#bc like. is it really that surprising??
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vampmilf · 1 year ago
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i have fantasies where i slowly choke him with a spiky rope until hes just on the brink of death and i let him recover a minute before i go at it again and i do that over and over and over again until his body shuts down from exhaustion and then i feed his body to my backyard chickens for dinner ♡ #reducereuserecycle
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ruporas · 8 months ago
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your love returns in tragedy (ID in alt)
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toxxtt · 10 months ago
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playing around with some historical french fashions on furina (+ neuvi).. I think she should always get big silly hats
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18th+19th century mens fashion is one of my fav fav fav things is ever so this was fun 🫡 love being fashion history neurodivergent
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quicksilversnails · 13 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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rendevok · 2 years ago
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Thoughts of you
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bacchuschucklefuck · 2 months ago
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we let the ocean drown out our voices/enjoying the bitterness/in the chaotic light, I close my eyes and see
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normal-nightmare · 3 months ago
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God I am OBSESSED with this panel. The sheer amount of yearning in Jason's eyes, looking almost shy. Sneakily stealing a glance at Dick. Dick smiling a little, staring up at the ceiling, completely unaware of Jason's stare.
This feels, like, CLASSICALLY gay. This feels like a scene you'd see in a movie or show where two characters are clearly pining for each other but haven't yet confessed (but it's clearly heading that way).
Like, there is ZERO way to interpret this as platonic or as "just hero worship". Especially in the context of the entire annual. It feels like a 150k slowburn fanfic the way this annual is written. This entire thing threw me off so badly when I just joined the fandom bc this doesn't at all feel platonic.
I could talk about this annual for HOURS man
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flowerful-doodles · 6 months ago
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Close enough, welcome back Sunset
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inkskinned · 2 years ago
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i keep thinking about hobbies and how i often spill over myself to pick up new ones. i have adhd, i end up trying something for like a month and then just getting far enough in it that i move on, satisfied.
and that should be fine; but it's never fine.
i am a pretty decent artist; but i can't just make art for my dnd campaign, i should be selling dnd maps and character designs and scene setting pieces. i can't just make my friends matching earrings, i need to get an etsy and ship them internationally and take bulk orders. i make pretty good props and decorations and use them to throw my friends parties - but i should be running a party planning business and start taking paying clients and networking and putting my skills to actual use.
for some reason, i never figured out the specifics of pottery. it was a fun class and i enjoyed myself - and still, i'm embarrassed, years later, that i put in all that useless effort. everything i make has to be stunning. stellar. i should have applied myself more. maybe i'm too lazy. maybe i'm broken and selfish and needy. actually creative people would have kept going; they would be bettering themselves at every possible opportunity.
we find ourselves in this trap, even accidentally: we need to commodify our time, because it is a commodity. if we spend our efforts and our time not earning, isn't that the same thing as burning free money? and god forbid you ever take up a hobby that ends up being more expensive than you thought. you sit in your car and you look at the receipt and in your head you hear a conversation that isn't even happening - your mom or your friend or your partner all saying oh great. not this shit again. it's always something with you, and it never actually means anything.
i have realized this horrible thing, recently - i'll get excited to start a project, pick up a new hobby. and then i just... stop myself. i start thinking about the amount of time it will take, and how it'll look in my monthly budget. what if i can't even produce a good enough final product. sure, it's exciting to think about how i could make my friend her own custom dice. but i'm just polluting the earth if i don't get it right. better not bother. better not try.
restless, i get caught in the negative space. the feeling that oh god, i want to create. and that horrible sense - yeah, but i don't have the time to just put to waste.
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myfairkatiecat · 1 year ago
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I feel like Lucy Gray’s fashion sense had an influence on the Capitol. It’s mentioned in the book that she’s wearing makeup, which is notable to Coriolanus and he wonders where she got it from since it was barely becoming accessible again in the Capitol. In the movie one of his classmates mocks what she is wearing, asking if she thinks she’s a clown. It isn’t common to dress like her, but she owns her own style and the Capitol LOVES her. Coriolanus, as he tries to get sponsors for her, makes the case that since she is Covey perhaps she isn’t really district at all, in fact she’s really more Capitol than anything… and perhaps it rubbed off. Perhaps her sense of extra-ness, her fun makeup even at the reaping, her colorful dress at a dark occasion….perhaps that’s one part of her legacy that never truly goes away, even when the name of Lucy Gray Baird is erased from the memories of the people of Panem.
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chitinleg · 2 years ago
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got him off-balance!
