#but i'm very glad to have finished this
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namu-the-orca · 1 month ago
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I don't know how "ask box trick or treat" works, but hi, I bring you a photo of my most beloved plushie since I was about 4, in return for a trick or a treat perhaps? Their name is Finke
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(Pls excuse the fact that I managed to accidentally unfollow for a moment while trying to send an ask, whoops)
Ohh thank you for the trick or treat, you did perfectly! I love your little plushie, they are so cute and the name Finke is really sweet. I also have a very old killer whale plushie however they don't have a name. For you I made this painting as a treat:
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"You were my friend"
It's about the killer whales from long ago who lived under human care, when marine parks were just starting out. And the things they went through because people back then didn't really know what they were doing yet. Pools too small, healthcare very subpar, training not up to modern standards. Whales were regularly manhandled for procedures, or the pools simply drained for cleaning or vet checks. And yet these animals placed their trust in the people they met. Even if those only stayed a while, came and went, put them through painful procedures, took care of them only as a summer job.
It is strange, looking at those old grainy black and white photos. Like a different world back then. All these whales. All these people. The blurred face of the trainer is supposed to represent the anonymity of the people they met. Contrasted with the delicate trust they received from the whales regardless.
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thewhumpcaretaker · 2 months ago
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A portrait for the 10th Anniversary of the John Wick films and for Wicktober <3 Full disclosure: there was some tracing for the outlines underneath because I was pressed for time today. But it was so fun anyway! | Reference Image
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imminent-danger-came · 7 months ago
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There is a distinct difference between "something good with flaws" and "something bad that's almost good" me thinks
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mysticalcats · 7 months ago
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good morning
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the-alan-price-combo · 26 days ago
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I made a mobile based on the Animals' GoGo Mania/Pop Gear performance of "Don't Let Me Be Misunderstood"!! 🐾💖✨️
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(Bonus Mickie Most and Hilton Valentine silliness under the cut 🙏)
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simaraknows · 6 months ago
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Me: I'm very normal about finishing BG3
Also me: MY TAV HAS MANY HOMES AND ONE IS IN A TREEHOUSE BECAUSE BOTH OF THEIR BOYFRIENDS STILL LOVE THEM AND HALSIN IS A DAD NOW THIS IS THE CLOSEST TO HEALING THIS LIL TWINK I'VE PLAYED FOR 200 HOURS HAS EVER BEEN IN THEIR LIVE
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flufflecat · 1 month ago
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More effigy progress
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throughpatchesofviolet · 1 day ago
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I brought in some homemade peanut butter fudge for my coworkers, today, as well as some ornaments as little holiday gifts, and everyone who saw me expressed appreciation ... it felt really nice, I won't lie. Just ... to do something small for others like this. And I've been noticing that whenever I reach out and try to help or comfort or offer something to someone else, it makes me feel a bit better.
I think sending out tree messages yesterday had a similar effect, and helping the kiddos on Thursday with building gingerbread houses and making shakers for their sing-a-long. It's hard to put into words, but it feels like I'm finally coming out of the funk I've been in, and it's because I'm choosing to be kind in spite of everything I'm going through.
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kyouka-supremacy · 2 months ago
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Well.
