#bitmap images
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30ahchaleh · 2 months ago
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تخیل و فرض میتواند هم باطل باشد هم حق البته منظور این نیست که دران‌واحد میتواند هم درست باشد هم غلط بلکه آینده ی یک تخیل است که نشان میدهد این گربه بازیگوش تخیل زنده است یا مرده و تا مادامی که درب آینده گشوده نشده تخیل میتواند در جعبه مغز ما هم حق باشد هم باطل
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با این مقدمه ی "علمی ادبی"🤦‍♂️بیاییم تخیل را وارد یک بحث جذاب علمی بکنیم آنجا که نور ، هم موج است هم ذره
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برای ساختن این "بحث علمی تخیلی" روش به اینگونه خواهد بود که من حلقه هایی از یک زنجیر را جدا جدا بیان میکنم چگونگی بافتن زنجیر به قدرت تخیل هر کس ربط پیدا میکند
با این پیش شرط درست که تخیل و فرض لزوما باطل نیست بریم به سوی بافتن
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خب ، بشر هرآنچه که ساخته است به نوعی ، یا مستقیم از طبیعت الهام گرفته یا غیر مستقیم از آن به طوریکه با نگاه به بی ربط ترین دستاورد های بشری باز میتوان مدلی از آن را در طبیعت مشاهده کرد
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شاید "رد پا و خراشیدن" اولین بستر نمایشی تولید بشر بود که به وسیله آن میتوانست چیزی را ثبت و برای دیگران به نمایش درآورد
این روند طی قرن ها تلاش رسیده است به امروزی که میتواند در بستر آنالوگ یا دیجیتال اثری را ثبت و به نمایش در آورد
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آن هنگام که ما دوربین آنالوگ عکاسی به دست گرفته ایم میتوانیم بگوییم تا حدود زیادی به سوی جنبه موجی نور میرویم و آن گاه که با دوربین دیجیتال عکاسی میکنیم در اصل وجه ذره ای نور را زنده نگه میداریم
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با این حال که بشر میتواند با آزمایش جنبه موجی نور را مشاهده کند و بفهند اما خارج از دنیای دیجیتال نمیتواند جنبه موجی نور را حتی با دوربین آنالوگ ثبت کند ، چراکه به محض ثبت آن ، در اصل آنرا ذره ای ثبت کرده است
جوهر و کاغذ به صورت ذره ای باهم تلاقی پیدا میکنند
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بزرگنمایی در یک عکس آنالوگ هرچند بهتر از بزرگنمایی در یک عکس دیجیتال است اما به دلیلی که گفتم حدی دارد بیشتر از ��ن باز عکس تار میشود
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در دنیای "صفر و یک" کا��پیوتر ها میتوان این فهم های گفته شده را شبیه سازی کرد آنهم با تولید یک طرح اما به دو روش کاملا متفاوت
یک روش با محاسبه ی پیکسل ها
روش دیگر با محاسبه ی بردار ها
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Vector & Bitmap
Wave & Particle
پیکسل و ذره ، بردار و موج
یک طرح میتواند هم پیکسلی باشد هم برداری
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اول و آخر هر طرح بیت‌مپی ، پیکسل است
اما در عالم وکتور نهایت وجود ندارد انتها بی معنی است محدودیت اصلی این بی حدی به توان پردازشگری آن بستری دارد که پیوسته باید بردار های طراح را محاسبه کند وگرنه میتوان به راحتی مفهوم بی نهایت را اینگونه مجازی تصور کرد
Cellule or Cell
همانطور که پیکسل کوچک ترین واحد ساختمانی یک عکس دیجیتال است
سلول هم ، فهم امروزی ما از کوچک ترین واحد ساختمانی حیات است
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��شر نیز دنیا را هم سلولی هم موجی درک و حس میکند
ولی تکیه اش به شناخت و درک و حس اطرافش ، روی بازخورد سلولی خودش میباشد اما اگر بتواند روی بازخورد موجی خودش بیشتر تکیه کند آنگاه آن جنبه ی پنهان تر آفرینش برایش آشکار میشود
بدون باز شدن دریچه این جنبه برای بشر ، ابدیت و بی نهایت فقط در حوزه مجازی قابل تصور است
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در حوزه درمان بشر بیشتر روی درمان سلولی کار کرده است
میتواند روی درمان موجی هم پیشرفت هایی داشته باشد
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آلبرت اینشتین برای توضیح ساده تر علمش داستانی تخیلی را اینگونه مطرح کرد که اگر دو برادر دوقلو یکی در کره زمین باشد و دیگری سفری را با موشک اما با سرعت نور آغاز کند و مسافتی را برود و برگردد هنگام دیدار دو برادر آنکه در کره زمین بود به میزان قابل محاسبه‌ای پیر تر شده
بشر این موضوع را در ساعت های اتمی داخل ماهواره ها که به دور زمین میچرخند تجربه کرده است
اما سفر بشر با سرعت نور آیا همیشه در حد یک تخیل میماند ؟
این برمیگردد به آنکه اساس و ساختار بشر را سلولی بدانیم یا موجی یعنی کدام یک روی کدام سوار است به زبان ساده تر پایه کدام است؟
