#but just saying the way it was narrated is weird
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eerna · 3 days ago
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Also what’s weird about arcanes writing this season is that it made no sense. It literally wrote misery for the sake of misery (killing isha for example just to make jinx suicidal) yet kept its happier tone shift? So many negative developments were framed as positive and not a tragedy, which I wouldn’t have liked it more if it Was framed as tragic bc again it felt like they were writing misery porn atp, but at least the tone would’ve been consistent. Like they abandoned the fact it had a tragic tone but still ended it on a tragic note except it’s not framed that way. SO WEIRD.
Also the amount of parallels and full circle moments that just didn’t make sense. They really thought if they wrote parallels or full circle moments it’s somehow makes it good writing without putting any thought into if doing so makes any sense (like the caitvi jail scene or ambessa invoking the wolf flashback and then calling Mel a wolf meant to be positive💀) But we are supposed to be happy bc ummm all the popular ships are canon I guess.
Also, on a sillier note, I couldn’t stop thinking about that arcane tweet about the music being too on the nose shdjajfbksfn it took me out so many scenes, especially the bad ones like caitvi sex scene and jinx “death.” I did like the music this arc, there were some really good ones, but every time I thought a scene was already bad a song would come on and narrate it to me and it would kill me.
YEAHHHHHH it is very tonally inconsistent and the parallels for the sake of parallels are super obvious.... The song part is so true fbdjsafk. I think hearing a basic sex pop song in the sex scene snapped something within me (IT EVEN MENTIONED AMERICA JUST LIKE EVERY OTHER BASIC SEX POP SONG). My personal favorite was Jinx' suicide song just saying she wants to die over and over again, and then when Vi is holding her dangling over an abyss, the song said "LET ME GO LET ME GO" as if it's some kind of a full circle moment that everything has been leading up to and I just started laughing honestly
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sushispider1212 · 2 days ago
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PvP Civilization and the Hero’s Journey
Note: This does, in fact, contain spoilers for pvpciv so tread with caution.
First off, this is an examination in regards to the concept of a Hero’s Journey. It will be mostly outlining how I feel the series’s narrative fits in with the Hero’s Journey and maybe a couple of predictions about where the series is gonna go from here. (Yes, Parkour Civilization is a more clear-cut hero’s journey. But I’m not talking about that right now.)
So to begin: What is a Hero’s Journey?
A hero’s journey is the idea that a whole lot of myths and stories that revolve around a central protagonist follows a certain template as to how that story works. It’s a series of plot events that can be easily traced through these stories.
These are not always in the same order, and not all the steps are covered. I will be going through the Campbell phases (Joseph Campbell in his 1949 book The Hero with a Thousand Faces), but they’ll be in the order I think best fit pvpciv.
And all good journeys start with the Call to Adventure.
Our protagonist starts in their normal life before something happens in order to get our protagonist off on their adventure.
For our purposes, it’s Evbo’s normal wooden sword life. We can assume he’d only been alive there (and maybe beyond there?) for only a few days, but as stated in the opening narration, that’s just life for him.
His call to adventure? Winning his first match and Tabi showing up.
Winning the first match is important, because it is what gives him hope that he could make it out of the wooden sword phase, but also makes him start to question his normalcy because the guy forfeited.
And Tabi, being the one who travels to the next levels with Evbo with the explicit intent to get him all the way to diamond sword level, is actually a sort of mentor character in the grand scheme of things. She even taught him how to crit, which enabled him to get better at pvp, which got him to the next level, the place unknown to our protagonist.
This leads in to our next step: Supernatural Aid.
This is where our hero gets a magical guardian to help them or give them a boon of some kind. This doesn’t have to be literal, of course, but whatever boon has to help later in the quest.
And this boon? Evbo’s resurrection.
I am of the belief that symbolically, the Diamond Swords are the magic guardians (especially with their training arc that we’ll get to later.) And since Evbo’s resurrection power was gifted by them, it counts as magical aid especially since being able to revive in this world is highly valuable.
And next? The Crossing of the First Threshold.
This is where our hero crosses into a world unknown, traveling beyond to a place where the rule are unknown to them.
Aka Evbo crossing to the Stone Sword level, and subsequently the Iron Sword level.
But here’s where things get real: The Belly of the Whale.
This is where our protagonist has their major failure. From being beaten up badly by the villain, or failing their quest, they hit rock bottom. Normally this phase comes in the middle of the story, but sometimes it’s really early on!
From this failure, they leave behind all the known rules that they may be holding on to, and fully embrace the transformation of the self that ensues.
Evbo encounters this in the murder-reincarnation loop he gets caught in during the Golden Sword training montage. Simply put, before this he was still operating by the known rules of pvpciv, attack people to get sword strength to live. He was also still relatively the same, being a little weird guy with a shopping addiction and an unhealthy dependence on Tabi since she’s the only person who was nice to him. Fun.
But here? It’s rock bottom for him. A no win scenario in which he only gets a small chance of escape every so often to try to win at gold sword level only to die and end up there again. Suffice to say, it’s at this point that Evbo starts to go through his character arc and mature.
Leading into the next part: The Road of Trials.
This is the training arc! The beginning of the transformation! It’s usually a set of tests that the protagonist must complete, aided by their supernatural boon from earlier! They usually fail at least one, but not always.
Evbo’s gold sword training arc is a clear cut Road of Trials. He does the tests, gets better at pvp, and becomes a better fighter and a slightly better person. And he fails, many, many times. This is only possible through his previously acquired supernatural boon, AND the trials are facilitated by the Diamond Swords, Y’know, the magical guardians. Anyway.
Next up: Abyss.
Our hero confronts the being with ultimate power in their life and has to make it out. All of the change and training they’ve went through is to get to this point.
In this case, I believe it is Evbo’s confrontation with Tabi at the end of the season finale.
Tabi, his mentor, the one who’s stuck with him this entire time and taught Evbo how to crit. The one who betrayed Evbo and is also in possession of the most powerful sword, which she stole after beating up the Diamond Swords that Evbo thought were the strongest.
A final confrontation, to see if she still cares…
And he survives into the Apotheosis.
This is the realization stage. The greater understanding that leads to the final stage of the journey.
