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Curious about the cost to develop a sports betting app like #Bet365? With our Bet365 Clone Script, you can build a powerful platform packed with features at a fraction of the #cost! Check Alphasports Recent #blog to get some idea about the #development cost.
Read more : https://bit.ly/3XFDoZI
#betting#sports#business#games#india#software#software development#startup#usa#budget#app development#sports app development company#fantasy sports#usa news#best#buy#mobile app development#cost savings
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Unleash the Power of Samsung M31s: Ultimate Review!
Welcome to our in-depth review of the Samsung M31s! In this video, we delve into every aspect of this incredible smartphone, exploring its features, performance, and capabilities. Whether you're a tech enthusiast or a casual user, this review is your ultimate guide to understanding the Samsung M31s. Join us as we uncover its strengths, weaknesses, and everything in between. Get ready to unleash the power of Samsung M31s!
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#samsung m31s review#samsung m31s features#samsung m31s performance#samsung m31s camera#samsung m31s specifications#samsung m31s comparison#samsung m31s vs iphone#samsung m31s vs competitors#samsung galaxy m31s#best budget smartphones#smartphone buying guide#tech reviews#mobile gaming#samsung tips and tricks#smartphone photography#samsung accessories#samsung apps#mobile device management#android smartphones#samsung innovations#mobile technology trends#samsung product showcase#smartphone customization#samsung ecosystem#mobile productivity#samsung software updates#samsung user experience#smartphone durability#samsung warranty#smartphone storage solutions
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If you're looking to buy poker software with Omaha poker, there are several options available in the market. Keep in mind that the suitability of a particular software depends on your specific needs and preferences.
#looking to buy poker software with Omaha poker#mobile game developers#poker software development#html5 game development company#creatiosoft#poker game software development company#poker game testing company#game development company#casino games#game software development
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Cloudburst
Enshittification isn’t inevitable: under different conditions and constraints, the old, good internet could have given way to a new, good internet. Enshittification is the result of specific policy choices: encouraging monopolies; enabling high-speed, digital shell games; and blocking interoperability.
First we allowed companies to buy up their competitors. Google is the shining example here: having made one good product (search), they then fielded an essentially unbroken string of in-house flops, but it didn’t matter, because they were able to buy their way to glory: video, mobile, ad-tech, server management, docs, navigation…They’re not Willy Wonka’s idea factory, they’re Rich Uncle Pennybags, making up for their lack of invention by buying out everyone else:
https://locusmag.com/2022/03/cory-doctorow-vertically-challenged/
But this acquisition-fueled growth isn’t unique to tech. Every administration since Reagan (but not Biden! more on this later) has chipped away at antitrust enforcement, so that every sector has undergone an orgy of mergers, from athletic shoes to sea freight, eyeglasses to pro wrestling:
https://www.whitehouse.gov/cea/written-materials/2021/07/09/the-importance-of-competition-for-the-american-economy/
But tech is different, because digital is flexible in a way that analog can never be. Tech companies can “twiddle” the back-ends of their clouds to change the rules of the business from moment to moment, in a high-speed shell-game that can make it impossible to know what kind of deal you’re getting:
https://pluralistic.net/2023/02/27/knob-jockeys/#bros-be-twiddlin
To make things worse, users are banned from twiddling. The thicket of rules we call IP ensure that twiddling is only done against users, never for them. Reverse-engineering, scraping, bots — these can all be blocked with legal threats and suits and even criminal sanctions, even if they’re being done for legitimate purposes:
https://locusmag.com/2020/09/cory-doctorow-ip/
Enhittification isn’t inevitable but if we let companies buy all their competitors, if we let them twiddle us with every hour that God sends, if we make it illegal to twiddle back in self-defense, we will get twiddled to death. When a company can operate without the discipline of competition, nor of privacy law, nor of labor law, nor of fair trading law, with the US government standing by to punish any rival who alters the logic of their service, then enshittification is the utterly foreseeable outcome.
To understand how our technology gets distorted by these policy choices, consider “The Cloud.” Once, “the cloud” was just a white-board glyph, a way to show that some part of a software’s logic would touch some commodified, fungible, interchangeable appendage of the internet. Today, “The Cloud” is a flashing warning sign, the harbinger of enshittification.
When your image-editing tools live on your computer, your files are yours. But once Adobe moves your software to The Cloud, your critical, labor-intensive, unrecreatable images are purely contingent. At at time, without notice, Adobe can twiddle the back end and literally steal the colors out of your own files:
https://pluralistic.net/2022/10/28/fade-to-black/#trust-the-process
The finance sector loves The Cloud. Add “The Cloud” to a product and profits (money you get for selling something) can turn into rents (money you get for owning something). Profits can be eroded by competition, but rents are evergreen:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
No wonder The Cloud has seeped into every corner of our lives. Remember your first iPod? Adding music to it was trivial: double click any music file to import it into iTunes, then plug in your iPod and presto, synched! Today, even sophisticated technology users struggle to “side load” files onto their mobile devices. Instead, the mobile duopoly — Apple and Google, who bought their way to mobile glory and have converged on the same rent-seeking business practices, down to the percentages they charge — want you to get your files from The Cloud, via their apps. This isn’t for technological reasons, it’s a business imperative: 30% of every transaction that involves an app gets creamed off by either Apple or Google in pure rents:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell/posts/3788112
And yet, The Cloud is undeniably useful. Having your files synch across multiple devices, including your collaborators’ devices, with built-in tools for resolving conflicting changes, is amazing. Indeed, this feat is the holy grail of networked tools, because it’s how programmers write all the software we use, including software in The Cloud.
If you want to know how good a tool can be, just look at the tools that toolsmiths use. With “source control” — the software programmers use to collaboratively write software — we get a very different vision of how The Cloud could operate. Indeed, modern source control doesn’t use The Cloud at all. Programmers’ workflow doesn’t break if they can’t access the internet, and if the company that provides their source control servers goes away, it’s simplicity itself to move onto another server provider.
This isn’t The Cloud, it’s just “the cloud” — that whiteboard glyph from the days of the old, good internet — freely interchangeable, eminently fungible, disposable and replaceable. For a tool like git, Github is just one possible synchronization point among many, all of which have a workflow whereby programmers’ computers automatically make local copies of all relevant data and periodically lob it back up to one or more servers, resolving conflicting edits through a process that is also largely automated.
There’s a name for this model: it’s called “Local First” computing, which is computing that starts from the presumption that the user and their device is the most important element of the system. Networked servers are dumb pipes and dumb storage, a nice-to-have that fails gracefully when it’s not available.
The data structures of source-code are among the most complicated formats we have; if we can do this for code, we can do it for spreadsheets, word-processing files, slide-decks, even edit-decision-lists for video and audio projects. If local-first computing can work for programmers writing code, it can work for the programs those programmers write.
Local-first computing is experiencing a renaissance. Writing for Wired, Gregory Barber traces the history of the movement, starting with the French computer scientist Marc Shapiro, who helped develop the theory of “Conflict-Free Replicated Data” — a way to synchronize data after multiple people edit it — two decades ago:
https://www.wired.com/story/the-cloud-is-a-prison-can-the-local-first-software-movement-set-us-free/
Shapiro and his co-author Nuno Preguiça envisioned CFRD as the building block of a new generation of P2P collaboration tools that weren’t exactly serverless, but which also didn’t rely on servers as the lynchpin of their operation. They published a technical paper that, while exiting, was largely drowned out by the release of GoogleDocs (based on technology built by a company that Google bought, not something Google made in-house).
Shapiro and Preguiça’s work got fresh interest with the 2019 publication of “Local-First Software: You Own Your Data, in spite of the Cloud,” a viral whitepaper-cum-manifesto from a quartet of computer scientists associated with Cambridge University and Ink and Switch, a self-described “industrial research lab”:
https://www.inkandswitch.com/local-first/static/local-first.pdf
The paper describes how its authors — Martin Kleppmann, Adam Wiggins, Peter van Hardenberg and Mark McGranaghan — prototyped and tested a bunch of simple local-first collaboration tools built on CFRD algorithms, with the goal of “network optional…seamless collaboration.” The results are impressive, if nascent. Conflicting edits were simpler to resolve than the authors anticipated, and users found URLs to be a good, intuitive way of sharing documents. The biggest hurdles are relatively minor, like managing large amounts of change-data associated with shared files.
