#but since the dlc is actually going to be continuing where those things just sort of Cut Off in the basegame... well.
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my favorite things about elden ring are a dlc that isnt out yet and everything related to the frenzied flame. good spread
#this isnt technically true i love everything miquella related because that entire sphere of lore is the only truly interesting shit to me#idgaf abt the thrones or the actual plot but i Love the nightmare sphere of godw_#fucked that. of godwyn - miquella - mohg going ons so much#but since the dlc is actually going to be continuing where those things just sort of Cut Off in the basegame... well.#lemon squeezy.txt#anyways hashtag shabriri sweep hashtag my chaos take the world
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I don't believe I am going to make much SOTE progress today, especially since this traitor @fantomette22 is apparently asleep/busy and can't help me right now -_- So yeah, some extra stuff before bed
1) It is interesting to think of an implication of this item.. damn, apparently there WILL be places where you are stuck but can't teleport or something? :p Okay then.. Sacrificial Twig + this shit it is, then?
2) They continue with the "monkeys are trying to comprehend magic" lore!
! Onze is the Demihuman swordsman I fought in the Belurat Gaol earlier! The sword is dropped by a Demihuman Queen you fight in Cerulean Coast! I mean, yeah, even in the base game there was a Demihuman in Weeping Penunsula who used a Glintstone Staff, but damn..
3) Miyazaki: Yeah DLC area map will be like the size of Limgrave :)
Also Miyazaki:
Me: Girl you ok? 💀💀💀
4) I love the woman with Sulyvahn's blades, but I can't defeat the woman with Sulyvahn's blades ;-;
Maybe eventually.....
5) WAIT gdhyyf it is like, a symbol of moon and flame or something?????
This is adorable gfhgfhgggb I know it makes sense, but aww
6) I already screamed about it at Fantomette, but
HOLY SHIIIIIT SHE WAS FUCKING RIGHT ABOUT DRAGONS FASCISM THIS WHOLE TIME WHEN WE QUESTIONED WHY WOULD DRAGON COMMUNION BE A THING IF GODWYN BEFRIENDED ANCIENT DRAGONS THE ANSWER IS THAT ANCIENT DRAGONS FUCKING HATED GREYOLL-TYPE DRAGONS I REPEAT THEY HATED THE "IMPURE" OFFSPRING OFF THEIR SPECIES WHAT THE FUUUUUCK AAAAAAA
7) There is a new Carian Knight! And it is a big deal since they were "no more than a dozen"! Cool!!!
And it is a girl! However I am curious.. Moongrum, Moonrothyll... why their names start with 'moon'? Are they siblings? Or maybe Carian Knights had ancestry thing going on so those born with expectation to be raised as Carian Knight had 'moon' names in advance? Or they assume 'moon' name as new one upon entering a service (least likely since we already can recall exception)? Arghhhh
8) Okay this was actually an important one for me personally! So basically @jarognieva asked me whether I've met Queelign and I said I had no idea who it was. So greeeat, I've missed an invader -_- She said he was at Belurat and I checked but he never appeared, so I assumed he is one of those invaders that vanish after the boss of the area is defeated. (Who thought it was a good idea? I bet I've missed a cool drop... ;-; ) However, she added that he also invades in another place but she would not tell where! I didn't mind that and continued exploring the DLC as usual. So, after defeating that red bear beast at last (horaaaay!!!), I decided to check a distinct building on that map, and GUESS WHO I'VE MET?????
THE FUCKING GUY HIMSELF LOL!!! OF COURSE HE HAS A FUCKING PETRUS HAIRSTYLE LMAOOOOOOO GGJHJGJJ
So basically bro talked shit (that all 'graceless' shall meet death in Messmer's flame), that already made me REALLY want to kill him as if this cursed hairstyle wasn't enough gghghg . And he also called us 'graceless heathen' upon death lol. But it ACTUALLY clicked when he dropped an item, like:
Okay all 6 of you already had enough of my lunatic ravings about how much I abhor this specific type of attitude, as well as my theories on Messmer's motivations being rooted in purism of religious kind when anon asked about my expectations for him (I haven't met him yet so schhhh). But it is.. more than that. Miyazaki hates this sort of people too, especially he consistenyly bullies clerics in his works. Just.. read this description
Like not only this gave me some STRONG hatred for this character already, but also reminded me of one of the reasons I ended up loving Miyazaki's works so much to begin with. Shit like this just makes me feel understood, and without exagerration, reading this gave me HUMANITY RESTORED effect after I was feeling low because of a certain spoiler 😔 Honestly.. I don't care how many dramatic blonde twinks he will do dirty with a random plot twist, but as long as he addresses his disdain for this kind of people in his works I'll always love his games. Like I know it sounds oddly emotional but you need to be familiar with his other works to understand vfhgjbghb My faith in him as a creator straight up got restored, it is a personal detail for me!
9) So I figured that Ascetics are dropping pieces of their set.. I had suspicions, yeah, but now I am just sad ggjhhhjj I don't want to grind these guys *ends up doing it anyway probably*
10) For some reason I am starting to really like that hornsent guy who drafts maps of Miquella's crosses! Knowing Soulsborne tho I guess I just need to wait for something bad to happen to him -_-
11) Some people (all two of them) legit thank me for showing these item descriptions because they can't play the DLC themselves, but the players they watch don't stop to read items lore! Okay.... I guess I'll continue, heheh;
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Every Game I Played in 2023, Ranked
I debated moving this list to Cohost (after all these years, the Tumblr text post interface still makes me want to punch a wall) but whatever, here we are! Keeping it relatively short this year.
A lot of the games I played aren't going to be on this list because I don't have much new to say about them (MTG, Dwarf Fortress, Strive, etc), but for those that I do, here's the games I played this year.
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022
SD Gundam Battle Alliance - 2022 - Steam - ★★★
I really wanted to like this- you know I like me some Gundam- but the experience is simultaneously too thin, too grindy, and bereft of stakes. There's nothing like "oh no we have to preserve the Gundam metaverse from hackers ruining the archived story!" to make me go to sleep.
There's something about the progression system of every "hey, gotta catch 'em all!"-ish Gundam games that is designed exclusively for people who either played these games in the early 00s, or people with addictive personalities. There's been little in the way of evolution. Yeah, the gameplay here is different as a sort of Action RPG, but this is far more Dynasty Warriors than it is say Armored Core.
Just not for me!
... Where's my new Super Robot Wars at damn it?
9. Pokemon Scarlet/Violet DLC - 2023 - Switch - ★★★★
I talked last year about how I mostly liked this game in spite of its many, many issues. The DLC mostly plays to SV's strengths: fun plot and characters, improved open world catching system from Sword/Shield. They also run considerably better, due to a year of opportunity to make things more stable and address bugs.
That said: It doesn't address any of the other issues that have always been there. Open world exploration becomes kind of pointless when you have the ability to invalidate any level geometry. There is such a thing as too much mobility, believe it or not, when you can just jump over everything. At the same time, the ways cutscenes work is soooo slowwwww, to the point that getting through them to the "action" can be quite tedious.
This DLC also continues the unfortunate thing that drives me nuts about all these DLC, that the level scaling is just awful. It basically assumes you have done literally nothing since finishing Scarlet Violet, and not engaged at all with the post game. Which hey, works out for Lil Timmy who is experiencing this DLC in-line with the base game or only after beating it (since it does dynamically scale for earlier progression), but it makes the whole thing kind of a rote exercise for those who actually played the game more than that?
I realize this is multiple decades now of me barking that hey, it'd be nice if Pokemon didn't exclusively try to appeal to 5 year olds, which is definitely a lost cause at this point. We don't even get stuff like Battle Towers or Frontiers anymore really. Ah well!
8. Street Fighter 6 - 2023 - Steam - ★★★★
Ok, here's the thing: Street Fighter 6 is overall a very good game, lots of care and polish, but I got a few bones to pick with it.
1. I kind of hate its input buffer. Just drives me nuts, particularly with how it handles supers and specials with overlapping inputs.
2. World Tour while is neat, the progression of it is so goddamn grindy and miserable. So much HP for enemies as you go on, and you don't have access to a fighter's full skill set even at the very end due to how special "slots" work.
3. The cast feels too safe. I like the new additions a lot, and in general the old chars have been rendered quite well, but there's just not a lot of innovation going on. The system mechanics are quite good, but it's the thing where no one on the cast really calls out to me. Personal taste thing.
Marvel's Spider-Man - 2022 - Steam - ★★★★
I don't think I have anything particularly unique to say about The Spider-Man Experience beyond hey: that's a pretty good Spider-Man. I think the DLC was obnoxious as shit, and a number of the decisions tied to box-checking-completionist stuff were mean for someone like me who has the stupid brain that thinks it's important to do Everything no matter how tedious it is, but overall: a good Spider-Man. Some of the villain stuff felt pretty weak though.
7. Resident Evil 4 Remake - 2023 - Steam - ★★★★★
A great remake! They trimmed down some areas a fair but, but none of them particularly egregious (some of them, particularly a last act boss being removed, was quite appreciated), and the mechanical additions are fun.
Does it invalidate the old version? I dunno, maybe?
6. We Love Katamari Re:Roll - 2023 - Steam / Switch - ★★★★★
Hey, you know what's also a very good game? We Love Katamari. Not much new to say beyond hey: the name is accurate, and you should buy and play it. I liked it enough to buy it twice on two platforms, which is silly but it gave me the excuse to play more Katamari so quite understandable.
A thing that does annoy me about the game is them reusing certain models from the other Katamari Remake, even when they were deliberately replaced in We Love Katamari and are even called out as different in the item descriptions despite not being so. Arrgh. It doesn't really matter, but I got the dumb brain for that kind of thing.
5. Granblue Fantasy Versus: Rising - 2023 - Steam - ★★★★★
A fighting game that I enjoyed years past now has actually good netcode! The mechanical additions have been very nice, and I've been enjoying myself grinding away for my meager gains. It's also funny having skipped all the base game's DLC and coming in now, since it's like this release just added 20 more chars I'd otherwise not engaged with before.
A ton of polish has made this a fantastic package across the board, so many smart decisions and little details. I'm sure for GranBlue gacha fans it's probably incredible as something that pays tribute as well.
… but see, my main annoyance with the game mostly ties to being unable to stand the source material it pulls from. It's not enough to diminish my positive feelings for the game, but none the less: man, everything about the lore and characters themselves just does NOTHING for me. This is nothing particularly unique to GranBlue itself even, it's pretty in line with how I feel about every gacha title that exists to roll out chars and appeal to as many niches as possible without real forward movement or actual story, but hey here we are.
Looking forward to that 2B.
4. Baldur's Gate 3 - 2023 - Steam - ★★★★★
A game I admittedly haven't completed yet (I got up to a certain kidnapping in the last act and had to set it aside due to stuff repeatedly coming up for the past couple months) but still: this is a very good tactical RPG. I enjoy the writing, characters, and gameplay quite a lot. A ton of polish went into this.
I don't think I have much to say about it that hasn't been said by others, especially with all the Discourse that has circled it for months-to-years now across Early Access into release.
If there's one thing that does kind of annoy me about the game design, it's the way the player characters are handled. You have the option during character creator to create a character with a number of character-build-y backgrounds, or use their pre-built characters that have existing stories. This choice is lose-lose.
A fully custom character is blank, unimportant. There's nothing special about them beyond their affinity with a certain orb and being Protagonist Man. Their background doesn't really matter, even as you express your personality. You have nothing behind you that meaningfully comes up or affects the story (no Gorion, etc) beyond your role in the conflict. In other words, there's not a lot of reason for you to exist except as a cypher for the named characters.
Playing one of the named characters also sucks, because you lose those the writing for those characters. If I'm stuck aping Karlach, I have no Karlach in my party. You barely even get voice acting once you choose to play those characters either. You effectively end up with less writing and characterization, which kind of sucks! Yes, you do get your backgrounds being looped in and mattering more, which is indeed something, but not enough.
There is secretly a third option that, the more I think about it, is the correct one, they just don't tell you it. You can choose your character background to be tied to the Dark Urge, which results in a lot unique interactions, gives your character an actual background and comes up, etc. They don't outright make this the main option presumably because it comes with a lot of baggage (which, yeah, it does), but it seems completely worth it by comparison to just flitting through the story as either a ghost or the phantom of a real character.
3. Ghost Trick: Phantom Detective Remastered - 2023 - Steam - ★★★★★
Play Ghost Trick.
2. Armored Core VI - 2023 - Steam - ★★★★★
From Software continues to not miss. Fantastic game, some of the most satisfying mecha combat I've played. Story is great; it's still your usual "oops we're not explaining much other than in medias res or by circumstantial details" that From Soft has continued to double down on, but I really enjoy that stuff so hey. I 100%'d this game, got all the endings etc. Great stuff.