#(I'm back)#It was. Uhm. A chapter#First of all: I'm ENDLESSLY GRATEFUL to the person who sent me the translation basically as soon as the chapter came out.#I even did like 90% of typesetting but didn't finish it because I had to go out#(aka with my friends were literally knocking out at my room and I couldn't make it any more late lol)#Mixed feelings about it? Mostly because there's so much exposition... I'll need to reread it another three times before it sinks in#The color page is AMAZING 10000000000000/10 I love my sskks so much they're so cute I love them so much they're so cute.#Easily the best part of the chapter.#The color page was? Very very pretty too? Like a lot more than usual if you ask me! I can't wait for the volume cover 🥺🥺#It should come out soon shouldn't it? Usually color spreads / pages open the volume...#Akutagawa fake dying again is funny. Like it isssss but also. Idk it's a little lame how we're changing the pov from ss/kk again :/#I can't even tell if I'm being biased or if it's an actual storytelling critique. I don't care right now I just want to see Akutagawa–#being cool rather than. You know. Dead on the ground.#That said! It's also very funny and touches my sense of humor precisely.#Like yeah Akutagawa being like the second strongest pm member and overall one of the most powerful ability user in the world–#that everyone fears (and I know he is! He is indeed for real!)#And yet he always ends up face to the ground 😂😂😂 Like if we don't count the ss/kk fights he literally only ever won against Hawthorne.#And even then he failed to kill him and Mitchell. It's so funny to me. I love him. He's so pathetic#“Wow! Akutagawa is so cool and invincible now!” *ends up biting the dust not even two chapters later*#It's okay because I love him. He's very very powerful and he's also very very pathetic I love that for him#That said :/ I don't really care about Fukuzawa :/ Idk :/ Like :/#Don't get me wrong I LOVE Fukuzawa (I don't. I'm mostly neutral towards him) but this is the ss/kk moment man :/ Whatchu doin#That's about it. Let's see what the next chapter brings!#Everything accounted for I'm glad there wasn't like. A ss/kk kiss or any other big big ss/kk moment#(although Atsushi admiring Akutagawa and thinking about his eyes has its fair share of neatness to it!!)#Because with everything going on this evening I really would have been let down to miss it#But I keep hope for the next chapters!! Please...#random rambles#Had tons of fun typesetting! Even though I don't think there's a point in posting it now. But would love to do it again in the future!#bsd spoilers
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ocala-is-calling · 8 months ago
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Look at them 🥹
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forcedhesitation · 4 months ago
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I definitely do not have the time for a full essay's worth of commentary on the Casting of Frank Stone, but I definitely could give you that if I did. There is...a lot to take apart there. I am certainly...fascinated...by some of the writing & gameplay choices they made, to summarise my thoughts somewhat vaguely.
A few spoilery comments under the cut.
Like I said, I don't really have the time to offer extensive analysis (a full paper) of the game, but I do want to say a few things.
First and foremost: Do not purchase this game. In the words of Mr. Otzdarva himself: Go and watch someone play it instead. Your play through will be 95% the same as theirs. It is not worth your 50 dollars. If you still want it after you've viewed someone else's playthrough, that is your own right.
I honestly became annoyed with the writing much faster than Mr. Otzdarva did, and at first I thought it was because I was spoiled by BG3's infinitely better writing. But no, it's rather that he was being very patient. He finished with a rather negative opinion of the game, after thoroughly going through it to test just how much control you as the player really have.
I will be fair-- It is certainly a visually stunning game, as far as Supermassive titles go. Much better looking than The Devil in Me. The music is also incredible. And some of the voice acting was well done and added much needed life to otherwise bland characters.
But good grief is the writing utterly nonsensical!! Even if you respect the "a multiverse exists, so anything is possible" fact which is canon to Dead by Daylight itself, it still doesn't make any damned sense. I mean, is it ever explained why there is time travel involved? Or how it is even possible? Did they simply expect people to just assume that Augustine figured out time travel in a certain timeline? Does it have something to do with the Entity, since it can clearly traverse time? If so, why was Sam able to voluntarily time travel to Madi & elder Linda's timeline? Why and how the FUCK is Frank Stone first bound to the mill and then camera using what is clearly the same magic as the horologium, when we know the Entity has not yet been brought to that timeline??
And playing the "anything is possible" card would be fine to explain certain things, I will concede, but it really starts to feel meaningless when you realise just how many massive plot elements are never explained and that none of your choices really have any impact on the ending of the game. The story literally ends the same no matter what you do. And to be fair, I do not think it is a bad ending at all. Barring the corny "trial starting" sound that they jammed in at the last second, I thought the ending was one of the better parts of the game. It works great to make you feel hopeless, and like there is truly no escape from the Entity. I just feel that this format of a "your choices impact the outcome of the story" game was the incorrect format for the story they wanted to tell. Because it truly doesn't even matter if you get everyone killed, or you save everyone-- everything happens the same way and the world's fate is the same.
