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i made this over a year ago just because i liked the sound of this instrument and i think it still has its charm
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there is never going to be a normal way to put this but can we see your iterator designs naked
like. just. how'd you design them under their clothes
yeah of course! heres a moon i whipped up
and now for some talking, because ive thought a bit about clotheless iterator designs:
moon's design was inspired off of the atlas models from boston dynamics (and probably all subsequent iterators i draw will be at least somewhat inspired off the same). theyre pretty handy sources of inspiration considering they look awesome, and since their movement is astonishingly fluid, theyre great models for what sort of joint and limb designs create articulate results. i think its obvious which one had the heaviest hand in inspiring looks to the moon
moon is an older model so in terms of squishiness (for lack of a better term) there is none except for the face. actually, little related detail, the base of her thumb is not flexible, its essentially a small solid block. if youve ever owned a poseable mannequin hand with an inflexible thumb base you probably know that it can cause issues with fine motion in specific circumstances: its just a hiccup of being an older make. the more recent you go then usually the less bare-bones the designs are, they get filled-out midriffs and more "pinchable" areas. take this guy for example:
this is old art and there's things here i would do differently now, but note the squishier underarm: that sort of thing (generally) becomes more common the more recent your models are.
another thing that changes over old to new models is the amount of variation in how the body is constructed, at the beginning i imagine there were only a few select tried-and-true "right" ways to do things, but as time goes on and more avenues of construction become available, designing an iterator's puppet becomes more and more of an art form that is influenced more and more by the judgement and creative tastes of the puppet designer(s). paneling becomes more a matter of aesthetic instead of functionality, and you start to see vanity features appear more frequently (like nipple adjacent markings as seen above, lol).
id say that while older models are closer to the atlas models in appearance, the newest iterators would probably bear more resemblance to the cyborg bodies found in the alita: battle angel film
anyway all of that is to say naked iterators are cool
#my art#looks to the moon#ask#rainworld#funnily enough my favorite puppet interpretations are the ones that are biomech or fully biological but all of mine are entirely mechanical#anyway tumblr PLEASE preserve the quality of my pictures
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i dont remember making this sketch or where i was planning to go with it but my whole face and stomach and soul are on fire from laughing
#my art#rainworld#looks to the moon#each of these tags are by technicality#favorite works#concepts#the second pajel beinh empty is destroying me
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Okay I know I posted the first one already but it's a collection now. Anyway don't you ever get so tired of this
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you said iterator requests are open? would you perchance draw lttm and nsh interacting
based on something that happened to me over discord once
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Jock Macdonald, Phoenix, c. 1949
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#SCREAMING#fav#ultra fav#wearables#alien insp#skuk-ish#<- not applicable to their bodies but i think a lot of them would love this#dont have a tag for this but this also seems like some body mod the ancients would do
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how does tumblr still not have an audio recording feature already 🗣️🔊🔊🔊🔊🔉´🕯 ᏣᏦᏗ ᏣᏦᏗ Ꮲ ᏟᎢᏗ ᏅᎢᏉᏗ ᏦᏣᏦᏘᏗɌᏐ♡ ᏟᏏᏩᏒЬ
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12 and 19
Your art style is fire, I need to know the secrets of your "meschanicesh/blockish/shape-ish" (idk how to describe it???) artstyle
thank you very much, thats nice to hear! im going to do these questions out of order though because the first one will take a bit longer to talk through
19. where do you find inspiration?
many places! sometimes i take pictures of cars with face-like headlight designs or normal objects that look like they could be creatures if i worked at them. if anything in the open catches my eye ill snap a picture of it. traveling and seeing new kinds of architecture is usually really good for my creative juices too so i like to look around a lot whenever i go somewhere out of the ordinary. a lot of the pictures that inspire me can be found in my #alien insp tag as well, even though thats to help me worldbuild my stellaris-fic-turned-spec-bio(?) thing its also usually filled with arrangements of shapes and colors that tickled my brain and that i hope to replicate the feeling of. i also take a lot of inspiration from how music makes me feel. more often than not though its just a random lightning bolt idea or a recycling of an old concept
12. describe your process while drawing
if i wanted to go in full depth this would be a very long response that would go all through how i color and do lighting and decide certain things and what i hope to achieve in character designs as a whole but to give you the answer in short, ill just talk about my sketches and how i use shapes, because i consider those two things the most important parts of my process. first of all my sketches are terrible. oftentimes theyre so vague that if i never make progress on them and then return a week later, i wont understand whats happening.
i mention this because i feel like i see people get wrapped up in making their sketch look good too often, and to that i say NO! an adequate sketch to me is something you could wipe your ass with! besides it helps me get the idea on paper while focusing on what i know i want to be the important part(s) of the piece.
for shapes:
yes, part of the reason why this ask took a little while to get to is because i was whipping up this and glass arena (the spikey one) was not cooperating with me and its sort of haphazard i know i know
but the gist of it is that generally what i will do is pick one or a select few dramatic shapes to dominate their design and then focus on accentuating that particular shape. sometimes as im creating a character, what that central shape is will change midway. i will also usually design the head of a character before the body, A, because its more fun, and B, since the head is small and also usually heavily reflective of the central shape, understanding exactly what shape i want makes it easier to make a body that works with/mirrors it (and then possibly make some tweaks to an already established head) instead of trying to figure out the head and body at the same time. i get that is not the ideal way to do it but i am also not a professional and sort of just winging it through everything ive ever done
im also at least somewhat attentive about the curves of lines which is what all of those red lines are for, the blue circles on glass arena and zmeu are to show where the lines concentrate. interestingly enough this sort of focal point usually isnt on the face but instead the neck because what happens most of the time for humanoids is that the (stylized) slopes of the eyebrows to the sides of the nose (or at least the form of a shape that represents this) creates a downwards arrow, which usually works well with an "upwards arrow" on the chest to sort of "pinch" the lines together at the point in between the head and chest. this is exactly what happened for them both, though for zmeu his downwards arrow is just his entire head. i dont usually draw the "focal point" but i see it in my head and try to make adjacent lines feed into it. some characters like am (semi-circle head) dont have one though, but there is still a general trend in the lines, you can see in her headshot i tried to make the lines be "parallel" or to flip/mirror the curvature of her headdress.
again i could go more into depth about my art process if anyone'd be interested in a fuller detailing, but it'd have to be a separate post. thank you for asking though, i like talking about my process!
#and sorry again it took so long X( but to be fair answering asks late is my trademark#my art#ask#oc: zmeu#oc: gl.a#oc: am#poor girl her design changes so often
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Richard Killeen - Tsubey (UV inkjet on plywood), 2015
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Richard Killeen - Plainne (UV inkjet on plywood), 2015
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jsyk if we've ever had a positive interaction you can summon me for boss fights
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The only ethical Economic system that is ever actually implemented is merely a trick of the LIGHT, in reality the world is burning to the ground..
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ive been recording seven red suns voice lines for a personal for-fun project which has left me with a lot of outtakes where they get interrupted by a cat, prompting me to draw this picture on vc
not sure who to tag but everyone is welcome
Let’s play a game
Everyone post the most recent picture in your camera roll. You only get one sentence to justify yourself if you wish. This one is mine.
My boyfriend is rly good at Latin, so I was looking up how to say ‘I love you’ but found this instead :)
Your turn!
@bookmovietvworm
@myfairkatiecat
@i-am-a-fish
@valtsv
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My complex thoughts and emotions about ancients cleverly discuised as ocs....
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