#but it's really important in this case
Explore tagged Tumblr posts
starflungwaddledee · 10 months ago
Text
Tumblr media
happy birthday. you are so, so loved
2K notes · View notes
quicksilversnails · 27 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
452 notes · View notes
wigglebox · 7 months ago
Text
Tumblr media
Destiel Pride - Day 21; Most faithful mirror
708 notes · View notes
queerofthedagger · 3 months ago
Text
fingon, who was left behind and abandonend by just about anyone in his family at some point, who died alone because maedhros did not return to him in time either. how many times can you be second choice no matter how little it is about you and not have that fester into bitter, bitter anger. how much worse does it get, at some point, that it isn't even about you but you simply matter less than whatever else was more important just then. how long can you cling to the rationale before you always see everyone with one foot already out of the door. how long can you keep loving and loving and loving despite,until there is nothing left to give. and then keep giving anyway because, after all, you know what it's like to be abandonend
203 notes · View notes
aroaceleovaldez · 7 months ago
Text
tbh my latest biggest theory for why HoO and onwards is such a dramatic drop in quality and consistency is just. Rick stopped making teaching guides.
Like, the Lightning Thief teacher's guide is SUPER in-depth with even stuff like sources about middle grade child psychology and exact specifications of where he's applying that, explaining what different character's goals/motivations are, their dynamics with each other and their environments, etc etc. Even specifying which specific myths certain plot elements are supposed to reference or be about.
That stuff just doesn't exist for later books. There's activity guides and smaller, significantly more simple teacher guides for later books but they don't go into anywhere NEAR the same level of depth. The TLT one is a full lesson plan that breaks down the book at every level and explains what's going on and more or less why Rick did that. The others are all basically just glossaries of terminology and some simple question guides.
And they didn't even use the TLT teacher's guide for the Disney+ show because they clearly aren't adhering to any of what's discussed in that breakdown of the book.
By creating a teaching guide alongside writing the actual book, that's forcing you to document what you're doing, why, your sources, and information about your characters and the story they're in. It's like an even more in-depth version of a series bible. But that's lacking for later books (and etc) and it shows because that level of thought and depth and attention just isn't there anymore.
215 notes · View notes
makiswirl · 7 months ago
Text
can i just say. and this is probably a niche hill to die on. that i am so gobsmacked every time someone vaguely hints at the idea that jotaro doesn't care meaningfully for the other crusaders, usually particularly kakyoin and joseph, when those two actually tend to be the ones he reacts to being hurt the hardest
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
like he cares for his loved ones!!!! that literally plays into his character motives in every single part he shows up in!!! stop lying to me!!!!!!!
#me.txt#jjba#i'm going to ramble in tags actually. excuse me#ok. rereading sdc and so confused at the general perception of jotaro and his friends/family. he's not NEARLY as flat or as dickish#i understand that the anime (particularly the dub) tends to slander him but even then he still clearly cares for them! i'm confused#i also understand that a lot of people dig against jotaro and kakyoin as a dynamic because 'they're popular' and that generally disliking#popular things across media is a thing that i've seen consistently everywhere but the discredit to them simply as a DUO and not even as a#pairing is so..... odd..... like they're considered to be a duo that clicks for a reason. i enjoyed them even before i got into the fandom#every time i see someone say jotaro is overrated/dull i take a shot and assume they're an anime-only or only read the manga like once btw#joseph and jotaro also have a neat dynamic and they obviously both love and care for each other. like they're not going to go around loudly#or anything but literally the entirety of the lovers and the prelude to the dio fight IS jotaro being worked up over joseph getting hurt#equally i don't know if it translates to the anime as much but joseph is VERY complimentary when it comes to jotaro. like he sings his#praises so often and reminds everyone that he's his grandson so frequently (d'arby the gamer is a good example of this). either way it's so#peculiar....... there's not enough avdol and jotaro content btw (also in canon) because jotaro obviously looks up to him and avdol jokes#around with him on the occasion they interact after their intro which doesn't start very well. it's very cute#i do think an important thing to note about jotaro's character is how he acts AFTER his intro because he's so drastically different. early#jotaro and later jotaro aren't the same character and i do not mean this in a character development way. excluding the jail incident he's#completely different and probably shouldn't really be taken into account (especially considering the amount of slapstick in araki's intros)#and i think that's really???? what people center on for his character? Which sucks balls bad!#anyways. i could ramble more about this if asked i have so much to say but sigh. jotaro cares so much for his friends and family he's not a#flat fully cold asshole character regardless of whether you watch the anime or ova or read the manga. you just have poor media literacy#i wouldn't recommend watching solely the anime for his character though. the dub also changes a lot so it's... questionable#i love the anime and it's still important for him though. also adds neat stuff. i need to stop myself. i have many thoughts on the matter#jotaro kujo#joseph joestar#noriaki kakyoin#adding in case anyone sees: i am not saying that he is perfect about this. in fact he is very ass about it with jolyne and holly and that's#very important. he also is in fact an asshole sometimes. NOT as much as you guys are making him though!#please don't get me started on how much of a dick etc people make kakyoin to veer away from the 'woobified' characterizations of him#in fact i think that's bad if not worse because it CLAIMS to be in character. hes a prim asshole at times but not that angry or dishevelled
207 notes · View notes
lazycranberrydoodles · 8 months ago
Text
chapter 2 - reincarnation (masterpost here)
278 notes · View notes
stagefoureddiediaz · 4 months ago
Text
Something something about Eddie learning Buck will be there for him off the job, even without Chris being in the equation.