This is Evbo after the confrontation with Tabi. Him understanding that he needs to leave in order to fix everything, that his resurrection power was given to him by sheer luck. And also the fact that pretty much everyone else is after his head.
And this is where the story ends for now. Right after the revelation and transformation.
But! But! This leads into my final section! Predictions!
Pvpciv doesn’t end in a complete hero’s journey. The reason for this is pretty obvious, since it’s setting up season 2. But where can it go from here?
Remember how I said that the phases can appear out of order? Well, I think the pvpciv season 2 will actually restart the hero’s journey!
The journey is all about the known world vs the unknown world and how our hero changes and transforms over the course of it. Well, at the point where the story is, Evbo certainly has changed, but he also learned and now the unknown world is the known world.
But! That’s only toward the Sword Civilization! The rest of PvP Civilization is the unknown now!
So here’s my idea. We’re gonna go all the way back to the First Threshold and the Belly of the Whale. There’s gonna be more trials and a greater and more powerful supernatural guardian to provide aid (PvP God?).
And! There’s more phases that I skipped over! Here’s the two that I think are going to come up!
Meeting with the Goddess: The hero gains items to help them in the future from a powerful figure. In this case, I think these items will likely be either more PvP weapons, or the Netherite Sword. Likely granted by the new supernatural entity.
Woman as the Temptress: An often female figure that tries to trick the hero from straying from their path. Pretty obvious, but I believe that Tabi will fulfill this role, especially since she’s the most powerful figure in the picture right now, and still feels a friendship with Evbo. I think she’ll try to sway Evbo to her side using that connection, and maybe she’ll be swayed to join Evbo’s side instead? Maybe, we’ll see!
Conclusion.
PvP Civilization is a very interesting version of the hero’s journey, and I hope you have found this as interesting as I do! This came to me about an hour after watching the finale and I like dissecting media into parts.
I may have missed a few things, my memory isn’t infallible, so if there’s something else you’ve noticed, please feel free to say so!
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descendant-of-truth · 1 day ago
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Okay I waited to get this out there because I didn't want to be a bummer the second it released, but. The story in Shadow Generations was... kind of nothing. Which sucks, because it had literally everything going for it.
Shadow gets plunged into a white space where people and places from different points in time are unceremoniously dropped in due to the power of the Time Eater, and that means Black Doom is here to try to manipulate Shadow again. Shadow starts developing alien mutations that mess with his sense of identity and only make Black Doom stronger, but he's determined to use them to take him out for good.
At the same time, Maria and Gerald Robotnik are here, and of course the first thought on Shadow's mind when he discovers them is how he can find a way to save them from their original fates. So he's got two goals: defeat Black Doom, and save his family.
This setup is really good. It's immediately engaging for all sorts of reasons, from the surface-level "whoa cool alien powers!!" to the heartbreaking implications of Shadow being forced to say goodbye to Maria and Gerald again. (Because naturally, we've seen where the games go from here and we know the timeline isn't changed that drastically.)
And it's clear to see that the people involved in working on this game were passionate about it, too. The animation and cinematography is quite good, and while I have my critiques (I still don't think the character models are that great), so much effort was put into making Shadow the coolest guy ever, and I think it paid off. He's both very cool and shows a wider range of emotions than we've seen from him in a while, which is always a plus for me.
I mean, goodness knows that Shadow needed his character to be revisited and given respect after, what, over ten years? The step up that this is can't be overstated.
And yet.
The story itself is so empty.
Let's go in order:
The game opens with a narrated recap of Shadow's basic history in order to catch people up. I can't say it doesn't technically serve its purpose, but given the fact that the premise of the game is exploring Shadow's past, it's a little weird to spell it out at the start like this. If you're a newcomer to the series and don't know much about Shadow, wouldn't it be cooler to find this stuff out by progressing in the game?
It also leaves out crucial details that, while they could arguably bloat the scene, provide a lot of relevant context that a first-time viewer isn't privy to.
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"At the last moment, Shadow remembered Maria's final wish... to protect her beloved planet and all who lived there."
The last moment of... what, exactly? What made him remember, what made him forget in the first place?
In order, these are the answers the scene doesn't give you:
The last moments before the ARK crashed into the Earth, which would've caused catastrophic damage.
Amy was the one who pleaded with Shadow to give everyone a chance, which echoed what Maria told him, triggering the full memory.
It's actually unclear if Shadow forgot what Maria said as a natural trauma response or because Gerald messed with his memories on purpose, but this would have been a great opportunity to clarify.
It also leaves out the fact that Shadow teamed up with Sonic to save the world after he tried to destroy it, so that's two connections with other characters he has that are completely left out in the recap. I know we're finally getting back to showcasing Rouge and Omega as his best friends, but he does hold respect for Sonic and Amy, too. Plus, his interactions with them in SA2 were so iconic, why leave them out?
Then again, I suppose Rouge and Omega aren't in this recap either... which is really weird, the more I think about it.
But even as it's describing the moment he chooses to be a hero, they don't show him in his super form alongside Sonic, he's just... what, on fire?? I don't know what that's supposed to be depicting, it just looks cool.
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"Shadow didn't understand why Black Doom expected him to be the vanguard for his invasion of Earth."
A fine start, but shouldn't we have gotten a passing mention of Shadow's amnesia somewhere in here? He spent two whole games trying to remember who he was, and Black Doom's whole tactic was to exploit his desire for answers. That's important characterization for both Shadow and Black Doom that we're missing out on, here.
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"Shadow the Hedgehog. The lone, dark warrior who judges the world by his own code."
This is maybe best addressed in a separate post, but. does anyone else find this description of Shadow kinda odd? "Lone warrior" I get, even with his friends he's not big on groups, but it's everything else.
Yeah, he judges the world by his own code, I guess, but his actions are all in service of following Maria's code. It's Sonic that lives solely by what he wants without much influence from others, not Shadow.
And what exactly makes Shadow a "dark" warrior? He's been explicitly characterized as someone who doesn't kill as recently as the prologue animation to this very game, where he goes out of his way to save a pilot when he doesn't need to. His entire life's purpose is protecting the world, and this doesn't involve killing or torturing people, so... what exactly is the dark part of his morality. Nothing about this recap has given me reason to believe he's anything but a heroic person with a traumatic past, and the subsequent game will only reinforce that.
