#bossfight gimmicks
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modeus-the-misanthrope · 11 months ago
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Kinda wanna make an expanded version of my Elden Ring boss idea. Original place the idea is at this link.
The idea I have for this bossfight and it's mechanics are heavily inspired by the Fume Knight Raime fight in DS2. The bossfight arena is in an area of Leyndell that you previously couldn't access. The boss shares design elements of the four armed puppet enemies and Crucible Knights. The Crucible training dummy was originally just that. A training dummy fashioned to help keep the Crucible knights who worked under Godfrey in peak condition. Now it sits in an abandoned and ruined training arena, alone.
The player will find two helmets in Leyndell that previously weren't in game. These are specifically worn by the Crucible knights to help the Crucible training dummy know which fighting style they wanted to train against. Fast and rapid unarmed strikes. Or slow but hard hitting staff swings. The animations for both intentionally resemble Hoarah Loux and Godfrey respectively. Entering the arena without either helmet equipped will cause the Crucible training dummy to periodically switch between the two styles. At 30% health the Crucible training dummy will retreat to it's self repair station, with a large chasm seperating it from the rest of the arena. If the Crucible training dummy drinks its repair fluid, it will gain an aura around it that damages the player slowly. This is due to the Crucible Training Dummy and the repair fluid having degraded over time.
If the repair fluid has been sabatoged by the player outside of the bossfight, then instead the Crucible training dummy will stand there perplexed for several moments. Allowing the player to either do a ranged/magic/charged heavy attack that will have a 300% damage multiplier added to it. Or the player can allowe the Crucible Training Dummy to finish animation and learn a gesture that matches it. This gesture closely resembles the one the player does when trying to heal without any crimson flasks and can be cancled at any point with a dodge, block, or attack. But being hit while the animation is active will make the player take 50% more damage.
Defeating the Crucible Training Dummy will give the player a new Crystal tear for their Physick Flask, specifically it's effect will mimic the damaging aura that the repair fluid would have given the boss for 20 seconds. In the area's where the boss fight arena was acting as a barrier to enter, ther will be an armory for the Crucible knights. A Collosal weapon category Hammer (crucible knight themed) and a light set of Crucible Knight armor will be in a chest.
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dividedsingularity · 5 months ago
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Inscryption doodle portraits for Act 1.
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modeus-the-misanthrope · 11 months ago
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Hope ya don't mind if I use my own ask to jump in.
As a Fume Knight Raime fanboy I will base a fair bit of my bossfight on his mechanics, that I can't recall being used too often outside of him. Preperation. I will be a speedrunners worst fucking nightmare.
My first phase will involve lots of fast & low damage attacks that involve me getting nose to nose with the player. Blocking my attacks with anything, even a weapon, will make my hit deflect off like a "light weapon" bounces off of the Stone-Diggers in Elden Ring. This encourages blocking my attacks and punishes dodging. But when I go into my second phase, the reverse occurs. My attacks become delayed, can't be parried or deflected, and deal a large amount of stamina damage. This encourages dodging instead of blocking. The preperation mechanic comes into play depending on if you are wearing one of two helmets gaurded by minibosses and found in the same region as my bossfight occurs. (A callback to wearing Velstadt's helmet sends Raime into phase 2 for the entire fight.)
The first helmet will keep me in my phase 1 moveset, and the second helmet keeps me in my phase 2 moveset for the entire fight. The other part of this preperation mechanic is at the 30% health mark, I will leave the bossfight arena to a raised platform the player cannot reach and drink from a fountain. This will give me a damaging area around myself akin to the Smelter demon for the rest of the bossfight...unless you destroyed the fountains source prior to entering the fight. In which case I will not get the buff and leave myself vulnerable to a ranged attack (which the first hit will do triple damage) as I scratch my head in confusion.
My bossfight would only be as difficult as the players need to rush and just get it over with. Preparing before the fight by getting one of the helmets that help make my fight easier, breaking the fountain source, and having a powerful ranged weapon ready to use, are all things that would make my bossfight a borderline cakewalk. It also encourages exploration of the region, since you would need to travese at least 2/3rds of it to break the fountain source and get one of the two helmets.
What kind of bossfight mechanics would you want to have as a Fromsoftware bossfight?
Something that rewards precision and punishes passivity. Perhaps an arena-wide health-sapping spell kinda like how Jailers in Dark Souls 3 worked. With the only way to prevent it is to keep being agressive and not letting me cast it. As long as you stay in the fight, it doesn't take your health away.
But this ability won't kill you. If you're good, you can just not get hit and that last bit of health you got won't go away no matter how passive you are. Also, your health restores back to normal if you don't let me cast for long enough.
Of course it would be still hard to engage and counter my moves. I think I would prefer if the fight taught people how to properly utilise spacing and timing just like you do during PvP.
And most importantly I want an anti-air attack. If you just wait around for me to expose myself for a jumping L1 with your shitty dual twinblade arc build, you will meet the ground in two pieces. I want it to have a special sound effect too, to really rub it in. Of course it would have counterplay, but it wouldn't be as free as most other bosses. You'd actually have to use the I-frames of your legs to dodge an attack to land a jumping attack instead of jumping in outside of my range, landing the hit and spamming roll away untill you're safe to regain stamina.
