#bitmap images
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spandexual · 5 months ago
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we need to get back into sharing picture folders with friends. yes I know a lot of this artwork doesn't have a source sorry I saved it from a oekaki blog I found via a Japanese webring in 2006 and if it still existed I would link it to you. but it doesn't. still, the yaoi lingers.
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bmpmp3 · 2 years ago
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grabs u by the throat LISTEN to the vocal version of ikesen's theme by Maiko Fujita
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sreegs · 10 months ago
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Should be noted that this is actually ~532.5 times the size of the lunar mission's memory. A compressed image on disk is just the instructions on how to render the image. The actual memory required to display an image is it's dimensions times bits per pixel. Or, width x height x bpp. You can see here the width x height x BPP in the lower left corner of the window. The size on disk and image size rendered depends on the image format, of course. But their size on disk is listed alongside the size in memory it takes to render.
The 24 bits per pixel is used to give each pixel its Red, Green, and Blue values as well as transparency percentage. It's 24 bits, or 3 bytes.
we should globally ban the introduction of more powerful computer hardware for 10-20 years, not as an AI safety thing (though we could frame it as that), but to force programmers to optimize their shit better
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30ahchaleh · 19 days ago
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تخیل و فرض میتواند هم باطل باشد هم حق البته منظور این نیست که دران‌واحد میتواند هم درست باشد هم غلط بلکه آینده ی یک تخیل است که نشان میدهد این گربه بازیگوش تخیل زنده است یا مرده و تا مادامی که درب آینده گشوده نشده تخیل میتواند در جعبه مغز ما هم حق باشد هم باطل
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با این مقدمه ی "علمی ادبی"🤦‍♂️بیاییم تخیل را وارد یک بحث جذاب علمی بکنیم آنجا که نور ، هم موج است هم ذره
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برای ساختن این "بحث علمی تخیلی" روش به اینگونه خواهد بود که من حلقه هایی از یک زنجیر را جدا جدا بیان میکنم چگونگی بافتن زنجیر به قدرت تخیل هر کس ربط پیدا میکند
با این پیش شرط درست که تخیل و فرض لزوما باطل نیست بریم به سوی بافتن
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خب ، بشر هرآنچه که ساخته است به نوعی ، یا مستقیم از طبیعت الهام گرفته یا غیر مستقیم از آن به طوریکه با نگاه به بی ربط ترین دستاورد های بشری باز میتوان مدلی از آن را در طبیعت مشاهده کرد
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شاید "رد پا و خراشیدن" اولین بستر نمایشی تولید بشر بود که به وسیله آن میتوانست چیزی را ثبت و برای دیگران به نمایش درآورد
این روند طی قرن ها تلاش رسیده است به امروزی که میتواند در بستر آنالوگ یا دیجیتال اثری را ثبت و به نمایش در آورد
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آن هنگام که ما دوربین آنالوگ عکاسی به دست گرفته ایم میتوانیم بگوییم تا حدود زیادی به سوی جنبه موجی نور میرویم و آن گاه که با دوربین دیجیتال عکاسی میکنیم در اصل وجه ذره ای نور را زنده نگه میداریم
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با این حال که بشر میتواند با آزمایش جنبه موجی نور را مشاهده کند و بفهند اما خارج از دنیای دیجیتال نمیتواند جنبه موجی نور را حتی با دوربین آنالوگ ثبت کند ، چراکه به محض ثبت آن ، در اصل آنرا ذره ای ثبت کرده است
جوهر و کاغذ به صورت ذره ای باهم تلاقی پیدا میکنند
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بزرگنمایی در یک عکس آنالوگ هرچند بهتر از بزرگنمایی در یک عکس دیجیتال است اما به دلیلی که گفتم حدی دارد بیشتر از آن باز عکس تار میشود
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در دنیای "صفر و یک" کامپیوتر ها میتوان این فهم های گفته شده را شبیه سازی کرد آنهم با تولید یک طرح اما به دو روش کاملا متفاوت
یک روش با محاسبه ی پیکسل ها
روش دیگر با محاسبه ی بردار ها
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Vector & Bitmap
Wave & Particle
پیکسل و ذره ، بردار و موج
یک طرح میتواند هم پیکسلی باشد هم برداری
