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#but i think what a lot of people were drawn to was what started with friendship for them
crowleysgirl56 · 5 hours
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Ok, so I wanted to do a deeper dive into this particular passage of Good Omens:
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For context, this is at the climax of the book, they’re at Tadfield airbase, the horsemen have been dispensed with, Aziraphale has his body back, and Satan is about to claw his way out of the pit.
In most of the proceeding chapters involving Crowley it talks a lot about how scared Crowley is. He is very scared of Hell.
One could perhaps say maybe he is scared of them due to The Arrangement, but that is never explicitly stated. I think it has more to do with Hell is bad, and Crowley has spent the majority of the book being yelled at by some entity through the radio or TV telling him how he’s going to be in super amounts of trouble when they get their hands on him. He is just scared of what will happen. When he comes across the book shop burning he doesn’t cry for his lost friend. He curses Aziraphale, and I think it’s because the one person who may have been able to keep him safe and protected from Hell is now gone.
So when he thinks to himself (as shown in the above screen shot) that there is now nothing left for him to lose, this is why I never thought (upon reading the book the first time that is) there were any romantic feelings between him and Aziraphale. I know that technically he had already lost Aziraphale. But by this point he was back again, and back in his body. If there truly were romantic thoughts between them surely the idea of losing him again would come up.
I have read so much fanfiction, some old, some new, and what they all have in common is the detailed inner monologue of Crowley’s turmoil over his feelings for Aziraphale and how he doesn’t feel like he can act on them. In the book we get nothing of the sort, from either character. Even when they’re separated there is hardly ever any description of them thinking of the other except occasionally to frame a short reference to something. Reading the book I never got the impression that there was anything more than two ethereal beings spending time and proximity to each other and doing work for each other for no other reason than they’re essentially a bit lazy.
I think they’re only queer coded for the fact that there’s the line about Aziraphale appearing “gayer than a tree full of monkeys on nitric oxide”, and Crowley is, well, very Freddie Mercury coded. Them being seen as gay together and all the gay slurs in the awful racist scenes of Aziraphale body hopping about in culturally indigenous people after the bookshop fire has more to do with the very typical 80’s/90’s trope of “being gay = comedy gold”, than them actually being together romantically.
I think the reason why they were shipped so much after the publication however is for the same reason we ship so many male couples (or female couple) in modern media, why we’ve always shipped them: because of the complete and horrid lack there of, of proper queer representation.
If you’ve ever seen the magnificent Russel T Davies TV series It’s a Sin, there is a wonderful scene where the character Ash starts a job in a school library and the headmaster asks him to go through all the books and find any book that has queer love scenes so they can be removed. Ash then gives a most beautiful and impassioned speech (albeit it turns out the speech is just in his head) of how there is nothing. Absolutely nothing. There is nothing to the point where they are nonexistent. They are invisible. They are not seen. (Or like, something to that effect. I tell you though, it’s bloody brilliant).
So I think that’s rather the point really. You have two iconic characters, albeit supporting bit characters practically, and I think a lot of our minds automatically get drawn to wanting to put them together because of the sheer lack of queer couples. People have been doing it for years from Frodo and Sam, to Harry Potter and Draco (or Ron I guess), to Sherlock and Watson (even before the Benedict Cumberbatch show. Also as an aside let’s not get into how obsessed people got about Sherlock Holmes back in the day when those books were first published. The obsession was the reason Doyle killed the character off the in first place, then after getting letters from people telling him they were literally going to kill themselves, the reasons why he resurrected him again. Don’t tell us that modern day nerds are weird and obsessive. We’ve ALWAYS been like this).
It’s for this reason why queer representation is so god damn important. Why I still support the idea of Good Omens season 3. Because regardless of how the characters were originally intending to be represented in the book, it’s very clear now that they are so much more than “Just friends”. And we NEED that! Whether you subscribe to the idea that they will be physically intimate with each other, the fact remains is they love each other. They love each other immensely. And that comes from years of Terry Pratchett (and the other guy) accepting that canon and telling fans that it’s true. Because Michael Sheen made a choice and held a belief about how he saw his character and then David Tennant followed suit. That literally tens of thousands of fanfiction writers have decided the same.
So that’s my take. I don’t think loving each other was ever intended that way in the book, but in the last 35 years their story has morphed into the ineffable husbands that we now know.
What are your thoughts? Have I rambled on long enough to make any sense? Do you agree? Have I missed something completely obvious and gotten it all wrong? Keen to hear thoughts.
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amanda-519 · 3 days
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Clementine's song in Songs of Origin is so interesting to me!! I had to theorize about what it means. Do spoilers for the song!! I'm going to analyze each and every lyric to understand what Clementine's childhood was like.
Starting off with the lyrics:
"Bird cage blue and yellow"
The lyrics start off with a bird cage, something that traps which is supposed to be free. I think in this song the bird cage is Clem's old home, and bird, in a sense, is them. I think the entrapment is more emotional than physical, but I'll get into that soon.
As for "blue and yellow" I think it symbolizes opposing emotions, like blue for sadness and happiness for yellow. Maybe it describes how sometimes Clemie was happy in the house (but still trapped) and sometimes sad.
"Candles warm and windows bare" continue on his dual nature. The candles bring warmth, but the bare windows suggest that Clem felt vulnerable, or isolated. It represents warmth but also exposure/emptiness.
"Tracing upturned smiles of portraits/drawn to disappear" the first line could be read in two ways I think. The first is that Clemie is tracing the smiles on portraits because they don't feel happy/feel that it's fake. Like, that the smiles are fake or forced, and that outside of the portraits they disappear.
And my other interpretation is Clemie's family used to be happy, but maybe something happened (like a death) and the smiles that once existed in the photos are now gone, ans Clemie is reminiscing on them.
"Flowers never talk, they never want/they never need" this line suggests to me that Clemie was seen as a flower. Pretty, but neglected (which is more clear in the next verse).
"In a cradle gilded, they are left/to rot yet never bleed" again I think in the song Clemie is the flowers. They were treated as something precious but neglected. I think the neglect is mainly emotional, since the sing also has themes of isolation. Like Clemie was left alone or maybe even isolated from other people.
I also think the "never bleed" line is about how Clemie wasn't supposed to show their pain. Like they're been "left to rot" yet they're expected to "never bleed" (show pain)
"Eyes of silver, mirror, mirror/Thread on wood and steel" These lines actually threw me a bit. Clemie has silver eyes, and this is a shot in the dark, but maybe Clemie's parent(s) also have silver eyes, and the "mirror, mirror" part is the parent seeing themselves in Clemie, and thus thinking they are beautiful, but neglecting them or keeping them away from their peers?
I'm not quite sure what "Thread on wood and steel" is supposed to mean. Maybe something mechanical that contrasts with Clemie's natural association with flowers?
Maybe it's about how Clemie was woven into a harsh, unfeeling life?? Like, wood and steel being harsh materials, and how the rest of the song is about how Clemie was controlled in their previous environment.
"Keep what can be kept" this ties to into my (mostly unfounded) theory that Clemie is the child of a dead parent, and their other parent, in a effort to preserve the dead parent, is "keeping" them, maybe even putting them in a glided cage, something pretty but still a cage, in a effort to protect them?
"And heave to see which one will kneel" this line suggests some kind of fight for control. Maybe Clemie eventually got sick of living in a glided cage and tried to fight back?
"I've been told to wait/but why should there be silence" finally! A less ambiguous line. Maybe Clemie, after getting tried of living in a glided cage, rebelled, and was told to wait/be slient. I'm not quite sure what they're being told to wait for, though. Maybe it's more of a general dismissal, like "ask me about this later" when "later" being "never".
"Dawning pretty laces/Weaving capes of gold/and framing muffled faces" these lines tie into the rest of the songs themes, with beauty, weaving, gold, and being silenced.
I think Clemie's parent(s) had a lot of money, and thus they lived a life of "luxury". They were seen as something pretty, like a flower, and wore pretty laces and gold, but their issues were silenced (muffled).
"I can be different" this line suggests a breaking of a cycle. Maybe, since Clemie's family was rich, they were expected to act a certain way, and this is them claiming that they're allowed to be different from their family.
"I can't be puppeted!" (Funnily, I actually missed this line the first time I wrote this out because I was going off the description lyrics, and the description is missing this lyric).
Pretty self explanatory. Clemie is saying that they can't be controlled. This is they fully fighting against their "gilded cage".
"Garden evergreen/was what I thought I would see" garden symbolism, which ties into Clemie's nature/flower symbolism. Maybe when Clemie was young they liked their home, but as they were controlled more and more, and isolated, it became both "yellow" and "blue". But they once saw it as a place of peace/growth.
"Branches meet my steps/their kisses open up ravines" As Clemie walks through their home, now feeling controlled, they find branches. Maybe the "garden evergreen" they once pictured has died, and all that is left are branches.
"Their kisses" could represent their family or parent(s). How they might try to comfort Clemie, but all it does it create a bigger wedge (ravine) between them.
"Fences frozen in a dance/they're yet to perform" this could symbolize how rigid Clemie's old life was. I was pretty stuck on what "fences" could represent.
A wall between them and the outside world? A boundary? A barrier?
And how that ties into the rest of the line/song.
Like did Clemie feel like they had barriers in their previous life that made them frozen? What about "in a dance"?
I eventually settled on the idea that this line implies tension between freedom and restriction. A fence is a boundary, but it's ready to move/dance, but it's frozen. It's yet to preform, but it wants to.
"I leave the house and the Baroness/buried in before" this all but confirms that Clemie came from a house with money, maybe they're the child of a baroness?
Or, it might not be so literal, with the baroness simply being Clemie's mother that is strict on them, playing the part of a baroness.
The "buried in before" line represents Clemie leaving behind their old life.