Just as importantly, the paper makes the case for why you’d want to switch to local-first computing. The Cloud is not reliable. Companies like Evernote don’t last forever — they can disappear in an eyeblink, and take your data with them:
https://www.theverge.com/2023/7/9/23789012/evernote-layoff-us-staff-bending-spoons-note-taking-app
Google isn’t likely to disappear any time soon, but Google is a graduate of the Darth Vader MBA program (“I have altered the deal, pray I don’t alter it any further”) and notorious for shuttering its products, even beloved ones like Google Reader:
https://www.theverge.com/23778253/google-reader-death-2013-rss-social
And while the authors don’t mention it, Google is also prone to simply kicking people off all its services, costing them their phone numbers, email addresses, photos, document archives and more:
https://pluralistic.net/2022/08/22/allopathic-risk/#snitches-get-stitches
There is enormous enthusiasm among developers for local-first application design, which is only natural. After all, companies that use The Cloud go to great lengths to make it just “the cloud,” using containerization to simplify hopping from one cloud provider to another in a bid to stave off lock-in from their cloud providers and the enshittification that inevitably follows.
The nimbleness of containerization acts as a disciplining force on cloud providers when they deal with their business customers: disciplined by the threat of losing money, cloud companies are incentivized to treat those customers better. The companies we deal with as end-users know exactly how bad it gets when a tech company can impose high switching costs on you and then turn the screws until things are almost-but-not-quite so bad that you bolt for the doors. They devote fantastic effort to making sure that never happens to them — and that they can always do that to you.
Interoperability — the ability to leave one service for another — is technology’s secret weapon, the thing that ensures that users can turn The Cloud into “the cloud,” a humble whiteboard glyph that you can erase and redraw whenever it suits you. It’s the greatest hedge we have against enshittification, so small wonder that Big Tech has spent decades using interop to clobber their competitors, and lobbying to make it illegal to use interop against them:
https://locusmag.com/2019/01/cory-doctorow-disruption-for-thee-but-not-for-me/
Getting interop back is a hard slog, but it’s also our best shot at creating a new, good internet that lives up the promise of the old, good internet. In my next book, The Internet Con: How to Seize the Means of Computation (Verso Books, Sept 5), I set out a program fro disenshittifying the internet:
https://www.versobooks.com/products/3035-the-internet-con
The book is up for pre-order on Kickstarter now, along with an independent, DRM-free audiobooks (DRM-free media is the content-layer equivalent of containerized services — you can move them into or out of any app you want):
http://seizethemeansofcomputation.org
Meanwhile, Lina Khan, the FTC and the DoJ Antitrust Division are taking steps to halt the economic side of enshittification, publishing new merger guidelines that will ban the kind of anticompetitive merger that let Big Tech buy its way to glory:
https://www.theatlantic.com/ideas/archive/2023/07/biden-administration-corporate-merger-antitrust-guidelines/674779/
The internet doesn’t have to be enshittified, and it’s not too late to disenshittify it. Indeed — the same forces that enshittified the internet — monopoly mergers, a privacy and labor free-for-all, prohibitions on user-side twiddling — have enshittified everything from cars to powered wheelchairs. Not only should we fight enshittification — we must.
Back my anti-enshittification Kickstarter here!
If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad- free, tracker-free blog:
https://pluralistic.net/2023/08/03/there-is-no-cloud/#only-other-peoples-computers
Image: Drahtlos (modified) https://commons.wikimedia.org/wiki/File:Motherboard_Intel_386.jpg
CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en
—
cdsessums (modified) https://commons.wikimedia.org/wiki/File:Monsoon_Season_Flagstaff_AZ_clouds_storm.jpg
CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0/deed.en
#pluralistic#web3#darth vader mba#conflict-free replicated data#CRDT#computer science#saas#Mark McGranaghan#Adam Wiggins#evernote#git#local-first computing#the cloud#cloud computing#enshittification#technological self-determination#Martin Kleppmann#Peter van Hardenberg
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SSR Idia Shroud - Platinum Jacket Voice Lines
When Summoned: It hits so different when the real deal's right in front of me! I can feel my power level rising just by basking in these creators' true art!!
Summon Line: Phone's switched off while in the museum. I don't gotta worry about the daily missions on my mobile games, since I've cleared them all already. 'K, time to get going.
Groooovy!!: Everyone has a weakness or two. Obviously, that includes immortal heroes, too... Heehee.
Home: 100 years, not bad...
Home Idle 1: I can basically draft up designs and blueprints of tech systems using software, but when it comes to actually doing art... Basically, I'm more of a read-only type lurker.
Home Idle 2: That sleepy looking King of Beasts painting kind of reminds me of Leona-shi. Especially how it looks like he could pounce at any moment despite looking like he's not paying any attention.
Home Idle 3: I was surprised that I could buy whatever design of postcards I wanted from the shop. I'm so used to it just being something like 3 random cards in a pack out of a possible 50 or whatever...
Home Idle - Login: Hoards of art made by top-tier artists! Seeing it live is just a whole different sensation! Time'll just fly by here... I wonder if I can see 'em all.
Home Idle - Groovy: Crazy how Silver-shi can just spam the "praise" button over and over again without any charge time needed... I got no defenses on how to deal with this sort of thing.
Home Tap 1: If everything in life could be fixed just by singing Hakuna Matata, then I'd be a bright little extrovert by now...
Home Tap 2: I thought there was some sort of sparkling statue at the entrance to the cafe, but it was just Vil-shi checking out the menu.
Home Tap 3: So, it's true, then, that Ace-shi's got super nimble fingers? Not fair at all that on top of being a smooth-talker, he's also got that kinda dexterity.
Home Tap 4: This fit... It's way to shimmery for a gloomy guy like me... Eh, it works? U-Uh huh... Okay.
Home Tap 5: What do you want? If you want to try to get in the way of my nerd out, you're just asking to get your forehead flicked! And I'll be the one who has to do the flick... I bet you feel bad now, huh?
Home Tap - Groovy: C-Can you help me carry the merch I got from the shop to the storage lockers? Th-Thx... I'll grab you a coffee later.
Duo: [IDIA]: Silver-shi, thx. [SILVER]: Aye, Idia-senpai!
Birthday Login Message: Siiiigh... As expected, I didn't win a greeting from Premo's birthday present campaign. Looks like, as always, I'm just a poor soul that'll only get birthday wishes from my family and my games... EEK!? WHEN DID YOU GET HERE!? Eh, you came to wish me a happy birthday? I-Is that so...? Well, thanks. Wheehee.
Requested by Anonymous.
#twisted wonderland#twst#idia shroud#silver#twst idia#twst silver#twst translation#twst birthday#mention: leona#mention: vil#mention: ace
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So I don't know how people on this app feel about the shit-house that is TikTok but in the US right now the ban they're trying to implement on it is a complete red herring and it needs to be stopped.
They are quite literally trying to implement Patriot Act 2.0 with the RESTRICT Act and using TikTok and China to scare the American public into buying into it wholesale when this shit will change the face of the internet. Here are some excerpts from what the bill would cover on the Infrastructure side:
SEC. 5. Considerations.
(a) Priority information and communications technology areas.—In carrying out sections 3 and 4, the Secretary shall prioritize evaluation of— (1) information and communications technology products or services used by a party to a covered transaction in a sector designated as critical infrastructure in Policy Directive 21 (February 12, 2013; relating to critical infrastructure security and resilience);
(2) software, hardware, or any other product or service integral to telecommunications products and services, including— (A) wireless local area networks;
(B) mobile networks;
(C) satellite payloads;
(D) satellite operations and control;
(E) cable access points;
(F) wireline access points;
(G) core networking systems;
(H) long-, short-, and back-haul networks; or
(I) edge computer platforms;
(3) any software, hardware, or any other product or service integral to data hosting or computing service that uses, processes, or retains, or is expected to use, process, or retain, sensitive personal data with respect to greater than 1,000,000 persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction, including— (A) internet hosting services;
(B) cloud-based or distributed computing and data storage;
(C) machine learning, predictive analytics, and data science products and services, including those involving the provision of services to assist a party utilize, manage, or maintain open-source software;
(D) managed services; and
(E) content delivery services;
(4) internet- or network-enabled sensors, webcams, end-point surveillance or monitoring devices, modems and home networking devices if greater than 1,000,000 units have been sold to persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction;
(5) unmanned vehicles, including drones and other aerials systems, autonomous or semi-autonomous vehicles, or any other product or service integral to the provision, maintenance, or management of such products or services;
(6) software designed or used primarily for connecting with and communicating via the internet that is in use by greater than 1,000,000 persons in the United States at any point during the year period preceding the date on which the covered transaction is referred to the Secretary for review or the Secretary initiates review of the covered transaction, including— (A) desktop applications;
(B) mobile applications;
(C) gaming applications;
(D) payment applications; or
(E) web-based applications; or
(7) information and communications technology products and services integral to— (A) artificial intelligence and machine learning;
(B) quantum key distribution;
(C) quantum communications;
(D) quantum computing;
(E) post-quantum cryptography;
(F) autonomous systems;
(G) advanced robotics;
(H) biotechnology;
(I) synthetic biology;
(J) computational biology; and
(K) e-commerce technology and services, including any electronic techniques for accomplishing business transactions, online retail, internet-enabled logistics, internet-enabled payment technology, and online marketplaces.
