#but she's genuinely one of my favorite characters in the entire game
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chanafehs · 3 days ago
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My Veilguard review:
Note - I will be honest in saying this is very long and very negative. If you enjoy this game please don't let me be the one to ruin that for you and skip on this post. I will be discussing spoilers. This is just my opinion so please don't crucify me for it.
I think my thoughts about this game were shaky to begin with as I had been exposed to different spoilers and information before the launch. I wasn’t actually expecting this game to be amazing but as someone whose favorite Dragon Age game is Dragon Age 2, which is arguably the weakest in the series (until now), I still went in with the impression I would have a good time regardless. I did not have that at all, in fact towards the end of Act 2 and the beginning of Act 3 all I wanted was for the game to be over. 
The problems for me really started right in the beginning with the Inquisitor character choices and their characterization. No choices for your Warden, no choices for your Hawke, and only three choices for your Inquisitor out of the dozens you made in Inquisition. The romance option just felt like a very polite way of asking if you romanced Solas or not, especially after completing the game where your non-solas romance will only get one letter for you to read, outside of that, the Inquisitor will not even mention them. Disbanding the Inquisition meant basically nothing and vowing to stop Solas felt like it had little bearing on what my Inquisitor said when she showed up. 
The time frame to make Dragon Age 2 was just over a year and somehow included more choices from Origins than Veilguard did with over ten years of production. That is the information that's been banging around in my head throughout this entire game. In Dragon Age 2, we get the consequences of our decisions with Alistair’s fate and we get extra dialogue concerning Isabela/Zevran/Leliana/Anders/Nathaniel + some sidequests. Veilguard couldn’t even give us so much of a mention of our Inquisitor’s friendships and the consequences of those friendships outside of Solas. The Inquisitors themselves are locked into one personality type as well, and regardless if you choose to stop Solas or not, they are very amicable toward him. 
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During the second cut scene you get with the Inquisitor in Dock Town, they will go on to ask you about your progress and then go on about Solas. Mind you, my Inquisitor is extremely unsympathetic to Solas and I chose the option to stop him no matter what, so why is it that every time I speak to her, she keeps trying to ask me if Solas is being genuine and that he was her friend? That doesn’t sound like someone who has vowed to stop him. They will also try to draw parallels between you, Rook, and Solas. Even at the end of the game, they will still try to appeal to you to see reason with him. That is essentially all the Inquisitor is there for. Incredibly frustrating. 
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Throughout the game you will get missives from the Inquisitor detailing the devastation that is being brought to southern Thedas and every letter feels like more and more of an insult. To keep it short: Southern Thedas as we know it has been essentially wiped out. I think that deserves more than a footnote in some missive most players aren’t even going to see.
So the setting we spent all three games in, that we saved countless times, had our companions and protagonists die for, gets demolished in the background where we cannot see it. Skyhold had to be taken back from demons and whoops, that's not actually something you can do anything about. Nothing the Warden, Hawke, or the Inquisitor ever did mattered at all and it renders everything from the previous games absolutely irrelevant. 
With that aside, the companions are also another issue for me. I found myself having trouble getting attached to any of them and every single time I recruited one I had the internal question “Why are you even here?” None of their companion quests really tie into the story at large, save maybe Harding and Davrin, and they are incredibly boring save for a few cool moments.
The main appeal of Dragon Age for me is the companions, it’s why Dragon Age 2 is my favorite of the series. Despite the overused environments and the rushed production I still had a great time with it because of the companions. I was actually eager to do the companion quests and learn more about them and how they all fit into the main narrative. Even characters I didn’t like, I still understood why they were important to the story. Like I can’t stand Anders but I know why he is there, he has a purpose.
Every companion is painfully amicable towards you even if you decide to be “stern” towards them. I found myself not caring what dialogue option I chose about them because it made absolutely no difference. There is nice, funny nice, and gentle parenting. That is really all you have to work with in terms of the dialogue wheel. It was more difficult to get disapproval than approval and I can probably count on my fingers every time in this game I actually got companion disapproval. There is only one companion in my playthrough that became hardened, Lucanis, and it had virtually no impact on his character other than the fact he leaves for a couple of saves and comes back to kissing your ass. 
Something I actually really liked about BG3 and the previous Dragon Age games was working for your companion approval - this meant actually learning about your companion and what made them tick. If you don't understand them well enough you get disapproval, when you actually listen to their ideas and thoughts you get approval - there is an active effort to get these things. In Veilguard this does not exist and you are essentially promised approval no matter what, meaning there is no encouragement to know who these people are if they're just going to support you regardless.
I have to agree with the Skillup review they made about this game saying that every dialogue option feels like it was made with HR in the room and I one hundred percent agree. This is not how real people talk to each other. This is how teachers talk to toddlers when they want to explain the virtues of sharing toys with their classmates.
It felt honestly insulting at times to be treated like I don’t understand the concept of bigotry, I still have no idea what they were trying to go for with this, like were they trying to appeal to a market of high school boys who hadn’t discovered what empathy was yet? There is zero trust in the player and every dialogue and decision you make in these moments feels handhold-y and preachy. Like Pixar levels of life lessons you learn.
In the moments where I had to settle arguments over coffee and companions not respecting each other's interests, I could not honestly believe this is the same universe with Loghain Mac Tir, Meredith Stannard, fuck even Corypheus. Humor has always existed in Dragon Age and I love the comedic banter between the characters but it was always humor that served as an escape from the oppressive and dark situation around you, here the dark and oppressive situations feel like an escape from the unrelenting friendliness and tone deafness of your companions. 
The companion I probably had the most issue with was Taash and the way they were handled. I’m not going to get too deep into the Bharv scene because even thinking about it makes me cringe but If someone messed up my pronouns and then immediately dropped to do pushups I am most definitely killing us both. Isabela’s explanation is extremely preachy and she proceeds to do the exact thing she says she hates about people messing up pronouns. Anyways. Moving on. 
Taash I think is a good example of how to not write a multiethnic character. I don’t expect a white person like Trick Weekes to understand the first thing that comes with being multiethnic or having strict parents that intersects with that identity but it is most definitely not whatever the hell this is. 
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The only thing I can offer here is that as a multiethnic person (my father is Palestinian and my mother is mainly Irish and Seminole) is that there has never been a point in my life where I felt like I had to choose what culture I am let alone give that choice to someone else in my life I just met.
That’s not what being multiethnic is. I do not have to choose between anything - I am whole and I don't need to cut myself into halves and quarters to be accepted.
It also feels subconsciously like you are supposed to choose Rivain as the Qunari are depicted as bigoted and oppressive as they always have been in this game. Knowing all of this really tainted my experiences with them as a character and I understand a lot of other non-binary individuals love the representation they brought on that level but personally, I’m just tired of “queer representation” always coming with racist undertones. Again, this game feels like it always had white queer people in mind, not lgbt poc. 
These kinds of comments are really only made worse knowing what the Qunari take inspiration from - primarily Black and Brown SWANA Muslims. Why should Trick Weekes have any authority over a questline like that is beyond me. 
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Also, this sucked. Especially because they said it to Neve too. I don’t really want my non-binary representation sprinkled with Misogyny as well, especially since we can’t really call Taash out on this comment unless you’re playing a woman (as far as I know).
Aside from Taash, I thought the writing around Harding was strange. Don’t me wrong, I love Harding, but I do not remember her being this friendly and people-pleasing in the Inquisition. If you play as a Dalish elf the first thing she says is she’s surprised that you would care about anyone else - there is absolutely no inclination of this kind of perspective in Veilguard. Additionally, despite knowing everything Solas has done and the consequences that had on her ancestors, she still tries to push you to reason with him?
All of her quests about learning about the Titans, experiencing and embracing their anger, and you still want to appeal to Solas? That was another thing I found so weird about this game, throughout the entire story you are being told again and again that Solas cannot be trusted, he is to blame for everything, and will stab you in the back and yet it seems like every companion tries to push back on you if you agree with this viewpoint? 
Also, something I didn't know at this point of the game but I do now is that Solas had killed Varric and she does know this so why is she acting like this knowing Solas had killed her friend who she spent years with?
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Genuinely this whole game felt like: Devs: Solas is a villain
Rook: okay understood
Devs: actually nvm you don't understand him if you think he's a villain
The only companion quests I was actually genuinely interested in were Emmrich and his thoughts around death and becoming a lich. Lucanis' quests had the best boss fights for sure. Outside of that, it felt like “Go here with Bellara” or “Go here with Taash” and it got so grating I couldn’t wait for these quests to be over so I could progress with the main story. It felt like an annoying back-and-forth game to finish a main quest just to finish all the companion quests and then go back to the main quest. Like a list of chores to get through before you can have any fun. 
The inclusion of characters like Morrigan and Isabela in this universe was extremely hollow and they do not feel like the Morrigan and Isabela we know at all. With Morrigan there is a bit of an explanation to this with the essence of Mythal however she reiterates that it is still herself and it is only the memories of Mythal that remain inside of her.
In my canon playthroughs of Dragon Age, I romanced both Morrigan and Isabela, so I was curious to see how the developers would address their pasts with our Warden and Hawke. Unfortunately, the answer is that they don’t address it at all. Morrigan hardly mentions her past, leaving us to wonder if Kieran even exists. The game implies that the relationship between Morrigan and the Warden is insignificant; a codex entry oddly suggests, in a very slut-shamey way, that Morrigan had more lovers than there are trees in the forest. Isabela doesn't reference Hawke either, as she fondly remembers Kirkwall for found family and friendship. It seems that if you romanced Isabela or Morrigan, congratulations—your canon doesn’t exist.
I will echo the statement others have made about all the cameos feeling like mascots because that is really what they are. There is no substance to any of them, Isabela only feels like she is there to be a supportive voice for Taash, Morrigan will only really talk about Solas and Mythal-Dorian is the only one who actually gets a substantial quest related to him. I thought he was fine minus the "illegal slavery" bit because what is illegal slavery Dorian. Next up we will discuss legal murder.
Another thing that genuinely broke the immersion for me in this game is how awful the armor is. It is a Dragon Age game so I wasn't expecting Haute Couture but the design is all over the place and nothing looks right. Not to mention the extremely weird orientalist undertones that follow the Lords of Fortune everywhere. The outfit Isabela is wearing is even worse in person and I tried to give this game the benefit of the doubt by thinking we would be getting some underwater mission with her and that would be the explanation behind her bikini outfit - this did not happen.
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The belly dancer-esque outfits with the coin-bedazzled turbans were pretty egregious and made me want to limit my time in Rivain as much as possible. For a game released in 2024, I am disappointed we are still dealing with the same Orientalist fantasy tropes. Even the Qunari are more naked in this game than I had ever seen previously. At least DA2 and DAI gave them pants. But hey the Antaam are all blighted and evil so who cares right.
Speaking of the Antaam, a lot of the antagonist motivations for this game genuinely did not make sense to me. The Antaam are suddenly giving up their fear of magic to pair up with...the Venatori? To fight for the elven gods? It honestly felt like they had no idea who to make fight for the Evanuris so they just pulled two of the baddies from the Inquisition and went "We can just use them and call it done". When you press for information on why this is the answer is always a mustache-twirling dialogue about power. Nothing much deeper from that than any of the villains besides Solas. All of the villains, especially Elgar'nan and Ghilan'nain, are extremely one-dimensional and have no motivations other than being evil and striving for power. At least Corypheus had cool lines.