The line "Finndu mig í framtíðinni", according to Google translate, means "find me in tbe future". This could be Clemie saying that they have completely abandoned their previous life, that you will only find them in the "future".
"Rödd eins og bjalla/heldur okkur öruggum/ frá framtíðinni" means "A voice like a bell/keeps us safe/from the future" this line is really interesting to me.
The "voice like a bell" represents, to me at least, the Bellringer, someone Clemie feels a connection to and looks up to. Though I'm not sure "keeps us safe/from the future" in this context means, why would Clemie need to be kept safe from the future? If what they're left buried is the past? Maybe Clemie just feels anxious about the future.
--
In conclusion, to me Clemie's song tells the story in which they grew up in a rich house (maybe even as a child of a baroness). They were seen as pretty, but emotional neglected by their family and isolated.
At first Clemie liked their life, but as they grew up and their family became more controlling, they found that their life wasn't "evergreen". They started having conflicting emotions about their life, feeling trapped inside a glided cage, but still warm.
Until it becomes too much and they start rebelling against their family, until they finally run away.
What do you think? If you have any ideas/thoughts, please send me an ask or reblog with your thoughts!! I loved the new songs so much!! Who knows, I might even do something similar for Cole's song!
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whiteraven90 · 1 day
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hello, I hope you're having a good day <33 I saw your recent post on my dash and I was STUNNED at the animated scene! It's insane to me I get to see your characters animated. Feeling blessed to be alive to see it, I am not exaggerating. You know, one of these times where you wake up and things are a little bumpy in your life but there's one thing that shines brightly you didn't know it could give you so much excitement? Yeah, that kind of thing ((:
I took my time for the past hour to reminisce over your blog again. It is one of the places I really love scrolling through and reading your writing. I had a question, if you don't mind me. The way you have improved is truly admirable. I know this might not be an easy ask to say "hey, how did you learn how to paint", so I'll ask this instead: I don't know how long you've been working full-time in art, but when do you make time for studies / drawing for fun? If it's not too much to respond to, how do *you* study? I remembered your posts with your redlines and wanted to ask how do you go about those, or if you switch your routines based on your needs (sketches vs speed painting backgrounds etc). The notes there were very interesting, seeing the mental exercise.
Pretty sure you have a fKTON of stuff on your plate, so please don't feel obligated to respond quickly or even at all. Thank you in advance for taking the time to read my message and for all the time you take to respond in general. Love reading your responses <3
Take care, ok? <3
I'm glad the animation made you feel better! I'll put the answer under the Keep Reading thingy.
I'm not entirely sure... I think I don't study as much as I should/could. I mostly learn as I go. Standalone studies are helpful, I'm just drawn to doing things that are more fun/satisfying to me or things that actively progress my creative goals. Imperfect illustrations for my stories, and incomplete research for worldbuilding! Many people learn faster than I, and those people do a lot more studies than I, but I have no info on whether they have more fun than I. Dopamine is rocket fuel, so it's important. :)
I'm always on the lookout for reference pictures, but I study almost only when I have a practical goal in mind, I guess. Studying is part of my job too, I think? As an indie concept artist I'm supposed to build a hoard of references and pull several new/sensible things out of them, and I think part of this process is understanding the material, and revisiting even what I already know. Illustration is similar. If I'm commissioned to draw an anthro alligator, it's time to study gators. It's not separate from work.
I mean, straightforward version: I wake up at 03:30, make coffee, and start working for myself until the paying work starts, lol. Brain is fresh before noon, and tired late in the evening just like everyone else's. It also helps that the city more or less shuts up at 4am.
The studies with the redlines... I do them when I fancy drawing characters or creatures but feel out of shape. I can get discouraged, feel like I forgot how to draw. I sketch if I plan to sketch, and paint if I plan to paint or want to study colors Drawing live models helps. Studying videos of people and things in motion. Hopping down rabbit holes about how/why things work (e.g. flintlock, Davy lamp, mansard roof). Drawing from refs. Hoarding refs. Trying different mediums (e.g. charcoal, 3D, etching). Small screenshot of one of my ref boards for the animation; I'd say I studied it a lot. How clothes move, what are good clothes, how do good clothes move, lion/tiger + human + eagle anatomy (from specific angles during specific motions if/when possible), how to dive roll, proper sprinting form, how to survive falling from a great height, spearfighting, pole vaulting, poledancing, lighting, colors, environment, kicked-up sand in motion, spear types, emu/cassowary/griffon vulture feet, etc. I didn't draw studies, unless you count the animation itself (I would).
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cat-boi-gaming · 2 days
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Scott smajor… what is he?
Scott smajor is one of my favorite Minecraft YouTuber the series I’m talking about today is the life series
so I’m going to some up the life series for y’all, so we’re on the same page.
The life series is a series created by Grian, you get three lives, a green life, yellow life in a red life. Greens are peaceful, yellow lives are aggressive to greens and reds are aggressive to everyone. Each series within the life series, has a little twist to it. Like last life with the bogeyman in the amount of lives assigned at the beginning, double life with the soul bonds, Limited life being limited by a clock, in secret life where you were assigned tasks to do things along with the bogeyman curse in both limited life and secret life. Scott as a character has a lot of lore when it comes to the life series. He’s been there since third life, and we know he’s pissed off the watchers. The thing that I’m confused about is why was he in third life at least from a lore perspective. The cast of third life had all been on the evolution server, but not Scott. So why was he there? He didn’t have a connection to the watchers for them to have pulled him into the game, so how did Scott get there? That’s the question that led me down this theorizing path.
I couldn’t really figure out a reason why he would be in third life, but I do know this the watchers don’t like Scott. The watchers have said before “he mocks us”. He refuses to do the bogeyman curse, and still wins. Scott is bright, both as a character and intelligence wise. It makes sense for the Waters to have their eyes on Scott and for Scott to have gotten their attention. The problem is pinpointing where that comes from. Obviously, the watcher his attention was drawn whenever he refused to do the bogeyman curse, but if that was the case, why was he put back? Where the watcher is trying to expand the people that they influence so they added more people during last life? Did Scott do some thing in third life that drew the attention of the watchers? Because I don’t think he was a part of the Yandry high school lore so there’s no way for the watchers to have gotten involved there, and even then there seems to be times with that pre-dates when the watchers were causing a lot of problems. he could also have gotten their attention from some of the other series that he’s done, but then why only Scott why not anyone else? What makes Scott so special that the Watchers felt the need to include him in third life
Also, what is up with that Ally blessing.
The ally blessing is a blessing that has surprisingly held out through all of the series. How Scott’s ally blessing works, is, if he’s allied with a person that person will win or he will win. Well, some believe he wasn’t allied with scar in secret life he, in fact was allied with scar. He gave him that enchanted sword, and during the opposite episode on scars perspective, the way he talked implied that he had caught onto what scars task was or at least he understood that he was doing the opposite of what he was saying so when scar said I’m so glad we’re not allies Scott played along. I understand that logistically the ally blessing is just Scott being a really good player and wanting the others to win but I am doing this purely from a lore point of view.
all of this kind of swirled together until I came up with this theory.
Scott is some thing like the watchers. I don’t think he’s a watcher, I also don’t think he’s a listener, I think he’s his own thing, something separate to the watchers in the listeners, so I started calling him a whisper, since we have watchers for the eyes listeners for the ears so it’s only logical the next thing we get is whispers out of the mouth. and when you look at it from that perspective, a lot of the questions I was asking earlier kind of get solved
if he’s a whisper as I’m calling it, it makes sense for him to effectively be an opposite of a watcher or a listener, giving blessings instead of curses or breaking curses for other people in fact, Scott is the reason why the canary curse got broken. Lizzie was attacking Scott when she fell into the void and took the curse,
i’m thinking the watchers knew that Scott was something otherworldly and decided to drag him in along with grain.
I also support this with the fact that Scott is aware of the past lives, he repeatedly makes references to rats smp, witchcraft smp, third life, new life, pirates smp , and so many more. He’s very obviously not an NPC if we’re using Martin‘s lore.
but we also don’t have any conformation that he’s a player like Martin is
but we do know Grain does remember at least some of the past lives
so, using this evidence, I am suggesting that Scott falls into another category of otherworldly beings like the watchers and the listeners
But that’s just a theory
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poorly-drawn-mdzs · 9 months
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Thank you all for voting in the poll to decide who was going to be the leader of the band! It turned out to be such a close race!
#poorly drawn mdzs#better drawn mdzs#mdzs#madam lan#A-qing#Band AU#(Reminder that Madam Lan's design inspiration goes to Qourmet!)#Madam Lan may have been the winner per vote count but there were so many strong advocates for A-Qing!#I played around with a few versions of what the 'poll winner' art was going to be and ultimately decided I wanted them both.#As any good theater love knows though - The battle for leadership was a ruse. They *all* get a chance to be featured.#Cooperation was the real end goal! However I do think these two have the best frontman energy of the group.#Or at least 'crowd favourite' energy. I also really loved hearing what people thought their vocal styles would be like!#This was probably one of my favourite polls to do and I love drawing these characters a lot B*)#I'd love to spend a bit more time in this AU so count on me bringing it back.#One thing I keep feeling like I need to redeem myself on is Madam Lan's Translucent skirt. I have *not* done the concept justice yet.#It is such a crack-platonic ship but I want to think Madam Lan and A-Qing would enjoy each other's company.#Possibly also with JYL as well. They can be like mutually beneficial therapy dogs to each other.#Madam Lan never got to see her kids grow up into teenagers after all. She only had sons. Never daughters.#Even if she saw her kids once a month we do know she treated them with so much love and kindness.#She would bite the shit out of YZY for yelling at JYL. What a sight to see. A-Qing would also start biting (for fun).
