#cookie clicker achievement progress
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Cookie Clicker achievement progress 1/??
achievement: Bake 1m cookies without clicking
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i run my cookie clicker bakery like it's the fucking navy
#watch cookie clicker update before i reach 100 percent#i have 19197/27777 golden cookie clicks so i'm making good steady progress on the hardest achievement (in my opinion)#my current strategy is growing queenbeets then freezing them and harvesting whenever you have a good building combo + frenzy
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Cookie Clicker turns 10 today! Having outlived our enemies, let us celebrate with a fresh batch of announcements!
🍪First of all, Cookie Clicker is 40% off on Steam this week! The perfect gift for your loved and/or hated ones! (the web version is still free forever but you don't get Steam achievements or music by C418!)
🍪Secondly! The mobile version has been lagging behind the browser game for years and is in dire need of an update. I've been dedicating most of my time recently to bringing its content up to par! Here's a progress report:
Compared to the current version, this update adds back 284 upgrades and 179 achievements from the web game, which leaves 83 upgrades and 94 achievements still unimplemented plus a good amount of heavenly upgrades. I am determined to close that gap!
Seasons and the pet dragon are currently partially implemented. These are complicated, compound features with side-effects in all kinds of places so once the update gets an alpha release I'll likely be needing everyone's help to hunt for bugs and oversights. I'm being as thorough as possible but there's no way I didn't forget some obscure interplay somewhere!
I'm also updating the UI! Cookie Clicker's interface makes heavy use of woodwork, which is largely absent from the mobile version; I've been aiming to bring it back. Rather than recycling desktop assets, I'm looking to push the game's visual identity towards less "plain wooden boards" and more "victorian biscuit shop" (something I'd have liked to go for when I first made the game but didn't quite know how yet). Here's some early screenshots!
I'm using Blender for the new assets, I might make a more in-depth post about my process in the future. Please note that these are experimental and I'm still fiddling with the look! Once I'm happy with it I'll ideally be giving the desktop game a similar makeover.
This update will hopefully come out later this year and will likely involve multiple rounds of alpha. Once stable, future updates will focus on adding sugar lumps and as many of the minigames as possible.
🍪Thirdly: the Makeship grandma plushie is real and we're doing a giveaway! Please read this twitter post to enter. Note that if the launch campaign succeeds we've got other plushies in mind! Maybe a wrinkler?
🍪Fourthly - there was going to be a really cool announcement here but I've been informed I'm not yet at liberty to discuss it. It's sooooo cool tho trust me. things happening. u gotta take my word for it. tune in next time
🍪Lastly:
i've got enough dough for like, idk 50 more? mom's recipe. white+dark+milk chocolate. they're very good thank you
PS. thank you for playing with us all these years! odds are some of you reading this have been here since the very start. that's mad to think about! Opti and I couldn't have done this for 10 whole years without all of you hyping us up. i want to see if we can do 10 more. get real freaky with it
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LET ME TELL YOU THE SETUP FOR MY BEAUTIFUL COOKIE CLICKER LOVE STORY
it's not everything but it's a decent introduction to the characters. I've been writing this summary for weeks. I'm hoping that feeling like I can reference parts in the middle will give me more ideas......
why does it hate my images...ok fine no images. god
•••
0 Ascensions:
Cookie is always on the lookout for new ways to bake ungodly amounts of cookies, so she approaches Kirschtorte after reading about the doctor's experimental portal research having once resulted in the retreival of a small amount of alien matter.
The first time Michelle Kirschtorte meets Cookie Cliquer, she does not touch a single morsel of the extravagant cookie spread that Ms. Cliquer made to butter her up. The same thing happens the second, fourth, fifth time they meet and discuss business, no matter what variety of cookies Cookie makes. At last Cookie subjects herself to the mortifying ordeal of directly asking Dr. Kirschtorte what kind of cookies she likes-- only to be shocked and horrified when the doctor says that she does not eat any cookies whatsoever.