I'm not going to get too deep into lore changes since I know a lot of things happened in the comics, books, and TV show (all of which I did not read or watch) but I honestly do think it's a bad idea to have a "soft reboot" while needing to read several books to understand everything. That's not being welcoming to new players that's homework. If you wanted a soft reboot probably don't start off with half your plot and characters coming from various comics and novels people need to catch up on.
The portrayal of the Dalish in this game is inconsistent. When we inform them that their gods are evil and planning to overthrow the world, they respond, "Okay, heard you." How can they accept this explanation so readily? In previous interactions, Solas shared that the Dalish did not listen to him and even threatened him when he revealed this truth. Yet, when we present the same information, they believe us almost immediately. Is there no pushback or skepticism? The Dalish accept everything about the evil elven gods meanwhile Andraste’s followers remain completely unaffected by these revelations.
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I think what frustrated me even more was watching our elven companions express grief and regret over the actions of the elven gods like they had something to do with it, painting the Dalish as adjacent to oppressors when they themselves are oppressed in every way. The only thing that remains consistent is the sad boy Solas act about it.
At the end of the game, two of my companions - Harding and Emmrich- were killed. Emmrich's death was unfortunately overshadowed by a zoom-in on a rock and I had no idea he had died until I got the popup. Still, all I can think about is just going "Rock moment" when he died. I don't really have anything negative to say about Harding's death other than the way she went out was fitting for her narrative. Bellara got blighted and there were no consequences for this and she walked away from it - forgive me but I am still under the DAO impression that if you get blighted that's game over but all the rules about the Blight have been changed in this.
I decided to trick Solas, and honestly, I don’t have anything negative to say about it, except that Solas should have noticed me holding the fake dagger since it was clearly in his line of sight. I liked the idea of outsmarting the god of trickery. While it wasn’t extremely satisfying, but I’m okay with how it turned out.
Even as the credits began rolling I still have trouble believing rook's role in any of this. Just the persistent nagging idea that they really just have no place in this story at all. In the beginning I wanted to see how Rook is looped into all of this and how they become central to the fight against Solas but just like with most of the companions, I have no idea why they are here. This should've been the Inquisitor's story to finish.
I'm not going to pretend that everything about this game was irredeemable and terrible. There were genuinely parts I enjoyed and had a good time with. The romance ending scene with Neve was fantastic, even though it took a long time to get there. Davrin was an unexpected aspect of the game that I actually liked, as I never cared much for Grey Wardens before, but he changed my perspective. Harding's mention of the Inquisition was also very sweet. Although I wasn't particularly invested in Emmrich, I loved the conclusion to his quest when he became a lich lord.
While I'm not the biggest Solas fan, I actually really enjoyed the cutscenes between him and Rook because one of my aims with this game was the ability to be mean to Solas and kick him while he was down. They definitely delivered there even though everyone else kept disagreeing with me.
The worlds are beautiful and the CC is definitely the best we've gotten in any Dragon Age game, I spent probably a solid hour in there. The hairstyles are great and the four unibrow choices? Bioware you shouldn't have <3.
Overall I definitely didn't have the best time with this game and towards the end of act 2 I was incredibly bored and the combat became repetitive and stagnant enough that I turned down the difficulty to get through it faster. I can't see myself replaying this any time soon and I am unsure what my stance on Dragon Age is now, do I Ignore this game ever existed or do I carve out everything I liked and pretend this is the Dragon Age I love? I have no idea, I am disappointed at how this game leaves us off and I really wanted to sit here and say It's good but I can't.
I think this game will reach out to and resonate with a different group of Dragon Age fans than me, I just wish I could enjoy it as much as I see other people doing. I was originally going to give this game a 3/10 but knowing you can pet the cats I will give it a very generous 3.5/10.
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hulloitsdani · 3 days ago
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Book 2 is done! And damn I forgot how good it is.
Okay before someone lights me up for my next statement, Path of Radiance and Radiant Dawn are some of the best video games written. Period. Not even on the same playing field as other Fire Emblem games in my opinion. And I think one of the reasons why book 2 of Heroes works as well as it does is because it’s taking notes from Path of Radiance. And guys, it’s so god damn fun. Surtr is such a good villain, Fjorm deserves to commit some murder as a treat, and every second Helbindi is on screen is absolute gold.
Hold on I gotta go off about Helbindi actually. He’s a type of character I wish we got more of in FEH as a whole. He purely has his own story going on and never has a real conversation with our protagonists. And it’s a perfect decision. The world feels so much more lived in as a result and it makes his situation all the more tragic. They could have helped him, but why would that conversation ever happen? It’s amazing. Not mentioning that every word out of his mouth is pure gold. Favorite line of the entire book is from him— “I know that you were hoping to be slaughtered by the best, so I crawled out of the depths of hell, just for you!” Like man. MAN. Fucking get it Helbindi.
If his chapter 12 part 3 conversation with Laegjarn (where she breaks the news that his sister is dead) was voice acted and/or given more expressive visuals, it might actually get me! Perhaps make me feel a feeling. Because it’s genuinely heartbreaking! We don’t need the on screen build up of his relationship with his sister for it to be so either. Between his actions and the narrative parallels drawn between himself and Laegjarn, we know. Man it’s really good.
You know who else was fun this book? Anna! Like genuinely! Trusting this lady with my life. She’s got a few scenes that become REALLY interesting in retrospect. First and foremost being, woah book 8 foreshadowing? In my book 2? Fascinating! If you can recall, in book 8 we learn that the Order’s initial purpose was a lot more shady. As in, might have been trained to do political assassinations type of shady. Anna specifically worked for, trains for, and might have actively been in charge while this was still the case. And there’s a line in book 2 chapter 5 part 1 where she says verbatim, “There’s a reason why I’m the commander! If I know one thing, it’s how to sneak a squad through enemy territory…” It is then this skill that makes the Order such a menace within a Múspell occupied Nilf. Despite their smaller size and disadvantage, finding and catching up to them is a genuine issue that Laegjarn has to put a lot of thought into effectively countering. She even likens it to a hunt. We can then assume this propensity for stealth is key to the Order’s survival against a majority of their encounters with divine forces. The problem is that I genuinely don’t recall if this ever gets highlighted again past this point. I don’t think it does, but man it would be so fun if it was. More build up to this reveal please it would be so neat. Anna backstory ever so slowly being ringed out of her over literal years would drive me insane in the best possible way.
I also enjoyed Fjorm a lot more than I thought I would? In recent years, she’s treated more like an anime waifu, for lack of a better way of putting it. And I’m personally not the biggest fan of it. But it turns out she is getting a bit of a Lucina treatment— it’s as if after Grima was defeated, Awakening kept going and Lucina, with her driving motivation gone, was given an arc about crushing really hard on Robin. It’s not a good follow up, but Fjorm in her original story and context is pretty fun! Like her a lot actually! I am so down with helping this girl kill Surtr. Sign me up bestie. Let’s go get you some vengeance.
I also love how her vengeance is framed? This very well might be some left over Fates trauma talking, but it bothers me when the anime war crimes game makes a big deal about how killing people is wrong. Of course it is and it theoretically could be an interesting thing to talk about. But, in order to convince an audience that our protagonists are moral paragons that can do no wrong, there’s sometimes an insistence that no one here is killing anybody. In the anime medieval fantasy war game. I vaguely remember feh itself trying to do something similar at some point in the future, but not with Fjorm. People are dying horribly in this book and Fjorm is killing people. Her quest to kill Surtr comes from a deeply wrathful place and is noticeably self destructive, but no one tries to talk her down. How could they? For multiple reasons, they simply cannot. The most that can be done is Sharena insisting that Fjorm rest before she keels over. Reading it now, I cannot shake the feeling that if there is a world where Fjorm cannot kill Surtr yet somehow survived, she becomes a problem. Hell, she probably becomes a similar monster to Líf.
…oh shit is that point? Oh damn I think that’s the point.
Man book 2 is good.
Truly the only thing dragging this down is the racial undertones, which do make me extremely uncomfortable! It’s the major reason why I don’t revisit book 2 more. Surtr and Helbindi’s designs and characters are fucking fantastic, but god damnit guys the stereotype being propagated here is really not good! Hell, while we’re here, Bruno is also part of this. It’s not screaming it on a visual level like the other two, but come on, the only dark skinned character in the cast at the time is also the one has a curse on a his blood that makes him violent? That’s not cute! Don’t do that!
It’s not really the hardest fix either. Sure, the best case scenario would have been getting a second pair of eyes on that before that was an inextricable part of the final product. But, be honest, would anything really be lost if Nifl’s royal family also had some melanin? Or even some of our main cast? It would mellow out those undertones, that’s for sure. Also darker skinned Hríd and Gunnthrá could be so fucking pretty you guys oh my god. Can you see my vision? The second I have some free time I am drawing that.
Anyway, the consensus is that book 2 is really good and should be way higher on my FEH book rankings. Definitely got some flaws, but it is a great ride from beginning to end.
Um. So. I may have gotten stressed and started transcribing FEH’s story mode. Might currently have all of book 1 written down. Perhaps a third of the way into book 2.
This started as a way to have the preface chapters handy since they’re not replayable. But then I looked on the FE wiki and saw that they only have a small fraction of the chapters written down. And that scared me, because means that my hyperfixation has a nonzero chance of becoming lost media if the app were to go down one day. So now I have all of book 1 in my back pocket, including the preface, two intermissions, and the two relevant xenologues. Once I’m further along and have a few more books accounted for, I have no problem making the document public. But until then I encourage others to also write some of its content down. Just in case, you know? Especially those prologues and Tempest Trials.
With that PSA out of the way, omg book 1 hi!!!! It’s been forever!!!!
Apparently, I haven’t reread book 1 in its entirety since I first played Heroes! I’ve gone back to look for specific scenes and replayed the levels on harder difficulties (self inflicted or otherwise), but I haven’t done a thorough second pass before. Which was news to me, because that meant I was consistently blindsided by scenes and characterization that I completely forgot about! Did any of you remember that Zacharias was apparently Alfonse and Sharena’s childhood friend? I didn’t! But there it is, chapter 7 part 5 after battle cutscene, Anna specifies that aspect of their relationship. That’s crazy! How does the timeline even line up on that??? If he spent his childhood in Askr, how did he manage to have a strong relationship with his significantly younger sister? How did he find himself rubbing shoulders with enemy royalty? Could he have inadvertently met Peony? I’m not changing my takes on his character, but I would love to know.
Speaking of character, apparently seven years spent writing a character naturally changes how they sound! Who would have thought. It made seeing the book 1 versions of our Askr trio a little jarring, but in an oddly nostalgic way! This was a phase of the game where the story, its characters, and its world existed with the singular purpose of introducing new players to what Heroes was trying to do. Which was, at the time, being a cute yet unobtrusive gacha app tie in with simplified FE mechanics to give you that gameplay fix on the go. And to its credit, it does do a good job of this! It ain’t a masterpiece, but I was charmed by its emphasis on showing off all these cool characters you could go summon. Ryoma gets to talk for a few lines and you are going to look at his very pretty art! But that meant that the world and characters of Zenith take a bit of a backseat. They’re not here to be too complicated. The Order of Heroes are the friendly faces that go on adventures and meet these heroes that you can summon for only $19.99. But we all know where the game and its story is going to go from here. That emphasis is going to wane as FEH grows into its own identity (and also earn IntSys over $1 billion worldwide).
