#but i might add elements of the new franchise because that has some good things too
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OCs as Tragic Love Archetypes
Tagged by @adelaidedrubman.
Tagging @socially-awkward-skeleton @direwombat @strangefable @josephslittledeputy @wrathfulrook @cassietrn @chazz-anova @shallow-gravy @g0dspeeed @inafieldofdaisies @derelictheretic @ec-10 @gaeadene @strafethesesinners @minilev @carlosoliveiraa @afarcryfrommymain @ladyoriza @a-rose-in-a-garden-of-weeds @voidika @onehornedbeast @deputy-morgan-malone @vampireninjabunnies-blog @neverthesameneveranother @snake-in-the-garden @henbased @nightbloodbix and @thewanderer-000
You can find the uqiz here.
Samuel Who (The UnTitledverse)
Lucifer's advisor in the Pride Ring of Hell and often balances the line between designated caretaker and younger brother figure. Samuel's soul was unfairly sent to Hell by a wicked man by the name of Edward Carmine, ending Samuel's existence on the mortal realm before it could progress further. Samuel has had time to adjust to Hell's rules and his position, and is on his way to opening up more to the lifestyle, the denizens and his companions.
Nadi Sinclair (Far Cry The Silver Chronicles)
After her childhood had been ripped away from her and later losing loved ones in Task Force 141 due to Shepard and Shadow Company's betrayal, Nadi had left the task force and proceeded to find a life off the grid, her distrust and disgust towards the greed and warmongering in the American Government eventually drawing her to the Project at Eden's Gate, where she meets the charming (if sometimes frustrating) John Seed. He brings forth feelings that she never got to feel as a child nor as a soldier, and yet, has a massive fear of losing him (whether to forces outside of her control or because of her own self-perceived vices and flaws), leading her to only adore from afar. This becomes ten-times worse when she meets a newly single Holly Pepper, a pragmatic and devoted, if sometimes snarky, member of Eden's Gate. This bisexual disaster has two free hands but can't grab for shit. I think this fits her perfectly.
Sonya, The Apex (Life, Despair & Monsters)
So I've decided to give Sonya mommy issues, which may or may not contribute in her attraction and her (initially unhealthy) relationship with Jennifer (granted, Jennifer is helping matters). Though both learn that, below their hard-shelled and rotten surfaces, are two people capable of loving each other beyond manipulation and usefulness. But that makes them an unholy matrimony obsessed with each other instead so there's no telling whether it has made them better or worse.
And lastly...
Azriel (Wings And Horns, Far Cry The Silver Chronicles)
Azriel has never really had a great experience with love. She is the reincarnation of Joseph Seed's daughter after all. A reincarnation she earned by serving the concept of Death itself for either one hundred or one thousand years. She came back into the world a decade after her original death, and was born into a home that didn't understand her, and the forced transition into Eden's Gate didn't make it any better. Even worse when her parents attempted to sacrifice her during the Reaping to show their devotion. Thankfully, she meets Silva, who shapes and mellows out the young girl into a brilliant young woman who would make Jannah proud. There's also her massive and obvious crush on Gavin's mite (re: a Tumultite word for "child"), Schrödinger Turquoise.
#oc quiz#the untitledverse#oc: samuel who#a hazbin hotel/helluva boss oc#far cry the silver chronicles#oc: nadi sinclair#a fc5 and cod oc#predominantly she's apart of the original modern warfare trilogy (well just 1 & 2) to have the timeline make sense and i like those more#but i might add elements of the new franchise because that has some good things too#life despair & monsters#oc: sonya the apex#ld+r sonnie#wings and horns#original work#oc: azriel
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I was reading your tags on that fanart of Thor as a wireless charger, and noticed how you said that much of Marvel lost its charm over time but Thor retained his for a while longer. And honestly I think you phrased my feelings on this very well. I actually lost interest in the MCU ages ago when other fandoms crowded my brain, but even when I would see trailers very few of them appealed to me and I think it's that lack of charm you mentioned. I only regained some interest recently after my sister convinced me to watch a few movies & shows, but so much of the MCU still doesn't appeal to me. But I've always liked Thor's jovial personality and the fantastical elements of much of the Thor franchise.
hi, thanks for sharing your thoughts! I wish I had more coherent thoughts to add on what makes the Thor movies/his character feel different, but I’m not really sure how to put any of them into words…..I expect a lot of it has to do with the more fantastical setting of Asgard and the Nine Realms, as you mention! Besides the scope for imagination, this might have allowed the movies to be less bogged down in messaging (I think one of the many problems with later Marvel is its obvious, belabored didacticism on various issues). Also, Thor as a character had some sincerity left in him alongside his innocence and earnestness. The post going around about “quips” and “bathos” as a problem in Marvel is spot on, imo, but Thor’s role as the naive or obtuse character allows him to escape this, to a certain degree! Plus, Hemsworth plays him very openheartedly, I would say, along with your point about his joviality!! Of course, his character gets shifted around a lot with the different directors and writers who want to tell different stories with his character. Thor: Ragnarok is a large tonal shift for sure, but I think it keeps lots of the aforementioned joviality AND sincerity while adding more lightness to the narrative. Hemsworth does a great job of tying the disparate Thor narratives together, particularly in Infinity War, where I was quite struck by his protrayal of Thor’s grief, guilt, and rage alongside his comedic side. And then I have nothing good to say about Avengers Endgame, lol. I admit that I haven’t seen the fourth Thor movie because it looks like stuff and nonsense from the trailers. Basically, I’m glad for the joy I can get watching Thor in the earlier movies, and I’m steadfastly not watching new things that I know will make me angry 😅
thanks for letting me talk more about it!
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Cosmic Masterlist
Started: 12/25/22
Updated: 01/31/23
Status: Ongoing
Ao3
Summary: In a star system far, far away is a planet called Vis, a planet similar to Earth except for one thing: Vis runs on positive energy made from wishes from the people on earth. The planet was taken over by an evil usurper called Lady Adira and the planet's princesses were sent to Earth to protect them. A year later, the princesses are still trying to get used to Earth customs while dealing with their grief over their planet. One day, after being invited to a popular hangout by a group of students at school, the girls and their new friends are attacked by monsters made out of negative energy. The girls learn that Lady Adira is dead set on bringing them in and is willing to destroy Earth to do so, have to band together with their new friends to figure out a way to protect Earth and maybe, find a way to take Vis back.
Notes: Hello Tumblers (Tumblerinas? What are Tumblr users called?) and welcome to Cosmic! This story is based on and inspired by the Star Darlings franchise and crossposted from my Ao3 account. I loved the webseries and the books and i have read the TVTropes page and the wiki (I may be a little obsessed). I thought why not make a story about it but add princesses? Which is how Cosmic was conceptualized.
Cosmic uses the terminology from the books, follows the plot very loosely and the characters are inspired by (even have the same color scheme as) the Star Darlings. It'll be obvious which princess is supposed to be who based on their appearance, personality and special power.
In Cosmic, Starland is a planet called Vis (Wish in Latin or at least Google translate says it is). It still can be mistaken for a star. Earth and Vis also still have their symbiotic relationship as well as Vis still running on wish energy as well as wish energy still existing. Visians also have the same physiology and powers and tech as Starlings as well.
Vis has several kingdoms with active monarchies (kinda like the UK and other modern day monarchies in the real world) in addition to regular cities and counties (again, like modern day countries with monarchies). Which means yes, Starland City and the other cities still exist. Starling Academy and Star Preparatory are still schools in this setting as well. The fauna and flora from the series also exist as well.
Lady Cordial/Rancora is still the bad guy (she of course goes by a different name in this story).
And yes, the band still exists. Love the songs.
Now to get to the differences. Unlike in the books, Vis has already been taken over. The girls were sent to Earth (against their will, I might add) to protect them and were taken in by a host family. By the start of this story, it's been a year since then and the Rancora character has sent monsters made out of negative wish energy to find the princesses and bring them in. The girls realise that the Rancora character will just continue to attack Earth with negative wish energy monsters until she's captured them and realise that they need to collect positive wish energy to defeat her and maybe take back their home as well.
I also wanted to give Vis its own mythology and religions as well (I am a sucker for making up my own gods and goddesses). The princesses in addition to the special powers they develop on Earth, also have powers connected to space (such as blackholes, cosmic rays, supernovas). That will be explained later on in the story as well as Vis's lore in general.
Cosmic is split into two parts. Part one takes place on Earth and loosely adapts the first eleven books (discarding some elements of course because of the change of setting) and part of the twelfth book. Part two will take place on Vis and deal with the girls trying to figure out how to dethrone Lady Adira and take back their home as well as loosely adapting Good Wish Gone Bad and Stealing Starlight.
Also, HUGE thank you to my friend, @violxtdreams for helping me out with this story as well as develop ideas for it.
I hope everyone enjoys!!!!
Chapters
Chapter One: Life In Riverview
Chapter Two: Night Out On The Town
Chapter Three: Where We Really Come From
Chapter Four: Monster Fight
Chapter Five: The Wish-House On Wishworld
#original writing#aliens#space#magical girl#alien biology#alien culture#alien technology#alien religion/mythology#royalty#stars#outer space#astronomy#astrology#prophecy#alien planet#alien cultural differences#alien flora#alien fauna#friendship#teamwork#blood and injury#mild language#monsters#good vs evil#star darlings
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Alien Romulus Review: A Terrifying Symphony of Retro Horror
The Alien franchise has been a mixed bag over the years—sometimes brilliant, sometimes bewildering. But with Alien Romulus, director Fede Alvarez delivers a cinematic experience that takes the best of what we love about the original films and propels it into a new, terrifying era. Buckle up because this ride is as silent as space and twice as deadly. https://youtu.be/TKg8a_Li3lQ Super Fast, Super Silent Start From the moment the opening credits roll, it's clear Alvarez is setting the tone for something special. The pacing here is spot on, easing us into the chaos while slowly cranking up the tension. It's like being on a rollercoaster that starts slow but, before you know it, you’re hurtling through space at breakneck speed—without ever leaving your seat. If you haven’t experienced 4DX, this film might just make you wish you had. Retro Aesthetics Meet Modern Horror Visually, Alien Romulus is a stunning blend of retro and modern. The 80s-inspired set design, combined with slick cinematography, creates an atmosphere that’s both familiar and refreshingly new. It's like a love letter to the original films, with a few modern tweaks that make it feel fresh. The ship feels alive—thanks to a sound design that’s as much a character in the movie as the actors. Gears whirring, computers beeping, and a symphony of background noises create an immersive experience that’s equal parts terrifying and mesmerizing. Meet Alan, Your Friendly Neighborhood Robot One of the more intriguing characters is Alan, a robot introduced as the main character's brother. Now, I don't know about you, but I wish the movie had subtitles because the beginning was a bit hard to follow. But stick with it, because Alan’s storyline is worth the wait. Alan’s got one primary directive—do whatever it takes to help his sister, as ordered by their father. Of course, because this is Alien, things aren't that simple. Alan’s arc is a fascinating exploration of loyalty, duty, and what it means to be human—or not. The Horror of Parenthood...In Space Just when you think you've seen it all, Alien Romulus throws in a twist: pregnant people in space. And let me tell you, that can't be good. The tension ramps up as the ship’s gravity equipment starts malfunctioning, setting the stage for some early jump scares—before the real monsters even show up. The introduction of the face-huggers is a masterclass in horror filmmaking. They don’t just leap out; they stalk, teasing the audience with their eventual—and inevitable—attack. The Heartbeat of the Film: Sound and Music The sound design in this movie is nothing short of spectacular. It’s like a symphony of terror, where every creak, every thud, every whispered threat adds to the growing sense of dread. The orchestra score doesn’t just accompany the film; it amplifies the fear, giving the whole experience a grand, almost operatic feel. This is Alien at its finest, with every element working together to create a cohesive, terrifying whole. The Rollercoaster of Character Arcs And then there's Andy. Remember the robot from Prometheus who had us all questioning his allegiance? Well, Andy’s got that same vibe. His arc is brilliant, constantly making you question whose side he’s really on. But the moment he gets an upgrade? Game changer. The dynamics shift immediately, and suddenly, Andy's not the one getting punked around anymore. His development adds a layer of unpredictability that keeps the audience on their toes. There’s so much to love here—the chest-bursting scene that’s both horrifying and artfully executed, the claustrophobic camera angles that never lose focus, the relentless countdown to escape the ship before it collides with an asteroid belt. And just when you think you’ve seen it all, there’s that final boss—a creature that looks eerily human, like a twisted cousin of the Engineers from Prometheus. Final Thoughts: A Franchise Worthy Entry Alien Romulus is a movie that sticks with you long after you’ve left the theater. It’s terrifying, exhilarating, and filled with enough twists and turns to keep even the most die-hard Alien fan satisfied. Fede Alvarez has crafted a film that honors the legacy of the franchise while pushing it into new and exciting territory. Whether you're a fan of the original films or just love a good horror movie, this one deserves a billion at the box office. And if you’re anything like me, you’ll leave the theater feeling great—terrified, but great. So, is Alien Romulus tied more closely to the original film than any other in the franchise? Absolutely. It's got the DNA of the original Alien, but with enough new material to keep you guessing. And let's not forget Andy—our real MVP. Here's hoping we see more of him in the inevitable sequel. Read the full article
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If you’re going for a classic, pulpy 50s or 60s robot, start with the base of a human. Circle and an upside-down trapezoid for the cranium and jaw, whatever shaped torso for the body type you want, and two beveled cones for the arms and legs.
The next step for this kinda robot in particular is to *simplify* that structure even more. Screw with the shapes of each body part a little too. Maybe the arms are rectangles now, and the head is a cone. Maybe you add more segments to the arms and make them look like collapsible air ducts you can find at a hardware store. Easiest way to do this step is to square everything off, but you probably don’t want to make them cubes. That might be too simple. Add a polygon or two where you think it’s necessary to break up the shape language a bit. Add some punctuation.
Details for Pulpy bots: all of the tech-y bits are analog pieces. Rivets, vacuum tubes, exhaust pipes. It’s the 50s, people barely have an idea of what a computer is yet. Repair patches might be bits of sheet metal bolted into place. Think about how you would tangibly solve a mechanical problem, and apply that to a human form factor. That might be hard to parse, lemme try again: imagine the character as a car or a generator. This machine is breaking down. How do you fix a car or a generator? None of the problems will be software related because the word “software” doesn’t exist yet.
Reference Material: The Steamworld franchise, ROBOTS the movie, Lost in Space (the original show not the Netflix series)
Maybe you think that a pulpy bot isn’t your style. Maybe it’s all smooth lines or all hard edges. Your character’s design could be ALL about shape, but that wouldn’t stop you from putting pockets and body armor on every square inch of the fella. You want something COOLER, a little EDGIER maybe. You want a chromed out, Rob Liefeld robot.
Don't screw with the shapes of everything as much here. don't replace heads with different stuff unless you want to. the key with 90s era Liefeld bots is to push the existing shapes to their conclusions. If the bot has boots, it's got giant cones covering their legs up to their knees. If it's got big ol' gauntlets, they go all the way up to the elbows, giant ovals. Does it have a gun? Don't lie to me, every Rob Liefeld illustration has a gun in it. give that gun as many attachments as you can fit onto it. Oh? What's that? the gun doesn't have Picatinny rails? doesn't matter. if there's space, you can fit a greeble or an attachment. Don't make it a mess of greebles, though, as the gun still has to be identifiable. Think about the way that Borderlands does gun attachments.
Details for Liefeld Bots: All about accessories. give the fella straps of pockets on all of its body parts. sure, it might be made of metal, but give it body armor anyway. A combat vest or a giant shoulder pad maybe. VERY important detail here; the robot's entire surface is reflective, regardless of its paint job, or what it's made to do. It's a thing that every comic illustrator loved doing at the time. Repair seams are imperceptible in comparison to the pulpy bot. They just take the whole panel off and replace it with a new one. It's why the bot's armor looks good after every battle when they truck a megaton explosion to the face.
Reference Material: Rob Liefeld illustrations, Marvel: 2099, Commando Spawn, Todd McFarlane illustrations, the RIFTS RPG's Glitter Boy
Maybe you're not into either of these. Looking at OP's profile pic, I can gather that's the case. Perhaps You're more interested in organic, Freeform Bots; robots that don't fit into a genre category as squarely as other bots. These bots probably don't even look human and might borrow design elements from mammals or insects. None of the edges on a bot like this are probably hard. They'll still have armor plating, but it'll be disparate and form-following instead of form-fitting. segments are visually noticeable.
