#cloud don't look
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twilight-blaze · 1 year ago
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cannot stop thinking about how if Hope is your party leader for the final fight against Orphan, his voice line at the start of the fight is a determined "this is for you, mom." I'm going to fucking cry
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miss-conner3 · 7 months ago
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En Español: Aquí
This is my vision (UuU)/
Cheesy to the extreme, but I think it balances out with the color difference.
Context: The crown got a sidekick, while Ando went into shock XD
¡I hope you like it!
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MCYT BLOGS: PLEASE READ
hi :) TL:DR please stop posting mcyt content in the #minecraft and the #mineblr tags.
long explanation under the cut
#minecraft and #mineblr are for minecraft content. this is anything from modded, to builds, to OCs, to art. it's about the game at its core.
if you post about minecraft content creation, please do not post in these tags. please. you have your own selection of tags to post in — mcyt i believe is an umbrella category for all minecraft content creation, and sub tags, like creator names and actual SMPs exist also.
they are, at the end of the day, two different fandoms with different sub-fandoms, and mcyt is bigger and louder and (sorry) more annoying. if you're a twitter/reddit refugee and genuinely didn't know this, fair! please just cut the tags out. if you just don't care about it and want more reach you're a dick, and if it's something you've forgotten about then please start doing it again <3
i realise it's maybe hypocritical of me to put this in your tags btw but it's you guys i'm talking to. so.
this is what drove me and many other people out of mineblr and y'know. it's got to the point where minecraft is no longer an umbrella tag, but a completely different fandom, and i'd appreciate if people would treat it as such!
and then there's the even deeper rabbit hole of the fact that some mcyt content is. eh. uncomfortable. and there's people who post shipping content in mcyt and you guys get annoyed! because it's completely different content! and it's the same thing here — we don't care about mcyt because it's not relevant.
keep them separate, please. and if you're posting to minecraft because it's a big tag with more exposure then your brain has been fried by twitter and you sound insufferable
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priceofreedom · 10 months ago
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"You saved me before; now it's my turn." FF7 Rebirth 11 / ?
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moment-live · 9 months ago
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Unreliable narrator
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boredlime · 2 months ago
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happy asexual awareness week! I made a drawing of the flag to celebrate!
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it's not much, but I felt like doing something haha! feel free to use it for whatever!
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accirax · 1 month ago
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if Teruko chooses her favorite color by association, i think it should be purple 💜
bonus:
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salamispots · 2 years ago
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saw a seagull that looked different
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nova-or-something · 7 months ago
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I'm sorry but this sprite is so fucking funny to me why are you just standing there
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genesis-rhapsodass · 7 months ago
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Just a found family on their way to a gentler life (hopefully)
So there's this really good fanfic by @eaymtb of Cloud being sent back in time together with child remnants that's got me SO hooked, I've been wanting to draw something for it for ages so here's some art of the boys on their way to Wutai
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twilight-blaze · 1 year ago
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it's a really small detail but I love how this game just. twists the knife when Aria leaves the party by taking her out of the title screen art if you quit to title or restart the game during that part of the story. they absolutely did not need to do that
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sephirthoughts · 5 months ago
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right cause that's how you look at a guy you're NOT gonna fuck
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apple-pie-fly · 1 month ago
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aeiou
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lizzybeeee · 8 days ago
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DATV Mini-Rant about the lack of Lyrium Potions in this Game
A small thing that immediately made my stomach drop when playing DATV was the fact that there are no lyrium potions.
I did an elective on game design in university and chose Origins as my game of choice for my final essay because I always loved how much the game incorporated the world/lore in its game mechanics! Call it pathetic or sad (I won't blame you lmao) but this series was the first video game that engaged me so deeply with its story-telling that I wanted to dissect it. That's why I'm focusing on the lack of magical cocaine in a fantasy game series.
Lyrium is a substance that serves as a game mechanic and a major lore/world-building element. It's use is essential if you play the game as a mage or have party members that are mages - it replenishes mana in game, its use is central to being a mage within the story (harrowing, rituals, etc...), and it's a major export/plot relevant resource that is important to the world at large.
