#conkdor
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laverrepalette · 12 days ago
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Nintendo sketchpage :D
I think one of my favorite ways to do art is just sketching random Nintendo characters from various series on a page like this, I'd like to do it more often
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klunsgod · 2 years ago
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Reupload Gonanza - Part 22, Section 1 (February, 2021)
not a lot of fanart in this month, so i’m mixing both fanart and original artwork. in hindsight, i didn’t like how i drew Mario there... well atleast i was evolving myself. not sure in which direction, but it sure is growing!!
i was also hard at work at an art school assignment here. i’ll share details when we’re in Part 23.
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smallmariofindings · 18 days ago
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The Conkdor Canyon theme from Super Mario 3D World uses a preset drum loop found in the Logic Pro digital audio workstation, called "Turkish Morning Drum 01". The audio first features the loop as heard in the program before playing the beginning of the Mario track.
Main Blog | Twitter | Patreon | Small Findings | Source: Renefoetsie
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thepipeplaza · 10 months ago
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Fact: In a previous post it was explained that Shells are not part of a Koopa’s biology, instead being more comparable to clothing and armour. This is further proven by a variety of other creatures commonly wearing Shells, such as Conkdors, Rocky Wrenches and even Mario himself.
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peaches2217 · 1 year ago
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🫂
🫂 - Comforting hugs
I said I wanted to deliver more Peach and Luigi Friendship content and by God I meant it
Back Home
~~~
“...But Weegee, the food! I’m almost tempted to call it quits and come home early just so I can eat something good again. I can’t even make anything good myself. Everything they eat is green! No carbs! No fat or oils or condiments! There’s not even any fruit! In fact… and, uh, the next three paragraphs are just about how much he hates the food.”
Peach giggled into the back of her glove. “The poor thing. He must be starving!”
“Oh, Mario doesn’t starve, Princess,” Luigi promised, scanning over his brother’s lengthy written rant once more. “He’ll eat anything! He’ll just act real grumpy the whole time if he doesn’t like it, like this.”
He folded the letter briefly to offer a demonstration of Mario’s Bad Food Face: arms crossed, eyebrows scrunched, lips set in a sulking pout. He mimed bringing a fork to his mouth and chewing with that unwavering expression, and Peach giggled again.
“Then at the very least, we know to prepare a feast for him once he returns.”
“He’s already counting on it! Mentions it at the very end.” Luigi shook out the letter once more, skimmed past the extensive complaints, and continued translating: 
“I can’t say for sure yet, but it should only be another week or two before this is all wrapped up in a big, pretty bow. I’ll let you know if that changes. Otherwise, let’s have all the pasta our bellies can stand in a week or two’s time! Hugs, kisses, and one more big hug, Mario.”
Luigi smoothed the creases in the paper with his thumbs and handed it to Peach. She admired the handwriting, and with her index finger she traced the indents his pen had left in the paper. “He writes differently in different languages,” she noted. “His penmanship is much more relaxed here. When he writes to me, each word looks careful and neat.”
“Well, you’re really the only other person he writes to, you know.”
“Ah! That might explain it.” Peach smiled down at the paper in her hands. “His letters to me are the only time he actually writes in the common tongue, then! No wonder he spends so much time getting the penmanship perfect.”
“Mmhm,” Luigi nodded, and he couldn’t help but tap his foot arrhythmically beneath the small table they shared. She almost got it. Almost. He thought to give her a nudge in the right direction, maybe reveal all the hours Mario spent hunched over his work bench forcing his hand to produce dainty curves and elegant lines because I write like a Conkdor with its head chopped off and a pen taped to its foot! That’s not good enough for a princess, Weegee!...
But something in Peach’s face made him take pause. She still smiled softly, but her eyes were unfocused, even as she continued observing the letter.
“Does it ever… get any easier?” She twirled a lock of hair around her finger absently as she spoke. “Is there ever a point where you don’t… you don’t worry for him so much that it makes you feel sick?”
Luigi’s throat felt suddenly tight. Worried. He thought he had recognized that look. He saw it on Mario’s face every so often, the tight smile and hazy eyes that told Luigi he needed a listening ear and a heaping helping of homemade spaghetti. It looked much more foreign on the princess’ face.