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اول و آخر هر طرح بیت‌مپی ، پیکسل است
اما در عالم وکتور نهایت وجود ندارد انتها بی معنی است محدودیت اصلی این بی حدی به توان پردازشگری آن بستری دارد که پیوسته باید بردار های طراح را محاسبه کند وگرنه میتوان به راحتی مفهوم بی نهایت را اینگونه مجازی تصور کرد
Cellule or Cell
همانطور که پیکسل کوچک ترین واحد ساختمانی یک عکس دیجیتال است
سلول هم ، فهم امروزی ما از کوچک ترین واحد ساختمانی حیات است
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بشر نیز دنیا را هم سلولی هم موجی درک و حس میکند
ولی تکیه اش به شناخت و درک و حس اطرافش ، روی بازخورد سلولی خودش میباشد اما اگر بتواند روی بازخورد موجی خودش بیشتر تکیه کند آنگاه آن جنبه ی پنهان تر آفرینش برایش آشکار میشود
بدون باز شدن دریچه این جنبه برای بشر ، ابدیت و بی نهایت فقط در حوزه مجازی قابل تصور است
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در حوزه درمان بشر بیشتر روی درمان سلولی کار کرده است
میتواند روی درمان موجی هم پیشرفت هایی داشته باشد
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آلبرت اینشتین برای توضیح ساده تر علمش داستانی تخیلی را اینگونه مطرح کرد که اگر دو برادر دوقلو یکی در کره زمین باشد و دیگری سفری را با موشک اما با سرعت نور آغاز کند و مسافتی را برود و برگردد هنگام دیدار دو برادر آنکه در کره زمین بود به میزان قابل محاسبه‌ای پیر تر شده
بشر این موضوع را در ساعت های اتمی داخل ماهواره ها که به دور زمین میچرخند تجربه کرده است
اما سفر بشر با سرعت نور آیا همیشه در حد یک تخیل میماند ؟
این برمیگردد به آنکه اساس و ساختار بشر را سلولی بدانیم یا موجی یعنی کدام یک روی کدام سوار است به زبان ساده تر پایه کدام است؟
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اساس و ساختار صفحه موبایل شما پیکسلی است حتی یک طرح وکتور که از محاسبه بردار ها رفرش میشود وقتی در صفحه ی موبایل شما بزرگ میشود پیکسلی بزرگ میشود یعنی بستر وقتی پیکسلی بود حتی تجربه بینهایت وکتوری هم پیکسلی خواهد بود به زبان فلسفی این تجربه یک توهم است
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حال "اگر" اساس و ساختار فضازمان یعنی بستری که بشر در آن حرکت میکند موجی باشد و در کنار آن خوده بشر هم اساس و ساختارش موجی باشد و از آنجا که میدانیم اطلاعات به صورت نور قابل انتقال است آنگاه تخیل آلبرت اینشتین نه البته با موشک اما به شکلی دیگر میتواند محقق گردد
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پ،ن 1️⃣: دانلود بهترین برنامه ای که میشود با آن در موبایل اشکال وکتور را مشاهده کرد
اکثر برنامه های داخل گوگل‌پلی را امتحان کردم ولی هیچ کدام این چنین سبک و روان در زوم نبودند
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پ،ن 2️⃣: برای آنکه بهتر متوجه زوم بی‌نهایتی بشوید نقشه ی جهانی برایتان آماده کرده‌ام که در نقطه نون (ایرا"ن") پرچم این کشور بخت برگشته مخفی شده است
البته نقشه هایی که همه از آن استفاده میکنیم دو بعدی هستند اما کره زمین سه بعدی درنتیجه کشور هایی که از خط استوا دور هستند در نقشه های دو بعدی ابعادشان بزرگتر از اندازه واقعی خودشان شده است
آیا این دلیل خوبی ست برای غیرواقعی بودن نقشه ها ؟ بدون شک ، خیر
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برای دیدن ابعاد واقعی کشورها به گوشه سمت چپ نقشه ای که گذاشتم مراجعه کنید
این نقشه اضافه شده ماهیت پیکسلی دارد که با زوم در آن به پیکسل ها خواهید رسید
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پ،ن 3️⃣: نامناسب ندیدم حالا که حرف ایران و نون شد این ترانه را هم پُست کنم ، اون روزا که یاری نداشتم این ترانه خیلی میچسبید 😅ـ
نام ترانه - باغ الفبا
شاعر - همایون هوشیارنژاد
خواننده و آهنگ ساز - شهرام شب‌پره
تنظیم - منوچهر چشم‌آذر
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pearlyarts · 9 months ago
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Mastering Raster and Vector Graphics: A Guide to Effective Usage
Ever wondered about the distinction between raster and vector graphics? Well, when you’re diving into the world of digital images, like logos and photos for your website or blog, it’s crucial to recognize the two main file types—raster graphics and vector graphics. These file types serve distinct purposes in design. Knowing the ins and outs of when and where to apply them is key to presenting…
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View On WordPress
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unusedcactus · 1 year ago
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THE BITMAP BROTHERS?????