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اساس و ساختار صفحه موبایل شما پیکسلی است حتی یک طرح وکتور که از محاسبه بردار ها رفرش میشود وقتی در صفحه ی موبایل شما بزرگ میشود پیکسلی بزرگ میشود یعنی بستر وقتی پیکسلی بود حتی تجربه بینهایت وکتوری هم پیکسلی خواهد بود به زبان فلسفی این تجربه یک توهم است
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حال "اگر" اساس و ساختار فضازمان یعنی بستری که بشر در آن حرکت میکند موجی باشد و در کنار آن خوده بشر هم اساس و ساختارش موجی باشد و از آنجا که میدانیم اطلاعات به صورت نور قابل انتقال است آنگاه تخیل آلبرت اینشتین نه البته با موشک اما به شکلی دیگر میتواند محقق گردد
END
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پ،ن 1️⃣: دانلود بهترین برنامه ای که میشود با آن در موبایل اشکال وکتور را مشاهده کرد
اکثر برنامه های داخل گوگل‌پلی را امتحان کردم ولی هیچ کدام این چنین سبک و روان در زوم نبودند
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پ،ن 2️⃣: برای آنکه بهتر متوجه زوم بی‌نهایتی بشوید نقشه ی جهانی برایتان آماده کرده‌ام که در نقطه نون (ایرا"ن") پرچم این کشور بخت برگشته مخفی شده است
البته نقشه هایی که همه از آن استفاده میکنیم دو بعدی هستند اما کره زمین سه بعدی درنتیجه کشور هایی که از خط استوا دور هستند در نقشه های دو بعدی ابعادشان بزرگتر از اندازه واقعی خودشان شده است
آیا این دلیل خوبی ست برای غیرواقعی بودن نقشه ها ؟ بدون شک ، خیر
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برای دیدن ابعاد واقعی کشورها به گوشه سمت چپ نقشه ای که گذاشتم مراجعه کنید
این نقشه اضافه شده ماهیت پیکسلی دارد که با زوم در آن به پیکسل ها خواهید رسید
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پ،ن 3️⃣: نامناسب ندیدم حالا که حرف ایران و نون شد این ترانه را هم پُست کنم ، اون روزا که یاری نداشتم این ترانه خیلی میچسبید 😅ـ
نام ترانه - باغ الفبا
شاعر - همایون هوشیارنژاد
خواننده و آهنگ ساز - شهرام شب‌پره
تنظیم - منوچهر چشم‌آذر
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spandexual · 7 months ago
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we need to get back into sharing picture folders with friends. yes I know a lot of this artwork doesn't have a source sorry I saved it from a oekaki blog I found via a Japanese webring in 2006 and if it still existed I would link it to you. but it doesn't. still, the yaoi lingers.
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sreegs · 11 months ago
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Should be noted that this is actually ~532.5 times the size of the lunar mission's memory. A compressed image on disk is just the instructions on how to render the image. The actual memory required to display an image is it's dimensions times bits per pixel. Or, width x height x bpp. You can see here the width x height x BPP in the lower left corner of the window. The size on disk and image size rendered depends on the image format, of course. But their size on disk is listed alongside the size in memory it takes to render.
The 24 bits per pixel is used to give each pixel its Red, Green, and Blue values as well as transparency percentage. It's 24 bits, or 3 bytes.
we should globally ban the introduction of more powerful computer hardware for 10-20 years, not as an AI safety thing (though we could frame it as that), but to force programmers to optimize their shit better
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pearlyarts · 10 months ago
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Mastering Raster and Vector Graphics: A Guide to Effective Usage
Ever wondered about the distinction between raster and vector graphics? Well, when you’re diving into the world of digital images, like logos and photos for your website or blog, it’s crucial to recognize the two main file types—raster graphics and vector graphics. These file types serve distinct purposes in design. Knowing the ins and outs of when and where to apply them is key to presenting…
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View On WordPress
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unusedcactus · 1 year ago
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THE BITMAP BROTHERS?????