But maly main mechanic should be making Redditors mad.
btw anyone can participate in this post. Imagine your own bossfight
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benchspkmnirlhub · 2 months ago
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Senturion
An in-universe game in the mainline Pokemon universe, thought up by Melmy of @fated-furret.
All credit goes to Melmy for thinking up this in-universe game.
Background
Senturion is an indie game released in 2018, the sequel/rehash/major expansion of a 2013 Flash game of the same name. It's a 2D dungeon crawler/action-platformer, similar to games like Hollow Knight and Neon Abyss. You play as a Sentret you name at the beginning of your adventure.
Moveset
At first glance, the movement... kind of sucks. Both your snail-pace waddling and jump that barely gets you above your ears' height leave much to be desired. You can sprint on all fours to get to a somewhat reasonable speed, but using it tanks your Stamina bar. It seems like this is going to be quite the boring game...
Until you realise that if you aim at the floor and use the aerial version of your tail-slap (Left Click, goes towards the mouse), you go absolutely flying. Further experimentation reveals that extending your tail (Hold Right Click, goes away from the mouse) lets you bounce like a pogo stick in a similar fashion to the hammer from Getting Over It.
Using these movement options together (along with exploiting certain levels' mechanics) is key to defeating enemies and traversing through rooms.
Inventory
You get various “Tail Armours” as you progress through the game. These are Pokémon-themed equipment for your tail that affects how your tail-based movement works. Here's a few examples!
- Ditto: Your goopy tail can compress into a wall if extended at high velocity, sticking you to it and slowly charging a super-bounce for when you release.
- Nidoran: Direct damage is only dealt via headbutts. Swinging your tail shoots a burst of poison darts and boosts you forward.
- Chikorita: Reduced damage, but vines on either side of your tail increase its length and add a powerful sweetspot to the end of your tail swings.
There's also Trinkets! You have a few slots for passive Trinkets and a single active Trinket, which can be swapped out with ones in your inventory between Sections (see Levels).
Passive Trinkets are your accessories, and some effects include:
- Increasing base stats
- Health regen after clearing a room
- Increased loot
- Modifications to movement too general to be a Tail Armour, such as decreasing gravity or increasing impact force
They all come with upsides and downsides though, so you need to consider carefully which ones you equip.
Active Trinkets have an effect upon pressing the Use Active Trinket key. Every Active Trinket has a cost to use, and this can be almost anything. You think of a number, changing it can be the cost of an Active Trinket.
Some Active Trinket effects include:
- Spawning a wall at your cursor facing the Sentret that takes away your Stamina
- Throwing a bomb, but you can only use it once per room
- Giving you extra max health for the rest of the dungeon, but the boss at the end of the dungeon gains 20x that
- Making you invincible but slowly increasing your gravity while the button's held
You get Tail Armors, Trinkets, and other items from chests, bosses, shops, and as drops from rare variants of certain enemies.
Levels
Levels have the standard dungeon-crawler layout: floors (referred to as ‘Sections’) consisting of rooms that you can only exit once every enemy inside is defeated, culminating in a bossfight at the end. The rooms are big, and can be mostly vertical, mostly horizontal, or all kinds of wacky shapes.
The group of levels associated with each individual faction (more on that later) all have a gimmick that ties them together. For example, a volcano level could have lava that bounces you away but damages you if you touch it without the right Trinket.
Story
The story begins in a cute little forest village full of young forest critters (the parents of all the critters had disappeared a while ago), soon having you go to the task board and accept a mission to collect apples from a nearby patch of apple trees. It serves as the game’s tutorial, giving you the opportunity to learn to use your movement options to pick the apples from a series of high trees that culminate in a tricky chained bounce up a cliff to get to the tree with the best apples. But as soon as they’re in sight, an attack from offscreen knocks you tumbling back down. With your tail sprained, you’re left to run back to your village from a group of Pawniard, Bisharp, Escavalier, and other mediaeval-themed Pokémon, instantly passing out from the shock once you leap through the open gates.
The next morning, you awake to see that everything’s changed. Huts are caved in, farms are destroyed, and everyone’s working together to figure out what to do in their parents’ absence. They’re all young and scared, but they've managed to band together into a tight-knit resistance.
The main gameplay begins here, similar to the flow of Pokémon Mystery Dungeon. You take quests to go through levels to get loot, progress the story, and develop close bonds with the other critters. 
As you progress, though, you realise that there's another group trying to invade the mediaeval Pokémon. And someone doing it to them, and doing it to them. Turns out the entire region's covered in nations trying to invade each other, all being supported from the shadows by a mysterious Pokemon called ‘The Oracle’.
You return home as fast as your tiny legs can carry you burst into the war room for the forest critters and tell everyone about this just before one of the Oracle's messengers arrives. Thoughts of "liberating" land from other factions have been slowly gaining popularity amongst the forest critters throughout the game, but you put a stop to it and convince everyone to focus all efforts on defeating the Oracle.
