#bio tag.
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jayrockin · 9 months ago
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I finally (got help) slapping Wordpress into shape and Runaway to the Stars is now releasing as a public webcomic! Thank you so much for your support over the years, and sticking with me while I'm slowly chewing my way through this book. I'm very excited to share this story! It'll be updating every Tuesday, Thursday, and Saturday thanks to the massive Patreon backlog. Patreon will continue to update as I finish pages, which happens on a sporadic non-schedule.
If you experience bugs with the site report them to me. Some things may occasionally break, as coding problems tend to be a very "whack-a-mole" affair; and I'm still getting used to the interface.
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deadwooddross · 22 days ago
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You’re a wee one, mister grinch
There was discussion of the grinch having been left with the whos as the runt of a litter, but the grinch is like. Kind of big, so.
They tend to blend into the trees at that size
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awetfrog · 4 months ago
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some nosramus for a person in my asks requesting him
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fairytopea · 8 months ago
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dividers by ⨟ fairytopea
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filurig · 1 month ago
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a longgg overdue new arvo reference for his basilisk form... he no longer symmetrical!
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kaboomi · 4 months ago
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My hot tip for life is that there is nothing more fun than enabling an academic to talk about their special interest. Like, I will listen all day to a stodgy old phd waxing poetic about the five years they spent studying giant squid in the arctic. I could be entertained for hours by a classics major telling me all about niche beef between two writers in the 17th century. Literally nothing better, highly recommend it, 10/10.
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this-art-taste-like · 5 months ago
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It's almost 3 am i can't remember so many projects namees (and much of spec bio stuff i like is just earth many years from now so idk if it counts)
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paradoxbeta · 14 days ago
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Who wants a bit of Minecraft spec bio?
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In my headcanon for Minecraft the majority of mobs share a very recent common ancestor with a slime-mold adjacent organism called the "root node," meaning most mobs (villagers, illagers, skeletons, zombies, mooshrooms, others) are fungoid/plantoid-appearing creatures.
Villagers are among the most complex of them all, boasting an intricate method of expression through extendable facial "petals" (thin, mostly transparent membranes) that shift in color, pattern, and intensity to express a vast and dynamic field of emotions. The protrusions on their head resembling eyebrows and a nose light up in patterns to convey information. Conversation is occasionally emphasized by vocal cues (the iconic "hrms").
While impossible to translate standard villager conversation into something intelligible to humans without advanced technology, Steve is the most "fluent in villager," with a baseline understanding of what different colors mean on a villager's petals and even dyed paper cards to replicate the expressions himself. He also has established a rudimentary sign language with the nearby village.
Steve works with a certain villager he's nicknamed The Language Guy, or "TLG," to propose new signs or revise existing ones. TLG distributes language updates to the village when they happen. TLG is the most "fluent in human," so they are the village's Steve equivalent when it comes to diplomacy with humans. They are also working on writing a book with every established sign and its definition. Since villagers don't have a written language yet, it consists of easily interpreted pictograms.
Humans and villagers have rather shallow avenues of communication due to their complete lack of intuition about each other's natures. However, due to their frequent interactions, TLG and Steve are very close friends for creatures with a compatibility gap bigger than the Grand Canyon.
Alex would really like to learn about all of this, but she's not quite got the hang of it yet.
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kyannnite · 9 months ago
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murderous tendencies be damned my boy can work a violin
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dryptosaurusghost · 30 days ago
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My attempt at a wof spec bio headcannon/au thing.
ideas under cut
Flying animals have a hard time getting Big for a lot of reasons, but one of them is that legs are heavy. Incorporating your walking limbs into your airfoil is seemingly part of the reason pterosaurs could get so big. So thats what I did to the dragons :3.
theyre still hexapods though, with the weird birg inspired face hands. Wof dragons use a lot of tools and i wanted to give them dextrous hands in a weird way.
Pantala dragons still have four wings, using their back legs as another wing microraptor style. I tried to make them the same mammal reptile thing that the other dragons are so they have spurs on their arms and a split mandible to give them bug energy.
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sunmoonclouds · 1 month ago
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my contribution to getting shadowpeach bio parents au trending @kyri45
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jumpy-buggy-33 · 1 month ago
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I MADE IT WITH MY LEGOS🙏
(Ignore my chubby fingers they wouldn’t stay together)
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@kyri45 you make me ill😔🙏
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shortdevil-sans · 1 month ago
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This!
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Is my reaction lol.
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@kyri45 here's some memes I took the time to make.
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0bir · 2 months ago
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bio garf
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fairytopea · 11 months ago
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`·.. ⊹ floral dividers by ଽ fairytopea ⊹ ..·`
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filurig · 2 months ago
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Well i have decided to make a little silly phenomenon in pareidolia so. yes folke is used as an example for a reason no i wont elaborate... but i will elaborate about the phenomenon below...
most humans associate the scars with trolls (keep in mind this is about basilisks in the nordics so) because of the idea that trolls shapeshift (in Pareidolia Reality they don't and the "real" trolls are more baueresque than the more traditional view. but its all human terminology anyway lol). any humans with troll scars tend to try to hide them bcs of it, but it can be hard depending on how extensive they are - if you just got a scar where you have extra furring, you may just be able to shave it. if you got the feather variant, it might suck a bit more lol...
troll scars are premanent, the tissue it affects will be forever changed.
filament tends to be somewhat adapted to fit where the original tissue was. claws won't grow from random patches of skin etc.
pigment is usually inherited from the scarred individual, but on rare occasions it may spontaneously "pick up" on local bird species pigmentation like basilisks do in development (as baby)
metamorfum acid burns heal very fast - a large area can heal in about as little as a month. but that's just for the "superficial" healing, and it will appear like a normal burn scar at first until it'll slowly start to grow the new filaments or the tissue will appear to "change".
basilisk acid burns rarely ever go deeper than the skin because it stops being active fast after exiting the basilisk body.
many basilisk cultures are hesitant about interspecies relationships (with other sophonts i mean) using hastuik as a justification. interestingly enough, metamorfum accidents don't seem to affect harpies as badly, probably because the two species are related, so there's usually less of a hesitation in regards to those relationships. it may vary however from community to community
hastuik is a basilisk term (well among scandinavian basilisks) which often refers to these scars but also in other contexts and is also a combination of two words - "hastu", which is also a family suffix (used for chicks before they pick their name), whose meanings include young/youth, chick and naiveté, while "ik" can be translated to foolishness/stubbornness (specfically with the connotation that it is unreasonable). calling another basilisk hastuik is basically calling them naive/childish in a derogatory sense since the term is kind of obsolete for them anyway (the acid burns heal normally for them)
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