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bogbees · 19 days ago
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fucked UP finding kakairu fanart on ancient image boards fr 2006 and starting to tear up
the following image was posted to danbooru in august of 2006 and while the artist is listed as a user called noeen, but the source isn't listed and later posts on danboou crediting noeen have the source being a broken link
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this one has a similar lost source, artist listed as an oyamada ami, but it's dated for iruka's bday in 2005
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this one is from 2004, the artist missing this time, but probably is oyamada ami again based on the bitmap text
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just. the ancient power of kakairu, the lost image sources telling of the age...
i want older stuff. i need to dig up media from older than this
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terristre · 6 months ago
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hiiii changing computers soon & need to transfer my medibang custom brushes, figured id post them for everybody :3 free to use no credit needed, theyre mostly pretty simple but BOY are they a lifehack for me lol
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(save the brush's image above > open brush tab > press + at top right >add brushes > standard > bitmap > add from photo > select image 👀)
if the pattern isnt flowing smoothly the brush spacing slider is your friend!
the leaves brush is intended to additionally utilize random rotation & hue/color jitter. meant to be used as a splatter as opposed to straight line like the others
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richter-ursidae · 2 months ago
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more 8:11 pictures on a displayyyyy
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tiny update.
if you look closely, in the previous post with the display the picture was rendered a little crookedly and it felt like there was not 1 image, but 2. it annoyed me, and i first looked into the code, and then into the program itself that sent the picture to the board. the solution turned out to be completely different - i just needed to save the bitmap file normally, and not anyhow. i did it with paint, so now everything is fine.
oh, and one more thing. this time i used nano instead of uno, although it seems to me there is no special fundamental difference - the pinout is the same.
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crtastrophe · 2 years ago
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Hi hello it seems I’ve caught a rare strain of art block that makes me unable to draw in anything other than Kid Pix Deluxe 4™, but I still need to buy groceries and stuff so!! I’m gonna try my hand at some experimental commissions.
If you have some kind of whimsical OC and you want me to let me loose on them, now’s your chance! Give me a character and I will cook up something cool — there's no pose/style/background tiers, though I will try to put an equal amount of effort into every drawing.
Payment in USD through PayPal invoice only.
More info under the cut!
Inquiries through Tumblr DM or via [email protected].
You can give me some brief prompting (e.g. “I’d like a drawing of my wizard OC casting some kind of spell”, “Can you work in some robot/tech motifs?” etc.) – or give me free rein, if you’d prefer.
I will need a minimum of one visual reference of the character’s design, but the more material I have to work from, the better! Tell me about their lore, what they’re like, their associated themes and motifs, all that jazz! Show me their aesthetic moodboards, the funnie tumblr textposts you associate with them, their playlist even.
As the nature of the program makes revisions difficult, I might turn down a request if I do not feel confident that I can compose a satisfactory piece from the provided material.
Once we’ve worked out all the details, I will send you a link to a PayPal invoice. I will not begin working on the piece until payment has been recieved.
Please note that I won't be providing WIPs! I can show you my initial sketch for the composition if you'd like, but after that the end result will be a suprise.
Once completed, I will send you a link to a drive containing the resized drawing in the form of a .png, as well as the original 665 x 477 bitmap.
Once payment has been received and I have begun working on the piece I cannot refund it. However, if I for any reason have to cancel the commission from my side I will refund it fully, regardless of level of completion.
Some limitations of the program (good to keep in mind!):
No layers
One (1) level of undo
Image size: The Kid Pix 4 drawing area is 665 x 477 pixels. I scale up the final image file x4 to make it more compatible with the modern internet, but the drawing itself will still be crunchy. That’s part of the charm! (I can also make the image dimensions 1:1, if requested.)
Colors: It is possible for me to create colors outside of the palette provided by the program, but replicating hues precisely can be tricky. Expect some stylization.
Okay, I think that’s everything! Thank you for reading this far, and feel free to contact me if you have any questions <3
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greatwyrmgold · 2 years ago
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When was the first 3D video game published? Trick question, this is a post about how "3D video game" is a meaningless phrase.
In 1984, King's Quest: Quest for the Crown was published. King's Quest was marketed as a "3-D Animated Adventure," even though it looked like this:
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At first glance, it looks like any other low-resolution 16-color adventure game of the pre-EGA era. But it has one revolutionary feature that sets it a step above its peers: You can walk behind things.
To be clear, that's basically it. There's not even sprite scaling or anything; King Graham is the same size whether he's close to the "camera" or not. Modern gamers would probably find it a bit ridiculous to say this game has a "camera" at all. But you can walk around in that green field, and you can go behind the tree or the castle tower, and those things would hide the part of Graham's sprite behind them—and you could also walk in front of them!