I guess he did kill all the Black Arms, but that's not something the game ever treated as an immoral action. Shadow blows up Black Doom and the comet his people live on and all of our heroes cheer as he does it. It happens in the True Ending and everything, where Shadow's supposed to be proving himself as a hero for real, so that can't be the example of him being a Dark Warrior.
Is it because of how he treated Infinite, a character that this game doesn't acknowledge despite featuring a level from Forces? We'll never know. They just want you to accept the idea that he's Darker and Edgier than Sonic based on his surface-level demeanor alone, which... given that the objective of this game is to showcase Shadow's nuance, this is really out of place. Overall, not a great scene.
That said, the first real cutscene is pretty good, and it immediately showcases how unnecessary that recap was by showing how excited Maria was to meet Shadow for the first time. From that scene, we learn that Shadow was artificially made, that he's "the Ultimate Lifeform," that Maria was likely close to him, that this happened on some place called "the ARK" which is in space, etc. Why did we have a narrator tell us all of this a minute ago when we were just about to see it for ourselves?
I do have one nitpick, though - Shadow claims that he arrived at the ARK "an hour ago," and Rouge on the other end of the comm is already at Sonic's birthday party. Rouge only agreed to help Shadow get to the ARK if he would go to Sonic's birthday party afterwards, but how was Shadow supposed to have time to do anything up there if Sonic's party was that soon? I was under the impression from watching the prologue that Sonic's birthday was at least a week away, because how else would Rouge expect him to conduct a full investigation and potentially fight some huge battle before then?
Oh and the Time Eater shows up in two places at once (at Sonic's party and on the ARK), I feel like it would've made more sense to have it grab Shadow after it was done with everyone else. Now I'm gonna be forced to ask "why doesn't the Time Eater multiply" for the rest of the game. Whatever
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Moving on, our first real sign of things to come is the fact that Omega does not have a proper speaking role despite showing up in the first cutscene. He's right there, conveniently next to Shadow, but as soon as you think they're going to talk to each other... you're dropped into the hub world. Speaking to Omega results in text bubble dialogue, wherein Shadow is mysteriously hit with Silent Protagonist Disease and we don't get to hear anything he says. Effectively, Omega just. talks at Shadow three times, saying nothing of interest. and it's completely optional.
I repeat: all of the dialogue from one of Shadow's best friends is OPTIONAL, and Shadow himself says nothing to him. Yeah, we're off to a great start.
(Omega even says that he's going to assist Shadow, and I just. I have to laugh. I'm so sorry Omega but in terms of physical actions, you're genuinely going to do less here than in Forces)
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Shadow: "No. She's gone. I'm seeing things."
Pardon?? Seeing things??? I'm sorry but there is no way that Shadow can see and recognize Maria from that distance but not from ten feet away with her back turned. He's also never been implied to have super-vision, so the whole scene just doesn't make sense, and frankly adds nothing to the story.
Even if he doesn't mean literal sight, then 1) why did he phrase it like that, and 2) I kinda don't care. He doesn't need to be able to sense Maria's presence or whatever's going on here, because he's just as shocked when he actually sees Maria properly later. It builds suspense I suppose, but I feel like it would've been more impactful to discover that Maria was really here the same way Shadow does; in the cutscene where he saves her.
But before they can reunite, we've got the first proper cutscene with Black Doom:
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Black Doom: "You defeated us, but the Black Arms live on. And this temporal anomaly has accelerated my plans to revive my forces and consume the world."
I'm gonna be real with you guys. I have no idea what he's talking about here.
The game makes zero attempt to really explain how the Black Arms "live on" despite Shadow blowing up their entire comet along with Black Doom himself, and going into the game, I kinda thought it was just... time displacement. Maria and Gerald are brought in from a time they were alive, so I thought it would be the same with Black Doom, but no - he revived himself before the Time Eater even got involved.
Which I'd be willing to accept if they gave me an explanation for it, but they didn't, and the whole foundation of the plot suffers for it.
Plus, what the heck does he mean that the temporal anomaly has "accelerated his plans to revive his forces"?? The Time Eater's powers don't... accelerate anything. At all. They pluck things out of time and freeze them in a void. How does that help Black Doom's plans whatsoever?
If the idea is that he's going to pluck his own forces out of time and bring them back that way, why not just say that? Why are they withholding such basic information from us? It doesn't create intrigue, and the story doesn't even treat it like there's a gap in our knowledge to begin with. I think it's genuinely supposed to be the whole explanation, and that's a problem because it explains very little.
Then you've got the Black Moon, and this thing annoys me to no end because guess what?? Despite gradually opening more eyes and cracking open every time you complete a level, it's never once explained what it is or what it's for. All it does is turn the white void into a red void and open a portal to Even More Radical Highway. Maybe I'm forgetting something from an optional piece of dialogue, but that only creates a different problem, which is that you should never lock basic understanding of the story behind optional dialogue.
Why does it have eyes? Is it a living creature or some weird bioweapon? It's oddly mechanical for a creation of the Black Arms; even their weaponry is organic, as this very game tells us through Omega, so what's its deal??
You'd think it would have something to do with time, considering the framing of this scene:
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Shadow says "perhaps I can change their fate" and then looks to the Black Moon as though it may hold some relevance to this new plot thread, but. nope. it just takes you back to Radical Highway.
And hey, look at that, I was so busy complaining about the moon that I seamlessly transitioned into one of my biggest issues with the game: Shadow says this. and never follows up on it. EVER.
I'm not kidding, there's literally NO point in the game where we're shown Shadow trying to do ANYTHING to change Maria and Gerald's fates. There's no scene where he attempts to understand the void better, he never investigates anything, he makes exactly zero attempts to accomplish one of his main goals. of BRINGING HIS FAMILY BACK TO LIFE.
What is the point of them being here, then.
No, I'm serious, literally why are they here if we don't get to see Shadow try to save them?? By the time the final cutscene rolls around, they start fading away back to their own time, and suddenly Shadow's like
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(WHY ARE YOU SURPRISED, YOU DID NOTHING TO PREVENT THIS OUTCOME)
But I'll talk more about Maria and Gerald later - for now, since we're on the topic of Shadow having odd reactions to things, how about those stages and bosses, huh?