You then go through a level consisting of one floor from every faction's buildings you've been to, until you reach the Oracle's Spire. It's taller than anything anyone's ever seen, and it's made of a strange smooth material with angular channels of light pulsing throughout. As you climb up it, it's full of strange Golurk, Rotom, and Porygon. At this point, the player realises the twist…
…It's a massive supercomputer. (Important note: This is the first thing anywhere near modern technology you’ve seen in the entire game. Everyone else has only just figured out advanced smithing.)
Turns out there's a small group of Pokémon that's been advancing incredibly quickly but not sharing their developments with anyone. The Oracle is their magnum opus, an AI that disguises as a prophetic wizard-guy to pit the rest of the nations (once almost completely at peace) against each other. The plan was to have them all weaken each other so they could sweep through and take all the land and power for themselves.
You then have to go through the last floor of every dungeon again, but this time without hurting a single enemy so you can tell their leaders everything. You all turn on the Oracle, and with the help of all of the enemies you’ve faced you’re finally able to reach the AI for an epic final boss battle. It’s incredibly difficult and takes everything you’ve learned to its uppermost limits. 
You go into the "control room" after the fight to come face to face with these horrible dictators, but…they're all weak first stages? They begin a long monologue about how the world’s ‘unfair to little guys like us’, but it’s quickly cut off by the now-released parents of the forest critters pinning them down and dragging them away.
The credits then roll. A cutscene plays beside them showing the Oracle's Spire being dismantled and the leaders of the rest of the nations work together to spread the hoarded advancements to everyone.
Overall, it's a commentary on how powerful figures aim to gain power by dividing the people, and how technology can either be of great benefit or terrible detriment to society depending on the people controlling how it’s used.
Completing the story unlocks Freeplay Mode. It’s pretty much just “continue the game as normal except you can redo the story-exclusive dungeons with a 4x loot multiplier” and was very much an afterthought, but it mainly serves as a playground for tinkering with builds and practising movement tech.
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epidaleacalamita · 1 year ago
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i entered the second phase of my bossfight and shot a laser at the moon visibly cracking it and causing chunks of lunar debris to begin impacting random areas throughout the arena but the hero said that this gimmick was "kinda mid" and i just got sick of his negativity and turned off my theme music and left the battle and i've locked myself in my room in the demon king's castle for the past two weeks now. my fellow dark generals keep banging on the door asking me to come out. telling me my gimmick was not mid but i know they're just saying it to make me feel better
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newlondohollow · 20 days ago
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Character meme: Aldia
THANK YOU FOR THE REQUEST OML
Favorite thing about them: the existencial, philosophycal shenanigans he brings into DS2 and DS lore, i won't talk about them here because it would make this post enormous but one day i might!
Least favorite thing about them: his bossfight i suppose... the gimmick didn't exactly work out imo.
Favorite line: "Peace grants men the illusion of life. Shackled by falsehoods, they yearn for love, unaware of its grand illusion. Until the curse touches their flesh" Once again, this is my favorite line because it sums up the existencial sorrow of living in a lie: world that wasn't meant to be the way it is, and that will only continue to decay the more it stays the, as Aldia says "world full of warmt and resplendence" that was imposed over the, fate-demanded Age of Darkness.
Random headcanon: he was the one who gave Shalquoir her name.
brOTP: him and the sorcerer that was posessed by Navlaan! I imagine they'd be really close during the whole inprisonemnt in the keep business.
OTP: i don't ship him with anyone so uh..
nOTP: i guess x Vendrick would be awful (also about him, im sure if he would be the brOTP or the sorcerer)
Unpopular opinion: i don't know exactly how unpopular this is but he has a huge huge role in DS3's lore.
Song I associate with them: UmbraticForest's of People Become Ghosts by ive.
Favorite picture of them: i hooooonestly dont have one...
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bossfight-messages · 1 year ago
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Bossfight: Glube
I should NOT be given hot glue
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fag-by-daylight · 7 months ago
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Why ARK: Survival Evolved would be an amazing addition to Dead By Daylight
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What IS ARK: Survival Evolved? ARK is a survival game where you tame dinosaurs and mythological/fictional creatures! That's not all you can do, but that's the main gimmick. The game features an awesome soundtrack, by the amazing Gareth Coker, amazing bosses and an amazing antagonist. The game also has some really great lore, that I'd recommend watching Neddy the Noodle's videos on. [Lore Videos and ARK: The Survival Stories [the lore from the Island to Aberration]]
But that's not horror!! Okay, and? Lara Croft, Nicholas Cage, and Dungeons and Dragons are in the game, so what's wrong with a survival game that has some horror elements in it?
Who's the killer gonna be? Edmund Rockwell, of course; he's the main antagonist, I'd say, of the game; more or so becoming a threat to the player in the third, fifth and sixth story-DLC. Think of him in a similar way to Vecna, arrogant, thinks EXTREMELY highly of himself [he literally calls himself a GOD], and he's an intelligent, fun antagonist! He's a British chemist from the 19th century turned giant tentacle-meat-monster. Obviously, we can't just have a gigantic monster with tentacles as the killer, but, the Entity would take him from Aberration, after he's defeated by the player, and give him a body that's better suited for the trials. Kind of like how the Entity gave Chucky the ghost so he could actually hook people. [An added note, he would have voice lines <3] And if this was a skin collaboration, he'd be a legendary for Blight. They suit each other. And there'd be voice lines and a different Mori.
