#content creators support campaign
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doctorwhoniverse · 8 months ago
Conversation
Yaz: What’s your idea of a perfect date?
13: That’s a tough one. I’d have to say April 24th. Because it’s not too hot, not too cold, all you need is a light jacket.
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mehmetyildizmelbourne-blog · 2 months ago
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The Audio Version of Substack Mastery Is Available for Subscribers!
You Can Listen Now from My Substack Newsletter This post includes links to educational audio recordings of the Substack Mastery book chapter by chapter for those who prefer listening to it and want to take their newsletter to the next level. Dear Subscribers, I hope this message finds you well and thriving! These past three months have been full of excitement and hard work as I wrote, edited,…
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faerieyuri · 3 months ago
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i've had so many conversations with people in fandom/creators' circles who are genuinely afraid to make the stories or art they want because they fear (often with good reason!) that their friends might kick them out of their circles, or worse, launch a public harassment campaign against them.
as someone recovering from this fear-based mindset, i want to affirm:
- friends who use implicit or explicit threats to maintain social control are not your friends
- communities that monitor your social media and ao3 to surveil you for perceived transgressive content are not safe communities
- the vast majority of people are NOT going to hate you if you make the art you want
- if you find yourself in a friend group that makes you feel afraid to speak your mind, it's in your interest to disentangle yourself from that group as quickly as possible
- real, honest disagreements between friends can be solved respectfully without the use of public shaming
- if you're feeling afraid in a community, it's likely that others are feeling afraid too. support your friends who may be struggling to leave an abusive fan or creative community, and let them know you're a safe person to voice doubts and disagreement to.
- if you're feeling like you'll never find a safer community of people, i promise there are others who feel that way too. it may take some time, but you'll find people who treat you and your ideas with respect. a good place to start is the people who make the type of art that you admire but that you're too afraid to make yourself.
ok that's all, take care of each other and be nice 💜
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rivercityrabbitsbro · 2 years ago
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Since I just watched it and found it interesting: Ginny Di on youtube just posted an interview she got with a WotC exec in which she had complete control over the interview. She was very cognizant of the fact that companies do these things as PR to launder their reputation, which is always good for an interviewer to know and disclose.
I think she got as much not-corporately-pre-approved, from-the-horse's-mouth answers on camera as we might get (though she does mention they'd reached out to some other d&d content creators as well to offer interviews) and it feels like a cathartic watch as far as "I didn't come away with 'we'll have to wait to find out' like a lot of the other videos discussing this stuff:
youtube
Basically she comes away with this with:
- How they responded to the backlash was pretty objectively good (releasing to the creative commons) and the explanation for their delayed response made sense;
- He admitted they're doing microtransactions and seems to have no issue with them if done "correctly" (tho he implies it'll be mainly aesthetic-based, which I doubt - a lot of microtransaction critique is about pay-to-win which you can't do here, so they might feel as tho they're not like other microtransaction games/companies and therefore immune to the criticism)
- The biggest takeaway is that this only happened because the fans responded as harshly as they did and stopped giving them money, and we should remember that.
She ends it by saying essentially that if the end goal of your boycott was for them to undo these changes, then yeah they did that. If the end goal was to feel like you can trust them: never trust them, they're a company. And if you took this boycott as an opportunity to try different game systems, definitely still pursue that because it's a good goal.
So, let’s go over everything Wizards of the Coast is trying to do this coming year.
>Erasing everything that made DnD fun
>Sanitizing everything to appease a minority of leftist puritans
>Making anyone who wants to play DnD pay microtransactions
>Making anyone who makes anything based off of DnD pay royalties to Wizards of the Coast
I hope the company fucking crashes and burns, Hasbro failed to claim TSR as their own now we just need it all to crash and burn so TSR can make a big comeback.