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elytrafemme · 10 months
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also like. life update. since coming to college i think i've decided i want to be less online in general, because i don't think it benefits my mental health to be on any online website too much. i know i still have strong ties to fandom and whatnot but i'm trying to reconcile my relationship with the things i've created knowing the headspace i was in when that happened; cs is more of a diary to me than anything, at least where i'm at currently. i DO want to be on discord more this break because there's people i want to VC and catch up with-- but ultimately i think i'm like exactly the worst kind of person to operate with any kind of stability on the internet so we're going to mess around with what that looks like for me for a while. love u guys and once finals are officially up in two days i'll be back to say hi :]
#nightmare.personal#i just think like. idk. i don't really know how to compassionately phrase this#but i realized with all the stuff happening in the world that like.#it's just far better to host those conversations and do those actions irl?#for a lot of reasons. one of the major ones being that its easier to weed out people in real life who are like#wildly antisemitic and awful shit like that. vs being online its like people do that for breakfast#it's also just easier to do meaningful things. so then kind of from that i was just thinking and like#it's weird! because i don't miss the act of posting or opening discord or anything#but i miss the people. but also the way you interact with online friends is so distinctive?#like i can't just get everyone's phone numbers. it'd kind of be sick if i could but you know. everyone feels diff about internet security#so like i'm constantly drawn back to tumblr because i miss people and same with discord#but i don't really adore being on here that much so it's like. really weirdly perplexing#i'm also so goddamn bad at keeping up online friendships and everyone i know here has the patience of a saint#which i deeply appreciate it's also just kinda like.#if we were here in person i could so much better convey my appreciation for you all#so i just hope you know that i do appreciate you. it's weird.#i also have to separately reconcile with the fact that i'm an evolving person IRL#but online that comes at a lag? so like i don't even know how anyone perceives my personality#because it's not that i ever really faked it its just kind of like. we all start somewhere#i don't know what i'm saying. it's disorienting is my point.#i guess i could fix this if i got the discord or tumblr app but#i'm not going to do either of those things but like. i don't know#i wish i talked more regularly to people but the actual process of doing that feels so odd to me#i dunno. we party
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hella1975 · 1 year
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hella idk what to send to you for aftg im either bored or annoyed and I don't wanna just say bad things about it 😭 like that's just rude and yall obviously like it I DONT WANNA BE SOME DEBBY DOWNER MDMWKEM
I looked at the anti aftg tag too to see if I could intermingle there and last I checked it was a mix of fans obsessed with the series and haters being just a tad harsh imo, so i couldn't even do that RIP. I'm so lonesome in what is maybe a whole group of people gaslighting me 😔👊
honestly ive said this before and i always have to tread a very fine line with it because this isn't me saying it's OKAY or like. promotable. but i do think to an extent that aftg's problematicness is actually an aspect of what draws people in a lot. like the characters and their reactions to things feel real for who they are, what they've been through and the environments they were raised in if that makes sense? and then you go in the anti-aftg tag and it's just again and again 'they said THIS thing and acted THIS way in response to THIS scenario and it was PROBLEMATIC' and like. yeah. outside of the internet bubble you're in people do actually do that. like that behaviour exists. it IS problematic, well done. you pointed at a wall and called it a wall. but like? in real life people - PARTICULARLY deprived, traumatised people that typically don't ever get therapy or community or someone telling them why something is bad - DO act this way. ive said half of my love for andrew is literally just because he took an awful backstory and let it make him a complete cunt and ive NEVER seen a character do it as shamelessly as him before. and yeah there's the argument for how it's never resolved in the book where nora ties it with a bow and points at the bad behaviour so the readers can go 'see, this is wrong' and we all clap, but idk it just for me feels that when people point at the aftg characters and go problematic! problematic! problematic! it's like they're missing the point a bit.
the point being? that we need to be putting WAY more heat on the author. i really dislike her and a lot of her writing choices and her insistance of using slurs that aren't hers to reclaim and just because it happened to make the characters feel just that bit more authentic i can still acknowledge that she CLEARLY wrote it without characterisation in mind and just added all that problematic shit anyway. like i never get why there's so little focus on nora's writing decisions and thousands of posts just fucking CRUCIFYING the characters themselves and 'let's explain in detail why this behaviour is Morally Reprehensible and they should be Locked Up Forever'. like if u want to focus on the characters so bad and pretend they're the sole reason why aftg is Problematic and Bad then why is it so hard to acknowledge that someone raised the way they were might have some misinformed, ignorant beliefs. idk lol
#but i do also think im prone to viewing these characters as TOO real and i understand there's a line to be drawn between media and reality#like at what point does 'life imitates art' become just a genuinely shit piece of media#and at the end of the day im fully aware which end of the spectrum aftg is on LMAO but this is my 2 cents#like ive met so many people that have said absolutely heinous things that the internet would eat them alive for#like homophobic sexist shit you name it they've said it and it IS problematic and uncomfortable to listen to#but i also know that while teenagers online that would call them problematic were busy claiming some new fucking buzz word to throw around#those people were actively just fucking trying to survive. like they weren't learning about why misogyny is bad#because they were fucking addicted to drugs or living through poverty or some shit like they had BIGGER PROBLEMS#like not everyone got the education or life experiences you got and while it's valid to assume someone saying horrible things#is horrible themselves there's also the times it's just genuinely a misinformed ignorant person#like they'll say 'problematic' things and i'll point out why it's bad and they'll literally go 'oh i never thought of that.' that's it!!!#like i have this childhood friend whose life has been an absolute circus start to finish like COMPLETE instability i wont even get into it#low and behold she had NO ONE educating her about things and one time i had to explain to her why having abortion rights was important#bc she just out of nowhere said she was against abortions. and i initially was outraged and disappointed that this came from her#but i didn't patronise her or shout i just explained my angle on why i think they're good and she was on side immediately#cause she always had bigger problems than researching ethics and no one to guide her so she just absorbed the first opinion she came across#and in a small town from a working class family that opinion is typically not the nice woke answer the internet demands#and with aftg particularly andrew bc he's the one who gets a lot of slack for being violent and generally unreasonable#you have someone who has literally not had someone treat him kindly a single time in his life and each new person is a genuine safety threa#like the average person just does not have to deal with that! ofc they have more time to decide their political and moral compass!#and that's so relevant to real life! popularity for the monarchy is highest amongst the working class! the people voted for brexit! trump!#the lower classes and marginalised simply do not have the resources that higher classes do#and someone fighting for survival is not going to be reading twitter threads on cancel culture in their spare time#so many issues in the world can be eased so much quicker by kindness and patient non-patronising education#than just. pointing and calling 'problematic' at anything remotely uncomfortable#idk where this came from its 2am i should go to bed and instead im ranting not even about aftg anmore this is completely it's own thing now#i feel like i worded this badly too im gonna wake up to anons in the morning accusing me of like. condoning spiking#also gloomy i am SO sorry you are the true victim of this i went ENTIRELY off piste on this one please ignore this 😭#ask
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sasakisniko · 4 months
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Romantic love and friendship love are not mutually exclusive and feeling one does not inherently cheapen or negate the other. There's a reason friends-to-lovers is such a popular ship type.
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slushycoookie · 26 days
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What's That Smell? ~ Logan Howlett x Fem! Reader
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✩ Word Count: 3.1k
✩ Content: Worst!Logan and Hairdresser! Reader. Wade acts like he's innocent in this, but he's not. Pheromone perfume. Logan doesn't go feral, but he gets there. P in V. Vaginal Fingering. Squirting. MINORS DNI!!
✩ A/N: I had to write about my man reacting to pheromone perfume. Enjoy!
Masterlist | Commissions
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“Happy birthday!”
Wade hands you a pink gift bag stuffed with sparkly tissue paper. “It's not my birthday.”
“You're so silly.” He waves you away with a sensible chuckle. “It's someone's birthday somewhere. Anyway, I saw this and thought of you.”
You pull out a small bottle of perfume decorated in a crystal clear color. The design looked oddly familiar, but you couldn't pinpoint where you saw it. “Oh, thanks. I've been meaning to get some more perfume.”
“Well, the gods answered, and as your friend, I am known for reading my friend’s minds.”
You're pretty sure Logan brought it up to him one day, but you didn’t question it. You thanked him with a hug, and he mentioned something about doing a fashion show for Mary Puppins when he left your apartment.
It was nice of Wade to give you a gift. He's always been generous towards you since you were with Logan, but you didn’t expect something like this.
You even mentioned Wade's generosity to Logan later on, who gave a questionable raise of an eyebrow.
“Really? He bought you perfume?”
“Yeah.” You pull out the bag and show him the bottle. “Wasn't that sweet of him?”
Logan squints at the bottle, still not convinced. “I guess so.”
“You guess so.” You rolled your eyes. “Can’t you believe that he wanted to be nice? He doesn't seem like the type to play a cruel joke.”
“Cruel isn't the word I'd use.” He grumbles.
You place the pink gift bag back on your dresser, reminding yourself to use it the next time you go out.
That next time was for running errands. You had to restock the kitchen, enough to last you and your superhero boyfriend, who loves to eat and drink, for a couple of weeks. Plus, you needed to get more supplies for the salon. Logan would meet up with you at the store since he spent the night back at Wade's to prep for Mary Puppin's first day at doggy school. You could tell from the brief phone call last night that he was worn out.
You throw on an oversized t-shirt, leggings, and sneakers. Not the most attractive outfit. Before you left, your eyes landed on the gift bag. Harmlessly, you sprayed Wade's perfume behind your ears and the space between your bicep and forearm.
Running errands was serious for you. You weren't the biggest fan of spending hours at the store, wasting time grabbing groceries. Logan agreed with you on that front, as he didn’t want to waste time either.
Once you stepped foot inside the store, you were ready. With a list in hand, you were filled with total concentration. A few minutes later, there was a shift.
You received a lot more attention.
Many people coming up to you to tell you smell good. You just started in the produce aisle, and four people approached you. It surprised you the multitude of compliments you were getting despite having the appearance of a bum. Others were making conversation while you were trying to shop, asking you simple questions about good salad dressing brands. Or how many spices you have in your home. Trying to get closer to you.
