't realize that the two aren't the same, I had to hand cut out everything anyway.
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But I did even more work on BlackRose
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This is all that image has, there's no full image, the one next to it is different and I could've just used it but I wanted the same Leia pose.
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So there's the sword, I went more with the Sign version than the one in the art because I had more references to that and there are differences anyway, like the red thorns on the pants vs gold. For some reason I have an easier time starting from scratch than recoloring or redoing the brightness factor in certain places. I redid those gloves over and over again so that they could see reasonably positioned but man she was the hardest to finish.
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The sky is literally the Skeith fight. Same with the ground to some degree, I pulled from a lot, I was going to do fractured data but the quality just didn't work and I wasn't remaking that orange code because it would never work right. Skeith was hand, not great but I needed that pose for Vader. I did a lot with opacity especially Cubia, some pieces more visible than others. All in all, this piece has more layers than I can count and is the most I've ever had on a project so I hope you really do like it.
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voidsentprinces · 2 months ago
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braveryhearted · 1 year ago
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Haseo and Clive Rosfield, somewhat of a character analysis.
Playing Dot Hack GU again this month and then getting my hands on Final Fantasy 16, I can really see the parallels with Haseo and Clive as protagonists.
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They both seek revenge on a person they think killed / put into a coma someone they are close to on a personal level ( Shino and Joshua ).
Both are very trusting and somewhat naïve before being backstabbed by those they had trusted. ( the players helping the newbie Haseo aka PKing him and Anabella's whole thing with Clive and his family ).
Are saved by a guy with powers, joins their cause and is also important to the plot. ( Ovan aka Corbenik ( Yata, Kuhn and Pi can also fit here although they more likely force their hand at Haseo than anything else ) and Cidolfus aka Ramuh ).
Both are part of the special units in game and participate in giant monster-like battles in certain parts. ( Epitaph User Skeith and Dominat of Fire Ifrit ).
Have to face their past and accept the truth ( Haseo's whole inner conversation with Skeith and Clive's inner battle with the shadow Ifrit ) and become into their own.
Hell bent on seeking revenge and doesn't care what it takes to get that job done, willing to do anything, even sometimes at the expense of others. Grows out of it during the events of the game and starts to cherish those who they have met throughout the story and become better people because of it.
Both had killed or in Haseo's case PPK'd many people to find leads or survived to get to their goal but also had saved a lot by taking out those who seek to harm innocent people. Are very morally gray in terms of typical protagonists.
Have facial tattoos ( while Haseo's is purely cosmetic this isn't the case for Clive but they both have this for a unique design) and can ride bikes / chocobos in the open fields, deserts, marshlands, etc.
Get physically / emotionally injured by other in games antagonists but somehow are allowed to live. Actually loses some fights with big loss outcomes but then picks themselves up and finally wins over the other.
Has a character that wants them to kill the other for a certain purpose and talks with grandiose or nonsensical rhetoric. ( Ovan and Barnabas Thamir ).
Both main romantic ships has them being involved with another powerful character important to the story ( Haseo with Atoli / Innis ( who he can marry in game ) and Clive with Jill / Shiva ( that have a certain intimate moment on a beach hehehe) ).
Have connections to flowers and what they symbolize to people most precious to them. ( Haseo with Honeysuckles and Clive with Cosmos / Daisies ).
Their outfits and looks change throughout the game and are quite 'edgy' in appearance. ( although Haseo goes through it because his job class allows this to happen ). They both have a black and red color scheme.
Saves the world due to an outwards threat and deals with anomalies destroying the structures and peace of the realm ( Haseo with Cubia / Aida / Cernunnos and Clive with the mothercrystals and Ultima ). Also has gods / goddesses and politics ( even though Haseo's politics aren't that important to the overall story ).
Has antagonists that eventually join their side ( Haseo with Endrance and Clive with Dion ) and loses party members ( Haseo with Alkaid and Clive with Cidolfus ) vowing revenge on who was responsible for it.
Both get new hub-worlds ( Haseo does this four times while Clive only does this once ) with upgraded abilities and places to explore and have animal mascots ( Haseo with Death Grunty and Clive with Torgal ).