He knew she worried for his safety when he was gone. Did it keep her awake at night, he wondered, just as Mario would sometimes spend all night staring at the ceiling and praying for her wellbeing?
Before he could think up a reassuring answer, he blurted out an entirely inappropriate question, the very question he would present to Mario in the same situation: “Need a hug?”
Peach blinked up from the paper in her hand. Luigi was the sort who would squirm and shudder and run away as fast as his legs could carry him if anyone except Mario tried to touch him. She was just as surprised by his offer as he was. But before he could apologize and take it back and explain his slip-up—
“I’d greatly appreciate that, actually.”
Luigi gulped. Well… a friend in need and all of that, right?
He stood from his seat, and she followed suit. He held his arms out to either side of his body. What next? Was he supposed to step forward? Pull her in? That didn’t feel right. Mercifully, she closed their distance before he could make a wrong move.
She reached her arms beneath his and placed her small hands on his back, drawing closer and resting her cheek against the side of his head. She wasn’t much taller than him, maybe a few inches, but he suddenly felt tiny in comparison. A whole person and all of her fears, contained right here in his arms. It was almost too much.
Hesitantly, he returned her embrace, patting her back softly. He fixed his eyes on a distant shrub so he had something to focus on other than the overwhelming smell of strawberries encompassing him, and that at least helped him find his words better. “Mario’s… kinda like a cat,” he offered, eventually. “He keeps running off and getting pulled into who-knows-what, but in the end he always comes back home. You never really stop worrying for him. But you do get used to it. You realize he can take care of himself and you welcome him when he comes back and that’s really all there is to it, you know?”
Peach nodded. Her hair tickled Luigi’s face, fine and smooth. He wanted to sneeze.
He was relieved when she pulled away, taking a deep breath of clean air, but she still had that look, and that needed to change. He stepped forward again and placed his hands on her shoulders. More comfortable, still physical, maybe helpful? He hoped it was helpful. “Loving Mario feels like a full-time job sometimes,” he joked, “but I wouldn’t worry yourself sick. Nothing could stop him from coming back home.”
Color rose into Peach’s cheeks — oh, she was definitely hung up on “loving Mario,” that was rich — and finally, she graced him with a sincere, full-hearted smile. “Thank you, Luigi,” she said, and he squeezed her shoulders in response.
Tension that he hadn’t realized he’d been holding in his body released when he sat back down, and he melted into his chair. That was enough physical contact for one day, or maybe a week or six.
“Perhaps we can discuss the details of his Welcome Home feast,” Peach suggested, grinning playfully as she held Mario’s letter out to him. Luigi grinned right back. He certainly preferred to see the princess in good spirits.
“Or maybe we should have something good for dinner ourselves.” He took the letter and held it to his chest with all the mock-sadness he could muster. “In his honor.”
“You’re right. It’s what he would want for both of us.”
“We should have all of his favorites, to celebrate his selflessness.”
“He’s going to hate us.”
“Worth it.”
Peach laughed as she rose once more and ushered for Luigi to follow her, presumably to the palace kitchens. He carefully tucked Mario’s letter back into his pocket and followed after her.
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mariomusicdaily · 10 months ago
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Mario Music of the Day: Conkdor Canyon from Super Mario 3D World
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tyrorexdmzapp · 2 years ago
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A cavalcade of chibi-storybook Super Mario art!
MAGSPROUTS- Magmatic floral enemies from the Paper Mario Relic Hunter fantopic. Also includes three new variants in case I revisit the story or its characters- Sweetsprout, Geysersprout and Fungisprout.
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VOLCAFLORA- The first chapter boss from the Paper Mario Relic Hunter fantopic. Full of herself and knows more than one would think.
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SHROOMFLORA- One of the endgame minibosses from the Paper Mario Relic Hunter fantopic. He really presses the buttons on certain issues- issues that Mario and friends vow will not come to pass.
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CHUBUNGUS- Restriction-compliant fat mushroom people. The sprites shown here are the Red-Green color combo.
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OTHER CHUBUNGUS COLORS BLUE/RED- i.imgur.com/IxXTih7.png GREEN/BLUE- i.imgur.com/Y63h7ce.png YELLOW/SKY BLUE- i.imgur.com/B8YZqRE.png PURPLE/YELLOW- i.imgur.com/QEHJR1T.png ORANGE/MINT- i.imgur.com/PRl5l5y.png SKY BLUE/PURPLE- i.imgur.com/cM7ocn6.png PINK/LIME- i.imgur.com/0q0sHg9.png
STARLOW- Hello yellow! It's the most recurring sidekick in all the Mario RPGs, even in the "crossover"!