Really want some proper DLC so I can do even more, though.
1. The Legend of Zelda: Tears of the Kingdom - 2023 - Steam - ★★★★★
Let's face it: this wasn't going to end any other way. Breath of the Wild is probably my favorite game of all time, and this is basically just more of that, remixed and remastered into a Second Quest that builds on the first one.
Something I kept thinking about while playing is that while there is volumetrically more to do, more things happening, more mechanics, etc etc, the different approach it takes in terms of focus and approach doesn't make it necessarily a "strictly better" version of Breath of the Wild.
Breath of the Wild was deliberately spare, quiet, and minimalist. Like the name says, its about the quiet wilderness, a poignant world that you explore. Tears of the Kingdom drops much of that, in many ways turning into a kooky madcap version of BOTW. You don't spent nearly as much time smelling the roses and taking in the scenery, as you're often too busy blasting by using any number of the new movement abilities or combat tools or literal flying machines you can now Nuts and Bolts together.
It's a deliberate escalation, one that in my opinion requires the preceding part to work. They add together into one complete singular experience, rather than pulling against each other. That's awesome, exactly what I wanted. Now I get to have two favorite games of all time that are secretly just one-and-the-same.
Some minor thoughts:
1. Lots of great writing and characterization, built up well on BOTW there.
2. It's kind of funny how much it goes out of the way to avoid talking much about BOTW in case someone plays this game first.
3. The last of a Master mode this time around is kind of a bummer but oh well!
4. The vehicle crafting system and everything about it, including the way it plays into the existing physics system is fucking insane. Absolutely incredible game design. Bonkers.
I'm really curious how the hell they're going to follow these games up. Going back to square-0 from this formula- one that is so built up and diverse, seems like it'd be impossible to me. What the hell could you do? Looking forward to finding out.
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A working prototype! & official documentation & where to go from here...
Heeeeelllo! It’s been aaaages since I wrote anything on this mod for all of you! Now, you might have remembered that ages ago I did share a dialogue image of exactly the same stuff on it, but back then this wasn’t actually working properly. So rewrote it, and the basics are now working as an interest and hobby! :)
Documentation:
For some of you it might have been a while since you’ve read and seen anything on what this mod is and I finally came around to make a documentation file of what the mod will be doing. Ideally after the release of the mod I of course want to make a quick ‘this is what you can do’ pdf & Google docs, so you can look those things up without any internet as well ;) Sort of like those old fashioned manuals that would come with physical copies of a game.
The progress excel sheet will be here soon! Here’s the link to the documentation:
https://docs.google.com/document/d/1Mx7A6Us6I4gjYNf4Nd83sXINz-0yTZrSHp6WSHL-f9A/edit?usp=sharing
(NOTE: Everything in here regarding things that will be included is merely a ‘base’ of things. The ideas like a Catwalk will come after the mod is released)
Where to go from here:
I’ll be typing away and coding each interest individually. So when I’m done with the ‘Environment’ interest, I’ll continue with the ‘food’ interest, etc.
Each time I finish an interest, I'll be sharing this with you all to test out and find any bugs I might have missed!
Keep in mind that this would mean that at the start it might feel a bit empty, mod-wise, but eventually we’ll get there!
----=----
Also! I just want to say MANY THANKS to everyone who replied with their ideas! If you’re not finding any of your ideas in the document shared, don’t be worried, because I'll be making ‘additional mods’ for the other ideas (aka, basically DLCs or ‘expansions’ for this particular mod ;)) I just picked and chose what would be cool as a base for this mod :)
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I ask this both for Baron Dark, Ariandel and SkekSo !
Give me a character and I will answer: @ben-the-hyena
Oh boy a triple feature! :D Here we go, folks!
Under a read more cause its going to get long but each listed character will be split apart evenly!
First up is Baron Dark!
Why I like them: He is just bombastic in personality! He lives loud in his actions and words, participating in most of the action himself while also showing he is a threat and menacing altogether! I also like that he is one of the few villains that shows he cares for his crew as a “family” (at least for most part of the series before being overtaken with obsession to have power more on his own). Given the dynamic we are given from the show, its obvious he cares and treats them all on a level of respect as well, something so rare to see nowadays! And I also enjoyed that his reasons to take over and do the shit he did in the series, “Because I can!” is just as refreshing and fun to see in a villain too! And again, his design is a top tier design I love overall! Its menacing, powerful, and outright amazing! Definitely adds to the character and how well he works in effect to keeping my attention! Like just look at that design! And his VA did a wonderful job of adding to that charm that is just delightful to see in his personality! Overall, he is totally a villain I would love to see more of in the future!
Why I don’t: I say my dislikes often fall on the usual tropes of a kid’s show of the 90s. He talks too much when he could be doing things himself and falls victim to the typical “I am too powerful” but doesn’t think of the obvious steps ahead that will be his downfall. But honestly, its so small I don’t find it jarring or that bad to be in the way! It was the 90s and aimed at kids at the time, so we can’t expect TOO much out of that xD
Favorite episode (scene if movie): Oh man, that’s a tough one cause every scene/episode Baron is in he totally slays it! Its either a tie from the first episode to the very last one cause the stakes of start and finish are so well done, I love it all!
Favorite season/movie: Obviously, the TV series is the best version of him! The comics sucked and turned him too OOC from what was initially given! Like how does one go from point A to be Z so freaking fast? xD
Favorite line: “Because I can.” Yeah, not gonna lie this was indeed my favorite line of his xD
Favorite outfit: Honestly, the outfit he gains near the end of the series is by far my favorite! Its like a mix of the Bejeweled Catacomb Saints and Mictlantechutli put in one and its befitting of the Baron given his gain in power!
OTP: Baron and Cyborn are my OTP and are married, fight me.
Brotp: Definitely Brotps with the rest of his henchmen though I see them more being like his adoptive children!
Head Canon: Baron is of indigenous background! I also like to headcanon that the white tuft/strands in his hair are truly his and have been there since birth! (I have so many more HCs for him but I will keep it short cause it can go all day x’) )
Unpopular opinion: Don’t think I have one, at the moment at least.
A wish: To have gotten more information/lore on him and the entire cast, honestly! I would have loved to see more of his character explored and what more he could have had to offer as a series main villain! Hell, the whole damn series had so much to offer! And just the relationships he has with the others and what more he could have done post season and before! So much potential there to be explored! I honestly would not be objecting to a reboot/revival or continuation of the series!
An oh-god-please-dont-ever-happen: Though with that said, if a reboot does come around, don’t turn it into the mess of current cartoons we have. Not that they are all bad but most of them have been very disappointing in keeping my attention and liking. Keep the same type of messages it had before! It worked beautifully as it did then and still does work now! I’d love to see the same formulas used while also updating it to be more gritty and mature like they did for Castlevania! Just... Don’t turn it into a cringe worthy mess that will ruin Baron and all the characters in the series! Don’t do what the comics did!
5 words to best describe them: Charmingly evil, badass, fun, conniving bastard, and menacing.
My nickname for them: Mega dork (affectionately speaking)
Next is Ariandel!
Why I like them: Oh boy, there is a lot to say in terms of why I like him but I will try to keep it short and simple for time purposes! His design is top tier for me! Like a rotting skull like face? Check! A monstrous body much like a bird’s? Check! And to add he is a giant Corvian, which are one of my favorite enemies in Dark Souls III! His personality also differs from the usual loud, bombastic, and proud characters I tend to gravitate for. Instead, he’s withdrawn and rather sad to look at and hear. You know he’s going through a lot but don’t know exactly what it is. In game, one can sort of get hints as to what has gone on behind the scenes but at the same time, its still vague and hard to really pinpoint what really did happen. So he has that air of mystery to him that I honestly adore in many characters as it leaves room to explore deeper into their lore! But I also find his personality relatable as well as sympathetic. But that’s just me, I can gush about him all day but I will cut it short here x’)
Why I don’t: To be honest I don't have any reason not to like Ariandel other then the small fact that he followed Friede and let the Painted World rot in such a terrible state. But that is so minor of an issue to me to really make a difference, lol. I adore this giant bird man!
Favorite episode (scene if movie): I have to say the scene where he ultimately snaps and breaks out of binds after seeing Friede's lifeless body before him is my favorite scene of his. The amount of pain and anguish heard in his scream and the way he moves prior and after; I can very much relate to that feeling. Sometimes, actions truly convey the emotions better in the most powerful means necessary. And this scene alone truly nailed it.
Favorite season/movie: He's only ever seen in the Dark Souls III DLC, so obvious answer points to the DLC!
Favorite line: "When the Ashes are two, a flame alighteth. Thou'rt Ash, and fire befits thee, of course..."
Favorite outfit: Uhh, he doesn't really wear any clothes save for his cape? So I guess the cape does him well as he is, though I always draw him without it xD
OTP: To be honest, I don't ship him with any canon characters within Dark Souls. Friede does not deserve him..
Brotp: Ariandel being best friends with the Ashen One is my ultimate Brotp! Just think of how much of a valuable ally he could have been!
Head Canon: I know his origins are debatable, as either theory I have for him can be plausible but I often lean more towards the idea of him being half Giant and half Corvian! IDK why but I just like it a lot more x’)
Unpopular opinion: While Ariandel is partly responsible for what happened to the Painted World, I still feel he was manipulated overall and probably at one point did have a change of heart before being forced into complete isolation. He plays more the role of the willing/unwilling accomplice then the actual perpetrator of the crime.
A wish: He could have had a happier ending without having to die for Friede. I know, its Dark Souls. Such a thing is expected to happen in the Soulsborne series but its a wish, right?
An oh-god-please-dont-ever-happen: That anything beyond the infatuation he had for Friede took place. Just.. No. He loved her but never could ever have her in that sense and never did. Just no, she is horrible to him.
5 words to best describe them: Sad, lonely, birdman, withdrawn, and tragic
My nickname for them: Papa bird
And lastly for skekSo!
Why I like them: I think its as obvious as the case for Baron Dark. I like evil, smug bastards that shine through their wickedness and don't usually hold back. In the case of skekSo, I actually didn't care for him at first but then after my second viewing of the show, I started to like him more and enjoy his villainy! He's selfish, arrogant, vain, and conniving and I love it! Added that his design is really appealing to the eye and how he carries himself out, I gotta say he's one of the few villain characters from a show that makes the turn around for me to like them instead of hate them more. Also, his voice. Can NOT go wrong with that voice cause DAMN, its good and shows just how powerful a villain can be with a voice like his. And those eyes. Oh man, those eyes!
Why I don’t: Despite his villainy being the main point that caught my attention, its also a part of his downfall too. His constant greed and arrogance pushed him too far into doing what he did and ultimately cost him everything in the end; including loyal allies that end up dying for him in the long run. I hate how easily and quickly he changes his mind when actual logic is put into perspective of his plans and how quick he is to dismiss someone else when they don't please him anymore or things don't go his way for the smallest things. And yes, that is part of his character, I know that. That is what makes him as scummy as he is and why I love how trashy he is. But I also can't ignore just how easily he pushed skekVar away and believed skekSil despite knowing just what a lying bastard he is. IDK, it just feels too obvious but at the same time, it is what it is and I am not upset about it in the least x)
Favorite episode (scene if movie): Honestly, I enjoyed all the scenes with him in the show but mostly in particular with his interactions with skekVar, especially towards the end of the series. It showed a peak part of his vulnerability in his character that honestly I doubt he ever shows to anyone else. He spends most of his time pushing others around and making them fear him but with skekVar there is a sort of mutual respect going that really speaks out in a different way. Maybe I am just reading too much into it, but I always did enjoy how they interacted with one another!
Favorite season/movie: Well, skekSo didn't get much screen time in the movie other then him dying and turning to dust so.... Definitely enjoyed him more in the show then the film xD
Favorite line: "NOOOOO!" (Yes, this scene is still very infamous to me for personal reasons but the way he carried out his "no's" cracked me up each time xD)
Favorite outfit: Honestly, the main outfit he wore throughout the show. It's just so regal and goth, I love it! And as a goth and fashion enthusiast myself, I am all up for the style he has! The battle armor he wore near the end made it a tad more laughable to be honest.
OTP: I started shipping him with skekVar but ended up with an OT3 of skekVar and skekZok. So now all three of them live in a happy relationship with each other in my noodle~
Brotp: I see him being on neutral terms with skekMal!
Head Canon: I feel that even in the show it wasn’t seen or given, but he did feel a lot of remorse and regret after the loss of skekVar. He seemed very close with him and spoke with skekVar with more trust then he did the others. Perhaps in secret he did mourn the General’s loss.