(b) Considerations relating to undue and unacceptable risks.—In determining whether a covered transaction poses an undue or unacceptable risk under section 3(a) or 4(a), the Secretary— (1) shall, as the Secretary determines appropriate and in consultation with appropriate agency heads, consider, where available— (A) any removal or exclusion order issued by the Secretary of Homeland Security, the Secretary of Defense, or the Director of National Intelligence pursuant to recommendations of the Federal Acquisition Security Council pursuant to section 1323 of title 41, United States Code;
(B) any order or license revocation issued by the Federal Communications Commission with respect to a transacting party, or any consent decree imposed by the Federal Trade Commission with respect to a transacting party;
(C) any relevant provision of the Defense Federal Acquisition Regulation and the Federal Acquisition Regulation, and the respective supplements to those regulations;
(D) any actual or potential threats to the execution of a national critical function identified by the Director of the Cybersecurity and Infrastructure Security Agency;
(E) the nature, degree, and likelihood of consequence to the public and private sectors of the United States that would occur if vulnerabilities of the information and communications technologies services supply chain were to be exploited; and
(F) any other source of information that the Secretary determines appropriate; and
(2) may consider, where available, any relevant threat assessment or report prepared by the Director of National Intelligence completed or conducted at the request of the Secretary.
Look at that, does that look like it just covers the one app? NO! This would cover EVERYTHING that so much as LOOKS at the internet from the point this bill goes live.
It gets worse though, you wanna see what the penalties are?
(b) Civil penalties.—The Secretary may impose the following civil penalties on a person for each violation by that person of this Act or any regulation, order, direction, mitigation measure, prohibition, or other authorization issued under this Act: (1) A fine of not more than $250,000 or an amount that is twice the value of the transaction that is the basis of the violation with respect to which the penalty is imposed, whichever is greater. (2) Revocation of any mitigation measure or authorization issued under this Act to the person. (c) Criminal penalties.— (1) IN GENERAL.—A person who willfully commits, willfully attempts to commit, or willfully conspires to commit, or aids or abets in the commission of an unlawful act described in subsection (a) shall, upon conviction, be fined not more than $1,000,000, or if a natural person, may be imprisoned for not more than 20 years, or both. (2) CIVIL FORFEITURE.— (A) FORFEITURE.— (i) IN GENERAL.—Any property, real or personal, tangible or intangible, used or intended to be used, in any manner, to commit or facilitate a violation or attempted violation described in paragraph (1) shall be subject to forfeiture to the United States. (ii) PROCEEDS.—Any property, real or personal, tangible or intangible, constituting or traceable to the gross proceeds taken, obtained, or retained, in connection with or as a result of a violation or attempted violation described in paragraph (1) shall be subject to forfeiture to the United States. (B) PROCEDURE.—Seizures and forfeitures under this subsection shall be governed by the provisions of chapter 46 of title 18, United States Code, relating to civil forfeitures, except that such duties as are imposed on the Secretary of Treasury under the customs laws described in section 981(d) of title 18, United States Code, shall be performed by such officers, agents, and other persons as may be designated for that purpose by the Secretary of Homeland Security or the Attorney General. (3) CRIMINAL FORFEITURE.— (A) FORFEITURE.—Any person who is convicted under paragraph (1) shall, in addition to any other penalty, forfeit to the United States— (i) any property, real or personal, tangible or intangible, used or intended to be used, in any manner, to commit or facilitate the violation or attempted violation of paragraph (1); and (ii) any property, real or personal, tangible or intangible, constituting or traceable to the gross proceeds taken, obtained, or retained, in connection with or as a result of the violation. (B) PROCEDURE.—The criminal forfeiture of property under this paragraph, including any seizure and disposition of the property, and any related judicial proceeding, shall be governed by the provisions of section 413 of the Controlled Substances Act (21 U.S.C. 853), except subsections (a) and (d) of that section.
You read that right, you could be fined up to A MILLION FUCKING DOLLARS for knowingly violating the restrict act, so all those people telling you to "just use a VPN" to keep using TikTok? Guess what? That falls under the criminal guidelines of this bill and they're giving you some horrible fucking advice.
Also, VPN's as a whole, if this bill passes, will take a goddamn nose dive in this country because they are another thing that will be covered in this bill.
They chose the perfect name for it, RESTRICT, because that's what it's going to do to our freedoms in this so called "land of the free".
Please, if you are a United States citizen of voting age reach out to your legislature and tell them you do not want this to pass and you will vote against them in the next primary if it does. This is a make or break moment for you if you're younger. Do not allow your generation to suffer a second Patriot Act like those of us that unfortunately allowed for the first one to happen.
And if you support this, I can only assume you're delusional or a paid shill, either way I hope you rot in whatever hell you believe in.
#politics#restrict bill#tiktok#tiktok ban#s.686#us politics#tiktok senate hearing#land of the free i guess#patriot act#patriot act 2.0
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THE SIMS 3 TUTORIAL
HOW TO CREATE DEFAULT REPLACEMENT MOD USING CUSTOM MESH & TEXTURE FOR SIMPLE OBJECT
⚠️ Tumblr has 30 pictures limit, so I cannot include too many pictures. If you want to zoom in the pictures, click the pictures to enlarge, or save the pictures into your PC, zoom the pictures on picture viewer or zoom in the pictures on your mobile phone. ⚠️
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I create this tutorial to make easier to follow because there are older tutorials available before but scattered on internet and usually only say "Export to replace s3asc" without explaining how to export the edited object properly.
My method is using TSR Workshop instead of exporting the object using Sims 3 Object Export/Import plug in because exporting to replace the s3asc using that plug in always giving error notification "ERR: Model has 1 groups; original had 0" and cannot be exported.
For beginners who are very new using s3pe and haven't created default replacement mod before, better start from simple object first.
Simple objects I mean in-game object that has single MODL and single texture with no morphs, no GeoStates, no presets, no CAS colour channels, and easily cloned from OBJD on catalogue. Usually as utensils that Sims holding in their hand, not buy/build objects. For example: Pencil, pan, fork, spoon.
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Tools to prepare:
s3oc
s3pe
Milkshape 3D for bone assignment (Version I use 1.8.5 beta, discontinued by its developer, therefore feel free to download the full version with its license key provided).
Sims 3 Object Export/Import 1.01 by Wesley Howe (Milkshape plug-in. Download msS3ObjPluginsV101.rar )
TSR Workshop (Older version for TS3 only version 2.0.88)
TSR Workshop plug-ins for export.import TSRW Object.
3D Program (Blender/Maya/3dsMax)
Editing images software (Photoshop, make sure you have to install .dds plugin by Nvidia. For free software alternative, you can use GIMP with its .dds plugin)
This tutorial will not teach you how to:
Meshing object ❌
Create alpha texture ❌
Change thumbnails in-game ❌
Install programs and plug-ins ❌
This is how I created Chinese chopsticks replacement mod using custom mesh and texture.
In summary, this tutorial has 10 steps:
Step 1. Clone the Object using s3oc
Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Step 3. Export the Original Mesh as Base Mesh to .obj format
Step 4. Create Your Custom Mesh
Step 5. Bone Assignment & Create Group
Step 6. Create custom Texture
Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Step 8. Export MODL file from Package saved from TSR Workshop
Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Step 10. Test the CC in your game.
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✳️ Step 1. Clone the Object using s3oc
Before cloning the object, check the Game Folder for in-game object file location. Settings > Game Folders...
