#crowscrowscrows
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shinakazami1 · 9 months ago
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Since crowsx3 today mentioned there is collectors editions coming rn I had to draw for this occasion!!
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employee052 · 2 months ago
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idk, crowsx3 design??? sdkjfh
the heads are all made of porcelain, and can rotate like that one horror short film with kevan brighting voicing in it
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guessilleatwormz · 9 months ago
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WHERE DID YOU FIND THE IMAGE FOR YOUR HEADER LOL STANLEYS GRIPPERS ARE SEXYY
Its from crowscrowscrows themselves actually giggle,, specifically this post
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chronicsheepdrawing · 1 year ago
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This feels a bit... familiar, doesn't it, Stanley?
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Introducing the official Drinky Bird Narrator Minecraft Skin! Play out your wildest block-based fantasies with this silly bird!
Hopefully he won't mind being subjected to an open world game- although he doesn't exactly have a choice.
[|^^>
Get yours Here!
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Pictures taken utilizing the BSL Optifine Shader.
( Not actually endorsed by CrowsCrowsCrows don't tell them. )
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lucycalled · 2 years ago
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Mystery Of The Cable Cryptid (and a few possible explanations.)
For me, one of the most interesting additions to The Stanley Parable: Ultra Deluxe is this odd bundle of wires/cables (maybe even tentacles, if you want to get creative) near the freedom/countdown ending, just right of the catwalk.
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These cables sink into the darkness as soon as you enter the "facility power" room, so it's hard to get a proper look at them. This is never adressed, and to my knowledge is the only sighting of them. I've put 40+ hours of gameplay into Ultra Deluxe, yet have only recently noticed it after having it been pointed out to me. By the lack of conversation about it, I assume it slipped by most others gazes too.
[footage taken from below]
So what's the deal?
Here are some of my theories:
Let's start with the least interesting one, it could simply be a graphical error. I'm not personally too invested in this because everything seems a bit too hidden and intentional to me, but it is a possibility.
It's a little detail Davey sprinkled in there for a bit of hidden environmental storytelling, much like how he included random out of bounds speakers in the original stanley parable.
I myself am most inclined to this particular theory. If I'm not mistaken, Davey has spoken before on how CrowsCrowsCrows did most of the environment enriching details in Ultra Deluxe (papers, whiteboards, etc.) so someone on the team decided to throw something weird in the background where nobody would find it, and it slipped into the final release.
[very large thank you to @ihazmunchies91 for being the first to document this]
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katapotato55 · 1 year ago
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so i just watched carol and the end of the world
this was a very beautiful and well written miniseries but also listen-
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why the fuck does this show look like Accounting Vr by squanchtendo and CROWSCROWSCROWS I love this show but I spent 80% of the watch going "wait where have i seen that art style before" lmao seriously go watch Carol and the end of the world. very beatutiful show.
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queenburd · 2 years ago
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Something I keep thinking about and have been struggling to put into words abt my headcanons for tsp, 432, the narrator, and the “canonical timeline” is the extra meta layer of the blurred line between diegetic and nondiegetic… creation?
It’s so hard to try to summarize. Let me explain.
Diegetically, the narrator “created” the parable, the story, Stanley, 432, the skip button, etc etc. he’s a godlike entity who made a video game for the sake of art. He has full control of the parable, save for certain key moments.
Nondiegetically, a video game company named CrowsCrowsCrows made the video game called the Stanley parable, and hired kevan brighting to voice a character. The video game company developed every aspect and asset. The narrator is nothing more than a character.
And yet, diegetically, this is acknowledged in several places in story. The most obvious aspect is the Museum ending, though the Confusion ending is also a pretty big one. The new “bottom of the mind control facility” ending also acknowledges these developers who had to resolve the bug.
The clash between diegetic and non diegetic, the insertion of non diegetic into the diegetic, is one of the most beloved points of the game, since from its immediate loadin, the narrator (an aspect that is nondiegetic in most other stories that have one) is inserted into his own story. He’s breaking his own “in-story” consistency.
So you have a story within a story within a story. The narrators story/video game he is telling and trying to make, the story of the narrator clashing with Stanley/the player, and then the real world application of CrowsCrowsCrows making this video game abt all of it.
How fucking confusing is that? Me just trying to explain all of this as simply as possible. That’s why it’s been so hard to figure out how to talk about it. But all of this has to be covered for this next part to really make sense.