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terristre · 5 months ago
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hiiii changing computers soon & need to transfer my medibang custom brushes, figured id post them for everybody :3 free to use no credit needed, theyre mostly pretty simple but BOY are they a lifehack for me lol
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(save the brush's image above > open brush tab > press + at top right >add brushes > standard > bitmap > add from photo > select image 👀)
if the pattern isnt flowing smoothly the brush spacing slider is your friend!
the leaves brush is intended to additionally utilize random rotation & hue/color jitter. meant to be used as a splatter as opposed to straight line like the others
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richter-ursidae · 8 days ago
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more 8:11 pictures on a displayyyyy
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tiny update.
if you look closely, in the previous post with the display the picture was rendered a little crookedly and it felt like there was not 1 image, but 2. it annoyed me, and i first looked into the code, and then into the program itself that sent the picture to the board. the solution turned out to be completely different - i just needed to save the bitmap file normally, and not anyhow. i did it with paint, so now everything is fine.
oh, and one more thing. this time i used nano instead of uno, although it seems to me there is no special fundamental difference - the pinout is the same.
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crtastrophe · 2 years ago
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Hi hello it seems I’ve caught a rare strain of art block that makes me unable to draw in anything other than Kid Pix Deluxe 4™, but I still need to buy groceries and stuff so!! I’m gonna try my hand at some experimental commissions.
If you have some kind of whimsical OC and you want me to let me loose on them, now’s your chance! Give me a character and I will cook up something cool — there's no pose/style/background tiers, though I will try to put an equal amount of effort into every drawing.
Payment in USD through PayPal invoice only.
More info under the cut!
Inquiries through Tumblr DM or via [email protected].
You can give me some brief prompting (e.g. “I’d like a drawing of my wizard OC casting some kind of spell”, “Can you work in some robot/tech motifs?” etc.) – or give me free rein, if you’d prefer.
I will need a minimum of one visual reference of the character’s design, but the more material I have to work from, the better! Tell me about their lore, what they’re like, their associated themes and motifs, all that jazz! Show me their aesthetic moodboards, the funnie tumblr textposts you associate with them, their playlist even.
As the nature of the program makes revisions difficult, I might turn down a request if I do not feel confident that I can compose a satisfactory piece from the provided material.
Once we’ve worked out all the details, I will send you a link to a PayPal invoice. I will not begin working on the piece until payment has been recieved.
Please note that I won't be providing WIPs! I can show you my initial sketch for the composition if you'd like, but after that the end result will be a suprise.
Once completed, I will send you a link to a drive containing the resized drawing in the form of a .png, as well as the original 665 x 477 bitmap.
Once payment has been received and I have begun working on the piece I cannot refund it. However, if I for any reason have to cancel the commission from my side I will refund it fully, regardless of level of completion.
Some limitations of the program (good to keep in mind!):
No layers
One (1) level of undo
Image size: The Kid Pix 4 drawing area is 665 x 477 pixels. I scale up the final image file x4 to make it more compatible with the modern internet, but the drawing itself will still be crunchy. That’s part of the charm! (I can also make the image dimensions 1:1, if requested.)
Colors: It is possible for me to create colors outside of the palette provided by the program, but replicating hues precisely can be tricky. Expect some stylization.
Okay, I think that’s everything! Thank you for reading this far, and feel free to contact me if you have any questions <3
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greatwyrmgold · 2 years ago
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When was the first 3D video game published? Trick question, this is a post about how "3D video game" is a meaningless phrase.