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GULPIT v2- A more puppet-friendly version of Paper Mario 64's Gulpit, done for simpler animation and to fix the v1 sprites I did.
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I also made more recolors so enemies like Gulpit can show up more often.
RED (LICKIT)- i.imgur.com/2OoV6Ip.png YELLOW (SLURPIT)- i.imgur.com/3rc6Wwq.png PURPLE (SAVORIT)- i.imgur.com/R4AIs0E.png
CONKDOR- A very long-necked bird from Super Mario 3D World and the Switch port.
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GAO- A rather immobile lion foe found in Sarasaland. His fire still packs a punch!
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KING TOTOMESU- The incredibly Bowser-like first boss of Super Mario Land 1! This might be Sarasaland's actual answer to Bowser, in fact!
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takkotito-arts · 6 years ago
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Conkdor gijinka I made for fun
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weirdmarioenemies · 6 years ago
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Name: Conkdor
Debut: Super Mario 3D World
Someone call the fashion police, because I think they’ve found their new chief! Conkdor’s outfit is both stylish and practical. Shades to protect its eyes in the desert, a spiky shell to protect itself from stomps, all wrapped up with a striking color scheme? Flawless. I don’t know what useful purpose the neck frill serves, but Conkdor needs no reason to accessorize. Look how shiny that beak is... does Conkdor get it POLISHED? And don’t even get me started on that haircut! Greg Heffley who?
I really love the fact that it has a shell in the first place. Is it just wearing one? Is it natural? Is it actually an extremely weird turtle? The missing link between turtles and birds?! (Here’s a fun fact! The top part of a turtle’s shell is called the carapace, and the bottom part is the plastron! Another fun fact is that “plastron” is a cool word. It’s scientifically proven.)
It’s possible to knock of Conkdor’s glasses by tapping it on the Gamepad. But don’t do that. That’s rude.
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satanbird · 7 years ago
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Enemies that would have been fun to capture in Mario Odyssey
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He neck CONK the BLONK
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BEGONE THOT *LAUNCHES ENEMY INTO THE AIR*
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“What if we take our problems, and push them somewhere else!”
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Raise! That! Scuttlebug!
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*ERR-URRGH*
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KA-BOOM
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Honestly I just wanna see this doof in a mustache. Also they could go through walls and stuff I guess -- Anyway this game is amazing and deserves a sequel cOME ON NINTENDO I WILL GIVE YOU ALL OF MY MONEY
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cometcrystal · 8 years ago
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conkdor replied to your post “just vinesauce things”
LOVE HAS COME TO CLOWN
HOW COULD I FORGET
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duckapus · 2 years ago
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Paper Mario and the Kremling Kurse
Centuries ago, the Kremling Krew was founded by a notorious pirate known as Kaptain K. Rackle, who led them to glory as a grand pirate fleet that operated out of a chain of islands known as the Krocapelago. But, nobody lives forever, and at the end of his game the Kaptain ordered his men to bury him under his home on Kastaway Kove along with a mountain of treasure, and to hide his eight Legendary Treasures(artefacts of great power he’d acquired over the years) across the Krocapelago, each guarded by a powerful creature. And with his final breath he placed a Kurse on the islands, declaring that if any of his treasure were to be disturbed, the Krocapelago would be cut off from the rest of the world until all eight treasures are gathered and used to lay his spirit to his final rest, as a challenge to any would-be treasure hunters.
Cut to present day and King K. Rool comes to claim the treasure, believing that being K. Rackle’s descendant will give him special privilege and the Kurse won’t be triggered.
He is wrong.
On top of that, Luigi happened to be on a cruise that took him through the Krocapelago right as the Kurse triggered, so the game properly starts off with Mario sailing over to find his brother and figure out how an entire island chain disappears. His ship gets caught in an unnatural storm when he gets too close, causing him to crash and black out, waking up after he washes up on the shore of Kastaway Kove, the largest settlement in the area and this game’s hub.