Because I’ve talked about how I think the implication is the narrator made 432 but then changed his story and 432 didn’t fit anymore, and this led to 432’s disappearance and their own condescension of him.
That is only the first two levels of “story within story”. The final meta layer, that I haven’t addressed even tho it’s been in my head from the start, is that technically that information, the entire above paragraph, just Is Not True.
The narrator did not make 432. The narrator and 432 and Stanley and the curator, all of them are simply characters that interact with each other, all made by CrowsCrowsCrows. They may not actually KNOW this, in their own universe, but it’s an inescapable truth.
And the only character who actually knows it, can see all the layers of narrative and truth, is the Curator. She protects this secret, she knows all they are is code and recorded lines by actors, made by a company.
The reason all of this is fascinating to me is because of how it affects my interpretation of headcanons, fanfiction, and art.
If the complex weaving of meta narrative and nondiegetic storytelling has captured people, and they know what it is (even if they can’t fully name it), and they are still writing and drawing characters growing with each other, interacting, trying to and sometimes succeeding in finding freedom—
On some level we may know and want hope that our decision to care about these fictional characters means something. That it can have an impact, an actual impact. We believe they can grow because they have an interaction with the real world and we can affect them.
That’s incredible isn’t it? Like obviously we know from our own real world aspect they are characters, solid and contained to the diegetic worlds they inhabit. We just don’t care because we love them anyway.
CrowsCrowsCrows made a game with a bunch of characters and released it into the world in the hopes people would like it, be amused by it, or even moved by it. That’s what the narrator strives for with “his” video game, too.
And that is why the whole point of The Stanley Parable, diegetically, non diegetically, and on every narrative level, is to be loved by its fans.
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lyeekha · 7 months ago
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ohhhhh is Crowscrowscrows coming for the 'cosy' genre. oh no idk how i feel about that. excited??? excited with several question marks
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alumiasgo · 1 year ago
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(Drop Some Random Info of My TSP Universe XD)
(Used the translator)
1-Delete Save Data
Deleting the Save Data is the equivalent of initializing the entire Parable world, including Abaddon.
This action causes the yellow screen to shatter, then all screens other than the green screen are rebooted and have their memories erased, including the curator's red screen and the setter's black screen, and the map is destroyed and then reloaded, during which time another yellow screen will be generated.
After deleting the Save Data all of Abaddon's memories will be erased and he will return to the state he was in when the game first started. Only other screen holders can physically hit the yellow screen. Green screen holders can cause the yellow screen to shatter at any time without needing to physically strike it.
Deleting the Save Data is also the only viable way to kill Abaddon: by preventing the screen from regenerating during the screenbreak (e.g., by stabbing the hole in the chest screen with an object), you can keep Abaddon in a "failed to load" state, where holes appear in the map and the other screens may or may not be working, but the green screen is unaffected.
A broken screen is in a sense equivalent to destroying Abaddon's brain. It would make him virtually unable to think, and preventing the screen from regenerating would cause him to malfunction tremendousl
2-Informations
Narrative Weight
artist & crowscrowscrows
the parable
E432 & E427
time keeper & curator
abaddon
the parable
Current Screen Allocation
Abaddon & Parable: yellow screen
E432: blue screen (off)
E427: Green Screen
TK: black screen
Curator: red screen
3-First Data
There has actually been more than one save data within ANW, and in the first save data, sometimes parable would offer buttons to seduce stl, or even directly control stl's physical actions. At that time stl chose to confess to abd and occasionally let parable take the blame for his selfishness
The artist saw this and went along with it, following this lead and letting parable start pointlessly attacking and torturing, engaging in a lot of boring stuff like coerced live rape, long term solitary confinement, all this brewed out of nothing but a crazy dependent abd and a stl in a dilemma both situationally and psychologically, well there's also an angry irritated breathless curator and a psychotic tk assimilated into the stl.
With abd being pushed so hard, the chances of the curator and stl talking became extraordinarily high. The two of them exchanged the feeling that really no one can stand a little, the curator came up with a plan
The curator understands abd's character, abd can control stl, but he can't control the people off screen. Now he trusts stl and thinks that he and stl are now extremely insecure every moment in parable. The curator says you can delete the archive, it's just that no one knows what will happen, but at the very least we can start from scratch.
stl deleted the archive with further agonizing, and after confirming that everyone had lost their memories, he switched to keeping a little bit of information on the abd. The artist saw the changes and stopped torturing them both as much as before.