Have to look into themselves to summon their powers / and or give themselves a pep talk to draw out their potential to help defeat whoever they are facing. ( Haseo saying 'I'm right here Skeeeeeeeeeeeiiiiiiiiiittttthhh! and Clive saying / paraphrasing 'Come on. I need it again. To summon Ifrit' ).
Gameplay is somewhat similar too. With the jokes about Square ripping off Bandai Namco, which is also the maker of Dot Hack as a whole, I can see the comparison clear as day.
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In all, I think I like Clive as a protagonist is that he shares a lot in common with Haseo. Both their character growth is great. While Haseo takes more time to melt than Clive, they really are amazing protagonists that have more of a moral gray background than others in the RPG genre.
If someone has more examples, feel free to contact me to edit this post. Okay to reblog from me, just be kind about it. Oh if you haven't yet, I suggest playing Dot Hack GU, you won't regret it. Thank you for reading. <3
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legitimatesatanspawn · 1 year ago
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So I remember enjoying dot hack IMOQ and to a lesser degree dot hack GU back on the PS2. The difference had less to do with the gameplay and GU being darker but more to do with loving R1 and the dot hack SIGN anime. I remember being utterly furious that dot hack GU got the PS4 remaster job when dot hack IMOQ needed it more due to being released near the start of the PS2's lifespan.
But I got curious about the sheer number of area locations.
(I also am aware I rarely talk about the series in spite of my Balmung of the Azure Sky avatar/pfp but it's mostly because I'd be talking way more about the Phases and Cubia than anything released from GU anime onward.)
Now for those unaware of the series: with the dot hack franchise the games are designed like a fake MMO because the setting itself is an early example of a VRMMO series. It was out long before Sword Art Online, although Log Horizon has dot hack beat in turn (while still being its own unique thing with Log Horizon more of an en-masse Isekai than the objective secret-known-to-few nightmare that The World is). Each area in-setting of dot hack is supposedly designed by the devs or maybe is just generated out of the box by the blackbox code "Morganna" with humans taking credit.
But because this is a real video game too, instead the area codes are used to help generate which specific style, size, element, level, and sort of drops you'll expect to find in a map. There are some areas that you access only for quest/storyline stuff. There are also some that you are blocked from reaching until you get a specific keyword through the fake forums, emails, or in-game interactions with other characters.
The key code system goes Server then a word from each three distinct codeword banks. So like the most famous example in the series is Delta Hidden Forbidden Holy Ground, but accessing it in Theta, Lambda, or Sigma for example would result in a very different map. Holy Ground is one word as some keywords are like "Sea Sand's", "No Face", or "Royal Edict".
dot hack IMOQ are spread across four games. There's a total of 5 listed servers (I forget if Omega is accessible before/after the finale), 101 word A, 103 word B, and 102 word C.
dot hack GU, which is now 3.5 games, has as far as I know 3 servers with a viable Chaos Gate (the teleportation system to reach the dungeon maps) and 150 word A, 91 word B, and 131 word C.
Even just by the basic number of words I already know this is going to be insane. I never even did more than 200 maps in one set of games, goodness... Admittedly I don't remember if any game locked some key codes off for plot reasons but this is insane.
Basic probability used: A times B times and so on, this results in the potential combinations.
IMOQ: 5 times 101 times 103 times 102 = 5305530, or 1061106 per server. That's 1.06 million combinations. Per server.
GU: 3 times 150 times 91 times 131 = 5364450, or 1788150 per server. 1.79 million combinations.
Thankfully you don't need to visit every area to complete or get everything possible but I think I now know why the characters willingly shell out for The World even setting aside it being native to their computers' OS. It's bigger than anyone could feasibly ever beat!