One man didn't seem to get the hint that you were busy. He offered to help you with your groceries while you were in the cereal aisle. Logan's favorite brand of raisin bran was on a high shelf, causing said man to grab it for you. You were polite, but maybe you shouldn't have been, as he constantly hovered around you. Drawn to you for reasons you can't explain. Talking your ear off about whatever he could think of.
“You probably have your own shopping to do. I don't want to distract you.” You say, hoping politely declining him would make him take the hint.
“No, no, it's alright. I don't want to leave a defenseless person like you.”
You hold back at getting annoyed, “…it's a grocery store.”
“Still, I just think-”
“You got cotton in your fucking ears?” In a blink, Logan grabs the intruding guy by his shoulder, effortlessly pushing him away. “She didn't need any fucking help, bub.”
The guy scoffs, rolling his hips to make himself look more arduous, “And who are you?”
“Her boyfriend, who isn't afraid to make you a pathetic stain on the ground.”
You knew he meant it, but you also didn’t want to get banned as you really liked this store. The guy took the hint, leaving the cereal aisle like a defeated puppy.
“My hero.” You kiss Logan's cheek and see him sniff the air. He turns towards you, pupils almost blown. Before you can ask if he's alright, he grabs your wrist, smelling the space between your bicep and forearm. The action makes you laugh a little.
“What's that smell?” Logan takes a few more sniffs, and you feel blood rush to your cheeks. “It's sweet. Really fucking sweet.”
“O-Oh, I put on perfume today.” You didn't need to ask if he liked it as he was glued to your form, sniffing behind your ears, his breath fanning your neck.
“Is this new? I've never smelled this before.”
“Yeah, it's the one from Wade.”
Logan lets out a groan that sends straight to your core. Goosebumps coat your flesh, and you shudder when his hands creep under your shirt to feel your bare skin. His touch was hot, almost making your back arch. You had to remember you were in a grocery store. There were eyes on you two, and you had to regain some control, or else there'd be two new names on the sex offender list.
“Baby, we got things to do.”
You pull away from him, trying to ignore Logan's dejected face at the fact they had errands to run. He hardly said anything else after that. He delegated his role to being the silent shopper, pushing the cart and responding briefly whenever you talked to him. To anyone else, he gave off the appearance of a man not wanting to go grocery shopping. You knew it was something else when you noticed his knuckles turning white from gripping the cart. Everything in your body warned you not to get close to him until the errands were done.
An unsettled feeling arose inside your stomach when the two of you were outside, a cart filled with groceries. Logan mentioned he brought Althea's car, which is one of the few words he's said since then.
He told you to wait in the car while he put the groceries in the trunk. You wanted to help, but he pushed you to go inside, almost gritting his teeth. There, you sat on the passenger side while waiting for him to finish. Logan was taking his time and acting completely different from your usual outings. At one point, you saw him with his head towards the sky, taking heavy breaths, hands on his hips.
You had a feeling this was your fault somehow.
When Logan got inside, you ask, “You okay?”
“No.” He doesn't start the car yet. You could see the veins across his hands when he gripped the steering wheel. “You don't know how fucking good you smell right now. It's everywhere. My nose, my head, my thoughts. You don't know bad I'm trying not to rip your clothes off and fuck you in the backseat. ”
You didn't know what to say, but you liked it. Your thighs squeezed together at how a couple of spritzes of perfume were affecting him.
“Is it that bad? Do you wanna go home instead?”
Logan shakes his head, “You still have to go to the beauty store.”
“I can get those things another day-”
“No, sugar. I'm not ruining your plans because of a damn perfume.”
Butterflies tangle in your stomach. This man still had ways to make you shiver. You just needed to be a responsible adult for a bit longer.
The beauty store was five minutes away, but being in the car with Logan felt like an eternity. His large hand rested on your thigh, creating heat through his palm. Your thoughts wanted him to go higher, near your sex, to feel how horny you were getting. The car started getting warmer too, sweat forming on your brow. If Logan hadn't smelled you earlier, he would probably have smelled you now.
“I'll go in with ya.” He offers when pulling into a parking spot.
“No need! I'll probably be a bit anyway.”
You rush out of the car before he can say anything else. Practically running inside the store so you can get your mind straight. Your boyfriend's words were hovering in your mind, and you resisted the urge to turn back around and have him go by his word.
You needed to calm your mind. Hopefully shopping for more supplies would help and Logan staying in the car.
“Now, what kind of man would I be if I let my lady go in alone?” Logan's gruff tone sent chills across your spine and his arm around your waist to press against your back. No words escaped you as he sniffed behind your head. “Say something.”
“Logan…” You let out a shaky breath, trying not to falter at the proximity. He couldn’t resist copping a feel on your breast, which made you bite your lip. “There are cameras.”
He grunts, burying his face in your neck as you two stand awkwardly in the shampoo aisle. Thank goodness there was no one nearby to witness it.
“I'm behaving.”
“Barely.”
When you were usually out to restock, you were quick, decisive, a separate list on hand to make sure you had everything you needed for the salon. This time, you were slower and more distracted as Logan was glued to your hip. Giving you extra hugs after picking up an item you need on your list. A gentle kiss to your neck. His arm possessively around your waist. The man wasn't even a massive fan of pda either. Whatever this perfume was had him forgo his usual self.
When people were nearby, he didn't leave your side. His large pupils were on them as if they were a threat as if they were going to take you away from him.
If you had any more errands to run, that would have to wait another day. Once you two checked out from the store, your man was about to snap.
Logan was dead silent when he started the car, his knuckles almost turning white again. The apartment was only fifteen minutes away, and you weren't sure if he would be able to hold on that long. You only noticed deep, heavy breaths that overshadowed the radio you turned on to distract yourself. You weren't sure if you wanted to ask if he was okay again. You had a feeling he was going to go true to his word to fuck you in the backseat.
Once pulling up to your apartment, you were ready to get out, but his hand held yours to stop you.
“I'll get the bags.”
“There's a lot of them, I can help-”
“No.” He cuts you off, bringing your wrist up to his face and taking a long sniff. You squeezed your thighs together at the sight. A whimper almost escaped your lips. “Go wait in our room.”
You had nothing else to say after that.
You did as you were told, sitting on the edge of the bed while holding your hands. Your heart pounding in your chest as you heard Logan bring the bags inside. You weren't sure why you were nervous. You were doing what you were told.
Maybe he told you to wait because the scent was becoming unbearable. That he couldn’t focus, or your scent was dampening his enhanced abilities. Did you mess up? All you did was put on perfume. Or did Wade mess up? Did he accidentally bring you something that affected mutants? You should’ve thought twice before accepting a gift from him.
Slow and heavy footsteps made it's way into the room. You watched Logan close the door and lock it as if there was anyone around to disturb you.
“Take off your clothes.” He starts pulling off his own shirt.
You did so, albeit a bit slower than him. Your thighs clenched as you knew your cunt was wet from all of the waiting, the touches, and kisses from the stores, his filthy words. Logan's eyes scanned your naked body when he got closer. You tried not to focus on his hard cock, red around the tip, cum leaking from it. You wondered how long he was holding that in.
“You got some type of power I don't know about?” He doesn't give you a chance to answer when he presses against your naked body. Heat coming from his chest that was making you flustered. “You secretly a mutant, and you decided not to tell me?”
“No! No, I'm not a mutant. I swear all I did was just put on some perfume-”
Logan silences you with a kiss. Hands on your sides while groaning between your lips. You thought he was mad at you, yet he was sticking his tongue down your throat. His rough hands on your sides. You hold on to him for dear life when he parts, sniffing the air, and you feel yourself getting wetter.
“Motherfucking perfume should not make you smell this good, Jesus fucking Christ.” Logan swears while he's buried against your neck again, licking and sucking along your skin. You whine at how rough he's getting, as if he needs more of you. “I won't get mad if you tell me you are a mutant right now because fuck…”
Logan picks you up and tosses you on the bed. You barely have time to recover when he flips you over on your stomach. A hand presses on your back, keeping you firmly against the mattress. His lips kiss behind your earlobe before giving it a gentle nibble. That makes you shift underneath him, causing him to shush in your ear.
“Hold still.”
You do as you're told, whimpering at the touch of his lips against your nape. A light kiss, one that makes you want to put your head back, which is followed up by a nibble. Logan does the same while trailing down your back. You feel his hands palm the globes of your ass while he does so, creating tiny circles with his thumbs.
You moan into your pillow, and you know you're embarrassingly wet now. Your cunt is pulsing with the need to have him inside you already. His fingers dip inside you, and you gasp in surprise. Logan's able to pump his thick digits into your aching hole while leaning over you again, taking another whiff of your perfume.
“Lift your hips up for me, baby.”
You struggle to move your hips as he’s still two fingers inside you, but he helps you, a firm hand on your hip. When he does so, he moves down to your clit. The two fingers coated with your wetness parted your folds, rubbing that sensitive bud. It was getting harder to do as you were told. Keeping still as he played with your pussy. Taking in how delicious you smelled with the perfume.
“Logan.” You murmured against your pillow, “Please…”
“Please? My lady's begging for me?” Logan lets out a short laugh, not stopping his fingers. “You want me to fuck that pretty pussy of yours, huh?”
“Please…” You were on the brink of tears, that familiar feeling in your stomach about to tip over. Logan didn't show you any mercy, making you sob against your sheets. His fingers rubbed your sensitive clit until you couldn’t take it anymore.
You ached for him to be inside, cunt pulsing for him to slip his cock in. Once again, the tip of his nose brushed against your ear lobe as well as his cock in your sex. Your body quivered as his chest was on your back, hovering over you for complete control.
“Think you can give me another?”
