#bc like. is it really that surprising??
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vampmilf · 1 year ago
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i have fantasies where i slowly choke him with a spiky rope until hes just on the brink of death and i let him recover a minute before i go at it again and i do that over and over and over again until his body shuts down from exhaustion and then i feed his body to my backyard chickens for dinner ♡ #reducereuserecycle
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ruporas · 9 months ago
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your love returns in tragedy (ID in alt)
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toxxtt · 11 months ago
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playing around with some historical french fashions on furina (+ neuvi).. I think she should always get big silly hats
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18th+19th century mens fashion is one of my fav fav fav things is ever so this was fun 🫡 love being fashion history neurodivergent
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quicksilversnails · 2 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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rendevok · 2 years ago
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Thoughts of you
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bacchuschucklefuck · 3 months ago
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we let the ocean drown out our voices/enjoying the bitterness/in the chaotic light, I close my eyes and see
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normal-nightmare · 4 months ago
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God I am OBSESSED with this panel. The sheer amount of yearning in Jason's eyes, looking almost shy. Sneakily stealing a glance at Dick. Dick smiling a little, staring up at the ceiling, completely unaware of Jason's stare.
This feels, like, CLASSICALLY gay. This feels like a scene you'd see in a movie or show where two characters are clearly pining for each other but haven't yet confessed (but it's clearly heading that way).
Like, there is ZERO way to interpret this as platonic or as "just hero worship". Especially in the context of the entire annual. It feels like a 150k slowburn fanfic the way this annual is written. This entire thing threw me off so badly when I just joined the fandom bc this doesn't at all feel platonic.
I could talk about this annual for HOURS man
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flowerful-doodles · 7 months ago
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Close enough, welcome back Sunset
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inkskinned · 2 years ago
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i keep thinking about hobbies and how i often spill over myself to pick up new ones. i have adhd, i end up trying something for like a month and then just getting far enough in it that i move on, satisfied.
and that should be fine; but it's never fine.
i am a pretty decent artist; but i can't just make art for my dnd campaign, i should be selling dnd maps and character designs and scene setting pieces. i can't just make my friends matching earrings, i need to get an etsy and ship them internationally and take bulk orders. i make pretty good props and decorations and use them to throw my friends parties - but i should be running a party planning business and start taking paying clients and networking and putting my skills to actual use.
for some reason, i never figured out the specifics of pottery. it was a fun class and i enjoyed myself - and still, i'm embarrassed, years later, that i put in all that useless effort. everything i make has to be stunning. stellar. i should have applied myself more. maybe i'm too lazy. maybe i'm broken and selfish and needy. actually creative people would have kept going; they would be bettering themselves at every possible opportunity.
we find ourselves in this trap, even accidentally: we need to commodify our time, because it is a commodity. if we spend our efforts and our time not earning, isn't that the same thing as burning free money? and god forbid you ever take up a hobby that ends up being more expensive than you thought. you sit in your car and you look at the receipt and in your head you hear a conversation that isn't even happening - your mom or your friend or your partner all saying oh great. not this shit again. it's always something with you, and it never actually means anything.
i have realized this horrible thing, recently - i'll get excited to start a project, pick up a new hobby. and then i just... stop myself. i start thinking about the amount of time it will take, and how it'll look in my monthly budget. what if i can't even produce a good enough final product. sure, it's exciting to think about how i could make my friend her own custom dice. but i'm just polluting the earth if i don't get it right. better not bother. better not try.
restless, i get caught in the negative space. the feeling that oh god, i want to create. and that horrible sense - yeah, but i don't have the time to just put to waste.
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myfairkatiecat · 1 year ago
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I feel like Lucy Gray’s fashion sense had an influence on the Capitol. It’s mentioned in the book that she’s wearing makeup, which is notable to Coriolanus and he wonders where she got it from since it was barely becoming accessible again in the Capitol. In the movie one of his classmates mocks what she is wearing, asking if she thinks she’s a clown. It isn’t common to dress like her, but she owns her own style and the Capitol LOVES her. Coriolanus, as he tries to get sponsors for her, makes the case that since she is Covey perhaps she isn’t really district at all, in fact she’s really more Capitol than anything… and perhaps it rubbed off. Perhaps her sense of extra-ness, her fun makeup even at the reaping, her colorful dress at a dark occasion….perhaps that’s one part of her legacy that never truly goes away, even when the name of Lucy Gray Baird is erased from the memories of the people of Panem.