Take a look if the Base Game or Expansion Pack for object file you want to clone is in the right folder. For example, my The Sims 3 game are all bought from Steam, so the location is D:\SteamLibrary\steamapps\common\The Sims 3
If you want to clone object from Expansion Pack, make sure input the folder location. For example, the location for World Adventures EP is D:\SteamLibrary\steamapps\common\The Sims 3\EP1
If you are done, close the pop-up box. You can continue click Cloning then choose Normal Object...
Wait until you get the whole catalogue. Click Search...
For example, I clone object from World Adventures Expansion Pack. You can clone object from Base Game or other Expansion Packs as long it is considered as "utensil" that Sim holding on hand. For example: "Pencil" or "Pan"
Search for text: chopsticks
or if you want to clone object from Base Game, search: utensil
Tick check marks for Resource Name, Object Name, Object Desc then click "Search button"
Search result gives you results with name "chopsticks". Here is the object we are looking for: UtensilChopsticks
We need the OBJD file to clone. OBJD = Object Data.
Click "Clone or Fix" at the right bottom. Then you see the next page to determine if you want to clone with renumber or not. If you want to make default replacement, then do not check the Renumber box. Keep it blank.
Tick check box means the s3oc will generate new resource code for new item. Not tick the check means the s3oc will overwrite the same resource code, it is to replace object you cloned in-game.
I am personally a detailed person, so I usually tick as many as I want: tick "Deep clone" "Missing String Tables" and "Include Thumbnail" to include more details. Then click "Start" to proceed.
It will give you file name [CreatorName]_ObjectName_Number
Then save your package file in "DBPF Package" format in your project folder. Always make folder for any file to make everything organized.
✳️ Step 2. Open S3PE to Copy the Original Resource Code and Export the Files
Open S3pe, locate your package file you cloned from s3oc. Find the MODL of Utensil Chopsticks, Right-Click, "Details..."
On Resource Details, click "Copy TGI" to copy the Resource Code. Type, Group, and Instance will automatically be copied on clipboard. Then open Notepad, Right-Click to "Paste".
Click GRID on bottom of the s3pe (I mark it red on picture), it will give you pop-up box with Data Grid. Click "Resources", it will be highlight blue and there's 3 dots button appeared on the right side. Click the 3 dots button. It will give you TGI Block List Editor.
Inside MODL's TGI Block List Editor only has IMG. You may wondering why, but that's how the game coded. Type, Group, Instance of _IMG inside TGI Block List Editor should be the same as _IMG on the package.
Copy the TGI, Group, Instance to your Notepad.
After you copied code of MODL, do the same for the texture image (_IMG), but only copy the code from Resource Details. You cannot edit TGI Block List Editor for _IMG as the Grid button for _IMG is greyed out.
The main task is the code of your edited mesh and texture should be the same as the code you copied now from original package you cloned with s3oc.
Keep the code on notepad. You will need this code later.
Export the MODL file. Right-Click, "Export to s3asc". The file appears in long string such with name for example: S3_01661233_08000001_B619DB2238C3430B%%+MODL_filebase
Do not rename the file. Save.
Export the texture file. Right-Click "Export > To File..." The file will be saved in .dds format. Do not rename the file. Save.
✳️ Step 3. Export the Original Mesh as Base Mesh to .obj format
Open Milkshape. Import the s3asc file you saved before.
More steps click spoiler tag "Read More / Keep Reading" below
File > Import > Sims 3 Object Import v 1.01 by Wesley Howe
Locate the s3asc file, then the original chopsticks mesh appears.
Click the "Joints" tab. It has 4 codes. Check box "Draw vertices with bone colors" It will show Bone Assignment colors on the original mesh. Yellow on top chopstick and light blue on bottom chopstick. The colours are to make the object has rig and movement following the Sim's interaction.
Take a look at the 4 codes on Joints Tab. You can play around to see which colour of the code will appear, after that copy paste the code to Notepad to make it easier to comprehend.
Click Select from Tools menu, Select Options: Face. On "Right/Left/Top/Bottom 2D View", Left-click make selection of one part of chopsticks. While the part of object being selected (Red), click Joints then Choose "Assign".
0x96239247 --> Yellow 0xFEAE6981 --> Purple 0xCD68F001 --> Light Blue 0xD0DECA8E --> Red
Your edited mesh must have the exact same Bone Assignment colour later. Check again if the code and colour are correct.
You can save object mesh as .obj to other 3D software such as Blender or any other 3D software.
✳️ Step 4. Create Your Custom Mesh
Use the original .obj as base model. While you can create longer mesh or any edited version as you wish.
Make sure the scale and position of the edited mesh is same as base original mesh, because the edited mesh will be used on Sim's hand.
If you are done editing the mesh, export the UVmap.
You can export the uvmap in higher resolution, as long as it is Power of 2. 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096. I export in 1024x1024 pixels to make the size of texture larger and have more details.
Then export the mesh object in .obj format.
✳️ Step 5. Bone Assignment & Create Group
Open Milkshape. Import the original mesh.
Check the Groups Tab. Original mesh has 1 group, "group 00". Group 00 means it is the main mesh. There is no shadow beneath the object.
Import the edited mesh as .obj file.
My edited mesh has one single name "default" name on the Group Tab. While edited mesh may have a lot of file name scattered on Group Tab. Regroup the file name to simplify your edited mesh into one single name. Select > Regroup.
The main task is replacing the EA's original mesh with your edited mesh.
Before you delete anything, you must do Bone Assignment first to the edited mesh you created.
Your edited mesh does not have Bone Assignment, so it appears white.
Remember the 4 codes you copied earlier in Notepad.
Copy Bone Assignment from original mesh to your edited mesh.
This case, your want to Bone Assign Yellow colour.
Select > Face to select one part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0x96239247 in blue highlight then the code box on the right side of "Rename" will appear 0x96239247. Make sure the code is correct. Then you can click "Assign".
Your edited mesh will appear in Yellow colour. Then do the same for another part of chopsticks.
Select another part of chopsticks of your edited mesh. On Joints Tab, double click the appropriate code 0xCD68F001 in blue highlight then the code box on the right side of "Rename" will appear 0xCD68F001. Click "Assign".
Your edited mesh will appear in Light Blue colour.
Then what's the other code for? With colour purple and red?
Leave them. Let the codes have the same exact codes as appear in original mesh and let the colours only assigned Yellow and Light Blue. The colours are to determine rig for interaction in-game, which only use Yellow as upper part of chopstick and Light Blue as bottom part of chopstick.
You can safely delete the original mesh with name group00 until it remains your only your edited mesh.
Rename your edited mesh to group00. Type group00 on the box then click "Rename" on the left side.
Export to TSRW Object in .wso format. .wso is format with bone assignment on object attached.
Save your .wso in your project folder.
✳️ Step 6. Create custom Texture
Import original texture you exported from s3pe to your editing image software.
Look at the original texture made by EA. 32x64 pixels. It is very low resolution, blurry and stretched, because the texture should be compressed as low as possible by game designer. As player you want it has higher detail to look realistic as possible and your PC of course can handle high resolution content, sure you can make the resolution much higher than EA's.
Import the UVMap you saved from 3D software. For example, UVmap I imported has 1024x1024 resolution. Add your custom texture. Then save it to .dds format in the same name as original texture. Save in separate folder, name it "Edited Texture" to keep it separated from original texture.
✳️ Step 7. Import the .wso of Edited Mesh on TSR Workshop & Export the package
Open your TSR Workshop.
Create New Project > New Import >Next...
Then Browse original mesh by EA in package format in your project folder.
On Open file box, you cannot see .package file because the filter is .wrk (TSR Workshop Project). Choose the .package dropdown.
Then you can see .package file.
Open the .package. After the file is located, then Next. On Project Details I usually skip without giving name of Project Name and Title. Next.
You must have seen green land with white blank sky.
Where's the mesh? It is actually there... just being zoomed in too close. You need to zoom out by scrolling down mouse.
You can see the original chopsticks mesh by EA. You can save the project file in .wrk format. After you save the file, import the .wso of your edited mesh. Mesh tab > High Level detail. Click green arrow folder icon to import. Then your edited mesh will appear replacing the original EA mesh.
As you see, the texture is messed up because the texture is still using original EA's texture. But then you check Textures tab and it has blank dropdown...
I cannot change the texture on this TSR Workshop!
Don't worry, we can replace the texture on s3pe later.