In 1984, King's Quest: Quest for the Crown was published. King's Quest was marketed as a "3-D Animated Adventure," even though it looked like this:
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At first glance, it looks like any other low-resolution 16-color adventure game of the pre-EGA era. But it has one revolutionary feature that sets it a step above its peers: You can walk behind things.
To be clear, that's basically it. There's not even sprite scaling or anything; King Graham is the same size whether he's close to the "camera" or not. Modern gamers would probably find it a bit ridiculous to say this game has a "camera" at all. But you can walk around in that green field, and you can go behind the tree or the castle tower, and those things would hide the part of Graham's sprite behind them—and you could also walk in front of them!
Well, if you didn't fall off the bridge. Why did Roberta Williams never put handrails on those things?
Anyways, the next game I'm going to mention is Wolfenstein 3D (1992), another game which marketed itself on cutting-edge 3-D technology.
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You can see a lot of graphical improvement between these two games set in castles, and not just because Wolfenstein has thrice the resolution and 16 times the colors. The sprites can be scaled with their distance from the camera, for instance, and the backgrounds aren't static flat planes. They're dynamic flat planes, capable of warping as your angle to the wall changes.
In some ways, this is as great a leap over King's Quest as King's Quest is over Zork, or at least Mystery House. But is it really 3D? It's still just a bunch of distorted 2D sprites being drawn to the screen. There's nothing really 3D going on in the computer. It's no Super Mario 64 (1996).
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SM64 is among the first popular "real 3D" games, with models and polygons and stuff. And it is, again, a great leap above Wolfenstein 3D. It doesn't distort 2D sprites to mimic 3D shapes; it shapes 2D textures around 3D models. Totally different! It has polygons and stuff!
Now, I'm not 100% sarcastic about that. There are some technical differences between how SM64 handles its textures and how Wolfenstein and other Id shooters handle their sprites. But those differences aren't so much "doing something completely different" as they are "doing the same thing with fewer limitations".
And it would be absurd to claim that Wolfenstein graphics have more in common with KQ1 than with SM64. It would be even more absurd to say that SM64 has less in common with W3D than it does with older and newer titles using what people commonly consider 3D technology.
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On the left we have Battlezone (1980), an arcade title which predates KQ1 as much as W3D predates SM64. It has little in common with Wolfenstein's graphics, not needing to distort any kind of 2D image file to mimic 3D, because it's just wireframes.
From a graphical perspective, it has more in common with KQ1 than W3D; both use vector graphics. (Bitmap images would take too much storage space for KQ1.) In fact, you could probably make a compelling argument that KQ1 and Battlezone's vector graphics have more in common with each other on a technical level than they do with Wolfenstein's 3D sprites or SM64's 3D models.
And on the right...it's either leaked security cam footage from Area 52, or The Callisto Protocol (2022). I can't explain what separates it graphically from the other games in this post, because there are so many new systems—systems which require specialist graphical engineers to understand, let alone create or use. I could rattle off some technical terms like subsurface scattering and cloth simulations and soft-body deformation, but I don't understand these techniques on anything but the shallowest level, and TCP has elevated them to another level.
I know it sometimes seems like graphical technology stopped having Big Improvements some time around the seventh or eighth console generation, but it kept going. The difference, I'd argue, is that the improvements have been more spread-out, enabled less by advances in hardware technology and more by learning how to use those advances, distributed throughout a hardware generation rather than concentrated at the start.
Anyways. The point I'm trying to make is that modern games make every prior game in this post look ridiculously primitive. SM64 was impressive in its day, but Mario is rendered with less than a thousand triangles, separated into several rigid components. And his face is just a couple dozen flat polygons with a texture printed on them. Even modern indie games often animate eyeballs with more polygons than Mario's entire body, with the eyeball and eyelid and so forth all being separate models with textures and shaders bringing them to life. Giving them more depth.
Making them even more 3D.
There is not a firm line between 2D and 3D. Wolfenstein 3D is more 3D than King's Quest I, and Super Mario 64 is more 3D than either of them, and Skyrim more 3D than that, and The Callisto Protocol more 3D still. If someone dismissed Doom as not being "real 3D," they're drawing an arbitrary distinction around one of many graphical innovations that made gaming graphics incrementally more verisimilitudinous. That's all.
