#cr: a storm of swords
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i hate you so much. “Not only do I not care about my son dying, but theres enough cum churning around in my balls for MORE sons! lets see what my sisterwife has to say about all my great plans” I HATE YOUUUU
#this motherfucker is always just saying shit#HE JUST SAYS SHIT#crack. hes gotta be on it.#she speaks#cr: a storm of swords#asoiaf#jaime lannister
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@captainofthetidesbreath I made the shittier version of what you were probably imagining
#critical role#critrole#critrole memes#bells hells#bell's hells#dorian storm#trade offer#swords#cursed sword#cr spoilers#cr memes#cr shitpost#courtesy of me#cr campaign three#crit role#critrole meme#cr3#cr c3
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Dorian gets offended/jealous Orym is talking about working out with Beau, so he tries to show off, Imogen calls him out on poor execution, so he just walks off to help Caduceus (who also quickly kinda roasts him) kkkkkkk
i need next episode to after Dorian and Orym wakeup together, Orym goes workout with Beau and have competitions, so the whole time is just Orym and Beau showing off to Dorian and Yasha, like doing push ups with them in their back or sm, doing upsidedown pullups
#dorian getting ‘jealous’ of orym ‘the gay little fighter’ talking to beau ‘the disaster lesbian monk/brawler’ is everything to me#kkkkkkkkk like i know he was just like ‘why havent we talked about working out? i have abs too?! why no compliments?’#but like bby boy literally got jealous of his man having jock talk with (one of) the local lesbian is so funny and cute#orym and beau being gayxlesbian dex jock solidarity is everything to me#their both the dex fighters of their group#brjeaus are jock bros but fjord still regrets asking beau to train w her#and poor orym doesn’t get to be dudebrojock no thoughts only muscle often#i remember him being so happy abt flexing to the skyship himbo abt him training the sword#let orym be jock moreee#i need beau and orym to have working out competition#like braius and yasha too let them fight#also need yasha and ashton having barbarian talk#critical role spoilers#cr spoilers#cr c3e111#c3e111#c3e111 spoilers#dorym#beauyasha#dorian storm#orym of the air ashari#tbh theres like some parralels in beauyasha and dorym#boom another parallel#beauregard#beauregard lionett#jockxjock solidarity#gayxlesbian solidarity#mlmxwlw solidarity
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Ok so Orym got a cool new sword. And Dorian got a cool new sword.
🕯️🕯️🕯️🕯️ manifesting a hot sword fighting practice between the two of them for the next episode 🙏🙏
#bells hells#because we have more chance getting that than an actual conversation#dorym#dorian storm#cr orym#cr spoilers#c3e105#critical role#can't wait to hear them complimenting each others swords#ok but seriously this would be so good if it happened#for their mental health at least#also a great moment for oryms getting over his past arc
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that was an exercise in "who's going to tell Orym and Dorian to fuck" chicken
#and everyone lost#silver sending stones#dorym#orym of the air ashari#went ape shit in the tags again whoops#dorian storm#cr spoilers#cr 3 e 110#sam I NEED YOU TO DO BETTER#he almost got him#Braius ALMOST got Dorian#and i super thought ashton was going to#but alas#dorian is going to be on deaths door and orym is going to press seedling into his hands because seedling can /heal/#hes crying and trying to save him and he doesnt care if thats not how it actually works.#hes doing this for the wild mother so the wild mother can do this for him. she can bend the rules of her own damn relic#and she does. the sword heals dorian and hes coming to and orym is crying over him “please. i can lose someone else”#“without will. without you i cant.”#“i didnt even get to say i love you”#and dorian reaches up with a weak hand and says “you just did”
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WAIT OMG. FEARNE AND DORIAN CAN BE DRAGON BUDDIES IF THEY MURDER ZATHUDA AND TAKE GLOAMGLUT. TWIN DRAGONS ROLLING UP TO SAVE THE WORLD
#🍃#critical role#critrole#cr spoilers#fearne calloway#dorian storm#exu trio#EXU TRIO IS SO FUCKING BACK WITH THE SWORDS AND THE PACTS AND THE DRAGONS
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imagine how dorian felt during that whole kerfuffle
Two days ago, his brother died and the Crown Keepers separated, all because of the Spider Queen.
A couple of hours ago, he and Orym reminisced about how Orym put a blade to his chest and told him not to put the crown on his head. Something that Dorian is clearly grateful for now. ("Otherwise, I wouldn't be here right now")
Now, he woke up to two of his friends fighting. Then, Laudna claims that the blade on Orym's back will corrupt him "just like it corrupted Otohan." He's still catching up on everything, but he knows that's the name of the person who killed Orym's husband and father. To put it simply, he just heard that Orym may become corrupt like his family's killer was because of a sword.
And here's the thing: He's seen a real cursed item before. He's felt the lure of one and has seen/experienced the consequences of holding onto one. His brother's death was one of those consequences 2 days ago! And now there's apparently another cursed item that's on his "very good friend's" back. The same "very good friend" who he just talked about the crown with. The same "very good friend" who put a blade to his chest so long ago.
Then later, it turns out that the item Laudna was so insistent on being cursed (to the point of injuring another party member [be it unintentional]) is actually not cursed.
Now he's listening to Laudna talk about how she wants to take the blade in energy while belittling Orym for taking it in hand. (Yes, I am aware that this is very simplified)
After all this, Dorian finally gives his opinion.