Unpopular opinion: Does this count as an unpopular opinion? I know most people see him with just a few strands of hair but I tend to see him with a head full of long flowing white locks he keeps hidden beneath his clothes. It adds to the extra layer of vanity for a proud Emperor such as he! He looses it over time the darkening consumes him and withers down his health.
A wish: To see what he was like as an urSkek prior to being split up into a Skeksis and urRu. Yeah, I know people don't care or like the urSkeks all that much but honestly, I would LOVE to see more urSkek lore and see what it was that made SoSu so special among his peers. It was said, after all, he had a voice that could move the stars but was conflicted and consumed with darkness. Honestly, I want to know why and who he was prior to all of this mess! SkekSo even says in the show he still has nightmares of the life before so I wonder, what they were and how it was! So much potential here, man!
An oh-god-please-dont-ever-happen: I don’t think I have any of these to be honest? At least with skekSo. Not that I can think of on top of my head now.
5 words to best describe them: Proud, absolute piece of shit, pretty, conniving, and menacing.
My nickname for them: Stupid idiot
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psssst. hey aka wanna talk about code vein meta and the life cycle of the BOR parasites -ser
The life cycle of the BOR parasites, huh? Those parasites, huh? The horrific, vampire-lite creating parasites that underpin Code Vein's EVERYTHING, huh?
SURE WHY NOT!
(Cut because Ser and I have legitimately done some "the ground is soft and I have a shovel" world building + a lot of these suppositions / worldbuilding is based off of story spoilers. So if you have no desire to read horrifying parasite / invasion worldbuilding based on Code Vein spoilers, skip this post, lol!)
Okay so, I'm going to start with some basic facts that Code Vein's story tells us:
1) we don't know where the BOR (Biological Organ Regenerative) parasites, the Horrors, or the Thorns of Judgment come from
2) the BOR parasites show up first, and are found because dead animals literally GET UP AND START ATTACKING EVERYTHING in search of blood
3) BOR parasite research initially starts as MEDICAL research, not to create Revenants for fighting
4) It isn't very long after BOR parasite research begins that the Horrors show up
5) all BOR parasites in the current Revenants are "artificial" (I'm actually suspecting that it's similar to using a weakened virus to train the immune system -- it's still a true BOR parasite, probably a cloned one, but it's been nerfed in order to generate Revenants that are in control of themselves)
There's a lot more than we get to see and that I'll be mentioning during this ramble, but these are some starting tidbits to build from.
So, first off.
BOR Parasites, which have never been found in ANY BIT OF PREVIOUS HUMAN HISTORY, are suddenly discovered. It's a medical miracle! Let's try to do some research on these things!
During the process of the research, gigantic beasts call Horrors suddenly appear and start wreaking havoc. Humans die too quickly to these things, so the BOR Parasite research is turned away from medical miracle to...
generating an army.
An army of pseudo-immortal soldiers. An army of pseudo-immortal soldiers that ALL REQUIRE BLOOD. And that, upon messing up and going into Frenzy, become Lost.
Revenants can be ashed (permanently killed) by stabbing the heart, where the BOR parasite resides. Becoming a Lost means that the BOR parasite takes over the entire body, not just the heart, and thus the BOR parasite itself becomes no longer vulnerable. Lost cannot be killed because upon taking near-fatal death, the parasite triggers dissolution and the body turns into motes that reform later in another place. (Revenants go through this same process when they take near-fatal damage that isn't damage to the heart. It's the BOR parasite's will to survive showing through.)
At some point, I'm hazy on the exactness of the timing, the Great Collapse happens and the Thorns of Judgment erupt from the earth and essentially rearrange the Earth's surface. The Thorns of Judgment are often a deep brown with glowing golden bits. I think there might be a few other colors, but those are the majority.
So in the process of all of this, more research is done and Project QUEEN is begun in order to find ways around some of the downsides of Revenants. Project QUEEN is carried out by feeding the subject Revenant the blood of (game says "all known animals" but I'm calling bullshit bc that's A LOT) many many animals, which ends up changing the Revenant and "evolving" (games stop using "evolution" when you mean "metamorphosis" challenge) the BOR parasite, at the cost of horrible pain to the subject and the feeling of harboring a growing monster.
Project QUEEN ends with the subject going into frenzy and becoming the Queen, who is ALMOST like a Lost, except... not as irrational / instinctive / driving to JUST EAT. The Queen is shown in several instances to fight intelligently, and seems to lead the Lost in some way. Drinking the Queen's blood (which is BLUE, btw! Every other Revenant is shown as having red blood, as are the Lost) is guaranteed to make a Revenant frenzy.
An INTERESTING note is that the Queen has access to... thorns. That look exactly like the Thorns of Judgment except WHITE AND SMALL
So now we get into "the ground is soft and I have a shovel and a will" area
We don't see many Horrors in this game -- we canonically see one in the main game, which is a gigantic canine/monkey-esque beast, and then three others in the DLC Depths maps -- but Mido (eugh, I hate taking this bastard's comments into consideration, BUT) makes a comment in the late game that Revenants and even the Queen are but stepping stones, and the Horrors are the next point in the "evolution" of humanity (STOP USING EVOLUTION WHEN YOU MEAN METAMORPHOSIS CHALLENGE)
Mido has also altered himself and.. essentially forced a metamorphosis of his own, making him look almost like a Lost except retaining his human rationality (not that he had much =| bastard) and ability to reason, etc. Or at least some level of it, since we can't be entirely sure how much his brain chemistry is being affected by the BOR Parasite and how much is just.. Mido is a fucking bastard like Kurotsuchi.
ANYWAY
Ser and I have shoved the puzzle pieces together in this order:
BOR Parasites and Horrors are from the same place, with the BOR Parasites leading the way.
BOR Parasites appear. Start to infect low level things, (animals etc) and begin to transform them into Lost. The Lost generate something called Miasma that affects other infected beings around them. Lost also become STRONGER via Miasma intake over time, which tends to... make them larger.
The growing population of Lost + Miasma serves as a beacon, drawing more BOR parasites to the planet. It's canonical that Lost blood (and also Revenant blood) affects inanimate objects -- it's called Ichor and it's used to make Blood Veils do their thing. The more Revenant / Lost blood that's spilled, the more "infected" the world becomes.
At some point, Ser and I believe that a BOR Parasite managed to essentially "infest" the planet itself. As a result, the Great Collapse happened, and the Thorns of Judgement appeared. I believe that the Thorns of Judgment act as a... a beacon of sorts. Where there were only a few Horrors here or there, there's now a veritable flood of Horrors, which accelerates humanity's desire to create revenants to fight. More revenants means more potential Lost. More potential Lost increases the miasma levels which makes more Revenants frenzy and become Lost, cycle continues.
Project QUEEN resulted in a "frenzied" but STILL RATIONAL entity that cannot be ashed, causes instant frenzy upon ingestion of its blood, and IS ABLE TO USE AN ABILITY THAT LOOKS LIKE THE THORNS OF JUDGMENT.
Proposition: Queen is not a Lost, Queen is A BABY HORROR.
Proposition: BOR Parasites are the larval form of Horrors.
So the life cycle, before humans intervene, looks like this:
BOR Parasites -> Lost -> Horrors -> [a "queen" is created] -> new planet is found -> Queen creates and releases new BOR Parasites on the new planet, cycle continues
When they come across humanity, the life cycle becomes a bit tangled, BUT:
BOR Parasites -> Revenant [a "queen" is generated in THIS stage and skips to Horror stage, but isn't truly mature the way it should be] -> Lost -> Horrors
I propose that the relics that are being handed around are Similar To But Not Quite Identical To the "eggs" that a true, mature queen entity would produce to make more BOR Parasites. Except in this case, I think that if they actually allowed the Relics to fully take over the bearers, you'd end up with more of the weird, "baby" queens that still need to mature before the cycle can truly continue.
So, in short, every Revenant is a Horror in potentia.
("In order to kill the monsters, we became the monsters")
Anyway, thank you for reading my long, rambling thesis on why Code Vein is a truly horrifying game no matter how you look at it or what ending you get.
=)
#code vein#code vein meta#the soil is soft and i have dug deep#look you can tell me it's not that deep but really? REALLY?#besides i like this horrifying realization it is now how I plan to treat any fic I write for/in/about Code Vein from now on so get comfy#=)
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KH: What is Repliku/Riku Replica Really?
Follow up post to “What is Namine really?”
Because of all the people that get to be saved and exist on their own by the end of KH3, Repliku isn’t one of them? Why is that?
What if there is a real reason why he actually couldn’t be with everyone?
and why wouldn’t Repliku appeared to have aged the same alongside Riku?
What if he wasn’t kidding when he says to Riku that “They already have you?”
Consider this
Throughout the series, whenever someone talks about the replica program, never do they actually ever say if they were successful at recreating a Heart, even a fake one from Data
This is something that Zexion attempts for Roxas from the data inside twilight town, but all he can gather from there are Roxas’s memories of the fake twilight town, his actual heart is still inside Sora
and this is something that Riku Replica in Chain of Memories claims that Vexen did to make him
but Zexion claims to be working with the data that Vexen had stored from Chain of Memories, where he was unsuccessful in doing so, since Zexion had no idea how to do so for Roxas
and Vexen himself, never actually claims that he was able to create a heart, it’s a feat that no one, not even Ansem the Wise has claimed to fully master
The purpose of the replicas was always only as physical vessels for an already existing real Heart, for the eventuality of KH3′s final battle where all the various forms of Xehanort from across time would abandon their bodies in their pasts and time travel as hearts to the future, which was enabled by all the body replicas waiting for them to inhabit
and as we see with Xion, seeding a heart from bits of memories given form and experience, was both unexpected entirely and unintended for the replica program and not something that they knew could happen yet with Repliku, since by the time they even realize what happened with Xion in Days, Chain of Memories was over and done with already
The intention with Xion was only ever to have a physical copy of Sora, a puppet with no heart or will that they could command as they pleased that contained all of sora’s powers and memories, but not his heart, having a Real Genuine Heart, again, was never the Point of making the replicas
Namine built all of Riku Replica’s memories from scratch sure, but a real genuine Heart was a canvas for those memories that had to come from somewhere else back during that time, it was something they Needed for the early replica program to work, not something they were able to Make for the replica program
sooo... then how exactly did they make a replica version of Riku’s Heart?
Well, they couldn’t, obviously, so then the real question is, where or when rather, did it come from?
The answer is Repliku’s Heart isn’t as fake as we think, in fact, I’m very sure it’s actually really Riku’s Heart
or at least, a version of Riku’s Heart
Travelled back from the past, when Ansem still had a presence in Riku’s Heart back before the end of KH1
Repliku was actually their first successful experiment not just with replicas, but with the replica’s intended purpose, of transporting a person’s heart from the past, and allowing them to exist alongside the same person’s heart in the present via a replica body
and even better
you know how Repliku looks in KH3? All glowing and without a physical form?
Doesn’t this look a little familiar?
Little blurry, but it’s exactly what Sora did in the Remind DLC
Threw his Heart through time, to a place where it already existed, and he exists in a form that’s basically just his Heart from another time, caught in this sort of glow
Now, Repliku never changed or did anything or broke any sort of causality like Sora did, jumping all through other people’s hearts and trying to change the future, all Repliku did in KH3 was time hop to the future briefly and then go back without changing anything, but the method was the same
He hitched a ride with KH3 Riku when they met in the timeless Dark Realm, to see something important through, and when Riku defeated the Evil Repliku brought to be here as one of the 13 darknesses, Good Repliku and the defeated evil one disintegrated together and faded back to whence they came
So you kind of have to ask, what exactly was even the point of showing that good Repliku still existed within Riku in KH3, if KH3 was never going to revive him to exist alongside the other fallen folks like Roxas Xion Ventus and Namine?
We didn’t need Repliku to find a replica for Namine, Riku and friends were already doing that
Instead, the point was to show that Repliku has always been Riku the whole time, just a version of himself from the past, flung to the future
Confirming that he was never meant to be a separate Riku from Riku, and that all of Repliku’s feelings and memories are genuinely Riku’s from the very beginning
basically, with all that in mind
Rewatch this scene where the Evil Repliku from KH3 meets with Maleficent
https://youtu.be/LbXiZdKUo4s?t=324
and I think this becomes even clearer
Maleficent recognizes Evil Repliku in KH3, saying he is the same as the one she knows from KH1, though she couldn’t say from “when”, and this Repliku acknowledges her back, saying she’ll fall to the darkness “again”
if it was just Repliku recognizing her, it wouldn’t mean much, since we know his memories are fake anyway
But Maleficent returning that recognition? With all that she knows about darkness and hearts? Means that even the first Repliku from Chain of Memories, is a Riku she would recognize
She knows Repliku is just a version of KH1 Riku, but from a different “when”, this to me is the key for this theory
This line doesn’t stick out the first time you watch this scene, because in this scene we don’t know yet that Evil Riku is actually Evil Repliku, the player is led to believe that its just Riku from KH1 time traveled to be here, it’s only in the final confrontation with Repliku that it’s revealed to be Evil Repliku, making this scene with Maleficent stand out A LOT and have a different meaning
So to recap:
The linear timeline of where and when Riku’s heart was throughout the series?