Despite her inexplicable distaste for cookies, Michelle Kirschtorte is receptive to Cookie's business offer, but she remains unmoved by Cookie's sickly-sweet commercial persona. Secretly at first, Kirschtorte is deeply cynical about the whole arrangement; she was screwed over by her previous colleagues, and progress on her portal research has been stagnating for some time now because of it. Although she doesn't admit it to Cookie at first, the doctor feels humiliated by the prospect of turning to a baked goods corporation for funding. Michelle ends up accepting the deal under the impression that she is taking advantage of Cookie's deep pockets and naive enthusiasm for unorthodox theoretical baking techniques.
When the cookie-focused research initiatives start yeilding mind-bogglingly impressive results, Kirschtorte reassesses her portal research priorities and her impressions of her oddball benefactor. Cookies are, for some reason, the key to understanding and exploiting the greatest secrets of the universe. Even more impressively, Ms. Cliquer seems intuitively in touch with the logic behind these shocking cookie truths. What other great scientific discoveries could cookie research yeild? How does Cliquer think of this stuff? Why DOES everyone like cookies so damn much? Kirschtorte finds herself irresistably drawn in by these exciting scientific possibilities, as well as the much less sweet and more insatiably driven person she starts getting to know behind Cookie's crowd-pleasing public persona.
Despite a stilted start to their relationship, Cookie and Michelle get along very well once they find even footing. Both are driven to prove themselves through their work, both have been underestimated and cast aside by peers and superiors in the past. Cookie's obsessive drive to make and market infinite perfect cookies matches Michelle's obsessive drive to understand everything there is to know about the nature of the universe; both are deeply passionate about their work and typically striving tirelessly towards the same goal. Both believe that their ends justify their means, and that ethical concerns are a waste of time and a thorn in the side of progress.
Cookie has a knack for PR that Michelle has always lacked the patience for; Michelle understands and appreciates the true, transcendent importance of cookies nearly as much as Cookie does-- Cookie's business partners usually don't care about that part.
Cookie eventually achieves enlightenment and realizes the Secret of the Heavenly Chips, granting her the ability to Ascend. Cookie should be overjoyed at the cosmic knowledge within her grasp; great new possibilities in cookie production await her!
Yet Cookie drags her feet. She keeps finding excuses to stay where she is, keeps setting goals even as her progress slows to a crawl, and reaching those goals in this lifetime seems less and less feasible...
Still, the stress of failure and stagnation chips away at Cookie's resolve to keep dragging out her first iteration. The knowledge of how much she could be doing with the power Ascension would grant her makes Cookie increasingly irritable and bitter about the work which she's made her entire life revolve around.
Kirschtorte is stressed and angry about the slowed progress, too. She is increasingly afraid that age and death will catch up with herself and Cookie before they can discover everything there is to know about reality (and cookies). Michelle is vexed by Cookie's comparative lack of urgency-- or is it a lack of hope for any solution? Cookie has always been the most driven person Michelle's known, yet now Cookie's detatchedness toes the line of seeming resigned to failure. Michelle feels like everything she thought she understood about Cookie is slipping through her fingers, and she feels powerless against the onward march of time (DESPITE having access to time machines!), and she doesn't know how to cope.
The temptation of exponentially greater cookie production and the crushing agony of stagnation eventually outweigh Cookie's sentimental attachment to this particular iteration of her life. Cookie Ascends.
(Michelle lives the rest of her life feeling emptier in Cookie's absence, and never knowing why Cookie vanished.)
1st iteration to reach the Grandmapocalypse:
The first time Michelle Kirschtorte meets Cookie Cliquer, she is offered a slice of Black Forest Cake, her favorite. Somewhat suspicious of the COOKIE Magnate offering her cake, Michelle still can't bring herself to resist. Cookie is clearly delighted.
Kirschtorte doesn't take Cookie seriously at first and Cookie knows it, and finds it funny. Kirschtorte has to be convinced of the omnipresence and significance of cookies thru material evidence. Cookie is more hands-on helping speed along her research, but only ever reveals information in bite-sized pieces on a need-to-know basis. It becomes increasingly clear to Kirschtorte that Cookie somehow knows a lot about the most far-fetched characteristics of cookies before they're scientifically proven...and that Cookie has a suspiciously good intuition for knowing things about Kirschtorte herself.