#dnd#video#all this said: of COURSE I'm checking out content people are sharing#there's never a downside to having multiple copies of things including maybe the same pdf#i own multiple books that I bought new#but the idea is 'assume people will always want a free version so that you strive to give people a reason to want to support you'#and I explicitly say 'support you' not 'pay you' bc the latter leads to problem-solving for 'how do we FORCE people to pay'#which leads to restricting what content you can use or integrate and checking authenticity and other such nonsense#like the various streaming networks are finding ways to force people to pay them and people resent them for it#Then DropoutTV's like 'you have monthly and yearly options; you can share with anyone; you can download videos to watch offline'#and every single person I've shared it with that uses it more as a one-off thing has gone on to get their own account#bc they like the content and the people and have no qualms about throwing $60 at them bc there's no ads and no artificial restrictions#anyway yeah they're not quite Evil they are unfortunately under the same delusions as the video game industry#and they'll experience the same negative backlash to these decisions but will be hit harder bc it's more accessible for creators#hard to make a massive intense video game without knowing a lot about video game development#but writing a campaign? designing character/monster tokens? making maps? people do that anyway for fun#these delusions will not hold well when their purely aesthetic microtransactions are threatened by memes with transparent backgrounds#I would absolutely use the yelling cat salad lady to represent a spellcasting baddie#if you read this far all I have left to say is: GO BIRDS
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armoricaroyalty · 11 months ago
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Why is the Sims community boycotting Curseforge?
I've seen a lot of posts going around calling on Simmers to stop using Curseforge, a modding platform that enables creators to monetize their downloads, with plenty of outrage directed toward modders and CC-makers who are still on the platform. But I've also seen a lot of people who are confused about why there are calls for a boycott.
Curseforge is owned by Overwolf, a company that is donating money to the IDF in support of its ongoing genocide against the Palestinian people.
In late October/early November, Overwolf posted a graphic on their social media asking followers to "defend our defenders" by contributing financially to a fundraising drive for the IDF. They were met with backlash and quickly took the graphic down, replacing it with one that used language about raising money for "those affected by the violence in Gaza" (my phrasing may be inexact) but the money is still going to the IDF and not to any agency actually supporting civilians or doing humanitarian work.
You can see the original graphic on this change.org petition, which provides some additional context.
If you are using Curseforge in any way -- by hosting your content there or downloading from it -- you are giving money to a company that is raising funds for an ongoing military campaign against a civilian population.
This is why people are calling for a boycott. If you are a modder or CC maker for the Sims, you should remove all of your content from the website and redirect people to other DL sources. If you are a consumer of mods and CC, you should stop clicking curseforge links and send (polite!) messages to modders and CC makers to urge them to pull their content from the site.
ETA: Here's another link with more images of the original Overwolf Tweet!
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ficsforgaza · 7 months ago
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Hi all! This blog aims to encourage the exchange of creative works for donations to support Gaza.
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NAVIGATION
↳ Introduction post
↳ How to participate
↳ Vetted fundraisers
↳ Resources
↳ Creator masterlist
↳ Frequently asked questions
↳ Tags and content warnings
↳ FicsForGaza banners & dividers
↳ Twitter
↳ Kinktober
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˗ˏˋ CREATORS SIGN UP VIA THIS GFORM ˎˊ˗
‼️ THIS WEEK’S CREATOR SPOTLIGHT ‼️
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OTHER NOTES
↳ Check out commissions4aid-international, the Palestine Charity Commission Association blog which links vetted fundraisers, as well as vetted-gaza-funds. GazaFunds is also a resource to find vetted GoFundMes, when you click that website they will randomly select a vetted gofundme that you can donate to. Also check out how to find out if a campaign has been vetted.
↳ While this effort is currently targeted toward fanfic authors, fanartists are also welcome to join. We can follow the same structure as the writing requests!
↳ For tracking purposes, there is a form here that you can submit once any donations are made in support of your writing. We’re operating on the honor system, and while it’s not required for you to update, it’d be nice for us to have a running total!
↳ Check out Gotcha for Gaza for other fandom events happening on Twitter and Tumblr!
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˗ˏˋ MONEY RAISED SO FAR IN USD: $5,366 ˎˊ˗
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critrolestats · 9 months ago
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New Blood, Old Regards
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Thanks to @eyeofthenewt1 for this art piece!
