A short guide to the cave temples of Elura.
With an introduction,
by Shamsul Ulama, Syed Ali Bilgrami ...
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Main AuthorBilgrāmī, Sayid Ali, Shams al-'Ulamā, 1851-Language(s)English PublishedMadras, Reprinted by H. Plumbe, 1898.
SubjectsTemples > Temples / India.
Cave temples.
Ellora Caves (India)
Physical Description29 p. 23 cm.
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Hello, everyone!
A dark tomb has been uncovered and your party has now been tasked with recovering ancient secrets.
The foul magic that permeates this place is a grim remainder of the dark rituals once performed in these halls. All kinds of vile acts were committed in the name of a dark lord.
The resting place is just ahead, and powerful spell still ward the area. Send the adventurers to defeat this ancient evil once and for all!
The creature tokens for this map are a Dwarf Barbarian, a Gnome Barbarian and a Halfling Barbarian. Emerald tier gets the Halfling Barbarian while Diamond tier gets all three. In addition, Sapphire tier gets extra creature token variants.
You can see a preview of all of this week’s Patreon content here.
Thank you very much for taking a look and be sure to check out my Patreon where you can pledge for gridless version, alternate map versions as well as the tokens pertaining to this map.
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I was wondering if you could do something of a Monsters Reimagined for Luthic. It always struck me as odd that even though she is a deity of childbirth and fertility and motherhood she is evil simply because she is an ORC deity.
Monsters Reimagined: Luthic, Cavemother
There are no easy births: it always a matter of blood and broken bones and shit and curses and pain in the desperate hope of getting through it alive and maybe bringing something good into the world in the process. It would stand to reason then that the god who claimed birth as her domain would have to be strong, hopeful yes, but tough as old boot lather and not afraid to get her hands dirty.
Luthic is that god, who lends her strength to those who bear life as the process threatens to rip them apart, who councils with midwives, grannies, bonesetters, and village witches who keep the hardwon knowledge of the fever-herb and staunching poultice.
It is said that before she took her current form Luthic was a god of the dark and secret places of the earth, who first encountered mortals when they sheltered in her caves from the bickering of other gods and their aims during the primordial dawn age. The mortals were new, not yet knowing the design of thier own bodies, and when it came time for the first generation to give birth to the second, someone had to step up and help them through it. Like any mother Luthic encouraged them through their explorations, as playing with sticks led to spears and tools, and painting on stone walls led to art and language. When they were ready, she brought them blinking into the light, and then retired to a well deserved state of distant reverance as her adopted children took their place in the world above.
Adventure Hooks:
Like the great bear that is her crest, the cavemother likes to keep to herself much of the time, unless some idiot stirs up enough of a ruckous to wake her from her hibernation. This time it's some upjumped priest king that's convinced that if he can just impregnate the right woman he can sire a word redeaming chosen one. The only problem is that he's not giving the "right woman" much of a choice in the matter, and has decided to invade the party's homeland to search for and capture her. Luthic isn't going to stand for it, and appears to the party in the form of a local medicine woman to set them on the right path and patch their wounds along the way. Once they've earned her trust, she'll put an ancient bone knife in their hands sharp enough to cut through an army of zealots and imply that they should use it to feed the priest king his own cock. Something about a lession in not sticking it in where it's not welcome.
The caves marked off as sacred to Luthic are wellsprings of primordial power, resounding not only with the wisdom of previous generations but the energy of creation itself. Its said that if you pilgramage into their dark depths one might emerge remade, free of illness or debilitation, or reborn into a body more fitting of who they truely are.
Seeking the holiest of holy places to consummate his marriage to his longtime rival and off again on-again flame, an orcish champion has sought out a long-abandoned mountain temple dedicated to the Cavemother. His dreams of altartop honeymooning has been shattered however as he's discovered that the temple and surrounding highlands are overrun by the brood of Shub-Nuggrath and her cultists. Having perhaps bitten off more than he can chew, he requests the party's aid in ousting the "goatfuckers" from the region.
Titles: Cavemother, She of the Bitter Roots, Bellycarver,
Signs: Unnatural darkness, Rumbling in the mouths of caves, clawmarks in stone, particularly angry bears.
Symbols: The Orcish rune for cave entrance, The Cavebear, or the Jawbone of one.
Despite not being one of the more widely published deities Luthic has been one of my most requested gods to rework, and after I published my take on Gruumsh my inbox I got even more. Normally I won't go into the racial sub-pantheons more often than not because of how conceptually thin most of the entries are, but the asker (and a few others) rightfully noticed the oddness of having Luthic be marked out as an evil goddess despite her domains being centered around fertility, birth, healing, and the earth... all classic mother goddess stuff we could imagine any good aligned druid talking about.
It took me a little while to understand that Luthic's evil was strictly rooted in the idea that she was helping more orcs be born, orcs being a primary enemy of all good people and thus contextualizing a wholly unselfish and natural action as something counter to the forces of good. Remember kids, dig too deep into d&d and you WILL find genocide apologia waiting somewhere under the surface. The same goes for her healing aspect, which is repeatedly brought up as being crude and inferior to the medicine of other races (Her priestesses carry dirt to rub into the wounds of those they care for, because even though it's healing it needs to be gross and inferior because they're orcs and orcs are a standin for anyone the writers subconsciously think are gross and inferior).
That said, removing the one conceit that Luthic is evil ( and all the misogyny baked into her original writeups) we're actually left with a very interesting addition to our pantheon: A goddess who presides over the unpleasant and frequently gruesome process of pregnancy and birth, a fact of life for the historical-ish settings that most d&d campaigns but one that is seldom touched upon. I can easily imagine Luthic's acolytes being the ones to hand out herbs that deal with unwanted pregnancy or to be called for in the difficult case of a breach birth. Luthic likewise being the god who presides over caves because most of the more well-known deities that deal with the underground are specifically mining related, and there's a delicious tension there between between places below the earth that exist to be exploited, and others that exist as sacred, liminal spaces that we merely visit.
Art
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Indiana Jones
Indy had explored many treacherous places in his lifetime, but the cave he found himself in now was one of the most daunting. The musty air was thick with the stench of decay, and the only sound was the crunching of bones underfoot.
As he made his way through the narrow passages, his torch flickering in the darkness, he could feel the cold, clammy walls closing in around him. And then he saw them: spiders, crawling over the walls, their beady eyes glinting in the torchlight.
Indy took a deep breath and pressed on. He knew there was something valuable hidden in this cave, and he was determined to find it. He carefully examined the skeletons, searching for any clues.
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