Points of interest include:
gear and item shops
a tavern where you meet your first party member
K. Rackle’s Tomb, which is obviously inaccessible until the final chapter
a side quest billboard
Conkdor Dojo, where you can trade Yoshi Coins to upgrade your party members
gambling minigames
the docks, where you set out on your ship to get to the rest of the islands. the docks are also where you can upgrade your ship, provided you have the proper materials.
Speaking of partners and ships, since the game takes place on a bunch of islands you obviously can’t just walk to the other areas, so Mario needs to recruit a sailor. And as it happens, there’s one available.
Sal T. is an old sailor Toad who agrees to help Mario on his journey. His ship, which is nameable by the player, is the party’s primary means of transportation, and can be upgraded to be faster and better suited for combat as the game goes on. Stats
HP: 10(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Tattle- Uses his enchanted journal to analyze the opponent, revealing their HP bar and giving valuable information about their strengths and weaknesses.(0FP)
Stomp- Jumps on the enemy identically to Mario’s Jump Attack.(0FP)
Sailor’s Cutlass- Slashes the opponent with a sword, which does only moderate damage...unless you get the timing perfect, in which case it ignores the opponent’s defense stat entirely. This only works on grounded enemies.(3FP)(Trained)
Rage of the Sea- Rides the Level 1 ship on a wave across the stage. The better your Action Commands, the higher and more powerful the wave(7FP)(Master)
Field: Tattle-Reads(or writes, if this is new to him) one of his journal entries about the area, a nearby NPC, or a reminder of your current objective, depending on the context.
The first step on their journey is Palmhaven, a calm, sunny island with a cheerful little village towards the center. Towards the east end there are some caverns that used to be a pirate hideout, where one of the Legendary Treasures is guarded by a Stone Wiggler called Wigglorock. In the caverns you’ll also find a Monty Mole named Murphy who you can start a chain of sidequests with to eventually get him as an optional party member, though parts of the chain will be inaccessible until a few chapters later.
Meanwhile In the village you can find Booster, a young Bomb Boo who’s apparently Luigi’s biggest fan. He decides to join the party when he finds out that Mario came here to find Luigi to begin with. Stats
HP: 10(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Kaboom- The usual explosion attack, except it works on elevated opponents because Booster floats.(0FP)
Lick- Smacks the opponent with his massive tongue. If the Action Command is done perfectly the opponent is rendered Dizzy for up to three turns, assuming they survive the attack.(3FP)
CannonBoo- Shoots himself out of a cannon that the player can change the angle of, exploding when he hits something.(3FP)(Trained)
Kablast- A more powerful version of Kaboom with a different action command that can hit multiple opponents at once. If the player fails all the button prompts in the action command, Booster takes damage instead of the opponent.(5FP)(Master)
Field: Kaboom- moves to a specified area and explodes, which can destroy certain objects, open passageways in cracked walls floors or ceilings, and deliver a First Strike to enemies.
Next is Skewer Peaks, a cluster of tall, thin islands rising from the sea, with a town built on platforms around them, and an ancient pirate ship balanced surprisingly stably on the tip of the tallest spire. The Legendary Treasure is housed in the Captain’s Cabin, and Mario isn’t the only one looking for it. As a result, the area is crawling with Kremlings led by a big bruiser named Kobble, who serves as the area boss after apparently beating the actual guardian offscreen.
Also present is the Mysterious Razor Guy, a Zorro-themed swordsman who serves as a midboss before recognizing Mario and joining the party. Stats
HP: 15(Initial)/20(Trained)/30(Master)
Defense: 0
Moves
Stab- Strikes with his sword anywhere from one to five times, depending on how well the action command is performed.(0FP)
Mark of Razor- A flurry of slashes that leaves an R-shaped mark on the opponent for a few seconds, and always does at least one point of damage no matter how high the opponent’s defense is.(2FP)
The Mysterious Stranger- Hides himself and Mario under his cape, making them invulnerable for a turn at the cost of not being able to make actions.(1FP)(Trained)
Rafter Rumble- Jumps up into the rafters of the Battle Stage, waits a turn, then jumps down and does a lot of damage to whichever opponent has the most health. If there are opponents on or hanging from the rafters, he instead hits all of them for a small amount of damage on the same turn, knocking them down to a reachable position.(5FP)(Master)
Field: Sneak- Uses his stealth skills and excellent balance to hide the party or travel across narrow paths.