No need to change anything other than importing mesh. Click Edit > Project Contents to save as package.
You will see pop up box with number or files DDS, FTPT, LITE, MODL, OBJD, OBJK, etc. Export > To. package. Give name such as "EditedChopsticks_TSRW"
✳️ Step 8. Export MODL file from Package saved from TSR Workshop
Open S3PE, File > Open package "EditedChopticks_TSRW" that you saved from TSR Workshop.
Export MODL. Right-Click, export. It gives you file name with [StringOfNumber] .model .
Save it on project folder. Keep it organized and separated from original MODL. Name the folder "Edited MODL". Do not rename the file.
✳️ Step 9. Finalizing in s3pe & Replacing the Original file with Edited File & Correcting the Code As Same As Default Code
Open s3pe, File > Open original package that you cloned from s3oc. [CreatorName]_ObjectName_Number
Find the MODL. Right-Click > Replace...
Locate to your edited MODL with filename .model .
Then click Open.
The original MODL of the package should be replaced with your edited mesh.
Do the same for the texture.
Locate to your edited texture with filename .dds
Then click Open.
The original texture of the package should be replaced with your edited texture.
Take a look at MODL's Type, Group, Instance. It has the same code as original MODL in the original package cloned with s3oc (because it has been replaced)
Don't forget to see the code inside TGI Block List Editor.
Repeat step 2 how to check the code. Right-Click on MODL/IMG > Details... and click GRID > Resources > TGI Block List Editor.
The Type, Group, Instance of the _IMG are different compared from IMG from original package clone, which means that is the evidence of edited mesh replaced the original.
Rename the Instance with default/original Instance you copied on notepad from Step 2. Type, Group, Instance should be the same as default/original Type, Group, Instance.
Open notepad with resource code you copied from Step 2. Make sure the Type, Group, and Instance are all the same.
If the codes are the same, then your edited mesh and texture will overwrite the default mesh and texture with the same code in the game. Save, Commit, Save the package.
Check again if the texture is replaced properly. Right-Click on _IMG > ViewDDS.
ALTERNATIVES!
Yes, you can delete unwanted files in your edited package, to keep the package clean. Simply Right-Click>Deleted.
The only files needed in package are: MODL, _IMG, _KEY
They are the only files with your edited mesh/texture including codes to overwrite the default codes.
You can Start new fresh blank s3pe. Right-Click>Import from file...
Locate your edited MODL and _IMG (texture) file.
On Resource Details box, tick mark "Use resource name" > OK.
Make sure all the Type, Group, and Instance of MODL and _IMG including in the TGI Block List Editor are all the same as the code in original package.
Save the package.
✳️ Step 10. Test the CC in your game.
Put the package to your CC folder in your The Sims 3 document folder to see if the CC is working or not.
If the CC is working as your intended, with your custom mesh and texture, then test the animation. Are the chopsticks animation working as the same as original EA's? If the animation are working well too, then congratulations!
Your default replacement are working. Give applause to yourself. 👏
-------------------------------------
QUESTIONS!
Q:
Can I use this tutorial for making default replacement for buy/build object?
A: This tutorial covers basic method of using TSR Workshop and replacing the default codes (Type, Group, Instance), so you will understand the basic principle of doing default replacement mod.
Keep in mind that different object has different case. Buy / build object has MLOD (not just MODL) more than one, texture images more than one, has presets, and CAStable colour channels.
The TGI Block List Editor for buy/build object has a lot of codes, so have to spend a lot of time to do trial-and-error to make the default replacement working properly, because a lot of times the texture doesn't work (still using default EA's texture), or when the object appears right with your edited mesh and texture, after you choose the presets, the object reverts back to your edited mesh with default EA's texture.
Q:
Help! The texture is black! / still using same EA's texture when tested in the game!
A: The texture codes must be not the same. Check the Type, Group, Instance of _IMG. Do the codes are the same like codes in original package? Check the TGI Block List Editor for MODL, is the _IMG inside has the same Type, Group, Instance as in original package.
Q:
Help! The object disappears when tested in the game!
A: You must be replacing OBJD in your package. Do not replace OBJD. Just MODL and texture only.
#tutorial#the sims 3#the sims 3 tutorial#thebleedingwoodland#the sims 3 default replacement mod#modding#s3pe#s30c#TSR Workshop
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I shouldn't have to make this post but Nintendo fans are trying extremely desperately to position the company whose cock they love the taste of in a good light and are generally doing this by spreading misinformation about the legalities of emulation so let's go over a number of the fabrications shall we?
Emulation is illegal to monetize This has so far been one of the really big ones that's taken traction, usually partnered with the sister lie that yuzu was paywalling access to early access builds. These are both lies, and are untrue. yuzu is far from the only modern emulator to be monetizing itself, plenty of mobile emulators do it, but developing an emulator for money is entirely legal. We have pretty much all of our emulation precedent set thanks to a series of lawsuits in the very early 2000s thanks to Sony suing an emulator called Bleem. There's a lot to say about Bleem, but Bleem was a commercial emulator. You could buy Bleem, in stores. At no point was there ever a court decision that Bleem was wrong to do so (despite Sony's best efforts).
Emulating current generation software or hardware is illegal. This is also wrong, and kind of fundamentally misunderstands a lot when it comes to emulation. Once again, Bleem was at the time emulating current generation software. It was a generation in its twilight, but Bleem first released in March of 1999: the Playstation 2 was not out yet. The reason why current generation software does not tend to be emulated is because we do not really have the tech or processing power to do it yet. The Switch's lower specs are entirely the reason it has had an emulator developed well ahead of the PS4 or the Xbone.
Yuzu's early access build allowed people to play Tears of the Kingdom ahead of release date This one is a couple of different statements packed together, and while I'm given to believe there's a chance other games may have been playable ahead of release, this specific statement is a lie, and maybe the funniest one on the list because it's a lie that's not even backed up by the lawsuit.
The lawsuit is extremely clear in its language that it was modded instances of Yuzu that could play Tears of the Kingdom ahead of release date, not publicly accessible builds of Yuzu. Nintendo's argument here lies in Yuzu being open source: part of the lawsuit alleges that Yuzu is responsible for any and all acts of piracy done by its users, whether or not they used official or modded builds of Yuzu. This is, of course, a fundamentally fucking insane position to argue from. It is not a particularly uncharitable reading of this as an attack on open source software to begin with, as this precedent would make any developer liable for ANY illegal action taken by someone who modified their code. Supporting this, in my opinion, makes you an asshole and liable to be clocked in the fucking mouth.
4. Literally anything involving this screenshot.
I've seen this screenshot maybe three or four times with different takes on what exactly Illegal is happening here and I'm pretty content to just call it vibes at this point. Whether this is an intelligent screenshot is a different matter, but no one has been able to point to anything actually illegal being done here. There is already precedent in allowing one to make their own back-ups of software they own, even if decryption or bypassing copy protection to do so, which is a large majority of software. Switch games are not the only games that are either encrypted or have copy protection, and this is both not the earliest generation to do it AND its not the only industry that does it.
The only point of interest here is the date, which I've seen literally no one bring up, but this correlates into another point: personal piracy is still not something Yuzu is liable for. It's a dumb thing to broadcast, but it doesn't change anything material about the software.
5. Yuzu folded because Nintendo had a smoking gun
I, I just, I'm sorry this one isn't just a lie its a really naive and incompetent view of the faults of our legal system. If anything, the settlement seems to indicate the opposite. If Nintendo was sure they had Yuzu dead the rights, they wouldn't have fucking settled. Both parties need to agree to settle! Nintendo is actively interested in trying to set legal precedent that emulation is illegal, because Nintendo is great at saying obviously wrong things with a straight face.
This could be a reason, but remember, this was a civil lawsuit, not a criminal one. Civil lawsuits have a difference in how evidence is handled, and it's pretty likely that Nintendo just has more evidence than user does on account of being able to afford a larger legal team and having planned for this lawsuit in advance, regardless of how strong that evidence actually is. It's why most of the arguments in the lawsuit read kind of insane. Civil lawsuits are not handled "beyond a reasonable doubt".
There's also the fact that legal cases can be extremely expensive, even when you know you are absolutely in the fucking right. I want to link this video by James Stephanie Sterling as evidence of this. They were completely in the fucking right, and the lawsuit still took an incredible amount of time and monetary expense to argue, and that's against an opponent who you could reasonably confuse with a scarecrow. This is ultimately how Sony eventually "won" against Bleem. Bleem never lost any of its lawsuits against Sony, in fact Sony ballsed it up twice against Bleem, but Sony continued to file lawsuits against Bleem and its company over and over, until Bleem literally could not afford it and went bankrupt.
