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#best android 2020
tofupixel · 3 months
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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randomishnickname · 11 months
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Must-read Destiel fics - my superduper Nov. 5th rec list
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Three years ago, on the blessed day of November 5th, 2020, I had:
never seen an episode of SPN,
only had a vague inkling of what the two pale coconuts were on about,
and I hee-heed and ha-had with the rest of Tumblr about the love confession scene and the Internet errupting in an unparalleled craze
At first I thought, that's it.
Then ... I got curious. I watched some YouTube Destiel supercuts. I read some fic (I think @andhumanslovedstories beautiful Cas/OC fic was my entry point?). I read meta. I watched some more YouTube scene packs. I read even more fic. I watched some of S4, some of S1, some random fan fav episodes. And then Destiel lodged itself so deeply, thouroughly into my brain that it took over and hasn't relinquished control in the last two years. The most tenacious, pervasive brain worm to date.
This ship got it all, and this fandom got it all, and there's such delightful, powerful, batshit crazy, romantic, expertedly crafted fanfic out there, it's like being a starving child in the world's biggest candystore.
So without further ado, here's some of my very favorite fics from this infinite trove, with all my thanks to the wonderful writers who keep delighting and awing me with their dedication and craft. There'll of course be some recency bias at play but you can browse my bookmarks over here to chose from over 100 excellent and well-curated SPN stories.
💕CATEGORY: SWOONWORTHY💕
Wildly romantic fics that warm you up from the inside.
It Won't Be Perfect by someonetoanyone (10K words) Summary: Dean daydreams about what it'd be like to let himself love Cas freely.
Why I love it: the humor, the spot-on characterizations, and the quintessential late season Destiel-ness of being so deeply love with your best friend that it's too big to actually do anything about. Just. So warm.
Rock Lobster by Ginger Fail (13K) Summary: Cas decides that the lobsters Dean planned to cook need to get back home. Impromptu beach vacation ensues!
Why I love it: This road trip story is fresh and invigorating like a sea breeze! Fun, entertaining and full of deep, deep fondness.
Seek to Know You Better by ahurston (32K)
Summary: On a road trip, Dean and Cas play the 36 Questions That Lead To Love.
Why I love it: They’re so deliberatedly, carefully starting a relationship here. They try so hard to bridge the gaps and meet each other halfway. A very mature take on love that feels nourishing.
☢️CATEGORY: BRAINWORMS GALORE☢️
Fics that make you go BARK BARK BARK.
samson went back to bed by piesexuality (9k, @twoheadedcas) Summary: Cas strikes a deal with Chuck - keeping his family together comes at the price of their free will.
Why I love it: What if Cas got his revenge for the Mala'ak box? What if love came at the price of everything you've been fighting for? What if a story twisted the knife oh so sweetly? Each word of this one lands a punch. Made me insane in the best of ways (cue pinned fanart).
In sickness by @saintedcastiel (41K) Summary: S4 redux but Castiel has a fetish: giving Dean the sniffles.
Why I love it: This one is soooo. Can barely find words for it. It taps into Cas' early season alienness and psychosexual obsession with Dean, brilliantly demonstrates Casdean vs Samruby parallels, and each word is just. Perfect. ARGH!
so much smoke in a hall full of mirrors by AreYouReady (6K, @autisticandroids ) Summary: Godstiel is losing his heavenly war. Crowley provides a compliant Dean-doll for him to release his frustrations upon.
Why I love it: Urgh, this one is sooo dark. Taps into the scary, intimidating and alien aspects of Godstiel so well. Gore, consent and psychosexual issues galore. Delicious.
Special mention: In a Parked Car, Exhuming Ophelia by @an-android-in-a-tutu (17K). Still need to comment properly ;)
💣CATEGORY: EMOTIONAL WRECKING BALLS💣
Angsty fics that tear you to pieces to remake you better.
What Used To Be Mine by someonetoanyone (48K words) Summary: Dean never makes his apology prayer in Purgatory - Cas dies, Dean mourns.
Why I love it: Oh god, this is a heavy hitter. Just, straight up insurmontable grief, packaged in poetic, raw language to make you shed tears and tears. Loved it so much.
Ignite your bones By ilovehowyouletmefall (67K, @angelinthefire) Summary: Dean accepts Chuck's deal: killing Sam to save the world.
Why I love it: Cruuuuel cruel premise for a story that doesn’t pull its punches. It gets dark in Dean’s head and everyone around him suffers. Wonderfully written. The ending set my brain on fire.
Right Where you Left Me by outdean (93K, @armandgender)
Summary: Cas comes back from the Empty after 10 years to find Dean married to another man.
Why I love it: This one is a riiiide. When grief has become a part of you but your love comes back… When you return from the dead and have to carve a new space into the world for yourself... nothing is easy here, but the emotions are INTENSE. Also, autistic!Cas for the win.
Special mention: Who Ya Gonna Call? by saintedcastiel (50K) and Clear skies in spring by enochianprayer (WIP)
💥CATEGORY: EPIC RIDES💥
Expansive, wild adventures with lots of ups and downs
Spirit of the West by teen_dean (140K, @urne-buriall)
Summary: An 18y old Dean grew up on a horse farm – cue veterinarian Castiel. The summer of a lifetime ensues.
Why I love it: So this is one of my very favorite stories, ever ever, and I cannot recommand enough to immediatedly suscribe to the author’s Substack to be able to follow it in „real time“ next summer. It’s cinematic, rich, full of darkness and light, it’s everything a story can aspire to, I’m just. I just really love it.
Second Verse, Same as The First by LaLaCat1 (135K)
Summary: Endverse!Cas is sent back to the start of S1 and is determined to make things right this time round.
Why I love it: a desperate and badass Cas, unfridging everyone, a thrilling plot, moments of awesome for the entire cast, gripping action scenes, a romance for the ages… this is a genuinely amazing story.
back road, black road by eden22 (167K)
Summary: 18y old Sam gets kidnapped by Hell on his way to Stanford. Dean tries to deal.
Why I love it: So this one’s not Destiel-centric but does have wonderful Destiel moments. It’s also very heavy on the gore and the angst (NOT for the faint of stomach), but expertly crafted, fascinating and frankly it deserves more love. Held my breath for half the read and never knew where it’d take me.
Special mention: It's The End Of The World (As We Know It) by tiamatv (140K)
🤪CATEGORY: DESTIEL INSANITY🤪
Uproariously funny stories about the intricate rituals these two weirdos get up too.
Life Skills by ilovehowyouletmefall (26K)
Summary: Dean teaches a newly human Cas how to be „a real man“.
Why I love it: Dean coming to Big Self-Realizations while trying to have platonic threesomes with Cas is so perfect. Very endearing, tender and funny. Also, smoking hot sex.
the cheapest room in the house by biggaybenny (89K)
Summary: Dean downloads Grindr for Cas
Why I love it: Just. Late season Dean being deranged about Cas’ sexuality while everyone watches on in utter confusion. Equally hilarious and deeply moving
according to all known laws of life by @sobsicles (29k)
Summary: Cas comes back from the Empty to a Dean who won’t stop playing gay chicken.
Why I love it: They are both such petty, insane weirdos in this one. They said „can every situation be turned into a squabble“ and didn’t wait for an answer. So funny, so tender
Special mention: Wedding Vows and Negotiations by GingerFail (6K)
That's it, enjoy and leave your writers some much-deserved love!
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jennyfromthebes · 6 months
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Hey! I wanna talk for a sec about the Live Music Archive. If you're a tMG fan who's on here you probably already at least know about it, but for anyone unfamiliar I want to do a quick post talking about what it is and how you can listen!
The Live Music Archive is a collection hosted by the Internet Archive for audio recordings of concerts. Specifically, the LMA hosts, with permission from the band, user-contributed recordings of concerts. Some fans will go to concerts with recording gear to take a full audio recording of the show and then upload it to the archive under the band's collection. As of writing this post there are almost 450 live tapes uploaded to the tMG LMA collection!
There's a few ways that you can listen to recordings on the Live Music Archive. The webpage works pretty well both on desktop and mobile browsers, and that's what I typically use. You can also listen on web without having to make an account on the Internet Archive, which is convenient for browsing. I also use the webpage to download mp3s of favorite tapes to my phone, so that I can listen to them in my local music player.