Greetings! Although the Stats Team is still in a state of retirement, we’ve periodically updated several of our Campaign 3 Running Stats categories and galleries thanks to the efforts of a new team of data collectors. This team, consisting of Archivists Astral, Ethereal, Fey, and Shadow, have been preparing since the beginning of the year to launch their own site, and that day has come! With that, we’re pleased to present:
The Omen Archive
Although they have been providing CritRoleStats updates for our Campaign 3 records, their site will be its own thing with its own tools, toys, and focuses, such as graphics derived from their own databases of data. Please visit them at their website, reach out to them, and check them out on their various social media pages:
Website: https://www.omenarchive.com/
Twitter/X: https://twitter.com/omenarchive
Bluesky: https://bsky.app/profile/omenarchive.bsky.social
Instagram: https://www.instagram.com/omen_archive/
Tumblr: https://omenarchive.tumblr.com/ ( @omenarchive )
CritRoleStats will continue to update our databases and running stats pages with the data we receive from the Omen Archive until the end of the campaign, so that anyone from academics to casual fans have access to a complete catalogue of three campaigns worth of data. After that, our site will be completely (accessibly) archived, and our legacy will be carried on entirely by projects like the Omen Archive.
Thanks Are In Order
Outside of our final livecast, we realize we went out without the proper thanks to the community members who helped us grow. We’d like to take this opportunity to give credit where we feel it’s due.
We’d like to thank the team at Critical Role for their support over the years, with special thanks to Dani Carr for both her wonderful spirit, tenacious work ethic, and the marvelous send-off she gave us.
We’d like to thank the creators in the community. Thank you to the artist community for letting us feature your wonderful talent to give vibrancy to the numbers and words we’ve filled. Thank you to the information gathering community, from the wiki workers to the meta analysts, for giving your time to help make Critical Role more accessible. Thank you to the academics for finding value we didn’t know we had in our work. Thank you to everyone who creates in this community, whether your medium is music, words, stats, or art; whether you share for a large audience or for the joy of your private home or table; whether you encourage others with high presence, or quietly inspire and support from the shadows. Your creation makes the world a more interesting place.
We’d like to thank both our patrons and our Ko-Fi supporters for allowing us to carry on for as long as we have, and to make sure our work can continue to reach those who want to be informed and inspired. Thank you to our regular visitors, as well; traffic is supportive in several ways!
Thank you to those who have been with us, whether it’s the very beginning, sometime in the middle, or even if you’re tuning in just now. Your patronage and your expression of value in our work has been a blessing. (Thanks for the 1d4.) We’d also like to thank everyone who has continued to visit the site in spite of the lack of regular content creation on our part, and are grateful that so many of you are still finding use in the previous campaigns’ worth of data, as well as the current one.
We love you all very much. Now, back to retirement!
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ashleyisartsy · 8 months ago
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Problems (objective and personal) I'm not seeing discussed a lot w this new WatcherTV thing, in no particular order:
-Alienates people internationally who literally CANNOT GET the streaming service!
-Alienates casual fans who don't watch or want to watch all of their shows. Putting down 60 bucks a year to watch just one or two shows is kind of insane, at least for me.
-The volume of content Watcher has produced historically hasn't been enough to justify a separate streamer. I understand there's no way a small team could compete with something like Netflix, obviously, but that's what you're trying to do by putting yourself in the streamer market.
-Will this streamer be secure? What steps are in place to protect your viewers info? ESPECIALLY payment info.
-Will it be easily watchable on multiple devices? I watch YouTube videos on my phone at work 90% of the time, or at home on my TV thru my switch. Is this a browser only deal?
-What are the internet requirements for this? Believe it or not most streaming services won't run on my internet personally. I don't have any for that reason. I can watch YouTube on 360p, or on my 2-bar-reception phone data. Not everywhere has stable reliable internet.
-The suddenness and totality of the move was going to be jarring no matter what, if the idea had been introduced gradually or started as a hybrid model to test audience interest there wouldn't be nearly this amount of pushback.