Young Riku in KH1 gets his heart infected with Ansem’s darkness and eventually falls into the dark realm
During his short time in the dark realm, Ansem time travels their heart a short while into the future, into a replica in Castle Oblivion, and Namine does as she’s told and rewrites his memories to suit the Org 13′s purposes as the puppet Repliku, proving both the memory and the time travel replica experiments a success
The original Riku wakes up in Castle Oblivion on his own and meets with the Replica version of his time travelled past Self, Repliku
At some point during this time, (likely the point where Namine had scattered his heart) Repliku gets time travelled by Ansem’s Darkness into the future, in KH3 where he is Evil Repliku, one of the 13 darkness’s
Once Evil Repliku is destroyed in KH3, he goes back to where he came from post-Namine scattering in Chain of memories, and he goes on to face the OG Riku trying to prove his realness.
He fails and falls to the dark realm, where his heart sat waiting in the timeless darkness, and eventually Old Riku from KH3 shows up, and Young Repliku’s heart tags along to the future and does all the things Good Repliku does in KH3
It’s after merging a little bit with the Evil Repliku in KH3 and leaving the replica body behind for Namine, that Good Repliku rejects Riku’s plea to take the replica for himself and exist in the future, since Good Repliku knows that his place is in the past, since he is Riku and he doesn’t need to be here in KH3, since he’s already here as KH3 Riku
and so when Evil Repliku is destroyed and goes back to where he comes from, Good Repliku chooses to go back to the past, all the way back to the very first point that Riku ever time travelled via Ansem’s influence and live on from there
and also when everyone is KH3 questions if it’s Young Dark Riku or Evil Repliku that is this version of young Riku, they’re both correct
and, just like Young Xehanort, before he ever met his future self, standing on the beaches of Destiny Island, knowing somewhere deep in his heart that more lies out there, the memories of his future adventures all throughout time as his other selves remain inaccessible, sleeping in his heart. They unconsciously direct his actions in the future and in the past, and is indeed the first thing that makes his heart feel that his world is just too small, and that there must be something beyond just these Destiny Islands...
Young Riku first builds a raft with his best friends because this world is just too small, and his Heart somehow feels and knows that there is more than just these Destiny Islands..
Fitting dontcha think?
So when it comes to feelings for Namine, it’s the same between Sora and Riku
the memory of Namine exists somewhere within their hearts, and even though it stemmed from how Namine changed their memories, and it was revealed to both that the memories were fake, both individually decided that regardless of the memories being fake, their feelings and choices were real and they choose to continue having affection for Namine
Sora as a close friend, and Riku as someone close to her
all that just to explain why the heck Repliku didn’t get revived in KH3 and why it’s Riku who gets with Namine in the ending instead lol
The answer was: Because it was always the same Riku and the same Heart and the same affectionate feelings all along!
*edit*
one last thing to add to this...
Of all the battles with the 13 darkness’s, each group that is fought always had some sort of connection with eachother
Marluxia, Larxene and Luxord - Luxord was actually supposed to be appear in chain of memories, but ended up being cut and moved to KH2, but otherwise all three still share that theme of the Cards from Castle Oblivion
Terra-Xehanort and Vanitas - They were the bad guys from birth by sleep, pretty obvious connection
Saix and Xion - The major emotional players for Roxas and Axel from 358/2 days. Saix is the one who rejected Xion and Roxas the hardest due to jealousy, was originally friends with Lea as Isa, and Xion obviously is the third in the trio with Roxas and Axel
Xemnas, Ansem and Young Xehanort - All time travelled versions of Xehanort
and then finally we have Riku Replica and..... Xigbar?? What? What could possible connect the dude who suddenly revealed he was actually a time travelled version of another character all along and we never knew until now? And even had multiple time travel adventures? To Riku Replica?
Hmmm What Indeed 👀
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I was writing a whole thing about how I wished instead of getting a dlc about Jack we saw more of his impact on the world after the events of 2 bc it feels like 2 happened and then... It's a vaccum and everything in 3 would've probably happened regardless. If that makes any sense. We saw more abt his impact on the world in the trailers where he was sculpted on the mountainside. The side quest was more about angel than Jack, and I'm glad, but then we got that dlc that just had Jack slapped on it even tho it wasn't *really* necessary
BUT the reason I havent posted that and instead am posting this is because I'm mad.
I'm real. Mad.
Okay.
In bl2 we hear about the quakes happening on Pandora because Jack is mining for Eridium and its literally tearing the planet apart.
Imagine. Fucking imagine.
If instead of Maya having to die for Troy to get her powers to bring Elpis to Pandora and leaving the stupid fucking idea that the Eridians LEFT THE KEY NEXT TO THE VAULT THEY DIDN'T WANT OPENED
WHAT IF
Instead!!!
Jack's mining operations broke/pierced the eridium crust of Pandora and that was how the Destroyer was slipping out, imo it'd be great near the eridium blight as that's where the big gash is from Bl1
What IF
INSTEAD OF THE TWINS BEING TYPHONS KIDS BC it had NO SIGNIFICANCE other than him being a total ASSHOLE about it and them knowing about the OTHER VAULTS we scrap the whole other planets thing bc it made the game feel incredibly shallow and weird so let's stick to Pandora this time??? Maybe we can go to Nekrotefeyo at the end to seal the gaps in the eridium crust because THE WATCHER LEADS US THERE and maybe instead of gremlin DeLeon it's another Siren waiting for us who dies after we help her close the Vault with Maya and Tannis or whatever idk idc anymore siren lore was basically thrown out the window in 3 anyway and Ava gets her powers. Maybe there can be the whole thing where Tyreen teleports in to steal those good good powers since there are 3 sirens in a room together (bc apparently Amara doesn't count in game??) but kills new siren before she can take them and the powers go to Ava. Boom. Now Ava is a Siren and also Maya is alive to train her.
instead of being typhons kids were gonna wipe him from existence and instead the twins as weird siren siblings were called to Pandora as sirens ARE NTOED TO BE and noticed the 'influence' of the Destroyer thru the cracks of the eridium crust. They can keep the whole 'we killed our mom by acvident' backstory so they still have those good good family issues without the gross DeLeon addition. So they're drawn to Pandora
Bc instead of the Eridians making a Vault in BL1 that calls people to it to get eaten, instead the Destroyer influenced people to try and open that Vault through a gap in the weird Vault dimension shit so it could feed since it is endlessly hungry whoa who would've guessed. So the Eridians are less evil and stupid in this version imagine that >:/
The twins Noted how the eridium and the destroyers influence was making ppl crazy on Pandora (literally call it Mayhem to tie into the marketing campaign) and figured they could use this to their advantage
And did what they did and started their internet influencer cult in order to help them discover what sort of power was lying under the surface of Pandora bc obviously it called them there because they were meant for it
So all that Eridium art and stuff is actually them continuing the mining operations from 2, using old DAHL and Hyperion workspaces and their cult as the workers and as a plus the eridium gives them buffs to become more powerful and probably leads to the cut 'good ending' where Tyreen looks fucked up on eridium and Troy got his weird wings and stuff and we also get the Pandora reactor cut stuff with Tannis AND we get an explanation for the Vault of the architects
All the other planet stuff could've been put in dlcs. Genuinely. It had no real bearing on the main story imho. We open Vaults on other planets for what? For the machine? Arbitrarily?? Fuk it it's all dlc now. Keep the game on Pandora and focus on the story. If we do end up on Nekrotefeyo maybe fucking explain why Maliwan is there???? Bc it makes no goddamn sense? Too many characters and plots are added or juggled thru the main story and too many changes in scenery and pace to make it feel like a cohesive story with actual stakes and shit. Everything takes place on Pandora and all the other planets are just DLCs. We get to break up a fight between Maliwan and Atlas over a Vault to help Rhys and Maya and Krieg are there like they were supposed to be. Maya and Ava need help on Athenas with a takeover and we get bonus Athenas content bc it's soooo short and we get more siren lore and hhhh. Eden-6, we get a call from Hammerlock's fiance asking for help to free hammylocks from prison and there's a Vault involved with the escaped prisoners and the Jakobs family with Clay and Aurelia is there but she isn't a villain. All of these lead to their original Vaults or w/e idc I just want a better main story not chopped into pieces how am I supposed to care about the characters if every 2 hours I'm thrown into another completely different handful of characters without the old ones making a reappearance like wtf
Anyway.
IMAGINE A GAME WHERE MAYA DIDN'T HAVE TO DIE LIKE THAT AND WE GET CONTINUITY FROM BL2 AND WE SEE HOW JACK IS STILL FUCKING US OVER EVEN TODAY
#Borderlands#Why does this keep happening#Screw it this is the plot of H2O au now#H2o au#Bl3#Borderlands 3
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officially done with tales of zestiria!! overall, i really enjoyed the game and i'm glad i finally sat down and played it. more junk thoughts below.
so it's definitely not as bad as i had heard people say it was. i was really surprised when i saw just how much of a bad rep this game gets, but...i can definitely see some things as to why people don't like it... one of the things i had heard was that there was barely any character development in the game, and i agree with that. i was 35ish hours in when suddenly people were already talking about going into the final battle and i was like...what?! no sub-story about rose or eizen or lilah that goes more into their past/characters like sheena in tos or something?? i guess we did get more into edna with that sidequest about eizen (it was nice seeing her show emotions for once!), but other than that, i really didn't feel like the game focused on ANYONE else at any point in the story. they just sort of get introduced into your party and are there to help sorey in his quest.
speaking of sorey, i REALLY didn't care for his character at all. i think he's the only one where i was super apathetic towards in terms of character and personality. even zaveid, who i thought i was going to dislike because of how annoying i found him in berseria, grew on me and learned to like him. i don't know, i guess when i compare him to other protagonists in the tales of games i've played, he really is the most forgettable of them all. like, when he "sacrifices" himself and goes in a sleep slumber, i felt no emotion whatsoever. as soon as i got rose in my party, i switched to using her as my main (which never happens lol i'm boring and usually stick to main characters as my Player 1--emil, lloyd, luke, velvet, dude with the purple hair in vesperia for the amount i played in the game) cus i was just like wow give me someone more interesting PLEASE. so, sorry to sorey fans (if there are any) but to me he's one of the most boring aspects of the game...and he's the damn shepherd!
and continuing on that point, i think the plot in this tales game is also probably the weakest one out of the ones i've played (weak main character, weak plot). the game starts off with the simple premise that sorey is the shepherd and he must get rid of the Lord of Calamity, and...that's pretty much it. in other tales games, you start off thinking your objective is A, but then as you journey along, a plot twist occurs and you realize now that objective A really was just a small task in what is your true objective. Something like this never happens in the game, so the pace just pretty much stays the same throughout the entirety of the game. sure, there are some cool moments (rose's introduction and her learning to armatize will forever be my favorite), but they are scattered out and about and honestly in this game i can't really remember something as impacting as luke sinking that one city (haven't played tota in a while lol) or palmacosta being destroyed in tos or velvet finding out the truth about her brother.
but anyway, the rest of the cast, i absolutely loved, so it's truly a shame that they were stuck in a sort of forgettable plot. i already talked about edna and rose being my favorites, but lilah (that scene with the oregami...OOF...OOF!!!!) and zaveid are cool too. alisha is barely in the main game, but it was great seeing more of her in the DLC and showing her struggle of what she wants to do (her combat also seems cool for the couple of fights but i had to stick with rose...sorry!). i only wish we could have had more skits showing the party interacting with one other. i don't know if it's just me but i really felt like there were barely any skits in this game, which is sad because most of the cast is enjoyable and it's a shame we didn't get to see them talk with each other in skits more!
i had seen people say that it's best to play zestiria and then berseria so you can catch all the references in berseria, but...to be honest, i don't think i would have enjoyed zestiria as much if i had played it first! prime examples are the eizen sidequest and the sidequest where you FREAKING FIND MAGILOU'S TOMB. like...hello??? when i got to the eizen sidequest, i 100% would not have given as much of a shit on killing that dragon if i hadn't played berseria beforehand. it really made me sad knowing the tragic ending that eizen wound up having. and finding magilou's grave being guarded by her friend also broke my heart. like...seriously!!! that was something that i also would not have given another thought if i didn't know who magilou was. so yeah i don't regret playing berseria first since i actually think it enhanced the experience a bit more.