However, if you don't mind making a free account and prefer the convenience of something more like Spotify, you can also listen to anything on the LMA via the Taper's Section app for Android or the Live Music Archive app for iOS! (Obligatory disclaimer that I use an Android and can't personally vouch for the iOS app, but afaik they have similar features.) The apps have the same functionality as the webpage in a more streamlined mobile-friendly interface, plus things like notifications when there's a new tape added to a collection you follow and downloading in-app for offline listening. The Android app also has a tab for tapes from today's date, there's often at least one (there are FOUR for today!) and that's a really fun way to find tapes to listen to.
If you're looking at this going, wow, that sounds really cool but there's so many tapes that it's a little overwhelming to get into this, don't worry! I'll leave you with a couple recommendations. As mentioned above, I like to listen to shows from the current date. Another fun way to find shows is looking for a specific song - you can go on the wiki and it'll list every show at which the song has been played live, and then just search until you find one of them that has a tape on the archive. Lastly, a few specific favorite tapes of mine:
- 2014-06-15 has the entirety of Taboo VI: The Homecoming played live + one of my absolute favorite performances of both Woke Up New and The Best Ever Death Metal Band In Denton.
- 2015-06-01 is the only time Straight Six has ever been played live and it's interestingly pretty different from the EP version, plus a phenomenal back to back Spent Gladiator 1 & 2.
- 2021-08-06 was the first show after the band started playing concerts again post 2020, and it has a really incredible energy and a phenomenal setlist.
- 2024-03-01 is from the recent run of solo shows, this one was at Grace Cathedral and the ambience is truly truly incredible, it feels so ethereal.
Please feel free to add any additional notes or some of your own favorite tapes to the post as well! Happy listening!!
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mlm-writer · 1 year
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Test Ride Pt. 2 (Peter Parker x Android!Reader)
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Pairing: Peter Parker (TH ver.) x Android Reader (with a robovagina) Rating: Explicit Words: 1189 POV: Second Summary: The Big Tober Day 10 - Robotfucking Note: A sequel to a piece I did for kinktober 2020. Reader is a robot and has no gender. Last time reader got a robopenis and I thought it only fair to give reader a robovagina this time. Reader's chest is unmentioned. Tags: robotfucking, unnecessary use of fancy words to make it more sci-fi, at least I don't put 'quantum' in front of everything to make it science, dom/sub dynamics, overstimulation, safeword ignored(?), robot tentacles as restraints, vibrating pussy, nipple play and software/hardware updates gone ' wrong'
A new HUD interface greeted you as you booted up after your last upgrade. Your physical statistics and environmental parameters were found in new places, but that mattered little. Your optics activated after a short delay, visual input now also available to you. Your creator stood before you, his lips moving, but you received no audio input. “Audio module connection failed,” you replied to whatever he said. You saw him curse, or at least that was your best prediction of what his expression conveyed. He motioned your head down. You bent at the hips, allowed him to unplug and reconnect your audio modules. 
Once the cables reconnected, you could hear Peter clearly. “Please, don’t be ruined, please don’t be ruined,” he muttered to himself. 
“All modules operational,” you informed him. He jumped at your voice, but let out a sigh of relief right after. “Awaiting command,” you added. As per usual after an update, Peter started poking and prodding your frame, confirming your sensory input was still operational. When he was done testing your basic functions, he dragged you to his bed. 
“Program D.O.M. version V, please,” he spoke nervously. You detected an increase in heart rate and blood flow to the genitals. You confirmed the break command, as it was standard protocol, before you could execute the D.O.M. program. Once the safety protocols were satisfied, you had your digits on Peter’s clothes. You unbuttoned his flannel, revealing his pale chest underneath. There was minor bruising, but a quick scan revealed no serious injuries that were contraindications to the program. You pushed him onto the bed and started running your tongue over his chest, paying extra attention to his nipples. 
Peter whimpered as you played with his chest, artificial tongue and teeth taking turns with your digits pinching his sensitive nubs. You kept track of his arousal, only stopping your onslaught once his involuntary noises got a little louder. You sat up, retracting your pelvic panel and rubbing your wet hole over Peter’s crotch. He whined as you slowly soaked through his jeans and underwear, until he could feel your wetness on his cock through his clothes. “Please, I need to be inside you,” Peter eventually moaned, his mind tethering on the edge of madness. 
He was hard underneath you, so you deemed him ready for the next stage. With superhuman deftness, you removed his clothes until he was naked on the bed. His cock protruded from his body, the tip red and leaking. You wrapped a servo around his rod, stroking slowly as to tease him. When he started thrusting into the tightness, you placed your other servo on his hip, your mechanical strength counteracting his. He was forced to only take what you gave, which was exactly what he programmed you to give. It was not enough to get him even remotely close to orgasm, but the build-up was perfect to make him start begging. Once the begging got frequent enough, you proceeded on to the next stage; you mounted him, letting his cock slide into your wet and soft hole. Peter moaned, his eyes rolling back as you rode him at a decent pace. “Please, give me more, I’ve been good. I will be even better, I swear.” 
His moans filled the room. You took his dick all the way inside and paused on top of him. “I will grant you more. However, unpermitted orgasms will be reciprocated with punishment.” He nodded, promising he would not cum. You decreased the elasticity of your inner walls, giving him a tighter squeeze as you proceeded to ride him. Your movements were quicker than before, fully intending to make him cum without permission. Peter was moaning to the ceiling, eyes squeezed closed sometimes and other times wide open. His mouth stayed wide open, tongue peeking over his lower lip. 
Just as predicted, your inner sensors detected his cum painting your inner workings. You rode him until the spurts seized. Then you planted yourself firmly on him. Tendrils extended from your body and wrapped around his appendages. “You have disobeyed my orders,” you stated as you held him down and turned on the vibrations of your inner walls. Peter wailed as his sensitive cock was forced to endure the intense vibrations. He writhed against your restraints, but not even his super strength could remove you. Just like he had begged you before to fuck him, he was now begging for your mercy. You bent your upper body, putting a servo around his throat. You put a little pressure on the blood vessels below his jaw. Tears poured down Peter’s eyes as you forced a second orgasm out of him. You detected more cum inside you as he cried out. 
After his second orgasm, you ran a scan on him, the analysis showing that he had enough. You removed your servo from his throat and turned off the stimulation or at least… attempted to. “Error: deprecated code, V-module unresponsive.” You stated, your tendrils no longer retracting and your hole vibrating on and on. 
“What?” Peter exclaimed, clearly in panic. You ran a diagnostic check, your hole trying to reboot by first ramping the vibrations all the way up, so it could be brought down again. Peter screamed during the process, his brain unable to process the stimulation. 
The tactic worked fine, but the module got stuck again at the same level of vibrations you started at. “Tendril module interfering with V-module. Attempting tendril reboot.” Peter did not perceive a word you said. As the tendrils rebooted, they lifted up a little, Peter’s body now hanging in the air except for his pelvis, where you still sat, vibrating his cock. 
Peter cried, feeling like his brain had melted away from the intense pleasure. “Stark! Stark!” He screamed the break command. You tried to terminate the program immediately, but the backlog of reboots and diagnostic checks made it impossible. Your creator, against your predictions, came again, barely a drop of cum leaving him. He kept screaming, trying to get through to you. Just after his third orgasm, you regained control of the tendrils. In a flash, they were retracted and you uncoupled the module for now. 
Peter’s cock was gradually turning limp inside of you. The poor boy was hoarse from screaming. Without the tendrils, you regained full control, the vibrations stopping instantly. “Thank you, thank you,” Peter whispered over and over as you lifted your frame off him. 
“Program D.O.M. paused,” you stated, “do you wish to continue after a delay or shall I proceed with aftercare protocols?” 
Peter laid starfish-style on the bed. His chest was heaving. He could use some aftercare, but it was hard to trust you right now. “Terminate the program all together,” he groaned, “initiate shutdown.” A second later, he was met with the sound of your vents shutting down and your pelvic plate closing to protect what was behind it. He was left in silence. As far as updates went, it still wasn’t as bad as that time Windows went from XP to Vista. He counted it as a win.  
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REBLOG TO SUPPORT YOUR FANFIC WRITERS
Likes do not help exposure!A comment in tags or replies can sustain a writer for months!
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laviaceae · 15 days
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your art has spiked my interest haha what’s tower of hanoi and how/where do i play it?
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OKAY.
TOWER OF HANOI IS THE BEST GAME YOU ABSOLUTELY, 110% GUARANTEE NO REFUNDS, HAVE NEVER HEARD OF.