But that’s a later development. Before that fundamental shift is where book 1 sits. It’s in this fascinating position where these characters have yet to solidify into their recognizable forms. And if you don’t believe me, chapter 9 part 4 has a scene where Sharena and Alfonse’s roles have reversed. For once, Sharena is posing the cautionary “what if the information we are getting from this total stranger is a trap?”, to which Alfonse responds “nah I’m getting a vibe that it’s fine and that we should believe him whole heartedly.” Like??? Huh???? It’s Bruno, but still, that’s hilarious! Alfonse’s pragmatism bordering on paranoia hasn’t established itself as a massive driver of his character yet. Nor has Sharena’s role as trusting emotional core and moral compass of the group. It was very easy to borderline Mandela Effect it into being there, but it isn’t. Not quite. There are hints, sure, but once again these characters were initially made to be simple at the time. The depth doesn’t quite exist yet.
It wasn’t until I was writing this very paragraph that it finally dawned on me why the Askr trio voice lines, especially Alfonse’s lines, are such a big deal. That's where Alfonse’s character arc with trusting Kiran resides. There's the pragmatism we know and love! It’s not super present in the text of book 1, but the depth of these characters can be found in the voice lines you unlock from building them and earning the crown jewel level 40 conversation. That’s where Alfonse’s arc with his self isolating behaviors crumbles at that sight of one silly tactician. That’s where Sharena finally wins a fight against her own loneliness by forming genuine friendship with this stranger form a strange land, who is appreciative of her loud eccentricities. That’s where Anna apologizes about her initial underestimation of Kiran, thanks them for being more reliable than she could have ever hoped for, and swears that whatever hell may come their way, they’re in this together. The books themselves don’t seem to reflect this characterization until book 2, where they overall act more in accordance with the rest of the narrative. It’s as if they're taking from the voiced lines’ example and extrapolating more on the story they imply.
The one standing in slight contrast to all this is Bruno, as he's the most interesting character in book 1. It's blaringly obvious he's Zacharias, but it's genuinely amusing how deep he is in his own gaslighting. He can't manipulate, mansplain, manwhore his way out of this one folks, but he's certainly going to try! His lies aren't even that good, but it honestly contributes to how at wits end he is. Like, sure honey, I totally believe you that you just killed Zacharias. I bet he has an eight-pack too. Just take a nap for two minutes. But then everyone believes him because our protagonists have yet meld their group braincell. Overall, an amusing time.
I don't have a particular point I'm trying to make with this one. Just having a fun and pointing out the things I've noticed. Might give a little update for every book I complete. However many that will be.
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the-commonplace-book · 2 years ago
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working on designing a hydro vision 4 star Jeht because it’s what we deserve 
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actiniumwrites · 4 months ago
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if you're still doing requests: maybe one of the genshin guys finding out you use their card in tcg? scenario or headcanons is fine, and i have no preference for who you want to write! (i will say i'm fixated in the fontanians rn though)
the perfect pair
synopsis: their reaction to finding out you use their card in tcg
characters: tighnari, cyno, neuvillette, lyney, and wriothesely x gn!reader (separately)
warnings: nothing besides fluff and cyno being an actual maniac for tcg (he’s probably a little ooc but i think it’s funny)
notes: i’m ngl i totally forgot about tcg 😭 i played it SO much when it came out and then barely touched it unless it was for the primos. i gotta finish those achievements still 💀 also i know not every one of these characters has a tcg card but we can just pretend :) thank you for the request!
part two
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Tighnari:
Because he doesn’t play tcg very often — at least not as much as Cyno does — he doesn’t find out right away
When he does, it happens at a casual dinner between you, him, and all your friends after Collei asks to play so she can try out some of her new cards
Cyno enthusiastically agrees and you all set up after you finish eating which is when Alhaitham, whose eyes never miss anything, spots a suspiciously similarly looking guy on one of your three player cards
“You seriously have your boyfriend as one of your cards?” he’ll ask with a disbelieving smile, as if he can’t comprehend why you’d have it
You smile and lift it up, proudly nodding as you list off the card’s strengths and the nice backing it came with. You don’t fail the mention the bonus that it comes with your boyfriend’s face on it
Tighnari feels his cheeks warm in slight embarrassment as he turns away in his chair. Even so, he can’t help but find it really cute that you have his card
He even tells his friends to shut up and that they’re just jealous they don’t have his card and that they wish their significant others had them as cards
It actually shuts some of them up, shockingly
Meanwhile, Cyno is in utter disbelief that such a card exists and will try to buy it off of you so he can complete his collection (you don’t let him have it though)
Cyno:
Ah the king of tcg himself
He has the most dramatic reaction for sure. Not even in the sense that he’s embarrassed, or teasing, or whatnot. He’s just straight up shocked
Slams his hands down on the table and his jaw drops as he stands up. You giggle on the other side of the table at his reaction, watching him desperately try to find words
“Where did you even get that?!”
You swear you only see him this expressive when it comes to tcg
“I don’t know, I just found it at a local store when I was passing by,” you shrug carelessly, as if you aren’t going to completely destroy him with his own card in about five minutes
After he gets over the initial awe of seeing himself in his favorite game in the entire world, he’s actually very internally excited, although you don’t get to see that side
He thinks it’s cool that you like using his card and is honored that you’d even choose it in the first place, especially with only three slots (he’s also just happy he’s a main card and not a buff lmao)
And when you do destroy him, he slides you a pen and paper and politely demands you give him the name of the seller so he can track them down tomorrow
Neuvillette:
He doesn’t even play the game so initially, he’s extremely confused why you have a playing card with his face on it
“Fascinating. I did not know they made such games. Is my card good for playing?” He’s genuinely intrigued by it and you find it rather endearing
Because he doesn’t understand it though, he doesn’t necessarily feel any certain way about it. He’s too caught up in the game to realize what it means for you to be using his card
“Yeah, it’s pretty powerful, but it’s representative of real life so that’s expected given your position.”
At that, he feels very flattered. His cheeks will warm a bit, casting a light blush over his features when you speak so proudly of him
He’ll even ask if you have a card of your own hoping to take a bit of the attention off him when he begins to feel more excited about it
You shake your head no and explain that it’s unlikely given people don’t know enough about you to make a full card of you or to sell it
Will later get one made for you without you knowing, only one singular copy worth a priceless amount just so you could have one to match him too <3
Lyney:
Smug little shit
You’re playing with him and his siblings after he invited you over for a date. Lynette and Freminet were bored so you both offered to play a game, to which tcg was suggested by Freminet
You’d played only a few times with them before, which is why you didn’t realize what was such a big deal when you pulled out a card with your boyfriend on it, entirely forgetting it was new and you hadn’t used it with them yet
“Is that…is that Lyney?” Lynette asks, stifling a laugh as she inspects the card. Freminet leans a little closer too in order to get a better look.
And it indeed is, Lyney confirms for himself
“Woah no way, I didn’t know they made this,” he smiles at it, picking it up and spinning it in his hand before smirking at you, “I knew you couldn’t resist this handsome face, even on a playing card.”
You smack his arm faster than Lynette can and snatch it back out of his hand. Lyney pouts and slouches down into his seat as his siblings inquire as to where you got it
Lyney can’t stop staring at you as you tell them, his chest beating faster and faster as you embarrassedly ramble on about why you got it in the first place and how you thought it was cute like a little keepsake
Even though you’d been dating for some quite some time, you both managed to keep surprising one another and falling in love all over again, even if it was over silly things like tcg cards
Lynette sighs as she notices the lovestruck look in her brother’s eyes, “He’s doomed.”
Wriothesley:
He’s weirdly calm about the whole thing. Not like he’d be over dramatic or anything, but I don’t think he’d be as teasing or shocked by it like the others or like some may assume
Wriothesley thinks it’s really cool when he finds it in your collection one day after you left your card case in his office by accident, a few cards slid out with his face popping out on one tucked away in the middle
He’ll examine it before a gentle smile pulls at his lips at the thought of you using it to play against others
He’s almost proud, in a way
When you walk into his office a ten minutes later, realizing you had left your cards and a few other of your things on his desk, you stumble upon him looking at it
“Oh, uh you weren’t supposed to see that yet,” you say awkwardly as you pause in your step and fiddle with your hands, embarrassed he had found it. It was a somewhat new card and you actually wanted to show it to him later
But Wriothesley doesn’t care. Hell, if he had known there was a card out there with him on it, he would’ve bought it for you a long time ago
He’ll just kiss you. A nice, sweet, and to the point kiss as he slides the card back in your hand before pulling away and staring down at you, “You’re cute.”
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nellasbookplanet · 9 months ago
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Book recs: the evil fungi did it
We all know of The Last of Us, but that franchise isn't the only example of fungal invasions. We've got zombies and apocalypses, we've got gothic horror, we've got fantasy, we've got romance, we've got space - no genre is safe from having their characters become the home of fungal organisms.
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For more details on the books, continue under the readmore. Titles marked with * are my personal favorites. And as always, feel free to share your own recs in the notes!
If you want more book recs, check out my masterpost of rec lists!
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The Girl with all the Gifts (The Girl with All the Gifts series) by M.R. Carey
Want another fungal zombie apocalypse? Then I come bearing great news! The Girl with All the Gifts is a post apocalyptic novel following a group of characters fleeing across an infested wasteland, trying to stay alive and hoping to find a cure. One of the characters is Melanie, a young girl who carries the contagion inside of her and hungers for flesh, but like many children of the apocalypse has kept her humanity. Is she and children like her the answer to the cure we are looking for? Or are they the start of something entirely new? This book has also been adapted as a movie!
Cold Storage by David Koepp*
Years ago, a quickly growing fungal organism capable of wiping out humanity came dangerously close to spreading. It was contained and kept in cold storage underneath a military repository. Since then, a larger storage facility has been built on top, the dangers on the lower floor being largely forgotten. That is, until it makes a new attempt at escape. Now, two unsuspecting security guards might be all that stands in the way of complete extermination. This book is both funny and genuine in its characters, and genuinely creepy in its portrayal of body horror.
Salvaged by Madeline Roux
Rosalyn Devar is on the run from her famous family, and has run so far she ended up in space. Now she works as a "space janitor", being sent off to clean up the remains of failed research expeditions. But in trying to cope with her problems, she has fucked up on her job multiple times, and is now close to losing her position. Her last chance is the Brigantine: a research vessel gone silent, all crew presumed dead. But when she arrives to salvage it, Rosalyn discovers the crew isn't as dead as presumed. But are they still human - and will Rosalyn be able to keep her own humanity?
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The Annual Migration of Clouds by Premee Mohamed
Novella. Reid is a young woman living in a small community after a climate collapse. Resources are scarce, but Reid's biggest problem is Cad, a mind-altering fungal parasite that lives inside her body. When she is offered a rare chance at attending a far-away university in a secluded dome community, Reid must decide whether to leave or stay to help support her community.
Mexican Gothic by Silvia Moreno-Garcia*
Noemí Taboada is a glamorous and well-off young woman, but when she receives a frantic letter from her newly-wed cousin, Noemí must leave her glamorous life and travel to find out what is wrong. As she arrives at High Place, a mansion on the Mexican countryside, Noemí is met with mysteries and her cousin's new English family. As she tries to find out the truth behind High Place and its inhabitants, Noemí's only ally is the youngest son of the family. But will she be able to find out what so scared her cousin before it's too late for all of them?
Sorrowland by Rivers Solomon
A young pregnant woman flees a cult that left her body strange and changing in terrifying ways. Hiding from both a world wanting to oppress her and the cult seeking to force her back, she does her best to raise her children while trying to find out the truth of the cult and being pursued by a hunter in a dangerous game of cat and mouse. Bleak and scary, Sorrowland is a book that will creep under your skin with horrors both fantastical and very, very real.