So imagine my surprise when I boot up DATV for the first time and there's no lyrium potions as a mage character. My main interest in the game series was for its lore and story (RIP) so I didn't look too hard into developer interviews or videos about the combat itself - it would either be good or bad, but that wasn't my main draw to the game. I kept playing, wondering if I would ever unlock another slot for potions, perhaps, but then it was abundantly clear that it wasn't the case.
It's a small thing, but popping a lyrium potion mid-combat has the same effect that hearing people say 'Maker's breath' and 'Thank the Maker' does. It's this little bit of world-building that reminds me that I'm playing a Dragon Age game. It's not just a 'mana potion' or some other glowy blue magic vial...it's this substance that's important to the world and that has a reason to be there beyond rejuvenating my mage.
It's the major export of Orzammar -> the pillar of its economy.
It's the substance that allows waking mages to enter the Fade -> it allowed me to save Connor Guerrin with the aid of other mages.
It's the substance that the Chantry uses to leash it's templars through addiction -> an addiction I encouraged Cullen to overcome in DAI.
It's the substance used in the Rite of TRANQUILITY.
It's the substance that allows my warrior character to take on the templar specialization in each game -> Alistair and Ser both talk about lyrium and its relevance to training (in DA2 you just do it lmao)
It's the substance burned into Fenris's skin by Danarius.
It's the literal blood of the Titans -> lyrium veins are literal veins (such a cool design choice in DAI to make them look like blood capillaries!)
And all the time in DAO, DA2, and DAI my mage characters were downing this substance like there was no tomorrow.
Even though the combat changed in DA2 and DAI they still kept lyrium potions for mages. Even though they simplified herbalism from DAO in the next two games, they still required the player to interact with the world and find the ingredients for these potions. It was this gameplay mechanic that linked the player to the world -> I know that I need blood lotus to set shit on fire, elfroot for healing potions/lyrium potions, etc... It was cool game design, having game mechanics and lore interconnected like this.
(Not saying that picking up dozens of elfroots was fun or the best game design, btw -> but it's just an example of how they linked the world and game mechanics together, and I like the intent behind it! Cool design does not equal effective design lmao)
What do we get in DATV? No lyrium, whatsoever, just healing potions.
Potions we don't even have to work to find or get crafted! Just break some green shit and there it is! We don't pick up ingredients or discover unique flora to each of these Northern Areas for our own use. We don't loot potions or ingredients from corpses, sacks, boxes, chests (etc...) to replenish our own stock. A healing potion in this game is not a potion you craft, made from ingredients you found, it's a button I press on my controller. It's lost that immersive link - especially when your companions can toss another one at you while being effectively immortal in combat.
The only new flora we hear of is Broma's Bloom which I did like the lore behind! It's used in dye to colour the Warden's armour and its growth is a sign that the damage of the Blight is lessening. I love that! That's a cool bit of lore! Especially since it's named after Andraste's mother in a land that is supposed to be extremely religious. Geographically unique flora and fauna (biodiversity) is just as important as architectural design when designing an area - DAI did this amazingly well with the different creatures and plants we could run into in each area!
The first time we meaningfully talk about lyrium is when we go to Kal Sharok for the first time - a decent amount of game time since the beginning of the game, depending how fast you play. And then, when we get there, the lyrium looks like a bunch of crystals from a 'grow your own lyrium' kit. The absence of lyrium from the game world and mechanics is something that was very hard for me to overlook considering its importance to every previous entry. Especially since in this game we address the fucking Titan's and what the fuck happened to them.
Just...imagine playing a mage in Dragon Age and not using lyrium?
This game is a death of a thousand cuts - so many small, meaningful world-building elements and mechanics brushed off - before fucking godzilla comes along and nukes it all with the handling of the main story/lore.
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respectthepetty · 6 months ago
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How it started
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How it went
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How it ended
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~Balance~
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perfecttenth · 1 year ago
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