-I understand the people saying "pay artists!!" Bc I am one, and I get that their quality is expensive and they have a whole company's worth of people to support. I do actually think their work is worth paying for! Everyone's is! But convincing anyone to pay for something they previously got for free is going to be a hard sell. They were still getting paid before, they're now just asking us to pay instead of the advertisers. Idk about you, but that's a way bigger hit to my pocketbook than a multimillion dollar company's bank account.
-I get that YouTube can be a really shitty place to be a creator sometimes, and that being beholden to advertisers is something they don't want to be. It's why they left Buzzfeed! They already have a patreon and merch and it's clearly not been enough for their ambitions. But shooting yourself in the foot because your running shoes are wearing out isn't going to make you a better marathon runner. They had to know that there was going to be a not small portion of their audience unwilling to make this move with them (and again, lots literally aren't able to!)
-If they had a free w/ ads option, or even did a hybrid model with whole shows behind the pay wall, or even just ran a fucking crowd funding campaign to help cover costs of new seasons of shows, any of those things could have worked. They don't even have YouTube memberships turned on, which I've personally seen many many channels do even when they already have a patreon. It really doesn't seem like they've exhausted other options, at least from an outside perspective, which is all we have as viewers!
-I get that this has been in the works for a long time, and that there probably isn't a way for them to back out now. But I hope they can find a way to make this more accessible if they want it to work at all. I truly am not wishing for their downfall, but the whole situation is an awful mess.
Idk, rant over. As a lot of you are I'm feeling very disappointed and upset with this one, and I'm not paying for it either. Hope the boys can salvage this one for their and their crew's sake. Would really hate for this to be the end.
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photomatt · 1 year ago
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Hey, genuine question, although I'm not honestly expecting a response: if tumblr users have been telling you what they want and what they don't want since you've taken over, and their feedback has more or less been ignored consistently whilst rolling out changes that nobody asked for or uses (tumblr live is coming to mind), and you're not getting the content use you want, might it be an idea to try those before abandoning the site? What is the worst that could happen, really? Listen to your userbase. You had a lot of good will from listening to people at the start of your ownership: blaze did well, as did ad-free, polls and so on, but there are some really popular things you've removed or made obsolete (prev tags, blog themes, avatars etc.) that a lot of people want back. Equally, there are some things I've never heard a single person want - this site isn't TikTok, and never will be. Instead of trying attract a crowd that is already catered for elsewhere, making the people who love tumblr still despite all the changes in ownership more comfortable under you can only be a benefit. Thank you for reading, if you did actually read this.
Thank you for the genuine question! First, I'll say that we've never launched anything with the expectation the community would hate it, but there sometimes is a big difference between what people say they want and how people respond or what information (and often misinformation) goes viral.
As an example, Post+, which is a feature where you can pay to subscribe to other users, had some misinformation go viral that if you used it you'd be sued by copyright holders if you did fan fiction, and there was a huge backlash that the site was going paid and a coordinated campaign to attack (including with death threats) everyone who signed up for the program.
I'll repeat, this was a program where the money all went to creators, Tumblr did not take a cut, and the creators were often already selling work on Patreon or Ko-fi, this just was an integrated way for it to work. Because of the hate and attacks, every launch creator canceled the program. It was sad, because this was a feature users and creators said they wanted, and we prioritized making users money over projects that would make us money.
Since then we've gotten better at managing attacks and threats, with new tools and a bigger Trust & Safety team, but Post+ never recovered.
You mention Blaze and Ad-free doing well, but their adoption is so small relative to the use of Tumblr their revenue couldn't support a fraction of the ~1,000 servers it takes to run Tumblr, much less any salaries.
To your broader point, though, one thing I'm hoping with a more focused approach in 2024 is that we can streamline some of the extra things that were launched (like Live) that haven't gotten the adoption we hoped, and focus in on the core functionality that people use a ton of on Tumblr. We will likely be shipping less new stuff and more focused on improving existing functionality and core flows.