Well guys, I'm pleased to announce that despite there being dialogue in some of the stages, absolutely none of it provides context to the locations Shadow visits or his thoughts on them! If you didn't play Heroes and have no idea that Bullet Station is where Shadow found a destroyed Shadow Android, kickstarting a new layer to his identity crisis, then congratulations, this choice of level will mean nothing to you.
And before anyone tries to be like "the Sonic Generations levels don't get commentary from Sonic on their significance to him, either," it's a problem there, too. But it's an even bigger problem here, because they went out of their way to choose levels that have real emotional significance to Shadow and then proceeded to do nothing with it.
Isn't this the game where we revisit Shadow's story up until this point? Would it have been so hard to drop a line of dialogue indicating that Shadow's not thrilled about returning to Bullet Station? Maybe add a brief cutscene where he finds the same broken android from before, and says something like "hmph, I can't believe I let that thing make me doubt myself for so long," thus demonstrating his growth?
Here's a fun fact: Shadow has zero cutscenes that happen inside of levels. This is something Sonic beats him at, by having one cutscene that takes place in a level (Chemical Plant). This should not have been a high bar to clear, but they fell short somehow, anyway.
(Space Colony ARK doesn't even use the Final Chase music. The Shadow game starts out with a song exclusive to Sonic rather than him. He actually has more ARK-related music than Sonic does and they still didn't use any of them. How did they mess that up)
This problem only gets worse when they start pulling in levels from Forces and Frontiers - games that this Shadow hasn't experienced yet and wasn't there for, respectively. Once again, on principle, this is a cool idea! Shadow getting a peek into what his and Sonic's futures have in store? The confusion over when these events take place, if they're even connected to him like the others have been? Great stuff
And hey, if he's going to Chaos Island, and we saw from the trailers that the volcano is exploding in Act 1, then maybe we could even see Super Sonic fighting Knight in the background in Act 2! The debris from their fight could even act as platforming challenges, can you imagine how cool that would be? What will Shadow think of the advanced tech on the island, or of seeing Sonic fight something so massive? Surely this is a great opportunity to elevate Frontiers even further--yeah of course they don't do that.
No Knight fight in the background, which is... fair enough, I guess, but then why bother with the volcano exploding? It only does that moments away from when Sonic is about to fight Knight. Yeah, it looks cool, but we didn't need it. The more egregious problem is still the fact that Shadow has no observable thoughts or opinions on being sent to unfamiliar terrain in the future, though.
The bosses all have dialogue, though, which is a step up on a technicality and little else. Most of the dialogue from Shadow is just him being a self-aggrandizing badass who doesn't see any of the bosses as threats - even Neo Metal Sonic, who he should really not be so confident in beating all by himself, considering that he. didn't do that before. It actually took eleven other people to defeat Neo Metal, including Super Sonic, but I guess he just doesn't care at this point.
If they wanted to, it would've been easy to make him overconfident on purpose due to his new Doom powers, make an arc out of it, but no. Shadow's just Like This now, apparently.
There's a similar power scaling issue in Sonic Generations too, where Sonic can somehow defeat Perfect Chaos without his super form, but the game had dropped location-specific cutscenes so long ago that it was hard to feel like it was even canon at a certain point. The game never cared about making sense or really being anything, but Shadow Generations doesn't get that excuse. The bosses having the most mid-gameplay dialogue tells us that they're Definitely Happening, and so I care more about them as a result.
Which takes us to the moment that I truly realized that this game had no interest in doing anything with its material: the Mephiles boss fight.
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Shadow: "What's this? A seal of some sort?"
Okay real quick before I get into my big issues with this fight: I know it's a magic glowing artifact, but what about it actually looks like a seal, specifically? Does Shadow just have a sense for this kind of thing? I don't recall him ever demonstrating that ability before.
I feel like this line is just here to clarify what it is for people who don't know, but since Shadow also doesn't know, it's just kind of weird. I'm not even sure why he's in the Scepter to begin with, considering that Shadow's sealing attempt in this room was a failure, but whatever.
Of the three bosses in Shadow Generations that precede the final boss, Mephiles is the only one that can both speak and had a relevant dynamic with Shadow that would be interesting to revisit. The Biolizard is cool but doesn't have a personality, and Neo Metal had no real opinion on Shadow. (In Rivals 2, Shadow and Metal Sonic have a developing friendship, but this has unfortunately never been brought up again. If they did so here, it would only have been on Shadow's end, since Metal hadn't gotten to that point yet.)
But Mephiles? So much of his character revolves around Shadow. It was Shadow who sealed him away originally, and it was Shadow's form that he took when he broke free. He's the main antagonist of Shadow's story in 06, and even though his primary goal is rejoining with Iblis, he takes a vested interest in trying to manipulate Shadow over to his side by showing him the worst of what humans will do to him - not unlike Black Doom, honestly, though he was focused on Shadow's past instead.
Plus, it's been so long! We thought we would never get to see Mephiles again! What have you got for us, game?
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Mephiles: "I will defeat you, then restore myself to the timeline." Shadow: "I don't know what you're talking about, but I will crush you all the same." Mephiles: "What? Did you forget about me AGAIN?"
*deep sigh*
Contradictory dialogue back-to-back. I see. Cool.
Mephiles should not be surprised that Shadow doesn't remember who he is, because he literally JUST SAID that his goal is to restore himself to the timeline. He KNOWS that he never existed, and therefore SHOULD KNOW that nobody he encounters will remember him. I'm convinced that he only reacted this way because the writers thought it would be funny, and that's it.
Even if it made sense, though, Mephiles isn't supposed to be funny. He's supposed to be ominous and threatening. For as much care that went into recreating this environment and his powers/body language from 06 (and I gotta say, this whole section looks extremely nice), none of that same care really seemed to go into his personality. He's just as drab as Neo Metal, occasionally repeating lines from 06 so that you know they played it and not much else.
The end of the fight features some absolutely unhinged dialogue from Shadow for no reason, though.