There are other things that bothered me, too. I thought having Frank Stone appear as this corny, glitchy spectral monster for most of the game was...a terrible choice, both design wise and writing wise. Now, I do not think killing him in the opening was necessarily a bad decision. I honestly thought it was a bold choice that functioned well to surprise the viewer and urge them to continue, so they might discover how the story plays out after the death of the titular character. But keeping him as this ghoulish creature, that honestly looked as though it were from some solo indie developer's first low budget horror game, was awful. He did not feel threatening whatsoever, just wildly out of place in a visual quality sense. I hate the final design much less, it is certainly much more threatening and much, much more gruesome, but it still does not make sense as to why he looks that way. The Entity still had not taken him, why did he appear as this inhuman monster before his entry into the Fog? They should have kept a more humanlike design until the very end of the game, when the Entity arrives. Then, a transformation sequence where the Entity mutates him should have been restricted to the ending where no one from the cast is seen in the Fog, so players at least get something different in that allegedly "unique" ending. After all, if a cast member does get taken, at least you get to see visions of what followed the 1980s storyline.
Also why did Augustine work alone when she is clearly part of the Black Vale? The excuse of "the cult didn't exist yet" doesn't work here, because she can time travel and is fully aware of the multiverse she exists in. Like... I thought elder Linda's mention of secret passages being for staff "so they are seen as little as possible" was foreshadowing for Augustine having fellow cultists aiding her, but it just went nowhere. Another thing that goes nowhere is the baby that Sam can save at the very beginning. Should the baby live or die has absolutely no impact whatsoever on the story, which feels like an enormous mistake to me. That baby should have grown up to be a character that the cast could have interacted with to gain...oh I don't know, some piece of important knowledge, or an item, that could then later change the fate of the cast. This way, the player's choices in the 1960s segment actually have an impact on later gameplay, rather than meaning absolutely nothing.
I'd also love to know why the hell elder Sam was sent alone to prevent this situation from occurring, when the Imperatti (I think they were called? The parents of the Pariahs, or something, right?) would have surely realised the gravity of this situation? Like, how does this make any sense? And this is far from the only moment that makes no sense at all.
Why do Jaime and Robert have almost no relevance whatsoever after the 1980s segment concludes? Robert is guaranteed survival of this segment, as that part of the game is written so that two characters always survive-- be that Linda and Robert, or Sam and Robert. As annoying as Stan was, I didn't hate him because he had great dialogue that pushed other characters to have different dialogue than what we were used to. But it felt scummy that Robert was just given this sad, offscreen death instead of being included in a lot more meaningful way.
Not going to lie, it reminded me of how in Stranger Things 4, Patrick was the one teenager whose trauma wasn't really explored or given the same respect as the others. It's like the writers went, "Guys, guys! It's okay! We still have the other Black guy! This makes our game Diverse, and therefore no one could possibly complain!" Meanwhile, we get an entire cutscene about Madi's nightmares, and elder Linda's movie career and associated trauma is talked about numerous times. But all we know about 2024 Robert is that Stan took advantage of him, and then he later died, utterly miserable. Also, Sam somehow knows about this and he and Stan know one another, despite this Sam being from a different timeline than elder Linda, Madi, and Stan himself.
And Jaime, poor sweet Jaime, he really just feels like he's there as someone they can conveniently kill to shock the player. The first chance he has to die results in a horrible, very graphic death (although not the most graphic in the game by a long shot) that I feel many players will encounter because they see it as reasonable to visit the curiosities shop first, and then to later attempt to save Chris (even though her fate is the same here, regardless of what you do). And even if you should keep Jaime alive through that first confrontation with the spectral Frank Stone, it's not as though his survival impacts following events. He can die again, when fleeing Frank with Bonnie and an injured Linda. Why they have Linda, who has a gaping hole in her shoulder, attempt to pull Jaime up the platform alone while HIS OLDER SISTER just WATCHES is beyond me. But writing his death, whether it be here, or earlier, to have no impact on Bonnie's fate, or any future events, is plain bad writing.