Why would Rockwell even want to join the Fog? Power. Same reason as Vecna. Edmund is a man driven by power, and science. Think about why Wesker is in the Fog; he would join for similar reasons.
Power? I feel like a biological power would be pretty cool, something close to Singularity or Wesker. I'm not too good when thinking about powers and balancing it for the game, but maybe even something to do with his orbs in the Aberration bossfight, which would act similarly to the Unknown's UVX.
Perks? I am not a perk designer, so I sadly cannot think of perk ideas </3.
Chase Theme? Of-fucking-course it has to be his boss theme! Like, not just the theme outright, but a mix of it. They can do so much with the music, especially if they get Gareth Coker involved!
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Who are the Survivors gonna be? Helena Walker, an aboriginal Australian palaeontologist [also canon lesbian], would be perfect; she's smart and resilient. She later becomes a Homo Deus in the game, but she'd be an amazing survivor! [and would obviously be taken from before she became a Homo Deus.] And of course Mei Yin Li, a warrior from the Han Dynasty [she's also a lesbian 💪]. She is perfect survivor material; she's a strong, resilient woman who can very well take care of herself. AND, if this is a skin-only collaboration, Helena would be a great skin for Claudette, I think. I think Claud could use a legendary <3. And Mei Yin Li would be a fantastic legendary for Yui Kimura. [Maybe a Santiago skin for Gabriel?? Hmm??? Give him the TEK armour, too?] [Maybe even a legendary Diana skin for Kate ^^]
Perks? Again, I'm not a perk designer.
[pictured left is Helena's design from the animated series, because I couldn't find any good pictures of her from the explorer notes; pictured right is Mei Yin Li]
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Map? OHOHOHO, BOY ARE YOU IN FOR A TREAT! Since I want everyone to be taken from the Aberration map, obviously the map should be Aberration! Maybe the Green zone is the actual map and the main building could be the destroyed TEK city! It'd be great, atmospherically, and maybe there could be some creatures around that can be interacted with in a similar way to the Tanuki and the creature in the Dungeon on the D&D map [like light pets chilling around]! The realm would be called something like "The ARK", or "The Broken ARK", and some other areas on the map could be the portals and maybe even a little bit of the blue zone? Obviously, the maps are a bit difficult for me to think about, because how would the borders work, lol? Or the exit gates. But then again, you have to think about the fact that the Entity makes these itself. The Entity would be the one recreating the whole map, so there would be tiles that look funny and maybe the fact that there's generators would make this map look "weird", but just think of the possibilities! If Dvarka can be a map, ARK: Aberration can work, too!
They could even make different variations of the map where one is the green zone, one is the blue zone, one is the red zone, and maybe even the surface would be super cool! I also think some cool environmental features would be awesome like in the red zone, you'd hear Reapers growling, see rumbles, and hear Rockwell's voice echoing quietly. And if they do it this way, having the light pets for the specific zones would be awesome.
[pictures; left to right, top to bottom: green zone/Fertile Region, blue zone/Bioluminescent Region, red zone/Molten Element Region, and the Surface]
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Are there any skins or charms that would come with the Chapter or Collab? I personally think a cute implant charm would suffice, and if they do the skins thing, it'd be like Resident Evil where the more you buy, the more charms. The first buy would grant you a Gamma Ascension charm, another would be a Beta Ascension charm, and the last would be an Alpha Ascension charm.
I know this is long, and I apologize for the, probably, incoherent rambling, but I'm very passionate about both of these games, and I think that they'd be perfect for each other. ARK has horror in it. It's not a horror game, but Tomb Raider isn't either, so I think ARK should be able to come into the game. I know I was vague with things, like Rockwell's power, but I'm not a game designer, so I am not qualified enough to think of a balanced, fun power to suit him. And, again, I cannot think about what perks to make. I don't know what perks would work by now and I just cannot think of anything good. So, my apologies. I would love to hear your feedback, and maybe even more ideas!
Peace and love, and thank you for reading my nonsense <3
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adhdemongirl · 4 months ago
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I just finished my first playthrough of Metal Gear Solid. It was mostly blind (except for some pop-culture osmosis) and on normal difficulty. I wrote down a lot of my thoughts and live reactions because I thought it might be fun to read through. So have fun doing that if you want to:
-I really like that you have to watch the briefing through an extra menu option before hitting start. Just adds too the vibe
-50 Huskies. Genuinly why haven't I heard of that before?
-The controls are definitly something. I also kinda hate that the camera is so zoomed in that I spend most of my time looking at the radar
-God, I love ps1 wobbly textures so much
-The Hind is so sexy
-Why the fuck are chokehold and throw on the same fucking button?!!!