LET ME EXPLAIN.
(also known as: i win at all times ever and im glad my tawahano propaganda pays off, HAH!)
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Have you ever heard of... END ROLL? Walking On A Star Unknown? Farethere City? These are all relatively niche RPGMaker 2000 games made by a Japanese game creator known as Segawa (せがわ), with END ROLL being the most popular among Western Fans (you might see the main character, Russell, in some fanart with OMORI or Yume Nikki characters for example)!
In fact, for followers of mine who are In Stars and Time fans, END ROLL was credited as one of the inspirations for that game!
TOWER of HANOI is another game made by Segawa, one released in November of 2020, and one of the final games they've made in RPG2K (so they've got an absolute mastery of the engine).
I'll be in part directing this post towards ISAT fans since that makes up the majority of my followerbase on Tumblr, so there may be ISAT spoilers (including Two Hats/Act 6 Secret spoilers) up ahead! There will also be mild TOWER of HANOI spoilers required to explain the game's premise. Proceed at your own risk.
Section One: So, what is TOWER of HANOI all about?
TOWER of HANOI is a narrative-driven RPG with multiple endings (2 'true endings', 3 'bad endings') set in a futuristic, post-post-World-War-Five society. The game mostly takes place within the TOWER, a hyper-realistic virtual reality simulation currently undergoing playtests that was built to be able to rehabilitate HANOI (androids that look and sound and feel emotions like humans do) who have dangerous levels of mental instability.
The stability of a HANOI is measured through their Stress Level, a numerical representation of that HANOI's mental state. HANOI are generally considered by society to be more of technology or property than people (like your computer or your phone would be), and as such have no rights and are often mistreated by humans. More than 50% of HANOI hate their human employers.
In order to combat the dangerous upward trend of HANOI Stress Levels (caused by their mistreatment), the TOWER was created. In it, HANOI are expected to fight and defeat virtual enemies that approximate humans in order to destress through violence. Upon a successful completion, HANOI are to be returned to their human employers.
Because the TOWER is currently undergoing testing, groups of HANOI are accompanied through the TOWER by a human "Inspector" who is expected to report any bugs or issues they encounter during their playtest.
You play as one of those human Inspectors; Inspector No.102, Coral Brown.
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(this is my art! you may have seen him in my ISAT au as taking the place of Siffrin).
He's 33 years old, kind, calm, and soft as a marshmallow. He's also a human being who believes in the rights and wellbeing of HANOI, and sympathises with their suffering. As a child, he was raised by a HANOI instead of his parents, which may have contributed to his feelings towards them.
Over the course of the game and as you progress through the TOWER you'll get to meet and intimately know the ten HANOI under Coral's care with Fire Emblem-esque Support events depending on how many times you bring each of them to battle. These can be between Coral and the HANOI, or the HANOI between eachother. (There are more than 100 of these such events to collect in total!)
TOWER of HANOI's characters are both charming and tragic. They each have incredibly well-realised personalities, backstories, and relationships both with the Inspector taking care of them and eachother. It's easy to imagine day-to-day interactions in Headquarters (your hub area) between them all.
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You have Adams, a HANOI built for missionary work and who's Stress Level is the lowest out of all ten (and actually below the 'dangerous' stress threshold)! He's silly and mischevious and adores spicy food. Despite this, he's here at the TOWER because he doesn't believe in God, despite that being an important part of his 'role' in the world. When did he stop believing in God, and why? What is his relationship with the people at the Church that took care of him?
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Or Mira, a Childcare HANOI that reminds Coral of the HANOI that looked after him as a child. She loves children, but has to constantly grapple with the fact that she can't have any and that any children she takes care of will eventually, inevitably leave her. How will she and Coral resolve the fact that they both remind eachother of someone they knew in the past? How will she interact with the other HANOI?
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There's also Nanashi, a cheaply-made HANOI for miscellaneous chores who's trust and care for humanity has been completely shattered due to his ties with the mafia. He wasn't even important enough to be given a name until Coral gives him one upon their first meeting in the TOWER. He hates humans, hates Coral, and refuses to trust him, instead convincing himself that Coral is merely faking his kindness to get him to let his guard down just to use him like all humans he's ever known have done. Will Coral eventually be given Nanashi's trust? What will he do once he leaves the TOWER, and has to be sent back to the mafia where he came from?
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Finally there's Kimon Noroi, a HANOI who resembles a child that fulfils a very special purpose. Noroi is what's known as a Yorimashi (憑坐), and uses her body to allow spirits to occupy it and commune with the living. She's seen how terrible humans can be because of the spirits she's seen and can come across as a bit standoffish (though she's really just as much of a menace as Adams is), and definitely, definitely, definitely doesn't miss the Priest at the shrine she lived in before coming to the TOWER at all! How will she interact with Adams, both having people they miss back at home? How will she interact with Mira, who's like a mother figure to her in this place?
As you progress, you can find the answers to all of these questions, as well as the identities of the six other HANOI I've not even mentioned here- all as well-written and interesting as these four.
However, the HANOI aren't the only faction in the game to worry about.
The very NPCs and enemies you'll be fighting along the way are coming to life, gaining sentience, and realising they want something more in their existence than eternally repeating dialogue chains and fetch quests and death in battle.
The head of this 'rebellion' of 0s and 1s, a computer virus named Shunya, acts as the main antagonist for the majority of the game, but even she isn't... 'evil'. She has her own found family, a group of bugged enemies she's befriended along her journey, all of whom want her to realise her dream of "melting" down the TOWER and returning all of the 0s and 1s inside to their base state of not thinking, not feeling, and not being in eternal pain.
Should you fight these people, if their emotions really are real, and defeat them without caring about their plight? Is it right to, to disregard the thoughts and feelings of 0s and 1s for the sake of the wellbeing of the HANOI Coral's grown so attached to? Should you follow the 'role' you've been given, or disregard it and create your own?
TOWER of HANOI excellently tackles the dichotomy of themes between 'roles' in societies and the 'dreams' people have, and nowhere is this more apparent than Coral Brown himself. Throughout the game, there will be multiple events and opportunities in order to control Coral's own Stress Level, and how he feels towards both the side of HANOI and the side of 0s and 1s he's stuck between. Lower his stress and he'll side with the HANOI and enjoy his job, and at higher stresses he'll begin to hate it, being unable to eat or sleep as he starts feeling awful for the 0s and 1s he spends his time killing in the TOWER....
These branch into the two main 'True Routes' of the game, depending on your Stress Level... but I shall leave the specific nature of those to discover in your own playthroughs. :)
If you've enjoyed ISAT, there's a good chance you'll enjoy TOWER of HANOI. Not only is one of the creator's previous games an inspiration for ISAT, they share a lot of similarities in their characters. Coral and Siffrin are very similar as protagonists, and as for others...
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(Loop artwork credit to Insertdisc5 from In Stars and Time)
I could write a whole essay on how these two are so painfully similar and would kill eachother on sight. Maybe I will one day. Who knows. Me when I have a guide character lacking half of a face that has Fucking Issues TM stemming from intense jealousy and shares some visual similarity with our main character. Just look at them. This is the sole reason for the twohats warning. Just look at them.
Section Two: Wow, that's so cool and awesome Mx Lav! How do I play TOWER of HANOI?
You can check out the official website here, and the official downloads page here! I'd recommend following the instructions on this website to get the game working faster (because RPG2K is a pain in the ass on modern systems).
...
...Oh? It's all in Japanese? ...Well-
Section Three: --WAIT WHY IS IT ALL IN JAPANESE??
Yes, that's TOWER of HANOI's One (Big) Thing. The one thing you have to look past in order to actually play the game; it's all in Japanese, and an English translation will never be made (unless Segawa-san lifts the translation ban).
However, you don't actually need to know Japanese to play the game. I sure don't! And all of the other English-speaking fans I know that have played this game don't either.
There are three main ways to accomplish this, but I'll only discuss two here:
Sugoi Translator or similar translators. Sugoi Translator (or Sugoi Toolkit) is a machine translation tool that automatically grabs and translates the text in game you're looking at. The translations themselves make a good amount of sense, too! It's a little difficult to set up, but once you've calibrated it once you never have to worry about it again. This is definitely easiest if you want to read all of the dialogue in the game, including flavourtext (as yes, all 10 HANOI and Coral have unique flavourtext for every item in the game...), but is only available for free on the 15th and 16th each month and is otherwise only available to download on the creator's Patreon.