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bumblingbabooshka · 1 month ago
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Thinking about marriage/women's rights on Vulcan Some may think that T'Pring not being allowed to divorce Spock was because he was going through the pon farr but if she were allowed to divorce him at all she probably would have done that a long time ago, confirmed by T'Pol when she's speaking with Koss, who isn't suffering from the pon farr. She says that he can choose another mate (without invoking a fight it seems: note the difference between a 'mate' and a 'challenger') and after he makes it clear that nothing she says will change his mind about marrying her, she finally threatens to declare a kal-if-fee. It's clear that Vulcan women cannot divorce/refuse to marry a man they've been betrothed to under any circumstances if A) He himself doesn't consent to ending their marriage or B) She doesn't have someone else waiting in the wings to be given to in his stead. Though, if the challenger she selects fails to win the fight, she'll have to marry her betrothed anyway unless (again) he decides he doesn't want her after the challenge. That seems like an incredibly unfair system, heavily biased towards men. SNW is an alternate universe in many obvious respects but most egregiously in that T'Pring has a lot of non-canonical agency over her relationship with Spock. It's interesting to me that Vulcan society has women in many positions of power and treats women as equal to men from what I've seen despite these laws. We don't really see Vulcans exhibiting a misogynistic attitude towards women in general but in TOS (perhaps because of its general writing style but it's still interesting to note) both Sarek and Spock take on patriarchal attitudes specifically regarding wives. Amanda says that 'of course' Sarek commands her because "he is a Vulcan and I am his wife." It's worthwhile in my eyes to note that she specifies 'wife' instead of attributing this attitude to women as a whole. Again, with TOS' writing style it wouldn't be out of place for her to say "he is a man and I am a woman." Spock, while in a pon farr induced irritation, states that it's "undignified for a woman to play servant to a man that isn't hers" - again implying that there's something specific about being a Wife in Vulcan society which is different from being a woman in general and demands subservience to a husband. This could perhaps stem from the extreme sense of ownership that Vulcan law has permitted men to have over women. A woman legally cannot point blank refuse marriage. There is no option which guarantees she won't have to marry her betrothed other than death. When T'Pau speaks of T'Pring she refers to her as being 'property' and Stonn, before being interrupted, states he's made 'the ancient claim' - we don't know what this is because he gets cut off but it's obvious they're both using the language of Vulcan law. Men are permitted true freedom to choose. If a woman wants to choose someone else to be with there is no option available to her other than the kal-if-fee which might result in the death of the one she wants to be with. And, if her lover fails, her husband can still just decide he wants to marry her and she'll be forced to. T'Pring gives two scenarios: One where Spock 'frees' her and one where he doesn't - it's still ultimately his decision which is clear when he ends the conversation with "Stonn, she is yours." This again isn't just because of the pon farr as T'Pol also goes through this. Koss can choose another mate and when the option is talked about there's no implication that this would result in any sort of fight (both by the casualness of its mention and by the fact that there's no formal word for it unlike the kal-if-fee.) Also, the fact that Koss does eventually grant T'Pol a divorce and it's all fine means that T'Pol isn't lawfully required to have another man waiting if her HUSBAND doesn't want her. It's ONLY required if SHE doesn't want her husband. Tradition must take precedence over individual desire UNLESS!!! You're a man. Then it's fine. Like, your parents might not be happy but legally you're golden.