Cookie is delighted by her extra power and knowledge at first. She's entertained by using her extra experience to tease Kirschtorte. Cookie enjoys getting to spend more time with Michelle, despite how one-sided the relationship is early on. Michelle is drawn to Cookie even more from the get-go, because of her strange intuitive understanding of Michelle herself, as well as Cookie Theory.
During the first Grandmapocalypse, Cookie is overwhelmed and focuses on trying to feel in control rather than seeking help from Kirschtorte. When Dr. Kirschtorte approaches Cookie about it, Michelle is surprised by how stubbornly Cookie refuses to bend even slightly to the wishes of the Grandmatriarchs, no matter how logical and cost-effective that would be. Not fully understood by to Kirschtorte, this is motivated mostly by Cookie's resentment for her own grandmother (who is now a parf of the Grandma collective, of course). Cookie insists that any compliance or appeasement would only lead to Cookie and her company being trapped under the Grandmatriarchs' elderly thumb forever.
Instead, Cookie is dead set on overcoming the Grandmatriarchs' sabotage by outpacing them through brute force. Michelle sees this as a fight she is doomed to lose, but Cookie refuses to consider any alternatives.
Cookie's seemingly pointless uphill battle convinces Michelle that cooperating with the Grandmatriarchs is the only way to keep cookie production and research moving forward at a viable pace (she is objectively correct about this). Michelle wants to trust Cookie's leadership, but the two of them are getting older (this is especially visible on Michelle, who is effected by constant proximity to Cookieverse Portals), and Michelle is beginning to fear they might die before they uncover and exploit all the cookie-based secrets of the universe. After all the work they've done, the thought of not being able to see it through upsets Kirschtorte terribly. The Grandmatriarchs subconsciously whisper things to Michelle which exacerbate these fears-- something Michelle is susceptible to due to her proximity to the Cookieverse Portals.
Eventually, Kirschtorte caves. Against Cookie's wishes-- but in Kirschtorte's mind, for Cookie's sake as well as her own-- Kirschtorte convenes with the Grandmatriarchs anyways by using the Cookieverse Portals. She asks them for knowledge of how to lessen the Grandmatriarchs' wrath, and she asks for them to help her understand the true nature of the universe. In exchange, the Grandmatriarchs' ask Michelle to bond her mind with them just a little (still retaining most of her individuality), and vow that she will continue to proliferate portals to the cookieverse as long as she lives. That seems like an easy promise to Michelle, and it makes sense that they would want this. She already makes portals to the cookieverse all the time, so no big deal. Cookie was probably being stubborn and mistrusting for nothing!
Michelle performs the Elder Pledge ("a simple ritual involving anti-aging cream, cookie batter mixed in the moonlight, and a live chicken"), and the Grandmapocalypse is halted. The Wrinklers and Flesh Highways withdraw and cookie production returns to normal, with the Research Facility's grandma augmentation benefits still at work.
Cookie isn't sure what to make of the sudden withdraw of the Grandmatriarchs, but she has a bad feeling.
The way Michelle's deal works is that Kirschtorte will die normally someday, but then the Grandmatriarchs will carry her consciousness and memories to another iteration of Kirschtorte who asks for the same deal, and their knowledge will be combined into 1 continuous consciousness. This will repeat over and over, with more knowledge added to the collective each time, and each new Kirschtorte never knowing about her past selves or the secrets they've uncovered before she complies with the Grandmatriarchs.
Kirschtorte asks the Grandmatriarchs if they can do the same for Cookie, and is shocked to learn that Cookie was never going to run out of time, and never told her. Was Cookie willing to waste the rest of Kirschtorte's limited lifetime arguing with a grandma hivemind?! Did the work they do together matter so little to her?!!