You didn't have time to answer as he started pounding into you. Sticky, wet sounds in your ears as you were pinned. Not having a single thought every time Logan's hips met with yours, mouth wide open as you were being fucked dumb. A hint of your drool staining the sheets.
The headboard banging against the wall, mattress squeaking as Logan kept going. Grunting in your ear, saying that your scent was even better after your orgasm. That he wasn't going to come until you squeezed around his thick cock. And he meant it when he rubbed against your pulsing clit. You shook, moaning at his touch and how his cock pistoned into you.
Logan was angled perfectly to where he started hitting your G-spot, causing your vision to get blurry. Still not stopping on the assault on your clit.
“Lo…Logan…” Your body was getting hotter, another climax on the horizon.
“You almost there, princess?” Your answer was only a whine, and that was good enough for him. “That’s it, that's it. Do it for me, baby.”
This orgasm was different. As you came undone, wetness coated Logan's cock, some dripping down your thighs and his own.
“Oh fuck-” Without warning, he shot up inside you. Grunting in your ear while his seed filled your cunt, mixing with your own arousal and trailing down your thighs as well. Logan lazily pumped into you to make sure you got it all while groping your ass.
You could hardly move with Logan on top of you. Thank goodness he didn't rest his total weight on you, or you'd be crushed. He waited a few moments before pulling out, leaving you to lie on your side, completely docile.
No words were said when he cleaned you up, towel between your legs as he kissed your forehead. You started getting coherent enough to realize the groceries were still out, but Logan said he already put them away for you.
With a sigh of relief, you glanced over at the perfume before reaching for your phone to look up the label. That's when your eyes went wide at the reveal.
Wade gifted you pheromone perfume.
No wonder Logan was acting unhinged all day. With his heightened sense of smell, of course something like this would affect him. That is definitely the last time you take a gift from Wade.
As you showed Logan what the perfume was, his brows furrowed in slight annoyance, calling him an asshole.
“But,” Logan folded his arms, glancing away from you. “I wouldn't mind if you wear this more often…”
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room-surprise · 2 months
Text
New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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fanficgirl429 · 11 months
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Mike has a feelings for you (fluff)
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Prompt: While babysitting Abby she tells you that Mike has a crush on you
Pairing: Reader x Mike Schmidt
----
“I can’t believe I have to fucking work today,” Mike says, pulling his gray security shirt on. “I told them I can only work during the week!”
Your best friend scrambles around the living room, looking for his phone, keys, and wallet- all of which are in various places. You are currently sitting on the couch, watching all of this unfold. He was always leaving his items in various places. How many times had you told him to leave them in the same spot?
He finds his keys and phone and shoves them into the back pocket of his jeans.
“Where is my wallet?” he says, running his fingers through his already messy brown hair.
“Did you check your room?” you ask.
He quickly leaves the room and returns moments later with his wallet in his hand.
Mike let’s out a sigh and looks over at you. “Are you sure you’re ok watching her? I can always call Max.”
“I don’t mind watching her at all,” you tell him.
You stand up and walk over to your best friend. Wrapping your arms around his waist you pull him into a tight hug. He instantly relaxes and wraps his arms around you.
“You have no idea how amazing you are,” Mike tells you, smiling.
You laugh as Mike takes a step back and towards the front door.
“Thank you so much for watching her,” Mike calls. “I owe you!”
“Hey Abs,” you say, sitting down on the edge of her bed. “What are you drawing?”
Abby smiles and passes you the sheet of paper. There is a white house with a large tree and three people standing out front. A man, a woman, and a child.
“You have to tell me who everyone is,” you say, pointing to the three people.
Abby stands up and comes to sit besides you on the bed. Her small hand points to the man on the page, “That’s Mike,” she moves her hand to the woman, “you,” and points to the child, “and that’s me.”
You weren’t shocked that you were drawn- Abby tended to draw the three of you alot. Mike and you had been best friends since middle school and you loved Abby like she was your little sister. Most of her drawings were things the three of you had done together or what she wanted to do with the two of you.
“And who’s house is this?” you question.
“We all live there together,” Abby states.
“Oh, that sounds fun,” you reply.
“Yea! Because you and Mike are going to get married!”
Abby’s comment throws you off. Not once has she ever asked about your and her brother's relationship.
“What makes you think we’re getting married?”
“Because Mike has a crush on you,” Abby says, shrugging.
You laugh. “No he doesn’t.”
Abby nods her head. “Yes he does. He says your name a lot in his sleep.”
“But that doesn’t mean he has a crush on me,” you tell her.
Abby’s silent for a moment then answers quietly. “You make him smile and laugh and he’s always happy when you’re around. He’s not like that around anyone else.”
Her answer surprises you but kids are very perceptive. Instead of pressing any further, you tell Abby to start to get ready for bed.
“Do you have a crush on Mike?” Abby askes as you tuck her in to her bed.
“Oh…um…yea, I do,” you tell her.
Little does Abby know but you are in love with her brother.
Abby smiles and nods and you turn the light off, closing the door behind you as you walk back to the living room.
—-
Abby falls asleep quickly and you sit in the living room watching tv. Your mind keeps going back to conversation with Abby. Does Mike really have a crush on you?
Abby doesn't know it (well maybe she figured it out) but you’ve had feelings for Mike for a long time. You loved your relationship with Mike and didn’t want to jeopardize it so you never made any indication or moves towards him. You had hoped that maybe he would be the first one to make a move but he never did.
All of the sudden it hits you, how tired you are. You stand up from the couch and stretch and slowly walk back towards Mikes room. This isn’t the first time you had slept over. Many times after Abby had gone to sleep, you and Mike would stay up together, hanging out. At first Mike insisted that you sleep at his house but now he didn’t even have to say anything- you would just crash on his bed, next to him.
It doesn’t take long for you to fall asleep and a few hours later, the bed dips slightly as Mike lays down next to you- waking you but only for a brief moment.
—-
The sun peeks through the curtains in Mikes room and the smell of bacon and pancakes wake you up from your sleep.
The spot on the bed next to you is disheveled -the only evidence that Mike has slept there.
As you lay in bed for another minute, you hear voices drifting down the hallway. You can’t make out what they are saying but you can tell it’s Mike and Abby.
Standing up, you walk into the hallway but hang back for a moment- waiting to see what they are talking about.
“Did you know that Y/N had a crush on you?” Abby tells Mike.
“How do you know?” you hear him ask.
“She told me,” Abby states matter of factly.
It’s then that you decide to walk into the small kitchen. Abby and Mike are both sitting at the small kitchen table, eating bacon and pancakes.
“Morning,” you say, walking over to the coffee maker.
“Morning,” Abby and Mike say at the same time.
Mike's hair is sticking up in various directions and he looks like he just woke up. His dark t-shirt hugs his frame and you know he’s wearing his favorite pair of flannel pajama pants.
“I’m going to go draw,” Abby says, leaving you and Mike alone in the kitchen.
Mike watches as you pour yourself a glass of coffee but don’t turn around to face him.
“So,” he begins. “Abby told me something interesting…”
“And what was that?” you question, although you already know the answer.
“She said that you have a crush on me.”
“Oh. Why would she say that?”
“She said that you told her you did.”
You turn around to face your best friend, your eyes locking with his. His cheeks are slightly pink and it makes you feel better that this conversation might be slightly embarrassing for him as well.
“I-uh-,” you stammer.
Mike stands up and walks over to you and your back presses against the counter. He slowly moves his hands to your waist, waiting to see how you’ll react. When you don’t move away, he grips your waist, his brown eyes locking with yours.
“What if I told you that I had a crush on you?” he says.
A soft smile crosses your lips and Mike reaches up and places his hand against your cheek, his thumb moving in small circles.
You move your arms up and snake them around his neck, waiting for him to make the next move. His body is pressed against yours and you can feel his heart pounding against his chest.
Within moments, he leans down and brushes his lips against yours before pulling away.
“Why did you stop?” you tease him.
He smiles as his presses his lips against yours and they move together, almost as if the two of you had done this before.
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cy-cyborg · 3 months
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I'm begging dragonage fans to do a tiny bit of research about arm amputees before loudly shouting their opinions on the inquisitor returning in the next game Please lol.
Apparently, it was confirmed that the inquisitor, your chatacter from the last game (who looses their arm in the final cutscene of the DLC), will return in Veilguard as a customisable character, similar to Hawke, and they will play an active roll in the story. This has caused a lot of people to start speculating on how they'll handle the inquisitor's missing hand, with most people agreeing they'll have to have a prosthetic to be an active part of the story. Which, while I do think this is the rought bioware will take, isn't true, and a part of me really hopes they leave the inquisitor without a prosthetic arm like in the end of Tresspasser
Partially because we already have a companion with a prosthetic (neve) and it would be nice to see some diversity in how amputation is depicted in such a mainstream game, but also because you dont need a prosthetic to fight as any of the main 3 classes from inquisition.
Mage:
mages just need a staff, the game shows them as 2 handed weapons but it's totally beleiveable that it would be usable 1-handed (Neve also uses a dagger-like weapon in the trailer, you can make a "staff" in inquisition that functions more like an energy sword, and the Mage in the chargers uses a staff resembling a bow, so I think it's more that they just need a focus, the shape doesn't matter as much). A knight enchanter may struggle more 1 handed, but I wouldn't write it off as an option with some modifications made to their main staff.
Warrior:
the easiest to justify, because there are several cases of arm amputees fighting with a sword and sheild in history, and while many did have prosthetics, most weren't functional (meaning they were mainly for aesthetic purposes and didn't actually aid the fighter in any way. There were exceptions, like Götz of the iron hand, who's prosthetic was functional, but most were not). The inquisitor looses their arm just above the wrist*, so they still have most of their forearm. Most sheilds strap to the forearm, so it wouldn't take much adjustment to make that work, and you can use the other hand for the weapon. Obviously, two-handed weapons will probably be off the table, though, lol.