#as a note do NOT read the comments on any T'Pol marriage clips on youtube they're full of 'haha women amiright' jokes about#how she's leading Trip on and being a bitch for not choosing him etc - if you become interested in female characters you learn#quickly just how much people still hate women displaying any amount of complexity/doing anything that isn't just falling into a man's arms#even if that hatred doesn't take the form of outright vitriol (aka: 'I feel so sad for Trip bc T'Pol's marrying some other guy')#Trip: T'Pol listen this arranged marriage stuff is no good - you've gotta be free! You have to do what YOU want to do!#T'Pol: -legally seen as property of her husband in the eyes of the law- ...............#<- not dunking on Trip it's just funny how easy it makes it seem - but!! He doesn't know all the facts#as evidenced by him saying T'Pol might 'call off the wedding' to her mother - T'Pol can't legally call off shit#It's also interesting how gender isn't really mentioned in any of the clips I've seen - it's very clear to me that T'Pol has no options#specifically because she's a WOMAN within her culture but that's almost like a quiet undercurrent and not focused on as a main#point of dissatisfaction - which I imagine it 1000% would be for Vulcan women when men have infinitely more freedom#Vulcan Man: I don't wanna marry this lady#Vulcan Law: Ok#Vulcan Woman: I don't wanna marry this guy#Vulcan Law: Noted. So - if you and your lover are willing to risk his life there's a chance (if he wins) that you can get out of marrying#him BUT if your husband kills your lover and still wants to marry you you DOOO have to marry him sorry you just gotta#<- this also makes it incredibly dangerous to in any way warn your legal husband that a kal-if-fee might be incoming#the element of surprise is a HUGE advantage when it comes to winning a fight to the death (which your lover can train for)#Vulcans#T'Pol#T'Pring#star trek#I don't think this is bad necessarily (as a fictional worldbuilding thing) but I wish it were explored more#It's especially interesting because it's an aspect of logical Vulcan society - it's clearly not logical but it's also clearly rooted deeply#in tradition which may mean Vulcan long ago used to have a much more extreme gender bias towards the male population#it just implies a lot that Vulcan has these old laws which are unfair towards women yet they still follow BUT women are treated as equal#citizens OUTSIDE of marriage! Maybe there was a feminist movement before? Is there another brewing? Where are the Vulcan feminists!
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chitinleg · 2 years ago
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got him off-balance!
#my art#ds9#star trek deep space nine#julian bashir#elim garak#garashir#watercolor#image desc in alt text#i normally post on mondays but. today im breaking my pattern! getting a little silly. getting a little wild. garashir jumpscare#“tumblr user chitinleg garak would neot easily let himself be swooped off his feet into a hug like that” yes i know BUT!#look at his expression. look at how his arms r pinned. he didnt let this happen LMAO julian just surprised him. grabby huggy human behavior#if you look really closely you can see the tiniest frown in the world on Garak's face. because he's like “EEP !”#cant see bashirs face at all in this only his body but i think we can all imagine that whatevers going thru his head. he needs this hug bad#ALSO. for anyone wondering what the fucked up shadow is that starts at the juncture of the teal sleeve-cap where its set into the armhole#the jumpsuits have a bit of a fold of extra fabric (called an Action Pleat) there which allows for a little more maneuverability of the bod#AND creates a really sleek and flat back panel#because you can see the fabric twists along the side arent grabbing the flat back fabric theyre grabbing the fabric folded beneath it#often times i think about drawing out a dissection of kiras first uniform and this voy era one for other artists to use. bc god knows#i struggled at first to find full body references#they like to shoot ds9 very close to peoples heads. and the camera is so blurry. they smeared butter on that thing. god bless
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lovesickeros · 26 days ago
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☆ choir of the faithless
{☆} characters venti, kaeya, the abyss {☆} notes cult au, imposter au, drabble, gender neutral reader {☆} warnings violence (minor) {☆} word count 2.7k
One moment, you lay wistlessly in your bed, head full of fleeting thoughts and ideas you bounced around internally. You were moment away from falling asleep, the draw of exhaustion unraveling the threads of your mind, pulling you apart and weaving your thoughts into the fathomless depths of a boundless dream.
The next you conclude that is exactly where you must be – blinking rapidly against the bright sun that bears down upon you through the massive branches and array of thousands of leaves swaying above you. It can only be a dream because you know those roots, those winding branches and the soothing song of wind chimes as leaves rustle and sway in the invisible path of the wind. It feels too real, but don't many dreams? You reach your hand sluggishly skyward, imagining the feeling of touching those leaves so high above, admiring the way light fractures as it passes through the tree so massive it blots out the sky above you. You'd have to crane your neck just to catch a proper glimpse of solemn blue past the swaying ocean of vivid greens.
It's beautiful.
It's familiar in the way home is. That warmth that settles in your chest, the solemn, quiet moments between. You've spent hours staring up at this tree, both your first steps and your last, simply admiring it all for what fleeting moments you can cling to.