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Mephiles: "No... I want... to exist...! Shadow: "There is no future for you. Ever."
Look, I get it, they've done nothing but fight this whole time . But Shadow has no personal beef with this guy. Even if they're going with the idea that Shadow wouldn't care to learn what Mephiles is rambling on about (kind of boring, and why wouldn't he be curious about why someone like this has it out for him), there's no reason to go so far as to say he'll never have a future. Is this the "dark" part of that "dark warrior" thing they were talking about in the beginning?? Kind of a random place for it to jump out of him, if so.
The kind of intensity coming from Shadow here would be justified if he remembered who Mephiles was, but he doesn't. As it stands, it gives off the impression that he didn't actually process a single thing Mephiles said about wanting to exist and restore himself to the timeline, and just said the first cool, edgy retort that came to mind. Which makes the sentence both less cool and even more out of character.
After this boss finished playing out, all I could feel was disappointment and a creeping sense of emptiness. If this was how the game was handling Mephiles, of all characters, if this was the extent of what they were willing to do with an idea... the rest of the game suddenly seemed much less exciting. I got to this point, realized how comparatively little of the game was left, and thought oh no.
Now, uh... where was I in the story, again?
Oh right, Shadow was about to go save Maria. I actually have no notes on that scene, it's pretty good and I liked that Maria was immediately thrown off by his aggressive fighting style and whatnot. It implies a lot about what Shadow used to be like without really showing or telling us, and that's pretty neat.
The following cutscene where Gerald explains how Shadow's growing powers only make Black Doom stronger in the process is also fine, there's nothing super specific for me to gripe about it in isolation.
And this good streak it has going is immediately interrupted by the worst, most nonsensical scene in the entire game.
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Sonic: "I found you, Shadow!" Shadow: "The blue hedgehog... of all places..." Sonic: "You have something I need." Shadow: "You can wait until my business is finished." Sonic: "Yea sorry, but that Chaos Emerald and I have a date with a monster!" Shadow: "Well then, it'll be a date to die for."
This is. a really stilted conversation, no matter what way you look at it. On one hand, it's repurposed dialogue from two different scenes haphazardly mashed together, neither of which should represent their current dynamic anymore since they were both antagonistic at the time. And on the other, it just... completely lacks character from both of them. They're so unbelievably dry despite their attempts to sound quirky, it's actually impressive.
I have to ask - have the script writers not heard the incessant complaints from fans about there being too many references in modern Sonic dialogue?? Because this scene plays out like an actual parody of that trend, the kind I would expect to see on twitter or something. I initially saw the animation for this cutscene without audio due to leaks, and I thought it looked pretty cool because the animation was nicely done.
Boy, when I tell you I was stunned to discover that THIS was the actual, official dialogue. What happened here?? Why is this what Sonic cutscenes are turning into?? In a game that costs $50-$60??And people are saying it's the best Sonic game???
Somehow, the god-awful dialogue isn't even the only thing that's wrong with this scene, but I'll compile the rest in bullet points to speed it up a little.
Shadow suddenly shows up in Sonic's section of White Space, despite it not being visible from a distance and therefore giving no reason for Shadow to venture out that far
Sonic says he "found" Shadow as if he was looking for him, even though the only people Sonic has seen here other than his and Tails' past selves are people who were at his birthday party
Classic Sonic is neither seen nor mentioned despite the extremely fun potential of having him interact with Shadow
A purple portal conveniently shows up in front of Sonic and Shadow while they're talking for no reason
The boss fight with Sonic is just a cutscene (lame), and Shadow gets taken out completely by one solid bonk from Sonic (even lamer)
The fake Chaos Emerald switcheroo, while clever, is presented as if it was done deliberately when it was clearly a coincidence that it got knocked out of Shadow instead of the real one
(I guess this technically happens before the Mephiles fight so my faith in this game was already plummeting, but I was willing to tolerate this scene being bad because I could understand them not wanting to add too much to Sonic's side of things. They had completely free reign with Mephiles and still delivered nothing, which is why it really cemented itself in my head)
The one thing I really liked here was seeing Shadow almost use his Doom powers to defeat Sonic, deciding against it, and his hesitation being what lost him the match. Shadow refusing to fight Sonic on unequal terms is some really good characterization that I was happy to see.
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Black Doom: "The promised time is nigh upon us, Shadow. Soon, you will be mine."
So did we ever learn what the "promised time" was, exactly? I've played every route of Shadow the Hedgehog (some more than once) and still can't remember. If he's referring to the time when Shadow awakens his full power then I guess it makes sense, but otherwise it's kind of an oxymoron considering that time doesn't exist in White Space.
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Gerald: "He has grown a new body, and used the nebulous nature of time in White Space to accelerate his plans for revenge."
Shadow, buddy, your animation is positively kickin' right now but Gerald, I'm gonna need you to do literally anything other than just repeat the same lackluster explanation we got earlier as if that's going to make it any less confusing. What ABOUT the nebulous nature of time? Is time not largely just frozen here?? We're somehow around 3/4s into this story and I still have NO idea how anything works
Maria calms Shadow down from his frankly justified anger by holding his hand and talking about how she doesn't want him to be driven by darkness. They find a way to throw in the fact that apparently Maria named him "Shadow" because the presence of a shadow can show you where to find the light, and it's... nice? Very wholesome, but it feels awkwardly placed and I'm not sure anyone was seriously asking why he was named that. Like, of all the questions to spend this game's limited screentime answering, "why is he named Shadow" was probably not at the top of most people's lists.
And before you have a chance to think about it, we're already at the endgame.
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Shadow: "I'm letting go of that destructive anger."
Wow, and in the very next scene after it was brought to your attention, too! You sure do grow fast, Shadow!
Okay, all jokes aside, there's not much I can say about the pacing in this game other than It's Rushed and Bad, but I think it's finally time to talk about Gerald and Maria.
Gerald first: He's mostly just here to give out exposition. His relationship with Shadow is much less focused on than Maria's, which I find to be really frustrating because I always had a lot of questions about how those two interacted. In SA2, we only know him as a grieving, hate-filled man who was heavily implied to have scientifically messed with Shadow's mind - not long after they had both just lost Maria - in order to make him inclined towards Gerald's revenge plan.