I think [Orym] should keep it. It's just a thing. I'm so tired of things having control over us. You two are friends. It was his to possess and you tried to steal it from him... It is just a thing. Its history doesn't shape us. Our actions do. [Laudna's] actions tell me that [she did] not have enough trust in [her] friends... What would it have mattered if [Otohon] cut him down with a handaxe or a stick from the street? It was not the thing that did the action. It was the person. It does not matter.
I believe that there are two routes to Dorian's mindset
Gilmore's Wisdom: When the Crown Keepers discuss the circlet with Gilmore, he says something very interesting. "The Spider Queen herself is dark, is evil, but the vestige is simply power, and it is whatever you make it into. Power simply is." (E1x03).
Orym's Threat: Orym confronted him when he saw that he could hold the circlet without issue. He put a sword to his chest and told him to put it down. Dorian did so, saying, "I care about you more than this" (E1x05).
Dorian's point is a combination of those two things. To put it simply, Dorian's point was that friends are more important than objects because objects are just things.
And before I see anyone else blabbering about how Dorian is a hypocrite because of how Cyrus died, Opal didn't kill him, and neither did the circlet itself. It was the Spider Queen that killed him.
During all this, he discovered that Orym, Fearne, Laudna, and Chetney had died due to the blade. He also discovered that Orym made a deal with Fearne's grandmother "to help [them] do the things that [they] have to do. Hopefully in the next episode, Dorian is able to fully process all that information
Side Note: In between those words, Dorian admits that he doesn't fully understand the situation ("You do not know what you speak." "I do not"). Apparently, this is a hot take, but I think that him being the outsider of the situation made him the most clear-headed of the group. He wasn't hurt by Ottahan like the rest of Bells Hells had been. So, he has the least biased view of the bunch (still biased but not as biased as the others).
Thank you for coming to my TedTalk!
#while i'm reading the transcript#i noticed that the party uses the term “cursed” in two way#laudna initially uses the term in the literal sense#she describes the sword as an evil presence that could corrupt orym#that is why the party initially wanted him to put the sword down#but the party also used cursed in the non-literal way#laudna and the rest of the party used the term cursed as in many bad things have been done using the sword#also mandatory reminder that dorian knows nothing about delilah#dorian storm#orym#orym of the air ashari#critical role#c3e95#laudna#critical role spoilers#cr spoilers#cr meta#sorry for any grammar errors#you can tell i did ap english lmao
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tags via @helimir EXACTLY. EXACTLY YEAH DORIAN WAS SO GOOD WITH THESE TWO. perfect “mediating middle sibling i can poke” energy i would pay money to watch them attempt to commit crimes together for five hours straight
shoutout to one of my favorite dynamics in the hells: ashton and chetney constantly antagonizing each other as a love language. it is truly the funniest shit. they know that neither of them will take any of it to heart so they just go full asshole mode on each other forever but also they have some of the most genuine moments together, like ashton being the one who knocks chetney out of his superwolf spirit form through addressing him like an equal and later admitting to orym that they care a lot about what happens to chetney specifically. it’s just really fun to watch and see the genuine core of their friendship
#cr#cr3#fancy mr storm getting bullied by these two grumpy mfs#i also love that dorian is a swords bard so they could have done sparring and stuff together#i just absolutely adore dorian’s dynamic with them this is like. YES EXACTLY.#ashton pointing to dorian and going OUR BAG OF DICKS WHAT THE FUCK#and also pretending dorian was useless and he doesn’t miss him#and chetney shit talking dorian too#completely fucking amazing i love it#dorian storm
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The Twins in the Feywild
or, the adaptation is good, actually:
The thing about the Feywild arc in the Legend of Vox Machina is that it's not just a simple condensing of 20-ish hours into perhaps one hour; it's also at a notably different point in the story, and is changed to reflect that.
[as a sidebar: I am not tagging spoilers for Critical Role Campaign 1, as the episodes in question are 5+ years old. This post does have a large number of them, and in general, if you are new to CR and found this via the TLOVM tag, welcome! My blog will have spoilers for the campaign.]
In Campaign 1, after the Sunken Tomb and the encounter with Kamaljiori (who survives in the campaign, incidentally), all of Vox Machina heads towards Westruun. Grog has his (also different from TLOVM, also condensed in a thoughtful way that may be discussed in a separate post) struggles with Craven Edge, and they all encounter the Herd of Storms, deal with them, and kill Umbrasyl. The episode after they have killed the first of the four dragons responsible for the Conclave attacks, Umbrasyl the Hope Devourer, is aptly named Hope; they then go to Vasselheim where Vax formalizes his relationship to the Raven Queen, and then deal with Hotis back in Whitestone. The Deathwalker's Ward's flight power is also activated. Then they go to the Feywild, together (though Pike stays behind again due to Ashley's schedule.) In general, Vax has made peace with his decision, and the party is, for the most part, much more optimistic than they are here.
Here, all four dragons are still at large, Keyleth's spell was interrupted, Vax is still on edge, and the last thing they saw was Pike, impaled on Grog's sword. They are doing far worse.
So, understandably, Vax is in a sour mood the entire trip. This significantly changes his role, as he's less able to offer support for Vex. Keyleth is also more insecure.
The episode in Syngorn in the main campaign, which was also, notably, Critical Role's first ever live show with the tech hiccups and nerves that implies, is actually pretty funny. We do get the twins' encounter with Syldor - more on that later - but a large portion of the episode is dedicated towards stealing hats and trying to find a threshold crest for Garmelie (with Keyleth and Percy eventually outsmarting him on a technicality, in true Fey fashion); and the party accidentally implying and then fully leaning into implication that they are polyamorous and need a room so that they can have an orgy. I've seen indications that Syngorn was much grimmer than that; while the twins were understandably frustrated with it, it was far from a dark episode.