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What Moves the Dead (Sworn Soldier duology) by T. Kingfisher
Novella. Alex Easton, retired soldier, travels to visit their childhood friends, siblings Madeline and Roderick Usher, after finding out that Madeline is dying. In the siblings' rural, ancestral home, Madeline walks in her sleep and looks to be fading away, while around it wildlife seems to be possessed by a strange force. With the help of a mycologist and an American doctor, Alex attempts to save Madeline and reveal the truth of her illness.
Wanderers (Wanderers duology) by Chuck Wendig
A strange illness has struck the United States: with no warning, random people with seemingly no connection simply get up and start walking. They do not eat, do not sleep, do not communicate, and they do not stop - and if you try to force them, they literally explode from the inside. Teenaged Shana isn't one of these sleepwalkers, but her little sister is. Unwilling to leave her sister on her own, Shana accompanies the growing flock of walkers, protecting them as one of many "shepherds". And this protection proves necessary, as the sleepwalkers is only the first step toward what might very well be the extinction of the human race. An 800 page epic, Wanderers is a slowburn apocalypse story with a multitude pov characters and plot threads, from fungal pandemics and all-knowing AI to the all too real portrayal of radicalization and bigotry.
The Dawnhounds (The Endsong series) by Sascha Stronach
The Dawnhounds is a book where you just kind of have to let the story and the world wash over you. It skirts the line of scifi and fantasy, with a futuristic world of environmentally friendly mushroom houses and deadly fungi bio weapons next to literally god-given superpowers and near-immortality. It’s really cool and unlike anything else I’ve ever read, but also a bit confusing. Bonus: it’s also sapphic!
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Agents of Dreamland (Tinfoil Dossier trilogy) by Caitlín R. Kiernan
Novella. A government agent known only as the Signalman; a cult preying on the young and vulnerable, promising to usher in a new age; a woman who exists outside of time, searching for a way to save humanity. Agents of Dreamland is short, but includes many spooky elements, among them an alien and possibly world-ending fungi. The narrative is non-linear and a bit strange, but also fascinating.
The Genius Plague by David Walton
Soon after landing his dream job at the NSA, things get weird for Neil Johns. His brother Paul, a mycologist, returns from a trip to the Amazon, carrying a nearly lethal fungal infection and a strangely sharpened mind. At work, Neil starts picking up mysterious messages originating out of South America, where cases similar to that of Paul starts occurring. And strangest of all: all the infected seem to be working towards the same goal. Recommended with the caveat that, while the fungal stuff is really cool, The Genius Plague is also happy to idolize American intelligent agencies and demonize environmentalism and anti-imperialism.
Little Mushroom: Judgement Day (Little Mushroom duology) by Shisi
An Zhe isn’t human. He’s a mushroom who absorbed the DNA of a dying man, allowing him to take on human guise and leave the wilderness. Entering one of the last human bases, a place struggling to keep out the mutated and dangerous creatures of the wilds, An Zhe must keep his identity secret as he searches for something which was taken from him. While not my cup of tea (frankly, I need more female characters), Little Mushroom is an undeniably unique m/m romance novel.
Bonus AKA these don't technically involve any fungi but have similar vibes of parasites and nature corrupting the human
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Parasite (Parasitology trilogy) by Mira Grant*
In the near future, a great leap in medical science has improved human health by leaps and bounds: a genetically engineered tape worm. Within a few years, almost every human has their own personal parasite implanted. But now, something is happening to the parasites - they want more, whether their hosts want to share or not.
Annihilation (Southern Reach trilogy) by Jeff Vandermeer
For decades, Area X has been completely cut off from humanity. The only ones to enter are small organized expeditions, many of which never return, or return... wrong. We follow the latest expedition, its participants known only as the anthropologist, the psychologist, the surveyor, and our narrator, the biologist. As they enter into Area X to try to find out its secrets, only one thing is for sure: they will never be the same again.
Wilder Girls by Rory Power
Young adult. Over a year ago, the Raxter School for Girls was hit by the Tox, a strange disease that killed off many and left the survivors' bodies slowly changing in terrifying ways. The island the school is on has been in quarantine since then, and the girls dare not leave the school grounds lest they become victims of wild animals changed by the Tox. But as they wait for the promised cure, one of the girls goes missing, and her friends are willing to do anything to find her. Unsettling, spooky, and sapphic, this is a unique read featuring body horror and messy, dangerous girls.
(Second) Bonus AKA I haven't read these yet but they seem really cool
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City of Saints and Madmen (Ambergris trilogy) by Jeff Vandermeer
Ambergris, a city created by a mushroom-like people, is now the home of humans, but the original inhabitants are still there, residing beneath the city.
Creatures of Want and Ruin (Diabolist's Library series) by Molly Tanzer
It’s the prohibition era, and while Ellie does fishing during the day, at night she bootlegs moonshine in Long Island. But unbeknownst to Ellie, some of the booze she smuggles has a strange source: distilled from mushrooms by a cult, it causes those who drink it to see terrible things, such as the the destruction of Long Island.
Bloom by Wil McCarthy
The inner solar system has been overtaken by fast-reproducing, fast-mutating technogenic life. Humanity has fled to the outer solar system, hiding beneath the ice of Jupiter's moon, but even here they aren't safe from possible incursion of mycospores, which lead to deadly blooms. Now a group of astronauts venture back to an infected Earth.
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innerfare · 2 months ago
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Random Shanks Headcanons 
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Summary: A random collection of Shanks headcanons
CW: None // SFW
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Has a fake arm that he uses for gags. Only he and Yasopp find it funny. Beckman once tossed the arm overboard after Shanks ‘lost’ the arm in a pot of Lucky Roux’s stew, only for Shanks to enter the mess hall the next morning with another attached to his body. 
Can do magic tricks, especially good with coins and cards. A very skilled sleight of hand artist. Also not above using these tricks to cheat while playing cards. (Inspired by the coin game w/ Luffy flashback). Cheating is the only way he can beat Beckman, who’s by far the best player on the crew. But he doesn’t even cheat to win, he just likes the thrill of getting away with it; also enjoys the thrill of getting caught. There was a rabbit loose aboard the Red Force for a solid month after the captain tried to learn how to pull it out of a hat.
The best beer pong player in the New World, probably the entire world. Would challenge all of his enemies to a game of beer pong to settle their disputes if he thought they would respect the results of the game. Good at drinking games in general (has a little too much experience).
Is an infamous gossip. If a member of the crew wants word to get out about something, they just mention it to their captain. 
Enjoys playing matchmaker. Always acts as a wingman for his crew when there’s a pretty bar maid. The only one he never tried to fix up with one of his crew mates was his darling Makino. 
Are soap operas a thing in the One Piece universe? Because if so, he has a favorite that he never misses an episode of (fights hardest on Thursdays so he can be home in time to catch the latest episode of Search for One Piece, a pirate drama based loosely on Roger’s life. He particularly enjoys the harlequin character). 
Loves meddling in any drama that comes up aboard the ship. Sometimes even starts drama just for entertainment, like the time he told Lucky Roux that he saw Limejuice sneaking steaks from the freezer, or when he robbed Beckman blind and left traces of a turkey leg at the scene of the crime. 
Thinks childish pranks are the funniest thing in the world. Pranks prospective crew members to see how they respond; screens them based on whether they find his jokes funny. Beckman insists this is not the best way to do things but Shanks persists. But Shanks isn't just being childish. He's making sure everyone who joins his crew has a good nature as that is, in his opinion, the most important thing. If you can't trust your crew, you're dead in the water.
Was definitely posing when the government snapped the photo for his wanted poster but pretends it was completely candid. Has a habit of comparing his wanted poster to the posters of his enemies.
He also uses his wanted poster to fish for compliments, especially from his crew. “That’s a pretty good picture, isn’t it?” “I don’t look half bad in that, do I?” “The real reason the marines are hunting me- the sight of my wanted poster makes their wives swoon.”  
Refers to himself as, “that handsome devil.” 
Smells like body odor and weed, but in a Matthew McConaughey kind of way (that is to say, it works for him). 
Animals and babies always like him. He insists the trick is to act uninterested. 
He is genuinely good-natured, but he definitely uses his sense of humor to disguise how terrifying he truly is. Is a pro at lulling people into a false sense of security. Definitely slouches on purpose to seem less intimidating.
Secretly paid off Luffy's "treasure tab" at Makino's bar. Didn't do it just to be kind to the poor kid but actually because he believed Luffy when he said he'd pay it back in full and did it to annoy Luffy a decade or two down the line. (When Luffy finally goes back to pay Makino and she informs him Shanks already did, Luffy blows a gasket.)
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Hope you enjoyed it! If you want more, you can check out my masterlist here!
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miiilowo · 3 months ago
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Highlights / Notable info from the second Scott Cawthon Dawko interview for people who don't want to watch it
MISC/START OF INTERVIEW
- scott says the 1 thing he'd wanna go back and change/fix the past 10 years is FNAF world; said a lot of weird/bad decisions were made going into it, that he didn't like the graphics and it Could Have been a good game but he doesn't like it overall & he may consider making an improved sequel
- he was scared to hand FNAF over to steel wool but he thinks he got lucky w/ them
- refuses to play both FNAF VR games because they genuinely scare him too much; didn't want to beta test them (funny)
- he very much knows the fandom prefers pure horror and the supernatural but cant resist leaning into scifi stuff
- doesn't like the names burntrap and glitchtrap and they were supposed to be temporary
SECURITY BREACH
- half blames covid splitting up steel wools workforce for the games lack of quality and delays
- says his "vision of the game" was misaligned with steel wool, that he had a "very specific story in mind" for security breach and it didnt pan out like he wanted
- he takes fault for it, saying he conveyed it in a bad way; "I was trying to tell steel wool to do specific things throughout the game, put specific items in specific places, have specific characters do certain things, meanwhile not TELLING them what the story plot was. Because in my head, I was thinking 'Okay, when people find this, they'll connect this to this to this & it will all be revealed, and I thought I could do that without telling steel wool the story plot. That didn't work out very well because they got all of these pieces, and they thought it was their job to connect them in a way that made sense. And so really what you ended up having were the same pieces telling completely different stories...I don't blame them for that, I blame myself for that, because what I should have done was gone 'hey, heres the story, the pieces are here, here's how theyre supposed to connect'."
- burntrap originally even supposed to move; just supposed to see something you saw in between machinery or in corners, that you werent supposed to know his purpose even though he used to have a very specific one (that the fandom doesnt know)
- he knows it didnt turn out like anyone wanted & thats why they made the RUIN dlc, he hopes it redeemed security breach
- he said hes learned from that mistake with security breach and things should be better in the future
- he cannot share any thoughts on the mimic
- he likes vanny a lot, shes one of his favorites and he thinks that shes underutilized and should get more spotlight in the future
THE BOOKS
- process is 'he has an idea, he proposes it to the writers, they flesh it out'
- he likes bunny call the most, and that it's not entirely made up; he took his family to a summer camp. 2 older kids 2 babies. one of the things you could sign up for was a 'panda call' . a very 'deceiving title', he says. early in the morning, a bunch of the camp counselors dressed as killer clowns would come into your cabin and scare the kids to wake them up early and drag them off to do their daily activities (?????????????????????????????????????????????????????????????????????????????) and he knew this was the case, & before it happened he started to sort of feel bad that he signed up his two youngest kids for it so he crept outside in the dark and 'started listening for screams' early in the morning. 'somewhere in the dark in these trees theres clowns and theyre coming for my cabin'
- acknowledges the fazgoo is weird and bad.