Oh yeah, the wires thing. Draw a worm, connect it to two points on the bot or to something else, and repeat the bottom end of the worm all the way to the top. boom. a wire.
I think I've rambled on about bots for more than enough time. Hopefully, my two beginning sections help more than my third, I just feel like I gotta pinch this off.
Have fun making Bots!
how do you draw robots. genuinely. i want to make ocs and fanart and draw but i dont know how to draw robots and wires
#art advice#artists on tumblr#sci fi art#scifi#robots#robot art#robot#illustration#character design#original character#character art
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You talk a lot about how the Digimon are born from the kids own souls, would you be interested into describing how the digimon partners reflect their humans' personalities?
Oh man, I love this topic! (You’ll have to forgive me in that my desire to do justice for it is why it ended up taking me this long to answer it.)
The part about the Digimon literally being part of the kids’ souls comes directly from official (it’s been mentioned several times, not only in what I just linked). This was never stated outright in the original Adventure or 02, and it took until Kizuna to really shove the link between the partner and the human’s inner self in your face and make it a huge part of the actual story, but fans had been catching onto it long before that, and even without reading what the staff had said. Kizuna throws a bit of a nail in this because it’s said to be a bit lore-noncompliant, but considering how much of the background lore it still goes out of its way to adhere to, and the fact it still does match the fundamental concept of “human heart = Digimon partner” regardless of detailed minutiae, we can still apply and analyze this concept with no problem, especially since Adventure and 02 always walked the line between sci-fi and fantasy, and there is undoubtedly a spiritual element to them no matter how you look at it.
(My personal comfort zone in analyzing Adventure and 02 comes moreso from a human behavior and mentality perspective, which is also why my meta on this blog tends to focus more on the human drama aspects of Adventure and 02 and especially the latter’s story being so heavily about human relationships, but if you’re interested in said spiritual elements, I heavily recommend @analyzingadventure‘s very comprehensive meta on Adventure background lore and themes, which also covers similar territory in detail. We’re different people, so our takes on it probably differ in some respects, but that’s the beauty of having different perspectives, after all.)
In any case, back to your question. I think it would be best to break this down piece-by-piece with the Adventure and 02 kids in detail, so more is under the cut!
...Well, okay, before we continue, I do want to touch on something briefly, and it’s regarding the fact that “evolution” in this series is generally a metaphor for human growth. That counts for when everyone gets their evolutions, but it also counts as a metaphor overall -- after all, Adventure is about self-assertion and pushing oneself as far as possible (the major evolution gimmick being tied to Crests), whereas 02 is about cultivating differing aspects of yourself and applying it to how you form relationships with others (the major evolution gimmick being tied to Digimentals and ultimately Jogress). The human self is quite a flexible thing, and the Digimon themselves quite often change personalities as they evolve. (I touched on this briefly in my discussion of honorfiics and first-person pronouns earlier, but in Japanese, the Digimon will often even change personalities and speech patterns as they evolve.) This also leads to a few other potential observations (not really corroborated by official, just my personal view of it):
Speaking from a meta perspective, the fact that only the “front protagonists” end up getting the highest level forms is pretty obviously so they don’t have to spend toy budget on allocating it to everyone, but from an in-story perspective, Adventure episode 50 adds an implication that not reaching as high of a form may also have to do with how inherently attuned one is to combat (Jou says that he believes that Gomamon will never reach Ultimate because he doesn’t have the sort of strength Taichi and Yamato do, and it contributes to his conclusion that his skills are more meaningfully applied as a healer instead of as a fighter). Of course, none of the Adventure or 02 cast is necessarily the belligerent type that inherently likes fighting in itself, but of course certain ones are less emotionally drained or more attuned to it, so you might be able to see a rough pattern there. (Again, I’m not going to sugarcoat how this still has a lot of dismaying issues on the meta level, but the difference between “how much this sucks on a meta level” and “whether this at least tracks in-story” is a common theme on this blog.) In a franchise sense, Digimon were of course conceptualized as fighting monsters, but within the narrative of Adventure, it probably stands to reason that having a manifested part of your soul or inner self shouldn’t necessarily mean they have to be fighting things all of the time unless it’s necessary.
It’s very often been pointed out that the 02 cast is at a sort of “combat disadvantage” compared to their seniors (well, and Takeru and Hikari, anyway) because their highest forms require two people/Digimon to be in play, so their overall combat power is rather low. My impression is that this is by design (and it’s a subversion of the usual expectation of shounen anime sequels where the sequel will often power creep everything to make the new guard outdo the first). That the 02 team is inherently dependent on each other for support, and to a degree far more than their seniors, is rather baked into its narrative, and moreover, from an in-story perspective, the 02 group doesn’t seem like the type to really care about being outflanked by their seniors (on the contrary, they’d probably take that as more proof that their seniors are amazing). Moreover, the forms you see their Digimon in most of the time tend towards the smaller Baby-level forms instead of the Child-level ones, and while this is partially due to plot logistics about being in the real world (and, admittedly, kind of inconsistently applied), it gives you a much stronger impression of the 02 kids and their partners in general being people who aren’t that individually imposing or strong and get more mileage out of flexibility and variety (see: the Digimentals and the huge number of lower-level forms the kids have access to).
With this kind of metaphor, I caution against taking it too literally as a 1:1 thing (especially since official has been generally quiet about it and there isn’t much in the series text itself to corroborate this), but I do think there is certainly some kind of relevance that’s worth thinking about.
Many people, including the official notes I just linked, refer to there being some Digimon partners that are "like-minded” with their partner, and some that are “opposite” in personality. This is roughly true, but I find this to be a very simplified description of the concept; it’s more like all Digimon partners are a reflection of the less easily exposed part of their human partner (and, most pertinently, the part that would allow them to express themselves in ways they wouldn’t normally), it’s just that the kids with more straightforward or less extreme personalities don’t have as much to hide or cover up in the first place, and so their partners come off as more “like-minded”. Even Urawa Megumi, voice of Iori and Armadimon (arguably one of the pairs of partners that seem “opposing” in personality), stated that she didn’t personally feel like the two characters are all that different, since humans have different sides to them, and Armadimon is functionally an expression of the side of Iori that isn’t apparent.
Because the Adventure narrative has the Digimon partners be linked to human mentality, this leads to the side effect that you won’t have a Digimon partner who ever truly denies the human partner (barring external factors like Evil Ring-induced brainwashing), which is something producer Seki Hiromi was quite insistent about. That said, this is a very Adventure and 02-specific thing, since other series go more into different angles about how one would approach partnership when this factor is not in play; half of Tamers’s drama regarding partners comes from the fact they are not necessarily mentally linked all of the time, and need to find a way to build a relationship by bridging that gap, and so non-Adventure universe entries are more freely able to explore the concepts of a Digimon partner more consciously entering conflict with their human partner. Well, that’s the beauty of having a multi-entry franchise, after all.
Taichi and Agumon
Taichi and Agumon immediately jump to mind as the first among the “like-minded” pairs, especially since the series shows them so often in sync and chilling together. Taichi himself is a straightforward person, so it stands to reason that his straightforward personality would also lend to Agumon coming off as being rather much like him.
However, there is one slight difference between the two, and it’s that Agumon has a somewhat stronger sense of “easygoing chill” than Taichi does, right down to using the more polite boku first-person pronoun in contrast to Taichi’s more assertive ore. He also lacks Taichi’s penchant for mild insensitivity -- in fact, very unlike Taichi, he has an incredible amount of emotional insight (02 spends quite a bit of time in 02 episodes 32 and 46 to showing off Agumon as someone who makes up for all of his lack of intellectual understanding with emotional and borderline poetic insight). And, really, while Taichi is a bit surface-insensitive, and while he seems to be impulsive, he actually is a conscientious person and is trying his best in his own way, and he isn’t the kind of person who cares about societal things like seniority, and he demonstrates multiple times that he’s easygoing and chill, and so you can say that’s a part of Taichi as well. Remembering that a Digimon partner’s presence helps their own human partner grow, Agumon being so openly friendly helps Taichi maintain good relations with others without running afoul of them.
One of Agumon’s most famous traits is that he likes food, which is not actually something that was in the original Adventure or 02 all that much but has been somewhat exaggerated since. That said, back in Adventure, while it was established that all Digimon regularly need food in order to maintain their evolutions, Agumon would usually be the first to complain “I’m hungry,” and whenever they did get food, Agumon would be one of the most prominently enjoying it. Food is, after all, one of the simplest and most universal of pleasures, and there’s a lot of visual framing of Taichi chowing down just as ravenously as Agumon is -- so, honestly, he probably got it from him.
Taichi also speaks a bit about his pain of being separated from Agumon in the space between Adventure and 02, and he directly refers to Agumon as “the other me”. The word “partner” was not actually used very much in the original Adventure or 02, and Taichi is not able to fully elucidate the sentiment of Agumon’s connection to his own self, but he still understands this much and why the loss cuts him so deeply, and by the time we get to Kizuna, it’s presumably why he uses similar language in his thesis proposal to refer to him. (I already covered the circumstances of Agumon’s relationship to Taichi’s existential crisis in Kizuna and how it led to their separation earlier, so I will omit it here for the sake of avoiding redundancy.)
Yamato and Gabumon
This might surprise some people to hear, but I would also pin this as one of the more ostensibly “like-minded” pairs. Gabumon is shy on the surface, but turns out to be quite passionate -- he uses the same assertive ore as Yamato, in contrast to Agumon’s boku, and he demonstrates his capacity for passion and action in that he’s arguably one of the most assertive in the cast. Note his taking initiative against Yamato’s frostbite in Adventure episode 9, or declaring his intent to stay with Yamato even if it means going against the others in Adventure episode 44, or singlehandedly dragging Yamato out of the hole of darkness in Adventure episode 51.
And, of course, Yamato himself is someone who initially seems a little awkward or detached around everyone, but is actually very passionate, so that’s all the same. And because Gabumon himself is so open about communicating with the otherwise closed-in Yamato, Yamato is able to express himself better over the course of Adventure.
Funny thing about that “shyness”, too -- the idea of Gabumon being particularly shy isn’t present in 02 much at all (we don’t get to see him very much, so it’s hard to say whether it’s completely gone, but it’s at least gone enough for the duration of his appearances). Which is funny, considering: guess who else stopped being shy and became naturally outgoing in 02? Yeah, so, as much as you might hear people (even official!) claim that the Digimon are static while their partners change, that’s not completely true -- the Digimon themselves develop in personality in the same way their human partners do. It’s just more subtle and less drastic, since they’re representing an abstract single part of their personality rather than being an exact match.
Sora and Piyomon
Sora and Piyomon have an interesting relationship in that they’re the only one where their relationship started off on a note of conflict -- mainly in that Sora was very put off by Piyomon at first and even looked down condescendingly on her (well, only for the duration of a single episode). In fact, Sora’s own surface behavior is very different from the kind and caring Sora we know -- Sora dislikes associating with the clingy and affectionate Piyomon for being “mushy”, and even declares that she doesn’t want to “take responsibility” for lugging her around.
Of course, Sora’s character arc later revolves around the fact that she has abysmally bad self-awareness and doesn’t even realize that she has a compulsive sense of responsibility to others. So Sora is affectionate and loving -- she just puts up a front of trying to act a little above that (well, at least, during this part of the series) and doesn’t even see herself as someone capable of being like that (again, purely during this part of the series).
Piyomon is also interesting in that she has one of the most dramatic personality shifts even as early as Child to Adult, where she suddenly switches from the casual atashi to watashi (sometimes even kono watashi, which is super regal), and becomes incredibly dignified and regal even as Birdramon, and you can certainly see why Sora immediately started taking her seriously thereafter. It also begs a lot to think about, considering Sora’s very convoluted character and the many layers of herself that even she isn’t consciously aware of.
The way Piyomon helped Sora shift her own mentality is pretty directly handed to you on a plate in Adventure episode 26 -- because Piyomon played the role of Sora in the metaphor of Sora’s behavior towards Piyomon correlated to Toshiko’s behavior towards Sora, Sora was able to re-adjust her position relative to her family and consider her both someone capable of love, and someone who is loved.
Koushirou and Tentomon
Koushirou and Tentomon are another pair that initially seem like they’re opposing types, with Koushirou being constantly curious and Tentomon being comparatively simple-minded, but the first key to figuring out where the similarity is ends up being a bit deceptive -- Tentomon says in Adventure episode 5 that he’s not particularly interested in himself. And, certainly, Koushirou is interested in Tentomon, but he, too, is not interested in himself -- in fact, he considers himself to be a topic he’d rather avoid instead of looking into everything else.
As far as language goes, while Tentomon does also use the stereotypically easygoing Kansai dialect, he also specifically uses the polite form, mirroring Koushirou’s own perpetual use of polite language. But unlike Koushirou, who uses it to keep distance from others, Tentomon is in fact very sociable, and is even portrayed as a Digimon who’s conscientious of others and “takes care” of them. And because Tentomon is so openly friendly, he manages to coax Koushirou out of his shell and allow him to think about more complicated things related to his own position in the world that he’d been avoiding.
As Koushirou’s character arc proceeds, we learn that he’s polite not only out of distance but also because he really is a very kind person, and moreover that he does eventually want to open up to others. And the payoff for this eventually comes in 02...
...when he ends up becoming one of the most visible members of the older Adventure cast to appear in the series, checking in on the younger kids and developing into someone capable of organizing and managing people. Hmm, seems familiar.
Mimi and Palmon
This one’s an easy one. Mimi is possibly the most straightforward person in the original Adventure cast -- well, that’s the point of her Crest after all -- and so Palmon is almost exactly like her, being a cheerful type who loves being cute. Any contrast between them is only really apparent in the very early episodes of the series, and that’s not even a contrast in theory as much as it’s just something that might intrigue audiences at first when Mimi spent a lot of those episodes complaining, but that’s also mostly because she was heavily under stress, and otherwise Mimi has always been kind and cheerful and indulgent in being cute.
Perhaps the only real difference is that Palmon, being a plant, is more willing to get involved with dirt and other things that Mimi ostensibly would rather not, but as the series progresses, Mimi manages to gain a higher sense of tolerance and get past her initial sense of materialism (which is something she’d had the capacity for the whole time).
Jou and Gomamon
Of the Adventure pairs, this one is probably the one that seems like the biggest contrast on its face, with the overly high-strung and constantly stressed Jou, and the more playful and relaxed Gomamon.
In the end, Jou is someone who’s defined by his desire to support others, and even admits at the end of the series that he’s better suited for a support role than for fighting, and that there’s nothing wrong with that as long as he continues to channel his desire to help people in a way he’s most comfortable with. So, in the end, he’s not actually an inherently aggressive type. And, meanwhile, Gomamon is the kind who’s constantly looking out for Jou, to the point of knowing (such as in Adventure episode 7) when he’s about to do something phenomenally stupid and minding him so that nothing bad happens to him, and so, this is probably why they’re ultimately able to settle down and end the series eye-to-eye (or perhaps hand-to-hand).
And, again, recall that Digimon partners generally reflect a part that’s vital to their own human partner’s growth; considering that Jou is most certainly one of the more extreme personalities in this cast, you get the feeling that he probably needs someone this chill to keep his massive stress tendencies in check.
Takeru and Patamon
Takeru and Patamon are an interesting case largely due to the two of them being so present for a whole two series. In Adventure, both of them seem to be largely like-minded, being playful, innocent, and childish -- although Patamon is more open about expressing the childishness that Takeru keeps trying to cover up. Patamon being roughly on the same playing field (no pun intended) as Takeru means that Takeru has someone he’s willing to be open with and let himself loose a little (such as in Adventure episode 12), because for the first half of the series, he’s almost entirely in the presence of elders and stifling himself for the sake of being “well-behaved”, and it starts his long journey of being able to understand his position and his actual sense of emotions over the course of Adventure and 02.
Patamon also has a striking personality change upon evolving, becoming the regal and dignified Angemon, and, interestingly, his appearances have a very “knight templar” vibe where he takes a no-compromise stance against dark forces and states that he’ll condemn all of them to oblivion. This is a stance that’s unnervingly similar to Takeru’s own no-compromise stance against the darkness in 02, and it’s interesting in that Takeru himself had been advocating for pacifism in Adventure episode 12, but this incident traumatized him enough to start taking a position that more resembled Angemon’s.