*edit to say, as several people pointed out, i got that wrong, my bad 😅. The inquisitors arm is actually amputated through the elbow, the screenshots i was looking at just weren't very clear and it has been a while since i got to trespasser lol. It would still entirely possible to strap a shield to the upper arm though, with some pretty minor adjustments to the existing straps on standard (as in, those used by non-disabled warriors) tall shields, so the point still stands.
Rogue
this is the one people tend to be the loudest about and the one I understand the most. Obviously duel-weilding daggers won't work (unless you give them something like the hidden blades in assassin's creed on their stump side, I guess) but using a single dagger still would, and is a perfectly reasonable approach, given that's how most irl people used daggers. Archery, though, absolutely can work without a prosthetic, despite what people think. Dragonage has crossbows, not something like Bianca (rip) but a small, single-handed crossbow is an option. Even ignoring that though, amputee archery is a thing irl, and not every arm amputee uses prosthetics for it. The bows are modified to be held in one hand and drawn with the mouth using a kind of pully-system built into the bow that I could very easily see being modified into some dwarven-style contraption in game (some double arm amputees use their feet to draw regular bows, but I don't think that would be pheasable in combat).
Like I said, I think bioware will probably go with a prosthetic, but i hope that they don't. Or at the very least, show them with it sometimes and without it other times (the same goes for Neve, no one wears their prosthetic 24/7, I'd love to see them both take them off around the home base, even just occasionally). A lot of arm amputees in particular prefer to go without one, and arm prosthetics in media are some of the worst offenders of the "perfect prosthetic"/"miracle cure prosthetic" tropes. It doesn't count as "diversity" or disability representation if it doesn't actually change anything other than the look of the chatacter, and im really, really desperate for some actually decent amputee representation in games.
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lilacsandlillies · 6 months
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I was going through the anti Jason Todd tag because I hate myself and want to understand where people who dislike him are coming from and one thing I kept seeing was annoyance at Jason fans who claim that Jason is female coded and realized that the term “female coded” might not be the best term to describe what we mean.
A female coded character in literature and media typically means a character that has no specified gender or otherwise does not have a gender but is obviously meant to be a stand in for a woman or female. Kind of like how Starfire has no specified race (due to being an alien) but is still obviously black coded based on the way she’s drawn and treated by the narrative.
This is slightly different than what we mean when saying that Jason is female coded. It’s not that Jason is literally supposed to be a stand in for a female character, it’s that the way a lot of characters treat him and a lot of the tropes used on him are things that usually saved for female characters, not big buff men like Jason.
To start with, being Robin is narratively (or at least was) very similar to being a woman in a story. Robin is a role made to complement Batman (who we all know is basically the ultimate male power fantasy). Robin’s role is to be an accessory to Batman. Robin can be smart, but not smarter than Batman. Robin can be strong, but not stronger than Batman. Hell, Robin is often kidnapped and used as a literal damsel in distress, a role often regulated for women as a whole.
What sets Jason apart from the other robins (except for Steph) in this regard is that they were allowed to be characters outside of Batman. Dick might not have been the “man” of the story when he’s with Bruce, but when he’s with the teen titans suddenly he’s the smart one who has all the answers. Jason’s Robin was never really allowed this.
Then we get to the most, controversial, part of Jason’s female coding. The fact the he was effectively fridged. Fridging is usually only referred to as frigding if it’s a female character, but Jason’s death checks pretty much all the other boxes needed. An incredibly brutal death that was more about Bruce’s feelings on it than Jason himself.
This is especially apparent when compared to the other Bat characters. For all the female coding, the only other Robin to actually be fridged was Steph (and we all know about the misogyny surrounding her death). Barbara was also kind of fridged during the killing Joke. The only female character to escape this is Cass (to my knowledge). When you look at it through this lens, the fact that the only other characters to be permanently damaged like this for Bruce’s story are female, it’s not hard to see where the idea that Jason is female coded comes from.
You can even find this in Jason’s origin story. Poor little orphan is saved by benevolent billionaire is a role usually saved for little girls, like in Annie.
Despite what you might think, this even continues after Jason’s revival. Jason is still used less as a character and more as a motivation for Bruce. He’s regularly called emotional and hysterical (terms usually used to refer to women).
Jason is first and foremost a victim. A role performed by women in most media. Men are expected to be stoic and “rise above” the things done to them as to not be victims, as continuously shown by the way characters like Nightwing are not allowed to be effected by the horrific things they go through. The fact that Jason is shown the be angry, and sad, and emotional, constantly, and the fact that he’s punished and vilified for it puts him in a place much more similar to a female character.
There’s a reason that so many Jason fans (that like him for a reason past “antihero with guns”) are female. For most characters, when you swap their genders there would be a pretty clear and big difference in the way their story takes place. If you swap Jason’s gender, the story takes place identically.
A lot of this is best shown in men’s reactions to Arkham Knight’s version of Jason. In that game, Jason is similarly angry and emotional, albeit for slightly different reasons. He is also still unmistakably a victim. You’d think the men playing would like him. After all he’s a big cool angsty guy with a lot of guns and muscles. Instead, a lot of men’s thought that he was whiny. That his feelings were annoying.
There’s also something to be said about how his autonomy is regularly undermined by Bruce (specifically in Gotham war) and how his decisions and feeling are constantly treated as if they’re worth less than Bruce’s, but that’s a discussion for another day.
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ghelgheli · 7 months
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i would actually like to hear more of your thoughts on whipping girl, whenever you feel ready enough to talk about it. i've only ever heard positive recommendations for it. i was thinking of reading it. i've read one or two introductory 101 texts on transmisogyny as well as some medium/substack posts, and always looking to read more as a tme person. ty!
thanks for asking! I'm gonna try to be concise because I'm stuck on my phone for the month, but here are my thoughts on whipping girl:
serano is at her strongest in the book in three areas: manifestations of transmisogyny in media (e.g. how trans caricatures pervade movies), the history of medical institutions developing a pathology of transsexuality (like the diagnostics of blanchard et al. or how trans people seeking healthcare were and continue to be forced into acting out prescribed expressions and manufacturing memories), and the construction of her own transition narrative (telling the reader what it was like for her to grow up desiring femininity in a way that confused her, the experience of crossdressing, the effects of hrt for her)
whenever she's just sticking to this, I think she effectively communicates a lot that the unaware reader could benefit from—even many trans women/transfems/tma people who are otherwise in tune with the history of medicalized transsexualism and our popular depictions could probably benefit from her own personal narrative, by nature of how variegated our experiences can be.
unfortunately I think the book fails at its primary—stated—goal, which is to theorize about transmisogyny. in the big picture this is a bifurcated failure:
on one branch of her argument, she remains committed to there being something biologically essential/innate about gender. this manifests thru multiple claims: that we have "innate inclinations" toward masculinity/femininity and "subconscious sex" rather than what I believe, which is that the latter are constructed categories imposed on different matrices of behaviour/expression/desire in different cultural contexts; that there is "definitely a biological component to gender" (close paraphrase) after a discussion of how she believes E and T tend to affect people (thus equivocating gender with dominant hormones!); that we have such a thing as "physical sex" which is the composition of our culturally decided "sex characteristics" (don't ask me how the dividing line is drawn) even as she says we should stop using "biological sex" as a term; that there is "no harm" in agreeing that "sex" is largely bimodal with some exceptions; that social constructionism is necessarily erasure of transsexual experiences in early childhood... altogether she is unwilling to relinquish arguments about the partial "innateness" of femininity/masculinity and gender. this is at tension with her admission on several occasions that these are neither culturally/geographically nor temporally stable concepts! but that doesn't seem to be a line she can follow thru on.
on another, intertwining branch, she engages in what I think is a deep and widespread mistake in the theorizing of transmisogyny: reducing it (mechanistically) to what she calls effemimania* or essentially anti-femininity. it is her stated thesis at the start that masculinity is universally preferred to femininity. she doesn't offer a definition of either term until one of the final chapters, where she defines them as the behaviours and expressions associated with a particular gender. but I think this reduction just misunderstands transmisogyny. it is even in tension with an observation she makes early on, that trans women are often punished for their perceived masculinity! but again, this is a thought she seems unable or unwilling to follow thru with.
my problem with the thesis is that masculinity and femininity do not float free of gender—it is not possible to speak of their valuation in the abstract. anyone who grew up as a masculine cis girl and never "grew out" of that "phase" can attest to the violence wrought upon expressions of masculinity from women. and this applies doubly so to the subjects of transmisogyny! not only are we punished for any perceived bleed-through of masculinity from our supposed "underlying male selves", those of us who are willingly masculine and thriving as mascs are punished for our failure to conform to the rules of the normative womanhood that is imposed on us (just as we are punished for any willing femininity as "false" and predatory upon cis womanhood—observe that transmisogyny is reactive degendering in every case!).
on both branches serano makes only perfunctory remarks about the intersections with race, class, and colonialism. "sex" as such was made to only be accessible to the "civilized", most of all the white european! for a racialized person and particularly a Black person navigating gender the waters are just not the same; the signifiers of sex neither available in the same way, nor granted the same medical legitimacy. what is the "physical sex" of someone who is de-sexed altogether? how can gender have a "biologically innate" component when its expressions between the bourgeoisie and the working class are at total odds with one another? this all goes for the masculine/feminine distinctions as well. what sense is there in the claim that we have innately masculine/feminine inclinations when globally (and transmisogyny has been made global!) what is feminine and masculine can be very nearly mirrored? nor is "masculinity is always considered superior to femininity" innocent of obviating race. transmisogynoir adds yet further degendering thru the coercive masculinization of someone as a Black woman—masculinization as punishment, again!
and as a final point, the account fails to be materialist. there is no attempt to place transmisogyny in its role as an instrument of political economy or, as jules gill-peterson might say, as a tool of statecraft. it is just a psychological response to the way the world is, as far as serano has anything to say about it. but how did the world become that way, and why?? serano's solution, the abolition of what she calls gender entitlement, is naive to the fact that gender entitlement is necessary to the maintenance of the capitalist state, which is structured thru patriarchy and built on colonialism. it is not possible to reskin this into something innocuous!
this is why I cannot recommend whipping girl as a work about transmisogyny except at the most shallow level. it could be a helpful critical read, but imo, it is just wrong about transmisogyny.