- the 'creature on the cover of blackbird is my sleep paralysis demon' (quite literally)
- says his least favorite story is the guy getting pregnant with springtrap's baby and that he Doesnt Know What He Was Thinking, that he swears he 'wasnt trying to pick on matpat'
- he says theres potential for the books to be adapted into shorts goosebumps style, but hes afraid it might be 'too much' and oversaturate the franchise
THE MOVIE
- he says a big issue was that there was material thats difficult to translate to the big screen; the nuance of the antagonists being that the animatronics are possessed by the spirits of innocent children, and he wanted to preserve the innocence of the victims while also having the horror and the kills, and thats a big part of why several screenplays got scrapped; he was more picky/cautious about that than anything else
- says the victims are sort of like 'confused, scared animals backed into a corner, who believe that adults are out to get them' & thats part of why they kill people + the manipulation from william afton
- he likes the movie overall but thinks specific things could be improved and they aim to do that with the second movie, but doesn't want to dwell on those shortcomings too much
- hes perfectly happy with critics hating it but the fanbase loving it & that was his goal for it
- when the movie began showing in theatres he said: 'i told myself i wasnt gonna go online i wasnt gonna read any reviews i had already told everybody at blumhouse and i told my legal team DONT talk to me DONT call me DONT email me DONT send me charts DONT send me facts or figures i dont want hear ANYTHING', saw 1 negative review on accident then started reading all of them immediately before the 2nd showing even happened
- 'for a couple of hours there i was distraught, i thought it was a complete disaster' (based off the initial negative critic reviews, before learning how much the fans loved it)
SECOND MOVIE
- Not giving away many details, but following the same formula; 1st movie based on 1st game, 2nd movie based on 2nd game, etc
- Thinks people will like it, that the setup for the 1st movie was the hardest part but now that they have that launch pad to go off of and hes really fond of what they have planned
- Emma Tammi is also directing the second one
INTO THE PIT GAME
- was originally just supposed to be a short novelty game, but they made something really good and he encouraged them to keep going & its turned into a full-fledged game
- he says its going to be a very 'unique experience' and that everyone will like it a lot
- says working with megacat (studio for the game) has been 'weird but good', that theyll vanish for several months and return with a bunch of info
SPINOFFS, GENERAL FRANCHISE STUFF, FUTURE PLANS
- Would want to work on a game based off of Fetch and that he thinks it'd be really cool
- Says he feels like he's sort of lost touch with the fanbase as things have gotten bigger
- Wants to have a better structure for managing a twitter page, official news feed, etc., wants more management than just Himself because it'd better service the fanbase
- He says theres another game planned with steel wool (not the mimic game) way down the line that hasnt been announced yet
- Making more choose-your-adventure fnaf book stuff
- He's 'very careful' with collaborations because he wants to preserve the fact its fnaf and he doesnt want it to be distorted or tainted, & even if he really really likes a game he won't do a collab if the vibes are mismatched, but he's a little more open to things like that now (but we have FNAF X DBD now! yay)
THE BOX.
- (paraphrased) His process for a lot of the lore in games is that he'll come up with half of a mystery and then come up with an answer as things progress, that he feels something is there and he makes the path for that thing to be revealed
- 'but sometimes when things progress the roads that have been put in place arent the same roads that were there before'
- he had something planned for the box. the progression of the story did not allow for the reveal of whats in the box
- he never pursued whats in the box. and he will never know whats in the box.
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toffeecoffeee · 4 months ago
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An Analysis of Shelly
I know what you're thinking. "But Toffee, you only ever post Goob-related content! What's with this sudden Shelly craze?"
Now, my one and only favorite character is and always will be Goob, but I have started to take an interest in Shelly's character lately. And hoooo boy, it has been one HELL of a rabbit hole. Plus, I haven't seen anyone else actively point this out, so I'm doing it myself.
Are you ready?
Let's begin.
(analysis below cut)
The first thing about Shelly that struck me as odd in the new update was her design.
Now, there is absolutely nothing bad about her design-I find it very good, actually!-but when I saw that she was a MAIN CHARACTER TOON (I wasn't keeping up with update news), I was shocked. Everything about her design, from the clothing she wears to the colors made her look like a more...out of the way character. A character meant to have one singular purpose, and then be brushed aside and forgotten. The fact that she was one of the main toons was....strange.
I mean, look at her compared to Teagan!
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If you knew about Dandy's World, but didn't know about the update, which one would you guess was the main toon?
I found this...interesting.
Then, I looked into her dialogue on the wiki.
Average stuff, for the most part. She didn't really have anything that jumped out at me. In fact, she didn't show too much unique personality at all. The only thing she was really doing was helping others, or occasionally asking for things from others. Nothing else, really.
Although, there was one strange piece of dialogue that caught my eye, that actually showed a hint of what kind of person Shelly is.
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Odd, but ok...
And then, I read the description for her twisted form after finally getting 50%....
And it all made sense.
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See it yet?
Let me highlight it for you.
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"The blatant ignorance of her existence by everyone around her has enraged her."
At first I thought that this had to be an exaggeration. Surely this friendly and helpful toon couldn't just be ignored like tha-
Oh.
They're right.
Every single bit of dialogue she has is either her helping someone or her asking for something. It's sort of like that person at a job you like being around, but you never really get to know. That's Shelly with basically EVERYONE.
Seriously, name ONE genuine friend that she has currently IN THE GAME (not counting Sprout) that she has had an actual conversation with where they bond and get to know each other as people.
The only time she had some sort of conversation was with Teagan, when she mentioned she was doing ok..."sorta-ish". That line in itself is interesting as well, as it shows how she feels about all of this. But still, they don't really seem to be friends.
We're dipping into a bit of headcanon territory here, but I believe it's rooted enough into Canon to include.
Shelly is someone who craves human (or in this case, toon) connection. She wants to be dependable, to be the one people can fall back on when they're feeling down, to be the one people rely on, and she has that, in a sense. However, no matter how much she does for others, no matter how much she helps them and supports them...
People only see her as..someone to ask for help on occasion. Uh oh, I dropped something, better get that fossil girl to help, since she's always so useful. And that is a part of what Shelly wants!
But that's it.
Useful.
A tool to use and then toss aside for the next person until they need her again.
That's all there is to almost every relationship she has.
And part of it is her fault.
You see, Shelly is so focused on helping people that she forgets to take that next step to forge true friendships, and unfortunately, nobody seems to ever catch on that she wants to take that step to forge genuine bonds with others.
She's non-confrontational by nature, and she doesn't want to ruin her perception of being useful, because then people might forget about her entirely, so she waits and hopes that someone will hear something that she will never say herself.
A good example of this is the strange dialogue I mentioned earlier between Shelly and Vee.
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Vee asks if she's busy after they're done with going down the elevator. Shelly initially doesn't believe that anyone would ever ask HER of all people to...possibly hang out...and talk..like friends...
So she gets excited. She asks what they're going to do together (although notably phrasing it in a way so it seems like she is offering to help), and...
It was...just moving some supplies. More work. More reasons to be useful. This isn't a bad thing! It means that people care about her! That they have need for her, so they'll never forget about her! It's not like she hoped that someone actually wanted to take time out of their day to hang out with her, nope! She'd never tell Vee any of that! And besides, she's totally fine with this!
So why does it hurt so badly?
Shelly's greatest fear has been happening to her for years, and she refuses to agknowledge it. To her, it could be so much worse if she stopped helping people. As long as she's useful, people will like her. They would never even think to toss her aside and forget about her, right?
Except they have been for a long time now.
When people talk to her, she either has to initiate by asking for something, or they initiate only because they need something from her. She wants to tell them so badly, to ask them why they never seen to pay any attention to her, or attempt to even have a real conversation with her, but she will never be that bold.
Even with the cardboard cutouts on one of the maps, she's hidden in the back-present, but barely noticed by those around her. (this is more obvious in game)
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No matter how much she tries, no matter how friendly or helpful or dependable she is, people never seem to see her as a person. Why don't they see her?! She's right here! She's here and she's endlessly waiting for connections that will never come to pass! It's fine though, really!
Keep being friendly, and people will like you more.
Keep being helpful, and people will have a reason to talk to you.
Keep being dependable, and people will have a reason to come back. They won't ever leave you alone. Right..?
Keep being friendly.
Keep being helpful.
Keep being dependable.
(That's all you'll ever be.)
Ironic that a fossils greatest fear is being forgotten.
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ironunderstands · 6 months ago
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Here’s my comparison of Acheron, Aventurine and Ratio that I made in 2.1 which I forgot to upload here lol, I would like you to know my thoughts then because OH BOY HAS THIS AGED WELL
Aventurine, Acheron, Ratio and what the Nihility means to them
(Inspired by a convo I had with @aoxizu on Tumblr!)
The ending scene of the 2.1 update (the one featuring the black hole) is perhaps one of my favorite in all of fiction. I genuinely adore the way it was done and what it says about both the characters and life itself. This game has THEMES and by god did they come through then. So, I want to go over why I love it so much, and why it’s such a vital moment for Acheron, Aventurine and Ratios characters.
First, some context. Prior to Aventurine’s and Acheron’s conversation, Aventurine was taking the riskiest gamble of his life. Prior to the confrontation between him, Acheron and the Astral Express, Aventurine set up a plan to try and get to the secret at the heart of Penacony, as well as provide a ruse for Topaz and Jade to do, well whatever they planned on doing, the ending scene says they came there to “harvest”, so in 2.2 I assume we will find out what exactly that entails.
In order for this plan to work, Aventurine needed his cornerstone and to trick Sunday, so pre-2.0 he went to Dr. Ratio to include him in this plan, and set up a fake betrayal to fool Sunday and allow him to keep the Aventurine stone, with the Jade and Topaz stones also being acquired pre-Penacony. We know this because of Aventurine’s conversation with Topaz post 1.4 Belabog mission in which he requests her help in Penacony, something which we didn’t get confirmation on whether or not she accepted until 2.1, in which it’s revealed that one of the Cornerstones in the box is Topaz, meaning when they got confiscated in 2.0 she had already accepted his offer (we can assume a similar situation for Jade). 
Essentially, everything had been going according to plan for IPC (even if Aventurine was absolutely not having a fun time during it), Ratio even says as much, stating that the IPC is pleased to hear of his death sentence, so that part of the confrontation was already predetermined. This leaves Aventurine with one final gamble, hoping the Astral Express and Acheron take the bait, and that they will try and stop him from destroying the entire dreamscape, which if Acheron acts on it, he could entire the true dreamscape to find the truth, as only an emanator could break through the power of the harmony. 
Luckily for Aventurine, the gamble pays off and Aventurine does indeed draw her blade, both stopping him and sending them both into another plane entirely, it’s there in which one if my favorite scenes in fiction ever occurs. 
You see, even if Aventurine planned this all from the start, he hasn’t exactly been having a fun time while doing it. Being sentenced to death and then slowly hallucinating on Harmony sh1t until the manifestations of your past self and your present doubt and insecurities come to haunt you isn’t exactly fun for anyone, especially Aventurine. 1) Because his backstory is horrifically tragic and being faced with a reminder that you will never feel secure or valued or truly happy would be enough to erode away the psyche of anyone 2) A version of himself which claims to be his future, but is more like a personification of how much Aventurine doubts and hates himself. It’s even more telling that this isn’t the first time he has talked to this version of him, in fact it saved his life several times, meaning one of Aventurine’s driving motivations is his own self loathing. 