gameplay-wise, i really enjoyed it! took me a while to get the hang of the equipment system, but once i did, chaining combos with Rose was a blast. i also really enjoyed how easily you could change party members (unlike in tob where it costs 1 BG!) in the middle of a fight. and MAN i never get tired of seeing those sweet, sweet mystic artes animations. <3 <3 <3 it increases any character's coolness factor three-fold.
my main gripe in berseria was the terrible dungeon design. at the beginning, zestiria did a better job at putting in puzzles in dungeons so as to not make the same mistake that berseria did, but then...towards the second half of the game...it was pretty much all berseria-like dungeons of endless same-looking rooms with endless enemies (the DLC dungeon being a prime example of this). which is honestly just terrible and boring, but at least the gameplay makes the fights seem not AS tedious...
i also felt like zestiria did a better job with the music than berseria did. i can hardly recall any song i liked in berseria (there's like two or three i'd put in my vgm collection), but for zestiria, i'm gonna need to hunt down quite a few. also, i could actually remember the names of the towns/locations and what they looked like. in berseria, i felt like i was going town after town but for the life of me i couldn't remember at ALL what we did there in the first place. i really just felt like i was passing through each town not learning much about the place, but in zestiria i really got a feel of each town, so that was nice!
oh, and the ending i felt was...kind of weak lol especially cus...no one talked at all??? it was so weird haha in tos, tota, dotnw, and tob we have the characters at least saying SOMETHING in the ending but in toz it was just...animations and that's it lol. so glad we got a DLC cus i would have been PISSED seeing just rose leave off like that without saying a word and then...they show us her GRAVE??? i always think "wow i wish they would show us how the future of (insert favorite characters here) are like!! :)" but seeing rose's grave made me so sad (as well as eizen's and magilou's) like nononono you do NOT show my favorite characters just DEAD!! >:'v but anyway, yeah i mean it was an ok ending but nothing that made me feel with a great gap in my heart like tob's or tos's did. like mikleo seeing sorey again at the end? cool. did it make me feel something like when tear sees luke again at the end of tota? sadly, no. :(
and last but not least, the DLC. i mean, i absolutely LOVED seeing the girls in the team going out on their own little adventure and just interacting and talking with each other!!! lailah + edna + alisha + rose...who doesn't love that?? we got to see more of rose being the badass that she is and uh yeah her and alisha? totally gay for each other...like that last scene before they kill the final boss?? just A+++ material (except that terrible last dungeon AND the HORRID design of the last bosses??? dragons with purple bright titties so that the player will know they're FEMALE dragons??? LMAO)
oh wow i wrote more than i thought i would but uh yeah. all in all: DEFINITELY NOT a bad game, has a great cast of interesting and fun characters (except sorey) but sadly the game doesn't delve too deep into them as in other tales game, DLC was a fun addition to see more of who i thought was going to be a greater protagonist in the main story, but overall when compared to other tales of games, the weak plot puts it second-to-last in my list of tales games i've played. would i play it again? definitely :)
WHEW, ok, now off to watch the anime!! <3
#junk#tales of zestiria#toz#wellp that was a lot haha#forgot to say that i really don't like the intro song to this game!!#tos's orchestrated intro still the best hands down no i will not take criticisms on that thank you
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The Purge.
Earlier this year, I made some significant and substantial changes to my life, continuing the process of growth and reflection that I started when I quit drinking almost four years ago. (Sidebar: it's remarkable how much clarity I got, and shocking how much pain I was self medicating for so much of my life. I'm so grateful for the love and support of my friends, my wife, and my kids, who supported me when it was clear that I needed to get alcohol out of my life. Be honest with yourself: if you're self medicating emotional pain and/or childhood trauma like I was, give some serious consideration to working on the root issues you're using booze to avoid. I'm so much happier and healthier since I quit, and that's almost entirely because I was able to confront, head on, why I was so sad and hurting so much of the time. I'm not the boss of you, but if you need a gentle nudge to ask for help, here it is: nudge.)
Anyway.
As I was cleaning up my emotional baggage, working on strategies to protect myself from my abusers, and practicing mindfulness daily, I realized that I had a ton of STUFF just sitting around my house, cluttering up my physical living space the way my emotional trauma and pain was cluttering up my emotional space. So I made a call, and hired a professional organizer to come to my house, go through all my bullshit with me, and help me get rid of all the things I didn't need any more.
This process was, in many ways, a metaphor.
We spent several days going through my closets, my game room, my storage spaces in my attic and shed, and eventually ended up with FIVE TRUCKLOADS of stuff I didn't need. Most of it was clothes and books and things that we donated to shelters, which was really easy to unload. I acquire T-shirts so much, I regularly go through my wardrobe and unload half of what I have, so it's easy to get rid of stuff without any emotional attachments.
But there were some things that were more difficult to get rid of, things that represented opportunities I once had but didn't pursue, things that represented ideas that I was really into for a minute, but didn't see through to completion, things that seemed like a good idea at the time but didn't really fit into my life, etc.
I clearly recall giving away a TON of electronic project kits to my friend's son, because he's 11, he loves building things, and he'll actually USE the stuff I bought to amuse myself while I tried to make a meaningful connection to my own 11 year-old self, who loved those things back then too. When I looked at all of these things, I had to accept and admit that 47 year-old me isn't going to make that connection through building a small robot, or writing a little bit of code to make a camera take pictures. I can still connect to that version of myself, but I do it now through therapy, through my own writing, my own meditation. For the longest time, I didn't want to let these things go, because I felt like I was giving up on finding that connection I was seeking, but what I didn't realize (and didn't know until I made the decision to let it go) was that I didn't need STUFF to recover something I'd lost and wanted to revisit.
I think that, by holding on to these kits and similar things, I was trying to give myself the opportunity to explore science and engineering and robotics in a way that young me was never given. Just about everything I wanted to do, that I was interested in when I was 11, was pushed aside, minimized, and sort of taken away from me by my parents. My dad made fun of everything I liked, and my mom made me feel like the only thing I should care about was the pursuit of fame and celebrity. Without parental support and encouragement, I never got the chance to find out if any of these other things would be interesting enough to me to think about pursuing them in higher education. Yes, for some reason, even when I was a really small kid, I was already thinking about where and when I would go to college. I never took even a single class, because I was so afraid of so many things when I was college age, but that's its own story, for another time.
As we went through just piles and piles of bullshit, it got easier and easier to just mark stuff for donation. That drone I used to fly for fun, that I kinda sorta told myself would eventually be used to film something I wrote? Get rid of it, that's never gonna happen. The guitar I kinda played a little bit when I was a teenager, but never really learned how to play properly? Give it to someone who is going to love it and play it so much, it lets them express their creativity in ways I was never able to. All those books I bought to make me a better poker player? Gone. All the books I bought to learn how to program in Python, Perl, Java, and even that old, used, BASIC book I picked up because I thought it would be fun to finally write that game I always dreamed about when I was ten? Give them all to someone who is actually going to *do* that, instead of just think about it.
It was, at first, really hard to get rid of this stuff, because I felt like I was admitting to myself that, even though I *could* paint all these minis (like I did when I was a teenager), even though I *could* study all of these books on Python and Arduino hacking, and probably make something kind of cool with that knowledge, I was never going to. I came to realize that having these things was more about holding on to the *possibility* that they represented. It was more about maintaining a connection to some things that once made me really happy. When I was a kid, I LOVED copying Atari BASIC programs out of a magazine and playing the games that resulted, because it was an escape from my father's bullying and my mother's neediness. When I was a teenager, I LOVED the time I spent (badly) painting Space Marines and Chaos Marines, because it gave me an escape from everything that was so hard about being me when I was 14. When I was in my late teens and early twenties, I spent hundreds of hours trying to learn the same five songs on the guitar, never mastering a single one of them. My time would have been much more wisely invested in learning the scales and chords that I declared were more boring than picking my way through the tablature for Goodbye Blue Sky.
And that all brings me to the thing that was simultaneously the hardest and most obvious thing to donate: all my Rock Band gear.
Did you know that the first Rock Band, which I and my kids and my friends played for literally a thousand hours, came out twelve years ago? Beatles Rock Band is a decade old this year. Rock Band 3 is ten years old, too.
I hadn't played Rock Band in almost five years when my friend asked me what I wanted to do with all these plastic guitars, both sets of pretend drums, and all the accessories that were stacked up neatly in the corner of my gameroom.
But a decade ago, Anne and I would send the kids off to their biodad's house, or to their friends' for a sleepover, have some beers, and play the FUCK out of Rock Band, almost every Saturday night. My god, it was so much fun for us to pretend that we were rocking all over the world, me on the drums, Anne on the vocals. Frequently, we'd get the whole family together to play, and we'd spend an entire evening pretending to be on tour together, blasting and rocking our way through the Who, Boston, Green Day, Iron Maiden, Black Sabbath, Dead Kennedys, and others. It brought us all closer together, and was incredibly valuable for our bonding, at a time when we really needed that.
And I was holding onto all these things, these fake plastic guitars and who even knows how many gigs of DLC, because I didn't want to lose my connection to those days. Part of me hoped that we'd all get together and play again, like we did when my kids were in their teens, like I would when I hosted epic Rock Band parties at Phoenix Comicon, or PAX, back before the world was on fire.
But when I looked at those things, neatly stacked up and untouched except by dust for years, I knew that we weren't going to play again, and that I didn't need these things in my house to validate the memories.
Back in those days, when Ryan and I would spend an entire Saturday afternoon and evening trying to complete the Endless Setlist on Expert (we never did, but we got to Green Grass and High Tides more than once), real musicians would smugly tell us that we were having fun the wrong way, that we should be learning REAL instruments instead of pretending to have already mastered them. I would always argue that the whole POINT of Rock Band was the fantasy. Can you imagine telling a 100 pound kid that he should be playing real football instead of Madden? Of course not, and yet.
But it kinda turns out that some of those smug musicians were right. As I packed up those plastic fake guitars and drum kits, put them into the truck with my real guitar, I had a small twinge of regret, that I had been focused on the fantasy, instead of developing a skill that I could still use today (the last time I attempted Rock Band, maybe four years ago, I couldn't get through a single song on Hard, much less Expert. My skills had faded, and it wasn't worth the effort to restore them). And then I stopped myself, because that's EXACTLY the kind of thinking that stopped me from following my dreams when I was a kid. What was important to me ten years ago, what's still important to me today, was the time I spent with my wife, with my kids, with our family, with my friends, pretending that we were something we weren't. We were doing something together, and that is what matters. Today, I can't recall anything specific about all the nights Anne and I played, though I know we worked our way through hundreds of songs together. But I can clearly recall how much fun it was.
Ryan and I still talk about the time I accidentally turned the Xbox off, when I meant to just power down my toy guitar, after we'd been trying to play the Endless Setlist on Expert for five hours.
Over the years, I had accumulated all this stuff that I was unwilling to let go of, because I felt like that would also mean letting go of the memories that were associated with those things. I felt like getting rid of things without following through on their intended use was admitting defeat, or being a quitter.
But after a year or so of daily, intense, therapy and reflection, after ending contact with toxic and abusive people who were exerting tremendous control over me, these things stopped being the keys to unopened doors, and they just became THINGS that I had to constantly move around to get them out of my way. Because I didn't need them anymore. I didn't need to pain minis like I did when I was 15, because I'm not 15. I'm not living with an abuser and his enabler. I'm not working for a producer who makes it clear to me at every opportunity that he owns me and has complete control over whether or not I'll have a film career.
I didn't need ANY of these things, and once I realized that, unloading them and getting them to people who DO need them felt as freeing and empowering as writing a goodbye letter.
I kept a few things that were still useful, or brought me joy. Books, mostly, and of course all my dice and games. It felt GOOD to admit that I'm never going to learn guitar, or build an Arduino-controlled anything. It felt GOOD and empowering to know that I'm a writer. I get my joy and explore my possibilities through storytelling and character development. THAT is what I love, and by getting rid of all this old stuff (and its emotional baggage) I created space in my life to be the person I am now, a person I love, in a life that is amazing.
I still have some emotional clutter, which is to be expected and isn't a big deal. The really cool thing is that I have physical and emotional space, now, to deal with it.