As we go into 02, Takeru’s contrast with Patamon initially seems like an increased mismatch, since Patamon is still ostensibly childish and playful while Takeru is ostensibly more mature. But for one, Takeru’s character arc is about the fact that he’s still pretending he’s more in control of his emotions than he actually is, and in some way you can also glean that there’s a sort of naivete present in his character that he keeps covering up with confident smiles. Patamon, for his part, does actually seem to have adopted a bit of a mentor role to the other Digimon, and we also learn that he’s capable of deliberately trolling people instead of just being generically playful -- much like Takeru himself, who’s a bit evasive and not entirely honest.
We do actually see Patamon reach HolyAngemon in 02 episode 34, but it doesn’t work out well, and while this is partially for plot mechanic reasons, it also says a lot that the “knight templar” stance that both Takeru and HolyAngemon have, with the full depth of no-compromise, isn’t going anywhere, and in the end, something more effective is only possible when Shakkoumon appears in 02 episodes 36-37 -- that is, Takeru is only able to better move on with Iori’s support.
Hikari and Tailmon
Hikari is the only of the Tokyo Chosen Children to have a Digimon who “defaults” to Adult instead of Child or lower, and it means that Tailmon herself comes with a certain amount of maturity -- on top of having been become a bit hardened due to her experiences being isolated. This is an ostensible contrast to the more pure-hearted and innocent Hikari, but note that Hikari’s own will can be pretty assertive when it comes down to it. On top of that, as much as Tailmon is a bit standoffish, Hikari is also “emotionally isolated” -- she has trouble vocalizing her negative feelings, and it’s difficult for anyone in Adventure or the first half of 02 to truly connect with her internal thoughts. Recalling that the Digimon partner reflects a side of the human partner that’s less easily exposed and allows the human partner to grow in ways they wouldn’t before, Tailmon’s sheer presence gives Hikari a route to action in ways she probably wouldn’t have beforehand.
In 02, Hikari becomes a little more mischievous and playful, and Tailmon also becomes a bit more willing to indulge (she even switches first-person pronouns in sync with Hikari, going from the more polite watashi to the more casual atashi). Both of them are now more able to enjoy themselves more openly. That said, Tailmon still has a certain degree of stuffy personal pride (she snarks at everyone quite easily for fussing over snacks in 02 episode 3), and Hikari herself remains emotionally elusive and repressive at the start of this series.
Tailmon evolves temporarily to Angewomon in 02 episode 13, which is the first time anyone (in this case, Takeru) makes some degree of headway to reaching out to her and allowing her to open up a bit more, but it’s not until 02 episode 31 when Hikari is fully reached out to via Miyako, which marks the first appearance of Silphymon.
Daisuke and V-mon
Now here’s a very like-minded pair, even more so than Taichi and Agumon -- and, after all, Daisuke is simple-minded, so painfully simple-minded that he’s practically incapable of hiding anything, and so V-mon is almost exactly like him, down to using the same ore pronoun and being feisty and mischievous (a point is also made that he plays soccer with Daisuke, something that Agumon didn’t necessarily do with Taichi), and, heck, in a rare show of Digimon-Digimon crushes, has a crush on Tailmon in the exact same way Daisuke has on Hikari. (By the time we get to Kizuna and its higher animation budget, a lot of attention is paid to having even their body language mirror each other.)
There is only one real functional difference between the two in disposition, and it’s that V-mon is very straightforward, friendly, and kind, without being prone to getting angry or spiteful at anyone, and in the end, it’s indicative of the fact that Daisuke’s tendency to lash out defensively at everyone is just a front -- at his core, he’s friendly, supportive, and kind. Daisuke’s experiences and banter with V-mon contribute to him getting the sort of validation he needed without having to worry about being on edge or lash out defensively, and because of that, he was able to form a healthier and more supportive relationship with the rest of the group.
Miyako and Hawkmon
This one seems to be a contrast right off the bat -- Miyako is bubbly, over-the-top, and rather messy and lacking in restraint, whereas Hawkmon is formal, graceful, and polite. But Hawkmon’s most prominent trait is his absolute loyalty and devotion to Miyako -- he’s very often referred to by both official staff and fans as her “knight” -- and is constantly minding her to protect her and make sure she doesn’t go over her head (most prominently, 02 episode 18). And as far as Miyako’s relationship to others goes -- she’s also devotedly loyal to everyone she loves and is constantly going out of her way to help others, and her character arc in itself is about the fact she wants to do her best to reach out to people and help emotionally support them in the best way she can, and Hawkmon managing to channel that to its utmost extent to Miyako in turn (in a very “who watches the watchman?” sense) allows her to regain her bearings and have better control over herself in the aftermath of 02 episode 18.
On top of that, as the series proceeds, it turns out that Hawkmon also shares Miyako’s penchant for dramatic theatrics and being a bit over his head -- even if he seemingly has himself more together than Miyako does, he’s not completely above it all...
Miyako is also the franchise’s first example of a female character with a masculine Digimon partner, and while Miyako herself openly identifies with and indulges in all things hyper-feminine, she also has zero issue engaging in more masculine-associated things as they suit her -- most prominently her Digital World outfit, and the fact she often displays a rather aggressive go-getter and hot-blooded/in-your-face personality that would not be out of place on a male shounen hero in a more conventional show. (Although, as much as these have generally been on the thread of “less visible aspects”, it’s not like this was that less visible of an aspect of her to begin with...)
Iori and Armadimon
Iori and Armadimon hold the honor of being the only pair in the Tokyo Chosen Children to be voiced by the same voice actress (Urawa Megumi), driving the parallel down even further. And while their surface temperaments seem different, with Iori being rather uptight and strict on himself while Armadimon is laid-back, carefree, and even somewhat assertive, they’re not that different -- Armadimon is basically the curious, impressionable, somewhat childish spirit that Iori would be if he weren’t constantly holding himself back. (There’s a lot to be said about Submarimon going out of his way to take Iori for a ride in 02 episode 16 so that Iori can finally properly enjoy himself for once.)
Iori takes a lot of very stubborn, no-compromise positions over the course of 02, but Armadimon asking just the right kinds of questions allows him to “snap out of it” and be a little more receptive to considering alternatives, or at least taking into account more emotionally-oriented issues he’s dealing with. You can say that Armadimon (especially as Upamon) softening Iori up a bit -- since Iori will never be cold or unforgiving towards his partner, no matter what -- serves as a precursor to Iori starting to question the limitations of his black-and-white view of morality, which allows him to successfully break through to Takeru and fill out the rest of his character arc.
Ken and Wormmon
Considering how much of the plot revolved around this one, this one almost goes entirely without saying! During Ken’s stint as the Kaiser, Wormmon represents the heart that Ken’s not entirely willing to leave behind -- and, also, the affection that he’s still craving from his family. The Kaiser going practically out of his way to deny Wormmon yet paradoxically keeping him around is basically his attitude towards his own “weak” and naturally kindhearted self. Notably, recall that the principle of “a Digimon will never deny their partner” applies here -- Wormmon’s “betrayal” of the Kaiser isn’t really any kind of denial, since he was doing it mainly for Ken’s own sake, and, more symbolically, it’s Ken reaching his own limit and coming to realize that this path isn’t what he really wants.
Wormmon is unusually clingy to his own partner over the course of 02, and it’s vital to Ken needing to learn to love himself and also getting important validation that he needs, especially during the critical point in time during 02 episodes 23-30 when he’s still not sure how to approach the rest of the group -- Wormmon gives him someone to talk to honestly and openly, giving him a proper springboard to sort out his complicated feelings about the others and himself. You can say also that as Ken becomes more open and straightforward over the course of the latter half of 02, he, in turn, becomes much more shameless about showing affection and opening his own heart.
Wallace, Gumimon, and Chocomon
Bonus round!
While it’s hard to fully apply Hurricane Touchdown to this theory (by official admission, it wasn’t properly cross-referenced with the original Adventure/02 series lore, and trying to correlate all of the evolutions in this movie to something metaphorical will give you a headache), Wallace’s two partners still fit very neatly into this overall theory of Digimon partners as a part of the self. Wallace is a character with very sharp duality, trying to be a flirt who asserts himself as a vagrant who’s about to “become an adult”, yet still feels an obligation to keep calling his mom and is engaging in increasingly self-destructive behavior.
Most pertinently, Gumimon and Chocomon represent the two stances Wallace is torn between: wanting to “return to the past” (Chocomon) because he’s still hung up on having lost Chocomon and is convinced that he can make everything just like it was before, and “being able to productively move on” (Gumimon). For most of the early parts of the movie, Wallace is stuck on Chocomon’s mentality of fixating on the past, and Gumimon isn’t even remotely subtle when he draws an explicit parallel between the two (saying that Chocomon didn’t like the heat, followed by offering to give Wallace shade as a hat). But once the conflict escalates and Wallace realizes just how deep in denial Chocomon is, to the point of being destructive to himself and others, Wallace comes to embrace Gumimon’s stance of practicality and moving on. In the end, the ultimate conclusion is reached, and Wallace is forced to fully accept that latter stance when Chocomon dies, but the movie’s ending (and Kizuna) provide an extra option: allowing the past to come back, but in a new form and treading new territory instead of trying to make it “the way it was before”.
#digimon#digimon adventure#digimon adventure 02#digimon adventure last evolution kizuna#kizuna spoilers#qwertyshuman#shihameta#shiha's ask box
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"There's no place like gnome."
Stranger Things 3: The Game.
Gnomes 1-10. 🧙♂️
IT'S FINALLY HERE!
It's no secret that the Duffers take a lot of inspirations from Pop Culture. From the most well known movies to the more obscure comics, they are always able to sneak a reference somewhere everytime. And they are also able to make it connected to the story.
I've bragged about how the Stranger Things expanded universe in media is one of the best out there compared to many others. I think that the Duffers, the writers or people in the highest places of the marketing are really paying attention to what comes out of the ST franchise because there is no way to have such content with so many details without someone looking into them.
And ST3: The Game is a very good example of that.
So let's start! The first 10 Gnomes out of 50 that you have to find in the game.
BE AWARE THAT THERE ARE SPOILERS BELOW!
"There's elements that could please those who makes metas/analyzes or theories. Especially things related to possible future plot points, easter eggs, references in previous seasons mainly season 3 like unsolved mysteries or unanswered questions and for future seasons such as season 4 like foreshadowing or teasers, trailers or as of lately the sneak peek."
If you have anything you'd like to add, might think I have missed or think it might be referencing something else don't hesitate to share it by commenting or reblogging.
(Say thanks to @hawkinsschoolcounselor for having helped me with some of them. )
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Gnome #1: Johnny
"He's here... with an axe."
Overall plot:
"The film's central character is Jack Torrance, an aspiring writer and recovering alcoholic who accepts a position as the off-season caretaker of the isolated historic Overlook Hotel in the Colorado Rockies. Wintering over with Jack are his wife, Wendy Torrance, and young son, Danny Torrance. Danny is gifted with "the shining", psychic abilities that enable him to see into the hotel's horrific past. The hotel cook, Dick Hallorann, also has this ability and is able to communicate with Danny telepathically. The hotel had a previous winter caretaker who went insane and killed his family and himself. After a winter storm leaves the Torrances snowbound, Jack's sanity deteriorates due to the influence of the supernatural forces that inhabit the hotel, placing his wife and son in danger."
So I assume a lot of you know The Shining by Stanley Kubrick. A movie which was adapted from the novel of the same name by Stephen King in 1977.
There's a lot of things that could have served as an inspiration for ST.
A boy/child who has psychic abilities = Eleven has psychic abilities such as telekinesis. Will has his True Sight which consist in seeing what the MF was seeing and feeling.
Now there's also the theme of family and parenthood that is also a big theme in Stranger Things. Especially abusive parenthood such as Brenner, Lonnie and even Hopper to a smaller degree.
In Shining, Jack tries to kill his family with an axe due to supernatural forces that are in the hotel but there's a difference between King and Kubrick. While King specifically said that Jack was heavily influenced by the Hotel, Kubrick shows that Jack always had that sinister violence in him even before they arrived at the hotel.
It's interesting to draw a parallel to Billy and Will, both characters called William who tried to kill their families and other people while being possessed. But Billy compared to Will was shown to have been abusive even before that. Dacre Montgomery also said that he was inspired by Jack Nicholson's performance in the Shining for his character Billy.
Joyce and Jonathan were shown to get ready to fight the monsters by taking an axe.
It's also interesting to note that Jack dies in the snow while a blizzard is happening outside the hotel. Much like the storm of the Mindflayer who is in the Upside Down, the same Mindflayer who "likes it cold". While in the book, the Overlook explodes and burn.
(Cold vs Fire much like everything Upside Down related not liking Fire.)
Also "Johnny" = "Jonathan", it's kind of similar and Jonathan did wield an axe before. Maybe this is teasing parts of Jonathan storyline next seasons ?
The gnome was also found in Mike's basement, Mike who wants to be a writer when he's older just like Jack.
Let's just hope that Jonathan and Mike don't get the same fate as Jack.
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Gnome #2: Christine
"Two bright, beaming lights for eyes."
Overall plot:
"Written by Bill Phillips and based on Stephen King's 1983 novel of the same title, the movie follows the changes in the lives of Arnie Cunningham, an awkward and unpopular teenager, his friends, his family, and his teenage enemies in Rockbridge, California after Arnie buys a classic red and white 1958 Plymouth Fury named Christine, licence number CQB 241, a car that seems to have a jealous, possessive personality – and a mind of its own, which has a bad influence on Arnie. After working on a car in a junkyard owned by Will Darnell, Arnie drops his glasses, starts dressing like a 1950's greaser and develops an arrogant and paranoid personality. He than decides to invite and date the most beautiful girl in highschool, Leigh, who will soon become the next victim of Christine."
I was actually quite surprised by how this story parallels Stranger Things a lot.
First off, Christine is very much like The Mindflayer, a dangerous supernatural being set out to destroy anyone who is in her way, the people who tries to take the things that she thinks belongs to her or threatens her. This is very much relevant to The Mindflayer who after being hurt by the Fire created by the Hawkins Lab was upset and attacked everyone he could. Or as Will putted "Not me, everyone else."
This is very much like Christine who tried to kill Leigh because she was taking her place in the life of Arnie. Christine also tried to kill the bullies of Arnie who after a conflit with him, tried to destroy the car which angered Christine heavily.
The Mindflayer has been described someone who views himself as superior to other species and wants to conquer them, even if it's not his real "goal", the description fits anyone who is possessive and paranoid.
Both the MF and Christine are associated with the color red. Red storm = red color of the car.
Arnie ressembles Will and Billy alot. Will is an awkward and unpopular teenager who after being possessed by the Mindflayer became very different and more violent. Billy was shown to be paranoid, jealous, violent and his look even ressembles the one Arnie takes after repairing Christine.
Both of these boys have the same name as Will Darnell, the owner of a junkyard. Just like the boys in Season 1 who takes shelter in a junkyard, or in season 2 where they fight the Demodogs.
Billy dies, killed by the Mindflayer just like Arnie who was completely possessed by Christine who tried to kill Leigh and Dennis, his best friend after they tried to destroy the car when they realised the supernatural nature of it.
Billy's car ressembles a lot Christine with those lights on. Especially with shots like in the Void or at Starcourt during the night.
Chrissy, a new character that will be in season 4, the most popular girl in Hawkins High like Leigh, has a name that is the diminutive of Christine. It is said that under the perfect surface lies a dark secret. Much like the car Christine, while a beauty is actually a dangerous supernatural being. We'll see if the both of them actually connects in the show.
Also it is set in California where Billy and Max come from and has been rumored by many people due to set leaks (The Surfer Boy Pizza Van.) that it is where the Byers went. I won't get into it in this post but this could be a tease or hint of that IF the set leaks ARE true and not fake to mess with people and the fandom.
Arnie also dies in a car crash having been completely possessed by the evil powers of Christine which is something we see in the sneak peek of ST4. It also reminds of Carrie who has a bully named Chris who she kills in a car crash with her boyfriend Billy aka William.
So will someone die from that car crash ? Who is it ? Chrissy, Joyce, Lonnie ? We can only speculate.
The gnome is also found outside the Wheeler's house where Karen lives near the community pool where Billy works and where the car of Billy is located during the first few chapters of the game. Again, a "bad boy" hitting on the beautiful girl in town. (with a lot of creepy subtext all over it.)
