#cr 6
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ravnicacardsconverted · 7 months ago
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Join the Ravnica Cards Converted Discord and come hang out here https://discord.gg/PydYEEY     (SERVER LINK)
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To contact me directly for commision info or to just talk my Discord name is RavnicaCardsConverted#3451
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KO-FI << >> PATREON
IF YOU WISH TO SUPPORT ME AND MY CONTENT YOU CAN FIND ME ON PATREON AND KO-FI BY DONATING YOU GAIN BENEFITS AND ARE ABLE TO VOTE ON PLANESHIFTED CARDS, GETTING A FREE MONTHLY COMMISSION FOR 5$+ PATRONS AND GETTING A FREE COPY OF WHATEVER COMPENDIUMS ARE COMING UP; AS WELL AS EARNING A SPOT ON MY DISCORD SERVER
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tabletopresources · 1 year ago
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[Reddit]
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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justavulcan · 1 year ago
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Airmark's Guide to Planar Vegetables: Minauran Creeper Lily
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Minauran Creeper Lilies are a waterway-dwelling plant best suited to acidic and toxic environments. Native to the third of the Nine Hells of Baator, these predatory plants look relatively innocuous from the surface, with a large, flat leaf or 'lily pad' dominating their above-water profile.
Beneath water level, of course, the plants conceal a sharpened, woody stem for injecting a paralytic substance into would-be prey and an array of roots they use for grappling their prey. Accustomed to inverting completely in battle to expose their dangerous undersides, minauran creeper lilies are some of the only plants in the Multiverse that will try to take their prey hostage if it traveled in a group.
Minauran creeper lilies are not overly intelligent, but aside from their drive to feed (they supplement their normal diet of water, soil, and 'sun' with flesh and blood), they are known to be extremely enamored of gold, silver, and other precious metals. Despite their relatively simple intelligence, their ability to discern true value from counterfeit is sharp, and they will typically accept a few pounds of precious metals in exchange for a captive.
When interviewed with Speak With Plants, creeper lilies explain that the precious metals have some bearing on their reproductive process, although exactly what they are either unable or unwilling to say. In any case, they reproduce by seeding, seeking out other lilies and areas of marginally faster current to fertilize and distribute their seeds.
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scythlyven-art · 3 months ago
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Perc’ahlia Week Day 6: Smoke/Sunshine
Perfect opposites to the core of the soul
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yet-another-haven-of-dollya · 2 months ago
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So... uh...... yeah I kinda like them and their chemistry a lil bit too much *cough* and uh I think it would be cool if the sassier is uh- shorter *cough cough* and the "more spacious in the head" is taller
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molly-yasha · 1 year ago
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#scaredycat
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eternalmomentss · 5 months ago
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While I obviously adored every single big Dorian moment last episode, I truly appreciate all these small details about him that were revealed.
Dorian humming to himself when he gets nervous and blanking in big crowds. Dorian locking up at physical affection when he is not initiating it. Dorian's voice dropping when talking to his dad/authority figures.
Small sprinkles of character traits I can't get enough of.
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jellyala · 6 months ago
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“The Holy Shepherd”
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Do you all have time to talk about our lord and savior Saint Vanilla Cookie??? 🙂
Beasts Ancients au belongs to 👉 @cuppajj
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itseghost · 10 months ago
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im really liking campaign 3 so far !!! i was doodling fearne as a break from my homework but ended up spending a bit longer cleaning the sketch up a bit and adding a few simple colors lol
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dearlydevoured · 2 months ago
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felix neumann . . .
who is so guilt-ridden after the high rollers mission. he’ll come to you after everyone had fallen asleep for the night and you’ll sit up, watching him get on his knees at the side of your bed and press his forehead on your knee. he’ll beg for forgiveness after the day’s events. do you see him any differently after this mission? do you hate him? are you disgusted with how he lost it on that man? he’ll ask a thousand questions and give a million apologies.
run your hand through his hair and he’ll melt under your touch, gentle as usual. “you did nothing wrong,” you’d remind him, even if he saw it differently. “i still love you all the same, felix.” he would look up at you like your judgment is what determines where he’ll go after death and you’ll slink your hand around to his cheek in response, rubbing it with your thumb slowly. back and forth, back and forth.
felix would kiss your knee and run the trail up your thigh, crawling into the bed. it’s cramped and far too small for the two of you but you’ll make the space work, watching as he eventually laid his head in your lap and squeeze the thin fabric of your shirt.