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leidensygdom · 3 months ago
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Hasbro's CEO is, once again, expressing interest in using AI at WOTC
Not surprising, but I think his own chit-chat about it (directed at shareholders, of course) is quite the read (derogatory):
"Inside of development, we've already been using AI. It's mostly machine-learning-based AI or proprietary AI as opposed to a ChatGPT approach. We will deploy it significantly and liberally internally as both a knowledge worker aid and as a development aid. I'm probably more excited though about the playful elements of AI. If you look at a typical D&D player....I play with probably 30 or 40 people regularly. There's not a single person who doesn't use AI somehow for either campaign development or character development or story ideas. That's a clear signal that we need to be embracing it. We need to do it carefully, we need to do it responsibly, we need to make sure we pay creators for their work, and we need to make sure we're clear when something is AI-generated. But the themes around using AI to enable user-generated content, using AI to streamline new player introduction, using AI for emergent storytelling, I think you're going to see that not just our hardcore brands like D&D but also multiple of our brands."
This directly fights against WOTC's already very weak claims about not wanting to use AI (after massive backslash from players anytime they had tried to get away with it), and does paint quite the bleak future for DnD and Magic the Gathering. AI usage doesn't really benefit the consumer in any way- It's like a company known for nice homemade cakes trying to tell you that factory made cakes are actually also good and you should be buying them too. The cakes aren't better. You can get those cakes elsewhere. The only person benefiting from factory made cakes is the one selling them, because they're the one saving time and money by making them that way.
But short-term benefits (through firing large portions of their artists and replacing them with AI made slop) outweighs any attempt to maybe get some trust from their already alienated consumers back. I also find it kind of incredibly funny and pathetic how this man claims to play DnD with about 30 to 40 people and "how every single one of them uses AI". I'm not entirely sure this guy is even aware of how DnD groups are usually sized, and how you would not have any physical time to do anything if you somehow played with 40 players on the regular (that'd be about 10 games!)
Anyways, as always, there's nice TTRPGs out there that don't absolutely despise their customer base nor are obsessed with cutting any remains of humanity out of their product to save a few cents. Play Lancer, play Blades in the Dark, play Pathfinder or Starfinder 2e if you want the DnD experience without the bullshit. Plenty of options out there that deserve your money far more than DnD.
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tellnotalespod · 7 months ago
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List: Queer creatives to spend your money on instead half-arsed pride merch from Target 🏳️‍🌈🏳️‍⚧️
We're all aware by now that when you buy pride merch from one of Those Companies, your money is just going to a CEO who half-heartedly told someone to slap a rainbow on it and call it a day. So why not use that money to support an actual queer person who’s working hard to make art?
I've collected a(n incomplete) list of queer creatives who would benefit from your support this Pride Month - this is fairly limited in scope, as it only includes creators who responded to my call for links (or whose links were sent by friends & fans). It is also, for that reason, fairly audio-drama-heavy, but not exclusively so! It includes sections for crowdfunds, online stores, ttrpgs, and ko-fis and patreons for creators of a variety of different art forms.
The list is long, but worth a look through. Have a browse, see if anything appeals, and if you'd like to add any links, please do! Share the list around, shout out your friends and peers, boost your favourite artist, and vitally, self-promo is strongly encouraged!
Crowdfund campaigns:
Starting off strong with Forged Bonds @forgedbondspod — A queer, myth-bending audio drama retelling of Aphrodite and Hephaestus's love story.
This one takes pride of place as the inspiration for this post. Pine is working SO hard to make sure their cast gets paid regardless of crowdfunding outcomes, even if that means paying out-of-pocket. Help them avoid having to do that by supporting a truly kind and wonderful creator. (Crowdfund ends in a little over two weeks!)
We've also got a tight time-sensitive crowdfund for Waiting For October @monkeymanproductions — an upcoming queer supernatural audio drama series from the creators of Moonbase Theta, Out.
At the time of posting, they only have 13 hours left on their crowdfund, but they're 93% there! Help them cross the threshold and tell what I'm sure will be another gorgeous and wild story.
And for the horror lovers, a new crowdfund from The Morbid Forest — a deep dive into all things grusesome!
They are hoping to fund their fifth season, and it's looking to be their biggest yet. A lot of what they're asking for will be used to pay guest authors they're bringing in for the new season, allowing platforms for up-and-coming writers. Help them make this a reality!