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Gnome #3: Doc
"Always mumbling something about being late."
Overall plot:
"Set in 1985, in the town of Hill Valley, California, the story follows Marty McFly, a teenager accidentally sent back to 1955 in a time-traveling DeLorean automobile built by his eccentric scientist friend Doctor Emmett "Doc" Brown. Trapped in the past, Marty inadvertently prevents his future parents' meeting—threatening his very existence—and is forced to reconcile the pair and somehow get back to the future."
So I don't think I need to explain why this is here given how much it has been shown and mentioned in season 3. But few things are interesting here, the fact that California is mentioned is a big deal for me again. I know you are aware of the set leaks just as I am aware, if we can trust them than this could be a hint of that location.
Next, we have the theme of Time. Now ever since ST4 was announced, clocks and times have been a key feature in the promotion. Who know what this might mean but again, we're not going to develop that in the post.
There is also the whole funny scenes of Robin realising that indeed Marty's mother had tried to "bang" her own son. Now given the nature of the shown, certain images in the show during certain events and certain stories, you know to what it connects and to which theories it connects. Won't develop further on it but it can be used as an element that can go into those theories.
The gnome is also found outside of Starcourt Mall where Robin and Steve talk about "Back to the Future". It is also where Billy has his "Back to te Future" moment with his car going extremely fast just like the DeLorean.
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Gnome #4: Indiana
"Master of Adventure."
Overall plot:
"After arriving in India, Indiana Jones is asked by desperate villagers to find a mystical stone and rescue their children from a Thuggee cult practicing child slavery, black magic, and ritualistic human sacrifice in honor of the goddess, Kali."
Fun fact, on Twitter for ST3 promo, a parody poster of this same movie has been posted here of the official ST account.
Jim is obviously Indiana Jones, the look speaks for itself and when he is in the Tunnels in season 2, there's a lot of Indiana Jones imagery.
And of course Kali as 008, a Hindu goddess but as we will see here, it parallels more the Mindflayer.
In 1935, Indiana Jones survives a murder attempt by Lao Che, a crime boss in Shanghai who has hired him to retrieve the remains of Emperor Nurhaci. With his young orphaned Chinese sidekick, Short Round, and the nightclub singer, Willie Scott, in tow, Indy flees Shanghai on a cargo aircraft. While the three of them are asleep, the pilots (employed by Lao Che) dump the fuel and escape via parachute, leaving the plane to crash over the Himalayas. The three narrowly manage to survive by jumping out of the plane on an inflatable raft.
(I wonder if this could be something we see in season 4 with Hopper where he tries to escape on a plane and ends up crashing somewhere or is betrayed by someone who he asked the help of. Now it's a trio and in season 3, Jim, Joyce, Alexei and Murray are the main group that fits this trio. Jim for all the fighting and crazy shit, Joyce and Alexei are kind of like Short Round, they are the sidekicks of Hopper. Murray the role of Willie Scott since she speaks Chinese and him Russian and that Jim just like Indy finds annoying sometimes. Alexei is also kind of like Willie since he kinda goes along with them.
But if we also look at season 2, El is alot like Short Round since she is kind of an orphan too and has a father figure later on. It could also be Will since Hopper is with him a lot of times through season 2. Also Willie did felt out of her element like Alexei because of course he is Russian. Willie in itself doesn't have a lot in common with Joyce but still it's another connection to Will since she has a name close to the one of her sons. Something that does fit a bit more is Jim and Hopper both escaping death, of course Hopper at the end of season 3 but also during season 3 at the farm where he's being shot at by Gregori and than the car doesn't work and explodes and they have to make their way through the forest.
Willie Scott could also be referenced when El disguise herself as this pretty blonde girl in season 1.
Now however, Scoop Troops does fit certain parts of these trio. All the fighting with Steve like Indiana Jones but Robin got his brain because she cracked the code. Dustin and Erica are kinda like short round (especially Dustin who has kind of the same hat as short round.) and are referenced with all the others as children by Robin. Steve doesn't feel in his element like Willie with the three of them who are nerds just like Erica who also doesn't want to accept it. And Robin just like Willie speaks some languages.)
They ride down the mountain slopes and fall into a raging river, eventually arriving at the village of Mayapore in northern India. The villagers plead for their aid in retrieving the sacred stone (shivalinga) stolen from their shrine, along with their missing children, by evil forces in the nearby Pankot Palace. Indy agrees to do so, hypothesizing that the stone is one of the five Sankara stones given by the gods to help humanity fight evil. (It's kinda like Alexei who turns his back on the Russians, for his life of course and agrees to help Hopper close the gate to save Hawkins and their kids before monsters start to appear or may attack one of their kids. Now the stone could be something similar to the promethium or the two keys who opens the gate and is a highly valuable ressource. It also may be the Flayed who are needed to create the monster for the Mindflayer.)
The trio receive a warm welcome at Pankot Palace and are allowed to stay for the night as guests, attending a lavish, but revolting, banquet hosted by the young Maharajah. The officials rebuff Indy's theory that the Thuggee cult is responsible for their troubles. Later that night, Indy is attacked by an assassin. After Indy kills him, he discovers a series of tunnels hidden behind a statue and sets out to explore them, overcoming a number of booby-traps.
(This could be like when Hopper, Joyce and Murray disguised themselves as Russian soldiers but was than discovered by Grigori who attacks them.
The tunnels could be both groups discovering that there is a secret russian base underground and a gate which explains why there are monsters again in Hawkins but it also be the Source, Brimborn Steel Works, where the Mindflayer is lurking underground where he has cult-like followers who makes sacrifices for him to grow bigger and bigger.
It's also like the Tunnels in season 2 who explains why the soil of Hawkins seemed to literally rot. )
The trio reach an underground temple where the Thuggees worship Kali with human sacrifice. They discover that the Thuggees now possess three of the Sankara stones and have enslaved the children to search for the last two, hidden in the palace catacombs. As Indy tries to retrieve the stones, he, Willie, and Shorty are captured. Thuggee high priest Mola Ram forces Indy to drink a potion that puts him into a trance-like state in which he mindlessly serves the cult. (It's very much like Robin and Steve who after discovering the gate are catched by the Russians and than drugged to answer their questions. But also like the Flayed who drinks the chemicals and serves the Mindflayer like a mindless cult.)
Willie is prepared for sacrifice, while Shorty is put to work in the mines with the other children. Shorty escapes and returns to the temple, where he first frees Indy and, later, the Maharajah from the effects of the potion. Indy saves Willie and retrieves the stones. After freeing the children, Indy fights a hulking overseer and leaves him to be killed by a rock crusher. (Basically Dustin saves Steve and Robin. Willie being prepared for sacrifice is kind of like El prepared for sacrifice by Billy in 3x08 but also frees Billy from the effects of the Mindflayer by making him remember his mother, a pretty blonde woman like Willie and sacrifices himself. And Hopper fights Gregori, a "hulking overseer" and kills him.)
The trio escape from the temple, pursued by Thuggees, and barely escape Mola Ram's attempt to flood them out. They are again ambushed by Mola Ram and his henchmen on a rope bridge above a crocodile-infested river. Indy cuts the bridge, causing several of the henchmen to fall to the crocodiles and leaving the survivors to hang on for their lives. As Mola Ram and Indy struggle, Indy invokes the name of Shiva, causing the stones to glow red-hot and burn through Indy's satchel. Two of them fall out; Mola Ram tries to catch the third, but burns his hand and falls from the bridge and into the river, where he, too, is eaten by the crocodiles. (This can be connected to all the kids fighting in Hawkins with the Spider Monster. But the bridge could also fit for the key in the secret base where Hopper and Gregori fights. The gruesome death of Mola Ram is similar to the gruesome death that Gregori has.)
Indy catches the stone safely and climbs up just as a company of British Indian Army riflemen, sent by the Maharajah, arrive and open fire against the Thuggees to drive them away; the surviving Thuggees are soon cornered and arrested by more soldiers. Indy, Willie, and Shorty return safely to Mayapore with the stone and the missing children. (While it may end well in the movie, we know Billy and multiple people die, the Thuggees unlike the Russians have been captured while the Russians where all able to flee before the US Army arrives and Hopper is presumed dead. Only the children in both stories are alive but are probably traumatized for life.)
All in all we can see that this movie might have had a big influence on the plot of season 3 through many characters and more. It may have some hints about possible events for Hopper in season 4 or even beyond but that's about it for. It's a nice package of comparaisons and references though.
The gnome is found in the Hawkins Community Pool where Billy is. The same Billy who obeys mindlessly the Mindflayer and sacrifices people to it. Just like the Thuggees with Kali.
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Gnome #5: Chunk
"Posed in some odd dance maneuver."
Overall plot:
"In the film, a band of kids who live in the "Goon Docks" neighborhood of Astoria, Oregon, attempt to save their homes from foreclosure and, in doing so, they discover an old treasure map that takes them on an adventure to unearth the long-lost fortune of One-Eyed Willy, a legendary 17th-century pirate. During the adventure, they are chased by a family of criminals who want the treasure for themselves."
So first, let's get this out of the way, Sean Astin who play Bob Newby, our beloved who plays a character named Mikey.
The Goonies is a 1985 American adventure comedy film co-produced and directed by Richard Donner from a screenplay by Chris Columbus, based on a story by executive producer Steven Spielberg. In the film, kids who live in the "Goon Docks" neighborhood of Astoria, Oregon, attempt to save their homes from foreclosure and, in doing so, they discover an old treasure map that takes them on an adventure to unearth the long-lost fortune of One-Eyed Willy, a legendary 17th-century pirate. During the adventure, they are chased by a family of criminals who want the treasure for themselves.
I wonder if this might hint at some Season 4 plot right here. The Hawkins gang faces the threat of Hawkins becoming a literal ghost down and might need to find something to save it. Also Willy like William, again Will is still there.
The Goonies include optimist lead Goonie Mikey Walsh, his older brother Brandon, the inventive Data, the talkative Mouth, and the overweight klutz Chunk.
Rummaging through the Walshes' attic, they come across a 1632 doubloon and an old treasure map purporting to lead to the treasure of legendary pirate "One-Eyed Willy", believed to be located somewhere nearby. Mikey considers One-Eyed Willy to be the original Goonie. (It kinda reminds me of Mike who got mad at Max in season 2 and told her they didn't need another party member. And he mentionned Will first right after him.)
The kids overpower and bind Brandon and make their way to an abandoned restaurant on the coast that coincides with the map; Brandon soon follows alongside Andy, a cheerleader with a crush on him ( there has been cheerleaders that have been reported in season 4 such as Chrissy.); and Stef, Andy's friend. The group quickly discovers the derelict restaurant is a hideout of the Fratelli crime family: Francis, Jake, and their mother. (Maybe it is both a reference to the Russians in season 3 who have a hideout under the mall who have many restaurants. Or the Lab who OBVIOUSLY does a lot of illegal activities. )
The Goonies find a tunnel in the basement and follow it (like the tunnels made by the Mindflayer in season 2), but when Chunk flags down a motorist to go to the sheriff’s station, he gets abducted by the assailants and imprisoned with their hulking, deformed, younger brother Sloth. (This is obviously like Dustin who befriends Dart in season 2, a literal Demogorgon in the making.)
The Fratellis interrogate Chunk until he reveals where the Goonies have gone, and begin pursuit. Chunk is left behind with Sloth, but befriends him. After Sloth frees both of them, Chunk calls the sheriff, and both follow the trail of the Fratellis. (This is very reminiscent of Hopper in season 1 who gets interrogated by Lab agents or Steve and Robin by the Russians.)
The Goonies evade several deadly booby traps along the tunnels, while staying ahead of the Fratellis. Finally, they reach the grotto where Willy's pirate ship, the Inferno, is anchored. (Will also has a ship, the rainbow ship he drew for Joyce, also Inferno literally means Hell just like what Hawkins has been called.)
The group discovers the ship is filled with treasure, and they start filling their pockets, but Mikey warns them not to take any on a set of scales in front of Willy, considering that to be their tribute to him. As they leave the ship, the assailants appear and strip them of their loot. They start to bind the Goonies and make them walk the plank, until Chunk arrives with Sloth and distracts the assailants long enough for the Goonies to jump overboard and swim to safety. (It's the opposite of the season 2 finale, where Dustin has to distract Dart so that the other could pass through the tunnels.)
The Fratellis proceed to grab all the treasure they can, including those on Willy's scales; this triggers another booby trap that causes the grotto to cave in. With Sloth's help, the Goonies and Fratellis barely escape.
The two groups emerge on Astoria's beach, where they reunite with the Goonies' families and the police. The Fratellis are arrested, but Chunk prevents Sloth from also being taken; he invites Sloth to live with him, which Sloth accepts. ("Unfortunately", Dart compared to Sloth probably died.)
As the kids describe their adventure to their parents, the Walshes' housekeeper, Rosalita, discovers that Mikey's marble bag is filled with gems he took from the ship and had not been seized by the Fratellis. Mikey's father triumphantly rips up the foreclosure papers, declaring they have enough money to negate the foreclosure. As the Goonies celebrate, they see the Inferno, having broken free of the grotto, sailing off on its own in the distance. (Could it be hinting at a possible happy ending for Stranger Things ?)
So Fratellis, is similar to fratello which means "brother, fellow, neighbor" which perhaps could be a reference to the Mindflayer who is kind of our neighbor since he is basically in the same places but in the Upside Down. The Mindflayer also has been paralleled to Billy and other abusive father figures. Billy who is the brother of Max. He has also been paralleled to Kali through his anger and him attacking people who hurted him or might hurt him. Could in itself The Mindflayer should be taken or seen as some sort of family figure ? Maybe him being always associated with Will The Wise especially in 2x04 or someone who has the name Will like Billy is a connection. The same Billy who also parallels Russians who just like the Fratellis have secret hideouts.
Though the Fratellis are more motivated by greed which fits Brenner, Lonnie (who tried to use his son's death to gain money.) or Russians most.
Now Willy, Willy is a captain. Maybe it could be hinting at the fact that Will has more importance to the story than we think. There's also Inferno, "Hell" which is Hawkins but also the name of the ship. And Will has a rainbow ship... Could Hawkins be the ship of Will where his adventures are taking place ?
As for the dance... well as you've seen upper in the post: it's the "Truffle Shuffle Dance". It's something that Chunk has to do before entering Mikey's house. It's similar to what Dustin do at the beginning of season 1 to the bullies when he makes his bones crack due to his medical condition, cleidocranial dysplasia.
As for where this gnome is located, it's in Weathertop where Cerebro is located which is fitting since Dustin has a lot of Goonies as inspiration for his character.
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Gnome #6: Elvis
"He's not dead!"
"Elvis Aaron Presley (January 8, 1935 – August 16, 1977), also known simply as Elvis, was an American singer and actor. Dubbed the "King of Rock and Roll", he is regarded as one of the most significant cultural icons of the 20th century. His energized interpretations of songs and sexually provocative performance style, combined with a singularly potent mix of influences across color lines during a transformative era in race relations, led him to both great success and initial controversy." - Wikipedia.
It is a lot known that people in the 80's thought that Elvis Presley was still alive due to his status and the aura he had as a celebrity. However, no matter how appealing this myth may be, he died of an excessive usage of prescription drugs which reminds me of Nancy who said she thought Tom was on drugs when he fired her and Jonathan while he an the Flayed were drinking chemicals. He also died in 1977, the same year "Heroes" by David Bowie came out which is a song that was used two times when we thought a character died when he was actually alive which are Will and Hopper. Will and Hopper both have a lot of rock in their Spotify playlist.
Also, I personally think that Steve has kind of an Elvis Presley aura to him especially in season 1. After all, Steve has a nickname "King Steve" and Elvis Presley is often nicknamed "The King" and both were popular with girls.
Fun fact: Dacre Montgomery who plays Billy who literally becomes the new "King" of Hawkins will play in the biographical music drama "Elvis" about Elvis Presley where he will play a character called "Steve Binder".
Also actor David Harbour also got married with singer Lily Allen by Elvis in Las Vegas.
It's also found hidden behind bushes near the Public Library. Maybe indicating that Elvis is still out there in the world and hiding.
Which also may be a reference to Brenner who has a similar haircut but also about the novel "Suspicious Minds", a prequel of ST taking place in the Lab when Brenner was doing his sinister experiments which is the same title as one of the songs of Elvis. Like Elvis, Brenner is still out there, hiding in Hawkins.