-Snake seems to be only slightly less horny than Kojima
-So was the Darpa Chief a psycho mantis illusion? What's going on here? Really nice intruige building btw
-Revolver Ocelot is such a bastard. I already love him.
-This boss fight was so weak. Teally hope the rest isn't that bad, but I honestly do not exspect much.
-I really love how Grey Fox (at least I think that's him from cultural osmosis) has a really wobbly eye. It clearly isn't part of his base texture. Just keeps moving around. I don't know if that's on purpose, but it's a great effect.
-This game really has some opinions on the mic, huh? Good for it, honestly. Shame that it has "the Gundam problem™"
-Did Meryl just say she hid the key in her pussy?!!!!
-Smoking damages you. Amazing
-Deepthroat
-Vulcan Raven feels like he's probably really problematic. I don't know enough about the first nations to know for sure, but I also don't think Kojima knows shit. That being said, I still think he's kinda cool
-The boss fight wasn't though. I feel a bit sad, yet vindicated.
-Uii, they're just toying with Snake! Fox-Hound are such cocky bastards. I love these guys so much
-Yooo, it's just like my japanese anime!!! (also piss. but that's like some anime too, I supose)
-Nice gimmick with this boss, sadly still shit
-Have I mentioned how much I love the wobbly red eye?
-Otacon is so pathetic. I love him.
-Who could have predicted that building the torment nexus from my favourite anime *do not build the torment nexus" for the military might be a bad idea? At least he knows he fucked up I guess.
-I haven't mentioned this so far, but the pacing of this game is honestly really good. There is always something happening, some gimmick being used, it's really great work
-Having to follow Meryl into the womens restroom to talk honestly doesn't feel that good.
-Holy shit, thry put so much efford into Meryls textures. Kojima is so fucking horny. Why can I see her nipples?!
-Psycho Mantis gas a really neat design, but I might also just have a thing for gasmasks.
-So I'm playing on pc and the way they did the "switch the controler port" thing is by having you switch out your controler for the keyboard. It's a really cool idea for how to preserve that moment. Unfortunatly, keyboard controls feel somehow even worse. 4/4 on kinda shit bossfights so far
-My dude is death monolging for so fucking long
-"Oh no, a tense moment! Better make the player run through half the map!" Insane design choice. Honestly dogshit.
-Using the sniper felt like dogshit as well. 5/5 on shit boss fights
-omg she's so fucking hot arf arf arf
-Liquid is such a whiny bitch. Only member of Fox-Hound I didn't love on sight. But maybe I could love to hate him. We will see. Also more Revolver Ocelot, yay :3
-I can see what they were going for with the torture minigame. Forcing the player to mash a button, thereby hurting/"torturing" them outside of the game as well. Neat idea.
-I like the negativ opinion this game has about nationalism, (liberal) politics and america
-"At least 20th century Russia had an ideology" I love both Shalshaska and this game
-"That's paricide! -yup" lmao
-I adore the 2D maggots
-Otacon is crushin on sniper wolf almost as hard as I am
-They are really stretching playtime by having you run back to the same point over and over again. It'a noticable and definitly not in a positive way
-the time bomb is a nice touch
-omg the hanky makes the doggos luv you <3
-I literaly just went through this part, why do they play a flashback?
-Naomi is shipping Snake and Meryl so hard lmao
-PS1 RATS!!!
-I hate those stairs with a passion
-The Hind is so sexy
-You know "Do you think love can bloom, even on a battlefield" has been memed to death, but it's honestly such a good line
-The Hind was the first boss fight that was really fun for me.
-The Elevator ambush fucking got me lmao
-Noooo, I don't wanna kill her (especially because it'll probably be another shit boss fight)
-I hate being right sometimes
-Wait, she's kurdish?! I should really check up on rojava, give a bit to the kurdish red crescent again
-Wow, her death really did make me feel bad :( (even though she took even longer to die than Psycho Mantis)
-That whole scene also made me really apreciate the music in this game. It's been great the whole time, but here especially so
-Master Miller being like "her story is bullshit, Hoover was to racist for that" is so fucking funny.
-I sadly already know that he's Liquid, but that whole convo is also so fucking sus
-In the intro for the Vulcan Raven rematch now. This game is really trying to be as racist as Hoover, huh?
-Wow, those were some fast working ravens
-Wait, did Naomi actualy kill The "Darpa Chief" (Decoy Octopus)? Did she inject Snake with some gene-bullshit in the beginning that kills certain people? She is a genetecist after all. Maybe something targeting those "soldier genes" the game keeps babbleing about?
-I like how they wrapped up the "new kind of nuclear weapon" plot. Sure, a railgun is kinda insane, but they manage to justify it.
-Can you imagine a world with less US-american SDI spending? Incomprehensible plot point tbh
-Ha, I was right! Naomi fucking killed them! I feel so smart! (FoxDie is a bit on the nose though)
-Love how Metal Gear Rex looks btw. A rwal beauty. Even more sexy than the Hind
-The russians involvement in all this does honestly feel very in character
-Are they going to make me activate the nuke for Liquid? Would be a nice twist.