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re8 thought dump because YE
i feel like this was almost inevitable but idk where else to talk about resident evil village so i’m just going to rant about it here!!! i have,,,, a lot of thoughts on this game after being so excited for it for so long
obviously, massive spoilers if you haven’t finished the game. i feel like i have thoughts on pretty much everything so please please please stay clear of this post if you’re trying to stay blind
otherwise, let me just rant about this game for a bit - mainly the story and characters - because i have Thoughts™
(also i feel like it goes without saying but this will be probably be quite long, so. strap in, ig)
okay SO. the whole intro was pretty interesting - even though we’d seen bits of it in trailers, it was still pretty unnerving and felt like it came out of nowhere. but the first thing that really stood out was the first village section with the hordes of lycans; i didn’t expect this game to start freaking me out so quickly but JESUS my blood pressure went up fast.
there’s so many of them coming at you at once, and not only have you just lost half your damn hand, you’re not really used to the gunplay at that point AND you don’t have that many weapons at your disposal. so it’s basically just “hey we’re throwing you into this ring of death, good luck surviving!” which... now that i think about it, that really sums up the whole game lol
but for the most part, the early parts of the game are what we saw in the demos, so there’s nothing too new - it was nice getting to see the scene with all four lords and mother miranda, though. i wasn’t sure how the whole chase scene with the lycans would work - i thought heisenberg’s area was going to be some sort of mine, and that the chase would take place there - but it didn’t, and it was interesting regardless of it being so short.
but the castle. THE CASTLE.
i would be lying through my teeth if i said i wasn’t excited for dimitrescu like everybody else; i’m firmly in the camp of people who both meme about how attractive she is, and then also the people who legitimately find her attractive, soooo i kinda had high expectations going in?
and sure, the castle section is only part of the game, but if there’s anything that makes me nervous most, it’s stalker enemies. resi 2 remake was actually pretty tough for me to get through because of how anxiety-inducing mr x was, and even though i don’t feel like she was as present as mr x was, lady d was still great! there were a good few times where you could hear her walking around and you just knew she was searching for you, which was really damn cool.
also, i know capcom had a lot of hype to live up to with lady dimitrescu, but goddamn they did such a great job with her. she’s so imposing but badass and just... really damn cool? like i honestly found myself being excited for her to show up rather than being scared. i just think she’s neat! I MEAN LOOK AT HER.
(also yes i know the whole internet has talked about how attractive she is, but can we just. appreciate that for a second???? she’s gorgeous and yall can’t tell me otherwise. like. bro ik the pronunciation is wrong but the way she says dimitrescu made me GASP i love this powerful vampire woman)
if anything, though, i... actually felt really bad that her story ended up the way it did. i mean, think about it: you break into her house, kill the three people she’s grown to consider her daughters, rob her shit, and then kill her? she technically goes through the same kind of parental grief that ethan does, in a way, which is a really interesting parallel. grief seems to be a theme that capcom really pushed for this game, and it works.
also, her boss fight design is badass. she’s literally a dragon, how is that not incredible
so the castle was great, where could the game go from here? oh, i don’t know, how about gOOD OLD FASIONED FUCKING TRAUMA.
jesus christ the dollhouse GOT TO ME.
i’m pretty used to horror in general; i love horror games, movies, books, you name it. i’ve gone to horror movies where people have ran out because of fear all while i’ve sat there giggling the whole time. but the dollhouse? that dollhouse is FUCKED. i can’t remember the last time i watched someone play through a horror game and was so... on edge the whole time. the fact that they keep you waiting for so long with nothing happening just... makes the atmosphere incredibly uncomfortable, and then when shit does start going down, it goes down fast. in other words, jesus fucking christ that baby will haunt my nightmares until the end of time
basically capcom managed to make the n*zi baby joke from south park: the stick of truth legitimately terrifying, and i was glad to see donna die. moving on.
moreau’s section is the one i... actually don’t have as many thoughts on. it’s cool, sure, and the whole idea of him turning into a fish when he hits water is neat - it’s definitely a good callback to re4 - but idk, it didn’t really scare me that much. i can see it scaring those with a fear of water or the ocean, for sure, but eh. i thought the designs were cool, but i kinda tuned out a little here.
heisenberg, though, was anything but. the entire time leading up to village’s release, this guy has fascinated me for some reason. i don’t know if it’s because he’s the most normal-looking of the four lords, or the fact that he has telekinesis, or his amazing voice acting (seriously i know some people have shit on his VA but oh my god i adore it) or what, but this guy stood out to me from day one. i even went into the game expecting him not to die tbh. but no, he does, and his fight is pretty damn cool all things considered. only in a resident evil game could you have a mech fight and have it not feel out of place lol
also this line ^^^ legitimately made me laugh so hard i almost choked on my water. THE FACT HE TURNS AROUND AND APOLOGISES SO MEEKLY its fucking hilarious to me
but anyway.
similar to alcina, though, i was left with one big question about heisenberg - what did mother miranda do to him to get him to join her impromptu familly? he said himself to ethan that he didn’t want to join, so what did miranda do that didn’t give him a choice? did he have a family at some point? is he grieving too? what did miranda take from him? i can only hope this gets answered in the dlc, because it’s by far one of my biggest questions surrounding all of this. i may very well have missed it somewhere, and at least we know he has his telekinesis abilities thanks to miranda, but it’s a question that’ll definitely be on my mind going forward.
at this point, though, the story REALLY gets insane. it’s really nice how village decided to just continue on straight from what 7 did, and i’m very glad that everyone’s theories about chris being a werewolf were wrong - it’s a really nice spanner to throw in the works. if anything, the whole revelation of mother miranda disguising herself as mia the whole time since rose’s birth was really cool, and ethan being Mold™ the entire time was pretty neat too - it made a lot of things both in 7 and village make more sense.
what i’m still digesting, though, is the ending.
...man, capcom, you put poor ethan through all of that and then you have the balls to actually kill him? i mean shit, you made us think he was dead for a whole 20 minutes but then nope! he’s alive! but then nope! he’s dead again! i did see someone point out that at least ethan got to go out on his own terms, but dammit i would’ve at least liked for him to get to see mia one last time. i think it would’ve softened the blow a little more. but i guess that ties into the whole grief theming this game has going for it, and like i said, i probably just need some more time to digest it.
i don’t dislike the ending, it’s just a very big culture shock - it’s definitely a ballsy move, and i really respect capcom for going all out the way they did. they really held back on nothing in terms of this game’s story and i absolutely love it. it was so, so worth the wait in that regard.
and tbh that’s kinda how i feel about the whole game in general; it was super super good, very much worth the wait, and i absolutely cannot wait to see where resident evil goes from here. i have a gut feeling this’ll end up being one of my absolute favourites in the series, which i know is very high praise, but i really do love it that much. i wasn’t disappointed with much in this game, if anything at all. it’s just a super fucking good video game man idk what else to say at this point
#resident evil#resident evil 8#resident evil village#if you read through all of this: first of all i love you. second of all i am so sorry lol
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It's been four months since I posted about not really playing games anymore and I thought it was time for an update.
(First, a quick refresher on the old post: I theorized that a big part of my enjoyment of video games came from them enabling me to focus my attention in a way that I normally find difficult, so once I started taking focus-enhancing nootropics this advantage went away and video games became much less appealing compared to other activities. Instead I started spending my free time doing personal data cleanup and related tasks.)
So, what have I been doing since then? A few things. I have been continuing with minor tasks on my personal projects when I can come up with good ones. They're mostly not the sort of data curation or "gardening" tasks I talked about last time because I've run out of those (though the good thing about the debacle with Sony announcing they'd close the PS3/Vita/PSP stores (before backpedaling) is that getting my Vita and PS3 libraries in order was a great few-days-long gardening task). Instead, I've mostly been making small improvements to my various web projects. For example, yesterday I added entries for "fun pain" and "perfectible" to the game design glossary on the main Pixel Poppers site, which had been low priority on my to-do list for quite a while. Maybe next I'll update the site's mobile layout to put the navigation stuff in a hamburger menu instead of at the bottom.
This stuff requires more thought than the gardening tasks, so it's less relaxing, and I'm having to figure out new ways to relax. Video games have slotted back into my life as one of several ways to relax but I still approach them very differently from before. I no longer look for "go places and do things" games or seek to feel like I am occupying a world. I want the experience to feel contained and not take up space in my brain when I'm not playing it. I want it to be something I can easily pick up for a bit and have it not matter whether I ever come back to it. I've found that what works best is low-context arcade-style experiences (racers, puzzlers, twin-stick shooters, rhythm games, etc.) or story games that can be completed in a single sitting (short visual novels or walking simulators like What Remains of Edith Finch or Wide Ocean Big Jacket). Games that are based on larger-scale progression, exploration, or worldbuilding (RPGs, 3D platformers, probably open world games - which used to be some of my favorites) don't do much for me anymore and I've bounced off a few of them in the past couple months.
So it's still the case that games are occupying less of my mental real estate than before and I have less to say about them. I might still decide to post more stuff here - I have an idea file with about fifty seeds for potential posts, though I don't know how many of them are actually worth developing (does anyone care about the weird variety of ways Senran Kagura has handled DLC over the years, for example).
But the truth is... I haven't gotten what I've wanted out of Pixel Poppers for years. This could be a much longer essay, and it's one I've tried to write a few times, but in short: Back in Pixel Poppers's "golden age" when I first started posting regularly in 2009-2010, I got a lot of comments and discussion on my posts and I felt like I was actually part of a great community. I mostly stopped posting in order to focus on my job and by the time I came back in 2018, the internet was a very different place. I got a couple of comments here and there (more on Tumblr than anywhere else) but I mostly felt like I was talking into a void, which was terrible for my motivation to work hard on quality articles. My impression is that the game analysis community has almost all moved to YouTube and if I want to be part of it again I have to switch to making videos and chasing YouTube's mysterious and fickle algorithm and I just don't. want. that.
Please understand: This is not a dig on my audience or intended to make anyone feel guilty. You don't owe me comments or anything else. If you're reading this at all, I am grateful and I love you! This is just about me facing the reality of what I'm looking for and what I'd need to do to get it in the current landscape. And admitting that the advantage that I thought Pixel Poppers had over other projects - an established audience - is actually much smaller than I was considering it to be.
So I'm also thinking about switching gears to a different writing project, one focused more on things that are at the front of my mind these days. Possibly just a general thoughts blog (which, admittedly, would sometimes be about video games). Possibly a blog about what I do for a living. Possibly making more small games (I'm pretty happy with how Detectivania turned out, after all). Or possibly reviewing all 800+ episodes and films in the Star Trek franchise. Maybe more than one of these things, bouncing around with an irregular schedule, and even slotting in occasional Pixel Poppers posts along the way. And I have to decide how connected I want these things to be - part of me wants people who enjoy some of my projects to easily be able to find the rest, but I also like that right now I can have my identity cleanly compartmentalized and only attach my real name to some things (and thus it's harder for someone who dislikes my take on Dark Souls to doxx me and dig up my bad/outdated takes on other more widely-impactful things to fuel a harassment campaign or whatever).
That's where things stand today. I'm not dead. I'm still gaming a little. I may make small posts here every once in a while but I don't expect to invest a lot of time or effort into it in the near- to mid-term future. And I may or may not announce other projects publicly here. If you have feelings or questions about any of this, feel free to shoot me a DM or an email or whatever.
Thanks for reading.
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Okay, so I finally got through Saeran's good ending, I might go back and play the normal and other bad endings later if I feel like it, but as that was an emotional rollercoaster, I need some time to recover. But I'm going to put my full review under the cut.
Will I be releasing my rewrite outline at this point (though not really a rewrite, since I made it before the AE was ever released when I was drunk and salty at the lack of news)? I'm not sure. I wasn't 100% satisfied, but we'll call it a good 65% as I feel like there was more I liked than I hated. I'll leave that decision up to my dear readers, whether or not they want to see it. (Though there are only like... 8 of you here and I know you're probably here for Obey Me content and not MysMess)
I do plan on playing the Jumin Bad End DLC, but I may not liveblog it as I haven't really heard good things. This seems like another ploy for fanservice, but I do want to get more lore about Jumin's backstory, and honestly... I'm gay and want to see those sexy CGs. That being said... this is the last I will discuss the canon material on this blog, and it may be the last time I engage with the canon material (as I believe cheritz has announced that this is the finale anyway, and will no longer update the game). I will most likely continue to create fan content for it, as Sugar and I have our own sort of... fanfic thing going on with the characters and our OCs. But this is a personal and huge special interest of mine, and rather than go through everything and pick it apart for the rest of my days... I want to leave the game and the characters I love so much with only my happiest memories. They'll live on in my heart.
But I digress... here is my semi-condensed review. Sugar may talk about it as well, though I do not speak for them. THIS SHOULDN'T NEED TO BE SAID BUT HERE THERE BE SPOILERS. DO NOT READ IF YOU DID NOT COMPLETE THE GOOD END OF RAY'S AE.