Well, if you didn't fall off the bridge. Why did Roberta Williams never put handrails on those things?
Anyways, the next game I'm going to mention is Wolfenstein 3D (1992), another game which marketed itself on cutting-edge 3-D technology.
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You can see a lot of graphical improvement between these two games set in castles, and not just because Wolfenstein has thrice the resolution and 16 times the colors. The sprites can be scaled with their distance from the camera, for instance, and the backgrounds aren't static flat planes. They're dynamic flat planes, capable of warping as your angle to the wall changes.
In some ways, this is as great a leap over King's Quest as King's Quest is over Zork, or at least Mystery House. But is it really 3D? It's still just a bunch of distorted 2D sprites being drawn to the screen. There's nothing really 3D going on in the computer. It's no Super Mario 64 (1996).
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SM64 is among the first popular "real 3D" games, with models and polygons and stuff. And it is, again, a great leap above Wolfenstein 3D. It doesn't distort 2D sprites to mimic 3D shapes; it shapes 2D textures around 3D models. Totally different! It has polygons and stuff!
Now, I'm not 100% sarcastic about that. There are some technical differences between how SM64 handles its textures and how Wolfenstein and other Id shooters handle their sprites. But those differences aren't so much "doing something completely different" as they are "doing the same thing with fewer limitations".
And it would be absurd to claim that Wolfenstein graphics have more in common with KQ1 than with SM64. It would be even more absurd to say that SM64 has less in common with W3D than it does with older and newer titles using what people commonly consider 3D technology.
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On the left we have Battlezone (1980), an arcade title which predates KQ1 as much as W3D predates SM64. It has little in common with Wolfenstein's graphics, not needing to distort any kind of 2D image file to mimic 3D, because it's just wireframes.
From a graphical perspective, it has more in common with KQ1 than W3D; both use vector graphics. (Bitmap images would take too much storage space for KQ1.) In fact, you could probably make a compelling argument that KQ1 and Battlezone's vector graphics have more in common with each other on a technical level than they do with Wolfenstein's 3D sprites or SM64's 3D models.
And on the right...it's either leaked security cam footage from Area 52, or The Callisto Protocol (2022). I can't explain what separates it graphically from the other games in this post, because there are so many new systems—systems which require specialist graphical engineers to understand, let alone create or use. I could rattle off some technical terms like subsurface scattering and cloth simulations and soft-body deformation, but I don't understand these techniques on anything but the shallowest level, and TCP has elevated them to another level.
I know it sometimes seems like graphical technology stopped having Big Improvements some time around the seventh or eighth console generation, but it kept going. The difference, I'd argue, is that the improvements have been more spread-out, enabled less by advances in hardware technology and more by learning how to use those advances, distributed throughout a hardware generation rather than concentrated at the start.
Anyways. The point I'm trying to make is that modern games make every prior game in this post look ridiculously primitive. SM64 was impressive in its day, but Mario is rendered with less than a thousand triangles, separated into several rigid components. And his face is just a couple dozen flat polygons with a texture printed on them. Even modern indie games often animate eyeballs with more polygons than Mario's entire body, with the eyeball and eyelid and so forth all being separate models with textures and shaders bringing them to life. Giving them more depth.
Making them even more 3D.
There is not a firm line between 2D and 3D. Wolfenstein 3D is more 3D than King's Quest I, and Super Mario 64 is more 3D than either of them, and Skyrim more 3D than that, and The Callisto Protocol more 3D still. If someone dismissed Doom as not being "real 3D," they're drawing an arbitrary distinction around one of many graphical innovations that made gaming graphics incrementally more verisimilitudinous. That's all.
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venacoeurva · 7 months ago
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Since my backlog is almost completed, I am taking experimental slots for noncommercial-use lineart commissions, as in I line your sketch if you don’t/can’t line it yourself! For the time being, it’ll just be my standard black lineart with some black shading included in the linework. As such, it’s not ideal for sketches that demand delicate thin lineart. I CAN make the linework thicker and have sharper edges if that's your art style, though. Keep in mind the shading does obscure some details on things like clothes.
IM me if interested, I'm only taking 2 for now! One image per person.
These don’t include me finishing a sketch or coloring them, I only line your sketch and send it back to you as a transparent ~300dpi bitmap PNG or PSD depending on your preferences (I will default to a PNG if you do not specify). Here are some approximate examples of what will and won’t fly— sketches that are too small or low res are also not going to work as I would be resizing them to a suitable size for my work. Remember, I can’t see into your head for the finished version of a drawing you’re imagining, only what you send me.