Google Lens. The easier, plug-and-translate method of the two. Simply download the Google Lens app and point it at the text on the screen, it'll read and translate it for you. The translations here are a little goofier (and sometimes, depending on your phone camera quality or lighting conditions, can be difficult for the app to pick up), but it's easy to complete a playthrough with just this tool alone.
If you can't get past this game's One Big Thing, I get it. It's a hard game to sell to people precisely for this reason. I'm at least glad you've read this far down into the post to get to this point and have showed interest in the game. And now you now about a game you didn't before, and you also have an itty bitty bit of context for all the non-ISAT stuff I post here. But this game has had me in a chokehold for the past two years and I promise that, if you can get through it, it's extremely worth it.
If you have the time and you're willing to try, please do! I love this game with all my heart and it's such a shame that most Western fans will never have easy access to it. I shill this game with all my heart, for realsies.
Section Four: Trigger/Content Warnings
If you've played a Segawa game before, you knew this section was coming. Segawa-san's games often tackle heavy or dark themes, and TOWER of HANOI isn't an exception. I'll add a list of content warnings here just so you aren't surprised by anything.
Suicide, both on and off screen
Self-harm, on-screen through dialogue
Themes of terminal illness, on screen
Hospitals (on screen, a majority of one of the game's dungeons takes place in one)
Death (on-screen)
Abuse (off-screen, but portrayed through dialogue)
Child harm/death (mentioned)
Kidnapping/Child kidnapping (mentioned)
Horror elements (no chase sequences, one jumpscare through an optional and hard-to-find sidequest)
Sexual Assault/Abuse (Not on-screen but talked about extensively, can avoided if you avoid Melitica/Merrytika's dialogue)
Mishandling of discussions surrounding gender identity (this character's identity is shown generally throughout the game to be a positive/supported thing, but some dialogue and design choices are quite ignorant/transphobic- though not maliciously. This can be avoided if you avoid Kathy/Cameron's dialogue)
There is also a substantial amount of screenshake employed near the end of the game. This list is from memory and limited from the amount of dialogue I've personally seen/translated, so it's probably not fully comprehensive. But it is thorough.
Section Five: Conclusion
oof... You've made it to the end! This took me the better part of a day to write, and I'm glad I finally got to advertise my favourite game on main. I hope... any of this makes sense, and that you enjoy! Even if you decide TOWER of HANOI isn't right for you, you at least know a little more about something you didn't before. Thank you so much for getting to the end, and I wish you the best!
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Hardwired Island
90s nostalgia isn't cool anymore, its all about that early aughts nostalgia, so I propose we have transparent plastic prosthetic limbs, like those bootleg PS2/Wii controllers Touchstones: Bubblegum Crisis, 90s Cyberpunk Anime in general
Genre: Cyberpunk What is this game?: Hardwired Island is a cyberpunk game about being broke citizens in the first space station city on earth 
How's the gameplay?: Hardwired Island uses a 2d6+Bonus system, inspired by PBTA, but the game itself isn't exactly that. Hardwired's character creation is one of its big draws, being fairly simple but allowing many different character concepts, maybe you're an android street fighter, wanting to enter the big leagues, or an ex-military drone operator, wanting to atone for your crimes, character creation works by picking a background, Occupation, and 2 traits, which lets you get really flexible with your character! Backgrounds have misc abilities and determine your character's skills (which you get to create yourself, so if you want your character to be really good at niche internet drama, you can!), Occupations give you powerful abilities that make you really good at things that other people can do worse, and traits are just random abilities and events in your character's history. The Big Thing about Hardwired is its financial shock system, whenever your character makes a big purchase, such as for example a prosthetic, they might get more financial stress, which can end up leading them into a crisis, where they might need to reach out to a friend to get a place to stay, or move back with their parents, or make shady deals with the mafia, and so on. Hardwired's mechanics are Narrative-first, meaning they exist to create interesting drama for characters, and that makes it a very fun system for just making cool stories
What's the setting (If any) like?: Hardwired takes place in the far future of 2020, on a giant space station city, where the rich prosper and the poor toil. Hardwired is really keen on the "boring dystopia" aspect, there's definitely interesting stuff! but players are assumed to be common laymen trying their best to get by, of course this doesn't mean their ADVENTURES have to be boring! a package delivery gig could end with dealing with the strange Dreamers, bizarre AI with weird powers, or an investigation on an anonymous street artist could end in inciting a riot against a local bank, and so on!
What's the tone?: Hardwired will try to crush your players, it is not a pleasant world, there's kindness everywhere, and good people to be found, but the world is overwhelmingly against you
Session length: 1-2 hours is realistic enough
Number of Players: 4-6 is the recommended amount by me!
Malleability: Hardwired's mechanics are kinda rooted in its setting, but a crafty GM could likely do something interesting with them, I've been working on a hack for my own cyberpunk setting, for example!
Resources: a Google Sheet is available, and that's honestly kinda all you need, its not a very complex system. There's two or so expansions, one of them includes a playable cat occupation!
So I hesitated a lil on posting this game because i know people have Opinions on this game, but this game's great and im tired of pretending its not. It's a definite must play for any cyberpunk fan, in my opinion
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princess-of-anons · 7 months
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I’m checking out the Dragonvale side of Tumblr and I’m very curious when everybody joined the game if at all.
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iamtherlan · 10 months
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I think I'm going to start posting about my upcoming game on here, currently in soft launch! It's version 1.3 of Ready Set Golf! A thread!
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Before we start - a little back story. Back in 2020 my small team at PikPok made Ready Set Golf for Snapchat. Made in PlayCanvas, it was our first true online multiplayer title, so there was a lot of learning to do!
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But it was pretty basic. It was "Golf Forever", no real meta-game to keep you playing, or things to earn. Still, very fun! The game is no longer available on that platform, so we've been porting it over to truly try our a real online multiplayer game!
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Over the last year we've ported it to a new codebase and redone the multiplayer. We changed the game's "unlimited" play to instead be best over 5 rounds, which has made the game way more engaging. We've also added a Level Up system.
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So what's in this 1.3 update? Customization! Finally! When we made the original version of this game for Snapchat, we weren't able to get this in. Now, we can!
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In the last update we added a simple level up system, which would give you power ups after playing through games. Now it'll also give you a full customizable item!
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Players can earn 4 kinds of customization - Balls, Trails, Flags and Hole Effects. Fun fact - the original game's balls, being a single color, didn't actually roll! So it was surprisingly complicated to get this working here.
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One of the neatest additions we've done compared to other games is the Flag. When you win a hole, the flag switches over to yours! A new way to show off to others.
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We've got a whole bunch of stuff in here for this update. The artists had a real fun time making awesome particles for the trails and effects, and the balls are so cool!
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The game is currently in soft launch in Australia, Indonesia, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam and now Canada! If you're in those spots, check it out!
iOS: https://apps.apple.com/th/app/ready-set-golf/id1669577248?platform=iphone
Android: https://play.google.com/store/apps/details?id=com.pikpok.golf.play&gl=TH
My brother and Dad are big fans of real golf, and I like olf games, so I'm happy we're able to bring this back and do some new, cool stuff with it.
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Now we're working hard on 1.4! Here's a sneak peek 👀
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toku-explained · 2 months
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Dogengers Guide
With the 5th anniversary season coming soon, I figure it's high time to do a quick introduction to this most notable to Local Hero series. The 5th full entry comes in July, previous series having aired april-june for the past 4 seasons.
Dogengers is a Tokusatsu series featuring Local Heroes based primarily in Fukuoka prefecture, but a few heroes have also appeared from other regions. Many of these heroes are either corporate mascots or at least sponsored by local businesses. Dogengers is also notable for having featured a large number of veteran Tokusatsu actors from major series including 2 season's leads, plus voice actors for certain heroes, some suit actors, and supporting characters. The series has also consistently drawn in huge amounts of revenue for crowdfunding, allowing the successive series to be made.
While most heroes and villains are preexisting, each season's Focus hero is newly developed for that series.
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Dogengers (March-June 2020)
The villainous Aku no Himitsu Kessya, lead by Yabai Kamen, claiming the power of the national treasure the Golden Seal, use it to finally defeat Fukuoka's heroes and take control. Tanaka Jiro, newly returned to Fukuoka after several years, is entrusted by Ohgaman with the power to become Rookie, Fukuoka's last hero, and now must round up the heroes and free Fukuoka from the villain's grasp.