The new world itself didn't change because of the reboot, but at least stl made abd's mental state better, it just required sacrificing some good feelings. In fact even if stl hadn't said anything, abd knew what the Painter could do to him now, but most of the variables were currently stabilized on stl, which greatly diminished his anxiety.
Stl's experiences in the first SAVE DATA gave him a primer on people off screen and a high resistance to great trauma and death, in short mastering the ability to delete archives has made him much more fluid than he was before. It was also these experiences that taught him what he could and couldn't do in this world, when to reset and what memories needed to be deleted
4-
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the-ghost-cat · 2 years ago
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Everyone always talks about Keven Brighting’s tweets but nobody talks about CrowsCrowsCrows’ tweets 💔
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ihazmunchies91 · 2 years ago
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I honestly truly wish that crowscrowscrows had put a secret in the game where if you set the time to 432, the timekeeper says something about it, seeing as he is 432.
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tumbling-turmoil · 1 year ago
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I'm gonna do a silly & copy paste as to what I typed in the TSP Creator Club vc chat awhile ago, with aome more fixings since I don't remember talking about my lore on Tumblr before. It's a BIG typing, so it's under Keep Reading :3
Nathan & Stanley (Stanley Burrows, Paraverse Alias is Burley, uses She/They/He) are part of an AU of sorts where instead of them being in a video game, they're part of a 1930s TV cartoon show. Nathan Albright (goes by any pronouns besides She/Her), who used to be human, was overjoyed to see that his passion project, & him to an extent, was given the chance to become a fully fledged show & went on over to CrowsCrowsCrows Studio in order to start. Unbeknownst to him, they weren't fully transparent on how the show would be produced. When he thought he was going to be a director for the show, they meant that he'd literally become a TV show. They shoved them into a big machine resembling a film camera & he becomes a cartoon. He creates blank states of the rest of the cast overtime through new powers he gained, though by doing that they've now gotten their own personalities. Those would keep developing overtime, especially when they got thrown into the Paraverse.
After a particular decision was put into Season 1 (I've a drabble for that for more info lol), CrowsCrowsCrows decided to put his show into thin ice. How it was done? For every negative large review, he & his cast would feel head-on, whether it's physically (Nathan w/ his forms) or mentally (Stanley w/ her violence problems).
Since their parable's set in 1935, they're able to get introduced to the Paraverse through a time machine that Tony Vendura (TV/ this parable's TK, goes by It/They) made in its spare time. It actually meant for the machine to just go back for an episode gag, but they ended up getting it to work forwards as well! Originally, it was just Nathan who went, & he stayed in the background most of the time. Now, both he & Stanley go, Stanley being much more social. Seriously, she's got a partner there! That's neat, & she's poly so she's still open for more partners! :)) (/j, /silly, /unless,,,)
The citizens of this Parable follows a religion that's similar to a mix of Christianity & Greek mythology, with an artistic twist.
phew, ok. I could go on still, but not much. It's all just random facts now. Like how Stanley has a voice & like to sing, it's just that she's pretty shy in using it. She only sings in events (that's just in front of those she trusts) & in singular-time running specials. When put into the Fight-Flight-Freeze Mode, Nathan will freeze. However, when in his other form (idk what to call it lol), he'll "haunt" the thing that put him in such a shock, going silent. Speaking of his other form, his eyes will go onto his palms by default, but can morph onto other parts if he's using said hands. They're also his glasses lens, meaning that he cries though his glasses in human form.
TV & the Parable's Conductor (Curator; don't have a name for her yet lol) also have another form since the show change.