A trait that on the surface you don’t think he would have, Aventurine plays the role of the confident, unflappable gambler who always wins, when in reality his other hand is under the table, clutching his chips for dear life (something I quite literally paraphrased from the game). 
Therefore, going into this conversation, Aventurine is more relieved than anything, yet another one of his gambles paid off, but now he will have to see how to go from there, and that’s when Acheron’s advice comes in. She’s not stupid, and immediately recognizes that he won (or at least got what she wanted), and that killing him is meaningless, it’s not his time yet. However, what Aventurine is really focused on is the fact that out of all the emanators he could have come across, the one he faces now is an emanator of nihility.
And well, in the face of overwhelming nihility, one’s own value comes into question yet again, and that’s something Aventurine doesn’t even need the aeon for to ask. So, he talks to Acheron, as IX isn’t exactly going to answer, but she might know. Now, I’m just going to lay out the dialogue (then explain it obviously) because it’s genuinely amazing. 
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Aventurine starts out by asking Acheron if she is an emanator of nihility, and I find her response to be really interesting. She doesn’t view herself as someone chosen by IX, as nihilism (the feeling of meaningless) envelops everyone equally, but she has simply walked in their shadow longer, tainted on the feeling. This leads Aventurine to question if this is the end, as if life has lost all meaning, in the face of overwhelming nihility, would that mean he’s dead?
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Luckily Acheron immediately disagrees, stating that this is merely a manifestation of IX, not the end (he’s not dead guys idk how anyone can think that). However Aventurine still questions if his death has been determined, but Acheron doesn’t promise it. She mulls over his plan and and Aventurine asks her why she thinks he did it, and Acheron believes it was to find a secret deeper than the dream “deaths: the Real Penacony. He wonders how she found out, and Acheron says it’s the trailblazer’s identity which allowed her (and Aventurine) to come to this conclusion (we don’t yet know how this happened for either of them yet, but 2.2 should give answers).
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They continue, Aventurine reveals that he believes the barrier the family built using the power of the harmony was not just to keep death out but the nightmare that is the real dreamscape. That the Memory Zone is simply a vast island built atop a violent ocean with the barrier keeping whatever nightmarish secrets from washing ashore. In order to break through this barrier and find the real dreamscape, which is why he kept killing himself earlier in the dream, but to no  avail. When Sparkle gave him the hint, he realized it was referring to Firefly, someone who had seen the other side and survived it, even if she was unable to let others know if it. It wasn’t proof of the families wrongdoing, but it was suspicious enough for him to try and get Acheron to kill him, rather than try and find the Meme to recreate Firefly’s death. 
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Acheron points out just how insane this plan was, that if he hadn’t gotten lucky and crossed path with her, it wouldn’t have succeeded. Then, she commends him for playing it perfectly, pitting her perfectly against him and creating a plan that would be beneficial for the IPC no matter what happened, as even if he dies that would be great leverage. However, Aventurine disagrees with that last point, he truly can’t guarantee the IPCs success or even his own survival, that if she hadn’t drawn her blade it would have all be pointless. 
She’s doesn’t let him continue along this line of thought, what-ifs are pointless and he earned his ticket to the dreamscape. What matters now is what happens next, and Acheron asks him if he can return from the abyss (Childe reference?), but more importantly, she questioned if he has ever wavered, as even a gamble as seemingly insane as the one Aventurine just did seems to have not shaken him (from her POV, we know how terrified Aven was but everyone else minus maybe Ratio does). 
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Aventurine tells her perhaps the most fundamental aspect of his character; he gambles simply because he has no other choice, betting on everything because he has nothing else to lose. Acheron tells him to wake up from this “dream” (aka find the true dreamscape), and she presumably goes to leave.
However (and this is my favorite part of the scene), he asks her one more question before she leaves, thinking she might know the answer as a pathstrider of nihility, “Why are we born in this world if it’s just to die?”
Her response is the best possible way you could answer this question. Acheron is an emanator of nihility, but she doesn’t think life is meaningless. The feeling of emptiness and pointlessness envelops everyone equally and that’s exactly why the nihility is pointless. It doesn’t matter that nothing matters, and we aren’t born into this world just to die. 
Aventurine still worries though, after all if the dice of fate will always roll to the same conclusion, then destiny is predetermined, so why struggle? Why does it matter?
Her answer again is not one he would expect, but one that absolutely makes sense. Acheron says the answer has been with Aventurine throughout his entire life and journey on Penacony, and that he’s already somewhat realized it. Aventurine said himself that sleep is a rehearsal of death, but people aren’t ready to welcome death, which is why they sleep to get a taste of it. Sleep is much like death, a realm of unreality in which anything might be possible within the dreams that define its existence. Death itself is an unreality, and nobody truly knows what it’s like to die, but dreams are the closest we might ever get before the end. Like Acheron says, in a way, dreams are just a preparation for death, a practice before it can be welcomed. 
However, much like how dreams can contain anything, even if we cannot choose to experience them or not, life itself is full of choices, regardless of if the ending is determined or not. Acheron understands that there are an infinite amount of things people cannot change before the end, but there are choices you can make up until it. Death is inevitable, but the life you live before it isn’t. This is what the words in red mean, both here and in my opinion, in general. 
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Acheron reminds the trailblazer to make the right choice when time comes for it, in our first meeting with her. However, I don’t think the path we choose matters, but rather the the fact that we chose at all. Now the next paragraph will include a minor discussion of 2.2 leaks, so skip to the next slide if you don’t want to hear it. 
Sunday is getting a bossfight in 2.2, and it’s highly theorized that he works/believes in Ena the Order, especially because it looks like it’s their hand he’s touching in that one animation of the bossfight. Now here’s the thing, Order as a concept Chooses For You. I think the trailblazer making a decision is the thing that will save them and the rest of the gang, as within the face of an entity defined by limiting choice and free will, choosing to well, choose will save them (us?) and perhaps be the thing that gets the trailblazer acknowledged by the Harmony, a concept greater than Order. 
Anyways, after she says that, Acheron leaves Aventurine, saying the answer to his question was from his friend.
And Aventurine pulls out the vial from Dr. Ratio
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The vial telling him that the only impossible thing in the dreamscape is dormancy (meaning the secrets from before are destined to rise and destroy the “island” that is Penacony.
The vial telling him to stay alive and wishing him the best of luck, which in the Chinese version is: 
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Ratio answered both of Aventurine’s questions. The physical one, the one that pertains to Aventurines goals in Penacony, informing him of a vital aspect of the dreamscape that will help him win his gamble. But more importantly, he also answered Aventurine’s emotional one. What is the point of living? There is no real deeper meaning but to stay alive, survive and keep on living, because at the end of the day, that’s the only choice Aventurine can make, and that’s the one Ratio wants him to make.
Ratio Gives Aventurine A Reason To Live. 
Aventurine says that he has nothing left, his family is gone and he has nobody and nothing to fall back on which is why he gambles. But Acheron proves him wrong, he isn’t alone, she calls Ratio his “friend”, says that he’s the solution to his doubt. Someone caring about Aventurine is what saves his life, he walks into the massive black hole unafraid not because he holds some secret power or technique or trick, but because someone cares about him, and that someone taught him that caring about himself is enough. Aventurine didn’t need the power of an emanator to survive the true dreamscape, he only needed a friend, and the will to keep going that he realized from them. 
This is the true meaning of nihility, not that  Aventurine says that he has nothing left, his family is gone and he has nobody and nothing to fall back on which is why he gambles. But Acheron proves him wrong, he isn’t alone, she calls Ratio his “friend”, says that he’s the solution to his doubt. Someone caring about Aventurine is what saves his life, he walks into the massive black hole unafraid not because he holds some secret power or technique or trick, but because someone cares about him, and that someone taught him that caring about himself is enough. Aventurine didn’t need the power of an emanator to survive the true dreamscape, he only needed a friend, and the will to keep going that he realized from them. the universe is meaningless, but that regardless of if it has one or not, it doesn’t matter. It’s this realization that saves Acheron from losing herself like other emanators, it’s this realization that allows Aventurine to cross the event horizon of that manifestation of IX, and it’s this realization that I believe is why Dr. Ratio was never acknowledged by Nous: he was already treading the path of nihility without even realizing it. 
Now this is where my conversation with @aoxizu comes in, and I’m just gonna paste directly what they said because I think it’s amazing and everyone should read it, more importantly it’s what inspired this slideshow in the first place.
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Ratio tells Aventurine to live despite everything because that’s the only thing he can do. It doesn’t matter how absurd life is, or how meaningless it all seems, choose to live anyways, because all you have are choices, and it doesn’t matter if they lead to some grand outcome or future or whatnot. To Ratio, life doesn’t, and shouldn’t care about that. Existence doesn’t need to make sense to be worth it, and that’s a sentiment both me, the characters and the og poster share.
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Acheron is a lot like Ratio, she chooses to live despite having discovered the meaninglessness of the universe. In an existence seemingly black and white she chooses to paint the world red with her choices, accepting its reality and choosing to forge her own path rather than succumb to the madness. That’s why she says in her trailer, “there is no other choice but to move forward” and that’s because there really is no other choice, the universe doesn’t have some grand plan for anyone and you can’t turn back time to change anything, so all you can do is move forward.
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My contribution! I’ve already kinda started but I do want to talk about how Ratio could be treading the path of nihility, but I’ll let this amazing post finish.
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So yeah, amazing post, and I don’t think I could reword what they said in a better way than they did. Bringing up the philosophical aspects of this scene makes me really happy because they are so prominent, but most people aren’t really aware enough to notice. Absurdism is one of the driving inspirations behind the dreamscape, and it’s nice to see someone else besides you (see: my slideshow about Penacony and its American influences for an elaboration on this) bring it up. Honestly I think that philosophy fits Ratio far better than any of the Ancient Greek stuff you try to slap on him. Sure he obviously has the inspirations, but he’s closer in spirit to philosophers from the 1700s to now than them, a reinterpretation of Greek scholars rather than a copy of them. 
And this is where my idea that Ratio is a pathstrider of nihility (and he doesn’t even know it yet) comes in. He doesn’t view knowledge in the same way that pathstriders of Erudition do; knowledge for knowledges sake has never been something Ratio has cared about. Knowledge means something to Ratio because it allows people to better themselves, not because it has some sort of inherent value. That’s why he’s so determined to spread it, he wants everyone to reach their fullest potential, and dedicates his life to doing so. Regardless of if the universe has meaning or not, that doesn’t mean people can’t try and live their best lives, and that’s the philosophy Ratio truly believes in.
Moreover, this is why it’s so meaningful that Ratio is the one to help Aventurine, he’s teaching him something Ratio himself learned long ago when he got rejected by the Genius Society. Despite all of Ratio’s intellect and qualifications, he will never be good enough for them because he simply doesn’t view knowledge in the way they do. But instead of this meaninglessness (nihility) consuming him, Ratio dedicated his life to doing what brought him meaning and validation rather than searching for some hidden answers from the universe (specifically Nous).
And it’s not like he just accepted it happily. Ratio still wants their acknowledgement, and it still hurt (and hurts) him a lot to not have it, which is why I think he unknowingly strides the path of nihility. To Ratio, his view on knowledge is simply how knowledge is, and the fact that Nous will never perceive it in that way because his philosophy is more nihilistic than it is erudite is something Ratio might never come to terms with. But that’s ok. The point is that it’s ok, Ratio doesn’t need to be acknowledged or to understand the truth of the universe to be happy or do well for himself. Our universe might mean nothing and yeah that can and will suck, but existence is more valuable than some grand cosmic plan, and even if you don’t realize it, choosing to live is enough.