When Michelle confronts her about it, Cookie learns in turn that Michelle is permanently cosmically bound to the Grandmatriarchs. Cookie feels betrayed, but she mostly blames Grandma-- ignoring Michelle's agency in the situation, thoughtlessly belittling her to keep her on a pedestal.
They continue to have problems in this and future iterations, with Kirschtorte always spending a large portion of their time together unaware of all their past lives until suddenly becoming aware when she inevitably goes against Cookie's wishes and speaks to the Grandmatriarchs. And yet, as much as they both claim to be ruthless utilitarians who put their work above all else, it is always quite obvious how much they admire each other and how badly they always want to be together, even at their worst. With all the time they spend building and destroying and rebuilding a cookie empire over and over again, they come to know and understand each other very intimately. They're both insufferably weird about each other when they both have all their memories.
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I played cookie clicker for the first time last week. I spent days on my laptop and took it everywhere so I could always watch it. I downloaded auto clickers for optimal output. I looked up strategies so I could play most effectively. I was dedicated to making this game perfect so I put as much effort as I could into it. Then, one day I went too far. I am not a patient person. I want what I want as soon as I can get it and am willing to do unspeakable things to do so, consequences be damned. So I entered a few commands. Then a few more. Then, well, I’m sure you can guess where this is going. It was addicting. I literally felt the rush of dopamine that entered my system when I entered the first commands, giving me things that would take months to get normally. So I kept going. And going. And going. Soon after I had completed 100% of the game. And yet… the achievement was hollow. I felt sick, empty, unfulfilled, and repulsed by the game. After the rush that cheating gave me, I just couldn’t live up to its initial high, no matter how much I tried to afterwards. Progressing farther and farther into the game became dull, lifeless; I wasn’t fulfilled by it and I never will be even if I reset and tried again. Sometimes in life you take shortcuts for the instant rush of success, and even if you get to your goal faster, you’ll be at a loss for where your devotion went. Where was your desire for more? Your relentless drive to succeed? It’s dulled by cheating, as any desire is after it’s easily achieved. I understood Light Yagami more after cookie clicker, for he was a man seeking justice, a cure for his boredom, but the power and speed of completion that he could achieve through the death note became boring after all challenges (L) died off. Light was bored after L’s death, even his successors couldn’t hold a light to the obstacle that L served in Light’s mission. Light’s story was undoubtedly one of too few challenges against someone who needs constant pushback to succeed. Both Light’s and my boredom were stated until we lost what made our goals worth achieving. Anything in life will become less when it means less to gain. Our stories were both ones of tragedy based on human greed for more, whether it be success, justice, or cookies. In the end, we must face hardship and challenge lest we face what we’ve done to ourselves in the process of meaningless success. Anyways, how’s L’s phat, juicy ass treating you?
i was willing to sympathize with you until the last sentence
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I've started playing cookie clicker. It's kinda nice. I've been in a funk as I conquer the major stuff of some of my games. It's nice to know there's some progress going while I work on college homework. It sort of settles that bit of my brain demanding we game instead.
Yes I'm also using an auto clicker sometimes. I'm not going for a speed run or all achievements or anything.
I just want to read the funny upgrade dialog. Plus I can't do it when I'm not on the window so that's just for when I'm paying attention.
I like this. My dad played it for like. So many years. It was always open on his second monitor in his office as I grew up. I asked him about it a few times.
Now I'm the one with cookies clicking.
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Hello. I was thinking of writing a video essay on cookie clicker, and the things we as humans find important. I was wondering; what does cookie clicker mean to you? And could I include your response in said video? Thanks.
Yeah, sure thing.
To me, Cookie Clicker is about a sense of completion. There are 622 regular achievements to unlock (of which I have 568 of so far), 17 shadow achievements (I have 13), and 716 upgrades to unlock at this time of writing. I am a big completionist when it comes to games, and I think it's such a strong urge because it's satisfying to fully "finish" something as well as progress and feel yourself improve. I'd compare it to the urge to collect things or complete a catalogue.