With the caveat that I have not read Kith and Kin, Syldor Vessar is one of the characters in Critical Role canon whom I feel the fandom has the most warped perception. He is a dick, to be clear; but on a scale of living character parents, he is treated with a vitriol the far worse Howaardt Darrington and Thoreau Lionett oddly dodge, and it says something that Tary and Beau never to our knowledge attempt to interact with their fathers again, whereas Vex maintains a distant and at times contentious but minimally cordial relationship with hers. (It's not unique for parents in this show to be given the madonna/whore treatment, as others have noted, and parents who fall most towards the middle of that false dichotomy tend to bear the brunt of it - see the Calloways and the Gentleman - but Syldor's treatment is, to be honest, inexplicable and weird.)
In "Heredity and Hats," Syldor is not warm or pleasant, but he does, in fact, apologize at length for his behavior and accepts that the twins have reason to hate him when he offers his assistance. (1x60, 47:58) He also accepts Percy's correction of Vex's title in full, and indeed, seems pleased by it (1x60, 55:22). He is not a good person, but he is, by the time the twins see him in the Feywild, a penitent one. And, in this episode, Vax is the one who is largely unconcerned with Syldor, with the implication he's already given up on him and doesn't particularly care, whereas Vex is much angrier.
However, that's all very difficult to convey in TLOVM in under ten minutes, when Vex's upcoming showdown with Saundor hinges on her insecurity surrounding how she was perceived in the past and her ongoing struggles with powerlessness. So in that, Syldor is far more dismissive, and Vax, who is still, as mentioned, in a very angry place himself, is, well, angry. It is a different tack! It also is a very smart choice given that in a campaign that lasts hundreds of hours, the rule is show don't tell; and in an animated series that must compress this into a tiny fraction of that time, that rule is lifted. This is not a time for the subtle background of Vex's C1 arc. There is no time for the subtle background of Vex's C1 arc. What matters is that the adaptation is consistent within itself; achieves the general, for lack of a better term, vibes and major plot beats of the original campaign; and can reach an audience unfamiliar with the source material. We can't make Syldor fascinatingly complex and Vax blasé here, so we don't, so that we can understand why Saundor is able to cut so close to the core of Vex before she's able to pull away.
It's different! And, yes, as someone who does like something very long-form and subtle and show-not-tell, I do prefer the original! I also think that within the limitations of an animated show with 6-hour seasons, with the assumption that the Feywild arc starts here (that is, with Vax still where he is emotionally, Umbrasyl alive, and Grog, Scanlan, and Pike absent), trying to otherwise keep things the same would feel artificial and unsatisfying, and fail to serve Vex's story. It is changed to heighten it in a medium that needs heightening because there's no time for breadth, and you can dislike it, but criticizing it for not being identical to the original is a particularly egregious missing of the point.
(It's also worth keeping in mind: have you rewatched this arc recently? Are you even comparing it to the story as it was, or are you comparing it to the story you remember, because, like it or not, Vex's story was always very much about her relationships to Syldor, Vax, and Percy, and her need to be liked; her flaw was that she simultaneously desperately needed people and hated herself for it.)
#i made a shitpostier version of this i've queued but like. hm.#i think the best way to put it is that a lot of people REALLY love to Strong Female Character Vex (and Keyleth)#while thinking they are absolutely not doing so#and it is. shall we say. irritating.#tlovm#tlovm spoilers#long post#critical role
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rude.
#tyrion lannister#oberyn martell#look i think theyre on horses in this scene but idc. i also didnt want to look up clothing descriptions. take it or leave it.#yeah tyrion is better than me tbh if someone started talking to me like this-#asoiaf#valyrianscrolls#my art#sketch#cr: a storm of swords#a storm of swords
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Details from the new CR animated intro (SPOILERS AHOY)
HERE BE SPOILERS
YOU KNOW THE DRILL
LOREM IPSUM
---
So, from the beginning of the new intro!
Matt creating the terrain (the Key, what looks like Ludinus' tower in Molaesmyr) and the appearance of Liliana, Ludinus, Ira Wendigoth, Captain Xandis, and Otohan Thull before the shot pans out to the Feywild Arch...
Nothing specific in Fearne's intro though it might represent her passing through the Arch into Exandria
Orym's shows Derrig sitting under the cherry tree while Will is beside Orym, moving through the Zephaer'atam - Will and Orym are using identical swords (barring length)
Imogen's shows Bertrand, the Lumas twins, and Lord Eshteross fading into the storm before she turns, runs, and plummets into...