All three of these creators also have Patreons you can subscribe to instead of (or in addition to!) their crowdfund: Pine Tree Pods, Monkeyman Productions, Morbid Forest
Buy yourself a little treat:
Saph the Something creates ethically handmade clothes made with vintage materials by a non-binary queer individual, with an emphasis on non-default clothes for non-default people.
You can find Saph's physical goods on xaer ko-fi (including a GORGEOUS loose-knit subtle trans flag tee)! Or support xem on Patreon for early access to content, behind-the-scenes updates, and more
For prints and pins of some truly stunning art, visit Survival of the Artist's ko-fi!
If you love gorgeous, unsettling underwater horror, you're going to absolutely love these prints
Eeler's Choice @eelerschoice is offering their season 1 soundtrack on Bandcamp!
Eeler’s Choice is a maritime horror fantasy podcast that serves as a reminder that the ocean never gives back what it takes unchanged. The music is GORGEOUS and if you love sea shanties, folk music, and eerie ambient instrumentals, you'll love this album.
They also have merch on sale, the logo sweatshirt is one of the best things I own
Pyon is an afro-latino freelance artist, writer, designer, and indie game developer
He is currently working on a visual novel magical girl project, @magicalwarriordiamondheart and you can buy prints, plushies, apparrel, charms and more from their store (or support him on Ko-fi!)
Xan Larson is an Illustrator, Comic Artist and Content Creator with a specialty and marked enthusiasm for mythological creatures of all kinds and all cultures.
She offers a huge range of treats on her website, including art prints (& original paintings), resin art, and books
Dylan Birtolo is a writer, a gamer, and a professional sword-swinger
Dylan has a huge number of books on offer, primarily fantasy, including anthologies, novellas, and novels.
TTRPGs galore:
(these also fall under the little treat category, but there were so many that I felt they needed their own section)
Sunken Rust are a game company run by married couple Dave Eisinger and Jazz Eisinger, and they offer a range of absolutely delightful TTRPGs, ranging from a wholesome GBBO-inspired micro RPG, to a solo journaling game about exploring an abandoned mansion.
Tea Witch Games is run by Anna Landin, a queer Swedish illustrator, comic artist and game designer. She offers games that run the gamut from sweet and cozy to weird, sad and spooky.
K. Petker offers games from wonderfully unique perspecitves including heroines of the princess council, children facing the apocalypse, and cats protecting their humans from the supernatural.
Christine Prevas is a writer, designer, PhD student & erstwhile librarian offering TTRPGs that range from two-player steamy horror to theatrical tragedy, and more.
Unseeliejess is a game designer and social worker, and my personal favourites from her offerings include Oops! All Draculas! and multiple sapphic-focused TTRPGs
Thoughty is run by Beau Jágr Sheldon, including innovative TTRPGs in a range of formats, as well as some games that break away from the table entirely.
Riverhouse Games includes a ton of fun concepts, including a micro-game about cleaning your kitchen and a game about telling your hot gay (dragon) boyfriend you love him. They also offer a guide to writing your own RPG!
E. Chris Garrison is the proprietor of Chris's Compendium of Free RPGs, one of the oldest game repositories on the web. They are also the designer of Saving People / Hunting Things, a TTRPG inspired by monster-of-the-week style television shows such as Buffy the Vampire Slayer, Angel, and Supernatural. They also have a ton of fantasy, supernatural, and sci-fi books on offer
Handsofblue offers a campy horror game about awful people and a serial killer, and a solo knitting game
Drazillion is an award-winning narrative designer, writer, and artist, offering a huge portfolio of games with a strong focus on queer narratives and themes. You can also support her on Patreon
Patreons & Ko-Fis:
Finally we have some ways to directly support the creators you love or their ongoing projects!
Soul Operator @souloperatorpod is a multi-genre fiction podcast, created to highlight solo ttrpgs.