The Good:
Saeran. Saeran was the best thing about this route. His character development was beautiful, and every time I saw him, I felt my heart swell with pride and love. His new sprites are so adorable as well as his beautiful CGs, and he looks healthier and happier in a lot of them. He's grown to be such a loving, gorgeous, wonderful man despite everything that happened in his painful life, and his story is nothing short of inspirational. I have a lot of love for Saeran, I have from the moment I saw him but this route really drove it home for me. He will have a special place in my heart among my fictional loves that can never be replaced.
Jumin Jumin Jumin! Jumin was one of the absolute MVPs this route, he was doing the most and boy... I just want to hug him. Even though he was in horrendous pain he was doing the absolute best he could to help everyone. He's been a love of mine for a long time, and that love only grew in this route. I was also glad to meet Driver Kim and see the interaction between him and Daddy Han Sr. (Because obviously Juju is the junior Daddy Han lol)-- even though I have mixed feelings about the Chairman, it makes me happy to see Jumin getting the caring he deserves from his father. And the fact that he even turned his back to let Jumin express his emotions without feeling embarrassed... Fucking killed me.
They did Rika right this go around. Yes, she got off to a really rough start, but she was very human and bearable here... and complete with her realizing her wrongdoings and working to right them in the end. It was a gorgeous arc, I'm so happy for her. I have a love hate relationship with her character, as she used to be a very badly written villain IMO... but one of the good things about Another Story in general is that it gave her depth that she didn't have before. And if they wanted to redeem her, they 100% did it right here, even if she had a rough beginning and had to make mistakes to get to where she was. I thought it was very human. Good on you, cheritz.
Vanderwood got a lot of good interactions here, and I'm really happy they gave us more Van content. Even if we're not getting a route for him, it's enough to me to finally see him expressing the affection we all know that he holds for Saeyoung, and working to help him.
The twins finally get to be happy! Need I say more?
Everyone doing well in their lives made me really happy too... most of the other routes had this problem where if one person got to be happy, someone else would have to suffer in exchange. I'm so glad that everyone got a happy ending.
The new chats made me extra emotional... I'm not sure why, to be honest, I think I'm just happy to see everyone again. It had been such a long time since I played Mystic Messenger, and talking to everyone again just like old times felt like returning to a childhood home (though I was 19 when I discovered this game initially, haha). I cried a lot, which is extra weird for me since I don't tend to cry in general.
Yoosung loves Saeran soooo much... in fact, everyone does. It made me happy, bc I was initially worried that he wouldn't have made friends with the RFA or that it would be awkward, but seeing everyone loving him and him being sweet back to them was adorable. Jumin also loves him and you can't change my mind (though maybe that's my wishful thinking of being in a Jumin & Saeran sandwich talking...)
So many good messages in this AE, and they hit very personally. I came to the same realization last year, that in the end, nothing in life matters except love, since you can't take anything else with you when you die. I shan't elaborate more!
Everyone's voice acting was so good! It was so beautiful and emotional, I could feel it through their voices. I usually skip the voice lines since I read so fast, but I'm happy I didn't.
The Bad:
Oh Jihyun... what have they done to you? I know I said he wasn't OOC and I stand by that, but it really feels like the writers hated him this AE. Even his sprite looked so awful and blurry. And he didn't get any good realization that he deserved better or anything, the literal cult leader and prime fucking minister got to be redeemed when he didn't. What the actual fuck. Sugar will definitely have more to say about it, and probably in a more articulate way, but let it be known that I don't like it either.
Furthermore, even if it's not OOC, it's structurally sloppy for him to come to some realization only to stay the exact same as he's always been. And same with Rika too. As I said in a previous post, having them both go through these realizations only to make them the villains again really felt like beating a dead horse. What can I say except AAAAAAAAA. WHAT THE FUCK?
Again, I must reiterate... why'd they make it so you have to be a bitch to Rika to get the good ending? I get that it's probably wish fulfillment for some people in the fandom, but it isn't for me. I really don't have any desire to berate or insult her bc in the end she needs serious help (even if I wanted to throw hands with her sometimes), and if the point was to call her on her misbehavior... some of it went too far (looking @ the "Don't stab Saeran's eyes out!" choice. I didn't like that at all, especially since it felt like you were making fun of Jihyun's trauma.) It especially made the end of her arc fall flat when she's like "Thank you for being kind and trying to understand me..." like, gurl... the game didn't let me do that without making me bad end! Jeez.
Also, literally why was it necessary to redeem the prime minister? He's a monster who tried to murder his own children. It's okay if they needed that scene where Saeran and you tried to understand him, but having him actually come around made no sense... why would he want to listen to you or Saeran when we've seen time and time again that there isn't really any good in him? He's just not a good person. And no, I'm not saying this because I wanted him to die or anything! ...Okay, maybe I did. Fuck that guy. I hate him. (Also the whole "you're only this way because you're lonely!" was so corny, I didn't choose those options but gjkgkgkfk)
The Ugly:
Have y'all heard about how much I hate the agency Boss? I hate him so much... I want to drown him in the toilet. I want to feed him taco bell laced with laxatives. I want to-- anyway, I digress. Not classifying this under bad because cheritz did their job by making him hateable and oh boy, did I hate him. He made me want to barf. I also commend his voice actor for somehow making me feel greasy through the screen. Seriously, dude, hats off to you. You are a genius.
That's about all I have to say for now... you can peruse my talk tag if you want to see any of my other thoughts on this game, but they don't tie into the good and bad. Despite the flaws, I enjoyed myself this route and I'm happy I played it. Even though there will always be things to improve upon in this game... I'm happy I picked it up, and I'm happy I met everyone. I would write them all letters or something but that'd be kinda corny since they're just game characters and won't see it anyway, and I know I'm not the only nor am I the most attractive MC out there... so this is Spice, signing out! Byebye, Mystic Messenger. You'll always have a special place in my heart.
All of the... weird horniness between Rika and Saeran made me feel grossed out. Her having him in a collar with a leash, and the game options that insinuate she has a thing for him... ew ew ew. Please stop it. That shit is so disgusting and I'm going to puke.
@ Both Saeyoung and Saeran: stop fucking trying to die all the time! Seriously! Let me love you and want to save you, when will you get it through your thick skulls that one gay ass MC who loves you very very dearly would NEVER be happy if you died? AAAAAAAA
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And that’s the episode split.
Man, Mob’s caught between two rocks and a hard place, huh? Reigen’s just taking advantage of him for personal gain, and I guess technically Tome is too, but she’s at least his peer instead of an adult. Also, she’s not the one paying Mob three bucks an hour, so I’m inclined to favor her over Reigen even more.
I wonder what shenanigans the Telepathy Club is going to get up to once they’ve got an actual psychic on their roster. I imagine thwarting Takagawa is going to be satisfying for them, but since Tome apparently wholeheartedly believes in this stuff, I imagine she’ll have ~plans~ for Mob.
Although...apparently Mob’s powers are just...common knowledge? His schoolmates know about it, even if they weren’t anywhere close to him. The fact that he just hasn’t kept it a secret at all is so weird to me. Not wrong weird, just...unexpected for this sort of thing? I dunno.
And what the hell, Reigen. Dressing Mob up as a schoolgirl? What is wrong with you!?
Anyways, that’s all for tonight! Up next is going to be the second half of this episode of Mob. Streamwise, I’m going to be getting back to Fire Emblem Three Houses, continuing the Blue Lions campaign. Expect that sometime in the next couple days, though I don’t know when because my buddy Eddie and I have plans to co-op the newest Borderlands 3 DLC.
Thank you all for tuning in! And thank you to my 64 patrons, who make it so I can do this for a living! I’ll see you guys next time!
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NINJAMUFFIN DOING ANOTHER AMA ON TWITTER, HERE'S MORE SHIT FOR YA! keep in mind i'm just sharing the funkin related stuff, though i am including WAAAAY more than what i shared before 👍 go check out ninja's twitter profile for questions about stuff like ritz! questions in blue, answers in orange. if yall don't wanna read everything i MIGHT make a version of this post where i replace the answers with my own summaries of em (and if the questions are long, those too)
and here's a link to the ama tweet itself! dunno if it's still goin
Q: I figure the answer will be yes but do you have more plans to implement more guest appearances from people in the newgrounds community into FNF? Or are you all gunna focus on OG lore and stuff going forward
A: for guest appearances, I think we have always seen it as getting a healthy mix of both. PERSONALLY I'd like to lean towards having more OG stuff than guest stuff, BUT it's all a matter of what other boys think of that as well. I'm not the sole person working on game!
Q: Are you gonna release the full FNF game or are you gonna be releasing week after week? Like, are you gonna release week 8 or are we gonna wait some years until The Full Ass Game comes out?
A: Release plan for FNF right now is a few more updates or whatev to the 'demo' we have out right now, and then a long silence of probably no updates whatsoever until the full game is done (which will likely be a few years). That's partly why we made kickstarter for game.
Q: Hey so like, how much will Fnf cost after it's finished? And when will you ask the supporters what they want the game on?
A: It's all subject to change, but right now it prob gonna be standard 15-25$ lil steam indie game.
We will ask Kickstarter pledgers and whatnot what they want the game on SUPER close to when its released, to keep options open if we get onto anything like a console people want.
Q: 1. how was your day
2. are you releasing a week 8 song early like week 7, or are you goin full lockdown
A: I am doing GOOD today, and I think recently I've been good in general.
up to the mood, but so far we doing good about not having anything leak or whatev, so I think it'd be fun to have update come out with people not knowing what to expect at all. Build dat intrigue
Q: Will fnf ever get official plushies?? Seems like an untapped market
A: FNF plushies will prob happen some point, we have a lot of current merch stuff on our plates already though! (Mostly kickstarter type stuff, shirts, pins, posters, and all the physical OST stuff) Its a lot to sort out, but in time more and more stuff will happen. We r jus 4 boys!
Q: did you ever expect your game to blow up as it did? what was your first reaction to seeing it become super popular
A: FNF never had a humble moment, literally day 1 before the prototype even came out, the vid on twitter had like 5K likes overnight. Then when ludum dare version came out, it got 5K likes again, like it wasnt just a fluke. Was crazy, and def felt like somethin was different wit FNF
Q: Do you plan on getting other people to come in to help with the music? That seems like a lot of work to dump on one person, what with the erect mode and whatnot.
I guess the question could apply to all aspects of development. Will you be bringing on more people to help?
A: We definitely are getting help from other people. We are always keeping an eye on people for various different things. In terms of programming, already I've gotten 2 people (MtH and Geokureli) to help with certain Week 7 stuff (charting/polish, and loading stuff). Shit like dat
Q: Oh, also, will the Steam version be Workshop compatible? That'd really help streamline the process of downloading mods.
A: Steam version of FNF will likely NOT be Steam workshop compatible, because we want all the mods to NOT be spread out through different places. There WILL be modding support that is as streamlined as Steam workshop though. Mainly for non-steam versions of the game!
Q: Are there any chances that the game will have a physical release? Also any updates on a switch port? I remember one of you guys talking/joking about it.
A: Not impossible for FNF to get a physical release. We would want to see how far we could go with it though. I think it'd be super easy to do something wit people like LimitedRun games or whatev, but I think stuff like that can only go so far. I wanna see Funkin in mf Walmart!!!!!!
not that LimitedRun isn't going to be an option! Just we consider and pursue many different things! FNF release is years away, so we have time to think about everything. Whole mindset can be different just a few months from now.
Q: Out of curiosity, how are you dealing with all the popularity? It blew up so fast id barely be able to handle it if I was in your shoes.
A: The only way I've been able to handle it is having the other boys on the crew and being able to talk to them about all the overwhelmingness.
Part of it feels very lonesome, feels like NO ONE can come close to comprehending exactly how I'm feeling, except them. also other PALS!!!
Q: Do you own any of the bootleg FNF merchandise? Like any bootleg plushies or anything?
A: i dont, i genuinely think they r a waste of money, and I know any bootleg shit that gets made, we can prob go about and make it, and make it 100x cooler because we actually put effort into shit. bootleg shit just in it for the coin, so they aint gettin that from me
Q: How did you go about getting in contact with sr pelo for skid and pumps vocals?
A: Pelo i think was familiar and pals wit PhantomArcade a bit thru various Newgrounds things and collabs and whatnot.
pelo retweeted the first OG FNF posts first ever, and brought a LOT of attention to it. to pay him back, we put skid and pump in game! ask dave for more info prob
Q: what's the plan for having the full ass game open source if it's gonna cost money? couldn't people just download the source and compile the game for free?