Ashton falling from the window of Jiana Hexum's manor (we see him pre-injury but post-"hardening")
The group on the deck of the Silver Sun, we now see Ash with two different colour eyes -- as they fall overboard, Ashton grabs Laudna and flings her at Imogen, while FCG casts Fly (or something along those lines), and Fearne transforms into a bird and catches Ashton on her back (we don't see if FCG catches Orym or Chetney)
When the Hells are in the Feywild, Fearne has her pan flute, and we see her blackened left hand (a result of her grabbing Lolth's Crown during ExU)
During Laudna's intro, we get a brief flash of Delilah puppeting a Laudna doll the way Laudna is puppeting Pate in the shot
During FCG's shot, in the close-up on his red-tinted eyes, we see the Division lying massacred, with the buzzsaw and the grappling hook arm on the ground - as the shot pulls back, we see FCG swinging the buzzsaw at Ashton before we see the rest of the Hells surround him, Orym restraining him (with Seedling, slight continuity error there but appropriate), Chetney's unfinished mood wheel on the table behind them... and then Fearne pickpockets Ashton while everyone's focused on FCG
Chetney is carving a rocking horse, and we clearly see his RTA crown tattoo
In the group attack shot -- a wolfed-out Chet is using his Crimson Rite to claw through vines -- Fearne summons Mister who has his little firearm before she blowtorches everything -- Ashton's arm gets sliced and he rages -- FCG grapplehooks his way into combat and swings around, his Spiritual Weapon taking the shape of the Changebringer's coin -- Ashton apparently rolled Time because we see his dopplered selves appearing off him (it MIGHT just be a coincidence, but the blue-shift version looks like an uninjured stone Asthon, while the red-shift version looks like a HUMAN Ashton) before Ashton drops the hammer on a pair of Paragon's Call riding a crawler and blows it up -- Laudna's newer form of Dread appears with branches and flowers, while Imogen flings lightning around -- Orym goes toe to toe with several of Otohan Thull's echoes (including him Air Striking some into nothingness) before he blocks the REAL Thull's attack
Thull knocks him back into Ashton and FCG, who catch him
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The Last Witch Hunter:: CSSNS
Hello. I know I shouldn’t start a new one but I couldn’t stop myself. I hope this will be incentive for the Muse.
Thanks to the @cssns
Thank you to my lovely beta that is a saint @ultraluckycatnd
AO3 FFN
Summary:
Witches are among us. After centuries of conflict, a truce was forged. Only one strict rule, magicks could never be used against humans. Killian Jones is the last witch hunter; he serves The Order of Blazing Sword and Cross and protects humans. Now, though, he needs help from an unlikely ally to put an end to the darkness that is worse than any known threat, and has been lurking in the shadows, threatening to destroy humanity
The fallen tree branches intertwined with the overgrown roots that covered the ground. The humid air made it difficult to breathe. The valiant champions included a widowed Killian, his priest brother, and their father. They were amongst the last line of defense. They had all lost so much already. Wives, fathers, mothers, husbands and children; families torn apart. They were walking into a death trap knowingly as they split away from each other. Each falling prey to traps and illusions created to not only torment their minds but end their lives. The only hope left was to end the Queen Witch’s power and in her death, humanity would find their salvation at whatever the cost. The band of brave men made their way through the ice cold mountains to her lair. The darkness of the forest aided the evil hag and her minions as they killed the men one by one. The screams echoed within the trees. They needed to reach her nest; the Hexen dwelled within the tallest tree in the center. The giant sequoia stood in the middle of the field covered in shadows, the vines bulging from the ground across the path. The perfect abode for those who worshiped the darkness. Light had no place here.
The temperature dropped as the brave man could see his breath in front of him while he struggled to keep his wits and focus on the task at hand. He stepped over his fallen brethren while making his way deeper into the nest. He knew there would be no surviving the quest but failure was not an option.
The ground shook abruptly and grumbled. His attention was drawn to the silhouettes in front of him. One was crouched on the ground, and the other was kneeling in front of the first one. He moved swiftly to get a closer look, and to his dismay, he could now see the witch had her hand inside the chest of a man. It was an older man whose features were enhanced by the flame of the fire surrounding them. It was his father.
"Liam!!" He bellowed for his brother to help as he rushed to save their father.
His father looked at him one last time as life was crushed out of his heart.
The ground trembled again, and it became icier as the sudden snow flurries covered his body. He reached the crone as she stood up to face him with an evil smirk. She moved quickly in front of him, and reached for his heart. He was able to evade her hands with a spin; he swung his iron blade at her as she cackled, mocking him.
Killian finally managed to do the unbelievable and get the upper hand. The witch struggled to stay upright and she shoved her hand inside his chest. "I curse you to eternal life. You will continue to live and see all those around you die. You will be left behind. Forever alone." She squeezed his heart one last time before taking her last breath.
***
His eyes shot open at the violent yawing of the craft. This went beyond turbulence. It was freezing. It was an abnormal storm. He stood up to find the culprit but the flight attendant stopped him. "Sir, you need to go back to your seat," the woman said as she pressed her hand on his hard chest.
Killian could see the interest in her eyes but right now was not the time. "I'm sorry, lass. I need to use the facilities," he said in a low voice while invading her space.
She smiled in return. “You should return to your seat.”
“I promise to do so after I’ve done my business.” He crossed his heart.
She looked around and noticed no one was paying attention to them. “All right, but try to be quick.” She smiled, hoping her leniency will earn her a nice lay over.
Killian walked past the restroom to the small flight attendant station. He grabbed a cup of water and pulled out a pouch from his wallet. It had a couple of small tools including a needle, which he quickly dropped in the water.
The plane jerked violently due to what appeared to be turbulence. The other passengers were beginning to panic as the oxygen masks dropped.
The needle guided him to the source, a redheaded young woman hugging a black bag. Luckily the seat next to her was empty, so Killian sat down. The girl looked up with wide eyes. He smiled and said, "Lass, hand it over." He extended his hand for her to place the bag in. She was about to object then she gasped as she realized his identity and placed the bag on his waiting hand. He opened it and noticed the runes were stuck. "Bloody hell, lass. Why did you think jamming weather controlling runes together was a good idea?" Killian scolded as he sped up his actions; he poured a potion to neutralize and separate the runes using tweezers. “I've been looking for these for a very long time. Lass, these tiny things manipulate the weather. Rain, cold, wind, heat... and you thought it was a good idea to put them together in your bag? Do you know what you get when you mix a thunderstorm with cool, moist air? You almost killed us all. We are lucky you didn't get them wet. You witches have no idea the power you possess." He shook his head in disbelief as he pulled out a case from his jacket pocket and placed each rune inside after covering it carefully with a cloth.