After that they travel to the dreaded Boiling Bog a wasteland of dead trees, undead creatures, and pools of what look and smell like cooking grease. There’s also an ancient temple with an inexplicable fast food joint blocking the entrance, where you’ll find the treasure guardian Boil Slick and a surly fry cook named Steve.
Steve is a Dry Bones who’s been stuck working here for 100 years, long enough that he was a Koopa Troopa when he started. He mainly joins Mario so he can destroy Boil Slick and escape his quite literally dead-end job. Stats
HP: 10(Initial)/25(Trained)/35(Master)
Defense: 1
Moves
Shell Shot- Pulls into his shell and spins in place before ramming into the opponent. The better the action commands, the more damage it does.(0FP)
Grill Shot- Sets himself on fire before performing a Shell Shot, turning it into a Power Shell that hits all grounded opponents and has a chance of Burning for one or two turns.(2FP)
Order Up!- A move with a very complex Action Command where Steve cooks up a deep fried feast. It will restore a few HP no matter what, but the amount goes up the better you do, and it can also have other benefits like stat buffs, a bit of damage to the opponents, and special effects.(5FP)(Trained)
Retail Rampage- Channels the fury of 100 years as a fast food worker and engulfs all the opponents in fire, bones, and boiling cooking oil. Costs a lot of FP and has a very tough Action Command.(8FP)(Master)
Field: Shell Shot- Hit switches or collect items from a distance.
Next stop is Chomp Bay, an island in the shape of a Chain Chomp, inhabited primarily by different varieties of Chain Chomp. Luigi’s cruise ship ran aground in the bay itself, which is of course the mouth. However, Luigi and several other passengers are unaccounted for. The Legendary Treasure rests at the bottom of the small lake that makes up the Chomp’s eye, which is inhabited by the legendary Aqua Chomp.
While you’re investigating the cruise ship you’ll find Flambé, a ladylike Podobo wearing a big fancy hat who Luigi befriended during the cruise, and she offers to help you look for him and the other missing passengers. As you might expect from her being made of lava, all her attacks do fire damage, and any opponents that are weak to fire will damage themselves if they use a physical attack against her. Stats
Hp: 10(Initial)/15(Trained)/20(Master)
Defense: 0
Moves
Burn Bonk- Bounces on each opponent in sequence. If it’s done perfectly the last opponent has a chance of being Burned for a turn.(0FP)
Fire Bar- Creates a Fire Bar that spins around her and moves forward through the opponents, doing 1 HP of damage every time it hits one. The better you perform the action command, the longer the bar will be.(3FP)
Heat Wave- Functionally identical to Rage of the Sea, except it does less damage and burns the opponents for three turns.(6FP)(Trained)
Nova Storm- Summons a rain of Podoboos that each do a small amount of damage when they hit an opponent, and the opponents can get Burned for up to three turns depending on how many times they were hit. The better the action command, the more Podoboos there are.(6FP)(Master)
Field: Hazard Surf- Carries Mario over certain hazards. Mario isn’t hurt by her during this because of her hat.
Finishing Chomp Bay also lets you complete the sidequests needed to unlock Murphy, an old-as-dirt Monty Mole treasure hunter. Stats
HP: 15(Initial)/20(Trained)/25(Master)
Defense: 0
Moves
Claw Swipe- Hits the nearest grounded opponent twice with his big claws.(0FP)
Diggy Hole- Makes a hole in front of the party that an opponent will fall into and take damage if they walk over it.(0FP)
Flood Light- Flashes his headlamp, which stuns all opponents for two to four turns depending on the action command and also does damage to ghosts.(4FP)(Trained)
Quake Hole- Digs around underneath the stage, doing damage to all grounded opponents and making Mario Dodgy for a turn.(7FP)(Master)
Field: Treasure Trove- Sniffs out buried treasure and digs it up.
Hope you’re ready to race because next up is Razorbeak Speedway, The Krocapelago’s most popular(and only) racetrack, built across a small group of islands in the rough shape of a bird in flight. It’s a long course, with a mix of traditional track, off-road sections, and several oddities. The upcoming race is a big one, the annual Beak Bowl Grand Prix, and the trophy happens to be one of the Legendary Treasures! The group teams up with an up-and-coming racer by the name of Rubba to win the race and keep King K.Rool from getting his claws on it. The boss of the area is a three way fight for first between you, Katilac the Kremling, and the reigning Beak Bowl champion (and Treasure Guardian) Steel Eagle.