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Gnome #7: Jack
"All work and no play makes Jack a dull gnome."
Again another reference to Shining. So what you are seeing here is a proverb, it means: "It means that without time off from work, a person becomes both bored and boring."
In Shining, it represents Jack's slow descent into madness. But it could be a reference to Joyce, Jonathan and Nancy who all work their asses off and don't take a lot of time for themselves and so don't have the time to explore anything else than work which also cause for them not to be there when Will got kidnapped. It may also represent Jonathan's words to Nancy in season 1 where he "called out" the boring life she will have and that she will live like her parents so in this case the proverb becomes about societal norms.
Mike just like Jack is an aspiring writer, Mike just like other members of his family falls into these societal norms that are expected like work and overworking in this instance which makes them boring in the eyes of people like Jonathan. "No play" may also reference D&D which Mike started to ignore in season 3 and worried more pointless and superficial things.
Again, hope it doesn't foreshadow anything for these two characters.
This gnome is found in the Library which is fitting considering Jack wants to be a writer.
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Gnome #8: Flynn (Flynn Rider from "Tangled" (2010))
"Looks like he rides well."
Overall plot of Tangled (2010):
"The film tells the story of Rapunzel, a lost, young princess with magical long blonde hair who yearns to leave her secluded tower. Against her abusive foster mother's wishes who kidnappee her when she was young, she accepts the aid of an intruder to take her out into the world which she has never seen."
This story is literally what the boys was arguing about at the end of season 1.
1)The lost knight...
Flynn Rider is actually the son of a king and queen that were from a kingdom that got destroyed by a powerful opal. He was evacuated and placed in an orphanage. He made his reputation as thief.
So Mike and El both parallels this guy, well Mike is a palladin in D&D and he is the son of a wealthy family so he is basically a night. El however also lost her parents like him and has more attributes of a knight in season 1 than Mike.
Flynn is arrogant, which Mike can be a bit sometimes but the both of them can be extremely courageous and care a lot about the people they care about though they are not very strong, nor athletic. Maybe Flynn a bit more.
Also fun coincidence Flynn = Finn, the name of the actor who plays Mike. (almost the same name).
Both him and El run into each other in the woods. Just like Flynn who discover Rapunzel while trying to enter Rapunzel's tower but is knocked out by her who is none other than the...
2)The proud princess...
Well first Rapunzel = Eleven. Both of these girls have magical powers and are used by an abusive and evil parental figure who needs them for their own interest, Mother Gothel used the powers of Rapunzel to stay young forever (like an addiction, a drug) and Martin Brenner aka "Papa". They are both locked away somewhere. El in the lab and Rapunzel in the tower which they both seeked to escape out of. Both believed that these parental figures loved them while it was not true. El also has long blond hair in season 1 like Rapunzel. And both quickly form a relationship with a boy they just met. Both don't know who their real parents are and wants to find them. While Rapunzel has long blonde hair, El had a shaved head.
Also in season 2, El is locked in a cabin in the woods because of Hopper because he believe it is not safe out there which is exactly what Mother Gothel tells Rapunzel. Just like her El disobeys and seeks to discover who her true parents are.
Rapunzel seeks to know what are those floating lights that always appear on her birthday, it is actually her parents who are the king and queen of a kingdom not so far away that do that every year hoping one day she will come back to her. She is a "lost princess". It is very similar to Terry Ives who was communicating through the lights to El.
Rapunzel's power comes out of something that is also connected to something famous in ST.
3) Weird flowers in the cave...
Rapunzel's power come from a flower called "Sundrop flower". = Sunflower which is said by Terry Ives.
This flower can pretty much heal anything including mortal wounds. The Queen got pregnant with Rapunzel but was also terribly sick so she took this flower to heal herself and while doing so, Rapunzel got this ability.
This is very reminiscent of Terry Ives who was pregnant with El and took part in the MKUltra experiences that gave her these powers including certain drugs. She is also "ill" in a way as she is now stuck in a loop. At least from what we saw.
But Rapunzel also parallels another character.
Will Byers. Will could communicate through lights to his mother, just like the parents of Rapunzel and Terry Ives.
The weird flowers could be referencing the sort of vines that entered inside of him in the Upside Down which gave him his "now-memories".
Both had abusive parental figure that would lock them somewhere for whatever reason. (Lonnie with Will in his trunk.)
(Also Hopper may have tried to separate Mike and El but he wasn't like what a Lonnie or Brenner would have been. This is why yes, the situation in season 2 parallels but Hopper truly wished good for El while Brenner and Mother Gothel didn't care for any of these two.)
Same is for Lonnie, he doesn't care about Will.
Since Will is a cleric, both him and Rapunzel have the same time of power. Powers that El doesn't have:
To heal the sick and injured
To revive the dead
To work as a shield
Given this story, it may hint at the fact that Brenner and Lonnie may try to take El and Will for their own greed and purposes.
Since Rapunzel parallels both Will and El, you know what that means for Flynn who parallels Mike.
Flynn in the movie is stabbed by Mother Gothel and dies before cutting the hair of Rapunzel killing Mother Gothel in the process. Rapunzel mourns him and one of his tears heal him.
If Flynn parallels Mike, than something bad could happen to him. If Will does have powers and has feelings for Mike, a supposed death may reveal his powers.
And if he has the same powers as his cleric role, than he could heal those who get hurt or even bring the dead back to life.
If Lonnie sees Mike around Will, given he is homophobic. He may try to hurt him so that he doesn't go near Will again which could lead to him being in grave danger.
Of course all of that is just speculation.
This gnome was found on the parking lot of Starcourt where El decided to break up with Mike and we saw Will smiling in the background.
Also I don't know but... "Looks like he rides well", I mean there's certain undertones to that which are... I don't know how to process that but from what you've just read, Mike apparently rides well. I mean I have nothing against gay sex jokes but still...
Even if it's unintentional, it's how it'll sound on the internet.
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Gnome #9: David
"At 399, he's the oldest gnome around."
So this gnome was already in the first ST official mobile game. And this reminds me a lot of The Lord Of The Rings and The Hobbit but also and of course; Dungeons & Dragons.
The World of David the Gnome, originally titled David, el Gnomo (also known as David, the Gnome), is a Spanish animated television series based on the children's book The Secret Book of Gnomes, by the Dutch author Wil Huygen and illustrator Rien Poortvliet. The series was originally created in Spain by BRB Internacional (who were also responsible for the Dogtanian and the Three Muskehounds franchise (Like Dart in season 2 and Mike, Lucas and Dustin where very much like the Three Musketeers in season 1.) and other cartoons such as Bobobobs and Around the World with Willy Fog)
The series presents the gnomes as a kind species, of 15 centimetres (6 inches) of height, and between 250 and 300 grams (8 and 10 ounces) of weight depending on gnome body mass. According to their habitat, different types of gnomes are distinguished: the ones of the forest, the ones of the garden, the ones of the farm, the ones of the house, the ones of the dunes, those of Siberia (David = David Harbour = Hopper = Hopper is in Russia), and nomadic "gypsy" gnomes (commonly looked down upon by other gnomes). A gnome's lifespan is usually 400 years, though there is one example of a couple in the Balkans living 550 years.
Gnomes such as the main characters live in pairs in comfortable caves or holes under trees [kinda like Hobbits] (in their case in the company of a pair of mice and a cricket). Their diet is mostly vegetarian. They are helped by the animals of the forest (kinda like Radagast who is the password to Castle Byers who is located in the woods) when travelling long distances or when they need to arrive quickly at a specific location. Gnomes work in various ways to repair the damage inevitably caused by humans. They also have the power of telepathy and mind control. (kinda like El or the Mindflayer, or even Galadriel in The Lord Of The Rings.)
Their main enemies are the trolls, malevolent and clumsy creatures who always make trouble for the other inhabitants of the forest, as well as gnome poachers. They have supernatural powers that are really strong but they have a weakness, if the sunlight gets on them, they turn to stone.(could be referencing all the Upside Down creatures who don't like sunlight and everything hot.) [Also very much like the Hobbit.] Also one of the trolls was voiced by someone who had the name Henderson, like Dustin Henderson. I also think it references a comic where some bullies attack Will and Mike calls them trolls.
Here are the most important characters:
David is a gnome of the forest. David is 399 years old, making him the oldest gnome around (since gnomes live no more than 400 years exactly, except Franklin, the gnome from the west, who lived 550 years), although he possesses exceptional constitution. David is a doctor, and he uses his knowledge of many fields, such as hypnosis and acupuncture, to heal his patients, usually animals, such as his faithful friend Swift the fox, or other gnomes. David also befriends a bird that, when he whistles, immediately arrives to quickly transport him to wherever necessary. For longer trips, he sometimes travels in a basket attached to the neck of the bird. (It may be a reference to clerics who are known to heal their allies and travelling with birds reminds me of Gandald who sometimes has the help of Eagles in some stories.)
Paul is David's twin brother. Not only does Paul have a normal moustache in contrast to David's handlebar moustache but his jumper is a darker shade of blue, he has a bigger nose, his gnome hat is dark blue whereas David's is red, and his trousers and boots are an inverse of David's: David's trousers are brown and his boots are beige, while Paul wears beige trousers and dark boots. (Of course this is a reference to Will and El who have been compared a lot of times throughout the show and who a lot of people in the fandom consider them siblings and twins, Will has a lot of Red in his wardrobe while El has a lot of blue.)
This gnome was found in a secret Russian base underground in Weathertop where Dustin discovers the Russian transmission coming from their main base located under the mall like a cave (like where gnome lives.). There are also gnomes in Siberia and having the name David, the name of Hopper's actor creates a connection since right now Hopper is in Russia. It may also be a nod to the group of kids who are all little gnomes running around the forest with their magical powers.
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Gnome #10: Baskin
"Robin's favorite gnome."
Now this is a funny one.
This is a reference to the famous Baskin-Robbins which is a chain of ice cream restaurants that did special ice creams for Season 3 because of Scoops Ahoy. It is Robin's favorite gnome because they literally share the same name.
Baskin could also be a reference to the film of the same name where Five police officers, Remzi, Arda, Yavuz, Apo, and Seyfi, are dining at a restaurant, during which they have a discussion. Their meal is interrupted when they receive a distress call from Inceagac, a town known for being the focus of strange rumors. During the trip Seyfi has a terrifying vision of a bloody figure and accidentally drives their van into the water. Stranded, the officers eventually make their way to Inceagac, where they find themselves in an abandoned building (back in the Ottoman days, this used to be a police station), captured by cult members and are subjected to a number of increasingly bizarre and surreal scenarios. In the end, they realize they have all inadvertently wandered into Hell.
It has alot of similiraties with stories like Silent Hills or Hellraiser, two stories that inspired Stranger Things especially Hellraiser for Stranger Things 4. And it fully embraces the satanic imagery and themes which is something we are going to see with the satanic panic and also has the theme of time, dreams and visions.
We'll see how much season 4 decides to use those sort of elements in the show.
Well this gnome is easy to find. It's in the Scoops Ahoy parlor next to Robin. USS Butterscotch seems to be very popular there
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Gnomes 11 - 20 coming soon.
#stranger things#stranger things 4#stranger things season 4#st4 theory#byler#will byers#mike wheeler#jim hopper#robin buckley#billy hargrove#lonnie byers#steve harrington#jonathan byers#el hopper#bob newby#joyce byers#karen wheeler#kali prasad#the mind flayer#dustin henderson#erica sinclair#murray bauman#lucas sinclair#max mayfield#eleven hopper#jane hopper#martin brenner#long post#tl;dr
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SSO Horrors
A post diving into how dark this franchise’s storyline gets and ideas for a horror game that will never actually be created. SPOILERS for the SL books and SSO storyline.
This idea originally came to me after reading the second book of the SL trilogy, The Legend Awakens. Props to Helena Dahlgren for the Pine Hill Manor scenes in that book; I was completely left on the edge of my seat the entire time. Linda’s whole experience was definitely an unexpected thriller for the children’s genre; cutting her leg on a broken window, exploring an old creepy mansion owned by the centuries-old psychopath that was targeting her, her friends, and their horses, being chased down halls and having to barricade herself in rooms to be protected from the apparent non-human dark riders (not to mention the way Dahlgren describes the animal sounds and scratching that they made, chills), and, to top it all off, nearly dying from sepsis due to her cut becoming infected.... if that’s not horror game material, I don’t know what is.
If you can’t already tell from the title of this post, I am a huge fan of the horror genre. The suspense-packed and often deep moral stories are always a fun watch/read. I personally am currently making my way through some classic Stephen King books that I haven’t read yet which was sort of what inspired this post.
Taking a look at SSO’s storyline on the surface level, we see a classic dark vs. light story, with horses and female heroines as the main points. However, there are quite a few darker elements hidden among the story quests, most of which would only be noticeable to the eye of the older audience of the game. The potential for this plot to be upped to a more mature level as far as darker themes go is definitely there. Regardless, the already existing underlying themes have some heavy themes...
- Teenagers, around the ages of 15-19, have been tasked with saving the world from a demonic entity. They have been granted special powers to do this with. These powers however can be extremely dangerous, as we see with both Alex and Catherine with their Lightning Circle incidents, in which they almost killed living beings. These factors combined would no doubt take some sort of psychological toll on the Soul Riders, as they are so named.
- Brainwashing and cult-mindset was a huge theme brought up with Justin’s kidnapping. He was abruptly cut off from the outside world, had his memories removed, and his mind artificially filled with thoughts of Garnok and world domination. It’s clear when he is rescued and goes back to his home that he’s depressed; his Midsummer dialogue a year back was “My dad thought it would be good for me to get out. I don’t do that much anymore” (not exact but close enough). When he talks to his mother during the memories quests the first thing he jumps to seeing her pregnant with him is “I wonder if she’d would be so excited if she knew all the terrible things I did”. To add to that, upon getting Justin back home, Thomas tells our character “If he keeps having these dark thoughts, I’ll have to turn to the druids.” That in itself was pretty unsettling. All this dialogue was put there to draw attention to the mental affects of literally having your brain tampered with.
- Elizabeth’s story was probably one of the saddest in my opinion. She had to stand by while her friend group fell apart, one going on to die, one going missing, and the other two continuing to split away from her. She then felt it was her responsibility to make up for her sisterhood’s failures, staying with the druids and eventually helping recruit new Soul Riders. Seriously though, imagine that. She saw what pain the magical war brought to her and her friends; knowing that she was pushing four more kids into a situation like that would’ve been devastating (here comes the morals vs. duty idea). Our character must have been a whole other level of that feeling. She saw what Catherine went through with her magic - the fear, the near madness. Then of course she goes on to imprison her close friend’s son (it appeared from the quests that she was closest to Catherine so that just adds to the pain). And to end it all, she sacrifices herself to save a girl who she considered a daughter.... jeez. - Catherine is another issue here for obvious reasons. A teenage girl is entrusted with goddess-level powers, then nearly goes psycho from the inability to control them. You can clearly tell from her last few diary entries how exhausting that was and how happy she was to finally have a somewhat normal life with her husband and son.
- And finally of course we have the DC gang. Mr. Sands is a basket case all on his own, a man who has used mind control (arguably in my opinion one of the creepiest forms of dark magic out there) on numerous victims including his own grandson, a man who legitimately worships a demon, and not to mention has it out for a bunch of teenagers. His whole backstory with Rosalinda made me feel some sort of sympathy for his character (he watched her nearly be drowned to death), and I’m actually quite curious as to where they’re going to take that. Also, The Nightmare Institute? That could be a horror game within itself. All we know so far about that place is that humans and animals are tested on with dangerous materials (ex. Mr. Anwir). Let’s not forget to mention the dark riders who apparently have animal qualities now? (as it was described in the SL books) Ok so we can clearly see that SSO’s storyline gets a bit dark. But just imagine; a Pine Hill Mansion first-person POV game, where you’re in a situation similar to Linda’s, or even one in DC or the Nightmare Institute. Honestly this entire storyline could be turned into some Resident Evil plot lol.
But that being said, as much as it’s fun to speculate these types of things, I enjoy SSO’s storyline just the way it is. It’s enjoyable for me as an older player, but it’s also filled with great moral stories and motivation for young children, especially girls. I love the atmosphere of female empowerment, and it’s especially unique to SSO because around the time of it’s initial release, that wasn’t seen much in video games.