There's also the matter of precedent. If Yuzu had taken this court, and lost, it would be really bad. There's a lot in this court case that you don't want precedent leaning towards, and due to, uh, America's current political climate and judicial regime, there's a fair chance the judge would have just sided with Nintendo anyways. Settling the lawsuit, while to be entirely clear, sucks complete ass for Yuzu as they were basically eliminated, protects the sphere of emulation as a whole.
So what was the salient parts of Nintendo's case?
The parts of Nintendo's case that hold the most weight have to do specifically with the encryption keys used to de-encrypt Switch games, and how those keys interact with the DMCA. There's no legal precedence to back this up, this is thoroughly untested grounds. This is actually where the buck stops with the Bleem cases: this one never went to a judgment for Bleem and hence never established precedent.
There's a pretty reasonable chance that Nintendo had a chance to win the lawsuit off of the back of this point. This doesn't make it a guarantee, but it's the part of the lawsuit that's actually important.
What happened with the settlement?
Well Nintendo got to legally extort the Yuzu devs and their parent company for $2.4 million. This is, strictly speaking, chump change to Nintendo but I in particular hate this part of lawsuits with a passion. In addition, as per the conditions of the agreement, all copies of Yuzu that were released and in development under the purvey of the company must be destroyed, the company and its devs can no longer work on Yuzu in any way possible, and they cannot work on any other emulation software. This is why Citra also closed down by the way: it was an unfortunate emulator in the cross fire. This in and of itself, is a tragedy, since this is basically court mandated brain drain. Undoubtedly Yuzu will be forked and someone will continue development on "Zuyu", but the loss is still felt.
Why should I care? Piracy is illegal.
This is where I'm going to wax philosophical for a moment, but Frankie my dear, I do not give a damn. Nintendo could have had full legal rights to do this, and I would still be of the opinion that Nintendo's legal team are ghouls and shouldn't feel safe showing their faces. This is how I felt when Nintendo shut down Emuparadise. Whether something is illegal does not impact whether it is right. Laws exist in a state of being able to be both just, unjust, or both.
Emulation is extremely important in the preservation of gaming as an artform, something that the game industry is extremely against in all forms. There's money to be made after all, and attempts at making sure that games are available to play are often attacked and criticized. This is part of the reason I'm so against the existence of copyright law. It doesn't matter what the intent of a system is, but it does matter what the system does, and it's transferred an overwhelming amount of power into the hands of large corporations while largely screwing small creators over.
I do not believe art has a price tag to it. I do not believe that art can and should only be enjoyed by the people a company has decided to sell it too. I do not believe that companies like Nintendo should be able to throw their legal weight around and ruin people's lives. You should be able to play Mother 3 and Shin Megami Tensei without having to wait for their parent companies to decide they actually want to sell it to you.
Piracy does not inflict meaningful damages to Nintendo. Despite Nintendo's whinging, Tears of the Kingdom sold over 20 million copies in half a years time, something that we can estimate to have made Nintendo about $1.4 billion in revenue. We live in a game industry which does not care about its game devs: it's perfectly willing to underpay them, to overwork them, and to eventually let them go. Nintendo is not innocent here. They have a history of mistreating their contract workers, and I personally know that these are not the only allegations that hold water.
In short, fuck Nintendo. Pirate all Switch games until the end of time.
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Games engines and their pricings for Indie Devs
Based on Unitys recent changes to their pricing model, I thought it would be useful to put together a list of different game making softwares and their pricing models to compare which would be best for you.
Unreal
Programming language: C++ and visual scripting.
Dimensions: 3D, VR and AR
Platforms: all platforms
Standard license: free to use, pay 5% of your revenue over $1 million over the lifetime of the game, due each quarter (as long as the game is still for sale or generates more them $10k per quarter)
Enterprise: $1.5k+ per seat per year, includes premium support and private training and/or custom licensing terms
Custom licenses: larger developers can renegotiate with epic for lower or waived royalty fees.
More about their licensing here
Gamemaker
Programming language: GML and visual scripting
Dimensions: 2D
Gamemaker doesn't require any royalties made off of your game no matter which license youre on.
Free: access to gamemaker and export that can only be used on their games website (GX.games)
Creator: access to game maker, GX export and desktop export $4.99 a month
Indie: access to the above with web and mobile exports, $9.99 a month.
Enterprise: all of the above but with console exports as well $79.99 a month.
Godot
Programming languages: GDScript, C# and C++
Dimensions: 2D, 3D, AR and VR
Platforms: Not able to port to console due to it being open source unless you develop it yourself or via a third party.
Royalty free and free at point of purchase.
RPG maker
Programming language: Java and visual scripting
Dimensions: 3D (in some), 2D
Platforms: windows, mac, web
Doesn't ask for royalties from games, has a 20 day free trial. RPG maker MZ costs £66.99 initial purchase, costs may vary by which engine you buy.
CryEngine
Programming language: C++
Dimensions: 2D, 3D, VR and AR.
Platforms: Windows, Linux, PlayStation 4, Xbox One, Oculus Rift, OSVR, PSVR, and HTC Vive. Mobile support is in development.
5% royalty fee over $5k a year, free to download and use.
Cocos2D
Programming languages: C++, C#, Lua and javascript
Dimensions: 2D
Platforms: android, mac, linux, and win32.
Free to use, no royalties
Cocos creator
Programming languages: TypeScript and JavaScript
Dimensions: 2D and 3D
Platforms: IOS, android, windows, mac, HTML5
Free to use, no royalties
Defold
Programming languages: Lua 5.1 and LuaJIT
Dimensions: 2D and 3D
Platforms: PlayStation®4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, Facebook, Q3 2023 PlayStation®5, Q2 2024 XBox
Free to use, no royalties
Phaser
Dimensions: 2D
Programming languages: JavaScript or TypeScript
Platforms: Web (HTML5)
Free to use, no royalties
Unity
Programming language: C#
Platforms: all platforms
Dimensions: 2D, 3D, VR and AR
Edit: unity has changed their policy you can see the new one here
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hey'o! You probably get this question all the time but I was curious what you use to draw. I'm trying to get into digital art and was wondering if you recommend anything?
You can use whatever you want/have access to honestly, but if you're interested in what I use specifically, here's my full setup
I use a 16 inch cintiq (not the pro, the pro series is overpriced ALSO do not ever buy the wacom mobile studio. Every single person I've ever seen have one has had the battery expand and destroy itself.) and for drawing software I use Clip Studio. I'm sure you're wondering what the xbox controller and that weird program are for tho, those are what I use for shortcuts! Just pressing buttons on the controller with my left hand is way quicker and easier than keyboard shortcuts and an xbox controller has more than one use unlike standard art remotes. The software to do this is called antimicro and it works with literally every controller you can think of. I used to even use a switch joycon before getting the xbox controller. So literally use whatever gaming controller you have. They all work and can be set up to do this. Hope that helps and if you need any more advice let me know!
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Inspired by a recent poll, could you tell us a bit more about the software you use for writing and the advantages with it?
Thanks so much!
Can I keep this short is the question...
So, for anyone who didn’t see the post this is referring to, I mentioned on another post that the writing software I use is...
4TheWords for drafting (brainstorming, first draft, etc)
Scrivener for all subsequent stages (editing, formatting, etc)
ProWritingAid for a final look before I submit / post
Longer version (and, like, I could talk about this all day so feel free to ask follow ups but I will try to contain myself)
4TheWords is a fantasy RPG-ish writing game where the words you write defeat monsters, earn loot, complete quests, etc. I have been playing it for five years ish and the game-ification just works really well for my brain. Earning silly little prizes and moving the game plot along keeps me motivated to keep writing when otherwise I would be a useless slug so I do most of my early stage writing on there like drafting, brainstorming, journaling, etc. It is silly but I love it and it basically saved my writing life when I was in a huge slump so they have my undying devotion. The company is also the kind you feel very good about supporting and they are HUGELY queer friendly with a big yearly Pride event with many of the main in-game characters being queer and/or trans. (The closest the game has to main characters are a lesbian couple that just got married as part of the Valentine's Day event last month!)
