Well then! let me begin with the appropriate music and say I play fast and loose with the Canon.
prelude, act 0
little guy runs from cult, ends up encountering a group who are referred to as jewel office, they take em in
grow stronger with them, meet other 3 little guys in their own partner offices and get on well because of being the little guys
one of the members of a partner office, the one with the fox like attitude, seems sleezy but helps teach valuable skills
eventually convinces that this line of work isn't for you, points the way to a power generating company, and says working there will be better than being out fighting so much.
you hate the smell of blood after all, it'll be a relief to be away from it
what could go wrong? hell he says he'll explain to the others, so you head off and join that company.
we skip the vast majority of this part for the sake of its a game plot
big light beam from the company joined, have grown accustomed to world but miss jewel dearly, eventually get wrapped into library alongside everyone else who worked there
begin chapter 1 of 3
meanwhile, the fox is making moves, wanting power that can be claimed by taking out all 4 teams, destroy them from the inside. one already had the little guy convinced to run, next will be the investigative branch to cover tracks.
library is growing stronger, eventually the fox is given an offer to join an ensemble of some of the strongest around!
which simply means he's gotta get rid of the old team, chuck them in the library
enter corkscrew, perish corkscrew. Little guy 2 kept alive through convincing to avoid the fight at large and joins the team!
next, there's assassins. but they won't be as strong without their weapons, make the workshop go in next, sending little guy 4 to a presumed death sentence and try to manipulate 3
enter alloy, perish alloy. Little guy survives because of shying out of the fight.
the assassin group is wearing themselves out without anyone to do maintenence, they get thrown into the meat grinder next. aside from the new protege of course. just need her strong enough to be worth killing.
enter orbit, perish orbit.
around this point the individual group leaders in the library have gone through their own arcs, and little guy 1 wants to abuse invitation system for good, being at wits end and knowing he ain't strong enough yet for the fox. in spite of 3 of the 4 groups having died to his team's hands.
remembers cult he ran from to join jewel. invites them in for the express purpose of murder.
finally! some good in the world.
jewel meanwhile have been fucking pissed at the fox, refusing to talk after their little guy vanished without a trace so long ago.
recognises names on an invitation list, recognises who'd cause that and why, know where their little guy is and have a plan to get him out.
little guy one thinks things are finally going to get better
enter jewel office
one grueling fight and near mental breakdown later, jewel office is defeated, there is no other way.
little guy 3 manages to piece what's going on together, the divide and conquer tactics and what happens if she sticks around
knows just running will get her caught and probably tormented for trying to run, but can go to the one place where she can use her state for good
enter little guy 3 to library, this time with no perishing.
a bit forward, that ensemble finally comes a knocking, not expecting the 4 little guys to all be alive, the fox admits he's going to enjoy ending them
unfortunately, a thing with this library is taking the strengths from those who fall within. which includes the groups said fox REALLY didn't want to deal with.
in 4 strokes of catharsis goes from 5 tails to 1, then from 1 head to 0.
end chapter 1, abridged version
ANON this is a VERY cool and concept and i can tell youve put a lot of thought and time into fleshing it out! to be honest this style of abridging makes it a bit hard for me to parse certain things, so i'm really sorry if i misunderstood something, but i read it all carefully and think i get it!
but i love the little guys, especially the main little guy on his whole adventure. the whole thing with him running away from a cult is really interesting and it makes me wonder so much about his backstory. and the whole thing with jewel office being sketch is also really cool, especially considering how he basically went from one bad situation (cult) to another (jewel). i think theres a lot there
the line about hating the smell of blood is also really cool, the way its spaced out here gives it extra impact i think. i like it
everyone entering the library and almost instantly perishing is so funny. im glad little guy 3 ended up okay though!!!! i really do think all the little guys are fun (based from the prev ask) and i would hate to see them instantly perish in a library. esp given what you said here abt how they get along, i bet their actual dynamics are a lot of fun!
also the ending is so sick!!! from 5 tails to 1 and 1 head to 0. thats so sick. they totally went to town there lol.
anyway you said its a game plot which sounds really cool!!! idk much abt games or gaming but i think it sounds like a really interesting story for a game and would be fun to play out! thank you for sharing all the cool ideas you have for your little guys and their adventures in cults and libraries and whatnot <3
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