Might start during these ‘chat’ or ‘random things that come to my mind’ posts more often.
#star stable#SSO#star stable online#pine hill manor#mr sands#Dark Riders#darko#dark core#sso dark core#sl books#soul riders
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Dylan O'Brien - NME Magazine Interview
Dylan O’Brien: “I was in this transitional phase – close to a quarter-life crisis”
From YA heartthrob to legitimate leading man – how the 'Maze Runner' star hit his stride after a whirlwind decade
Definitely!” hoots Dylan O’Brien when NME asks if he still has to audition. “I’m not Tom fucking Hanks, bro.” He’s clearly amused by our question, but forgive us for thinking the 29-year-old actor gets cast on reputation alone. A decade into his career, and he’s making an impressive transition from teen TV star and YA franchise hero to charismatic leading man.
New York-born O’Brien cut his teeth on MTV’s hit Teen Wolf series, before landing the lead in the Maze Runner film trilogy based on James Dashner’s hugely popular novels. Leading a band of bright young things that included ex-Skins tearaway Kaya Scodelario, Game Of Thrones’ Thomas Brodie-Sangster and Will Poulter, he honed his craft while racking up nearly a billion dollars at the box office. “My career is a constant acting class,” says O’Brien. “To be able to do the Maze Runner movies simultaneously with Teen Wolf was amazing in terms of getting in reps and working my [acting] muscle.”
Now for the sometimes tricky bit. Many actors struggle with the post-breakout period, but O’Brien is making it look easy so far. This year’s Netflix hit Love and Monsters proved he can carry an old-school family adventure, and new film Flashback (out next week) reveals an appetite for weirder, more cerebral work. He stars as Fred Fitzell, a young man reluctant to buckle down to life as a nine-to-fiver with a boring corporate job and a long-term girlfriend (Mindhunter‘s Hannah Gross). When he runs into a freaky-looking acquaintance from his teenage years, Fred becomes obsessed with finding an old high-school friend he used to drop a mind-bending experimental drug called Mercury with. It’s difficult to say any more without entering spoiler territory, but Flashback is a wild ride underpinned by the idea that we can exist in several realities at once. Even if you follow every plot twist, you might not fully understand the end. “Oh, it’s definitely a headfuck,” O’Brien agrees. “There’s not totally an answer to figure out. There’s a lot of different things that people can take from it.”
Speaking over Zoom from his LA home, O’Brien is bright, thoughtful and really good fun to talk to, especially when he relaxes into the interview, but he clearly knows where his line between public and private lies. When he first read the Flashback script, written by the film’s director Christopher MacBride, his “mind was blown” by just how much he related to Fred. “I felt like I was in this transitional phase of my life that was, you know, sort of close to a quarter-life crisis type thing,” he says. “For whatever reason, it was like me and this script were meant to be. I remember reading it and thinking: ‘I am this guy right now.'”
“There were a lot of things in my personal life that were neglected for a while”
When we ask why O’Brien felt as though he had reached a “transitional phase”, he gives an answer that’s vague but not exactly evasive. For understandable reasons, he doesn’t mention the incredibly traumatic motorcycle accident he sustained while shooting the final Maze Runner film in March 2016. O’Brien suffered severe trauma to the brain and said in 2017 that he underwent extensive facial reconstructive surgery after the accident “broke most of the right side of my face”. Tellingly, he’s never really revealed what happened on set or how it affected him.
Today, O’Brien dances around the details of the accident and other issues he was dealing with at the time, but doesn’t shy away from discussing his inner conflict. “You know, it was a lot of personal things combined with at-a-point-in-my-career things,” he says after a brief pause. He says he’d have been going through some of this stuff anyway, simply because of his age, but it sounds as though success intensified it all. “It was like this whole fucking storm of shit,” he continues. “I was simultaneously so fulfilled and happy about these, like, otherworldly and surreal things that I had experienced in terms of where my career had brought me. I had all this confidence and fulfilment and beautiful people [in my life] – such amazing things to experience at a young age. But at the same time, there were a lot of things in my personal life that were unchecked and sort of neglected for a while.”
O’Brien says that in time, he realised he had to “stop for a second” and “re-explore how I wanted my life to look going forward”. In fairness, you can see why he needed a breather: his career took off while he was still a teenager. After his family moved from New Jersey to Los Angeles County when he was 12, O’Brien contemplated a career as a sports broadcaster – his Twitter bio still bills him as a “no longer suffering Mets fan” – then began posting YouTube videos as moviekidd826. A funny, slickly edited skit titled ‘How to Prepare for the SAT in 45 seconds’, shared when he was just 17, shows he was a born performer and storyteller. YouTube success led to him getting a manager, but his breakthrough role in Teen Wolf still came out of the blue. At the time, he was treading water at a local community college and taking auditions on the side.
Still, he has since taken a rather fatalistic view of this career-making moment. “It’s totally weird because, when I think about it now, I don’t see how it could have happened any other way. I can’t picture myself doing anything else now,” he told Collider in 2011. “It was really sudden and a little random, and not provoked by anything. It was just out of nowhere. It wasn’t my intentional doing.” Today, O’Brien summarises his skyscraper career trajectory succinctly. “I guess I just graduated high school and started acting,” he says. “And then I felt like I was just flying by the seat of my pants and never got a chance to stop.” Thankfully, straight-out-the-blocks Hollywood success hasn’t taken away his sense of perspective. When I say how easy social media makes it to compare yourself unfavourably to others, O’Brien jumps in: “Yeah, that’s very true. I was watching the Billie Eilish doc the other day, and I was like, I’ve done nothing. I’m not an artist at all!”
“No one thought ‘Love and Monsters’ was going to be good!”
O’Brien is also self-deprecating when he talks about being cast in Flashback, suggesting it happened because he had such an intense connection with Fred. “I was honestly like, ‘Who is watching me right now?’ That is the best way I can describe how I was feeling when I came across this script,” he says. “Chris [MacBride, director] and I had this conversation that went so well in terms of [my] understanding this script that I think he’d sent around a lot and [that] very commonly wasn’t understood. I think Chris has even said that the night before shooting, he suddenly had this thought, like, ‘Wait, do I even think he’s a good actor?'”
Though O’Brien has firmly ring-fenced elements of his private life, he’s actually pretty frank about his acting vehicles. He readily admits he was expecting a snobbish response to Love and Monsters, a CGI-heavy hybrid of post-apocalyptic action and romcom that dropped on Netflix in April and topped the streamer’s daily most-watched list. “It means so much that Love and Monsters has gotten the response that it’s gotten,” O’Brien says. “No one thought this movie was going to be good.” His blunt honesty makes me laugh out loud. “No one did though!” he says in response. “And so, fuck that. You know, most of the people who say something to me about the movie, they’re like: ‘I watched Love and Monsters, and it was… good?’ And honestly, that just cracks me up.” For obvious reasons, we hastily decide not to share our response to the film – namely, that it was a whole lot better than expected.
In Love and Monsters, O’Brien plays Joel, a survivor of a so-called “monsterpocalypse” that has bumped humans to the bottom of the food chain. Though he’s known in his colony as a bit of a coward, Joel sets off on a treacherous 80-mile journey to find his high school sweetheart Aimee (Iron Fist‘s Jessica Henwick), which means evading the hungry clutches of various supersize grizzlies including a giant monster-frog hiding in a suburban pond. It’s a simple but pretty out-there premise that wouldn’t work if O’Brien’s performance was even slightly condescending. Instead, his unselfconscious sincerity really sells a film that has as much in common with the family-oriented Robin Williams movie Night at the Museum as darker fare like The Walking Dead.
His obvious affection for the project really comes across during our interview today. “When I read the script, I just thought it was so sweet and funny and smart and unique, but at the same time reminiscent of all these movies that don’t really get made any more,” he says. That’s a fair point: Love and Monsters is neither a fail-safe superhero movie nor a slice of classy Oscar bait. “And when they were talking about how to market this movie, it was so funny hearing all these conversations like, ‘How do we actually get people to watch it?'” he adds. “But that’s a big part of the reason I wanted to do this movie: because it felt like something I missed seeing.”
“I’m lucky to be surrounded by people who want to make something out of love”
So in a way, Love and Monsters was a risk for an actor seeking to establish himself outside of a bankable movie franchise and a hit TV show. O’Brien has only made four films since his final Maze Runner outing in 2018, and insists he hasn’t been tactical with his choices. “I don’t have anyone saying, ‘We need to get you in an Oscar vehicle’, or any of that kind of shit,” he says. “I’m really lucky to be surrounded by people who think like me: that you should do what you’re drawn to, and make something out of love.”
He’s recently finished shooting a mysterious crime thriller called The Outfit in London with Mark Rylance. Directed and co-written by Graham Moore, who won an Oscar for his screenplay to Alan Turing biopic The Imitation Game, O’Brien calls it “quite possibly one of the most special pieces of writing I’ve ever experienced”. He first read the script on a plane and says he “actually stood up and clapped” when he got to the end. Considering O’Brien probably wasn’t flying Ryanair, this reaction presumably attracted a few baffled glances.
Anyway, it must be pretty intimidating walking onto set with Rylance, a multi-award-winning actor revered by his peers – Al Pacino once said he “speaks Shakespeare as if it was written for him the night before” – but it sounds as though O’Brien took it all in stride. He says he’s confident in his abilities, but admits to having a slight wobble whenever he begins a new project. “I’m always sort of re-questioning everything – like, ‘Can I even act?'” he says. “But I think there’s something very natural about that. I think even Rylance could relate to that feeling. Acting is like starting a new year at school every single time.”
At this point in his career, O’Brien has made peace with the fact that some people will have preconceptions about him based on what he’s known for: Maze Runner and Teen Wolf. “People will put you in a box no matter what,” he says. “There was definitely a time when that would get to me, especially when it felt like somebody had a perspective on me that in my soul, I just felt wasn’t accurate.” Still, there’s no doubt he wants to show us what’s really in his soul with more films like Flashback. “If anything,” he adds bullishly, “it just makes me think: ‘Right, I’m really gonna show them now’.”
‘Flashback’ is out on digital platforms from June 4
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Can I ask exactly what exactly makes work “look like fanfiction” in a negative way? Generally it seems like works that are badly written or simply or called personal “fantasies” of the writers or borrow too much from inspirations. Even in professional work, work has never really been original and there's always been inspiration from older works, also in the cases of long running stuff, revivals, remakes, new material might in fact actually be made by fans, and as you might know, some have been claiming they're just writing “fanfiction” and dislike them. I get that fan works can sometimes be horribly shoddy but it also feels like an excuse to diss professional writers who simply write poorly? I'm a pretty new writer but I have started with writing fanfiction and am currently trying to write my own stories, but I am still so inspired from other works. I want to understand this thing a bit more so maybe I try something that doesn't sound like what these people complain about?
If you want a concise list of dos and don'ts to make sure that no one ever suspects that you've written fanfic, then I can't help you. Sorry, but when people use fanfic as a pejorative term, they're often not actually talking about specific qualities of the work that only fanfic has, they're usually saying that there is something in the work that they personally dislike and which they associate with the concept of fanfic that they've got in their head.
For clarity, when authors are hired by companies to add offical novels to an existing Intellectual Property (IP) that is not fanfic, as it is being produced under the direction of the copyright holders, and is subject to being edited and adjusted to ensure that it fits what the IP owners want the story to be. A fan of an IP may be commissioned as an author for their favourite franchise, but it is not fanfic because it is still controlled by the copyright holder. Fanfic is transformative fiction created by fans with no legal claim to the original work.
Now, it would be an exercise in futility (and also would take an extremely long time) for me to try and list out all of the possible things that might be taken as evidence of a work being from an author who has done fanfiction before moving to original fiction.
But, I think there is one sort of question that will be helpful to writers who are making that switch, and it is based on a sentiment that I have often seen expressed by fanfic writers.
"I love writing fanfic because I don't have to worry about _________, I just jump right to the story I want to tell!"
Whatever element of writing: Character backstory, world building, overarching narratives, etc, that fills in that blank up there is what you should probably be working on developing your skills for when you want to shift over to original fiction.
What are the parts of the writing process that you are relieved at being able to skip or rush through because in writing fanfiction, your target audience already has a basic knowledge of those things? If you want your original fiction to 'work' the way the stories that you enjoy do, you're going to have to develop those gaps in your writing practice.
Are you 'bad at' developing characters? Practice inventing characters and developing their backstories and motivations.
Are you 'bad at' world building? Practice world building.
Are you 'bad at'.... I think you get the gist of what I'm saying here.
When you write fanfic, you are writing for an audience that is already familiar with the work that you are riffing on.
When you write original fiction, you have to develop all of the elements of the story, so that the audience can understand and engage with it.
The good news is that fanfic is writing! If you're writing fanfic then you probably have most of the skills that you need for writing original fiction.
And you also probably have some idea of the gaps in your skillset. So work on filling those gaps.
I hope this helps.
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Where to start with Sailor Moon?
From time to time I’ve seen people ask about how to get into Sailor Moon or how they might introduce it to someone else.
As such I’ve made this to (hopefully) help people out.
Introduction
So first of all you should know that the official name for the over all franchise is ‘Bishoujo Senshi Sailor Moon’. This can (and has) been translated a few ways, but the current official name is ‘Pretty Guardian Sailor Moon’. Basically everything connected with Sailor Moon carries this full official name, but for the purposes of this post I’m just going to shorten things to ‘Sailor Moon’.
Moving on, there are in fact different versions of the Sailor Moon story, even putting aside the various attempts at translating the story into different languages. Each version is best viewed as its own entity, sort of how there have been various versions of Sherlock Holmes that exist independently of one another.
For the sake of simplicity, I’m going to mostly keep this post to the original Japanese iterations of Sailor Moon, albeit from the point of view of an English speaking audience member.*
The main versions of the Sailor Moon story are as follows:
1) The Manga
The manga iteration of Sailor Moon began around late 1991/early 1992. It includes around 50 chapters, a handful of side stories and a prequel manga of sorts called Codename: Sailor-V. There have been several different English translations of this material over the years. However, my personal recommendation would be to experience the story through the ‘Eternal Editions’. These are easily available in print and digitally. As of this writing Codename: Sailor-V is scheduled to be collected in at some point in 2021, thus collecting all the manga stories.
2) The 1992 anime
This is the most famous iteration of Sailor Moon and loosely adapts the manga to the point where it is its own entity. It spans 200 episodes across five seasons, with each season being given its own subtitle. E.g. season 2 is referred to as ‘Pretty Guardian Sailor Moon R’. Additionally there were a handful of shorts and specials connected with the anime and three films. I have already compiled a watch list for the show that I hope will help you navigate everything.
Like the manga, there have been multiple efforts to subtitle the show into English, particular among fan subbing circles. However, the easiest way to watch the show with English subs is to do so via a streaming service (last I checked it was available on Hulu and Crunchyroll) or to purchase the DVDs and Blu-rays from Viz Media, although you can also purchase them digitally on Amazon.com too.
3) The musicals
On and off since 1993 there have been stage musicals produced for Sailor Moon. If you ever see the term ‘Sera Myu’ being used by fans (or even official sources) understand that it’s shorthand for these musicals.
The musicals are based chiefly upon the manga and the original anime, although with some original embellishments here and there. The degree to which a musical cuts closer to the manga, or the anime or does something all its own varies from one production to another. I’m not very well read up on the musicals I must admit, but it is to my understanding that each production exists independently from one another beyond at times carrying over cast and staff members. In essence there is no particular order you need to watch the musicals in. However, if you want more info on the musicals see the below EDIT, which is more well informed than I am.
To my knowledge, (which is limited in this particular case) all the musicals have been filmed but there has never been any kind of official English release for them. There have however been fan subbed efforts made for all of them.
4) The 2003 live action TV show
In fan circles this show is referred to as ‘Pretty Guardian Sailor Moon’ or ‘Pretty Guardian’ or ‘PGSM’. This is because it was the first piece of Sailor Moon media to bear that particular English translation of ‘Bishoujo Senshi Sailor Moon’. Basically if you see ‘Pretty Guardian’ or ‘PGSM’, understand it is referencing this show.
The show exclusively adapts the ‘Dark Kingdom’ storyline, the first storyline in every version of Sailor Moon. The show was made in a similar vein to shows like Kamen Rider or Super Sentai and the latter’s American adaptation, Power Rangers. However, it also incorporates elements of Japanese soap opera dramas too, original elements that were never in any version of Sailor Moon beforehand and many different spins on the plot points that had been covered before.