A: when FNF is fully released, the full source code will be released as well.
the game will be DRM free so it will be way easier for people to redistribute the released/offical .exe instead of compiling it, so that's not the issue anyways. people will pay for things if they like it
Q: What are the chances of it getting on consoles like switch or Playstation, ps5 would definitely be my preferred way to play
A: it'd be a matter of hiring someone to build out backend stuff for those specific consoles. someone who knows their way around all the wacky code stuff, AND knows console hardware stuff. Then its just a matter of hittin up those console manufacturers (Sony, Microsoft, or Nintendo)
the CLOSEST one is SWITCH. pretty much all of that backend is already made, so it just a matter of gettin all that access and shit.
i think in any case though, there's a lot of NDA stuff required, i dunno how much we'd be able to talk about it even IF we get that stuf sorted
Q: any ideas of releasing it on epic store or another platform?
A: Right now, the only thing that is 100% confirmed and WILL happen is a Steam version, itchio version, and mobile versions on respective app stores. Other storefronts aren't out of the picture though, but we don't want to spread ourselves too thin with it.
Q: Will you continue using HaxeFlixel to make the rest of FNF?
A: yes, because it is what I'm the most technically proficient in, and generally is VERY flexible. just a matter of ME becoming a better coder. It's ALL open source, so if I need something done a certain way, either I can do it, or we can hire someone to do it.
Q: have you seen game theory's videos on your game yet and if so, what do you think about them? (not talking about his predictions because i dont want spoilers. i like mystery)
A: it is always good silly fun to watch the Game Theory vids about Funkin with some pals, and see what matpat thinks of the game. i lov the vids, but wish he used my face less! Or at least used a cuter pic of me like this one!!
Q: Ok so: What does the future of FNF look like to you?
A: future of FNF is a rhythm game that not only exceeds every expectation that people have of it, but subverts most expectations and conventions as well.
Q: Do you plan on retouching on older weeks once the game is fully out? Like reanimating sprites, redoing some charting, updating the background, etc
A: retouching and probably overhauling certain aspects is almost definitely gonna happen. Everything is fluid and can be changed (and should be changed when necessary). i dont think anything should be too attached to, especially this early on in development
Q: I honestly do not care if the answer to this is vague as hell to keep surprises and shit lol but… Since Week 7 was the closest we’ll get to a playable girlfriend (still bf controlling tho), do you have plans to make girlfriend playable in spin-off things or just freeplay?
A: wouldnt be out of the picture for a playable GF, i don't think we've had some hard thing AGAINST it. just a matter of what we want out of the game, and what sort of story or whatev we could do with that concept
Q: How do BF and GF manage to meet famous newgrounds characters (such as pico, tankman and the others to come) like is this all in one universe/ timeline or are they being brought in?
A: i think they are all just there existing. i think there's a lot of wacky things in other media that try to justify crossovers, like MULTIVERSE bullshit or TIMELINE shit, but i dunno, its like subspace emissary. Captain Falcon and Olimar from Pikmin just hang out. Shit like dat
disclaimer that all lore shit is in phantomarcade head pretty much and maybe there is wacky dimensions or somethin
Q: Will the game have dlc?
A: its not too unlikely that we'd have expansions of some sort, but i mean right now we plan on packing in as much as we can into base game, and trying to make that as pure as possible.
if there is ANY dlc, i would personally want it to be 100% free updates
Q: How did you meet Phantom Arcade, Kawai Sprite, and EvilSker? And what do you think about the community and its controversies?
A: me and phantomarcade been fukin around NG for years so years and years ago we naturally crossed paths and became pals
about 2 years ago i found kawaisprites music on NG, and started talkin wit him, made Ritz wit him and we fell in lov
and evilsk8r i met cuz of FNF!!!
quik elaborate on evilsk8r, wanted artist for gamejam FNF was for (ludum dare), and OG person i asked wasnt available, so he referred me to evilsk8r, who I have never met or talked to before ever.
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blood and wine rewrite au basic layout
i already posted something like this before but i cant find the post so im just rewriting all of this from the top of my head
everyone’s repurposed roles:
geralt - he’s still a witcher. he’s geralt of rivia. obviously. i don’t have time or interest to think about how to rewrite the entire witcher 3 game to be lore-friendly, but i assume there would be less triss and more dandelion involved in it. for this let’s just take him as geralt having done everything in tw3 but with the personality of geralt from the books because geralt from the games doesn’t have much of a strong personality good for writing or thinking about.
regis - a bitch. nah jk. he’s same regis but just what he was like 100 years ago when he got his head cut off. he’s less spiralling-into-doom than he was then, and is less desperate and hopeless overall, but is slowly getting there once again. he doesn’t remember anything about learning from his mistakes and becoming a good person, because this regis didn’t get any of that. to this regis, it’s like no time has passed at all since he died, and he’s ready to start partying again without any thought of the consequences. he’s moved to toussaint because everyone’s already tipsy there and the north is plagued by war so it’s not a really great source to be drinking from (like if there was a sewage leak near the vineyard you sourced your wine from). he doesn’t remember anything about maturing up or about becoming a surgeon or about the hansa, so that sucks.
dettlaff - not a fucking maniac. actually a character geralt will likely spend a good amount of time talking to. total character overhaul because he does not have a personality in the actual DLC. he arrived in toussaint because he had heard that regis had returned and wanted to fix things wih him, he had previously left him.
syanna - not a fucking dumbass, yet still naive in her own way due to being blinded with the promise of power. in this, she is planning to stage a coup on the duchy (because she is the older sister, so it IS her right by law) and she supports regis’ slow dive again into uncontrollable insanity because it helps her prop up rumors that her sister’s reign is ineffective against real threats and is cursed. but this alliance does not go as she planned...
orianna - in this, she is the owner of a gladiatorial school (instead of an orphanage), and is still like in canon a wealthy and influential individual of beauclair, yet reclusive from human society. she is regis’ best friend and goads him on, because she never fixed her own issues with alcoholism and now is elated to have him back and forgetting that they had disagreements which drove them apart in the first place. they’re best friends (NO romance) and it’s just good to see how insanely different orianna and geralt are because they’ve both been regis’ close friends at different points in time.
the purpose of this:
fix regis’ relationships with the vampires. he slowly drove all of his good friends away by going off the deep end and many are likely wondering whatever happened to him. but books regis would never consider partying like that again, so we bring the party regis back and then slowly de-escalate him into normal books regis again, and we finally get closure with him and his old friends.
cool dramatic stereotypical vampire shit. i’m talking about a final battle or conversation in a giant dark castle with large open windows and billowing drapery.
regis’s hairstyle
give syanna actual agency as a character and give her motivations that extend beyond pure revenge (although they are related to revenge) and make her more unique so she is not just a ripoff of renfri.
demonstrate anna henrietta and geralt’s relationship as it was in the books. he was genuinely intimidated by her and i interpret him as being jealous of her relationship with dandelion, so he in practice was quite withdrawn around her as she was her overemotional and embellished self
give dettlaff an actual character, holy shit. i hate how sorely underdeveloped he is in the game. i understand why because it’s not meant to be writing, it’s meant to be a video game, but come on. i hate having the vampire with the cool character design be the ultimate villain of the whole narrative. in this, he’s someone geralt can talk to and sees himself in. he’s emotionally mature and doesn’t mix with the other vampires. since we already know what regis is like, we don’t have to sit through dettlaff making excuses for him and trying to describe what his character is like. we also get a better view of regis’ past through dettlaff’s lense.
give orianna an actual character, holy shit. i hate how they didn’t even try with her and just used her as a “surprise, she is quite evil!” gimmick. have her actually have a larder for blood that is lore-friendly yet still jumps out at the audience as morally wrong. give her more personality and development.
examine regis’ backstory without actually getting into every single year of those 4 centuries. we can examine how it started good, turned bad, went worse... there’s a lot of loss involved and i think this would be nice to process it.
roughly what happens (under cut because if i ever do write this fic out, this is spoilers, literally the synopsis of the whole thing):
anna henrietta sends envoys to geralt. they establish that the duchess has no conflict with geralt and that her conflict was with dandelion, only. she has requested his help because he effectively dealt with many monsters while he was in beauclair and established a trustworthy reputation (also, he’s famous, and toussaintoirs are superficial). instead of the beast of beauclair killing particular victims, it’s the countryside which has been plagued by vicious attacks of the devil knows what.
geralt arrives and examines the scenes of the attacks. the sincere majority of the victims are alive, so he speaks to them. they remember nothing, but woke up with their village fucking absolutely trashed and with vomit everywhere. they all have wounds on their necks. geralt thinks he knows what’s up, but is reluctant to deal with it because of his memories of regis, who he misses
damien de la tour is assigned to geralt as a sort of backup. they argue and geralt manages to get him to stay put in beauclair while he rides to a village they believe will be attacked next. it’s not even a full moon so the vampires don’t even come out in their bat form (disappointing) but instead just mesmerize their way in in humanoid form. dettlaff sneaks up on geralt who is (ahem) staking out the situation, and is like hey dont kill regis hes not evil hes just misguided!! and geralt is like REGIS? EMIEL REGIS? THTS WHO’S LEADING THEM? i ..... i know him.... and dettlaff’s like what the fuck how... then they get caught and regis is like oh hey dettlaff who’s this guy and geralt feels very left out :( and also sad bc regis doesnt remember shit and geralt even lists the hansa members by name and regis is still like O_O ok yeah im just going to hypnotize you to get lost ok goodbye! but dettlaff prevents him from doing this and they both get thrown out of the party.
after the party geralt is a mess and is like wtf so hes back and what... how... huh... and dettlaff doesnt know how he returned or why he returned either but they compare geralt’s knowledge of how regis died with dettlaff’s knowledge of how regeneration works and they figure out that regis just regenerated from his past body and that’s why he doesn’t have any of his memories from when he turned good.
then they eavesdrop a little more and find out that syanna has been talking to regis and making deals with him (its... not really like she thinks, regis really hasnt been doing anything he doesnt want to. shes just like “hey can you attack this village here” and regis is like yeah i was gonna host a party there tomorrow night ...) so they are like who the fuck is this woman and track her down to her base of operations, and then they find out that THEY got followed by damien de la tour, who identifies her as sylvia anna. geralt is a little miffed on behalf of dandelion that damien seems to be so close to anna henrietta but i digress.
geralt reports his findings to the duchess but does NOT mention regis because the duchess knows who regis is. then we get the same vampire talk from canon b&w where the duchess and damien are sorely misinformed on every single thing ever.
geralt is defeated and has no idea on how to fix this and hes looking hard into a mirror by candlelight and then decides to go to bed so he turns around and regis is right behind him like hey. cue ‘holy shit what the fuck’ moment and freaking out. regis explains himself and says that he doesnt remember him but the fact that he gave so many specifics weirded him out and he kind of wants to know more out of curiosity. also he wants to talk to dettlaff but feels too bad about how he argued with him like 3 centuries ago that he cant just ask him directly.
so they talk and geralt is all :(( and regis is like ok well. i kinda want to get these memories back because they sound pretty significant and also im pretty miserable. but also im not going to stop partying bc its the only thing that makes me feel alive rn. so long!
geralt and dettlaff talk to orianna and she dislikes them both but still talks to them and then regis materializes and also begins bothering them and its quite civil but this scene just serves to demonstrate how annoying they are as friends lol
there’s scenes where you can either save damien / syanna from being unalived by the vampires’ / regis’ hand, only if you let syanna die will the duchess be mad and accuse you of being heartless like dandelion is and then geralt and the duchess actually get into an argument bc of that comment but geralt ofc loses bc hes scared of her lol
no matter what you get regis his memories back but your decisions to either continue helping him or not is what makes him change or not. even after he gets his memories back (or because he gets his memories back?) he decides to raze beauclair bc hes just so fucking miserable and geralt has to talk him down, if you are harsh and not understanding and shame him etc then he doesnt change, if you condemn his actions but still offer your support then he does.
if you offer your support > geralt talks about the hansa like For Ever and regis then adds in everything and yay regis is back to normal. theres like a wholesome montage of geralt being like “just TRY to sew up a wound i promise you you will be good at it” and regis does and hes splendid at it. regis and dettlaff finally make up and are bros once again. we help orianna with her issues and she realizes stuff but is still going to have a drink once in a while. if syanna is alive she doesnt hate on any of this but just decides to make up with the duchess and then become captain of the guard (damien gets fired for being a dumbass).
if you do not offer your support > regis goes to cry in a delapidated creepy old castle and you have an epic fight (geralt is backed up by dettlaff) and he turns into a bat and geralt almost dies, they manage to decapitate regis again and put him in the ground and set a timer for 50 years
if you redeem regis then there’s an ending scene where the duchess is like “oh regis i didnt know you were in town” and hes just like <:) ahaha... yeah...
cue crying about milva/cahir/angouleme For Ever. maybe link this with the fic where geralt and regis bring them all back as ghosts/real ppl and then they have to deal with those consequences
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