“I know you are the witch hunter. Are you going to kill me?” the girl asked.
“Why would I kill you, lass? I just saved your life,” Killian said. “I have a code.”
“Are you going to turn me in to the witch council? I didn’t do it on purpose. I inherited those from my sister. I swear it was an accident.”
“No need to fret. Enjoy your stay.” He winked at her and stood up, leaving her behind to go back to his seat.
The flight attendant noticed him walking back to his seat while she finished providing some water to the passengers to help calm them down.
"Excuse me sir, I thought I told you to go to your seat?" the flight attendant said, annoyed.
"I'm sorry, love, but a young lass was in distress. I just wanted to make sure she wasn't anymore. My name is Killian Jones, I much prefer being called that.
How about I buy you a drink to make up for my lack of listening skills?" he said with a sexy raised eyebrow.
The woman tried to play it as if she wasn't tempted but the blushed cheeks gave her away. "Well, Killian, I suppose that would be all right."
"We can meet at baggage claim and set sail from there," he said as he raised her hand to his lips.
Witches are among us
Descendants from an ancient race called Hexen
Their magick diluted, half-forgotten but dangerously powerful
After centuries of conflict, a truce was forged
Witches would live freely if they followed one strict rule, magicks could never be used against humans
A truce is a fragile thing…
There are those who long for the dark days of the Witch Queen, Gothel.
It is those whom Killian deals with.
For centuries, he has
served The Order of Blazing Sword and Cross.
I serve The Order in a different manner.
I write Killian's history.
I am his handler, his confessor, and his friend.Together we have kept watch and kept the peace.
I’m Dolan the 36th, Father Nemo
Father Nemo arrived at Killian’s place to take the report from the most recent mission.
The doorman smiled at the older man. “Father Nemo. I’m sorry, but he is in a meeting. Could you please take a seat while you wait?”
The elevator opened and a woman exited wearing a flight attendant uniform.
“I think the meeting is over, my boy,” Father Nemo said as he rose from his seat to walk to the elevator.
Killian opened his door with a wide satisfied smile on his face. "Hello, old friend."
Father Nemo rolled his eyes. "You know you are older than me."
Killian shrugged. "However, as you can see, I've maintained my youthful glow."
"That doesn't explain why you have no sense of time," Father Nemo scolded him.
Killian rolled his eyes fondly.
Father Nemo smiled at the man in front of him. Killian was physically younger, but was actually much older than him. However, time stands still for no one. We should get to business , he thought as he pulled out his journal and pen from his bag to prepare for the details. "I assume the mission was a success and you were able to recover the weather runes without incident?"
"Aye, they are safely put away in the vault," Killian replied. "Old man, really? You get upset at my teasing but I believe you secretly enjoy it. That is why you are not willing to use any of the tech I gift you with. Where's the iPad I gave you?"
"If you must know, I regifted it. Besides, you will not need to worry after my retirement." Dolan the 36th, Father Nemo reaffirmed his decision it was time to move on.
"Oh, you were serious. I thought you would reconsider but since you are set in retiring, I got you a small token." Killian smiled as he handed a box to his old friend.
"You didn't have to do this." Father Nemo grabbed the box and opened it to find a very rare, expensive Waterman 402 pen. "Oh my. I thought you didn't get sentimental. This is lovely but truly too expensive."
"We've had a good run. We took out many dangerous covens. I finally got used to you and now you want to find greener pastures."
"I'm going to miss you."
"You know you can still keep the pen if you reconsider," Killian said with a hopeful smile.
"I'm leaving you in modern hands. Besides, the vow was not til death but to face it at your side."
"You do know there are only two Dolan's advice I have ever listened to: my brother Liam, the first Dolan, and you."
"Fine company I'm in but wait a minute, you ignored it all the time!" Nemo said irritated.
"Perhaps, but I always listened."
"Killian, what if you could retire too? What would you do?"
"Ah, but I can't."
"Just humor me."
"I'm not blind to the importance of my job. Every day I wake up, the world is safe."
"I wish you could live. Truly. You are missing the best part. The one that goes beyond ships passing in the night. Flight attendants or whoever you found for the evening."
"There's nothing wrong with a dalliance."
"You need to find someone to trust and share your life with."
"Old man, let's finish this then."
After they finished the report they parted ways. Dolan the 36th, Father Nemo left to finalize his report and hand over the file on Killian Jones to his replacement, Dolan the 37th, Father Gideon.
Father Nemo's words of advice for the young Father Gideon were to serve with distinction and to remember that Killian was more than a weapon as the elders of The Flaming Sword and Cross loved to refer to him as. He was beyond his success rate or the numbers of witches in detention or the ones that paid the ultimate price for breaking the law.
The next day, Killian's phone rang. "Hello?"
"Mr. Jones, this is Dolan the 37th, Father Gideon. I'm sorry to inform you that Dolan the 36th, Father Nemo passed away in his sleep peacefully. The ceremony will be tomorrow."
Killian was alone now. His friend was gone and it served as a reminder to not allow anyone else to enter his heart.
The unexpected death of his old friend had reopened the scars left behind by the loss of his wife Milah, their young daughter Alice, his father Brennan, and brother Liam months later. Killian had spent years protecting his heart and focusing on the job, claiming he had a right to seek vengeance for all the world had lost. Now he was grieving for the last person he allowed himself to care for. He truly would die alone. The Order hadn't even given a proper burial to his friend as they now pledged the new Dolan. Killian couldn't stomach the ceremony and stepped out. He sat down on a bench and contemplated his life.