In Shadow's first game, we see a side to him from before then, when he really seemed to care for Shadow and we got some clarity on the purpose of the Eclipse Cannon and whatnot. But what were their average interactions like? Who was in charge of Shadow's training? If it was Gerald, did that ever create a sense of distance between them? Shadow never has warm, nostalgic flashbacks of him, so I assumed their relationship either wasn't as close or he has too many conflicting feelings now for those memories to be very comforting.
This game decides to lean into Gerald being a kind, supportive man, but regardless, Shadow's feelings should be a lot more complicated, no?
I'd imagine that, in a way, it's a relief to have this Gerald around again. It would make it easier to pretend that the man who used him in an attempt to destroy the world and go against everything Maria stood for was just... a fluke, or something.
But still, Shadow knows that he would do bad things to him if Maria died. It's already happened.
Dark Beginnings also suggested that either Shadow was there when he shot down by the firing squad (unlikely given the context), or he watched the recording that played at the end of SA2 enough to be able to see it in his dreams. Neither of those are good for his psyche, and would only add to the number of emotions he has to suppress whenever they interact. There is, of course, none of this nuance within the game itself, despite it being right there and ready to be worked with.
Then you've got Maria, and. hoo boy.
I take no real issue with any of Maria's traits that are on display. Her being a nice girl with boundless energy and goodwill does not make her boring, and I've always been fascinated by her character. So, I need you guys to understand that it's with a heavy heart that I must say that Maria is... barely a character in this game.
And like, she doesn't exactly have a history of being deep or complex. But we've also only ever seen her in Shadow's memories up until this point, and that means this game was a unique opportunity to flesh her out more.
When a character is as idealized by another as Maria is by Shadow, and we only see them through that lens, it's natural to assume that the depiction isn't completely accurate. I was never in doubt that Maria was kind and gentle, or that she was always there to help Shadow when she knew he was struggling, but I always wanted to know what she was like outside of that. What makes her angry? What was she like on a bad day, when she inevitably got frustrated at her lot in life? How did Shadow comfort her? What was her sense of humor like?
While we technically learn more things about Maria in this game, there's never a point where she acts differently from Shadow's vision of her. She's not really shown to have flaws, and she's only really there to be saved and offer emotional support. It's like... a textbook example of what you shouldn't be doing when writing a female character, having her be defined entirely by her relationship with the male lead and never speaking up or complaining about her own problems or feelings. They don't even make a point out of it, that Maria tempers herself to be "perfect" for other people or anything like that.
Why don't we get to see how she and Shadow would handle an argument or something like that? Especially this Shadow, who's all shaken up by everything? Wouldn't it be beneficial for both of their characters for Maria to be seen as herself, the way she was in life, rather than just the nicest moments she and Shadow had together?
I'm gonna make a comparison here that people aren't gonna like, but... I think Elise is honestly shown to be a more nuanced character than Maria is. And this is coming from someone who thinks that she was also mishandled in her game.
Similar to Maria, Elise is genuinely a deeply caring person, and lives mostly isolated with a condition of sorts that makes her life difficult. Her most important relationship is also with the male lead of her respective game, but she doesn't exist solely for his benefit. (Amusingly, Sonic actually seems to be there primarily to further her arc, so it's a bit of a role swap there.)
But we see more from Elise than just Being Nice all the time. We see her being resolute and bold in the face of danger, or disappointed when she has to go back to the castle. We watch her try her hardest not to cry and retain her strong, regal exterior when faced with overwhelming emotion.
We get to see her open up and laugh and become more confident, we watch as someone who's been forced to put her feelings aside for the convenience (and safety) of others her whole life finally break down and shout something selfish for once. And then we watch her ultimately choose to do the right thing, anyway. Her strength of character is shown to us by putting her in situations that challenge her, and the narrative never once shames her for being imperfect; it's actually encouraging her to be her real, flawed self.
Why does Maria not get this same treatment? Why don't we get cutscenes of her being excited about the new environment she's in, or frustrated that her symptoms are making it difficult to do anything here? When does she get to be selfish? Why can't she get upset at people treating her like she's frail, even if it technically "makes sense" for them to do so?
We're told, in Gerald's journal, that some of the people aboard the ARK doubted that Maria was really sick due to her symptoms not being clearly visible. Because it's his journal, we only get to hear his feelings on the matter, but in the full game, we never once get to know how it makes Maria feel, the person this is all about to begin with. They absolutely could have incorporated this into a cutscene somewhere, but they didn't.
Once again, I have to ask: what is the point of Maria and Gerald being in this game if this was how they were going to be written? Not only does Shadow fail to even attempt to save their lives, he doesn't even walk away from the experience with renewed understanding of who they were as people.
So what even happens in this story, then?? Every single aspect of it is dragged down constantly by the game's refusal to do anything with what it has:
Shadow revisits places from his past, but has nothing to say about them
Shadow visits places from the future, but has nothing to say about them
He has nothing relevant or interesting to say about any of the bosses
Mephiles trying to restore himself to the timeline is a plot point that exists solely within his boss fight and nowhere else
He doesn't struggle with any of the bosses, emotionally or physically, turning them into a boring power trip
He barely struggles with his Doom powers, the things that are supposed to be giving him an identity crisis
Sonic is not a playable boss fight and he also says nothing relevant or interesting
Classic Sonic doesn't even get a passing mention
The Team Dark friendship is supposed to be a highlight but Shadow never speaks to Omega, who also never shows up in cutscenes, and Rouge is just kinda there
Maria and Gerald never meet Rouge and Omega, or anybody else on-screen, despite it being extremely easy for them to run into each other
Shadow's relationships with Maria and Gerald are barely explored past their surface
Most importantly, Shadow is never shown making any sort of effort to save Maria and Gerald from their fates, despite it being one of his primary goals
...Oh yeah, I forgot to complain about how Shadow barely struggles with his Doom powers. I was gonna go on a whole spiel about how it would've been super easy to make into an arc and how it was wildly underutilized despite being a major selling point of the game, and the only real consistent conflict whenever Black Doom isn't on screen.