Something something about that being an important realisation for him to finally make because he’s always hidden behind his son when it comes to Buck (and his love life more generally - even Shannon in reality was for Chris not himself) but he won’t be able to this time.
Something something about that realisation being the key to giving himself permission to examine his heart and feel his true feelings.
114 notes · View notes
starflungwaddledee · 11 months ago
Text
wait.... wait, hang on. i'm about to draw him, which means there's a decision to make
474 notes · View notes
galacticlamps · 8 months ago
Text
ok I have A Lot of thoughts about the staircase confession (well really about Edwin's whole character arc, but all roads lead to rome) but for now I just wanna say that, yes, I was bracing myself for something to go terribly wrong when I first watched it, and yes, part of me was initially worried its placement might be an uncharacteristically foolish choice made in the name of Drama or Pacing or Making a Compelling Episode of Television but at the expense of narrative sense--
But I wanna say that having taken all that into account, and watched it play out, and sat with it - and honestly become rather transfixed by it - I really think it's a beautifully crafted moment and truly the only way that arc could've arrived at such a satisfying conclusion.
And if I had to pinpoint why I not only buy it but also have come to really treasure it, I'd have to put it down to the fact that it genuinely is a confession, and nothing else.
That moment is an announcement of what Edwin has come to understand about himself, but because it takes the form of a character admitting romantic feelings for such a close friend, I think it can be very easy, when writing that kind of thing, to imbue it with other elements like a plea or a request or even the start of a new relationship that, intentionally or not, would change the shape of the moment and can quickly overshadow what a huge deal the telling is all on its own. But that's not the case here. Since it is only a confession, unaccompanied by anything else, and since we see afterward how it was enough, evidently, to fix the strangeness that had grown between him & Charles, we're forced to understand that it was never Edwin's feelings that were actually making things difficult for him - it was not being able to tell Charles about them. 'Terrified' as he's been of this, Edwin learns that his feelings don't need to either disappear completely or be totally reciprocated in order for him to be able to return to the peace, stability, and security of the relationship with which he defines his existence - and the scale of that relief a) tells us a hell of a lot about Edwin as a character and b) totally justifies the way his declaration just bursts out of him at what would otherwise be such a poorly chosen moment, in my opinion.
Whether or not they are or ever could be reciprocated, Edwin's feelings are definitively proven not to be the problem here - only his potential choice to bottle it up - his repression - is. And where that repression had once been mainly involuntary, a product of what he'd been through, now that he's got this new awareness of himself, if he still fails to admit what he's found either to himself or to the one person he's so unambiguously close with, then that repression will be by his own choice and actions.
And he won't do that. Among other things, he's coming into this scene having just (unknowingly) absolved the soul of his own school bully and accidental killer by pointing out a fact that is every bit as central to his self-discovery as anything about his sexuality or his attraction to Charles is: the idea that "If you punish yourself, everywhere becomes Hell"
So narratively speaking, of course it makes sense that Edwin literally cannot get out of Hell until he stops punishing himself - and right now, the thing that's torturing him is something he has control over. It's not who he is or what he feels, but what he chooses to do with those feelings that's hurting him, and he's even already made the conscious choice to tell Charles about them, he was just interrupted. But now that they're back together and he's literally in the middle of an attempt to escape Hell, there is absolutely no way he can so much as stop for breath without telling Charles the truth. Even the stopping for breath is so loaded - because they're ghosts, they don't need to breathe, but also they're in Hell, so the one thing they can feel is pain, however nonsensical. And Edwin certainly is in pain. But whether he knows what he's about to do or not when he says he 'just needs a tick,' a breather is absolutely not what's gonna give him enough relief to keep climbing - it's fixing that other hurt, though, that will.