If you haven't listened yet, you absolutely should - this show will rip out your heart and you'll be grateful for it. Support them for behind-the-scenes content, exclusive short stories, and more
Divine Rodentia Studios @divinerodentiastudios is releasing a new fiction anthology audio drama, Sixth Door to the Left
This is some truly intriguing and wonderful storytelling, and you can support them through the development of their upcoming project, The Loser's Game.
YamiKakyuu @yamikakyuu is a writer, photographer, amateur digital artist, and horror podcast enthusiast.
Supporting them will help an up-and-coming voice actor invest in decent equipment (a huge barrier to so many incredibly talented VAs breaking into the industry!)
Daisy McNamara is an *incredibly prolific* podcaster, the co-creator of Eeler's Choice and Waterlogged, and has contributed his talents to so many more
Daisy has made such a huge contribution to the audio drama world, so if you've listened to any podcasts to speak of, you've probably enjoyed some of her work. Your support can help him make ends meet and continue creating!
And finally (because I fave a few pals who'd kill me dead if I didn't do a bit of self-promo), I'm Leanne Egan, the creator of Tell No Tales, an audio drama about ghosts and the people who refuse to hunt them. While there is currently no way to support the show financially, my debut novel, Lover Birds, releases soon!
As a bonus, if you're in the UK, you can pre-order it from a North-West-based queer indie bookshop too!
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mehmetyildizmelbourne-blog · 2 months ago
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Substack Dropped a Beautiful Bombshell for Freelance Writers Today
Substack-Funded Gifts No other platform cares so much for writers who pour their hearts and souls to their craft, entirely funding creators for a month got gift subscriptions While some platforms clamp down on creators with censorship, suspensions, and silencing of authentic voices, Substack blazes a different trail — championing freedom of expression and tirelessly empowering creators.  In a…
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linuxgamenews · 2 months ago
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Enigma of Fear: A Brilliant Collaboration for a Thrilling Game
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Enigma of Fear pixel art 3D investigation game is heading to Linux with Windows PC. Thanks to the brilliant minds at Dumativa and Cellbit. Due to make its way onto Steam this month. Get ready for a wild ride because Enigma of Fear, a Pixel Art/3D investigation game, is releasing on November 28, 2024. This title comes from the minds of Brazilian content creator Cellbit (who has over 10 million followers!) and Dumativa. Thanks to a super successful crowdfunding campaign, which raised a whopping $832,000, this mystery-packed adventure is now a reality.
Yes, we do plan to support specific Linux distributions, as we recognize the importance of making our game available to Linux users. We’re actively working on compatibility details and will share more information closer to the release.
Here’s the email reply from Dumativa, who are gearing up for the release later this month. Since they’re using Unity for development, a Linux port should be simple enough. I’ve have to say, this reply is really impressive. In Enigma of Fear, you’ll be playing as Mia, a paranormal detective on a mission to find her missing father, Mr. Veríssimo. He’s not just any dad – he was the leader of Ordo Realitas, an elite group of paranormal detectives. Now, it’s up to Mia to follow the clues and uncover what happened to him. You won’t be alone, though. Mia’s trusty companion, Lupi the dog, will be by your side as you explore creepy locations. Solving enigmas and uncover some seriously tough secrets. You’ll also meet a cast of friends along the way, all working together to solve the enigma that surrounds Mia’s dad's disappearance.
Enigma of Fear | Release Date Teaser
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The gameplay throws you into a beautifully crafted world that combines the charm of Pixel Art with deep 3D settings. You’ll be exploring a non-linear map split into five unique regions, each with its own mysteries to solve. The Inspection and Investigation system is where Enigma of Fear shines – you’ll feel like a true detective. Due to analyze clues, inspect items, and piece together the story. No hand holding here – you’re in charge of figuring out the puzzle. But, it’s not just about solving mysteries. There are paranormal creatures lurking around every corner, ready to strike if you make the wrong move. You’ll face off against tough bosses, each one more brutal than the last. So, get ready for some heart-pounding encounters that will test your skills. What really sets Enigma of Fear apart is the dynamic vibe. The game’s visuals combine retro Pixel Art with deep 3D lighting effects, making every scene pop. Plus, the soundtrack adapts to what’s happening on-screen. While pulling you even deeper into the mystery. Whether you’re sneaking through eerie areas or facing off against paranormal creature, the music has your back. And the best part? You can enjoy the fully voiced title in Brazilian Portuguese, Spanish, or English. So, whether you’re uncovering clues or battling bosses, you’ll get the full experience in your preferred language. Enigma of Fear launches on Steam on November 28th for $19.99 USD / £16.75 / 19,50€. If you're into mystery games with a haunting vibe, this is one you won’t want to miss. Coming to Linux and Windows PC.