Well. Anyway. Once the White Space becomes Red Space (something that once again makes me question how far away Sonic's area is, to not be able to see this happening), Shadow magically gets over his "destructive anger" and goes to Radical Highway one last time for the epic final boss.
And it certainly is epic, I can't deny that. A massive technical improvement over the first fight against Devil Doom, and I'm not about to sit here and act like the wings aren't cool. But I can't say it feels very rewarding, since I never really understood what was going on and Shadow didn't really struggle that much to get to this point. Not to mention, he's still acting all high and mighty during boss fights, which makes it feel stale really quickly. Black Doom isn't really that interesting by himself, so Shadow kinda needed to carry that fight, but no, it's just more of the same.
One last point before I wrap this up:
Where was Emerl???
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Correct me if I'm wrong, but a promo animation for a game should, in theory, provide you some idea as to what kind of things to expect in the game itself. While a lot of them take their share of creative liberties, I don't think they're in the habit of putting spotlight on entire characters who never appear in the game at all.
This is THE GAME where we bring back the people from Shadow's past that he's lost, and Emerl most certainly qualifies. He's from the more recent past, yes, but Shadow still cared about him and absolutely would have been affected by his death. There's no way that, had he been in the story, Shadow wouldn't have been determined to save him as well. But no, he's just there to be a cool lore detail in Gerald's journal.
Which means this is yet another depiction of Emerl where we refuse to acknowledge his personality. Do they seriously think Emerl is more interesting as an emotionless killing machine that Gerald researched in his spare time? Where's the fun-loving kid who mimicked everyone around him, splicing things he heard them say together to communicate and creating funny tonal whiplash? Where's the robot with the soul that Gerald gave him, that was nurtured by Sonic and his friends?
Not in this game, apparently! They went out of their way to canonize Battle and still managed to treat it with zero respect. Kind of impressive, really, and just another footnote in the trend of this game not actually caring to do anything with Shadow's past.
There are definitely moments in this game that I like, but that's kind of all they are: moments. The game's total cutscene runtime is around 30 minutes, and that means there's not enough time in any of them to get anything done. A scene that's good in isolation is tainted by the fact that it's all there is.
And it's just... so baffling to me. There are so, so many points in this game where you could have fit additional cutscenes in. We could have had one after each act, or at least after each level. Give us more cutscenes after activating things in the hub world or something. I mean, a game that claims to be this story-driven doesn't usually need an excuse to throw cutscenes at you, and they certainly didn't need to force each scene to be so unbelievably short.
If they really needed to downsize on cutscene length for some reason, then maybe they should have just made a less ambitious story. The game wants to do so many things at once, but it doesn't have the time to do any of those things justice. We could have gotten a short, sweet, well-done little story, but instead we get a story that easily needed at least two hours to tell crunched into a measly 30 minutes.
I mean, Dark Beginnings in its entirety is half the length of the full game. Think about that for a second.
This game's story was supposed to be something, man. It's getting so much praise for what feels to me like the bare bones structure of a story, and it's frustrating because I know this series can do better. The writer of this game can do better, and I know that because I've read his other Sonic material and it feels much more complete than this does.
I was genuinely looking forward to this game, is the thing. I really didn't think it would be this lackluster, because like I said at the beginning of this post, it had everything in the world going for it. But no matter how nice it feels to have a Shadow who isn't wildly out of character for once, that alone can't carry an entire story.
Shadow Generations is a mess of good ideas executed in the least interesting, most nothing way possible. Its only real saving grace is its animation, and the fact that Shadow generally feels like himself.
Except for when he's talking to Sonic. What the heck happened when he was talking to Sonic
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violettierre · 1 year ago
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I just watched oshinoko and im really confused about the concept
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fisheito · 8 months ago
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Me: Everything i make is garbage i shouldn't even bother
The eiden in my head:
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Me: Sorry eiden you're right my efforts have value
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girlatrocity · 4 months ago
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MAN.
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uzukali · 1 month ago
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Yknow, pvp civ is actually pretty damn good when evbo isn't making meta/fourth wall breaking jokes every minute and pissing me off
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adamshallperish · 2 years ago
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listen. i love bruce springsteen. i love ethel cain. american teenager is not the new born to run. it is not born to run if it was written by a bi trans woman instead of a cis man. they are two very different songs in terms of sound and tone, and even theme-wise they run parallel to each other rather than down the same road.
a lot of ethel's music draws from/can be compared to a lot of bruce's songs, especially on his nebraska album, but i'm not seeing where people are getting the born to run comparisons from. if anything, american teenager reminds me of born in the usa if it was sung by the narrator's next-door-neighbor, a secondhand account of the suffering springsteen explores in first person in born in the usa.
also like. both of these songs can stand on their own just fine. a thing can be good on it's own without being compared to another thing.
#also another nitpick is just like#so many people being like 'american teenager is born to run updated for the modern age'#first of all#ethel cain's story as told in the album preacher's daughter#canonically takes place in 1991#it has a bit of a timeless energy#which brings me to the fact like#born to run is not out of date???#it has that timeless narration energy#and it's not even that culturally irrelevant#bruce sprinsteen released an album last year and is touring Right Now#they both sound timeless!#but ethel cain is her own artist with her own inspirations and idk#it feels kind of pandering to be like 'she's bruce springsteen but woke'#which is weird because it implies that springsteen was never revolutionary in his own sense#like he had an integrated band in the 70s! he regularly kissed a black man onstage! he plays with gender in a way that is interesting#and resonates with a lot of queer people#also it kind of feels insulting to ethel's artistry to go 'she's the trans version of [insert other artist here]!'#still not over the pitchfork review that was like 'what can ethel cain say that lana del rey hasn't already said'#like it just reduces her art to her being trans#instead of letting her music stand on its own#and while her gender identity is important#she is a good musician outside of that#and it's kind of insulting to her clear love for her art and her talent#to consolidate the value of her music to just her identity#ethel cain#bruce springsteen#born to run#preacher's daughter#american teenager
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gothamcityneedsme · 8 months ago
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hopefully smtv vengeance like. adds some stuff to clarify on things left by the wayside in the original game. im looking at some forums and such on some of my remaining questions and they're like. nobody knows lol. smtv has suffered a bit too clearly from the cutting room floor i think
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twodlover · 1 year ago
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the more i think about it the more interesting it seems
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loplainlointhemorning · 1 year ago
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I literally told a hot goth girl I wanted to be the narrator to her tyler last night & she rejected me what do I have to fucking do around here
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mummer · 2 years ago
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me when i lie
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metanarrates · 2 years ago
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hi! I know you said you probably won't answer (and honestly that's ok I'm just curious!) but what's the main problem with the high school/college au trope? I'm asking because like. while the rest have some clear red flags that's the only one to me that seems decent enough
I don't think it's problematic or anything i just find it really boring lol. especially if you're transposing characters from a fantasy or sci fi setting into a regular american high school or college! you get rid of a lot of the cool shit about their world, and most critically, the context in which those characters exist.