To my knowledge, like Sera Myu, no official English release for this show exists, but English fansubs are out there somewhere. If you manage to find the show then you should watch the various episodes and specials in their original broadcast order. For this Wikipedia is your friend.
5) Sailor Moon Crystal
Sporadically since 2014 a new Sailor Moon anime has been in production. This new anime cuts much closer to the original manga (although it still makes some changes ) than any other version of Sailor Moon. As of this writing, the show has yet to be completed and still has material from the manga left to adapt. The show is available to watch with English subtitles from the same sources as the original 1992 anime, including DVDs and Blu-Rays from Viz Media.
Like the original anime, Crystal’s story arcs and seasons have gone under different names. The first two seasons/arcs are officially just called ‘Sailor Moon Crystal’, whilst the third is explicitly titled ‘Sailor Moon Crystal Season III’. In place of a fourth season two films, Sailor Moon: Eternal Part 1 and Part 2, were produced. As of this writing, the Eternal films have yet to have any kind of English release. To make your life easier, watch this show in the order of the original air/release dates. Just remember the Eternal films are to be viewed after Season III.
Which version should you start with?
Whilst that is how the franchise breaks down, it is not the order a Sailor Moon newbie should try experiencing it in.
My personal recommendation would be to begin with the original 1992 anime and then move on to any of the other versions from there. This is because the original anime is aimed at a younger audience and was incredibly influential on basically every other version of the story.
However, if 200 episodes or more is too intimidating for you, then simply check out the manga. It’s far shorter, skewed a bit older and tells a concise and complete story.
And if you are still apprehensive then I’d highly recommend watching the first Sailor Moon film, Sailor Moon R The Movie. This is a very good film unto itself but it is a microcosm of the characters and themes that define the franchise as a whole. If you dislike this Sailor Moon just isn’t for you.
P.S. If you are simply dead set against subtitles then you should know the original 1992 anime and Crystal have in fact been dubbed into English by Viz Media. In fact, the first four seasons of the original anime, along with the first three films, have two English dubs, variously produced by DiC, Cloverway and Pioneer. These dubs were made in the 1990s and early 2000s and are currently not legally available anywhere.
*Things get more complicated when we consider that even in Japan there have been updated and altered versions of the Sailor Moon manga, anime, etc. We aren’t going to worry about that in this post though. They exist and maybe someday you might be inclined to check them out, but you know...baby steps...
EDIT #1: The following information comes from https://euribear.tumblr.com/
Just something I want to add on about the Sailor Moon Musicals.
If you see a musical with the word Kaiteiban (revision) at the end of the name, that means it’s a revised version of the previous musical. Things added or taken away, different cast members at times, etc.
Also, there are three musicals (technically four) that have a continuous storyline. Starring Miyuki Kanbe as Sailor Moon, Last Dracul, Transylvania no Mori (and its Kaiteiban), and Death Vulcan should be viewed in order.
The Bandai era of musicals were from 1993 to 2005.
The Nelke musicals started in 2014 and there was one each year for five years. One musical for each arc of the manga.
There are also the NogiMyu. These are musicals that solely focus on the Dark Kingdom arc and they star various members of the pop idol group Nogizazaka46.
There were two teams of cast members for the inner senshi for both years, 2018 and 2019. The same story overall, just different actresses.
There was also Pretty Guardian Sailor Moon The Super Live. My personal favorite, this was a musical performed only a few times. A couple of days in Japan in 2018 and then once in Paris in 2019 and then in Washington D.C. and later in NYC. I got to see this in person on one of the three showings in NYC. A dream come true. Unfortunately, this was never recorded, though they did release an instrumental musical album of the show.
#Sailor Moon#pretty soldier sailor moon#pretty guardian sailor moon#bishojo senshi sailor moon#bishoujo senshi sailor moon#Sailor Moon Crystal#PGSM#SeraMyu#Sera Myu#naoko takeuchi#Toei Animation
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Sonic opinions - 2
In large portions of every fandom, it looks like it prevails the idea that you can only take one of two positions: praising the story in every respect, including both the ideas themselves and their execution by the writers, or admitting not to like the story and not to praise any element of it at all. I think my ideas regarding the Archie-Sonic comics and the Sonic franchise in general cannot be pigeonholed into either of these two extremes.
More below the "keep reading" cut.
I loved all the world-building in Archie-Sonic, the elements the comic introduced, their many characters and the potential to tell stories about them; I also really liked much of the art and personal styles of several artists Archie-Sonic has had throughout its history, with very few exceptions (and such exceptions include Ron Lim, of course). That's why, of all the Sonic continuities, I often use the pre-reboot Archie-Sonic comic as the primary source for world-building elements and story ideas.
What really makes me feel bad about that comic, what motivates most of my criticism, is the ideas’ execution by the main writers, as well as aspects that I think are more linked to each writer as a person, the unique way in which each of them has written their stories.
Firstly, Michael Gallagher: the writer for the first few dozen issues of the comic had a terrible sense of humour, and this hurt the comic hugely since those first issues were fundamentally based on that low-quality comedy style. The characterization of the entire cast also suffered greatly from this; in Sally's case, something quite ironic happened too: Gallagher portrayed her as bossy, annoying, temperamental, usually bickering with Sonic, and now that's also how Sally is seen by many fans of the videogames’ continuity (at best). Other than this, not much more could be said about him.
Karl Bollers wrote quite decent stories with some nice comedy, with “Return to Angel Island” being his best work, one of the best stories in the entire comic and perhaps even one of the best in the franchise; but Bollers’s work was "torpedoed" by Ken Penders and then-editor Justin Gabrie, which ruined the stories’ final versions sometimes or led to elements introduced by Bollers being "retconned" and overwritten by whatever Penders smoked and decided to do when taking over. The characterization of Fiona Fox is one of the main examples, with Bollers's Fiona being a quite under-utilized character but with a great potential that would later be wasted by both Penders and Ian Flynn. Another similar case was Sally breaking up with Sonic: Bollers tried to give context to such a drastic decision by Sally and show how she was the one who was suffering the most at that time and also that both she and Sonic were partially right, but Penders and Gabrie didn't let Bollers develop this subplot properly and all we had was a quite infamous scene that unfairly made Sally one of the most hated characters. It’s also known of several plans Bollers had for future stories, and one of them was Antoine being corrupted by the Source of All and turning into a villain; this had the potential to be a good story by subverting the concept of the Source of All and making it an actual threat, but on the other hand, it’d have meant resorting once again to the resource of "this character isn’t doing anything, let's make them evil", something quite disappointing, which later would have disastrous results when Flynn did the same with Fiona a few years later. However, these plans of Bollers were just ideas, and the quality of a story created from them still depends a lot on execution. In the end, I can't say anything about how good or bad Bollers was as a writer, simply because I have no way of knowing what his stories would have been like if he had been given more freedom and had stayed as the writer longer.
There were two writers who influenced Archie-Sonic comics far more than any other writer in its history: Penders and Flynn. The first of them was a retarded pervert with an overly inflated and fragile ego. He became obsessed with the primitive, toxic ideal of "family" North-Americans have. He wrote nonsensical, contradictory stories, having already decided the end down to the last detail long before even thinking about how the story would come to that end (I also made this specific mistake a few times when I was just starting to write fanfiction, I must admit). He increased Fiona's age in order to be able to pair her with the Don Juan that Sonic had become, which also ruined Fiona's characterization forever. The issues 150s -right before being replaced by Flynn- were the worst part of Penders’s run, as Bollers was no longer there to put a stop to his madness in any way, and it was at this time when there was the most egregious case of Penders pouring into the comic his worst perversions and retarded ideas: he hinted at a sex scene in one of the most infamous cases in the history of the entire Sonic franchise, although it wasn’t infamous for the implied sex per se but rather because what happened was technically a rape by deception; to add insult to injury, the writer implicitly blamed the victim some years later when asked about it on Twitter.
I could go on talking about “Ken Perverts”, but I think that's not necessary and would be a waste of time since, as everyone here already knows, he's been the laughingstock of the entire Sonic franchise for years; @ponett even has a whole secondary blog, @thankskenpenders, mainly dedicated to this. On the other hand, there’s still another writer who has also contributed a lot and also made huge mistakes but is not criticized in the least by almost anyone, simply because he was better than Penders.
Ian Flynn usually reduced the characters to slightly oversimplified portrayals, similar to the personalities of the characters in the most recent videogames. Under his pen, Sonic was more sympathetic but his words sometimes sounded too empty and shallow, his apologies for past mistakes didn’t lead to genuine changes on his part, and sometimes he even seemed plain insensitive to all the tragedies happening around him, especially at the Mecha Sally Arc (I nickname Ian Flynn’s Sonic "Plastic Smile" for this). Admittedly, this had already happened several times with previous writers (Penders portraying Sonic as a Don Juan, as I already mentioned), and this is why I think the original Sonic from Sonic SatAM was always better for feeling more "genuine", less "empty", and more heroic and likeable as a result. Perhaps the only ones to escape the oversimplified portrayal have been Shadow and E-123 Omega, whose characterizations in Archie-Sonic were the best in the whole franchise.
Besides, Flynn had strong favouritism for Amy Rose, which only made things worse because this Amy was much more similar to the one in the videogames from Sonic Heroes onwards. Anyway, this also happened with previous writers, like when Amy wished to be younger at the cost of a chance to save Sally's mother and no one ever berated her for it.
Let’s look at the villains. Unlike the typical Eggman from the videogames, with his follies, eccentricities and other absurd aspects, the Robotnik “inherited” by the comic from Sonic SatAM was explicitly a genocidal bastard and crueller while at the same time being sane enough to realize everything he was doing (@robotnik-mun already spoke in detail about this once); however, Flynn tried to combine the two characters into the pre-reboot Archie-Sonic Eggman, and the result created some severe problems with the stories’ tone. Something derived from this was how Sonic let Eggman live and even felt sorry for his fall into madness, in addition to treating him as if they were the Sonic and Eggman from the videogames, Sonic X or Sonic Boom; it’s worth remembering this Eggman technically is a sort of reincarnation of the SatAM Robotnik (his exact nature is quite complicated and includes parallel universes, but yes, he’s supposed to be exactly the same as the SatAM Robotnik, with memories and everything) and this Sonic is supposed to have fought a bloody decade-long guerilla war against him just like his SatAM counterpart.
Scourge was turned into a massive Mary-Sue who achieved easy victories, as subtle as a huge neon sign saying "the bad guys win"; he was also an abusive manipulator towards Fiona Fox, and Flynn was unable to show that properly for fear of making his pet look no longer cool, which makes you wonder how alike Flynn and Penders might actually be in some ways. To clearly understand the horrible damage this has caused: it not only created a generation of young Sonic fans -mostly boys from the USA- who romanticize abuse either consciously or unconsciously, but also there are even women -including scholars, committed feminists and transgender people who are also activists for social justice- who either sympathize with Scourge or think Fiona made a right, wise, rational or informed decision by joining him in the story (I’ll not give names of those women, I’m not really eager to get into heated fallacious discussions about “the true meaning of Feminism”); to top it off, among the writers who started working with Ian Flynn either on IDW-Sonic or the last years of Archie-Sonic, there’s at least one person who got the job of writing official Sonic comics after gaining quite a bit of fame with a fan-comic where they used the pairing of Scourge & Fiona to inspire its readers to feel sorry... for Scourge. And speaking of Fiona specifically: the subplot of her career as a villain was ill-conceived, was built by using as a cornerstone the A-story of Issue #150 (that quite infamous and widely known story written by Penders where Scourge may or may not have raped Bunnie by deception), and was also seemingly "abandoned" as Fiona ended up merely being Scourge's new abuse victim girlfriend and her status as a traitor didn’t even have a significant emotional effect on the Freedom Fighters.
Flynn also followed something like a pattern of taking tropes from famous works and then using them when writing the comic but not actually understanding why those tropes had worked in the first place. Perhaps the prime example of this was Scourge giving Sonic the Joker's "One Bad Day" speech: it almost felt a bit like giving the same speech to the Batman of Batman vs. Superman, as Sonic had already had a whole "bad decade" and was still a hero despite it; also, Sonic's answer to that speech (telling Scourge it only takes a tiny bit of selflessness and decency for him to be a good person) wasn’t that great, not at all compared to the mildly masterful answer Batman had originally given to the Joker in The Killing Joke, and it even made Sonic look more like a bad judge of character.
Lastly, the entire Mecha Sally Arc was poorly planned, had some contradictions with itself and with previous stories, was stretched through dozens of comic issues no matter if that felt forced, and the main events and plot twists throughout the story arc were heavily based on shock-value without giving any substance to this or making it a bit more sense when putting it under scrutiny; meanwhile, Flynn always seemed to have quite a hard time when writing long story arcs, so these long stories looked like he was trying and outright failing to imitate Toriyama (someone quite known for putting together stories ad-lib according to what seemed most convenient at the time).
Despite this, it looks like those Sonic fans who are still interested in material outside of the videogames will keep buying and reading whatever Ian Flynn or one of his colleagues writes, simply because they’re better than Penders... even though it's been 15 years since Penders wrote something official about Sonic. Seriously, we should have gotten over it by now, instead of continuing to compare all material in the franchise with Penders's work, which sets the bar too low for any official content creator. Now that I think about it, Penders's work is to the North-American Sonic canon what Sonic 2006 is to the videogames: people can criticize the latest games all they want, and rightfully so, but if someone even casually mentions Sonic 2006, any Sonic game from 2010 onwards instantly becomes a masterpiece just for being marginally better than Sonic 2006; the same happens between Penders's work on pre-reboot Archie-Sonic and any other North-American Sonic comic written by Flynn after Penders left.
Right now it looks like it's also forbidden to criticize Flynn as a writer at all just because he's much nicer in his personal life and engages with fans more directly through his podcasts, or because Flynn is truly progressive while Penders claimed to be progressive and a feminist and was affiliated with the USA Democrats but his work showed how misogynistic, perverted, retarded, reactionary and downright sick he was. Also, now saying something about Flynn other than total blind admiration for him and his work, even asking for the Freedom Fighters to return in the IDW comics, has become synonymous with agreeing with those assholes who cry "Rally4Sally" or "Udon4Sonic" on Twitter: "nostalgic" fans of SatAM and Penders's work on Archie, in their 40s or 50s, deeply conservative and absurdly paranoid, who claim that those new inclusive cartoons such as Steven Universe or She-Ra "are ruining their childhood", are mad at Flynn just because he hinted Sally and Nicole may be a lesbian couple (and in a rather platonic way, not even romantic in the traditional sense), and try to justify their own warped ideas and fantasies about SatAM by ignoring any “liberal” political messages SatAM may have had at the subtext level.
#sonic fanfiction by mashounen#sonic opinions by mashounen#sonic#sonic the hedgehog#archie sonic#sonic comics#sonic satam#michael gallagher#karl bollers#ken penders#ian flynn
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Can I be a funky folk and ask a question??? 😋What is your favorite movie or tv show, aside from Star Wars?
You absolutely can!!❤❤
That is a tough one though. I’m a film major but like... a bad one I guess cause none of my favorites are any of the classics that we have to watch lmao. I chose my favorites based on how much fun I have watching them!
But also, because of that, it is hard to pick just one so I’m going to give you three random ones from my top ten list (excluding Star Wars of course cause those are definitely there lmao)
Movies:
1. Yojimbo (1961) This is probably the one that would be the most acceptable for my film professors. It was made by Akira Kurosawa, who some of you might know as a Japanese director who made quite a few famous samurai films. For all of my fellow Star Wars fans (and maybe other film people lmao), the episode in the Clone Wars and The Mandalorian where the small farming villages are taught how to protect themselves from bandits/pirates is based on his movie Seven Samurai (which is what The Magnificent Seven was also based on). And, the season two episode of The Mandalorian, The Jedi, was heavily influenced by Yojimbo, specifically this scene:
I highly recommend the movie to anyone because it is honestly very entertaining and for my fellow film nerds, the blocking and camera work is stunning (although Kurosawa is a fantastic director and his blocking of scenes is always fantastic)
Another little fun fact, the actor who plays the main character in Yojimbo (as well as many of Kurosawa’s films) was who George Lucas originally wanted to cast as ObiWan Kenobi. His name is Toshiro Mifune.