Continually, this reminds me of the conversation Aventurine had with his hallucination self, in which he told real Aventurine that him and Ratio are very similar. In a way, they are, both struggling to find meaning in their lives, and Ratio helps Aventurine find meaning in his without really even knowing how. Sure the note was meant to keep Aventurine going, but Ratio caused Aventurine to come to a conclusion that probably won’t find Ratio for a while. He helped Aventurine overcome nihility without even knowing it, without Ratio even realizing that THAT is the thing he has been struggling with, and the path he has been walking the whole time.
I really hope we get to see Ratio again, and at the very least I want a story quest for him because I want to analyze his brain under a microscope. Him and Acheron need to meet asap I want more Ratio content idc if everyone else in the fandom hates him I love him and he’s my pookie bear and I will write 3039493494 things about him when it comes to me UGHHHH. Anyways I didn’t know how end this so this is the ending yaaayyy! I hope you liked it and if you have any thoughts let me know! 
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Og post over! That was a long ass read and past me was absolutely cooking up a storm, oh god did this age well and I was right about or close to right about a lot of shit haha. Anyways I really do hope you enjoyed reading this, and this will hopefully provide some needed context for my next posts on this subject. Also feel free to repost this onto other sites I’m very proud of it
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garfieldblunt · 7 months ago
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My RDR Roman Empires
Kieran Duffy - He himself is a Roman Empire to me
Javier Escuella - Specifically his past and those very few years that the entire gang was separated. I can’t help but to imagine the emotional breakdown he must have had after the gang split up :(
Dutch’s downfall - I genuinely believe that the decent of his mental health started when he killed that woman in Blackwater… since the beginning, Chapter one COLTER, he was questioning Arthur’s loyalty
Molly O’Shea’s Death - More specifically the things she said before she died. She never ratted out the gang, she was just in love and wanted Dutch to finally notice her
Mary-Beth - The impact that Kieran’s death had on her more specifically. As a fellow Kieran lover, I can’t help but feel so bad for her loss
Arthur’s Death Animal - The stag and the black coyote have such deep meaning behind them and I can’t stop thinking about it, especially since I’m an Animal Science (Pre-Vet) Major, I might make an entirely new post about the stag and the black coyote
I always wonder if Dutch looked at a Stag or a Coyote as if it was Arthur following him around. A strange angel/devil situation
Lenny - He was only 19 :(
Micah Bell’s Past - I want to know more about him. This is controversial, but he is my favorite character. The way Peter Blomquist played him in RDR2 genuinely made me hate the character. He’s such a fantastic villain, and he is perfectly made to be hated
Bill’s crush on Kieran - He didn’t know how to flirt, he was just trying his best to get Kieran comfortable after tormenting him with his balls, I don’t think they would have been a healthy couple, but seeing Bill vulnerable and awkward around Kieran made me see him differently
Javier’s Haircut - I know it’s very insignificant in the games, but I can’t help but to imagine the song “Blue Hair” by TVGirl every time I think about Javier’s new look in RDR1
John Marston - His love for his wife and the love he had for Jack while progressing through RDR2. I could talk all day about John learning to love and play with Jack
That’s all for now :)
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rachelamberprice · 22 days ago
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i’m an amberprice before all, but chloe is one of my favorite characters of all time and i think the way they wrote the pricefield break up (and really the fact it exists at all, narratively) is ooc. chloe’s arc in lis1 shows she becomes very attached and fiercely loyal to her loved ones. to a degree most people just wouldn’t go. it would take military grade equipment to remove her from william, rachel, max and even joyce. the reason why she even offers to sacrifice herself also hinges upon that loyalty, hence how she brings up not wanting her mom to die. but she also knows the trauma max has gone through (that’s like life ruining trauma) to try and save her and she loves her for that in ways you couldn’t put into words
i agree with michel on this one
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but even he conceded that it shouldn’t have happened, narratively
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but anyway, to tack onto this, something about deck nine that really frustrates me is the way they sort of break life is strange down into these marketable “components”. you can see this both in the ads for the game and the game’s writing itself. they’re like “look, it’s a small town and a murder mystery! that’s what you want, right? look, some independent music! that’s the same thing, right?” and even their love interests feel phoned in/shallow that way. life is strange 1 (and even before the storm, which is theirs) didn’t have these marketable love interests that were commodified more or less. they just had organic characters that were organic to the story — max, chloe, rachel. none of them were there to be love interests specifically. they were there to tell the story that the creators had a lot of artistic passion/inspiration to tell. the indie music wasn’t chosen just to be novel and hipster, it was carefully chosen to tell the player even more things about the scene or its characters. “To All Of You” was commentary on how poorly female characters are written in american media and how they aren’t allowed their own complex emotions and portrayals because they’re dainty archetypes usually. the entire game flies in the face of that issue by showing us a cast of women who are more than just their traumas and the abuse they suffer to the men in the game. they’re allowed to be imperfect, angry, multi-faceted
then you have “Santa Monica Dream” which set the tone for what chloe had lost in her relationship with rachel. i mean, there’s so many examples
there was sooo much passion that went into crafting that game and none of it was like “oh, we’re checking boxes to please the publisher and market the game”. to be fair, the game was made first and then shopped to publishers. but even with LiS2, it had the same love and genuine care instead of just… marketable pieces forced in
and i don’t fault the devs for being forced to do some of this under square’s thumb and complying to do everything they can to keep the IP because they want to have jobs. how can i fault people just trying to feed their family and live? and even when corporate/capitalist shit has been ruining the lives of devs in the industry forever now, they’ve always asked us to keep buying and supporting games anyway because they don’t want to lose their livelihoods. they would suffer, not the higher ups at square. but the issue is complex. because at some point the product isn’t being made with a desire to make art anymore, and it’s also not being made with over 60% of the audience in mind… and a lot of us are poor or struggling too and don’t have the money to waste. so then we don’t support the game, fine. but it’s like… no one is winning here? the devs aren’t winning because they’re closer to losing the IP because fans are let down (and arguably kind of lied to in marketing), square is making less money as pre orders are canceled, fans are just getting these games without love/passion that are made under extreme stress because the workers are in awful conditions. no one is winning here. something has to give and if that means it’s voting with our wallets then…? i guess that’s what it comes to, right?
the game industry is less about art now and more about appeasing these rich people that are making demands and that sucks for everyone involved. it’s predatory on the devs and the fans. and this is without talking about the nazi the studio had employed. not even sure if he’s been let go yet. not that that’s the fault of the other people who are having to suffer working alongside him (and HR is usually corrupt in games anyway) but it’s still something to really consider when supporting a studio?
but anyway, my main point with this post was just to analyze the way deck nine’s LiS games have now turned into this “hit the check boxes, give them the murder mystery, manufactured love interest, music, etc” and to me that’s making the games worse than anything else. even the pricefield debacle aside
because at least before the storm felt like a story being told to tell the story and not like a “hey here’s a murder mystery with love interest 1 and 2”, which started happening with true colors
maybe this is like a melodramatic take though, idk. i mean, i love before the storm so it’s clear to me there’s people in D9 (or there were) that do care about the original story/world of LiS1 and want to make art. even if there are also some losers in the mix (the nazi… 😭) maybe there are some really redeemable things in double exposure that make it worth playing and also just worth more than the sum of its bad marketing and flaws. i didn’t like true colors much because it felt hollow a lot of the time (and rushed?) but yeah
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oklotea · 2 months ago
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I was rewatching eah season one, and I got to the Maddie-in-chief episode. And OH MY GOD did this single episode hold so much potential as a full-fledged special.
Just imagine with me for a second, before EAH asks huge questions about autonomy, the true reality of Ever Afterian society, or what secrets lie in Milton Grimm's head, they make a point to truly bring your attention to the underlying classism and favoritism in ever after.
It could have been the first crack that would eventually lead to them questioning Milton Grimm even further, and finding Giles, and eventually finding out the storybook of legends had been a fake.
AND OTHER SUCH IDEAS, I DON'T KNOW!!!!!!!!
We could have gotten the chance to develop Maddie's character further. They had strongly implied that Maddie was much more smarter than what you may first assume, what is it with that? How do those skills properly show themselves? Not just in debate, but on a daily basis? How is Maddie intellectual in a way only the wonderlandians can see? And better yet, how has the people in ever after high chose to neglect her and her skills?
THIS HYPOTHETICAL SPECIAL COULD HAVE BEEN AN AMAZING TIME TO ESTABLISH THE WONDERLAND CURSE AND HOW KITTY, MADDIE, AND LIZZIE HAVE BEEN DISPLACED FOR A GOOD HALF OF THEIR LIFE!!!!!!!
It could have been such a great moment to make the audience care about Maddie, and possibly the wonderlandians, even further.
We could have gotten Apple's first bit of character development, found in her earnestly looking at the non-royal characters as people equal to her, because let's be real, if we looked at the way she saw non-royals/commoners in the first book as something to build off of, it obviously comes off as disingenuous.
Maybe at the first half of the story, Apple is very sweetly and discreetly underestimating Maddie. Maybe going on behind her back about how, even though she admires Maddie's bravery, she doubts there'll even be any competition.
Only for as the special goes on, Apple watches how Maddie is actually a very talented, formidable and driven opponent
How will they show this?????? UHHHHH I HAVEN'T FIGURED THAT OUT YET
BUT COMPETENT, AND GENUINELY DEPENDABLE STUDENT COUNCIL PRESIDENT CANDIDATE MADDIE IS A CONCEPT THAT COULD BE SOOOO SO JUICY
Like.... She's the kind of person who could be handed over an entire pile of student council work, the likes of which even sends a shiver down Apple White's spine, but thanks to the effects of wonderland, and wonderlandian photographic memory (I have no idea if that's a thing that only Lizzie has in wonderlandiful world but...... BUT LET ME COOK!!!! AGRHEGRGSVD) MADDIE IS DEPENDABLE, SHE HAS SKILLS THAT SHOW HER POTENTIAL AS A STUDENT COUNCIL PRESIDENT!!!!! And not only that, she's got a big heart, and she cares about her friends and fellow non-royals very deeply, and just, having a non-royal as a student council president would be a huge step forward before all the crazy shit that would eventually happen in the future webisodes and specials.
EVERYTHING THAT HAPPENS IN THE OG WEBISODE WOULD HAPPEN ONLY WITH THE STAKES MUCH MORE HIGHER, AND A MUCH MORE SERIOUS TONE
And Maddie decides herself that she wants to work alongside Apple, because she can see just how genuinely dedicated and talented Apple is, and with that, Apple's character development for the special is wrapped into a neat bow, and from then on her and Maddie being student council presidents is an IMPORTANT THING that gets BROUGHT UP
Like in Dragon Games, we could have hypothetically gotten Maddie walking up to Apple, sadly asking her how she could allow the dragon games to happen, and better yet how her mom can allow the evil queen to walk free!
Maddie requests that, since she doesn't have as much leverage over Snow White, how about Apple takes some action to stop the games and convince her mom to take the evil queen hostage once again?
Only for Apple to visibly be racking her brain, and snapping at Maddie, telling her she can't do that, and the games must go on.
It would have really sucked and it would have hurt and it would have been amazing.