I guess that's the main reason I find it boring. almost all the characters I find extremely compelling, especially when it comes to their dynamics with other characters, are so informed by their extremely specific circumstances that it just strips the appeal to remove those circumstances! character dynamics especially are NOTHING without the really weird context in which they were formed. it's tough to replace the context with something else and still get similarly compelling characters or relationships. and since the context for high school aus are always "these characters are normal american high schoolers," it invariably ends up lacking any appeal those characters/relationships may have had for me. where's the genuinely weird shit!
idc if people enjoy it, to be clear. i think it's a boring way to interact with media but that doesn't mean it's totally bad. I just don't like the trope because it's everywhere in certain fancontent and I'm really tired of seeing it yknow?
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j-esbian · 2 years ago
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thinking about the time i was criticizing a male fantasy author for not including many female characters (and all but one were incredibly generic) and people were really like "be nice to the author, he's said he doesn't know many women in real life :/" like. yeah i can tell
#mine#delete later#cause im not trying to start shit#it was on tiktok so like all of that tracks lmao. i dont know if that's even true but if so. INSANE.#idk what made me think of this#but my dude if youre in your 40s thats not an excuse#tbh i feel like the book in question would have been completely forgettable and id just kind of roll my eyes and move on#if not for the fact that people whose taste i trust!!!!! recommended it!!!!#like what the fuck. the betrayal#like im still driving myself crazy thinking about it years later and trying to figure out what i'm missing#honestly could not say if the rest of the book was good bc imo the way the narration treated the female characters was too distracting#'this one is Mom. that's her whole personality.'#'this one is the hot older woman but she likes me anyway bc im the specialest smartest boy in school.#it's weird cause there's barely any women at this school anyway. she even tried to seduce me but im too in love with Main Love Interest'#'this one is the Main Love Interest and she's so pretty and sexy everyone wants to be with her. she has a tragic secret past#she wont tell me why but we cant be together and she also spends most of the book seducing other men. But I Know She Doesnt Mean It#i will learn her secret and wear her down so we can be together because we vibed pretty well a few years ago'#and then there's the cRaZy OnE#and that's it. those are the only female characters#apparently the last one has gotten her own book. maybe that's what people praise this guy for? but i am not willing to give it a chance lol#p****** r******* meet me in the pit
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vinceaddams · 2 months ago
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People who try to copy historical writing styles don't say enough weird stuff in them. I'm listening to a 1909 story about a ghost car right now, and the narrator just said he honked the car horn a bunch of times, but the way he phrased it was "I wrought a wild concerto on the hooter".
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mortalityplays · 5 months ago
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This is a dangerous sentiment for me to express, as an editor who spends most of my working life telling writers to knock it off with the 45-word sentences and the adverbs and tortured metaphors, but I do think we're living through a period of weird pragmatic puritanism in mainstream literary taste.
e.g. I keep seeing people talk about 'purple prose' when they actually mean 'the writer uses vivid and/or metaphorical descriptive language'. I've seen people who present themselves as educators offer some of the best genre writing in western canon as examples of 'purple prose' because it engages strategically in prose-poetry to evoke mood and I guess that's sheer decadence when you could instead say "it was dark and scary outside". But that's not what purple prose means. Purple means the construction of the prose itself gets in the way of conveying meaning. mid-00s horse RPers know what I'm talking about. Cerulean orbs flash'd fire as they turn'd 'pon rollforth land, yonder horizonways. <= if I had to read this when I was 12, you don't get to call Ray Bradbury's prose 'purple'.
I griped on here recently about the prepossession with fictional characters in fictional narratives behaving 'rationally' and 'realistically' as if the sole purpose of a made-up story is to convince you it could have happened. No wonder the epistolary form is having a tumblr renaissance. One million billion arguments and thought experiments about The Ones Who Walk Away From Omelas that almost all evade the point of the story: that you can't wriggle out of it. The narrator is telling you how it was, is and will be, and you must confront the dissonances it evokes and digest your discomfort. 'Realistic' begins on the author's terms, that's what gives them the power to reach into your brain and fiddle about until sparks happen. You kind of have to trust the process a little bit.
This ultra-orthodox attitude to writing shares a lot of common ground with the tight, tight commodification of art in online spaces. And I mean commodification in the truest sense - the reconstruction of the thing to maximise its capacity to interface with markets. Form and function are overwhelmingly privileged over cloudy ideas like meaning, intent and possibility, because you can apply a sliding value scale to the material aspects of a work. But you can't charge extra for 'more challenging conceptual response to the milieu' in a commission drive. So that shit becomes vestigial. It isn't valued, it isn't taught, so eventually it isn't sought out. At best it's mystified as part of a given writer/artist's 'talent', but either way it grows incumbent on the individual to care enough about that kind of skill to cultivate it.
And it's risky, because unmeasurables come with the possibility of rejection or failure. Drop in too many allegorical descriptions of the rose garden and someone will decide your prose is 'purple' and unserious. A lot of online audiences seem to be terrified of being considered pretentious in their tastes. That creates a real unwillingness to step out into discursive spaces where you 🫵 are expected to develop and explore a personal relationship with each element of a work. No guard rails, no right answers. Word of god is shit to us out here. But fear of getting that kind of analysis wrong makes people hove to work that slavishly explains itself on every page. And I'm left wondering, what's the point of art that leads every single participant to the same conclusion? See Spot run. Run, Spot, run. Down the rollforth land, yonder horizonways. I just want to read more weird stuff.
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