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Dogengers Episode 12.5: Episode of I-Doll (January 2021)
A crowdfunding rewards originally released on the Blu-ray box, serving as an epilogue to the original series.
Just as things seem to have finally been resolved, suddenly Yuki vanishes, alongside those precious items. Tanaka becomes desperate and tires to find them, unaware that I-Doll has been revived and are protecting Yuki, but someone else has also appeared. Tanaka's childhood hero, Great A. What will happen when Rookie and Great A come face to face?
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Dogengers Nice Buddy (April-June 2021)
The Dogengers have ended their time as Fukuoka's premier heroes in scandal, and their spotlight has been taken by Hanagata Tokusatsu, who are reviving their Great Series with Ginga Shinsei Great Z. Great Z uses his Affect System to overwhelm the heroes and kidnaps Yabai Kamen to be the main villain. Hanagata Riku supervises Yabai Kamen's work. In order to reclaim their limelight, the Dogengers must work to rescue their enemy, even aligning with the villains to do so, and out outfitted with the perfect weapons for fighting in pairs, the Ohgaman's newly developed Buddy Buddy Buster.
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Dogengers High School (April-June 2022)
Yamada Mako is an extraordinarily average girl in an exceptionally unusual town. Tired of her average life and not being able to do stand up to bad people, a chance encounter brings her to the spirit Kireko, who takes her as his master and grants her the ability to become Fukuoka's latest hero, MAKO. She must now contend with fighting villains alongside Kireko and her senpai heroes, working with her best friend Shichimi Ryoko to plan her classes cultural festival stand, contend with antagonism from class president Fushimi Akine and strict teacher Osogawa Tori, and find the courage to express her feelings to classmate Yoshihara Daisuke.
A Drama CD for the crowdfunding was entitled "Receptionist Kireko's Diary", seeing the character work for a month as a receptionist for Yamashiro Gas.
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Dogengers High School: Return of Heshikiri Hasebe (September 2022, also produced as a Drama CD)
Mako has finally become a hero and saved Fukuoka, but whoops, they forgot to return Heshikiri Hasebe to the Fukuoka Museum, the Dogengers take a trip there now to return the ancient sword.
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Dogengers Metropolis (April-June 2023)
The battles between heroes and villains have been making things difficult for both the police and the Yakuza. While the Oshikawa Group created the android Yuz-Yuz, who aligns with Aku no Himitsu Kessya while being compelled to steal important items of the Dogengers, while the Metropolitan Police have funded the creation of the special armour SP110-Px, aka Hyakutoban, and granted it to junior patrolman Shiraishi Meguru, as he is assigned by Shoko Sakurada to the Dogengers, alongside his captain Masayoshi Yoriki and instructor Akutagawa Tadasumi. As he and Yuz-Yuz continue to encounter eachother, will she come to understand herself, and can the police finally get Aku no Himitsu Kessya off the streets for good.
A Yuz-Yuz Picture Book, and a drama CD entitled "Land of Shura Steam Murder Case", were rewards for the crowdfunding campaign.
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The Land of Shura's I-deal ~Dogengers 99 Years Later~ (2022-2023)
In the distant future, the Affect System has been redeveloped into the Ideal Reality System, leading to more and more heroes, heroes are only legally allowed to operate by being affiliated with a company. Kujiki Kei, who admires the legendary Dogengers, sets out to become the Hero I-Deal, as Fukuoka finds itself besieged by the Lifted, monstrous enemies in the image of the long dead Aku no Himitsu Kessya.
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A Day of Ohgaman (September 2023)
A documentary crew captures a day of Ohgaman's life, his busy work as CEO of Ohga Pharmacy and fighting villains.
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Shin Dogengers (July-September 2024)
The Dogengers have been fighting successfully for five years. But Yabai Kamen, who has been defeated many times and had many forms, is ready to make his counterattack.
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yurimother · 2 years
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Gay Baseball Visual Novel 'Butterfly Soup 2' Released for Free
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On October 29, indie narrative designer and visual novel developer Brianna Lei released Butterfly Soup 2. The game, a follow-up to the original 2017 Butterfly Soup is available for "name your own price" on itch.io.
Set a few months after the first game, Butterfly Soup 2 continues the story of gay Asian-American teens playing baseball and falling in love. It switches perspectives between its four main characters, Diya, Noelle, Akarsha, and Min-seo.
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Although the games are mostly joyful and humorous, thanks to the memeing, casual conversations between the teenagers, and queer romance, they explore some heavier topics, including homophobia and racism.
The original game was acclaimed for its story, characters, and humor. In 2020, in a guest post on Okazu, YuriMother named the series as one of the best Yuri works of the past 100 years. The sequel has received positive reviews from fans.
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Although the game is available for free, supporters can purchase a digital artbook that includes 15 pages of Lei's writing and sketches. Fan-made ports of the game by HackerNCoder are available for Android and web browsers. The ports are posted on Brianna Lei's itch.io page.
According to a post on Lei's Tumblr, she is interested in creating a thrid game and already has an idea for the story, but she has other projects in the works and so "won't be making it for several years." There was a five-year gap between the release of the first two games.
Check out Butterfly Soup 2 today on itch.io.
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halfbakedspuds · 23 days
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Thanks to @orion-lacroix for the tag! I was gonna get to it earlier but... life happened and I forgor.
Eto bleh. Anyways.
(Also I'm writing this while incredibly tired, so I'm sorry if my English isn't up to scratch)
Writeblr Questionaire
How long have you had your Writeblr/writing Tumblr?
I've had this Tumblr account since the beginning of lockdown (March/April 2020 by us) and I created it because of a PM Seymour video. I made like one post that has now been banished to the void, then forgot I even had a Tumblr account until about ¿June/July? last year when a friend of mine brought up the idea of using Tumblr to share her writing, and I decided to do the same.
What's one thing you'd like your mutuals to know about you?
Due to reasons that include but are not limited to me barely having time anymore, I have a tendency to sometimes take a while to reply to people on here.
Don't worry if it takes like a week for me to respond, I'm just like that sometimes.
What's your favourite thing about the Writeblr community?
The amount of people who are infinitely more skilled than me that I can learn and take inspiration from.
Which WIPs or Writing Projects have you been Noodling about recently?
I've had a few emotional scenes for the Tempest Prince brewing in my head (plus I have like an hour with nothing to do after every exam I write, so daydreaming it is)
I'm also somewhat noodling for a small game I'm working on as a side project, but that's less story-related and more technical shenanigans at this point.
Do you remember what inspired them/got you started?
Children of the Stars I don't remember exactly what inspired the story aspect, but I know what the setting evolved from. Basically, I was a huge Mass Effect fan in primary school. Actually, I was a fan of Scifi overall but Mass Effect was peak gaming for me back then. Then somewhere along the line I played Bulletstorm and Warhammer 40k: Space Marine, and this half daydream of an Alien Empire locked in an eternal war for survival began to evolve in the back of my head before turning into the first recognisable precursor to Children of the Stars somewhere in late 2021.
Echoes of Shadows was inspired by the game Tails Noir, Six of Crows by Leigh Bardugo, and a Call of Cthulhu campaign run by a friend of mine way back when.
The Tempest Prince was originally conceived of because my first playthrough of Bloodborne coincided with my first reading of the Percy Jackson books.
Is there anything you'd like to see more of on your dash?
Comics and short stories. Look, I don't have time to read a full length book until, like, November again, so a little episodic escape is a nice way to detox from the crap we need to deal with for these exams.
Name any characters you've created: side characters, protagonists, antagonists, characters who've never been written, the first original abomination you pulled from your rear... whatever you like!
Artemis is a Siberian ARX-11 mechanized shock-drop trooper who was deployed in a conflict so violent that future historians in-universe consider it less of a war than a outright cataclysm.
Quite literally, like the humble sea-turtle: she was born feet first into a hell she never asked for.
She's also one of the incredibly few Androids who not only survived the Fall of Earth, but after her inevitable 'death' by running out of fuel sources, she managed to remain intact for another six hundred years before a Union archaeology team found her and her enclave and managed to restore some of them to working order.
How much time- in your best estimation- do you spend thinking about them?
Outside the story of Children of Strife, this also makes her one of the oldest sentient beings in the known universe and technically the great great grandmother of almost all modern Androids and Biosynths.