-Why does it feel like Liquid is so horny for Snake? He's so obsessed, it's embarrassing
-I hate how they make me run around to change the key. Honestly just stretching out the game. Kills some tension too
-a fucking trapdoor got me lmao
-The runback is soo looong!!! It's okay, your game is allowed to be 20 Minutes shorter, you don't have to stretch it this way
-Final confirmation for Naomi being a tier one assassin
-She's Rhodesian?!!
-I kinda love Naomis character and her motivations, I think
-Cambell is a bitch as motherfucker btw. He has been for the whole game, but I feel like I need to mention it at some point
-Ha, fucking knew that thing with the nuke
-The Liquid reveal is really well made btw.
-Liquid Snake doesn't know shit about genetics. "I got all the ressesive genes" Dumb motherfucker
-Rex is so fucking sexy
-Otacon designing Rex with a weak point because he thought Rex would be cuter that way is so fucking valid
-Nice Gray Fox backstory
-Boss fight is shit as well btw
-Wait, this game does the whole hotline miami "You enjoy hurting people" thing???
-Super Baby Method
-Liquid (and by extension Kojima) still don't know shit about genetics
-I like the fmv bits a lot btw
-I should look into both Iraq wars I think
-The voice acting in this game is surprisingly good btw
-The final fist fight on top of Rex was almost comedic
-I don't completely buy the romance with Meryl
-On the other hand, I completely get why people ship Snake and Otacon
-Wait, Liquid's still alive?!
-Well, now he isn't
-I really liked the ending. Nice message
-He's called David?!
-I liked the game way more than I exspected, even though it has a bunch of flaws
-It also had a way smaller focus on stealth than I exspected
-I'll probably do a short, comprehensive post on my thoughts as well
Thanks for reading. Feel free to ask me stuff
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oltammefru · 1 year ago
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The IS4 Ending 4 bossfight mechanics is so fucking funny. The main gimmick of it is that there's two guys and instead of doing normal boss things like attacking your units they just attack each other until one of them dies (or they leak, I suppose).
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Also, Ceobe stonks are going way way up because holy fuck look at that 5k def (6250 at max difficulty) with reasonable Res.
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daringdoombringer · 1 year ago
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The plots of the six main Skylanders games in a nutshell
Spyros Adventure: ooo Look toys can come to life and Kaos destroyed the Core of Light better reconstruct it before darkness consumes everything !! :DD
Giants: we have to stop Kaos from getting what’s basically the Infinity Gauntlet for robots I actually don’t know much about the plot of this one but one of the bosses rap so that’s cool
Swap Force: ✨magic volcano✨ oh and Kaos has these crystals that turn things evil and his mom is here apparently also the gimmick is swapping legs for some reason
Trap Team: more crystals but they’re used to capture villains also THE MOST TERRIFYING FINAL BOSSFIGHT EVER MF WHY DO YOU HAVE WINGS
Superchargers: 🔥WE KICK THE ANTICHRIST’S ASS WITH THE POWER OF MARIO KART🔥
Imaginators: haha brain magic and giant tactical birthday cake. we totally didn’t prioritize marketing the gimmick over any actual plot and just release a half-complete game in the end. (which I am still SO mad about so much wasted potential)
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nefarious-exclam · 2 years ago
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YOU DARE TRAVERSE INTO MY NEFARIOUS WIZARD TOWER?
Learn the rules, foolish traveler, for I am NEFARIOUS EXCLAM! Make no mistake, I am not @monster-bestiary , the Supreme Exclam of all things Monsters, but I am TWICE AS EVIL and THREE TIMES AS NEFARIOUS!
HEED MY WARNINGS, AND BEWARE MY DUNGEON!
#nefarious deeds: ALL THINGS ON MY BLOG BY ME THAT ARE NEFARIOUS AND EVIL! (And those that do not fit into the FOLLOWING TAGS!)
#monster summoning: BEASTS HAVE HALTED YOUR PATH! WILL THEY BE FRIEND OR FOE? IF MY WARRANTY HADN'T EXPIRED THEY WOULD ALL BE FOE BUT UNFORTUNATELY THE MONSTER BESTIARY GAVE ME "LESS FOUL" MINIONS THAN I WAS EXPECTING!
#evil reblog: I, THE WIZARD OF EXCLAMANIA, WILL REBLOG ALL THINGS EVIL AND NEFARIOUS!
#brews and potions: DASTARDLY POTIONS AND SPELLS TO DESTROY YOUR ENEMIES! THEY COME WITH A PRICE, SO BEWARE!
#evil landscapes: WILL YOU FIND YOURSELF IN ACID SWAMPS OR BOILING LAVA PITS? WHO KNOWS!
#nefarious asks: MY LOYAL MINIONS CONVERSE WITH ME!
#foiled again: SEND ME A NEFARIOUS ASK TO GLOAT YOUR VICTORY! REAP THE REWARDS!
#rewards: EARN YOUR RIGHTFUL REWARDS FOR EITHER DEFEATING ME OR DOING AN INCREDIBLE NEFARIOUS AND EVIL ACT!
#dastardly queue: MY EVIL QUEUE TAG! WEHEHEHEH!