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crowwowo · 11 months ago
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my bbg light of my life gem of my eye(s) Fjord Stone
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justavulcan · 1 year ago
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Airmark's Guide to Planar Vegetables: Arcadian Lightning Tree
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Famously grown by the Storm Kings of Arcadia as both signs of the boundaries of their domain and reminders of their might, Arcadian Lightning Trees are relatively innocuous to the untrained eye. Silvery bark shot through with dark, jagged veins and rich green leaves perpetually covered with a dark grey dust the tree uses as protection against the elements make these handsome plants fine decorations lining the broad boulevards of the Kings' domains.
However, the more cautious traveler will note the smell of ozone that permeates the air around these trees and the metallic shimmer of their bark, and perceive the potential danger. Although perfectly content to subsist on water and sunshine as plants typically do, lightning trees also serve as one of the first lines of defense for the Storm Kings' homes, and have been known to attack those who approach with ill will without warning, electrocuting them in the grasp of their branches.
Lightning trees grow happily in any stormy environment, with strong roots and flexible trunks that make them resistant to high winds and a natural conductivity that renders them immune to lightning strikes. It's not uncommon to see them in areas inhabited by cloud or storm giants, and they are an invasive species on the Elemental Plane of Air, where their thankfully traditional method of flowering and pollination by insect has limited their spread somewhat. They do not fruit, but their leaves can be eaten, a sensation most describe as having a 'pleasant tingle'.
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revvethasmythh · 5 months ago
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It is actually crazy to me that all the way back in episode 6, Robbie planted the seed of that song his mother sang to him. How his recreation of it then was "slightly dissonant", and the version in 105 is one where the notes finally all fell into place. That deep connection to his family and backstory, in a context we wouldn't understand until years later? That's beautiful commitment to storytelling.
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jonsrightrib · 5 months ago
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I need these people to play the world’s worst brothers forever
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pyrotechnicdarts · 2 years ago
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something about how grogs herd beat him nearly to death for being weak vs how vox machina see grog at his weakest and immediately rush in without hesitation to fight for him and protect him
something about how grogs blood family left him for dead for showing mercy and kindness, but how that kindness eventually led to him joining vox machina, his new family, and how it was his kindness that made the rest of vox machina fight to save him
something about how grogs uncle equated kindness with weakness and cast him out because of it, but in continuing to be kind and refusing to be like his uncle, grog earned a new family, one that stays by him even at his weakest, especially at his weakest, and how he is so much stronger because of it
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utilitycaster · 7 days ago
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feel free to ignore if you feel like it's too theoretical/parasocial/etc. but: I see how the campaign as a whole is off because of how lack of prep influenced the cast to create somewhat unfit characters, but as someone who got immensely annoyed by this episode, I'm wondering why has that throughline carried out for so long. why haven't the cast decided to start playing their characters in a way that leads to a more cohesive and satisfying story? is the hesitation and bizzare opinions on gods a very dedicated RP choice or do you think the players themselves are also at a loss? I'm honestly very confused about that, given how driven and decisive they played VM and M9 during their oneshots. I don't want to feel like I'm singling anyone out to hate but e.g. the way taliesin plays caduceus vs ashton is particularly puzzling to me.
Hey anon,
This is all highly speculative (as, to be fair, was the original idea the cast was given very little information, and that turned out to be right) but I think it's the far-reaching consequences of that initial lack of prep combined with the fact that it's been a very central-plot focused campaign that failed to allow the characters to develop into more decisive people. It also, I think, centers the Ruidusborn such that I suspect a lot of the rest of the table is taking their lead.
The Mighty Nein, we know, involved a lot of prep with Matt specifically offering feedback and vetoing certain aspects. Every character came in with pretty clear goals, and because it was a character-driven campaign we got to see those goals change as they learned more: Caleb and Fjord notably abandon their original goals in favor of new ones. Veth and Caduceus achieve theirs; Jester as well, and she develops new ones as she becomes less sheltered. Beau and Yasha's exact goals were much more nebulous, but they have the opportunity to confront their pasts at length and find new purpose and peace throughout the narrative. I don't think it's productive to rehash everything every time but: lack of pre-existing long-term relationships and more work on the short-term friendships that existed, the fact that Beau and usually Molly due to Yasha's absences (and later Caduceus) were free agents who didn't know anyone prior to their meeting, and the fact that the party had like 2 gold to their name and had to double up in odd configurations plus their willingness to engage in conflicts led to a fairly quick and deep bond, which also influenced their goals and dynamics.