#my art#ds9#star trek deep space nine#julian bashir#elim garak#garashir#watercolor#image desc in alt text#i normally post on mondays but. today im breaking my pattern! getting a little silly. getting a little wild. garashir jumpscare#“tumblr user chitinleg garak would neot easily let himself be swooped off his feet into a hug like that” yes i know BUT!#look at his expression. look at how his arms r pinned. he didnt let this happen LMAO julian just surprised him. grabby huggy human behavior#if you look really closely you can see the tiniest frown in the world on Garak's face. because he's like “EEP !”#cant see bashirs face at all in this only his body but i think we can all imagine that whatevers going thru his head. he needs this hug bad#ALSO. for anyone wondering what the fucked up shadow is that starts at the juncture of the teal sleeve-cap where its set into the armhole#the jumpsuits have a bit of a fold of extra fabric (called an Action Pleat) there which allows for a little more maneuverability of the bod#AND creates a really sleek and flat back panel#because you can see the fabric twists along the side arent grabbing the flat back fabric theyre grabbing the fabric folded beneath it#often times i think about drawing out a dissection of kiras first uniform and this voy era one for other artists to use. bc god knows#i struggled at first to find full body references#they like to shoot ds9 very close to peoples heads. and the camera is so blurry. they smeared butter on that thing. god bless
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lydiannettelizabeth · 5 months ago
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Pjsekai magical girl au where all the leaders are recruited by miku to be magical girls send tweet
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hiphopcherrrypop · 6 months ago
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happy premier week!! who else tuning in ✌😲
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princessefemmelesbian · 2 months ago
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Maybe I’m just being dramatic but it does legitimately scare and sadden me to see that a lot of transandrophobia truthers are literally just…young boys. Like, actual children. Like you’re not even old enough to vote yet and you have your whole life ahead of you and yet you are being manipulated into joining an mra group that hates trans women with a passion and thinks that men are oppressed in society for being men, and constantly uses Black men as their talking point in order to sound diverse and inclusive, meanwhile they’re also appropriating and misusing terminology specifically created by Black women to talk about our own oppression in order to get their misandry point across…to say nothing of the fact that the largest people in this group(including but not limited to its creator!) have misogynistic rape/detrans kinks centered specifically around preying on lesbians and trans women and this is something that is normalized and defended by the vast majority of transandrophobia truthers, or at least defended viciously by every single transandrodork that I’ve ever encountered who argued with me(a lesbian!!!) that actually there’s nothing wrong with getting off to the corrective rape of women because two consenting adults can do whatever they want in the bedroom(yeah right)! Not to mention I have yet to come across a transandrophobia truther who wasn’t also a raging die-hard Zionist.
And that’s why it disturbs me so much to see young trans boys jumping onto this transmisogynistic hate train like you guys realize these men don’t have your best interests at heart, right? They’re only going to manipulate you into being a sexist entitled asshat who shuns and bullies the trans women in your community and sees them as oppressing you. Like I know you’re still in middle/high school but you can still think for yourselves, you can choose to be better than this, you can choose to actually learn about feminism and realize that it’s not actually misandry that oppresses you, it’s transphobia. Misandry doesn’t suddenly become real because you slap a trans paint over it that’s not how it works that’s not how intersectionality works that’s not how any of this shit works. There are better trans men to talk to about trans issues who know that the patriarchy is real and don’t shit on trans women in order to speak out about trans topics, so go seek them out, okay? You absolutely do not have to listen to shit that the “male supremacists but trans” group of lowlives has to say. Hell, tell them to fuck off instead! Please, I promise you that there are much better options, there are ALWAYS better options, and you still have time to escape before they fully radicalize you into basically being an incel. There will ALWAYS be another way. ❤️
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moeblob · 7 months ago
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So with the Community Center done + both harem routes taken... Asmodeus♡ proposed! In Marnie's kitchen. Like a classy individual.
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ganondoodle · 5 months ago
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got this reblog on one of my posts were i talked about being anxious about the future of the zelda series after totk and-
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i even went back and unblocked them just to check my own post and check twice what they meant exactly- but i still dont know how they got to these conclusions
i never said i 'want a good uwu ganondorf' (bc that would mean hes aligned with hyrule bc thats how goodness works!!!!11!1!!!), i also dont think of any of the zeldas as 'whores' (seriously, where did that come from?? neither me nor the addition of someone agreeing with me said anything like that??? did they think bc the addition called tloz misogynistic means we think zelda is a whore????? huh???)
its also funny how they say they want zelda to stay a simple fairytale rather than have 'people like me' bc .. one point i talked about in the og post was how the evil arab thing VS good white people media likes to do so much is so normalized here that its simply seen as a simple harmless fairytale trope instead of a big underlying issue in general media and the writers might not even realize it (which is worse) bc the most 'generic' appeal is to people who dont think of it as a problem in the first place, because it is so normalized
(huh, i wonder about what kind of person that part was about .. hmmmm)
(ALSO funny they mention princess hilda as nuanced villain ... like ... wow they are so nuanced about purple haired people!!- like guess why we want a nuanced/less badly/less flat written ganondorf and what he, in particular, has not in common with other villains! its not his hair color! .... or was that point supposed to mean .. look we have one female character that is a villain, its not misogynistic! idk honestly)
(and the classic, "you just call it this/dont like it bc its not what you wanted !!!!!!!2!"1!112!!")
also funny how its 'never gonna be progressive enough' like asking for the franchise to maybe put a little more thought and nuance into their white divine right vs evil desert man simulator instead of making it worse is already asking too much
(i dont know what the last point has to do with anything??)
(also yes totk is racist, like most if not all of the franchise and a alot of other media as well, shocker- you can still like it though, i and plenty of other people are still fans of it, we just wish they did a little more with their stuff and maybe not make the racism problem WORSE)
(also yes the hyrule monarchy is also evil :))) )
(and also not so secretly so either :)) )
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