#the wizard speaks: HEAR ME SPEAK!
#not rpg: posts that aren't part of the gimmick
#the sun saga: that time THE NEFARIOUS WIZARD extinguished the Sun.
#interrobang war: that time I went to war against the Interrobangs
#bedrest saga: after the magic toll of shrinking the Sun, fighting off the ice people, unshrinking the Sun, and briefly going to war, The Nefarious Wizard is on magical BEDREST.
#nefarious art: fan art :)
NEFARIOUS-EXCLAM IS AFFILIATED WITH @mercury-lurks! ALL COMMENTS WITH THAT USERNAME ARE FROM ME!
Part of the Exclamation Point PFP RPG Blog Cinematic Universe founded by @status-updates , including @deathscreenmessages , @loading-tips , @monster-bestiary , @bossfight-messages , @dailyquests , @mission-board , @advancement-made , @character-selecton , @item-shoppe , @glitches-and-bugs , @buffs-window , @beta-leaks , @evil-loading-screen , @magic-foraging-tooltips , @unused-questline , @war-causing-interrobang @small-cat-npc @collectibles-menu , @character-profiles , @rpg-partylog , @shady-item-shop , @unskilledpoint , @redacted-exclam , @percontation-mark , @shitpost-mods , @cmd-semicolon , @ultrakill-style-bar-updates , @big-bad-evil-guy , (a bunch of fuckin others I can't keep track of), and of course me, @nefarious-exclam
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Any asks about speeding up arcs, spreading drama, personally attacking mods, or constantly wanting [character] to meet some other person will be deleted.
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rabid-orannge · 1 month ago
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so, i played epic mickey rebrushed recently, and now im OBSESSED with some things from it to an unhealthy degree. /hj
First: IT'S THE GAME ABOUT TOONS, AND I LOVE TOONS AND TOON LOGIC AND WHEN TOONS ACKNOWLEDGE THEY'RE INK AND PAINT
second: the atmosphere!! it's dark and gritty yet beautiful in it's own way. like the scenes from disney classic animated movies that scared us as a kid (Ursula from Little mermaid movie, or a boy turning into a donkey in Pinocchio, or the Evil Queen turning into a hag and making the poisoned apple) + it's somewhat post apocalyptic, considering the thinner disaster. And Mickeyjunk mountain straight up gives me "abandoned by disney" vibes with all the decrepit and worn down mickey merch lying around and looking like something straight out of a horror game (and i already have a few ideas on my own spin on the whole mickey mouse public domain horror movies/games/whatever), and the snall world section is also one of my favorites, because...
...three, THE CLOCK TOWER!!! I'm a huge sucker for clockpunk stuff and i loooove the clock motifs! (not sure if it's an old thing or a recent development) And also because it has the GREATEST bossfight music, like, seriously, the world's catchiest and one of the most whimsical song about peace and friendship having a deranged orchestral cover while still sounding whimsical? sign me the hell up! and also, the look of the tower and the fact that it literally has mechanical hands (get it? because clocks have hands) and a silly face (and a scary face while you fight it)
four, the blotlings! My personal favorites are spatters and sweepers (they're just silly little guys that make silly blubbing noises). I also love the fact that you can turn them friendly, and if you do they will run up to hostile blotlings and throw hands with them. i also love how spatters in different levels wear silly little outfits that match the level's theme. and they also look silly and adorable when watching TVs you place down.
five, the projector screen levels that are references to classic Mickey Mouse cartoons, both black and white and technicolor ones! my personal favorites are Steamboat Willie, Clock cleaners, Mad doctor and Fantasia). before you throw tomatoes at me, first off: Mickey is public domain now, second: i despise the corporate money-hungry shitshow that the company is (screw the CEOs, they don't do shit, animators, directors and artists are the people we should thank for their hard work (also, the corporation as a whole has become just cartoonishly evil at this point, it's just ridiculous), and third: i have never ever paid them a cent, all the movies i watched were either aired on TV or pirated. This game just solidified my love for animation trivia. And lastly, this remake isn't published by disney
And lastly: the paint and thinner mechanic! it's funny how they just let a little rat bastard (affectionate) freely run around a toon world wielding a powerful artifact that shoots either blue restoring paint or green destroying thinner. surely there will be no consequences for leaving this rodent to his own devices! (sarcasm). And I also love how your preference in using thinner and paint affects the environment, stories and even cutscenes; you can either act like a goody-two-shoes and help everyone you meet while painting the world to try and restore at least some of it, be a complete dick and wreck havoc with thinner or keeping a balance between these two extremes
to summarize: epic mickey is a cool game with cool atmosphere, the clock tower is the best boss fight with the best battle music, blotlings are adorable silly little guys, the references to old cartoons are great (unhinged and silly little guy Mickey Mouse is way more superior to the sanitized corporate mickey) and i love animation, and paint and thinner gimmick is neat.
Now do an epic mickey 2 hd remake.