Like everything else in that scene, there's a lot of layers to him promising Charles "You don't have to feel the same way, I just needed you to know" - but I don't think that means it isn't also true on a surface level. It's the act of telling Charles that matters so much more than whatever follows it, and while that might have gone unnoticed if anything else major had happened in the same conversation, now we're forced to acknowledge its staggering and singular importance for what it is. The moment is well-earned and properly built up to, but until we see it happen in all its wonderful simplicity, and we see the aftermath (or lack thereof, even), we couldn't properly anticipate how much of a weight off Edwin's shoulders merely getting to share the truth with Charles was going to be, why he couldn't wait for a better, safer opportunity before giving in to that desire, or how badly he needed to say it and nothing else - and I really, really love the weight that act of just being honest, seen, and known is given in their story/relationship.
151 notes · View notes
sieglinde-freud · 26 days ago
Text
let it be known that i love prince inigo with my whole soul. however sometimes it is SO much fun to think about owain and his two most loyal-est knights you ever seen: worst guy in the world #1 and worst guy in the world #2. i love retainer inigo and severa so much. retainers who bully you and make fun of you and trash on you but they’d leave behind everyone and everything they ever knew to follow you and protect you in a whole new universe. they love you so much that they’d swear allegiance to total strangers but that loyalty pales in comparison to what they’d do for you. and they were all lovers!!!!!!!
#ann plays awakening#awakening trio#sometimes i forget owain is literal royalty and like#in the bad timeline hes probably like. the second most important person there?? unless luci has a sibling#obviously she’d need her own retainers but unfortunately i am thimking awakening trio thoughts. i miss. i love them in any form#that they are handed to me#i love them as best friends. as forced circumstance allies to family. as lovers.#i know i said lovers in this post but im not sure they’d ever label it as that#to me its very much ‘its not exactly romantic but its too intense to be platonic’#what i am getting at is queer platonic awakening trio btw. in case that wasnt obvious#like no matter who they are or where they go they are eachothers people dude. like literally do not separate#anyways im gonna be thinking long and hard about who should be everyones parents in this timeline#i have what i call my ‘main’ pairings and thats what i use for most of my headcanons (ex prince inigo)#but i’d like a completely separate one for owain retainer trio#i think im pretty set on fred!severa#i couuuldddd pick fred!inigo which i do think is SUPER compelling as well but something about freddy!severa… also shes so cute as a brunette#like sorry… shes just so beautiful#ive been having a lot of thoughts aboht tharj!inigo and i need to figure out if thats current bias talking or if im cooking with that one#i got no idea who owain’s second parent should be. robin maybe? idk#i mean his second parent isnt quite as impactful in regards to trio dynamics in this case just because he’s always the prince but. idk#i really like the idea of half plegian owain but i ALWAYS run half plegian owain cuz im always pairing lissa with robin or henry so its like#this isnt new 😭😭😭 but god. PLEGIAN OWAIN!!!!!!!!!!!!!!#hm. though. hear me out. manakete owain???????????????? ehhh????#sorry. idk. i love how changing the parents of the second gen can change their characterization. its like my favorite thing ever#i think its why im so attached to all of them. theres always new things to explore with them!!! its so much fun!!!!!!#graaarfggjjjhhhhhhn!!!!
58 notes · View notes
canisalbus · 1 year ago
Note
Tumblr media
cursed no tattoo machete (I'm sorry for doing this to him)
.
594 notes · View notes
plaguedpriest · 3 months ago
Text
do people who say that it "doesn't make sense" to interpret gabriel as transmasc not understand what an allegory is 😭
he's a sexless being that had to work to rise in the ranks of heaven and "earn" his pronouns. then when he falls from said rank he's agressively degendered by the council as a means to degrade him, but the narration insists on referring to him correctly even when it wouldn't "make sense" to because it's what he worked hard for and learning to keep his agency and the identity he chose for himself rather than what's imposed on him is a major part of his character arc.
you can have whatever alternative interpretations and headcannons you want but saying that it doesn't make sense to read his arc as a transmasc allegorical narrative is not only invalidating people's experiences with a character they might honestly resonate with (most people i see who interpret him as such are transmasculine themselves) but also just. kind of refusing to engage with the text in its own terms?
like sure you can say that it doesn't make sense for gabriel to have enough self realization come out as queer and specifically as a trans man and start holy testosterone or whatever since before the events of the story but that's what an allegory is for. the world and story of ultrakill simply wouldn't allow for a character with modern understanding of queer terminology and culture to go through the same experiences that would be 100% analogous with that of a real life transgender man. gabriel is a fictional mythical being in a heavily fantasious non-modern setting that operates by its own rules entirely.