It costs money but a) there is a 30 day free trial of you want to check it out and b) there is a community pool if you cannot afford the fee as well as frequent sales/deals. (If anyone wants to try it out, feel free to use my referral code when you sign up because then you’ll get some extra crystals and I can send you a welcome present of some loot! If the image link above is annoying, dm me and I will give you it via text for copy and paste.)
Scrivener is very robust writing software that I use for fiction, non-fiction and scriptwriting. I only rarely use it for first drafts (bc I use 4TW for that) but I do almost all my editing / rewriting / formatting / publishing in it. I have been using it for probably about a decade and am still finding new tools and features I didn’t realize it had. I absolutely swear by it. The learning curve can be steep but luckily it’s one of the most popular writing programs in the world so there are a TON of great tutorials out there. (My advice? Just watch a video of something like the top 5-10 features and then play around and look up stuff as you have questions instead of trying to do the whole long tutorial it comes with.)
Disclaimer that I only own the desktop version. There are mobile versions that are a separate purchase from the desktop version but I don't use them.
Biggest selling points of Scrivener to me are:
while many writing services have a monthly fee, Scrivener is purchased exactly once and you can use it for life on your laptop and desktop AND you can get 50% off that one time price with a NaNoWriMo winner code (this alone is enough to buy my loyalty for life)
it’s incredibly versatile for both plotting and publishing and works really for my writing process (which is, admittedly, chaotic and weird) and has near infinite customization. It's esp great for making story bibles, organizing research, and plotting out larger works with lots of cross references and chapters you need to rearrange
as a script writer, Scrivener only cost me a one time fee of $35 and includes all updates and bug fixes until the next major version (which happens like once a decade). FinalDraft is $250 and that only includes the current version (which changes about once a year) to do the same thing. That’s a no brainer to me.
ProWritingAid is editing software. Like Grammarly but MUCH more robust with a lot more reports you can run. It’s not replacement for a human editor (AI editing can only do so much) but I like it as a second pair of eyes before I post or submit something because it does catch a lot of the basics and makes me feel a little better about sending something out. There is a limited free version and the full version can be pricey if you pay the monthly fee but I bided my time until the lifetime subscription went on sale for 50% off and paid once and now I have it to use for life.
There. That was almost short, right?
#writing#writer#scrivener#4thewords#prowritingaid#writerscommunity#writblr#writbr#writers on tumblr#nanowrimo#asks#writing software
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Finding Resolve
We’ve all done it. We are all part of this new phenomenon, something that barely existed before this century, and only truly gained momentum in the last decade. The worst part is, most of us have forgotten exactly how much we are involved with it, because it is hard to remember what and how much these phenomena cost.
I am talking about the subscription economy, that magical place where software and streaming services are the product, and our monthly bill is usually on autopay. It ranges from SOAS (Software As A Service) providers like Adobe and Microsoft, to all the music, movies, and more that we stream into our homes, cars, and mobile devices.
And it is eating us alive.How many subscriptions do you have? Let’s start with your vehicle. Do you have satellite radio? That’s one. Do you subscribe to cloud-based software? That can be one or more. What about streaming tunes like Spotify or Apple Music? There you guy. The list is getting longer.
And then there are all the streaming TV choices, which runs from services like YouTube TV to Netflix, Paramount+, Apple TV+, Peacock, Max, Hulu, Disney…I could go on. You may have cut the cable at home, but you tethered yourself in other ways to the extent that the net effect is little different.
Then there’s the gaming community, if that’s your thing. More dinero. Maybe you fell for the premium version of an app, like Accuweather. If you’re a regular Amazon shopper, you no doubt have Prime, which costs $139 a year, plus the vitamins and supplements I receive every month from them. Like listening to books? There’s Audible. Old newspapers? There’s Newspapers.com, one of my favorite sites to do research. Cloud storage? Good Lord, I have several, for my thousands of photos and documents.
So successful has the subscription model been that paywalls have appeared everywhere online, like the New York Times, Washington Post, and Atlantic Monthly, each of whom have amazing content, a feast for my eyes and brain. Alas, I have drawn the line, because I sense it has long spun out control. And if CNN goes ahead and paywalls its app and site, I guess I won’t be reading them anymore.
Because I, like many people, have subscription fatigue. I simply cannot begin to consume all of this media. Sadly, I cannot remember all of the services to which I subscribe, and if you aren’t there yet, I bet you will be soon enough. The only way to know for sure is to carefully track your credit card statements to look for monthly billing.
That, of course, is the problem, because we willingly provided our billing data so that we do not have to do this every month. As long as that credit card is valid, those providers will keep hitting your card every month. It is only when your card is about to expire that you get a notification. And if you were not careful and instead provided a bank routing and account number, they can keep sticking their hand into your pocket as long as you have that account.
Ironically, there are new subscription management software sites and apps that supposedly make it easy to track and opt-out of all the things, but they are subscription services themselves. That’s like replacing one drug with another. You’re still on the hook.
It all starts so easily, because many of the subscription services are technically just micro payments, only $5 or $10. We see that as pocket change. Other services offer annual payment options, which provide a slight discount for paying in full in advance. But many of the once-cheap micro payments have started to get expensive, like Netflix and Spotify (I am speaking from experience). They are no longer minor indulgences.
Were these tangible products we had to buy in a store, I bet we would all be a lot more careful. The friction of having to be somewhere to even just tap your credit card would probably be enough to cause us to think. But it is simply too easy in the digital world to keep subscribing, because once we get in that loop, there is never any friction.
We are all going to have to muster a lot more resolve to win this fight, as well as start keeping meticulous records. Otherwise, these things develop lives of their own, lives that will continue hitting credit cards even after our own lives are over. I’m pretty sure none of us will be consuming anything at that point, and there’s no use paying for it.
We don’t have to wait for New Years Day to make this resolution.
Dr “I Honestly Can’t Remember All Of Them” Gerlich
Audio Blog
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Just curious, what sort of drawing equipment do you use? (Tablet, drawing laptop etc.) - sorry if this has been asked/mentioned before 😅
I have an HP Spectre myself, but it’s Very Old so I have to get something new soon and there’s too much to choose from 🫠
Also, I love your drawings so much!! I’m amazed at how you’ve been able to release new pieces daily - hope you’re not pushing yourself though 😣
Thanks for an ask! also been enjoying your okohoshi art and hc a lot.... they're soft (,,´ω`*,,)
For my setup, I have gaming laptop (2021 ryzen 9 zephyrus) + xp-pen 14 (2nd generation) poor bundled remote control is never used for drawing and recently got Ipad pro (12'' 4th generation) as a backup device which I'm still trying to get used to.
Both has their own merit but maybe Ipad will be a better value for newcomers? They has a great screen and optimized application for more compact and cheaper package (compared to high-spec pc+tablet combo. full setup and software will end up cost you more). Though personally I'll still keep using PC as a main because everything on ipad are so heavily rely on internet. As much as I'm thankful to Procreate for one-time purchase it's still no Clip Studio Paint (sadly subscription-only for mobiles) and I'm aware of compatibility and stuff. For laptop at least I have windows 7 and old csp installation files to turn back to (<- will continue to be wary of everything live services until he dies)
Honorable mention: There's Z fold 4 I use when I'm outside and need sketching...it's okay for drawing (and excellent for almost everything else) but I do regret buying ibispaint on it. Didn't plan to have ipad back then orz (Concept free edition and Artflow are more than enough)
It's warm my heart to know there's people enjoying my arts out there. I do those routine to cope so...not a big deal.....um... (look at my own backlog and thinking what's wrong with this guy? is he planning to die sometime soon?....totally in deny that I'm looking at my own works)...I need to get something out to compensate saturday kn8 loss TTwTT AND NOW THAT I REMEMBERING IT THAT MANGA CLIFFHANGER IS KILLING ME AGAIN...yeah, I'm not pushing myself at at all (read: my life is already over since I decided to pick up the manga...but I'm content with that (*'▽'))
Here is a virtual tea&cookies set! Have a nice day (っ・ w ・)っ🍵🍪
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love scrolling through the Switch eshop sales because to get to anything worth playing you have to scroll through an endless sea of garbage
Big Titty Mahjong Legends Hentai Edition: There's Nothing In This Game That Couldn't Run In Maxim
coloring app
[Insert Job Here] Simulator game from Germany because in Germany video games aren't legally allowed to be fun
coloring app
who the hell is buying all these fucking clocks
Big Titty Match Three Superstars Panties Edition: You Guys Know The Internet Exists And You Can Just Search For Porn There Instead Of Playing This For Three Hours To Get An AI-Generated Picture Of An Anime Girl In Her Underwear, Right?