The young Dolan the 37th sat next to him.
Killian's eyes stayed focused on an object as he spoke. "Do you see that cornerstone?"
Dolan, the 37th, nodded. "Yes, Sir. I do. I'm-"
Killian interrupted him. "I watched them lay it in when all that was there was a cornfield. That was long ago. Everything changes, only I remain." Killian finally faced the young man.
"Sir, I'm sorry for your loss. I wanted to pledge my life and loyalty to you. Please, call me Gideon."
"Father Gideon, there are levels of evil everywhere. However, I've never seen people get old, retire, and die on the same day."
"Sir, I know this isn't the proper time but I need to sort you out with a new identity and all that comes with it." Father Gideon stated as he pulled an envelope from the briefcase.
Killian rolled his eyes. "I understand all of you Dolans are fierce rule followers but I will be clear. First, I don't need a new identity. Second, there are more pressing matters. Something doesn't add up. You were the last one to see Father Nemo. I need to go to his place." Killian stood and walked towards his black super sport 1970 Chevrolet Chevelle.
At least it's not red, Father Gideon muttered as he opened the car door and slipped in. "Sir, I understand, but a low profile is important to keep. As for Father Nemo, what are you thinking?
"I'll know when I see it." With that he started the car and drove to Nemo's home.
They entered and Killian looked around. "How do you know when there's magic in the vicinity? It comes from four elements; fire, water, earth, and air. The correct alchemical triggers will reveal its presence." Killian informed Father Gideon as he continued his inspection. "It appears there was no magic here. However, if the window hasn't been opened, how did this get in here?"
Gideon looked at the dead flies on the floor.
"One means nothing. Two perhaps a coincidence but three, that means trouble. He was killed by witches."
Killian got his confirmation once the glamor spell was lifted. "This is a declaration of war."
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I need canonical cuddle pile guys. the fan art said everyone sleeps wrapped up in each other where are they WAKING UP NEXT TO EACH OTHER
#cr 3#im on episode like? 7? 6?#im trying not to live vlog this but like in going crazy#who was going to tell me orym threatened chetney to be nice to dorian#who was going to tell me the blue flower was to wish dorian good luck#who was going to tell me dorian pulled out his sword to give orym light but put it back all sad when Imogen had her balls#who was going to tell me#dorym#im like. having a moment tbh#theyre so fucking good#orym of the air ashari#dorian storm#silver sending stones
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Forces of Chaos | What if the highest CR demon in the monster manual was actually legendary
PDFs of this and more can be found over on at my Patreon here! I release everything for free, so your support makes this possible. I've also started making a new system based off of 5e, 6th Dawn! Become a patron and join the playtest.
Chaos? How about chaotic evil? Simple one this week, and my goals were two fold.
First was to resolve an issue I had with the balor (and the pit fiend, but that will have to come later). Why are the two (I guess three if you count yugoloths, but meh) highest CR fiends in the MM not legendary creatures? Crazy talk! So I gave it legendary actions, but also for fun, lair actions.
Second was to port over my two favourite demons from pathfinder. The brimorak is just a lil guy but is also an actual goat demon, why does 5e not have goat fiends! And second is the vavakia, because it's a dragon, and dinosaur, a demon and a centaur at the same time, and its the size of a house, amazing!
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Survival of the Fittest
Proteans
Circle of Storms
Favours
I also have four classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
The Beguiler. A spellcaster dedicated to illusions, enchantments, and general fuckery.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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D&D 3.5 to PF1 Conversion: Cyclonic Ravager
Here's the second of the four Avatars of Elemental Evil I have converted. I hope I've learned my lesson from my previous attempt, and that this conversion hits closer to the mark.
Still, I think I could have afforded to have Strike Of Seven Winds do a little more damage. Please let me know, and as always, enjoy. ^^
CYCLONIC RAVAGER
This creature is a vaguely humanoid-shaped whirlwind whose face only consists of a pair of eerily glowing white eyes. Dirt and debris churn endlessly within its body.
CYCLONIC RAVAGER CR 15
XP 51’200
NE Large Outsider (air, elemental, evil, extraplanar)
Init +14; Senses darkvision 60 ft., Perception +24
DEFENSE
AC 30, touch 26, flat-footed 20 (+7 deflection, +10 Dex, +4 natural, -1 size)
hp 225 (18d10+126)
Fort +17, Ref +21, Will +13; improved evasion
Defensive Abilities air mastery
Damage Reduction 10 / good; Immune elemental traits
OFFENSE
Speed 30 ft., fly 90 ft. (perfect)
Melee 2 slams +27 (3d8+9 plus push) or smite of seven winds +27 touch (10d6)
Special Attacks buffeting winds, powerful blows (slam), push (slam, 10 ft.), smite of seven winds
STATISTICS
Str 23, Dex 31, Con 24, Int 12, Wis 20, Cha 19
Base Atk +18; CMB +25; CMD 45
Feats Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Initiative, Iron Will, Mobility, Stand Still, Vital Strike, Weapon Finesse
Skills Acrobatics +25, Bluff +18, Escape Artist +25, Fly +30, Intimidate +24, Knowledge (planes) +20, Perception +28, Sense Motive +20, Stealth +29, Survival +26; Racial Modifiers +4 Perception, +4 Stealth, +4 Survival
Languages Abyssal, Auran, Common
Special Qualities deflecting winds
ECOLOGY
Environment any (Elemental Plane of Air)
Organization solitary
Treasure standard
SPECIAL ABILITIES
Air Mastery (Ex): Airborne creatures take a –1 penalty on attack and damage rolls against a cyclonic ravager.