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venacoeurva · 6 months ago
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Since my backlog is almost completed, I am taking experimental slots for noncommercial-use lineart commissions, as in I line your sketch if you don’t/can’t line it yourself! For the time being, it’ll just be my standard black lineart with some black shading included in the linework. As such, it’s not ideal for sketches that demand delicate thin lineart. I CAN make the linework thicker and have sharper edges if that's your art style, though. Keep in mind the shading does obscure some details on things like clothes.
IM me if interested, I'm only taking 2 for now! One image per person.
These don’t include me finishing a sketch or coloring them, I only line your sketch and send it back to you as a transparent ~300dpi bitmap PNG or PSD depending on your preferences (I will default to a PNG if you do not specify). Here are some approximate examples of what will and won’t fly— sketches that are too small or low res are also not going to work as I would be resizing them to a suitable size for my work. Remember, I can’t see into your head for the finished version of a drawing you’re imagining, only what you send me.
My usual rules for comms apply. Paypal payment via invoice first before starting. SFW only, no hate speech or poor taste content, no real people, certain series I won’t draw for, nothing political (even if I agree), and other standard rules. I will also not finish commissions started by someone else to avoid stepping on toes. Full rules are on my Ko-Fi (same username as here).
I will write a small credit for myself on the image for lining the piece, so if you finish and post the completed piece, you cannot crop that out or you must credit me in text.
Pricing:
Operates on a basis specific to each sketch, but here’s the approximate pricing, these are by no means set base prices.
Comic pages are exempt from the estimated base pricing due to how much they can vary. Text is not included.
Small character by themselves (I usually count these as props-- so small animals, summons, pets, and items) 10 USD
Solo character: 25 USD (A simple bust would be about 15)
Two characters: 35 USD (a larger group will be estimated per-context)
Complex character designs (such as detailed armor, detailed tattoos that would be inked, fancy jewelry, body horror): +10 - 25 USD
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savebatsartedition · 5 months ago
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Hetalia Rarepair Week Day 7: Free day
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@hetalia-rarepairweek for the wonderful week! It was a lot of fun. :) Scratch bitmap, once again, is how I drew this image.
I really really like this ship, even if it has zero canon basis. Best Prussia ship for real.
Edit: A thing I wrote about the ship and why I like it.
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ebolagranola · 1 year ago
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Pastatober Day 2: Eyeless Jack
During the late 90s, a scareware worm spread primarily through North American hospitals. The primary payload set a bitmap file as the background and sent emails to all contacts. The image is believed to be an edited version of one previously spread through chain letters. This coincided with an increase in misplaced donor organs.
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kuwdora · 8 months ago
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could you please post/link a big picture of your icon? it intrigues me so...
aw this is such a great question. my tumblr icon is a piece of art that, according to the metadata, I saved over 20 years ago and has migrated with me across multiple laptops, and hard drives and life events, hah. Way back in the day I had been obsessed with tarot decks and fantasy art and was saving everything I could find that was Brian Froud or reminiscent of Brian Froud's style or type of faeries. I've cycled through a few of these images as my longstanding icons (though I always made room for fannish icons and was an avid LJ icon maker back in the day)
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I have always wanted my icons to give off that strange faery vibe. sometimes more approachable than others. usually twinkling with mischief in some way. this image file was labelled "xc.bmp" - bitmap file. Microsoft image file. old file. two other faces of kuwdora around the internet: green face (original file name: allergy fae.gif) and pooka face:
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thank you for the ask!!! ❤️
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noosphe-re · 8 months ago
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We're all generative AIs — we're all vast data sets of every experience we've ever had. Generative AI can give you a bitmap and give you an image, but can't give you an emotion.
James Cameron, "Cameron says AI could one day direct films, but not out-act Schwarzenegger", Christopher Grimes, FT Weekend, 27/28 April 2024
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quohotos · 2 months ago
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i demand the 3D objects thoughts
Well I put it off to the absolute last possible moment. If you're reading this it's already too late. Paint 3d is dead
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You will not be able to download it from the Microsoft store, and let's be honest, it's too shit for anyone to actually archive it (not that I'd even know how given it's a uwp distributed through the store and never offered as a standalone exe)
But let's not dance on paint 3d's untimely grave. As the world's first ever Kafkaesque photo editor it gave something very special to us all. I've come to love it, even if every time I use it I feel a deep and unending desire to become the joker. So let us Eulogize this beautiful mix failed start of a future we were promised but was failed to be born. Let's pour one out for Paint 3d, and explain once and for all what it really means to paint 3d.