Vox Machina were initially very generally sketched out characters, but after they began doing more there was a similar effort put into to backstories, and I think going back after they'd already played a bit meant they knew more about who they wanted these characters to be. The pre-stream plot, as we can tell from the origins comics, was also heavily backstory focused; the Briarwoods arc is when most people feel the streamed campaign really takes off.
We have seen the backstories of the characters of Bells Hells, but a lot of them are deeply tied into a long-running main plot that doesn't really allow for the same development over time. Like, Percy, for example, actually does his "plot" about quarter of the way into the campaign; but this kickstarts his development. Fjord is rather similar; he learns the source of his powers quite early on, but grapples with them until the halfway point and then the rest of the campaign is him embracing something new. To compare, I suspect Laura envisoned Imogen's story as being not dissimilar in the sense of "learn what my powers come from, find a way to better control or perhaps get rid of them" and so upon finding out this is the lynchpin of the entire plot, Imogen never has that post-resolution time to cook, essentially. Even for those who had slightly more rewarding plot beats they kind of felt like "let's address this problem so we can get back to the moon stuff" (Chetney, Laudna) and in some cases, I think it felt to the players, rightly or wrongly, like those plots were actively rushed to the point that they couldn't explore them (I suspect this happened for Ashton during the solstice split). There's been a hurry-up-and-wait sense of urgency over the whole campaign because it's a plot that was introduced very early and has never let up. There's been no "what do we do" type breaks and I'd be shocked if there are. We've sort of run out of plot because we've speed run everything that would have been a plot in a different campaign.
So I think the players don't know how to evolve their characters because there's been no in-world impetus to evolve, really. Now, as someone who prefers to play people who are already decisive, the fact that most of the cast went for kind of indecisive/impulsive types isn't my bag, but that is valid; but it means no one's really had the chance to organically move from that.
I also think that the fact that there's one big plot that really centers the ruidusborn is another factor. Even if Orym, for example, were the type to shut down the party, what is one person who can't reasonably stop two spellcasters from going into the Hallowed Cage going to do? I think this post makes a good point; I think putting the pressure very heavily on two players who (very understandably! for a number of reasons!) are among the most averse to making a hard and potentially alienating or unpopular choice has sort of prevented anyone else from taking a wild swing. The other campaigns had a much more even distribution of who could make decisions within the party, and I think that reflects that. I also think this is uniquely an issue for longform campaigns; I haven't seen this hesitancy from Laura nor Ashley in Candela, Downfall, nor in the various Daggerheart one-shots and miniseries, since you have to swing big there.
I do want to cover one point specifically, which is that I actually find Ashton to be one of the better played characters. I disagree with them, to be sure, but like, Caduceus is a character who can be arrogant in his fairly limited worldview, but who is also consistently very empathetic and kind. Ashton has that arrogance, but without those priorities. Caduceus isn't really invested in hurting those who hurt him; he's interested in stopping those who would hurt his home, family, or friends, and if that requires hurting them he's okay with that. Ashton really does want to beat up those they deem responsible for their own pain, justified or not. I think taking the shard was a great move and stand by that [though, admittedly, it and the bit about Predathos needing a vessel just now have me like. the consequences have been conveyed in a crystal clear manner to ME and somehow the cast is not getting Matt flat-out saying in game THIS IS WHAT WILL HAPPEN, so idk what's up with THAT.] and my issues stem specifically from his decision to claim to speak for the weak and then immediately accept the titans saying that a remade world in which only the strong survive is fine. Like, I don't think there is a problem in how Caduceus is played vs. Ashton, in that I think they are both internally consistent as characters; I think it's just. Caduceus is someone who tries to make decisions that minimize broad harm to that which he deems good, and Ashton is often, by their own admission (episode 78), selfish and conceited. Like, Taliesin is just. Playing someone who is often not a great person this time. And that's a valid choice. But I think it's in a narrative that didn't really permit enough time and space for characters to change meaningfully so Ashton is a bit stuck there whereas, while Caduceus didn't have nearly as much of a gap between who he already was and the hero he needed to be, he had far, far more room to grow.
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