#concept and design
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ithrilyann · 1 month ago
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Thorin Oakenshield by Peter Straub
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quetzal-animations · 22 days ago
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The cover design for a comic I'm working on!
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-bounces around happily-
LOOK AT IT
AGH IT'S SO COOL I LOVE IT-
AND GUESS WHAT.
I made it with this:
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HAH- >:D
My friends all think I'm insane now, btw.
Eh, not surprised. "\_(•-•)_/"
Like, why wasn't that just assumed upon our initial meeting???
People. I don't get it.
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boxmakesart · 5 months ago
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Eldritch Miku omgggg
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jarbaje-dump · 9 months ago
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WIP, a mix of a spider and snake's mouth slapped onto a torso. the colors are there to code each section of the mouth, they're not the final colors
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cowsabungus · 1 year ago
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A guide to designing wheelchair using characters!
I hope this helps anyone who's trying to design their oc using a wheelchair, it's not a complete guide but I tried my best! deffo do more research if you're writing them as a character
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nn-ee-zz · 4 months ago
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A scif-fi design? From me?? Is this anything?
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scurviesdisneyblog · 6 months ago
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Character designs for The Princess and the Frog by Lorelay Bove
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vcreatures · 6 months ago
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PRINTS AVAILABLE
if you’ve been following me long enough you know I love a mimic. From my false faced mermaids that I’ve been painting for years to butterfly dragons, I’m a big fan of illusion in the bestiary world.
I bring you the Ginkgo Draco, another member of the Botanical Drakes. 
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mimimar · 2 months ago
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the arcane stirs within you
(art prints)
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ithrilyann · 8 months ago
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Beorn's house 🐻🌲🍂🌿
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prokopetz · 2 months ago
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Concept: metroidvania with one of those "you begin with endgame gear and do a tutorial fight with it before losing all your stuff due to Plot" segments, except the player Hero and the Demon King "final boss" suffer mutually inflicted cutscene death at the end of the fight.
Now you're playing as the Princess you were meant to rescue, armed with whatever gear you could loot from the corpses, escaping the Demon King's Cursèd Citadel backwards – starting from the endgame biome – while the place falls apart around you thanks to the demise of its load-bearing boss.
The central gag is you notionally have endgame gear, but most of it has no obvious application to what you're up against, either because of the Citadel's ongoing collapse, or because the Hero's puzzle solutions on the way in were stupid, and you have to deal with the aftermath on the way out.
Though there'd be some gear progression, much of the map would be knowledge-gated by the need to figure out unintended applications of your existing gear. Any required interactions would be tutorialised, but you could freely break sequence if you know about them before you're "supposed" to.
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akm87 · 2 months ago
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disasterzoo · 3 months ago
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scallion oil noodles 🍜
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jettpack · 13 days ago
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Ten of my favorite props I painted for TMNT Mutant Mayhem.
1. Jukebox for the Bowling Alley scene
2. Bananas for their grocery run, don’t think rhsi got modeled
3. Bread for the Grocery run
4. Grocery bags and Milk
5. Bebop’s Juke Box
6. Aprils phone case and stickers.
7. Burger from the Bowling Alley
8. Jumper cables from an early version of the Chop shop fight.
9. Mondo Gecko’s Skate Board
10. Sniper Rifle which was from a longer version of the Ice cream truck Heist that got cut down for time and clarity.
Painting props is a very fun and more relaxing part of doing Visdev. We often get chives props in between doing big heavy lifting paintings for sets as a way to cool down. It’s great because props are a smaller task so you get the satisfaction for “succeeding” more quickly and often as you knock out a hand full of prop paintings. It’s more straightforward and less psychically demanding.
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alienssstufff · 2 months ago
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Superhero! Bdubs design man me a sand
>Duration this took is the length of the entire existing soundtrack of Hades 2. Whatever that is
>Heavy inspiration was Chronos from that same game. You can see it in the hourglasses and sash design like his in-game sprite.
>Other influences: The Collector (Owl House), Pancake Cookie (Cookie Run), Robin Hood, Hathy + Lancer (Deltarune)
>Initially i was just going to throw him in a cosy generic nightgown with nightcap - there needed to be at least some sleeping (bed ref) element in the design. It leant towards something form-fitted for fighting. It feels more jesterly and trickster-like now.
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