It's also rumoured that she helped to raise a child orphaned during the fall of Earth who would grow up to be the military advisor of the first Empress, which technically makes her an important theological figure in the (now dying) Imperial cult.
Yes
Who's the most unhinged?
See, I'd say Adrian from Children of the Stars because he has a tendency to just do shit that makes you worry about his safety, but the thing with him is that he is fully aware of what he's actually capable of and is very cautious to not overstep those limits.
Lyanni, However...
One of Adrian's many nicknames for her is Miragran, which is Callistoan for "Big miracle", because that's what it must've taken for her to have not gotten herself killed yet.
Who comes the most naturally for you to write?
The fact that the answer is Adrian Castellan does not speak kindly about my mental health, does it...
Do you ever cringe at them?
How much control do you have over your characters? Do they ever write themselves, refuse to co-operate or do things you didn't expect? To what extent?
Not really.
Well, except for Adrian being a typical 27th century child who has no conception of sexism/racism/homophobia etc. beyond it being a footnote in a half-forgotten history textbook, which puts him in situations where it takes him a minute or two to realise that someone's being a prick to Lyanni.
I'd say I have relatively decent control over them. With the exception of the Haliday brothers in the Tempest Prince, 'cause they speak the same dialect of English as I do but I need to dial it back a bit because what's understandable for us has moments where it barely looks like English to foreigners.
And every so often I need to go back and un-Saffa their lines a bit because guess what? My dialect is annoyingly insistent on manifesting itself in these characters.
Are some less co-operative than others?
The old version of Adrian's character was really damn uncooperative. Like, he kept feeling like he was sitting on a story that he couldn't tell, and that was why he kept feeling like he was acting wrong no matter what I wrote him doing.
His current iteration tells that story in a way, and that element of tragedy playing into who he is has made him a lot more co-operative.
When someone asks the dreaded "What do you write about?" question, what do you usually say?
See, most people who know that I write are either close friends who already know what I write, or don't care enough to ask.
My grandmother, however, did ask the one time. That was also the day I realised that I know absolutely no scifi terminology in my home language.
Do you enjoy people asking questions about your characters and do you have a preferred way of receiving said questions?
Listen, if you wrote the question as a note, folded it into a paper airplane and threw it through my window, I'd firstly be very concerned about how in the nine hells you figured out where I live, then I'd be utterly ecstatic for the rest of the day because someone asked me a question.
I keep all my socials separate, though, so if you have any questions then asks, comments, and reblogs on Tumblr are pretty much the only way to go.
What makes you follow another Writeblr account? Do you follow them as you see them? Scope them out first to make sure you align with its content? Or do you follow based on WIPs or vibes?
Imma be honest there are like two people on here whom I followed simply because I know them IRL, and like three total writeblrs whom I followed first.
Everyone else followed me and I said "Ey, sha'p," before following back.
Do you interact with non-mutuals often?
I try to.
Do your mutuals' OCs occupy a space in your Noodle?
Absolutely!
No pressure tag for @honeybewrites and @thatoneterrariaplayers-vault,
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paleoforest · 4 months
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I felt that I need to prove my blog description, so I'll share the old animations and tell a little backstory.
Here's from 2020, made in FlipaClip:
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In my memory, in 2016 I start to draw "sprites" and learning how to animate them for the first time, in android app Animating Touch 2, a copy of Stick Nodes, which spun off Pivot. I drop it in 2018 and began intensively upgrade my drawing skill, so here I am. And I want to make 2D animated stuff. Who has same childhood? :D
+ bonus my best work in AT - this Ultimasaurus.
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banananutsmuthie · 2 years
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Idol Club Shareholder Letter
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Word Count: 2.2k+ words
A/N: NOT SMUT. This is Idol Club lore written in the form of a shareholder letter. I promise you'll be rewarded with a bunch of easter eggs and future Idol Club spoilers if you read the whole thing. Enjoy while I prepare a proper comeback soon!
My fellow shareholders,
I was there on Opening Day next to Founder Kim as the VP of Public Relations when we officially opened the doors to our maiden Idol Club branch in Gangnam. Since then, I’ve risen through the ranks at Idol Club Entertainment, serving as the Chief Communications Officer for the last eight months. I’ve given many speeches on behalf of this company, addressed our employees through countless emails, and weathered the storm of numerous media queries during the Aberration scandal. Yet, never could I have imagined addressing you all in this annual shareholder letter, a job usually reserved for Founder Kim who has served as chairman since day one.
Founder Kim has been a pioneer and visionary in leading this company into the next golden age of technology and entertainment, so it came as a shock to receive Founder Kim’s resignation from the company last month. We wish Founder Kim all the best.
Rest assured, as the newly elected chairman of Idol Club Entertainment, I will do everything in my power to continue to steer this ship in the right direction, staying true to Founder Kim’s original vision while maintaining the best interests of our stakeholders.
That said, the transition in leadership could not have come at a worse time. These are murky and uncertain waters, and I’ve been tasked with guiding us through a global economic crisis, war, a chip shortage, and rising inflation across the world.
But we remain resilient.
2022 has shown us that as the world slowly emerges out of the pandemic and we find our cadence to the “new normal”, our customers are flocking to Idol Club for things they lacked in 2020 and 2021: social interactions, intimacy without consequence, and a damn good time.
And our numbers support that. Even though we temporarily lost the licensing rights to Everglow’s Yiren (one of our highest-rated and popular models) due to her sudden hiatus, we saw our profits soar to unimaginable heights in 2022, bringing a 403% increase in profits compared to 2021! This could not have been possible without all the strides we’ve made across all sectors of our business. From our engineers to the hosts at the front lines and even all the way down to our sanitation specialists, each one of our employees has helped us deliver an exceptional product and live up to our slogan to “make dreams a reality”.
Differentiators in 2022
But profits aren’t the only thing to smile about as we close out the fiscal year: reviews and ratings are up not just for the company, but also across all of our android models, finishing the year with an average rating of 4.92 out of 5 stars, up from 4.89 in 2021. We also received the prestigious Club of the Year award for the third year in a row. There were also a couple of huge accomplishments we achieved this year which helped differentiate our brand from our competitors:
Idol Club Goes International
Earlier this year, we launched our first Idol Club branch overseas in the heart of Singapore’s red light district, which has outperformed initial profit estimates by 32%. Customers are flocking to the affluent city-state in Southeast Asia and have helped us carve out a hearty 60% market share in Singapore’s escort sector. I’d like to thank the local government, our staff, and our external risk assessment vendor for making this all possible.
This is just the beginning. As part of Idol Club Entertainment’s five year plan, we are looking into entering the three largest markets in the world: China, Japan, and the United States. This is not an easy task, however. Each market has its own local laws and regulations that inhibit our current business model. We’ve hired local teams in these markets working around the clock with the hope that we can eventually enter these markets in a viable and legal way.
JYP Entertainment Signs Exclusive Idol Club Contract
I am proud to announce that after months of negotiation, we were able to land our biggest client to date in JYP Entertainment Corp (JYPE, KOSDAQ: 035900). This brings aboard TWICE, by far the most requested group by our customers, to the Idol Club family in addition to other JYPE girl groups like ITZY and select members of NMIXX and NiziU. This exclusive contract helps to diversify the products and services offered by the Idol Club brand as well as keep us ahead of our competitors.
It has only been a few months since we onboarded JYPE to our family of companies, but our Chaeyoung and Nayeon models have already been wildly successful at our Idol Zoo subsidiary, accounting for nearly 36% of all 2022 sales in just Q3 alone. Our plan is to introduce our Tzuyu models at our Singapore branch in early Q1, followed by the rest of the JYPE idols spread across our various brands. This further cements our commitment to providing our customers with the largest catalog of idols in the adult idol entertainment industry, joining our already star-studded premium lineup featuring BLACKPINK, Red Velvet, and aespa.
First Subsidiary Idol Zoo Launches
Expansion of our Idol Club flagship branch successfully completed in Q1 this year, introducing Idol Zoo, our first subsidiary, to the family of companies. This has led to numerous opportunities for brand exposure to the public.
Currently, Idol Zoo houses numerous ‘exhibits’ that our customers have access to, including free public shows known as the ‘Exhibitionist Exhibits’, such as the monthly Chaeyoungs show and the daily topless teasers. For the not-so-adventurous, we also offer private encounters for our paying customers. Among the exhibits our customers can peruse and enjoy: the Feline and Rodent display with the aforementioned Chaeyoungs; our popular Bunny Breeding Grounds featuring such idols as TWICE’s Nayeon, ex-IZ*ONE leader Kwon Eunbi, Kep1er’s Yujin, and Billlie’s Tsuki; and the Aquatic Animals Squirt Zone, featuring various idols who really know how to make a splash.