You cannot save Bonnie, no matter what you do. And this scene makes no sense. When Frank grabs Bonnie, Linda points the camera at him, which should work. There really isn't any reasonable explanation as to why this should not work, or should not even momentarily distract him (Which could have led to a different ending where Bonnie lives and Linda dies instead?), because in the storm drain, so much as yelling at Frank causes him to abandon whoever he's attacking to seek out the new target. I suppose, at the very least, 1980s Bonnie's death does serve some kind of purpose in the 2024 storyline, because it serves as foreshadowing for Madi's potential fate. But just like Robert, 2024 Bonnie is given a sad offscreen death and we never really learn about how she or Jaime survived that night at the mill.
And I will say, it just feels shitty from a player point of view, to make it so you cannot save certain characters. Like, I'm sorry, is that a canon event? Where is Mr. O'Hara? Because Madi must be a god-damned anomaly, being Bonnie's daughter!! And Chris- god- Chris who mysteriously travels through time...I really do hate this part of the story because understanding its purpose can only happen if you manage to get the secret ending where she goes through the projector screen and DOESN'T burn and die. Which would require you to not have taken the pocket mirror or given the "protective" amulet to her. This unlocks a secret ending where she goes back in time to the moment where she, Jaime, and Linda were inintially shooting in the mill, right before Sam interrupted them. I took this as the writers trying to show us that there would be one timeline in which Frank Stone is never released (not sure how he ever was in the first place, really), likely saving them from the Entity. But other than the player somehow luckily getting this ending, I really don't see the point of Chris' time travel, because she can also be sent immediately back in the horologium, which does nothing meaningful. And why does it have to be Chris? Why not write it so it could be her or Jaime, so that maybe the player's choice to have her and Jaime breakup or not actually has some kind of impact on the gameplay?
One of the worst things about the game though, and I cannot stress this enough, is how badly the references to DBD are integrated. I love a good reference-- it can serve to add a little playful flair to a moment, or even go so far as to have the viewer look at the piece from a different perspective they had not previously considered. Buuuut... this is only if the reference is done well. And, well, what this game does could hardly be described as tolerable, even. In was so heavy-handed, it felt almost as bad as product placement in a Michael Bay movie. Many of these "references" felt out of place to the degree that someone with no knowledge of DBD would be likely able to pick them out, because they heavily disrupt either the game's aesthetic or the gameplay itself! One generator was funny, and honestly expected, but THREE of those damn things? Clunky, corny, and honestly? Lazy.
Unfortunately, I feel those three adjectives describe how I feel about the game overall. I feel bad for the people who put hard work into making it, because there is potential there for something great. But it really felt as though they were pushed to release this game as quickly as possible, so BHVR could sell us a 50 dollar, five-to-six-hour advertisement for their next DLC chapter. Hard to think anything else, really, when completion of the game is followed by a a literal ad for it.
All I can say is-- I really hope we get 2024 Linda as a survivor. It seems more likely that it will be Madi, but it is possible we could have a two-survivor chapter (unless they specifically outlined in the roadmap that there are no upcoming 2-survivor chapters?).
Madi and 2024 Linda would be cool though. We have no older women as survivors, despite having more than one older man. I think it's about damn time. And I love the mother/daughter bond that can sort of develop between Madi and 2024 Linda in the game.
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illmamnim-art · 24 days ago
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Sunflowers staring at the sun
Happy anniversary Grey Is...!
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servospawn · 4 months ago
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idk why the sims in this game act so stupid. even with all my mods everyone acts like they don't know what they're suppose to be doing or interrupting each other during tasks.
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greatgaspiads · 2 years ago
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Dragonangst? Angstyfruit? It’s a working title.
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zoobus · 5 months ago
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You put a lot of effort into hating some shit you could've just blocked or not read (like how you didn't read the book)
Starting to wonder if you're someone who enjoys my essayposts and thinks stirring the pot might trigger me into writing more. Sorry, I've been essayed out as of late. I'll post reruns.
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c0rrupt3dsp1r1t · 5 months ago
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So, 13th Doctor Big Finish!
I can't say I didn't expect it to happen- Jodie agreed to the three season contract and was pregnant when she left, but absolutely loved doing Doctor Who and Mandip is one of her best friends now- though with being busy and the other major players in her era getting spinoffs announced way sooner I thought it would be a long while before we got anything.
Glad to be mistaken! Happy day for the thassies!
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