Personally, I appreciate gameplay depth, but I also dislike games that induce too much stress (like combat-heavy and full-on horror games). Cookie Clicker appeals to me because it strikes a balance of being low-stress while also being somewhat challenging, interesting to progress through and having a lot to complete. Most of my favorite things to play share this quality (like my favorite Minecraft modpacks and Realm Grinder, one of my other most played idle games).
Cookie Clicker is very good at keeping the main goal simple while branching off into a lot of varied things to do and features to unlock- like its four minigames, holiday special events, sugar lumps, dragon auras, the Grandmapocalypse event, and ascension system (which is not unique to Cookie Clicker, but has a very fun upgrade tree where you can toggle even more things and switch up your playstyle). There's an achievement for just about every facet in the game, too, which encourages you to explore all of it (even the stock market).
The achievements in Cookie Clicker range from simple (like shrinking the actual window itself so the big cookie "dunks" into the milk) to challenging (like Eldeer- clicking a Christmas reindeer within the 6-second timeframe of Elder Frenzy, a rare buff) to very challenging (like a lot of the shadow achievements, if they aren't just based on luck) to something that just takes a lot of time to get (like upgrading every building to level 10). It's a nice variety, and as much as the difficult/time-consuming achievements make me complain sometimes, it just motivates me to play more to get it.
It also has a very comedic style and a sort of quasi-narrative as you progress through, which makes it fun to talk about. The absurd satire of the idea of "infinite growth" and corporate monopolies is pretty apparent. Though, I would say my motive for finishing it doesn't really have much to do with the actual "gaining more cookies" part, because if there were no achievements or other things to do like minigames and such, I would get bored and stop playing. You could still say that the game asks just what you/your character would do to complete "everything", even if it means wrecking the world to do so (biggest example being the infamous Grandmapocalypse).
Overall, I like Cookie Clicker's sense of progression and many achievements to acquire with lots of different facets of gameplay. Though the early-game is slow (one of my major criticisms of it), if you stick through, there's a lot to do and you get a lot of fun out of it.
#sorry if this is wordy lol i won't be upset if you only use parts of it or summarize#shoe talks a lot#cookie clicker#asks
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Way back when cookie clicker first came out or at least when it first became widely known, this was my first time experiencing a clicker (as I think it was for a lot of people - that was fucking ages ago) and I thought the things highlighting on the side were progress achievements, so I didn't actually realize you could buy help until I'd manually clicked the cookie over a thousand times
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If anyone's curious I'm still making progress in cookie clicker but it's really slow because I've gotten just about every interesting achievement. It's all just milestones of 'make more cookies' and 'level 10 building' and like a couple more. I've kinda plateaued.
#my posts#cookie clicker#I've decided to keep my save. it only fucks up bad when my graphics drivers need to update#which is weird but w/e#I'm so close yet so far away#I feel like this is gonna take another year lol#I'm currently working on getting the stock market achieves#since I need loads more prestige to get another upgrade#and it's either that or get the 1k ascensions#so I figured I'd do this first#I'm sitting at like 20 I think?
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i think cookie clicker is good but it has some problems irt progression. like the late-late game sucks cause at that point, even on pc, it's just raw repetition. there is no longer true progression. it's just microprogression of buying a couple buildings at a time and repeating whatever earning methods you were already using, except you've run out of upgrades to buy for almost everything if not everything, and the achievements are all that's left but they'll probably take months to earn
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How does cookie clicker work and what is it?
In 2013, French programmer Julien Thiennot developed the online game Cookie Clicker. The object of the game is to click on a giant cookie that emerges on the screen in order to make cookies. A greater number of cookies can be baked when additional upgrades and achievements become available for purchase as more cookies are produced.The game is played by millions of people worldwide and is recognised for its simple but addicting Unblocked gameplay. On many websites, the game Cookie Clicker is available as a mobile app and is free to play.
The most effective method to get cookies
• Do you cherish cookies? Do you cherish the sensation of fulfillment that accompanies watching the numbers tick upwards as you click away? Then, at that point, treat clicker is the best game for you!