Buffeting Winds (Su): Once every 1d4+1 rounds as a standard action, a cyclonic ravager can cause a tremendous surge of storm-strength winds in a 100-foot-radius burst centered on itself. A creature within this area must succeed on a DC 25 Reflex save or be pushed up to 30 feet in a direction of the ravager's choice. A creature may choose to fail this save voluntarily. A ravager can push a creature to a location outside the area of this effect, but the pushed creature cannot end up in another creature's or object's space.
A creature takes a -4 circumstance penalty on this save per size category below Medium. Bigger creatures gain a +4 circumstance bonus per size category above Medium. When the ravager activates this ability, it can choose to affect some creatures within its area while ignoring others. The save DC is Strength-based.
Deflecting Winds (Ex): A cyclonic ravager controls the air around it to knock aside sword blows, arrows, and even magical rays. The ravager gains a deflection bonus to AC equal to its Constitution bonus (+7 for the average ravager).
Smite of Seven Winds (Su): Once per round, a cyclonic ravager can forgo all normal attacks to execute a melee touch attack on a single target. This attack generates a brief but intense gust of wind that rends the opponent, inflicting 10d6 points of slashing damage. A successful Fortitude save (DC 26) halves the damage, but creatures of the construct and ooze types and creatures of the elemental subtype are immune to this effect. The save DC is Constitution-based.
A cyclonic ravager is a powerful elemental agent of Hshurha, doing the will of the Duchess Of All Winds throughout the planes. It is often employed as a defender of sites sacred to Hshurha or important positions in the everlasting war against her opposite number Ranginori, often accompanied by numerous air elemental myrmidons, evil cloud giants or invisible stalkers. They are also often seen assisting clerics of Hshurha and complementing a temple’s defenses. However, Hshurha is a mercurial and unpredictable mistress, and not even her most faithful servants can be sure of her endgame – therefore, a cyclonic ravager can often appear in unexpected locations without any apparent rhyme nor reason, only following the Unseen Whirlwind’s insane whims.
As mysterious as their origins and objectives may be, no one doubts the cyclonic ravagers’ power and cruelty. They enjoy toying with their opponents, using their mastery over the wind itself to unleash punishing gale blasts that push opponents into unfavorable positions or draw them towards the raging elemental, allowing it to batter them to death. A single opponent that earned the ravager’s wrath will be subject to its signature attack: a whirlwind of air currents within the opponent’s body that can tear the victim’s body apart from the inside out. Other than that, a ravager hangs back to direct its allies in melee, using its winds to move them into better tactical positions.
A cyclonic ravager stands about 16 feet tall, but only weighs about 5 pounds.
#pathfinder 1e#conversion#pathfinder rpg#dungeons and dragons#elemental#cyclonic ravager#d&d#outsider#CR 15
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Lord of the Revel - CR13 Kami
How our hearts sing in the chaos!
Artwork is official concept art from Final Fantasy XIV, copyright Square Enix.
This creature is based on Susano, a boss from Final Fantasy XIV. Susano is a primal, a recurring type of boss from Final Fantasy XIV that's essentially a summoned artificial demigod, created from the imagination of those that believe in it, and often a recreation of a real historical figure or other powerful monster. This stat block isn't meant to be a primal, though; it's a stat block for the original creature that the primal was an imitation of. I've previously also made a stat block for Ramuh, another primal from FF14, plus several other classic Final Fantasy summons that you can find by searching my blog for the final fantasy tag.
You could absolutely use this creature in the Final Fantasy D20 system, which is based on Pathfinder rules. However, I did create some lore for this as an actual Pathfinder creature. I think that’s helpful to people who aren’t familiar with the source material, as well as to people who aren’t running their game in a Final Fantasy setting but want to use this creature anyway.
A lord of the revel is an ancient kami spirit. Each kami has a ward - a type of creature, object, or location that the kami's purpose is to watch over and protect - and a lord of revel's ward is a gladiatorial arena. They have water and electricity themed powers, and especially tend towards watching over arenas in oceanic or coastal civilizations that understand and respect the power of storms. Such civilizations sometimes worship and commune with lords of the revel, and it's become a tradition to invite them to be the host and/or the final battle of a gladiatorial tournament. The trophy of such a tournament - traditionally a powerful magic weapon - can be used in the ritual to summon a lord of the revel, and if summoned, it will immediately begin challenging anyone it sees to face it and revel in the glory of combat. The winner earns the right to take the prize weapon and have it empowered by the kami's essence.
If you decline a lord of the revel's challenge, but you appear to have martial prowess, it sometimes won't take no for an answer. Lords of the revel love combat, and constantly shout both challenges and encouragement to their opponents during combat, as well as invitations for onlookers to join the fight.
Lord of the Revel - CR 13
Standing twenty feet tall and wielding an electrified blade, the massive frame of this swordsman is completely hidden by its decorative armor, but the sound of a thunderstorm can be heard echoing from within the plate mail.
XP 25,600 CG Huge outsider (kami, native) Init +5 Senses darkvision 60 ft.; Perception +17 Aura lightning blasting aura (DC 26; 60 ft.)