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karaokulta · 4 months ago
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🚀**Pisando el acelerador de las Indy's 🕹️**🚀 ¿Recuerdan ese momento mágico cuando sacaban su cartucho favorito, lo soplaban (aunque nos dijeran que no lo hiciéramos) y sentían esa ilusión de explorar mundos nuevos en su Nintendo o Sega? Bueno, prepárense que esto va en serio: *First Break Labs* acaba de entrar al escenario, ¡y pinta para revolucionar el barrio indie en grande! Es un equipo de titanes, con viejas glorias de Nintendo y Sega al mando, y tienen la mira fija en ser la catapulta que los nuevos creativos necesitan. 🚀💥 Les doy el *datito* fresco: - 💡 *Experiencia en cargamentos*: Estos senseis del gaming saben cómo darle duro al joystick. Cuentan con más de *20 años* desgarrando el campo de juegos entre títulos indie y hits AAA. - 🤝 *Support al cuadrado*: Estamos hablando de financiamiento y marketing, that’s right! *First Break Labs* se convertirá en ese Player 2 que todos desearían tener en su juego. ¿Y qué tal un jefe que antes lideraba las riendas del producto marketing en Sega y movidas frenéticas en Digital Extremes y SmileGate? Alfonso Cubias es ese líder al que le darías el último power-up sin pensarlo. 🌟 Mi pronóstico de gurú pixelado dice: 🧙‍♂️ Veremos un torrente de innovación y creatividad que antes no alcanzaba a romper la barrera de las grandes ligas. 🌈 Tendremos historias que nos harán sentir otra vez esos nervios de ir más allá del 'Game Over', historias que griten ¡Aquí estoy, y fui apoyado por los grandes! Y, ¿saben algo fantástico? Que estas aventuras puede que estén haciendo historia en este mismísimo instante. 👇🏼Cuento con ustedes para desatar la conversación. - 🤔¿Qué indie games creen que merecen un power-up? - 🌟¡Etiqueten a esos creativos que no paran de soñar en 8-bits! - 💬 Me muero por saber sus predicciones sobre el impacto de First Break Labs en el mundo de los videojuegos. Preparen esos pulgares para comentar, ¡y vamos a darle al start en este debate lleno de vida extra! #GamersUnidos #IndieGames #FirstBreakLabs #Nintendo #Sega #GamingRevolution #MarketingDeVideojuegos 🎮📈🌟
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armysethos · 3 months ago
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yaoi day kissies for my partner @s0bk aahahahuuuu♡♡ u///u we met on art fight so I MUST DRAW US BEING GAY AT LEAST ONCE FOR IT !!! GAY ANIMAL ATTACK BE UPON YE !!!
DIPPING YOU LOW AND KISSING YOU PASSIONATELY !!! YOU ARE MY BELOVED !!! MY LOVE !! MY DARLING !!! MY GOOBIA !! MY #1 GUY OF ALL TIME !!!! I LOVE YOU AND AM KISSING YOU 1000000 TIMES MMMWAAAHHH !!!! ♡♡♡♡♡♡♡♡♡♡♡♡
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whavradio · 1 year ago
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Two Northern Essex Community College PACE Students Among Six Receiving Statewide Honors
To submit school announcements, click on image. Two students from Northern Essex Community College were among just six students from across the state honored at this year’s Massachusetts Educational Opportunity Association Scholarship Awards in Falmouth. Anthony Severino and Maria “Ampa” Cubias are both involved in the college’s Pathways to Academic and Career Excellence Program, known as PACE, a…
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s0bk · 11 months ago
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gay lil paws
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wepwawah · 6 months ago
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How do you feel about people lusting over your OCs?
it means i made a really cool character myself and others really like and it's very validating so i feel great LOL 👍👍👍👍
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greenbirdtrash · 6 months ago
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Apparently they like cubia
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indielightuk · 1 year ago
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Single Review: Debacle – Flashing Lights
Debacle are a New York City based seven piece outfit made up of Dan Gardner on Guitar, Brendon Gardner on Bass, Andrew Marden on Keyboard, Zach Cubias on Trumpet, Alan Norton on Trombone, Dylan Balsamo on Vocals and Marc Norton on Drums. Debacle originally emerged as a group of friends in the New Jersey Ska-Punk scene, but have since broadened and shifted their genre, allowing for a free flow of creativity and passion that informs all of their music. Today, I will be reviewing their single ‘Flashing Lights’ which was released on October 16th 2022.
‘Flashing Lights’ opens up with some fun, light vocal runs that merge with a jaunty melody that fleshes out as the track continues. I really like Dylan’s voice, it’s sharp and melodic, with enough range to meet both highs and lows. I like the energy of this track, the peaks and falls, the fast and slow, it’s a nice, well balanced track that’s really catchy and sticks in your head. I like how subtle the percussion is at times, people often think of drums as powerful, and imposing, but sometimes like this they can be used to create a nice audio texture and beat, without being overpowering.
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