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cherry-leclerc · 6 months
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the set up ☆ ln4
genre: fluff, humor, parent trip vibes from oscahhh, strangers to lovers (bc of course it is), uni!reader
word count: 2.12k
Caught up in work, you find time to join your friends at the McLaren welcome dinner; meeting a certain British driver along the way. Whom you don't make the best first impression with.
req!...oscar+lily playing matchmakers? cute cute cuteeee. quick one for my lando lovers mwahhh
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It takes a lot to convince you; like—a lot. Partial credit is due to your pride, but honestly, it drove your friends mad. 
Let's go out and celebrate! Just a good ‘ol round of drinks. I have to study. Maybe next time.
Oh! I heard of this new place down the street where you custom make your own jewelry. Fun, no? I have enough already, thank you.
Five minutes—let’s just go grab coffee! Too tired. Go on without me.
“It’s my welcome dinner, mate. You can’t do this to me now.” Oscar’s brown eyes flicker between you and his girlfriend, to which she apologetically shrugs. Deep down, it's like she can forehear your excuse. An essay is due, your internship, helping out at your local library. There's been too many times where you’ve flaked, and they were starting to worry. The pile of clothes makes her wince as you greedily type away. 
“I-I’m sorry, but I have to—”
“Reckon you don’t have anything on your agenda that is as important as you make it out to seem,” he hums. Narrowed eyes burn down, flipping your screen towards him.
 Compile a series of current events…BLAH BLAH BLAH. He stops caring, already bored.
“I wish I could—seriously, Oscar—but I’m needed elsewhere.” A beat. “Lily will keep me updated! Go Mango!”
The Australian rolls his eyes, sharp brows expanding with desperation. “Papaya, mate, papaya.” You giggle, mimically apologizing. The clicks continue; round eyes laser focused. He tries getting your attention once more, but you don’t look up at him at all. The driver’s girlfriend purses her pink lips, crossing her legs gingerly against the couch.
“I can help you write your paper. All of it. Just please, come with us.” Blue eyes wink back as you come to a halt, temptation swirling. “We’re your friends and we want you there. Pretty please?”
The McLaren rookie thinks it has to do with his girlfriend's cute pout, but that is so far from it. It was well known that Lily Zneimer had a wicked talent for conducting a killer research essay. From her resources, to her dialogue. It’s astonishing how smoothly it gets done too. With her, it’s a guaranteed pass. Now that was what you needed. 
Berry lips twist back and forth for a second before stretching out. “Touch up on globalization effects in different cultures and we have ourselves a deal.”
-
The paper was coming along so perfectly that you almost wanted to cry. Your eyes buzz with excitement as you jot down a row of bullet points, conversing with Lily before settling on what to write. 
“This is not what I had in mind when you both made this stupid pact,” Oscar groans for the millionth time as he passes by, spotting you and his girlfriend crouched down on a table; computer, notebook, pencils, index cards, books—everything—in hand.  
“Mate, this is worth half of my grade,” you shriek, jotting a few more possible ideas. Finally, your dazy orbs connect back onto him. “As in fifty percent.” You gag. “Do you realize how terrifying that is?”
Lily shoos him. “We’re almost done anyway, darling. Go enjoy the party.” The Australian’s jaw drops and she huffs, raising her neat brows. “Go, go, goooo.”
Despite his girlfriend and his best friend ignoring him, he has a splendid time. He curses beneath his breath when a large hand sprawls against his back. Lando laughs. “Don’t worry, my date ditched me too,” he teases, blue eyes sparkling against the fuzzy lights. The rookie sighs plainly.
“I wasn’t ditched—'' He angles his head to face back to where you and the dirty blond hunch over, whispering, attention drawn onto the bright screen. A few people even go as far as to try and take a peek, probably thinking you were working on anything McLaren. “Yeah, uh, I guess you could say I was ditched.”
His teammate rubs his watch a couple or times, nothing but music lingering between them. No one really speaks up until Lily delicately makes her way. Oscar tilts his head politely. “Done?”
“No quite yet, but she has it all under control.” She faces the British driver with a sheepish line formed between her pink lips. “Hello, you must be Oscar’s new teammate.” A beat. “I’m Lily.”
“Lando,” he can feel himself proclaiming. “I thought she was Lily…” A lousy fingers points over to you. They both let out a weak chuckle. That’s my friend from back home, Oscar confirms. Her and Lily are super close, too. She beams, light blush feathering her full cheeks.
All of a sudden—the Australian sparks up. “Come, let me introduce you two.”
The twenty-four doesn't really have anything better to do; business convos that have him apologizing profusely, cameras being shoved straight into his face, girls who never get the hint. “Sure.” 
First thing he notices is the faded scar that hugs the bridge of your nose. It's almost completely gone—and he really shouldn’t even be able to spot it—but it's there, almost a glassy color that shines back at him. He notices how quick you are at typing, fingers flying at a constant speed. He’s impressed. Or the way you barely spare him a glance. 
“Don’t be rude, he’s talking to you,” Oscar hisses as he and Lily tower over you like a strict parent duo. You can distinguish the panic that laces through her when you didn’t first respond, too worried at making a bad impression, even if it wasn't her leaving it behind. 
“Of course, I…um, I’m sorry—shit!” The laptop blinks back at you as a warning before settling in its death. A groan slips by, hands pressing harshly against the keys, then the screen. Nervously, you look up at Lily, biting your bottom lip. “What do I do? What should I do? What should I do?”
“Charge it when we get back,” Oscar advises, still waiting for you to greet the older McLaren driver. Lando stands back amused. “As I was saying—”
“It’s due at midnight, dimwit!” It’s eleven-fifteen. “I need to find a charger.”
“O-okay, lets just all calm down.” Lily turns to her boyfriend. “You always carry one with you, let her borrow it.” He winces. Only during races, sweetheart, not an important event. She rubs her temples, curly hair running against the wind. “Let’s just calm down!” she screeches.
“Not helping,” you wail. “That’s it—I’m leaving.”
Oscar is quick on his feet, already tugging you to stay firm. “We haven't even gotten to the speech!” A familiar fire rushes through your orbs, burning him along the way. I don’t give a shit about that right now! I need to turn this in. 
“I’m sure Charlotte has one,” a friendly voice slides in, leaving you three to turn and face it. Lando awkwardly shrugs. “She’s really well organized, you know her. I’ll be right back.”
“Can I go with you?”
Blue eyes shift over, surprised to hear you speak. Anxiously, you bounce up and down against your heels. He gulps. “Of course.” He turns back to the Australian, who is busy comforting his girlfriend as if it was her grade on the line. “I’ll be right back.”
There’s a sort of tension that hangs steadily—or maybe he’s the only one who thinks so—but he tries his best to push past it. Of course, he was right, and Charlotte did have an extra charger, so that’s quite nice. As if this were the one and only resource of water in a hot desert night, you immediately take it from him, plugging it fiercely.
“You don’t know how grateful I am. You’re an absolute angel.” You’re quick to pick up where you left off. If you try hard enough, you can remember exactly what you need in order to have it done in a few minutes. 
“Glad I could help.”
He should probably leave, he thinks. He’s done all he could, but he doesn’t. Instead, he takes a seat across from you, contently closing his eyes as the sound of your keys brings him to a deep sleep. The sound of a computer shutting gently is what nudges him awake. You grimace. “I’m sorry, I should’ve been more quiet.”
Lando scrunches his eyes, rubs them for a couple of minutes. “It’s alright. You done?”
“Yes. Just in time—you really saved my ass, thank you again.”
A large hand waves you off, reclining against his comfortable spot. “You’re pretty dedicated to your work,” he mutters.
“I sort of have to be if I want to graduate on time and on top of my game. All those sleepless nights couldn’t have been for nothing.”
“Well, I don’t really know you that well…but I hope you pass,” he says. “Lando, by the way—you were probably too busy to catch it the first time.” He cocks his head to the side, a cheesy grin playing out. “And the second, as well.”
You giggle, shaking his humid hand. You don’t even seem to mind. “Third times a charm, no?”
“It appears it is.”
-
The objective was quite clear. Get you to leave your rotting bed. It was astounding how long you could go without getting up. You always blame it on the fact that—I’m finally done with my most important courses and I can sleep all I want—and—I never wake you up, now do I?
So, naturally, when they march into your room, flashing a phone—you curl a full brow. “What am I looking at?”
Oscar smiles. “Save his number. Right now.”
Lando Norris—winks back at you, digits causing a migraine to stir. You huff, reaching out for the blankets once again. “And why would I do that?”
Lily hums. “I tried to stop him, I really did.”
Beady eyes peek demandingly. “What are you talking about?”
“It’s really just one date—”
“What?”
“And if it doesn’t work out—”
You sit up straight and agitated. “What?”
“—then you won’t ever have to see him again?” The Australian flinches at your cold stare. “He thinks this was your idea…because I told him it was, but…” He winces harder. “Don’t make me look bad and please go!”
Lily squeals when you fling up, hunting him down your flat. “I am going to kill you!”
-
The Brit beams sweetly at you, pinching his hand a couple of times to pump his circulation that was suddenly lacking. “I’m a bit surprised you wanted to see—”
“This was all Oscar’s idea.” He blinks and you purse your lips. “I’m sorry for dragging you into this. I think he does it because the third-wheel act is starting to get to him. Asshole,” you hiss at the thought of the rookie.