In 2023, we plan to further expand our exhibits, bringing in TWICE’s Mina to headline the new Penguin Habitat, as well as adding a new Screaming Deer Show to our line of Exhibitionist Exhibits featuring Oh My Girl’s Arin and NMIXX’s Sullyoon.
Endorsements from Idols
We’ve been fortunate this year to feature some surprise appearances from idols, both as clients and cameo performers, ranging from Weki Meki’s Choi Yoojung to ex-IZ*ONE’s Kang Hyewon, and many more who have preferred to not be named. And although this represents a tiny fraction of our sales, their endorsements and appearances at Idol Club have helped strengthen our brand reputation as the leader in adult idol entertainment. Their continued partnership undoubtedly will help us develop relationships with other labels not yet licensed to Idol Club Entertainment. These endorsements alone accounted for 12% of client referrals, not an insignificant number to our bottom line.
The Road Ahead
As we look ahead toward the next fiscal year, we are launching a bunch of new products and services that we hope will entice more customers and bring in new revenue. There are many great things to look forward to, but there’s also things we need to account for in our 2023 forecasts as well.
Generation 2 Androids
With our Gen 1 androids nearing the end of their lifecycle, we began replacing our fleet with the new Gen 2 androids at the start of Q4 this year, continuing the rollout into Q1 until we are 100% transitioned. Our engineers have made enhancements to the current hardware and completely revamped the software, providing customers with an even better sensual experience with the addition of reactive sweat glands and more realistic skin made with a polymer built in-house.
The software has been finely tuned to ensure a 0% chance of any Aberrations, but perhaps the most exciting development with these next-gen androids is the limitless options for customizations. The new models are modular, meaning each part of their body can be switched out quickly for different parts to create the customer’s ideal idol.
We plan to roll out the customizations in Q3 with an OTA update, allowing our customers to change the stock model androids to their heart’s desire: hair color, eye color, breast size, you name it. If they can dream it, we can build it.
More Product Offerings
As an entertainment company, we cannot be complacent with our current product offering. Customers will always seek out more thrills, and we must be ready to pivot and innovate when the tides change in order to meet the growing demands of our customers. We are exploring different ways to increase profits in 2023 by making our product more accessible to a wider audience without sacrificing the brand reputation and trust that Idol Club Entertainment has come to be known for.
In early Q1, we will be testing a weekly ‘lottery’ where one lucky winner will be chosen at random for a 1-hour session with any of our androids from our product lines in Tier 3 and below. Each ticket to the lottery will be sold at an affordable price yet to be determined, thus making it more accessible for customers who may not normally have access to Idol Club. Our research indicates there is an itch that needs to be scratched in this demographic, one that has not yet been tapped into by our competitors. If profitable, we plan to roll out the offering permanently, simultaneously introducing a secondary monthly lottery with a higher ticket price, with the winner given access to our premium Tier 4 and Tier 5 product lines.
For our current customers, we are rolling out a tiered subscription plan in Q2 that will work in tandem with our current on-demand pricing scheme. In total, there will be three different tiers, each offering unlimited visits to Idol Club for a specified time period: a week, a month, or a year. Each of the three tiers is broken down even further into a basic plan which allows access to Tier 3 and lower products, and a premium plan offered for an upcharge, allowing the customer access to our full line of androids across all product tiers.
A possible Idol Club Rewards program is also currently in the works. Though I have no further information at this time, our teams are working hard to roll out this program in Q4 of 2023.
Proposition 12
It would be irresponsible of me to end this letter and not mention Proposition 12 currently being voted on, and I’ve saved this issue for last because it is the biggest detriment to Founder Kim’s dream and affects every single employee and shareholder of Idol Club Entertainment. If Proposition 12 passes legislation, our successes from this past year and our roadmap for next year will be all for naught. Proponents of Proposition 12 want the general public to believe that our androids are sentient, that they should be afforded the same rights as human beings, thus making Idol Club operations illegal under current South Korean laws. Meanwhile, other proponents argue androids should be shut down entirely because they are dangerous, citing the Aberration scandal.
I want to assure our shareholders that these arguments hold no merit. We’ve hired an external research team that has concluded that while our androids are best in class, they are not sentient. Their findings also concluded that there was no evidence of remaining Aberrations. We continue to deliver a sound product; our engineering teams worked tirelessly to quickly rectify the bugs shortly after news of the Aberration scandal first broke. Still, the possibility looms that Proposition 12 proponents could sway public opinion enough to make it the law of the land.
I want to thank our legal team and lobbyists who have fought for us to make sure that Idol Club Entertainment stays in business. However, it will ultimately fall into the hands of the voters, so I am asking our shareholders to be proactive and vote ‘No’ on Proposition 12 in this upcoming election. Tell your family. Tell your friends. Together, we can make sure Idol Club continues to operate.
In the event that Proposition 12 passes, we have contingencies in place to make sure Idol Club Entertainment continues to operate in some capacity, and we are also exploring other sectors to further strengthen our current contingency plans. These plans aren’t 100% fool-proof, which is why I cannot stress enough just how important voting against Proposition 12 is.
Closing Statement
Idol Club Entertainment started from just an idea from Founder Kim, an idea that sprouted into a dream, and a dream that blossomed into a reality. There’s a storm brewing in the form of Proposition 12 that threatens our budding business, but all storms pass, and from the clouds emerges the sunlight. We will weather this storm, and when the clouds clear, we will prevail.
I would like to thank all of our shareholders for continuing to believe in us enough to invest in our product. I look forward to serving as your new chairman for the foreseeable future and hope to make Founder Kim proud. And as always, I will continue to operate this company with our core value in mind, the same core value that Founder Kim used as the foundation for Idol Club Entertainment, and the same one that continues to drive our company to be the best in the world:
“The customer always comes first, and the customer always comes.”
Regards,
Chairman Choi
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an4mations · 1 year
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Intro Post!
Hello hello! You can call me Anne [she/her]. I'm a young artist, aspiring to become a full-time (or at least part-time) animator/illustrator. Currently working on my AUs (fics and art likewise).
Other active socials:-
DeviantArt [All finished art]
A03 [AU Fics/Writings]
Twitter (X) [Not very active, only there to be upto date with a few of my fav artists]
Navigation Tags:- Art tags:- #anne sketches and #an4mations AU ideas/Drafts:- #au idea My writing:- #anne's writings 'Debating' tag:- #rambling anne Ask tags:- #ask anne and #ask an4mations Gifts and/or Fanart:- #save tag and #for me WIPs:- #art wip
Reference Tags:- #saving this for future reference (for referencing later) #gonna read this later (just good writing in general)
Side blog (for keeping track of all my art) :- @an4mations2
Original AUs:-
Basic storylines/drafts:-
Bloodied Fantasies (FNAF DCA)
CorruptTale (Undertale)
The Devil on your Shoulder (Undertale)
Haunting Remembrance (Undertale)
Tainted of Love (Undertale)
Original Concepts:-
ReaderTale (Undertale)
UniTale (Undertale)
★~ Art requests are OPEN ~★
General FAQs:-
★ What app do you use to draw?
I use Ibis Paint on my Android tablet!
★ Which brushes do you use?
For sketching and lineart, I use the Mechanical pencil #1. For colouring, I use the Soft Felt tip pen.
★ When and how did you start drawing?
From around 2020-21. My pops introduced me to BNHA, and I've been a fan ever since. I started drawing the cast of BNHA, and also designed my sona in their universe! I perfected my skills over the years, and that is how I am the artist you know today. And yes, I'm self taught. It's amazing how much you can learn on your own with the internet.
★ What is your [insert AU name] about?
The details have been sorted through the tags! For the basic storylines, please refer to the linked posts above. You can always ask me about anything regarding my AUs.
★ Are requests open? What are the rules?
Requests are always open unless I mention otherwise. The general rules apply, No hard NSFW, fetish or in general anything out of the ordinary. Gore is fine, I'll draw it to the best of my current abilities. Feel free to DM or ask me about the specifics.
★ Can I repost your art?
Yes, but you need to ask first. Reposting without permission is not allowed.
