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#bad lore
lionheartedmusings · 10 months
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so... if it's canon that q!bad was one of the angels under the euphrates river — one of the "four avenging angels rise from the river with their weapons, ready to fulfill their mission of killing a third of the people on earth" — and it's also canon that he's now a demon (mind you the angels under the euphrates were already there because they'd sinned and were basically on thin ice with the big man) that would ultimately imply that he fulfilled his mission of killing a third of the population and then got booted from the sky above by god himself. thus, demon.
we know he's (as a demon) responsible (accidentally or not) for:
the black death (possibly)
the destruction of pompeii
the fall of atlantis
he's also canonically "a" grim reaper, although he does this part time... but from last stream we can infer he's very much in tune with life and death still, to the point of it being the only reliable information we have from him right now.
we also know from last stream that the horse he found is... very fitting with the concept of the four horsemen of the apocalypse.
the fourth and final horseman is named death. known as θάνατος (thanatos), of all the riders, he is the only one to whom the text itself explicitly gives a name. unlike the other three, he is not described as carrying a weapon or other object, instead, he is followed by hades (the resting place of the dead). however, illustrations commonly depict him carrying a scythe, sword, or another implement. the color of death's horse is written as khlōros (χλωρός) in the original koine greek, which can mean either green/greenish-yellow or pale/pallid. the color is often translated as "pale", though "ashen", "pale green", and "yellowish green".
now, for this to be a viable theory we have to discard the greek mythology figure of thanatos because in this case thanatos is simply a placeholder for the name "death" so there's no need (as of right now) for us to go down another mythology wormhole.
so, as of november 19th 2023, q!bad is most likely one of the future horsemen of the apocalypse, specifically death... but it's okay because "it's not time yet".
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girlmachinezeph · 2 years
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Bastion: Join a cult after you die instead of before
Maldraxxus: We made the skeleton war real
Revendreath: What if prison but ran by vampires and extremely gothic architecture
Ardenweald: only the furriest of furries get a chance at a decent afterlife in Tire Na Nog
The Maw:Turbo Ultra Hell Deluxe featuring the Jailer from the bullshit lore series.
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auntieashleydark · 4 months
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The Havameal: a small cookbook, containing 16 secret recipes, composed by Odin while having from the world tree, waiting for the mushrooms to kick in.
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cherryfennec · 2 months
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Summer Times
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Hi! I'm finally back from my two week abroad trip!
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skywalkerrtno · 3 months
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Fr
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pokytoad · 6 months
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photo of a REAL BILLBOARD that my best friend sent me on their daily commute, in case anyone needs money-laundering advice you know who to call
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clouvu · 6 months
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Save me french yuri... Save me
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sp0ng3art · 7 months
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You were right to leave. I always thought that you were failing this world. But, if you were happier on Earth, maybe... this world was... failing you.
pink diamond is a character i am constantly thinking about and turning over and over in my mind. i wish we got more of her. i think the depth of her character was greatly overshadowed by the popular bad faith interpretations of her character present by the end of su future.
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v7n5 · 2 months
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man on a mission
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vimse · 11 months
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Hunter's scarf lore...based on this post by @im-no-jedi.
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chewyena · 7 days
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i feel bad for not posting anything lately! hands ya'll a silly pressure oc,,
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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exploringopensky · 24 days
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was reading Sherlock holmes and this popped into my head
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cowardlykrow · 4 months
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Tedsune Miku, Scraggsune Miku, Petesune Miku, and some fuckin goat all show up at con - A brawlsune commences
@raftersomefood @yourlocalabomination @ricky-mortis
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thisisnotthenerd · 5 months
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The Legendary Adventures of the Bad Kids: Entries in the Legend Lore Database*
Full Database HERE
Adaine Abernant:
Latest in the line of Elven Oracles
Current wielder of the Sword of Sight, Sword of the Elven Oracle
She who invoked the name of Ankarna and broke Obliviati Mori
Kristen Applebees:
The Chosen of Helio, God of Corn
The Creator of Yes!/Yes?
She who Resurrected Herself
The Blessed Saint of Cassandra, Deity of Mystery, Night and Magic
Figueroth Faeth:
Mortal daughter of Gorthalax the Insatiable, Prince of the Nine Hells and former ruler of the Bottomless Pit
Current Archdevil of Rebellion, Figueroth the Infaethable, the Dark Mistress of the Bottomless Pit
Paramour of Ayda Aguefort, the Mistress of the Compass Points Library
Riz Gukgak:
Fifth of the World of Spyre to summon the Night Yorb to the Material Plane
He who slayed the Dragon Kalvaxus, Emperor of the Red Waste
Fabian Aramais Seacaster:
Mortal son of William "Old Bill" Seacaster, Legendary Pirate and the Current Captain of the Infernal Wastes, Scourge of the Nine Hells
Grandson of Telemaine Lomenelda, swordsmith of the Elven Kings
He who killed William "Old Bill" Seacaster
Current wielder of Fandrangor, Sword of the North Star
Dance Champion of the Elven Oracle, the Oracle of Dance
Gorgug Thistlespring:
Creator of the Barbificer Specialty, the first in the World of Spyre to combine barbarian rage and artificer spellcasting
Currently has the Night Yorb sealed in his personal vehicle, the Hangvan
The Bad Kids (Adventuring Party):
Defeated Kalvaxus, Emperor of the Red Waste
Ended the Nightmare King's Curse on Sylvaire
Defeated the Nightmare King, the King of the Dark Dreaming
Defeated the Cult of the Night Yorb
Defeated the Night Yorb
The first adventuring party in living memory to survive the Last Stand-ard Exam with no party/proctor fatalities
*Updates with corrections as legendary statuses of individuals are verified
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e-vasong · 1 month
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I did ask George Rexstrew some Cameo questions, and while I half-wanted to hoard them for myself, I figured it was only right to share the love! :D
The big hits for those who can't (or don't want to) turn audio on:
For love languages, touch is a pretty strong no. Acts of service and quality time are his primary love languages. Also, he may not realize it, but he would actually love to be on the receiving end of gifts, because it would "surprise him." He hasn't gotten a lot of gifts over the course of his existence!
Edwin hates/dislikes a bunch of stuff, but the things I found most interesting were: abandonment; Satan's star; being late; loud chewers; and tobacco pipes.
"Loud chewers" threw me off, but then I remembered that he got devoured alive for 70 years straight so it makes sense again.
"[Hates] girls...☝️ he's not a misogynist, though." AJSHDKJASDHK
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