As you’d expect, Rubba joins the party after that. He’s a goofy Clubba mechanic who’s worked at Razorbeak Speedway most of his life. Stats
HP: 20(Intial)/25(Trained)/35(Master)
Defense: 2
Moves
Clonk- Hits the opponent in front with his massive wrench. this is functionally identical to Mario’s Hammer Attack.(0FP)
Motorhead- “Revs up” his legs and charges forward at high speeds, hitting the opponent in front and sending them flying back into the others. The longer he revs the farther they fly, but going too long will make Rubba trip.(2FP)
Gearshift- Acts like Mario is a car he’s giving a tune-up, somehow buffing his attack, defense, or both depending on how well the Action Command is performed. Failing the Action Command will do a little damage to Mario, but still buff his Attack by a point.(4FP)(Trained)
Rocket Kart- Pulls out his Kart and runs the opponents over. Failing the action command will make the kart stall out in the middle of the opponents and then explode, which does more damage than the perfect action command but instantly KOs Rubba(7FP)(Master)
Field: Twist Wrench- Uses his wrench to either fix machines or turn objects that he thinks can be turned.
Obtaining Rubba also gives your ship the ability to do a speed boost due to him installing a rocket engine (he thought it would be cool). This gives you the edge you need to fight and board the Gangplank Galleon, King K. Rool’s ship which is traveling the sea in search of the two treasures that are still unaccounted for. It’s time to take the fight to him, grab the Legendary Treasure he took from Kastaway Kove that started this mess, and free Luigi from the brig!
While on board you’ll also find Diddy Kong trapped in a barrel in the cargo hold. He doesn’t really need any convincing to help you fight the Kremlings. Stats
HP: 15(Initial)/25(Trained)/30(Master)
Defense: 0
Moves
Monkey Slap- Hits the opponents multiple times for 1HP each slap. The better the action command, the more times he slaps.(0FP)
Peanut Gun- Fires two shots at the opponent for moderate damage. if you shoot in time to the music he can shoot up to six times instead.(2FP)
Barrel Blast- Gets into a wooden barrel that tilts up and down until he shoots out and does damage to every opponent in his path. It is possible to completely miss if your timing’s bad.(5FP)(Trained)
Banana Slamma-Pulls out a banana and eats it, then pulls out a GIANT banana with a DK sticker and slams it down on the opponents for massive damage. Its size is dependent on the action command. At its smallest it’s twice Diddy’s size, while at its biggest it takes up most of the stage. This only affects how many opponents it hits, not how much damage it does.(8FP)(Master)
Field: Barrel Glide- Uses his jetpack to carry Mario across gaps too wide to jump over.
The next island is The Ice Cube, A bizarre structure in the center of the map that is -as the name implies- a giant cube made entirely of ice too cold to melt. Inside is a deadly labyrinth that holds the seventh Legendary treasure at its exact center, along with its Guardian, Frostblight.
The final treasure is on the Isle of Shadow, A seemingly ordinary little jungle island that hides a portal leading to a pocket dimension. Said dimension is the Sea of the Dead a scale model of the Krocapelago as it was in K. Rackle’s time. The Legendary Treasure is split into eight pieces, seven of which are in the original locations of the other Treasures. The eighth is powering the Guardian, a massive robot called Klockwork Khaos.
Now that you have all eight treasures, it’s back to Kastaway Kove to unlock the Kremling Krypt. The ritual must be performed in the deepest chamber, but it’s no easy feat to get there. And to make matters worse, K. Rool is here to steal the Treasures and perform the ritual himself. While you do beat him, his interruption botched the ritual, causing K. Rackle to possess his own skeleton and become Dry K. Rackle, which is invincible and allows him to use the treasures himself, restoring his flesh and granting him immense power. You have to fight your way back out of the Krypt in order to reach Kastaway Kove and begin the final boss.
The first phase is obviously against Kaptain K. Rackle, who has access to all the special moves the Treasures have been granting you all game. He can’t take damage, but you can knock the treasures out of him and steal them back, revealing that his restored body was just an illusion.