Lando coughs, playing with his bracelets. “You’re not dragging me into anything. I want to be here.” Now it’s your turn to stare back at him, caught off guard. He chuckles. “I take it you haven’t gone on a proper date in a while?”
“Is it that obvious?”
“Nah,” he yawns. “Oscar told me.”
Pounding your fist against the table, you yelp. “That little—he wants to ruin my life, I see.” You force a tight smile. “I’ve been busy with work…and…I’m—” A flash goes off from somewhere far away and you flinch. “A total catch. Like—total.”
Blue eyes flicker to the careful watchers surrounding the restaurant. “I don’t doubt that.”
“Good,” you respond, finally allowing yourself to rest easy. You raise a sharp brow. “Don’t you get tired of this?”
A few murmurs dance across the room, blinding lights continue. He sighs apologetically. “Right now I am. Let’s get out of here?”
You blush. “The bill…”
“My friend owns the place. I’ll pay him later.” He grabs your hand. “Let's go.”
The moment you slip into his car, panic rises fast. “I don’t hook up on first dates,” you spit out. “It’s not in my nature, I-I-I would rather get to know the person—”
“Then let’s get to know one another. I wasn’t looking for anything like…that,” he whispers, timidly. His blue eyes burn against yours. “I only wanted the chance to get to know you now that you don’t have your nose pressed up against a screen.”
A kind smile. “Okay.”
The more you two converse inside his crowded vehicle, the more you find yourself giggling against the rich seat. “You’re quite the charmer, Mr. Norris.”
“Thank God,” he jokes. “It’s working.”
Another giggle erupts when you nod. You’re sure that you're flustered, burning bright red from all his pick up lines, but you don’t have the strength to look away. “I’m glad we got the chance to talk. For real this time,” you add, sheepishly. 
“So am I.” 
And something inside of him tells him this isn’t the last.
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suga-kookiemonster · 6 months
Text
ctrl-alt-del | jjk (teaser)
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summary⇢ you graduated bright-eyed and bushy-tailed, but, to your extreme disappointment, your big girl job isn't turning out to be nearly as exciting as you thought it would be. still, you're holding out hope that your talents will soon be recognized and your coworkers will stop trying to include you in their gossip sessions. enter jungkook, the quiet IT guy who's gradually making your days more bearable. (and if you find him easy on the eyes, that's nobody's business but yours.) pairing⇢ jungkook/reader teaser word count⇢ 1.4k genre⇢ smut | humor | office!au warnings⇢ nothing too bad for this teaser! just a mention of oral
a/n⇢this fic has literally been sitting in my wips for YEARS lmao. i feel like it's finally time to set it free 🕊️✨ it's looking like it's gonna lean more towards pwp, but there's definitely still enough plot in there to keep it interesting. not sure when it will be up, but wanted to share a snippet to get your thoughts and get myself excited to finish the last leg--fingers crossed for the next month or so 🤞🏾🙌🏾💜
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When you graduated top of your class with a marketing degree and a job already lined up, you weren’t big-headed to assume you would be given a lot in the beginning. No, you knew that you were the new kid on the block and needed to prove yourself first, needed to work your way up from the bottom. But what you definitely didn’t anticipate was working up from thefigurative trenches, almost exclusively doing busywork—constantly making coffee runs, catering business lunches, printing out endless spreadsheets.
Eighty-thousand dollars in debt, and you are a glorified intern.
You’re positively itching to hit the ground running and get your hands dirty, your job isn’t too bad. The people there are all nice and welcoming, the complimentary coffee in the break room is decent enough for your dwindling bank account, and every couple of weeks, the company sponsors an employee barbecue were everyone can fraternize and enjoy free food.
“Apparently it fosters unity and teamwork,” your coworker Joy informs you as you both stand in the food line. “Seokjin—that’s our CEO—is really big on unity and teamwork.”
Joy is also a member of your marketing team. Though as sweet as can be, she has no filter, and thus always has a lot to say about everything—which has helped you when it comes to learning the ropes about the company, but has also had you clutching your imaginary pearls in some situations where you found it inappropriate. Despite only being a year older than you, her title of Marketing Associate (instead of your measly Assistant)means that she technically outranks you, though she doesn’t usually enforce that fact (unless there was something that needed to be copied or filed, of course). Still, she immediately took you under her wing when you first started, and she is the closest person to a friend you have at work (even though her daily coffee order is always so ridiculous, you are convinced that she has to be fucking with you—or at least engaging in some form of mild hazing.).
“I think it’s nice,” you reply. “I’ll never say no to free food, and they let us out early and everything.”
“I mean, pretty sure you can get the hotdogs twelve in a pack at the dollar store,” Joy quips, raising her eyebrows at you pointedly. “But sometimes the boys from Sales take their shirts off and play soccer, so there’s that.”
Your eyes dart to said Sales boys against your will, gaze drawn to Jung Hoseok as he chats animatedly with his teammates by the tables. You’ve only spoken to him once or twice, but his fiery red hair and even brighter smile caught your attention immediately, your heart rate accelerating at the sight of him in hallways mere days into starting your new position. Who better to have a mild work crush on than a sweet-talking salesman who winks at you sometimes in passing?
An appreciative noise has you turning back around, embarrassed at being caught ogling how shapely Hoseok’s butt looks in his dress pants today, but it’s just Wendy from accounting, Joy’s best friend and thus a harmless, familiar face. Wendy has cut in front of a few editors to join you and Joy, and the way that she smiles at you lets you know she’s up to no good. “He’s cute, huh?” she asks, leaning towards you conspiratorially. “I would definitely give him the good ol’ suck behind the dumpsters over there, if you catch my drift.”
“Err…yeah, I do,” you reply awkwardly. She had been explicitly clear—keyword explicit—so there definitely isn’t any room for misunderstandings. Is this truly appropriate work function conversation? From the way the editors behind you are politely clearing their throats, you think not.
“Behind the dumpster?” Joy asks curiously. “He’s standing right next to some sturdy tables that I, for one, would take great advantage of—”
“I’m gonna go get us some drinks,” you announce loudly, your neck heating up. “Can you grab me a hot dog, Joy?”
“Sure,” she says dismissively, already distracted by her sudden debate with Wendy about the most convenient place to suck off salesman Jung.
The whole conversation is making you uncomfortable. You are not a prude—far from it—but there is a time and place for everything, and your coworkers’ blasé attitude towards speaking about inappropriate topics at company functions on company time rattles you a bit. So instead of engaging in the risqué discussion further, you make your way to the cluster of brightly-colored coolers that presumably hold beverages, sidling up to the only other person lingering the area.
“Anything good?” you ask cordially, making your coworker, who had apparently been deep in thought while considering his beverage options, startle a bit.
He’s tall, his large frame covered in the appropriate business casual attire of nice jeans and a powder-blue buttonup. When he turns his head to look at you, you’re met with large, dark eyes blinking in surprise from behind wire-rimmed glasses. Said eyes dart around for a moment before determining that you were, in fact, speaking to him.
The man clears his throat. “Just the usual,” he says, voice soft. Timid.
“The usual?” you repeat. There are little hoops dangling from his earlobes, and you brush off your surprise at seeing them, returning your gaze to the coolers. Water, a clear soda, a cola. “The basics, you mean. Well, can’t really complain, right? Seeing as it’s all free. I think it’s really nice of them.”
Your companion seems surprised at your words. “It is,” he agrees softly, eyes meeting yours for a second before dropping back down to the cooler. “Um, are you...are you new?”
“Damn, I guess my cover’s blown.” You shoot him a wry smile. “Yeah, I just started a couple of weeks ago. What gave it away?”
“It’s just—no one else here really cares about these barbecues anymore,” he admits, looking at you, but not quite. More like, in your direction. “Everyone has forgotten to appreciate the little things.”
“Nothing is a given,” you shrug. “So you need to appreciate things when you can. And besides, those lots of little things can really add up without you realizing it.”
He finally seems to look at you properly, and the weight of his large, gentle brown eyes throws you off for a second. “They can,” he agrees, lips slowly drifting up. 
“What do we have over here?” a loud voice interrupts, a hand falling to your shoulder. You look up, and are met with the brightness of salesman Jung.
“Ah,” Hoseok says with a wink, reaching into the cooler. “I love Sprite.”
“Me too,” you reply automatically, and then immediately want to smack yourself. Because you don’t—carbonated beverages make you break out. But your mouth had formed the lie without your permission.
Embarrassed, you reach into the cooler, grabbing three water bottles. “See you later,” you squeak, avoiding eye contact as you make your escape.
Joy and Wendy are already watching you when you return to where they have procured a table, and when you hand them their waters, Joy raises an eyebrow. “I was wondering how long you were going to talk to that IT guy.”
“Yeah, and why did you leave when Hoseok showed up?” Wendy pouted. “_____, the universe is only going to give you so many opportunities. If you don’t want the ball, then pass it to me! Goddamn.”
“IT guy?” you ask, hoping to slide past that last remark.
“Yeah. His name is Jungkook, I think? Mostly works with the printers, started a couple months ago.” Joy shrugs, obviously disinterested by the topic. She reaches for the ketchup bottle in the center of the table and squirts some on her hot dog. “This is the first time I’ve seen him at a barbecue, though. Honestly, I’m surprised he even came out, because the IT dudes generally keep to themselves. The rarely leave their little tower,” she adds with a dismissive wave.
Wendy scoffs. “Who cares about Jeremy! Hurry up and eat, I’m sure Sales is gonna start their soccer game soon.”
“Soccer game?” you ask.
“The sales department likes to play soccer during these things,” Joy informs you. Her expression brightens. “Hey, maybe Hoseok will take his shirt off again! Let us pray.”
To your coworkers’ disappointment, Hoseok did not take his shirt off. But they certainly had a good time watching him run back and forth across the grass.
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