You've played the game long enough – strayed towards its familiar branches at they reach towards the heavens – to recognize Windrise at even a passing glance. The perfect portrait of Mondstadt – the massive oak at the center, the statue of the seven with its hands outstretched and its wings curled protectively around itself..a memory of something you've seen a hundred thousand times, lingering like a ghost amongst its branches and roots, clinging to its familiarity. Maybe Mondstadt isn't the most complex, or gorgeous, or detailed..but it was the first stepping stone to the world of Teyvat you knew. It was the beginning of the Travelers journey and your own – the first, hesitant step into a game you'd learned to love.
You might as well enjoy it might it lasts, right?
This tumultuous, fragile dream of yours.
You sit up with no small amount of hesitancy, taking in the rolling, distant hills and far away cliffs. Mondstadt isn't that far – far enough that it bleeds into the scenery, but you feel that pang of fragile familiarity seeing it in the distance anyway. In contrast to its nation, Mondstadt stood like a towering beacon of stability, stark grey against the ever expanding hues of green and blue, a symbol of tranquility among the monster-laden lands beyond its walls. You still come by once and a while, whether or not it's your favorite place to linger – if only to reminisce and ponder the countless hours you've sunk into the game. To take a moment and admire the nation that had slowly dragged you into loving the world you've become so familiar with, to truly take a moment and process your endless journey further, deeper, into the mystery of Teyvat as it slowly unraveled like a spool of thread.
It felt almost real. The grass beneath you, the wind rustling the leaves and swirling around you, the warmth of the distant sun as it stood unwavering at its peak – but it was a dream. Vivid, maybe, but still a dream.
You didn't want to wake up from it, though.
It'd be nice to stay here for a little longer, to be able to wander past these fragile barriers of the world around you – but would you wake if you longed to see those distant horizons? Would you even remember this dream? Maybe not.
But the endless urge to explore – to see and truly experience that distant, familiar visage for yourself – was calling. A craving to run your hand along towering stone walls, to trace the intricate lines of the alchemy table you'd used hundreds of times, to get lost in the endless books tucked away in the library..a longing that you could never fulfill.
But you'd try anyway, wouldn't you?
You'd make the most of this fleeting dream – stumbling like a newborn fawn after seelies, watching from hidden perches as the occasional cart rolled by on dirt roads, observing the distant hilichurl with a look of solemn understanding. Re-familiarizing yourself with the paths you'd traveled hundreds of times, treading along the same, curious line you'd taken the Traveler.
Maybe it was just an aspect of the dream, but the wildlife didn't run away like it did in the game – the wild boars startled when you approached, but they'd settle down and continue their idle grazing before long. The occasional crystalfly fluttered to your outstretched hands like a moth to flame, the cool, subtle touch of anemo against your skin like a soft breeze, ephemeral and fleeting.
Even the squirrels did not flee at your boundless curiosity – it is as if you are a ghost, perhaps, wandering these wide spanning plains in search of..well, you aren't sure. You let your feet guide you, just like you used to. There is charm in the aimless exploration, a sort of comfort in wandering and observing the world through new eyes.
Perhaps you should've taken more caution when you reached Mondstadt itself – a dream was a fragile thing, after all..there was no telling when a dream could meld into a nightmare. But you were in the nation of freedom, who could blame you for throwing caution to the wind?
Uncertain as your steps across the bridge were, it was tranquil – ducks skimmed beneath the bridge, fish dotted the serene surface, clear waters rippling with their movements. There was something about it all that felt more alive. It felt more real, for a moment, but what an absurd thought that must be.
A dream is no more real than Teyvat.
And at the gates of the city, at last, you feel relief – the eyes of NPCs glide over you like water over the back of a swan, allowing you to simply step past them without even an utterance of a question. Up close, with your own eyes to guide you, Mondstadt is more alive than it's ever been. The people converse and laugh and breathe – the small details you'd miss looking through the limited frame of the Traveler peek through, now.
You get so lost in admiring it all you almost trip over a cat that strays near your feet, rubbing against your ankles. Your hand twitches, as if to reach down and pet it, to feel it's fur beneath your palm – but the small voice that flows from the tavern stalls you in your tracks. You don't have to turn around to know who it is, you've heard her voice enough times to recognize it – and, really, you'd rather not get caught up in the logistics of interacting with the characters in a dream at the moment. It's not like they can see you, besides. Everyone else didn't even seem to know you were there at all.