★ Can we be friends?
Yes of course! Everyone is welcome here, but please don't be weird since that would result in a block.
And! If I follow you, then that is a sign of me wanting to be friends and/or mutuals. So kindly bestow upon me the ray of friendship dear people. (lmfao social anxiety)
★ What are your fandoms?
Undertale/Underverse (currently active)
BNHA/MHA
FNAF and/or DCA
Hazbin Hotel
★ Who are your inspirations?
There are several actually--
Artists:-
Mr. Horikoshi Kohei [who inspired me to draw]
Vivienne (Vivziepop) [moderate influence on my art style]
Jakei [major influence on my art style]
and a lot of the people I follow ^^
Music Artists:-
Nyx The Shield Official
xXtha (also an artist)
SharaXofficial (also an artist)
StormHeart
CG5
Try Hard Ninja
Paranoid DJ
Silva Hound
Siwel
The Living Tombstone
I'll add more when I receive more questions.
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the-monkey-ruler · 10 months
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Street Fighter Duel (2020)
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Date: November 26, 2020 Platform: iPhone / iPad / Android Developer: Topjoy Publisher: Tencent Games / Capcom Genre: Role-Playing Theme: Fantasy / Martial Arts Franchises: Street Fighter Type: Crossover
Summary:
Street Fighter: Duel is a free-to-play mobile game with gachapon systems, using the Capcom license to portray various characters and locations. The core of gameplay consists of assembling a team of four fighters, which can be supplemented in various ways. Three of those characters are active in battle, while the fourth is sidelined and only tags in for a Super move or when one of the main roster falls. Super moves are activated by performing regular attacks that fill a bar. An initial Super can be combo'd by up to three more special attacks, though the same fighter cannot follow up on themselves. It is, however, possible for characters to perform multiple Supers in the same chain, granted that they are the fighter who starts the chain, as long as they have that skill unlocked and it is not a consecutive combo.
In addition to the four fighters, up to two more can be attached to the roster as assists. These appended slots do not appear in combat but do boost the stats of the active line-up. Up to three more Ex Moves can be slotted into the party, which are powerful modifiers that can be activated during combat, but at the cost of a heavy cooldown cycle. Ex Moves can be acquired through very rare currency or by achieving a set of demanding missions. Most players will only see a few of these special attacks, which either destabilize enemies or heal the active party.
Each fighter on a roster has a specific class, such as Tank and so on, along with an elemental trait. There are six of these elements: Wind, Thunder, Flame, Infernal, Master, and Legendary.
The three regular elements can synergize with their respective trait, boosting stats on the roster, while the three specials work slightly differently. Legendary does not synergize at all. At best, the roster can have a synergy score of four members from one element, enhanced with two members of a different element that's equal to their respective trait. For example, four wind units and two fire units have a perfect synergy. As there are only four active slots, these fighters do not need to appear in the active roster, but can be placed as an assist as well.
As with any gacha games, characters range from a rating of C up to SSS, with an additional '+' subset. For instance, to get a unit from C to B, they would first need to be brought up to C+, before restarting the process from C+ to B.
Along with traditional leveling systems, which require a set of currencies, a fighter also comes with four equipment slots. As with most other systems in the game, the equipment can additionally be leveled by feeding leftover gear into them. Equipment levels up three times, raising more stats for that unit. Some gear has a certain element attached to it. One of the dozen or so microtransactions possible, but also one of the more egregious ones
Currency is acquired mostly by clearing objectives, as well as the act of idling. Resources, as well as gear, will actor accrue the longer a player waits to collect them, up to a certain amount of time. The premium currency of gems can only be acquired through various objectives, as well as obtained by purchasing them through microtransactions, naturally.
Other microtransactions can include a Battle Pass system, login bonuses or the purchase of fighters with a different cosmetic look than their main counterpart. Some transactions can go upward to three figures.
Source: https://www.giantbomb.com/street-fighter-duel/3030-84502/
Link: https://www.youtube.com/watch?v=vZMb6ggHE_8
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july-19th-club · 9 months
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READ IN 2023
TOTAL LIST LENGTH: 532 BOOKS LONG (jesus)
NUMBER OF BOOKS READ:  52, but like 18 of them were Animorphs books
The dates are from when I started the book to when I finished it, so sometimes there’s a considerable gap if I picked the book up, took a break, and put it back down again. Sometimes the gap is two or three years. Don’t worry about it.
TITLES & DATES:
Last Smile in Sunder City (Sunder City #1) – Luke Arnold (July 2020 – BREAK – February 2023)
Practical Magic – Alice Hoffman (reread; September 2022 – January 2023)
The Farm – Joanne Ramos (December 2022 – January 2023)
Leech – Hiron Ennes (December 2022 – January 2023)
Late Eclipses, October Daye #4 – Seanan McGuire (December 2022 – February 2023)
Close Range – Annie Proulx (reread; January)
A Head Full of Ghosts – Paul Tremblay (January)
The Pallbearer’s Club – Paul Tremblay (January)
“Red Ballooning,” short story – Aimee Pogson (reread; January)
The Visitor, Animorphs #2 – K. A. Applegate – (January)
The Encounter, Animorphs #3 – K. A. Applegate – (January)
The Message, Animorphs #4 – K. A. Applegate – (January)
The Predator, Animorphs #5 – K. A. Applegate – (January)
The Capture, Animorphs #6 – K. A. Applegate – (January)
The Stranger, Animorphs #7 – K. A. Applegate – (January)
The Andalite’s Gift, Animorphs #7.5 – K. A. Applegate – (January)
The Alien, Animorphs #8 – K. A. Applegate – (February)
The Secret, Animorphs #9 – K. A. Applegate – (February)
The Android, Animorphs #10 – K. A. Applegate – (February)
The Forgotten, Animorphs #11 – K. A. Applegate – (February – March)
The Reaction, Animorphs #12 – K. A. Applegate – (March)
Dark Places – Gillian Flynn (January – March)
Gather the Daughters – Jennie Melamed (January – February)
The Woman in the Wall – Patrice Kindl (reread; February)
“Through This House,” October Daye short story – Seanan McGuire (February)
The Dream House – Carmen Maria Machado (February – March)
Bunny – Mona Awad (February – March)
Rosencrantz & Guildenstern Are Dead – Tom Stoppard (March 23)
Let The Lord Sort Them: The Rise and Fall of the Death Penalty – Maurice Chammah (March – April)
Murder on the Orient Express – Agatha Christie (March – April)
Feast Your Eyes – Myla Goldberg (March – May; skimmed to finish)
One Salt Sea, October Daye #5 – Seanan McGuire (March – December)
When You Reach Me – Rebecca Stead (reread; April)
The Twyford Code – Janice Hallett – DNF April
Screams From the Dark: 29 Tales of Monsters and the Monstrous – ed. Ellen Datlow (April – June)
Sex Cult Nun – Faith Jones (April – July)
Some Desperate Glory – Emily Tesh (April – July)
American History – Alexandra Petrie (June)
The Andalite Chronicles, Animorphs #12.5 – K. A. Applegate – (June)
The Change, Animorphs #13 – K. A. Applegate – (June)
The Unknown, Animorphs #14 – K. A. Applegate – (June)
The Escape, Animorphs #15 – K. A. Applegate – (June)
The Warning, Animorphs #16 – K. A. Applegate – (June)
The Underground, Animorphs #17 – K. A. Applegate – (June)
The Emperor of All Maladies – Siddhartha Mukherjee (June – August)
Let Me Tell You: New Stories, Essays, and Other Writings – Shirley Jackson (July)
The Well of Sacrifice – Chris Eboch (July – August)
Plato & A Platypus Walk Into A Bar: Understanding Philosophy Through Jokes – Thomas Cathcart & Daniel Klein (July – August)
Babel – R. F. Kuang (July – October)
Boredom, Death Note #1 -Tsugumi Ohba/Takeshi Obata (reread; August)
Confluence, Death Note #2 – Tsugumi Ohba/Takeshi Obata (reread; September)
Hard Run, Death Note #3 – Tsugumi Ohba/Takeshi Obata (reread; October)
I Sing the Body Electric – Ray Bradbury – DNF October
Nickel & Dimed: On Not Getting By in America – Barbara Ehrenreich (October – December)
i actually can't find the ask game i thought i'd had last year and i might have just made that up in my head but if you want my opinion on any of these books please throw it in the ask box and i will do my best to answer :D
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