• In treat clicker, your main objective is to prepare cookies. The more cookies you heat, the more overhauls and accomplishments you can open. The game is basic yet habit-forming, and it's not difficult to go through hours clicking away without acknowledging it.
• So how would you get everything rolling on your treat baking excursion? To start with, you'll have to visit the treat clicker site. When there, click on the "Play" button to begin playing.
• At the point when the game burdens, you'll see a major treat in the focal point of the screen. Click on this treat to begin baking! Each time you click, you'll acquire another treat. Updates
Features of Cookie Clicker Unblocked
• Available: One of the fundamental benefits of Treat Clicker Unblocked gameplay is that it's open from anyplace, whether it's at home, school, or work. Since any channels or firewalls don't impede it, players can partake in the game with practically no issue.
• Simple to play: The game is not difficult to play, with a straightforward point of interaction that anybody can comprehend. You should simply tap on the treat to procure focuses and utilize those focuses to purchase overhauls that increment the quantity of cookies per click.
• Limitless play: Treat Clicker Unblocked permits players to play the game however long they need with next to no limitations. This implies you can continue to click away however much you might want without stressing over being planned out or hindered.
• No downloads or establishments required: One more advantage of Treat Clicker Unblocked is that it requires no downloads or establishments. Access the game through an internet browser, and you're prepared to play.
Instructions to play an unblocked Cookie clicker
Playing Unblocked Treat Clicker is simple. Here are the means you want to follow:
• Open your internet browser: First, open your internet browser and explore to a site that has the Unblocked Treat Clicker. A few sites offer the Unblocked gameplay rendition of the game, so pick one you trust.
• Click on the game connection: Whenever you've found a site offering the Unblocked Treat Clicker, click on the connection to send off the game. The game ought to stack in your internet browser, and you'll see the treat in the focal point of the screen.
• Click the treat: To begin playing, click on the treat as quick as possible to procure focuses. Each snap procures you one point, and as you gather more focuses, you can purchase moves up to expand the quantity of cookies per click.
• Purchase overhauls: To purchase updates, click the "Redesigns" button underneath the treat. You can utilize your focuses to purchase things like cursors, grandmothers, and homesteads that naturally create cookies. As you progress in the game, you can open more redesigns and buy more costly things.
• Continue to play: The game means to acquire however many cookies as would be prudent. Continue clicking and purchasing updates until you arrive at the competitor list's top or are happy with your advancement.
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hey, i've just queued up a mobile Cookie Clicker update! it should make its way to your device automatically within the next few hours. this is a maintenance update to make the game available to newer Android devices, but it also includes partial progress on the alpha version, so feel free to try that out too if you'd like (it uses a different save slot than the live version)! there's some new features ported over from the browser game but many of them are still only half-implemented (ie. you'll find the dragon and Santa, but won't be able to do much of anything with them just yet; seasons are in, but things like reindeer are still missing etc). notably, the alpha version now features an additional 288 upgrades along with the 4 missing buildings, plus a good amount of new achievements.
i'll keep working on the alpha until i'm satisfied with the feature set. thank you for your patience!
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Cookie Clicker
While playing Cookie Clicker I didn’t feel particularly motivated and didn’t feel a sense of achievement until it became a competition amongst class members.
In relation to neurotransmitters I would say the competitive aspect released Adrenaline which gave me the energy needed to perform better.
Dopamine was also released as I felt rewarded from acquiring a higher score than my competition.
My level of motivation was shifting in the game as I became increasingly less motivated as I progressed. This is due to having many power ups that were doing the work for me and I stopped feeling the need to try as much.
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Cookie Clicker
Overall, playing cookie clicker made me feel quite engaged, the game starts off slow but progressively gets faster as you get used to it and start buying better tools. Through normal gameplay, I didn’t feel any sort of achievement, however as I got to certain milestones, such as 1,000,000 cookies, I did feel accomplished. After I got the milestone, my motivation to keep playing dropped as I no longer had something I wanted to achieve. I don’t believe anyone in class was playing at the same time as me, but I still felt pressure to get the 1 million before class ended in front of my classmates.