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the-griffons-saddlebag · 10 months ago
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🎁 𝗦𝗽𝗲𝗰𝗶𝗮𝗹 𝗙𝗿𝗲𝗲 𝗖𝗼𝗻𝘁𝗲𝗻𝘁!⁠ [9/14] This content has been generously donated by @1985games to be shared while The Griffon's Saddlebag takes a vacation! Please support these creators and their excellent content!⁠ ⁠ Related downloads are available *for free* through the link in my Vacation highlighted story! ⁠ ___⁠ ⁠ 1985 Games is a good friend and beloved creator in the TTRPG community. Their map tile sets, pins, and dice are all some of my favorite physical goodies—I've actually had a sticker of theirs in my wallet for the better part of two years now! All this goes to say: supporting 1985 is always a safe bet.⁠ ⁠ Backers of the massively successful Obojima Kickstarter campaign will no doubt recognize these spells and monster! There is so much ingenuity in this upcoming book, and I can't wait to tear into it. In the meantime, you can enjoy these freebies from 1985 Games!⁠ ⁠ Be sure to thank 1985 Games if you can!⁠ ___ ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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everybodysinvited · 2 months ago
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Trans Kids Deserve To Grow Up
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A little illustration I made last year for Dee's campaign #transkidsdeservetogrowup, which is dedicated to supporting and trans youth and sharing trans stories and news.
You can follow the campaign on Instagram here!
https://www.instagram.com/transkidsdeservetogrowup/
You should also check out the creator, Dee's account @s3xtheorywithdee on Instagram for more RSHE content and trans focused learning!!
Image & text description in ALT
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simplecatgirl · 6 days ago
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What floors me about the dropout TV discourse is that it's just people being transmisogynistic over, quite frankly, the most basic level of progressive critique that every other marginalized group had made about any media company. People talk about the "lack of critical thinking." It's not that. It's the wilful lack of applying any progressive lens in support of trans women. Like damn, people can write essays and books about the complex elements that form transmisogyny, but if you know how bias and systemic bigotry work, half the work is already done for you. It's weird for a company that most of its content is pop culture/nerd base that TMAs contribute to, so they do not even have one regular TMA guest.
It would be weird for a sports commentary channel to have little to no black person on it, and it's the same excuses, too.
"Oh well, they did have trans women." Yeah, the same three women that everyone mentions that barely show up ever again.
"They do have some TMAs characters in their dnd campaign." They are either joke characters, love interests that barely show up, or, in general, characters that can be so easily "disposed" or pushed back into the background before the audience gets too uncomfortable about a trans woman being around.
"Oh, but they had drag queens on." Listen, I think it might be a bit bad to equate drag queens with trans women without considering the very real issues trans women have with drag. It's the same playbook, and people are still losing their minds. Because I genuinely think people refuse to see trans women's issues that can't be dismissed as just basic transphobia.
I have no hate in my heart for Dropout TV. What they do is valuable and needed in the study. And, there is a real thing that might hinder their ability to have regular trans women that aren't bullshit, which is the fact besides trans women being present in all corners of nerd media, these corners are so infested with transmisogyny and general misogyny that as a response, trans women tend to either stick to themselves or an insular group as a means to protect themselves and each other. It is not foolproof, but damn does it work more than it doesn't. So, I wouldn't fault any trans creator for looking at the current lineup of Dropout TV and going, "Yeah, no."
But that's more of a reason to open up and enlist more TMAs, which would go a long way. It's maddening to see people trying to push on it. Cause either you don't understand basic critique, or you don't like trans women.
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