That's just ONE example I've got on Apple and Maddie being co-presidents being acknowledged.
Apple and Maddie could have had a more defined dynamic.... It would have been interesting seeing two characters who are so drastically different in how they function being in such close proximity to one another, and having to work closely with each other!
Alright, my final point in proving to you maddie-in-chief should have been it's own special issss.......
JUST IMAGINE THE DOLLS
Here's what I have in mind,
Pin striped suit Madeline Hatter
Pillbox hat, pencil skirt Apple White
VERY MUCH PRESIDENT ELECTION CODED
I jotted down some scrappy sketches to show you what I mean
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It's not the best, I spent like, 5 minutes on it, but YOU UNDERSTAND WHAT I AM SAYINH
YOU DO
I TRUST THAT YOU DO
THEY'RE BOTH WEARING SASHES THAT HAVE EACH OF THEIR SLOGANS ON
Maddie obviously wearing a sash that says, "Hats over Crowns" Cause that's iconic
And Apple wears something more, idk royally conservative???!???? Something with the sentiment that, the Royal way is the better way, OR SOMETHING LIKE THAT. YOU GET IT.
And we're not stopping with just Maddie and Apple! Even though they are both the crown jewels of this student council president election doll line (someone come up with a better name, god bless), the rest of the line consists of a handful of Apple supporters, and a hatful of Maddie supporters. Their groupies, per se.
All of them in dresses or suits, whatever it is, very much business formal, or business casual, they all look quite prim!
That's all I got so far on the maddie-in-chief special concepts.
If anyone wants to build upon them, by all means do so!!!! I would love to see what you people come up with!!! :D
Alrighth, take care everyone. Thanks for making it this far
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musicalmoritz · 3 months ago
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The common misconception that Akane has no personality outside of Aoi is a sign of immaturity among many fans, in my opinion. This isn’t really their fault, seeing as the majority of the tbhk fandom is on the younger side, but it’s still something that should be noted
When people say this, they are talking about his hobbies. It’s true that every hobby Akane has is something he started to impress Aoi. I’m of the firm belief that he stayed on the Student Council because he enjoys it but that’s slightly up to interpretation (it could also be a way for Teru to keep an eye on him). However, in general, Akane doesn’t seem to have much going on outside of Aoi. His favorite food is something he imagines her baking for him, he joins clubs based on what type of guys she shows interest in, the books he reads all have a character that shares her name, and when she asks him what he enjoys, his response is “I like you, Aoi.” He’s even shown to zone out of conversations when Aoi isn’t mentioned. This is clearly unhealthy, though he does eventually learn to give her some distance which is beneficial to the both of them. But he still doesn’t seem to actively engage in hobbies that have nothing to do with Aoi
This is a consistent character flaw, but it does not mean Akane has no personality or character outside of Aoi. This is where the immaturity bit comes in, kids want to describe themselves entirely based on their interests. With the rise of fan culture and the internet, many adults do the same. It’s not just a young people problem, it’s an issue of how we identify ourselves. We like to put people into categories, understanding them based on their hobbies and careers. These are very important elements of identity, but they aren’t everything. A person with no job and no hobbies is still a person. They might struggle due to having no outlet for their creativity, but they are a person nonetheless
Fandoms notoriously love to understand characters based on their niche interests. Aoi is a gardener, Hanako loves the moon, Nene plays idol games, Teru has a very sad life. These are absolutely elements of their characters, but there’s more to them than their hobbies. They have personalities too, goals and passions outside of what they do in their free time
Akane puts his all into helping others, he takes his Student Council duties very seriously and keeps his hands full during every school event. He is a very empathetic character, able to understand characters like Aoi, Teru, and Nene without them having to tell him what they need. He’s competitive, as seen in his friendship with Teru. He’s romantic, as is the driving force of his character (and romance is a perfectly acceptable goal, marriage is one of the most common things for a person to strive towards in life). He’s violent and overprotective, striking down any man who makes Aoi uncomfortable. He’s emotional, prone to fits of joy, anger, and tears. He’s easily annoyed and carries a chip on his shoulder, but that doesn’t stop him from wanting to help people. He hates supernaturals because of how they hurt others, and despite his stance as a School Mystery, he is so painstakingly human. He can be aggressive, especially when someone he loves is trying to do something self-destructive. He cares so deeply for people, wearing his heart on his sleeve. He’d stay up all night playing video games if it made the girl he loves happy, but he won’t attack Teru for having genuine feelings for her. He’s incredibly loyal. He’s also casually bisexual so there’s that
Idk there’s just so much more to Akane’s character than people give him credit for, I didn’t even cover everything. Remember when you’re analyzing a character, it’s important to look deeper than “they enjoy this” or “this is their job.” Akane may devote so much of his life to Aoi, but he is still his own person, whether he realizes that or not
I am begging ya’ll to stop throwing the “no character outside of Aoi” allegations at this man
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lurkingshan · 4 months ago
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Japanese QL Corner
It's raining jql! Hang onto your butts because this is a jam-packed post. We now have three shows airing weekly on Gaga, plus several fan subbers making our dreams come true. What a time to be alive.
Takara's Treasure
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I love them, your honor. This show is from the same directing and screenwriting team as Our Dining Table, so it should come as no surprise that the characters immediately endeared themselves to me. Taishin is a lonely boy still mourning the death of his beloved pet bird and latching on to the senior who was kind to him in his low moment. Takara is a reserved tsundere who seems a bit taken aback by this weird kid who followed him to university, but Taishin's sincerity and gentleness is working on him already. It doesn't hurt that Taishin is not faking his interest in the things Takara loves, that boy is an amateur botanist. This one is going to be so much fun, and almost certainly make me cry. Can't wait!
I Hear the Sunspot
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These two already own my heart. I loved that we took the time to get to know Kohei better at this early stage and understand how isolated and excluded he has felt since he began experiencing hearing loss. He needed someone loud and straightforward and unapologetic like Taichi to barrel into his life and pull him back out of his shell again. I was so relieved when Taichi confronted him immediately about his avoidance and cleared up the idea that he only wants to see him when he's being fed. The joy I felt seeing Kohei laugh and finally relax and play a simple game of basketball with his peers was immense. I could gaze at his smiling face all day.
Ayaka is in Love with Hiroko
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Holy shit, I love this show! We begin our story with a makeover, and it only gets better from there. Adapted from a manga, this is an age gap office romance between an experienced lesbian and the purportedly straight junior who is in love with her. Hiroko is everyone's favorite boss at work, but she keeps her private life separate, so her colleagues have no idea she spends her nights at the local lesbian bar or that before work got so busy, she was a consummate party girl. Ayaka fell for her after an act of kindness, and she is on a mission to get Hiroko to take her seriously, but her perceived straightness is getting in the way. Shenanigans ensue! This show is charming as hell and so genuinely funny, and Hiroko is an instant fav.
Bonus: Ossan no pantsu ga nandatte ii janai ka
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Episode 9 has is now available on @isaksbestpillow's blog, and besties, Daichi and Madoka are getting married!!! The way I lost my entire shit when this happened, you have no idea. I was carrying on so much I had @bengiyo worried something terrible happened, but THE VERY BEST THING HAPPENED.
Ahem. This was another fantastic episode! Makoto accompanied Mika to the Random show, where he developed his very own bias and a newfound respect for the power of kpop. Mika got to share the story of how her fandom saved her in a low moment, Moe and Makoto had a heart to heart about her lack of desire for romantic partnership and the expectations he should let go of, and the entire family is getting along so much better than we could have dreamed a few short months ago. And just as the fam was headed out for parfaits, Daichi appeared and expressed his own desire for a family, Madoka took the hint from the universe and proposed, and we all collectively held our breath and cried and cheered when Daichi said yes. What a fantastic show, I really cannot believe this drama exists.
Bonus: Zettai BL 3
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And to complete this week's fan subs, @ikeoji-subs has begun posting A Man Who Defies the World of BL 3. Head here to find the latest, and if this is the first you're hearing of this series, mosey over to Gaga or Viki to watch parts 1 and 2 first! The episodes will be dropping over the next week or so, and I will share more complete thoughts about the season once they're out!
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hoyotournament · 7 months ago
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Semifinals: Collei vs Furina
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(Propaganda under the cut)
Collei:
MY DEADALIVEGIRL!!!!!!!!!! i genuinely don't even know where to start. collei is such a beautiful beautiful character who's entire story revolves around a girl who's been dehumanized and exploited for her entire life, healing through compassion and a recognition of her own humanity. first of all, when we meet collei in the genshin manhua, she is full of vitriolic anger and hate at both the world and herself. she's been dehumanized over and over and over again and because its a repetitive experience, she fully believes that her lack of worth is something innately true. this only changes when someone (amber) shows her unrelenting compassion and trust. amber goes against everything that collei believed about herself. amber tells her that she is not only capable of good, but she is good. amber reinforces this novel idea that collei deserves goodness. and that realization is the moment that collei begins recognizing her own humanity, and thus, recognizing her own potential to grow, heal, and be the good person that amber knows she is. every moment thus forth is a demonstration of her attempts to grow and be kind!!!! she decides to go through with cyno's sealing ritual even with its conditions! she asks lisa to help her write a letter at the end of the manhua! she mends amber's tattered clothes like she promised! she decides to go to sumeru, a land of wisdom! it's so pertinent to her character that she gains her vision (representative of her ambition) during a show of compassion (protecting a child during a dangerous storm)! it's even in her symbolism with the way she's constantly referred to as a sproutling. NOT EVEN MENTIONING HOW THE REBIRTH METAPHOR THATS APPLIED TO HER CHARACTER (re: sprout of rebirth, revived serval, cyno and anubis and their ritual) IS SO DEEPLY CONNECTED TO SUMERU (her being the first sumeru character we know of and having that rebirth metaphor hinted at in the manhua! that rebirth metaphor carrying over to the actual sumeru plot w nahida! the rebirth metaphor tying in with the snake and cat symbolism that she and the archon residue complete!!!!!!) she's just such a loaded character!! AND collei's one of the few genshin characters with canonical cptsd who has identifiable and realistically common triggers. most importantly, the game acknowledges that its there and in spite of that, shows her resilience in still trying and healing!!!! my disabled deadalive mummygirl i love her so bad.
Furina:
the girl who saved fontaine. condemned herself to a life of silent pain and suffering without any warning or preparation. she could confide in no one, seek out help from no one, all while bearing the weight of her entire nation on her shoulders. not only did her willpower save everyone in fontaine, but after the prophecy was averted, she was finally allowed to live a normal life.
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Never played Nikke but I would be glad to let you proclaim Maxi's goodness at me. (I genuinely want to know more about the character and like talking to you.)
Maxwell is a wonderful character one of my personal favorite Nikke girls!!!! She is characterized as a mad scientist type and yet out her squad Matis she is probably the most level headed and sane and Drake and Lapace are both more obessed with being as "Evil" and Heroic as possible. (Trust me Lapace and Drake are nuts)
She has a great habit of using people to try out her experimental stuff like an exoskeleton for the MC
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ALSO SHE ENDS UP CALLING YOU CUTEY THE ENTIRE GAME AND I JUST LOVE THAT SO MUCH!!!
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I mean helps that Maxwell also has almost all my favorite design tropes, long front hair, short messy hair, multiple piercings, exposed tummy, her tits aren't overly massive for her body proportions, SHE HAS FUCKING ROBOTIC LEGS, wearing a brimmed visor.
I could go on and on about how much I adore this one Nikke desgin cause there is truly so much to love about Maxi!!
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