What is paint 3d?
Before you can understand Paint 3d, you must first understand ms paint. Microsoft paint, often just referred to as "Paint" is one of the oldest standard programs to come with any windows installation. It's a bitmap editor that was begun long before most tiktok users were even born. It holds a special place in a lot of 90s and 00s kid's hearts for two reasons.
without fail, it will be installed on every windows machine. You will always have paint. It's dependable, fast, easy to get into, and will open corrupted or mislabeled images. It's the notepad of images, quick, dirty and gets the job done. You can copy and paste screenshots into there to quickly crop them
It's a little bit shit. It doesn't support transparency (well it does now but lets not get ahead of ourselves) so if you tried to make a minecraft skin with it you'd get all these solid color blobs. It doesn't support layers, so anything made on it is going to have a level of earnest shittyness to it. Text can't be rotated, bounding boxes have to be predefined shapes, and once something is on the page it's on the fucking page. MS. Paint will put pixels on the page for you, but after that point it won't hold your hand.
Point 2 is really a larger part of how ms. Paint is remembered. Ms. Paint is synonymous with youth, it's synonymous with limited computer time, with ignorance, with having nothing better. The spectacle of doing anything in Ms. Paint lead to the selling point of ms paint adventures which became homestuck. If you want to strawman someone's political opinions, you draw them in MS paint. The early, edgy, ugly look of the 00s web was defined by MS paint just as much as it was defined by adobe flash. The limitations of this piece of shit software defined a generation's artistic identity. We love it because it is shit. We would not have it any other way
Okay but you didn't explain Paint 3d!
Well, gosh, don't interrupt me. Yeah, so what is paint 3d? In 2017 Paint was added to the deprecated feature list. A special update was pushed so if you opened up paint it would ask you if you'd rather switch to paint 3d
Paint 3d put a fresh new stab at the utility, redoing it in the new UWP format and dressing it up in the company's then standard design language. The refresh also added a whole host of nice, modern features such as:
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An updated set of tools, some but not all of which are pressure sensitive when used with tablets/touch
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The ability to use transparency!
Hurray those are great new features wait what do those other buttons do?
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Yes paint 3d lives up to it's name, you can add stock 3d models to any of your drawings and they're all kinda awful
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3d text, 3d models, go ahead and place them in your scene. They put the whole project spark asset library in there last year, if you can think of it it's probably not in there but hey there'll be something and it may or may not have a texture because the model may have been intended for 3d printing
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You can manipulate these objects with a slick interface that's completely non industry standard but hey it at least looks nice.
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Models can also be painted on and you can pick from these options to decide the albedo/metalic values. No I don't know how to set the custom values, sometimes it's there and if you click off it's gone forever. Good luck
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Oh and also when you're painting you're given a very convenient gizmo to rotate the object that isn't available in normal mode. You can multi select objects and group them together but beware it doesn't always work and using the undo key sometimes spawns a new copy at the wrong position and scale but don't worry this is a small bug in a new program and certainly won't be present in the final version on November 4th I promise.
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You can put stickers on models and there's a nice little UI to stamp it if you want to put multiple here are all the stock standard stickers
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You can also use these pretty tiling textures
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Or you can add any png from your hardrive
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Those are the only options you'll ever get or need. You can also spawn arbitrary shapes, like cubes and spheres
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And in a post launch update they even added the fucking TUBE BRUSH
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Look how many tube there is. So many tube You can also edit the points individually after they're created but each tube has a maximum number of points that it can contain and you have no way of knowing until it's too late.
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You can also use the 3d doodle to make a shitty potato looking thing, but if you browse the #paint3d tag you'll see a lot of people more talented than me using that tool to it's fullest
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As you saw you also have the option to round or point the corners.