DEFENSE
AC 26, touch 11, flat-footed 24 (+12 armor, +1 Dex, +1 dodge, +4 natural, -2 size) hp 229 (17d10+136) DR 10/cold iron Fort +17, Ref +8, Will +14; +12 vs. water effects Immune electricity, wind effects
OFFENSE
Speed 35 ft. (50 ft. without armor) Melee +3 shocking burst bastard sword +26/+21/+16/+11 (3d8+13/19–20 plus 1d6 electricity) Special Attacks dark clouds, part the seas, part the skies, rasen kaikyo
Spell-like Abilities (CL 13th; concentration +16) 1/day—storm prison (DC 18; see text)
STATISTICS
Str 24, Dex 13, Con 24, Int 8, Wis 14, Cha 16 Base Atk +17; CMB +26 (+30 bull rush); CMD 37 (39 vs. bull rush; +12 vs. water effects) Feats Armor Focus (full plate), Dodge, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Iron Will, Toughness, Weapon Focus (bastard sword) Skills Acrobatics +4, Climb +15, Diplomacy +5, Knowledge (local) +9, Perception +15, Swim +22 Languages Aquan, Auran, Common; telepathy 100 ft. Gear Huge +2 moderate fortification full plate, Huge +3 shocking burst bastard sword
SPECIAL ABILITIES
Dark Clouds (Su) Once per day as a free action, a lord of the revel can summon two dark clouds which appear within 100 ft. of the lord of the revel. The dark clouds have the statistics of huge air elementals, except that they cannot use the whirlwind special ability or attack in any way, except for the line attack described below. They roll initiative rather than acting on the lord of the revel's turn, but share the same initiative as each other.
While the dark clouds are no more than 100 ft. from the lord of the revel, and have line of sight and line of effect to each other, they can both use a full-round action to blast all creatures in a direct line between them, and within 5 ft. of that line, with electricity and wind. Creatures on this line and within 5 ft. of it, other than the dark clouds and the lord of the revel, take 8d6 electricity damage, and the area of this effect is treated as severe wind for 1 round, moving in a direction from one dark cloud to the other (the dark clouds' choice which direction). This acts as the gust of wind spell. A DC 19 Reflex save halves the damage, and a DC 19 Fortitude save negates the wind effect. The save DC is based on the average Constitution bonus of the dark clouds.
The dark clouds last for 10 minutes. If one dark cloud is destroyed, the other is immediately destroyed as well.
Storm Prison (Sp) Once per day as a spell-like ability, a lord of the revel can encase a target within medium range (typically 230 ft.) in electrified stone, functioning as the icy prison spell (caster level 13, DC 18, 39 hp) except that the damage is electricity instead of cold.
A target completely encased in this electrified stone is capable of withstanding the tornado created by a lord of the revel's Part the Skies ability, and takes no effect from it. The electrified stone itself takes 8d8 damage from the tornado.
Spell resistance applies. Treat this as a 5th-level evocation [electricity] spell.
Lightning Blasting Aura (Su) When below half hit points, a lord of the revel gains a lightning blasting aura. Each round at the start of its turn, enemies of the lord of the revel within this aura take 1d8 electricity damage with no save.
Moderate Fortification A lord of the revel wears moderate fortification armor. When a critical hit or sneak attack is scored on the wearer of this armor, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Part the Sea (Su) Twice per day as a standard action, a lord of the revel can perform a melee attack against a target against its reach and follow it up with a special bull rush made with an extra +30 bonus (typically for a total of +60).
If the bull rush is successful, then immediately afterwards, a massive hurricane of wind and water fills the entire battlefield within a 300 ft. radius of the lord of the revel, counting as difficult terrain and creating partial concealment (20% miss chance) everywhere except for the line of spaces that the target was pushed through by the bull rush. These spaces are the "eye of the storm," and are safe.
A lord of the revel's turn ends immediately after using Part the Sea, even if it has actions remaining. On the following round after using Part the Sea, if the bull rush was successful, a lord of the revel can use Part the Skies.
After using Part the Sea, a lord of the revel cannot use it again for 5 rounds.
Part the Skies (Su) As a full-round action on the following round after using Part the Seas, a lord of the revel can create a massive tornado that lasts until the start of its next turn, affecting all creatures within 300 ft. that are not in the "eye of the storm" created by its Part the Seas ability, except for itself and its dark clouds. Even creatures outside of the lord of the revel's line of sight and line of effect are affected by the tornado, unless they are in a completely enclosed space capable of withstanding the tornado's winds.
The tornado destroys nonfortified buildings and uproots large trees. Ranged attacks, including normal, siege, and even those produced by evocation spells, are impossible in the tornado. Huge or smaller creatures must succeed a DC 20 Strength check or be sucked up by the funnel of the tornado; this deals 8d8 points of bludgeoning, piercing, and slashing lethal damage to the creatures. This damage ignores all but DR/epic, DR/—, and hardness. Once it deals this damage, the tornado flings the creature it has sucked up 1d20×10 feet up and away from the eye of the tornado, dealing 1d6 points of falling damage per 10 feet that the creature is flung. Gargantuan and larger creatures take the 8d8 points of damage but are not moved by the tornado.
Rasen Kaikyo (Su) As a standard action, once every 1d4 rounds, a lord of the revel can place five visible magic circles on surfaces within 100 ft. of itself. Each circle has a 20-ft. radius. At the start of the lord of the revel's next turn, each circle erupts into a conjured whirlpool of torrential water, dealing 6d6 bludgeoning damage to targets within the area. A target in the area of multiple whirlpools is affected by each of them. A DC 21 Reflex save halves the damage. The save DC is Charisma-based.
Stormsplitter (Su) As a full-round action, while below half hit points, a lord of the revel can make a melee attack at its highest base attack bonus against every opponent in a 60-ft. line, supernaturally reaching its targets with a shockwave from its weapon. It must make a separate attack roll against each opponent.
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