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tytoalbatross · 1 year ago
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omg hiiiii uhh 3, 8 and 28 for the games thing :)
the games thing
THANKS FOR THE ASK EV I HOPE UR DOING WELL BROTHER
3. 1-3 games in the last 12 months i enjoyed
HRM.... i didn't get to play much of RDR2 bc it's unfortunately a bit of a timesink and ive been working a lot, BUT it's so fucking fun . i think last i played i ragequit bc my first horse died but uhhh besides that it's been enjoyable 💀 OH ALSO ive been trying to get back into ow2 by playing with @that-caffeinated-queer (im not a huge fan of fps but it's nice with friends)
i'm also finally giving honkai star rail a proper go and... IT'S ACTUALLY REALLY FUN.... i regret not giving it a chance sooner ngl, i really like the turn-based gameplay
8. a series i haven't played but am interested in trying
OH THATS AN EASY ONE. i have the entire half life series and the portal series on steam rn and im waiting for my brain to release me from toh for just a moment so i can play them... portal especially, it looks like a lot of fun
28. a series i like, the first game i played, was it a good starting point, would it be a good starting point now
i actually had to check my steam for this one bc. i don't think i've actually played very many games that are part of a series 😭 i only really started playing video games properly after i graduated hs... i guess the stanley parable counts?? i played the ultra deluxe version first, which includes all the endings from the original game, then i downloaded the original later to see the small changes. the beginner's guide is also a game by crowscrowscrows, unrelated to tsp, BUT in hindsight i wish i'd played that one first! it's a good intro to davey wreden's brand of storytelling, and it's also very linear (compared to the stanley parable's Many Many Endings(?))
ANYWAY I HIGHLY RECOMMEND THE STANLEY PARABLE AND THE BEGINNER'S GUIDE!! especially if you've played a lot of other video games in the past---these games are both sort of a commentary on the making and online reception of games
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soldfor3000credits · 11 months ago
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did they name themselves crowscrowscrows so we would shorten it to the cutest name for a dev team? or was that unintentional? /rh
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queenburd · 2 years ago
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which of the skip button ending monologues are your favorite and why?
they all cause me pain
The first one feels very Lewis Caroll, very Alice in Wonderland. It's fun to me for that reason.
The pain of the self awareness in "Oh my god, and it's all because of those reviews! Why did I have to fix the problem?" is one that means a lot to me because it's relatable. Desperately trying to please everyone will never work.
"I'll give it all up, I'll give everything up, I just need to know someone is listening, because it means I am alive," also hits hard. I have had dissociative moments that reflect this! Needing to know someone can see you, or hear you, and acknowledges your presence, is so significant as a person with Trauma (TM)
"But they didn't understand the game was never meant to be funny!" is probably the top contender, though. Because even tho the narrator is talking through his ego, enraged (tho he denies it "Im not mad, THEYRE the ones who are mad" like. babe), he's.... kinda right.
"And then, because it was said, because it was spoken, now it simply has to happen! The most immediate desires, every single thing demanded by every person at every moment in time - if someone wants it then it's a crime not to bring it into being? Have we been given to indulging every fleeting whim for no reason other than to do so? Yes, yes!
It seems that this is now the world we live in! It seems that we are a people living in such bleakness and discomfort with ourselves that our entertainment is now our lives! It has come to represent us! It absolutely must speak to who we are as people!
Because otherwise, without our entertainment, we have nothing! Without entertainment, we would have to face inward toward the cruel bleakness inside ourselves. We would turn to look at our deeper nature and find a resounding emptiness gazing back with unyielding aggression.
And so - so because of this - we require that our amusements, and our play things, and our flights of fancy be so impossibly captivating, that they consume all of our attention, turn our heads completely away from the bleakness! In effect, we have demanded that our entertainment be the collapse of ourselves."
There is a level of truth to this--that isn't to say that this is a universal, human issue, but it is 100 percent a capitalistic issue. We live in such a bad way right now that we need fleeting, all attention consuming media as escapism! it's so difficult to have the time to do more involved, more deeply satisfying activities, and when everything is at the touch of your fingertips with tech, and there is a constant grind, it doesn't seem feasible.
it's sad that he's right. it's a great point to make (that I think CrowsCrowsCrows was aware of when they wrote it) and I will never stop thinking about it.
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shinakazami1 · 2 years ago
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Two sides of my Fernator AU 😳😳
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I am so happy you guys enjoy this au sm, I want to thank yall
These two are inspired by two comments, @chronicsheepdeprivation sharing in their tags the idea of Stanley in memory zone hand watering the plant and @depraced asking for more body horror 😳😳
I actually have different pathways the au can take depending on Stanley's choices but also based on Narrator. The second one is set in an au where Narrator slowly changes Stanley's model into a plant, with each reset it hitting a bit more, eventually making Stanley unable to move from his room in the office. This au alone has certain pathways but I am too lazy to make anything more akehjshs
I adore this fandom and many AUs and hope I'll create some fanarts for those but I hope you will like this small update <3
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