My usual rules for comms apply. Paypal payment via invoice first before starting. SFW only, no hate speech or poor taste content, no real people, certain series I won’t draw for, nothing political (even if I agree), and other standard rules. I will also not finish commissions started by someone else to avoid stepping on toes. Full rules are on my Ko-Fi (same username as here).
I will write a small credit for myself on the image for lining the piece, so if you finish and post the completed piece, you cannot crop that out or you must credit me in text.
Pricing:
Operates on a basis specific to each sketch, but here’s the approximate pricing, these are by no means set base prices.
Comic pages are exempt from the estimated base pricing due to how much they can vary. Text is not included.
Small character by themselves (I usually count these as props-- so small animals, summons, pets, and items) 10 USD
Solo character: 25 USD (A simple bust would be about 15)
Two characters: 35 USD (a larger group will be estimated per-context)
Complex character designs (such as detailed armor, detailed tattoos that would be inked, fancy jewelry, body horror): +10 - 25 USD
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savebatsartedition · 6 months ago
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Hetalia Rarepair Week Day 7: Free day
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@hetalia-rarepairweek for the wonderful week! It was a lot of fun. :) Scratch bitmap, once again, is how I drew this image.
I really really like this ship, even if it has zero canon basis. Best Prussia ship for real.
Edit: A thing I wrote about the ship and why I like it.
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timeclonemike · 5 days ago
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Before the spread of the World Wide Web, the closest analogue in cultural terms was the collection of Computer Bulletin Board Systems or BBS services. Individual computers would connect directly to other computers via phone line in order to exchange information. These systems were limited by the technology of their era; client and service computers often had limited space, dial up modems had bandwidth so low as to be laughable by modern standards, and portable storage was limited primarily to magnetic floppy disks that could not even hold 2 MB of data. There were also issues of competing file formats and a lack of standardization, with ASCII being the lowest-common-denominator choice. Images were usually limited to ASCII art representations, as a lot of the file compression algorithms that turned large bitmap files into more nimble JPEGs, GIFs, and PNGs were just a gleam in some programmers eye.
This meant that, leaving aside variations in style and formatting, these files had to condense a considerable amount of information into a very small package, both in computer terms and human terms; it might take a while to download a particularly large file from a bulletin board, which might not prove to be useful or informative or entertaining compared to multiple smaller files that could be accessed in the same time frame. In a way it presaged the push towards small-form video content in the present day, but motivated purely by cost-benefit analysis on the part of writers, readers, and hosts rather than advertising engagement; it was naturally organic, not algorithmically enforced. To a lesser extent this also impacted the specific content of the files; according to the Wadsworth Constant, the first 30% of every YouTube video can be skipped while not losing any information content, something only possible because our computing and telecommunications technology has undergone multiple revolutions in the past three decades, while our precursors didn't have the luxury of "filler" content.
While I personally believe we have gained more than we have lost through the adoption of the World Wide Web and its various protocols, and indeed I cannot see the BBS era through rose-colored glasses because I did not experience it personally, only read about it after the fact through historical and personal accounts, the topic of condensing the maximum information into the smallest possible footprint is definitely on my mind a lot these days.
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ebolagranola · 1 year ago
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Pastatober Day 2: Eyeless Jack
During the late 90s, a scareware worm spread primarily through North American hospitals. The primary payload set a bitmap file as the background and sent emails to all contacts. The image is believed to be an edited version of one previously spread through chain letters. This coincided with an increase in misplaced donor organs.
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kuwdora · 9 months ago
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could you please post/link a big picture of your icon? it intrigues me so...
aw this is such a great question. my tumblr icon is a piece of art that, according to the metadata, I saved over 20 years ago and has migrated with me across multiple laptops, and hard drives and life events, hah. Way back in the day I had been obsessed with tarot decks and fantasy art and was saving everything I could find that was Brian Froud or reminiscent of Brian Froud's style or type of faeries. I've cycled through a few of these images as my longstanding icons (though I always made room for fannish icons and was an avid LJ icon maker back in the day)
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I have always wanted my icons to give off that strange faery vibe. sometimes more approachable than others. usually twinkling with mischief in some way. this image file was labelled "xc.bmp" - bitmap file. Microsoft image file. old file. two other faces of kuwdora around the internet: green face (original file name: allergy fae.gif) and pooka face:
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thank you for the ask!!! ❤️
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noosphe-re · 10 months ago
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We're all generative AIs — we're all vast data sets of every experience we've ever had. Generative AI can give you a bitmap and give you an image, but can't give you an emotion.
James Cameron, "Cameron says AI could one day direct films, but not out-act Schwarzenegger", Christopher Grimes, FT Weekend, 27/28 April 2024
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