And you were here to explore, first. You could test the limits of the dream later, once you're satisfied you've seen it all.
You sidestep the cat – as much as it pains you to ignore it, you really don't know how much time you're afforded in this dream – and take up wandering undeterred. Maybe you'll check out the library, next..you only read a measly fraction of the books there, after all, and the wonder of something new is a tempting lure. Maybe if you get the chance, you'll seek out your favorite character – even if the dream ends there, it'll at least dampen the disappointment when you awake in your own bed again.
Mondstadt is still relatively small, despite seeming so much bigger – by the time you're slinking into the Knights of Favonius Headquarters, your legs are aching from all the walking. Even if you don't find anything too interesting here, well, you'll take sitting down for a moment to catch your breath at least.
The game made it seem so easy to get from Windrise to the city, but your legs practically putty when you peered into the library with a healthy amount of caution – it's not like anyone has even glanced your way since you woke up in this dream, but you knew not to test it around Lisa and her books..
Even if it was a dream, waking up because you got electrocuted by a pissed off librarian didn't sound very appealing.
Especially because, along the way, you'd become the perch for a handful of anemo crystalflies. You'd almost forgotten some linger on the rooftops until now..well, they seemed content to just rest on your limbs, and it's not like they weighed much if anything. It'd probably be fine – how much harm could a crystalfly cause?
The steps down into the lower level of the library creaked slightly as you slowly took in the grandiose room, trying to glimpse some semblance of familiarity amongst the hundreds of book covers nestled into the shelves. Maybe having a reference of just ten or twenty books wasn't exactly the most extensive list – you could barely even remember what books you mindlessly picked up chasing glittering spots like a moth chases the flickering flame.
Maybe you'll see Venti's statue, next – it was impressive enough in game, you could only imagine how it looks in person, how the smooth stone feels beneath your fingertips.
For now, you scour the rows and rows of book, gleaning the contents of the books from the assorted covers and titles so foreign to you. You recognize a scarce few, those you picked up on your first, brisk walk through the library scouring for treasure just to be disappointed at the lack of it. These days you're just happy to bask in the atmosphere and reminisce here – unless you're dragging your feet to do your Theater for the month. Not a lot of room for reminiscing when you're busy fighting for your life to finish on time.
Still, you're almost half disappointed there hasn't been many playable characters around..sure, maybe they'd just ignore you like the other NPCs, but it'd still be nice to see them. If Dawn Winery wasn't so far away, you'd consider dropping by, just to see, but..well, you've hiked long enough, personally.
Though as much as you'd like to busy yourself in the library, you do want to make the most of your time, too. You don't pay much attention to the patter of footsteps as you ascend the stairs and awkwardly step past the guard outside the library, the brief blur of reds and blues in the corner of your eyes gone before you can truly see its source. Well, there's more to see anyway – the cathedral was impressive enough when you first saw it in game, you can only imagine it's magnificence now.
All the stairs definitely feels worse now that you can't just haul yourself up a wall like in game, though. Maybe it would've been better to rest a bit more in the library, but you really didn't want to waste this chance..how often did you really have this much control over a dream, anyway? You feel lucky it hadn't turned into a nightmare.
And it was more than worth it when you crested the top of the stairs, the wind rushing past you for a brief moment and almost making you stumble as your eyes flit towards the towering stone you'd known so well. Hands outstretched and draped in robes, looking all the Archon they are..well, it was a lot more detailed like this. The lull of music doesn't escape you, either – because of course they'd be strumming that lyre beneath their own statue. Playing to an audience who knows not the bard that plays a melody of their own triumphs. The same bard who commands the wind as if an extension of themself, their voice the chimes that sing in tune with its winding paths, free and true.
Even if you've never heard the song they play before, it leaves a warm feeling in your chest – a homesickness, maybe, for a place you've never even been to. A longing for the world made up of lines of code and pixels on a screen. Endless yearning for a world not your own – a place you don't belong.
Poetic, isn't it?
Fitting, seeing as your audience is a bard who loves to tempt another into a riddle of their own, their silver tongue used for mischief rather than malice.