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chemol-2 · 7 months ago
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so. yknow MESMERIZER? what if it was an omori bossfight?
yknow how bosses can change the emotions of the party? what if the gimmick for this fight is that they lock party members on specific emotion paths. with the exception of omori, of course.
i'm also thinking that maybe teto attempts to help the party via using healing items on them. sparingly of course, to avoid any suspicions of foul play.
like. miku is the main damage dealer, with teto buffing miku (and herself. tee hee)
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lilyblackdrawside · 21 days ago
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UFO never was high on my list of favourite games. I don't care much for its cast and there are a lot of attacks that feel annoying to deal with, especially in the presence of its main gimmick. Really fun shottypes though. Also Sanae is there and good. Sanae's never been as good again as she is in UFO.
The UFOs are just a very polarizing mechanic and for being that way, they're also completely irrelevant to bossfights. There's an easy, direct comparison to WBaWC's animal spirits. You have a thingy that bounces a cross the screen, may or may not shift between different states and when you pick up enough of them something happens. (UFO summon in UFO, beast trance in WBaWC)
For both games, it's their resource system. In UFO you make greens to get more bombs because it's more efficient than making reds and you're very diligent and good about using your bombs instead of dying with 7 in stock, in WBaWC you just pick shit up as it appears cause they don't really ask you anymore to coordinate it well with regards to the resources.
UFO gives you a negative payoff (you have to break the UFO to get your resources, but not immediately or you don't get all of it), WBaWC gives you a positive payoff (barrier + possible attack buff).
Most Touhou games are pretty good about including their resource gimmick in the boss fights as well. Ten Desires rewards you for hugging the boss by giving you more spirits to fill the trance gauge, PCB's cherry barriers always matter, HSiFS's season particles come from grazing, so once again risk is rewarded with resource and in WBaWC, animal spirits drop mid bossfight, so you get several beast trances throughout. But in UFO, the UFOs are just a stage gimmick.
and I'm glad they are, because it's suck ass if you also had to deal with them during bosses.
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mini-games · 1 year ago
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-BEGINNING LORE/SUN SAGA-
In the beginning, most everyone lived in Item’s (@item-shoppe) basement, eventually escaping one way or another to Nefarious’s (@nefarious-exclam) tower or to set up their own place.
I, Mini, came along through anon. An anon (a different one) had supposedly been quoting the lyrics to a song, but none of us knew the song and took it seriously. So we killed the sun. How? Well Nef tried (and failed) to shoot it with a water gun, and one of his gimmick posts was shrinking someone down to the size of an ant. So, if they’re able to do both of those things, I figured “Why can’t he do both on the sun?”
I sent in an ask, on anon (before I had become a gimmick blog. I was wanting to be one at this point but didn’t know what my gimmick would be) telling him to shrink the sun down to the size of an ant and shoot it with a water gun. It worked, the sun was extinguished, and it all went dark in the universe. And cold.
After figuring out what gimmick I wanted to be, I quickly made a profile picture for the blog and made the blog itself, now being able to interact with everything easily. The first interaction I had was with Vance (@advancement-made), and they asked me why I would do that. I didn’t think it would actually work, but it did and I have been advised to not underestimate Nef again. I was also forgiven.
Meanwhile, the Ice People had come out of the ice caves (looking at you, @solidwater05. I know what you did. /silly) and were attacking Nefarious, trying to get him to become an Ice Person as well. Nefarious uses a lot of mana during this period of time, trying to fight them off. Also Vance and Glitches (@glitches-and-bugs) can glow, we found out.
Boss (@bossfight-messages) ends up making a deal with the Ice People, telling them that they’ll be an Ice Person if they are given blankets. This deal was never completed, however, as Boss never turned into an Ice Person. Guess it’s too late for that now, though.
In the meantime, Vance and I forged a plan to relight the sun by making a large bonfire and throwing the sun in it, since Nef still had the sun in their hands. Small fires went out pretty quickly, but we figured a large bonfire would take a while to go out. Vance ended up leaving to get some wood, whilst I left to get something to light the wood with. I found some matches, before the Ice People found me.
The Ice People tried convincing me to join them, eventually telling me about how they are lonely and just want a friend. I ended up breaking, and they infected me, turning me into an Ice Person with them.
Before I could do anything as an Ice Person (infecting others, hiding away in the Ice Caves, etc.), the sun returned to the sky, having been re-lit. Normally, I would’ve melted since I was ice, but it was night-time. So I still had time.
Status (@status-updates) ended up watching as everyone panicked about me being an Ice Person, as he sat on a thawing machine. Nefarious ended up making a bargain with Status for the thawing machine, and when Status agreed on the price, he took 50 extra gold from Nefarious for renting the thawing machine. Nef used the thawing machine on me, thawing away the ice. I was back to normal, and everything was right and good in Exclamania once more. Well, except for Nef. Especially since he was angry at Status for swindling them.
Nef also gave me one of his cloaks, since I was still quite cold after having been frozen for about an hour. They also revealed that he knew the Ice People once. This seems to be a pretty big part of both Nefarious and Select (@character-selecton) lore.
If anyone else has anything to add to the Beginning Lore/Sun Saga lore, feel free to add to it!
If needed, I can also post a plaintext version. If you need a plaintext version, just ask and I can post it!
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