As I was working my way up, dopamine could have been rushing to help me achieve the goal as a driving force.
Cookie clicker has no fight or flight, so I assume I had no adrenaline rushing through me at the time.
I didn’t feel any pain or anxiety from it, I don’t think my body needed endorphins or released them.
After achieving my goal, serotonin may have been rushing through my body, making me feel happy about my accomplishment.
It doesn’t present any social factors; oxytocin isn’t something I would expect in cookie clicker.
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As a hater of "cozy" games, I fully agree with this post, though I'd like to add that another aspect of the political critique of these games also comes from the fact that we're playing the role of a capitalistic petty bourgeois - and that aspect is the source of my biggest criticism of these games on an artistic standpoint.
"Cozy" games' idea of progression really ties into capitalist philosophy and politics. The progression is almost entirely characterized by economic growth, which means that if you don't buy into the capitalist ideal of "growth = good" even on a subconscious level, you're not gonna be invested in the game. However, that alone would be fine: the dealbreaker is that there is no actual end to these games.
You might set yourself a challenge to decisively overcome (collect all the fossils, romance someone, etc.) but the game as a whole lacks a conclusion. There is no actual lose state either: the worst you can achieve is a softlock, and even then, this is relatively hard to do, and not included in the core gameplay. This means that growth is the only motivator, instead of progress or even survival.
Really, the synthesis of my argument is that Cookie Clicker is structurally identical to these games, but the latter lack the self awareness of the former
P.S. I put "cozy" in quotes because I find this name insulting for games that actually use their gameplay to convey a cozy atmosphere instead of letting the colonizer imaginary do the heavy lifting
Like what's funny is that none of the people criticizing the categorization of Stardew/AC/other “cozy” games are saying that those games are Evil and Bad and you should Stop Playing Them, in fact many of the people commenting on it do actually Like those games, they're just critiquing how the entire concept that makes these games work is that they hinge on the ideology of imperialist and colonist “cottagecore”-type ideals in order to maintain that “coziness” or “wholesomeness.” Which is an entirely valid criticism to make, and is just a true statement to make about the marketing of those games.
It isn't even discourse. They're not saying to boycott the games or anything. It's saying "You can play these games and that doesn't make you a bad person, it doesn't even make the creator a bad person, but you should examine the biases you have that cause you to think this way, and consider that this type of marketing IS insidious to those of us who are directly affected by the very same 'marketing' (propaganda) that lead to the colonization of our homes."
But over and over again people will read posts about this, sometimes posts in which "no I'm not 'canceling' the game & I'm not saying you're a bad person & I'm not just discoursing; I am just pointing out a Fact because I want people to actually Think about it" is stated EXPLICITLY, and I will still see people responding or vaguing about it like "oh people are trying to cancel Stardew Valley & Animal Crossing now!" or "Are you saying I'm a bad person for playing those games? Are those games bad now???" like the point just completely going over their head despite it being right in front of them. And it's like please read posts entirely before commenting, and stop projecting your personal worldviews and thought processes and values onto other people.
Also remember that people on this website exist who do not live in North America or Europe, because we are actually not the center of the world and the only people on tumblr. People outside of the imperial core who are more directly affected by these things and are more likely to notice them BECAUSE of their own life experiences are active on tumblr and make posts you see every day, and they do not have the exact same worldview that you do. So you just really need to stop assuming things and putting words in people's mouths, and just take what they say in better faith without leaping to extremes and lecturing them.
#sorry to get on my little soapbox on a tangentially related post#but it triggered something in me#i know my criticisms partially apply to most simulators#but it almost only applies to 'cozy' games fully
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Hate on Cookie Clicker all you want, but it has an achievement where the most effective way to obtain it is to just close the game entirely and walk away for two and a half years, and an idle game where you don’t even need to have it running on your computer in order to make progress is basically the whole concept of idle games taken to its highest possible level.
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