106 notes · View notes
kreachvera · 2 years ago
Text
Tumblr media
sasha (floor edition)
807 notes · View notes
dykedvonte · 3 months ago
Text
Honestly I see Jimmy's refusal to put Curly out of his misery less about his weird feelings of envy or his delusions but the fact Curly is all but stated to be a shield to Jimmy from his actions and people seeing the worst in him.
The only characters that Jimmy really interacts with one on one before the crash are Curly and Anya, two individuals he has wildly different relationships with. It's likely that Curly really did most of the talking between them as the pilots and the rest of the crew as staff. They didn't know of Jimmy's more reprehensible behaviors cause they never really had the chance to and Jimmy is subconsciously aware. If they had disliked him more than Anya would have told Swansea earlier or even Daisuke when things got really bad.
It's why he takes the immediate opportunity to blame Curly; He's the shield. He's saved Jimmy's ass more times than he can count and more times than Jimmy would ever admit. Even when he can't really do it anymore, he mentally shields himself from his own faults by putting Curly between them. Letting Curly die puts too much on him because he doesn't know how to function without a safety net.
In the end Curly only lives because Jimmy needs the idea that Curly will inevitably make things better to stay alive, meaning Curly has to live, no matter how much it pains him to do so.
#in short Jimmy doesnt only care about Curly#he only cares about the securtiy that Curly provides him#and i headcanon that the reason he tried to kill everyone is because he knew it was only a matter of time befor Curly realized this wasnt#somethgin benign Jimmy did that he could smooth over but somethign that Curly would repremand and condem him for and take his security away#like yes Curly did not react fast enough or strongly enough to what Anya told him but you could see him showing more concern over it as I d#understand the psychology behind people and more specifically men like Curly as he is hearing something horrible his friend did to someone#he cares about but has less of a bond with. he feels the need to protect his crew as people first and sadly Jimmy is still the person he wa#closest too yet I still think everything happened too fast for Curly to process as would you not grapple with the fact your closest friend#is a monster you must personally deal with? or that he did something so vile to someone else you have become protective over? Would you not#think of the relative power that friend holds and how if you approuch this wrong it could end badly for everyone? He had all these thoughts#but not enough time to think about them. Also how Jimmy was one of the main people in his personal life he felt a need to protect seeing as#he got him this job. Like imagine the one person you are really trying to make good is still bad after everythign and now you have to be th#hand of judgment youve shielded them from for so long like I do not think Curly handeled the initial situation with Anya correctly I dont#think it was the case of him not believing but not really knowing what to do and feel about it as a friend of both parties the captain and#guy going through his own shit and it says so much that he was dealing with all that so well compared to Jimmy who got everyone killed cuz#he thought being captain would be like sitting on the thrown and not emotionally mentally and physically taxing like I cant say Curly is th#best person due to his inaction but he is a good person doing the best with the knowledge and shitty resources he has cuz like also Id just#be terrified that my suicidal and nilihst bestie who clearly has an inferiority complex around me is the copilot who has access to the most#to the most important parts of the ship and the means to kill us all if he feels like him or his security are being threatened like#Anya and Curly just deserved better because they get put through the ringer like just put him in a class to teach him to be less trusting#anya mouthwashing#curly mouthwashing#captain curly#mouthwashing#mouthwashing game#mouthwashing curly#mouthwashing anya#mouthwashing jimmy#jimmy mouthwashing#mouthwashing spoilers
131 notes · View notes
utilitycaster · 2 months ago
Text
ok as a "I know Percy and Keyleth are friends and I do enjoy what we see of their friendship in C1 but I think the fandom has filled in a lot of heavily implied but not shown things in years of fanon and pre-stream assumptions (that are tbf probably true) and forgot that they always were only implied" truther, I'm skimming the episode again for summary purposes and that moment where he tells her he'll follow her to the ends of the earth and gives her a flask and they hug is incredible and I love it.
54 notes · View notes