It wouldn't be so bad if you woke up now, you think. Lulled back to reality by the gentle strum of a lyre and the sweeping winds.
A reality all your own.
The harsh twang of a lyre brings you out of your aimless reverie, eyes of the teal ocean meeting your own in a moment of startling clarity. You are almost tempted to look behind you, for they must be perceiving another – but the empty, hollow thud of the lyre hitting the cobbled ground is like a bullet to the chest.
Beneath the shrouded eyes of an Archon, the wind coils into a tightly wound bolt that sings with danger, the draw of a string making your blood run cold and your instincts flare up.
Before you could even process the fact they'd just drawn a bow – the bow you had given them – the pillar of the corridor shattered like glass beneath the force of an elemental arrow, rubble dusting the cobblestone and dragging you out of your horrified stupor. If it hadn't been between the two of you, you can only dread to imagine what an arrow that pulverized rock would do to you.
There's a knot in your stomach as you turn to pace right back down the stairs, but you stutter at the sharp glint of metal and familiar blue hair that stands frozen mid-step – for a moment you can't even register any of this, your mind refuses to accept the stark, bleeding truth right in front of you, but the shrill sound of anemo forces you to make a choice. You only hesitate for a moment before throwing yourself over the edge of the wall, nearly choking on your saliva when you hit the ground – it was farther than you remember, but when your other choice is a blade and an arrow, you're thankful you haven't broken anything yet as you stumble to your feet.
Why haven't you waken up yet? You don't want to be in this dream anymore – you don't want anything to do with the nightmare it's become. Just seeing their faces, familiar and once so calm and warm, contrasted with the sharp edge of danger made you want to be sick.
Water – water will wake you up, right? That always works. Your feet slip on the dirt, struggling to gain purchase, forcing yourself to rush towards the cliffs edge – you have to repeat that it's just a dream like a mantra just to keep yourself calm when you look down, the lapping waves and jagged rocks making you almost reconsider. Not that you get the chance, really, when the wood of the tree beside you is splintered so violently you can feel them digging into your skin.
You don't even realize you've lost your footing until the edge of the cliff gives beneath your heel, air rushing around you and forcing what little breath was left in your lungs out violently. Your vision blurs into a collage of blue and grey, the sky above and the side of the cliff you find yourself falling from flooding your vision – you have to trust you'll simply wake up in your bed once you hit the water. You have to.
You don't want to imagine what it would mean if you didn't.
It's just a dream – all of it is just a dream, no. a nightmare.
And as the water parts from the impact of your body against the surface, it drags you down like an anchor weighed against your chest. Your vision bleeds into white, a chill enveloping your limbs until you feel numb – dead, probably. You must be dead. You died and you plead that you wake up back at home, exhaling whatever breath you had left, cold stinging your throat like shards of glass.
Anchored weightlessly in frigid cold, blinded by stark white, your fleeting thoughts are silenced as your consciousness flickers in and out, lingering long enough only to hear the murmur of a raspy, unearthly voice.
"I believe the experiment can be considered a success, Princess."
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sukibenders · 2 months ago
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Hear me out: you can ship JayVik without falling into or using rhetoric that fits the disposable black girlfriend trope. You can ship JayVik without using Mel as some conceived ploy or antagonistic plot device that makes her out of character. You can ship JayVik without falling into misogynistic rhetoric (eg. viewing female characters as disposable or stepping tools, amongst other things). You can ship JayVik without erasing the impact Mel has had on Jayce and their relationship because, whether you shipped it or not or even gave it the time of day, Mel and Jayce did care for each other, and to deny that or say Viktor held more importance/impact than her in Jayce's life to where she's viewed as "unnecessary" just to further your ship is so wrong and, whether you intended for it or not, does carry undertones where black characters, especially black female characters, emotional impact on others is ignored or downplayed even though there's context to support just how important it is/they are. Lastly, you can ship JayVik without using anti-black and misogynoir type rhetoric because the amount that has flooded this fandom, but especially from some fans of this ship, is atrocious. Ship what you like, but be respectful and careful with certain things you say, is all I'm saying.
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lydiannettelizabeth · 7 months ago
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Pjsekai magical girl au where all the leaders are recruited by miku to be magical girls send tweet
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hiphopcherrrypop · 7 months ago
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happy premier week!! who else tuning in ✌😲
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