coloring app
"what if this way more famous game was made by jackasses who absolutely don't have the skill to pull it off? that was the question we dared to ask"
game from 30 years ago that you might have heard was good but the Switch port is the least optimized piece of software ever produced in the history of the human race, seriously this ran at 60 FPS on a fucking 486 HOW IS IT STUTTERING ON WHAT WOULD HAVE BEEN A GOD DAMNED SCI-FI LEVEL SUPERCOMPUTER BACK WHEN THIS WAS FIRST MADE
indie """""pixel art""""" game that uses tweening like it's a flash game from 2002
actual flash game from 2002
yet another survival game with graphics ripped straight from Minecraft
coloring app
coloring app
how are they charging seven dollars for this when it's free on mobile-- oh right they can't interrupt you with an ad every fifteen seconds on the Switch version
Big Titty Golf Heroes: Super Hot n' Sexy "Remember Those Faux-Raunchy Teen Comedies From The Early 2000s Who Desperately Wanted To Be The Next Animal House But Didn't Have The Balls To Follow Through, That All Had UNRATED DVD Releases With A Cover Of Like, A Bulldog Looking At You Quizzically, And Implied This Version Had A Ton Of Nudity The Theatrical Release Didn't But The Only Actual Additional Content Extended The Already Torturously-Long "Hilarious" Diarrhea Scene By Ten Minutes? It's Like One Of Those" Edition
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Omicron Complex
Hello, I wanted to post this so people can find this in nearly every location possible, please share. (...I know this may seem like a very odd post to y'all hypno lullaby fans but I helped find this so I'm sorry for the out of place post LOL)
This was previously lost media in the Halley Labs/Lapfox Trax/Vulpvibe community. The owner of the CD reached out to me and uploaded it, and I took the time to organize it, upload it, & put it on the wiki as a download.
So here it is, the 15 years in the waiting, Omicron Complex CD rip in WAV & MP3.
Here's a youtube link for the mobile users who wanna listen to it. :b
Here also, is a note Vix (the owner of the CD) wrote for all of y'all to read.
"This is the CD rip of Omicron Complex. This CD was originally bought on Cafepress for about $10 in June of 2008.
--> I bought Omicron Complex, I Prefer The Sky, and an "Eat Me" shirt all from Cafepress. I still own all of them. All of the above items were bought with my first paycheck ever totalling to about $35. It was the whole 2 week paycheck and I spent it on Vulpvibe Records. These items are VERY sentimental. I still remember the first time listening to all of the tracks in my mom's truck going to a fair. Mom was not a fan. (lol)
I initially was going to release everything in 2009 when I uploaded the initial videos, but I had multiple people requesting I download X and Y software for higher and higher quality rips. It just seemed they were not in it for the music.
I became an evil villain for years. Way too many years.
Recently I found an arcade dumper that had a piece of hardware I used to own. They are refusing to dump it. Saying they will dump it in 10 years to never. It put me into perspective that this is just me with this CD. I didn't create this music, but I did pay for it and don't have to share it. Similar to this arcade dumper. However, there are furries that like Vulpvibe and later eras as much as I did that were out of the loop or too young to buy this music. Why punish them for liking this great music?
Renard shaped my childhood. Introducing me to all of the music in Mungyodance, the music making process, using samples, identifying samples... (I recommended the ShaLaLa Vengaboy sample in "Go to the Party". Staying up to 3a-4a on Youtube pays off. <3). Mungyodance 1&2 was in an ITG2 cabinet I went to as a kid and introduced me to Fur Affinity & FURRIES through Renard's FA account. Literally Renard completely changed my life. I am still a HUGE fan of Mungyodance 15 years after its death.
Keeping this CD "lost" meant that people were still interested in the era that meant so much in my life. It's really immature of me to think that way, but here we are 15 years after release.
I apologize to everyone including Renard/Emma. Here is the release. Better late than never.
Just promise me that you will remember the old stuff and play a game of Mungyodance.
-Vix"
#lapfox#album#halley labs#omicron complex#vulpvibe#idk what else to tag so feel free to reblog with more tags i want people to see this lol#text post#lost media#found media
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Legitimately the only loss of Volition closing is there is absolutely 0 chance SR2's PC version gets fixed. Dooming their Only Good Artpiece to obscurity.
The fate of SR2 shouldn't become the standard. And yet it really is. You can play it now, but give it another OS version, hardware change, software change, give it time and you'll need to emulate windows 10, give it time and all you'll be able to do is play on the 360, give it time, and there won't be any 360s. All throughout the game is a buggy mess that needed another couple months of work, except the PC version which needed god.
But the real tragedy? The lost art, the fact this would've, could've, been Volition's legacy. Saint's Row 2! It's as critical to my gaming experience as Half-Life was, but I can play Half-Life with no problems on PS2 and PC. Not SR2 tho.
No tears were shed, because they took away everything people cared about decades ago, the series and company was already dead.
When your legacy is killing the art, crawling inside pretending to be our dad, and everyone begs you to bring them back? That's a sad, sad legacy.
No one's even going to think about Saint's Row eventually. What was a genuine rival to GTA in some instances, is now an absolute obscurity. It's only possible silver lining, gone. With only the vaguest hope that the IP is bought, and then has remakes that ignore all but the first two games.
Good luck with an IP that genuinely toxic, whoever buys it. Because nobody will be happy by then, we'll all be too old and moved on. A new audience won't experience the original and the remake won't give the same emotions. But it'd be nice at least, if done competantly.
Really think. Right now if you're a fan of Saint's Row, you and I may be amongst the last but a handful of at best hundreds of new players. But otherwise? It's dead and gone. Actual Art that most won't find worth in fighting to enjoy all the way, especially with some of those missions that needed fixed before release.
A flawed as hell gem that can only decay is an artpiece no one can experience eventually.
Volition refused to make Their One Artpiece playable before going out of business. Now? Nothing is worth playing, even SR2. Volition came with amazing art, gave us the worst iteration of it, and then dissapeared from all of history, having only made a dent within it, what could've been a chasmic hole.
Just had to not split your fanbase and then piss half them off and later dissapoint the other half. Seriously. Would've been real easy to shit out SR3 gangster edition and be dissapointed rather than hopelessly frustrated, or not use the name at all and moved on like the fanbase was forced to a decade before the reboot.
While the child-like fanbase that could only ever be the audience, moved on, SR2 fans were there everyday asking for more, instead, Volition served an audience that had long moved on in age and in genre, either to fortnite, apex legends, or tf2.
Genuinely it was like hearing a childhood friend and later teenage bully was found dead from an overdose you tried to warn them about. I'm numb. Sad, but apathetic, but also? Kind've elated, like. Man. I'm glad that's over, at least now I can truly move on again.
"but the emplo-" Sorry not this time. As far as I go I usually both do not blame creative when corporate is always to blame, and I'll generally simply be in disagreement with creative decisions, but the honest fact is the company in it's entirety exuded a mobile gaming atmosphere of contempt of audience and creative bankruptcy. At best, they'll find another job that'll find a way to make them excel, at worst, they find another job as writers somewhere they don't deserve.
Sad as hell shit. Hope beta content wasn't destroyed either, genuinely that could be the last of their legacy, beta content releasing for us to explore. A last hurrah of their history to go through, like a memoir. But that's cool, so they'd rather be genuinely awful cringe instead.
#volition#saints row#sorry for being harsh honestly but this company has actively been hostile to it's remaining fanbase anyways#if they wanted to drop the gangster stuff and their new stuff always fails#sorry but that's a dead company#they tried one time to do their own thing and they fuuuuuuuucked up every step of the way#and then just...did it again but slapped saints row on it#like these games will not survive any test of time#they were old and outdated actually during the conceptual phases#even as a child I found SR3 offensively pandering to children#and they just kept doing it#There's every angle to just look at them and ask what the fuck are they doing#don't get me started on them fighting second hand gaming by forcing you to use a code to play online#for the console versions#actually disgusting drm#oh and the avalanche of piss poor dlc that was less than payday 2's meager offerings?#disgusting as well#there is nothing I care about with Volition#they killed saints row. Crawled inside it. And pretended to be our fathers#saints row 2
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