The second phase is a ship battle against K. Rackle’s ship, the Kongquest. It’s twice as big as the Gangplank Galleon and defended by a fleet of smaller ships and a magical barrier.
After you defeat and board the ship K. Rackle possesses his descendent K. Rool, becoming King K. Rackle, who has access to the abilities of both.
After you exorcise K. Rackle from K. Rool, he assumes his true, monstrous form, K. Rackle Soul. Beat him once and for all to lay him to rest and free the Krocapelago!
If you’re looking for an extra challenge, go to the Isle of Battle, a small island where the warriors of an ancient civilization once trained. It’s currently inhabited by the Star Shamans.
First up is Merlee’s Meditation. Near the island’s dock is Merlee’s house. Speak to her and she’ll help Mario enter the deepest parts of his subconscious, where he can fight powered up versions of the game’s bosses, which upgrades the special attacks granted by the Legendary Treasures.
Next is the Bone Pit, the sacred burial ground of the ancient civilization...and also their sacred training ground! Merlow can commune with the spirits and set up some challenge matches for you, if you think you can handle the Pit’s ever-changing rules. Get in there and win some snazzy new badges!
After that is the Tower of 100 Trials, which the shamans believe ascending was once a right of passage for new warriors of the ancient civilization. Speak to Merlon outside the tower to begin.
Finally, at the back of the island is a small dock leading to Cannonball Cape, which is essentially the ship battle 100 Trials equivalent. The final battle is against a giant Gooper Blooper, and if you beat it you gain the ability to summon it in ship battles.
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ontologically-challenged · 7 years ago
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Aesthetically purity. I needed this.
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smallmariofindings · 11 months ago
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In Super Mario 3D World, none of the regular actions that the player characters can perform can remove the glasses from a Conkdor enemy's head.
However, by tapping its head using the Wii U GamePad/Switch touchscreen/Switch motion controls, its glasses will fly off its head. In the Switch version, the Snapshot Mode can then be used to get a close look at its face without its glasses.
Main Blog | Twitter | Patreon | Small Findings | Source: SM3DW (Switch)
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thepipeplaza · 10 months ago
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Fact: In a previous post it was explained that Koopa shells are clothing and that other creatures, such as Conkdors and Rocky Wrenches, also wear shells.
This is also true for Yoshis, who wear shells that function as saddles.
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Source(s):
Nintendo Kids Space, Nintendo Co., Ltd. website
Nintendo Classic Mini: SNES developer interview – Volume 5: Super Mario World and Super Mario World 2: Yoshi's Island
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peaches2217 · 1 year ago
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I'm sorry to hear you're having a rough day!! Hope once you get home, you can cozy up and just do things that bring you comfort ❤️🫂. How about you share any of your favorite Peach headcanons or moments from games/shows or whatever?
Thank you so much. This means the world to me 😭 but! Thinking about and mentally organizing my Peach headcanons certainly helped take my mind off of things for a bit! So here’s a short list:
• She’s surprisingly playful and loves teasing and gently pranking her friends. While her teasing is refined and full of wit, her pranks are what most would consider juvenile, though innocuously so; her idea of a grand prank is sneaking into someone’s (read: a certain pair of twins’) yard and sticking thirty plastic Conkdors into the ground for them to puzzle over in the morning. She’s spent her whole life cultivating an image of gentle yet mature benevolence. She can have little a harmless immaturity between friends, as a treat.
• She’s been enamored by Italian since she first heard it, both because it’s a beautiful language in and of itself and because nothing quite like it exists in her world. However, she initially feels very bad about wanting to learn it, because she views it as sacred; the bros were drop-kicked into a strange world with nothing from their birth world but the clothes on their back, their memories, and their native tongue. Asking to partake in that language only they can understand feels wrong to her.
Of course, neither of them see it that way — they’re thrilled that she’s interested and are more than happy to teach her! She writes down everything she learns and strongly desires to document the entire language with their help, so that it’ll live on long after they’re all dead and gone.
• She and Prince Haru were childhood sweethearts. Now Haru’s married and Peach has Mario, but they remain close friends; they see each other an average of once a year, and will gleefully spend the day catching up and gushing over their respective partners.
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