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At any point you can click the 3d view button and suddenly you're no longer head on, you can orbit the camera and view the scene from any angle. Is it actually good to work with 3d scenes in this program? God fucking no
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This scene nearly killed my computer to make, and that thing had okay specs for the time. Placing objects with the non standard (but touch friendly) controls is a pain and the camera cannot be oriented in any meaningful way. There is no frecam, there is no camera scale, you can orbit, you can pan. If you want more go learn blender.
You can also change the time of day
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Go ahead, rotate the sun or change the filter, some of them are even minecraft specific. Most of them are objectively worse than the default, but hey you get a lot of options
Okay yes these are all cool features, but I've been dancing around paint 3d's one actually cool feature, the one that drives me mad... because it's a good idea
great even...
...too bad it's shackled to this program.
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Oh this? This? yeah we can fuck with this. Now we're fucking talking
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Now I can move my objects around in 3d, scale them, reorent them and make all kind of cool 3d compositions out of cut out pieces of my 2d artwork. If you look at any cool marketing material this is by far the feature they're most proud of
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The possibilities are endless... unfortunately they're also frustrating.
See that flower I made has a white background, and there's no magic eraser so I'd need to manually cut it out with the eraser... or use magic select
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If you're in a video call while this UI is active and you're sharing your screen it will only show the gif and not the program itsself
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With the add and subtract tools you can provide hints about what should and should not be included. That's fine for something as simple as this drawn with a pen tool, but... well if you like to draw with the pencil? Get ready for pain buckeraroo. You can't manually slice out what you want, you just have to get the AI to guess and it will never guess perfectly. Part of your bat will be left behind on the canvas or it'll start picking up a few extra white pixels
but hey, it's 3d now, sometimes it works. You can choose to content aware fill whatever was behind on the canvas, or leave a weird white empty space behind
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But now I have a field of flowers I can move however I like, okay but I think I want to add an extra leaf to one of them
Get fucked. Idiot. Once you cut it out, it's like paper. These 3d canvasses can never be grown, only shrunk and only by the eraser tool which carves in a perfect circle like a bull in a china shop. Now, it's actually very cool how you can recursively create new 3d canvasses out of existing ones, and I'm sure you could do cool stuff but any time the canvas shrinks that's as big as it'll ever be it can never grow
Also, yeah you can't just make a canvas in place, you either have to reserve space on your main canvas or clip it off of a second canvas you make earlier and just... I don't know stash it off to the side out of frame? this is how you use layers and if you want to re-order them put them in literal 3d space? Want to hide a layer? Put it behind your canvas.
This is what experts are calling: "technically a workflow, I guess"
This would be a really cool feature, unfortunately it's just not finished. It's missing that extra 20% that would make it at home in real software versus just a toy. Just like paint you have to sort of plan ahead and make all of your layers. In order... but in reverse bob ross order. See you need to make all of your foregrounds first, then and only then can you start working on your background canvas, and should you ever change your mind and want another foreground you must destroy a space of your background to create it. Oh, also, once it's 3d it can never be re-projected back into 2d... well you can turn it into a sticker, which kicks ass, but that will be flattened, if you wanted to retain the 3d rotation of it too bad. Also, making something into a sticker physically consumes it, so you'll need to copy and paste it first just in case otherwise it's gone forever
oh yeah and sometimes copy and pasting doesn't work, creates extra clones, or places them at the wrong space.
Okay let's save our work
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You can actually save it as a project folder. You heard me right, folder. Paint 3d stores projects as individual folders
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And they're all just called checkpoint, there's no association with like, which project each one is
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And they're all full of undocumented binary files, with the exception of a png thumbnail at the very bottom.
So uhhh, why? You can't send project files to other people, at least not easilly. Is this some library that I don't know about? This all boggles my mind. I mean a .docx file is just a renamed zip file was it too much to ask to make these all renamed zips? Why would you leave it half finished like that and just not make a "new" file type?
Okay sorry I got lost in the weeds. Also I hit the image limit for this post so you're just gonna have to bear with me and use your imagination. You can do this I believe in you.
You can export as a .glb file that goes to your 3d objects folder (put a pin in that), or you can export it as a video/gif. There are few pre-canned animations like bobbing back and forth or rotating on a turntable. They can be sped up or slowed down, but that's about it.
Okay but why 3d?
God damnit I'm going to need more images for this so I'm gonna post this as is and hope I can add more photos on the reblog...
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