Another bit of trivia that probably none of you are interested in is that Kurosawa always tries to have an element in every single shot of his movies. The elements always have something to do with the shot, or story as a whole and add another interesting layer to the movie. Like in the shots above, the main element is wind, signifying the turmoil and unrest that is taking place (I won’t spoil the movie for you though❤ the plot is not at all similar to the episode of the Mandalorian so there is no need to worry). In another one of his movies, Rashomon (1950), the element throughout a majority of the movie is rain (water) and it does not change until the mystery of the murder that took place is solved, and the skies become clear. (I also highly recommend that movie as well)
2. Pacific Rim (2013) Ok, this one is just a fun time. There is nothing particularly groundbreaking about it (although the special effects are stunning), I just enjoy it. And, unlike other monster movies, you see the monsters right off the bat. They don’t hide them and the story is honestly really interesting. I just really love this movie. Its fun, the characters are well written and endearing (plus the side characters the gay scientists have a side plot that actually furthers the story, the story is interesting and the concept of drifting is beautifully unique and done very well, the score is phenomenal, and as I said before, the effects are beautiful. They did a very good blend of practical and CG effects and it really pays off in the end product. Guillermo del Toro really put his heart into this (like he does with all of his projects I am so excited to see his Pinocchio movie) and it really shows. This movie is so good and I will defend it to the end of my days. Also for any of you that are interesting I am currently working on a Pacific Rim Clone Wars AU so... do with that information what you will
Side note, I really wish the sequel was good cause John Boyega is a good actor and deserves to be in a franchise that will use him and his talents properly. Guillermo del Toro did not direct that one and.... it shows.
3. Spider-Man: Into the Spider-Verse (2018) I cannot shower this movie with enough praise. If you haven’t seen it, you need to. It is one of the most gorgeous, beautiful to look at, piece of art in every single frame thing that has ever been put to film and I will fight people on that (fuck you professor carter). The story is fantastic. The whole movie is a visual masterpiece and you can tell that a lot of hard work and love went into making it that way. Both the score and soundtrack are amazing. It is, in my opinion, the best superhero movie ever made. I could go on for hours about what a masterpiece this movie is. Please go watch it if you haven’t seen it.
TV:
1. Criminal Minds (2005-2020) I know, I know. Everyone loves this show. I know I’m basic. But again, I judge based on my enjoyment of things lol. I just like shows like this. I watch a lot of them NCIS, Castle, Bones, Law and Order. I just find them super entertaining (even if the writing can be bad at times *cough* final season of criminal minds where they tried to do a JJ and Spencer romance *cough*)
2. Face Off (2011-2018) I know there is a Nicolas Cage movie of the same name but this show is fucking awesome. It’s a reality competition show where make up artists are given a new prompt/concept/challenge that they have to do prosthetic make up for. It is so cool to see all of the designs and the process behind them being made. The first season starts off with a bunch of drama like most reality TV, but after that, the competitors are all mostly very kind with one another and it is a very friendly environment. Still a bit stressful because of the time limits but still a fun watch!!
3. What’s New, Scooby-Doo? (2002-2006) If there is any show that was my childhood (besides clone wars), it is this show. I love this show with my whole heart and Scooby-Doo is very dear to me. Its just a fun kids show. Simple as that. But I absolutely adore it.
Thank you so much for this!! I really love talking about movies and TV. And if you ask me a simple question, you will most likely get a mini essay as an answer lol.
I’d love to talk about any movie or TV show that you guys ask about though!!! If you ever want to send something in, please do so!!
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Alien Romulus Review: A Terrifying Symphony of Retro Horror
The Alien franchise has been a mixed bag over the years—sometimes brilliant, sometimes bewildering. But with Alien Romulus, director Fede Alvarez delivers a cinematic experience that takes the best of what we love about the original films and propels it into a new, terrifying era. Buckle up because this ride is as silent as space and twice as deadly. https://youtu.be/TKg8a_Li3lQ Super Fast, Super Silent Start From the moment the opening credits roll, it's clear Alvarez is setting the tone for something special. The pacing here is spot on, easing us into the chaos while slowly cranking up the tension. It's like being on a rollercoaster that starts slow but, before you know it, you’re hurtling through space at breakneck speed—without ever leaving your seat. If you haven’t experienced 4DX, this film might just make you wish you had. Retro Aesthetics Meet Modern Horror Visually, Alien Romulus is a stunning blend of retro and modern. The 80s-inspired set design, combined with slick cinematography, creates an atmosphere that’s both familiar and refreshingly new. It's like a love letter to the original films, with a few modern tweaks that make it feel fresh. The ship feels alive—thanks to a sound design that’s as much a character in the movie as the actors. Gears whirring, computers beeping, and a symphony of background noises create an immersive experience that’s equal parts terrifying and mesmerizing. Meet Alan, Your Friendly Neighborhood Robot One of the more intriguing characters is Alan, a robot introduced as the main character's brother. Now, I don't know about you, but I wish the movie had subtitles because the beginning was a bit hard to follow. But stick with it, because Alan’s storyline is worth the wait. Alan’s got one primary directive—do whatever it takes to help his sister, as ordered by their father. Of course, because this is Alien, things aren't that simple. Alan’s arc is a fascinating exploration of loyalty, duty, and what it means to be human—or not. The Horror of Parenthood...In Space Just when you think you've seen it all, Alien Romulus throws in a twist: pregnant people in space. And let me tell you, that can't be good. The tension ramps up as the ship’s gravity equipment starts malfunctioning, setting the stage for some early jump scares—before the real monsters even show up. The introduction of the face-huggers is a masterclass in horror filmmaking. They don’t just leap out; they stalk, teasing the audience with their eventual—and inevitable—attack. The Heartbeat of the Film: Sound and Music The sound design in this movie is nothing short of spectacular. It’s like a symphony of terror, where every creak, every thud, every whispered threat adds to the growing sense of dread. The orchestra score doesn’t just accompany the film; it amplifies the fear, giving the whole experience a grand, almost operatic feel. This is Alien at its finest, with every element working together to create a cohesive, terrifying whole. The Rollercoaster of Character Arcs And then there's Andy. Remember the robot from Prometheus who had us all questioning his allegiance? Well, Andy’s got that same vibe. His arc is brilliant, constantly making you question whose side he’s really on. But the moment he gets an upgrade? Game changer. The dynamics shift immediately, and suddenly, Andy's not the one getting punked around anymore. His development adds a layer of unpredictability that keeps the audience on their toes. There’s so much to love here—the chest-bursting scene that’s both horrifying and artfully executed, the claustrophobic camera angles that never lose focus, the relentless countdown to escape the ship before it collides with an asteroid belt. And just when you think you’ve seen it all, there’s that final boss—a creature that looks eerily human, like a twisted cousin of the Engineers from Prometheus. Final Thoughts: A Franchise Worthy Entry Alien Romulus is a movie that sticks with you long after you’ve left the theater. It’s terrifying, exhilarating, and filled with enough twists and turns to keep even the most die-hard Alien fan satisfied. Fede Alvarez has crafted a film that honors the legacy of the franchise while pushing it into new and exciting territory. Whether you're a fan of the original films or just love a good horror movie, this one deserves a billion at the box office. And if you’re anything like me, you’ll leave the theater feeling great—terrified, but great. So, is Alien Romulus tied more closely to the original film than any other in the franchise? Absolutely. It's got the DNA of the original Alien, but with enough new material to keep you guessing. And let's not forget Andy—our real MVP. Here's hoping we see more of him in the inevitable sequel. Read the full article
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What are you hoping for from a new Paper Mario? What's your "golden ideal", I guess?
I could spend, like, years thinking of things I’d like to see in a Paper Mario game, but I’ll try to narrow it down. Here are some of the main things I’d really like to see:
☆ New partners (plural)
• Based on previously established Mario species, preferably “enemy” species, as “The circumstances of one’s birth are irrelevant; it is what you do with the gift of life that determines who you are.”
• Unusual, but believable, and perhaps even poignant, backstories and fully realized character arcs. I want to care about these characters because I’m invested in this world, its inhabitants, and those inhabitants’ personal successes and failures, not just because their design is so kawaii and/or their dialogue is so funny, though those things are a plus.
• Distinct personalities and opportunities to show those personalities off (through design, body language, dialogue, etc).
☆ RPG mechanics
• Built on the solid foundation established in Paper Mario (N64)
• Turn-based combat
• A leveling system where you get to choose which stat to increase
• Badges (Including superficial badges like the L Emblem and Attack FX badges)
• Something new, like being able to use two partners to perform a Bros.-Attack-like move, or maybe even stats specifically pertaining to your partners.
☆ New locations
• It’s a delicate balance. Locations should both feel like they could realistically exist in Mario’s world and feel like something we’ve never seen before. TTYD has some great examples of this (Rogueport, Boggly Woods, Twilight Town, etc). Super Paper Mario has some creative locations as well, but because it takes place in another dimension, not in the typical world that Mario inhabits, none of them really feel particularly “Mario-esque” in nature. They’re all a bit off-brand, so to speak.
• On a technical level, graphics are improving all of the time, but that doesn’t automatically lead to more intriguing and/or more visually satisfying designs. At it’s core, Mario is a fantasy franchise, an escape from reality, and the Paper Mario series is one of the few series in the franchise that really builds out- or at least used to really build out- its world, and that world was interesting because it was new and mysterious, it practically begged to be explored. Paper Mario games should show me something I can’t see in reality; I know what paper and cardboard and lemons and steaks look like, show me underground cities and palaces, show me sprawling gardens with talking flowers, show me a floating tourist trap in the sky. The biggest limit is your imagination, so let it run wild, and show me that, show me that Alice in Wonderland-like controlled chaos.
☆ An interconnected world and motivated backtracking
• No stage-selection maps. Even if the game is fairly linear, I don’t need to have that shoved in my face. I don’t want to feel like I’m working my way down a to-do list, glued to a track, I want to journey through the world and explore somewhat freely.
• No fast travel by default (maybe you unlock fast travel after beating an optional challenge like the Pit of 100 Trials)
• No pipes that take you right from the hub world to the chapter area; I wanna walk…
…and I want it to be through a believable, expansive, intricate world that changes as I progress through the game, a world I could see hundreds of times and never get sick of because its details are constantly in flux, and because those details are the kind that make it feel realistic and lived-in. I don’t want to be teleported from A to B, or confined on a path from A to B to C, I want to explore, I want to discover, I want to experience this world and to form an attachment to it. This alone would make backtracking more worthwhile, but…
• …another way to make backtracking even more enjoyable would be to add events that make walking into a game in and of itself, like having to follow a creature up in the trees, or having to get through a cursed area in Mirror Mode, or having to dodge and weave through falling rocks because there’s a huge earthquake destroying- and altering the actual geometry of- the area. Walking doesn’t have to be a chore for you to complete in order to get on with the game, and it shouldn’t be, it should be part of the game, just as engaging as anything else you’re involved in.
☆ Non-linear elements
• The game should still be fairly linear overall, because Paper Mario games are chapter-based stories with beginnings, middles, and ends, but having some say in which chapter comes next, or which partner you meet, or even just which puzzle you solve next would give the player a stronger sense of agency. Story-driven games are at high-risk of making the player feel like they’re just along for the ride, and this would help to counteract that.
☆ Spin dashing
• Gotta go fast! Getting rid of spin dashing always felt like an odd choice to me. Characters like the Yoshi kid, Carrie, and Dashell kind of replaced it, in the sense that they allow you to move quickly, but being able to speed up without switching partners, as well as being able to spin attack and just to witness the utter chaos of Mario flinging himself across the screen again, would make backtracking and walking around in general less of a slog. It would also give you more agency in the overworld and serve as a nice callback to the original game.
☆ Free-moving NPCs & situational dialogue
• In past games, NPCs have been confined to certain paths and locations. They might move from chapter to chapter, but they would always stay in the same general area until you triggered an event that placed them somewhere new. I’d like to see characters wandering around, going in and out of buildings, visiting other locations, having private conversations with one another, getting into fights, buying and selling items at the shop, putting on different clothes, and doing just about anything else they would typically do in-universe. Obviously this would be huge challenge to program, but we’re talking about an ideal here, and anything in this general direction would be an improvement in my eyes. We already see a bit of this in the series, but I’d like to see even more.
• When NPCs say things like “Where are your manners, Mario? You shouldn’t climb on the table” and “Don’t be so careless. There are too many enjoyable things in the world to gamble with your life!” it makes it feel like they actually see what you’re doing and care about what you’re doing. Having NPCs respond to you differently because of where you’re standing, or what partner you have out, or what badges you’re wearing, and so on, makes them into more than just set decoration or a sign to read, it makes them people, or at least more person-like. Nintendo’s been pretty good about this in recent years, probably because technical improvements have made it easier than ever before, and I think it would be fitting for a series known for its world-building.
☆ Dynamic lighting design & a day/night system
• This is all about aesthetics because, as it turns out, visuals are pretty important in a video game. Paper Mario (N64) had some really interesting lighting design, notably in darker areas like the secret passage in Peach’s castle, and we haven’t really seen a lot of that since, despite having more advanced technology that would allow for advanced lighting.
• I’d like to see things like swinging chandeliers that cast beams of light, and cracks in the ceiling that light pours through, and mirrors/reflections that Mario uses to solve puzzles, and shadows that hint at secrets. Lighting is a huge part of shaping a world, and using it in a variety of different and meaningful ways just makes your world seem that much more complex and grounded.
• As for the day/night system, I am picturing a game that visually changes based on the actual time of day, kind of like Animal Crossing games do, but not a game that requires it to be a certain time of day for any gameplay purposes, not for the main quest, not for side-quests, and not even for easter eggs. All I want is for it to be bright when I play in the morning, orange when I play at sunset, and starry when I play at night. This also would add to the game’s replayability, as different chapters would look and feel different depending on what time of day it was when you played through them.
☆ Easter eggs that reference other games in the franchise
• I want it to be clear, beyond a shadow of a doubt, that the Mario we see in Paper Mario games is the same Mario we see in other Mario games, not another person, and talking about the time he visited Isle Delfino or when Bowser fused with a sentient tennis racket would really drive that home.
• Make me really look for some, though. It’s cool to spot easter eggs in plain sight, but what’s really rewarding is having to dig for them. I don’t just wanna see Luigi standing in the background, I want to spot little inconsistencies and cracks in the walls and cryptograms spread throughout the world. Sure, the five-year-olds playing might not find them on their first playthrough, but when they’re fifteen and they remember that awesome Paper Mario game they played a decade ago, they won’t just be revisiting a world they’ve fully explored, they’ll be playing on a whole new level, figuratively speaking.
☆ amiibo Compatibility/functionality
• I’m not a big fan of DLC in general, as it’s often overpriced, but I do think amiibos are neat; using a real object to unlock something in a virtual world makes the virtual world feel just that much more alive to me, that much more like it’s a little world I can actually affect.
• The Paper Mario series never really got official merch, and while you do see a bit of your partners’ lives in the epilogue, it’s only a glimpse into their future, so getting little figurines of past partners that make them appear in the game, tell you about a recent adventure they had, and give you a unique badge based on their abilities/personalities/experiences, would be like a dream come true.
☆ Just be creative (I know it’s not that simple, but like, figure it out)
• Surprise me; throw in something inventive and revolutionary, like Wall Merging from A Link Between Worlds or The Aperture Science Handheld Portal Device from Portal. There’s a whole universe of possibilities out there; please dream a little bigger than items disguised as a gameplay element and a hammer that fills in glaringly obvious gaps in paint. Nintendo’s always pushing the video game industry forward with their creative consoles. Use that, take whatever whacky control method they come up with next and integrate it like Super Paper Mario did- but hopefully even better than Super Paper Mario did- with the Wii remote.
• I see fans writing stories, and drawing characters, and making sprites, and working with all kinds of mediums to make art that knocks everything from recent “Paper Mario” games out of the park. Obviously Intelligent Systems can’t just steal those ideas, but I’d love to see them get on that wavelength and match that passion.
• Make a game that you’d never want to put down because you just can’t get enough of it, and don’t even bother with that “You’ve been playing for a while. You wanna take a break, grab a snack, chill out for a sec?” message; if I die playing your game because it’s truly that good, I see that as an absolute win. That’s legendary game design, my friend; aim to make a Paper Mario game so good it’s worth dying for, and if you fall short of that, hopefully you’ll still land on something pretty awesome.
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