#audio implementation
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well one of the benefits of me being spite-motivated and easily pissed off is im still so mad about getting that shitty feedback yesterday that today i sat down and decided to see if i could code a seamless-audio-looping-with-reverb-tail mechanic direct in Unity instead of having to use middleware like Wwise, and i am happy to report that it actually was super easy and i did it in like an hour.
i really, REALLY don't think anyone who follows me is in need of coding seamless audio looping with reverb tail direct in Unity, but uh, if you happen to be, here you go under the cut. all u have to do is drag in 2 audio sources with the same audio file that has reverb tail baked in, then enter the # of bars, bpm, and beats per measure and it'll handle the rest
big thanks to this tutorial for going over the basics of AudioSource.PlayScheduled - https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/#play_scheduled_intro
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class ReverbLoop : MonoBehaviour { public int bars; public int bpm; public int beatsInMeasure; private double barlength; private double repeatlength; private double goTime; private bool zero;[Tooltip("Drag in 2 audio sources that are the same track each with reverb tail baked in. They will alternate to create a seamless loop.")] public List<AudioSource> trackDupes; private void Start() { goTime = AudioSettings.dspTime + 0.5; Calculate(); } private void Calculate() { barlength = 60d / bpm * beatsInMeasure; repeatlength = barlength * bars; } private void Prepare() { if (zero) { //the last playscheduled we did was for the zeroeth one trackDupes[1].PlayScheduled(goTime); } else { trackDupes[0].PlayScheduled(goTime); } goTime = goTime + repeatlength; zero = !zero; } private void Update() { if (AudioSettings.dspTime > goTime - 1) { Prepare(); } }
}
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making mood boards as banners reminded me the time I would draw banners for fics
#old writing blog floating somewhere in tumblr#x reader ofc#cringe so very hard but past gomz was happy so i'll be nice KAJHSDKAJF#there were a lot of ideas that I recycled and implement it in other ships#i stopped writing when i inevitably lost the motivation and drive#also felt like I was forcing myself to write things way too general to my own liking#bcuz at the end of the day I write for PriceRaven before I write for any other ship HAHA#but there had been this one x reader idea i never got to write or finish it#i wonder if anyone here who listens to “audios” know the “three words challenge”? >:]#yeah that with the 141...PHEW....lemme pass awaeeeeeee#I think Price was my good girl/boy#Ghost was I need you#Gaz is just like that or please don't stop#Soap is give me more#one day i'll write it man gdi but idk how to execute it since it's like#audio based#i'll think about it BAHAHHA#gummmyspeaks
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the goat miniboss is goat miniboss-ing
#gamedev#game dev#game development#indie game#indie dev#wip#work in progress#vollema#no audio#gonna just go back and refine the optional sequences like this once all the main stuff is implemented tbh
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If the ads that autoplay music/sound in the app are pissing you off, you should really consider getting a adblocker/VPN for your phone. I use one and I haven't seen a single one of these ads and didn't know what ppl were talking about lol (I use blokada 5 on an android phone for those curious, it was free and easy to install)
#i still see “ads” but they're just blank white nothing#i still think whoever thought to implement audio-playing ads you can't mute should be beaten with hammers#but you dont HAVE to just Live With It
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Listening to this album, sipping a vanilla bean monster, working on cleaning after getting home from my optometrist appointment
I got sunlight and fresh air, a new rewards system for my daily cleaning, and Determination to make my life better
#speculation nation#music#audio#this album is just so peaceful. ok.#im now in therapy and taking measures to better my physical and mental health#AND to work with my adhd. hopefully itll be easier once i get meds but for now. Cleaning Schedule!#i was not. actually doing that much of the cleaning. but i have implemented a rewards system#that will give me bigger rewards if i can average more chores done in a week.#and if i can get 100% of chores done every day of the week. i get to buy the BIG prize (persona 2 eternal punishment)#i... do not know how long itll take for me to reach that point. but im gonna try!!!!!#using my new white board for GOOD!!! (self organization)#got a lot of tidying to do today. and ive got a lovely caffeinated beverage to keep me company throughout ❤️#Spotify
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bafflingly tumblr's copyrighted music detector caught what youtube's did not
#im so confused lmao when did tumblr implement this#it only works for videos audio posts are fine#wack ass webbed site#the ho rambles
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likely this means nothing to anyone except maybe two people but the noise ART's medsystem makes (in the new graphic audio adaption of artificial condition) when secunit sits up after their diy bestie surgery times is the exact same sound effect used when you clear a line in petroglyph punch in the classic Nancy drew point and click game curse of blackmoor manor.
#Also the same noise the card readers make in the haunted carousel!#it's an interest of mine now to see what sound effects get reused in different media. my half finished videogame project involved a lot of#soundscaping. Which meant lots of trawling through open-source sound effect databases#really makes you think about where the sounds come from! Who got what from where and what the overlap is#especially with smaller projects#also how the sound is used. Graphic audio is very high quality sound design from a recording/technical standpoint#but is almost tell don't show#Y'know “I walked there” *loud walking noises*#It a the interpretive dance of sound design. Well done technically. But a little intrusive after all the indie podcasts (wolf 359) that are#so smooth with the sound design implementation#anyway rambling#the murderbot diaries#nancy drew
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language transfer is legit altering my brain chemistry when it comes to translating from english to spanish in my head like i really could be fluent when i finish the whole series
#and thats the point#hes trying to implement the skills so you can translate on the fly#fr if youre struggling learning spanish just listen to the audio series#youre not even supposed to take away everything in the series like just listen to what hes saying and try it for yourself it really works
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#halo 4#john 117#halo 4 has the most underrated soundtrack mostly because of its poor implementation and audio mixing in-game#Spotify
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youtube
DISREPAIR Lead Audio Developer, Sound Design, Soundtrack Composition, Audio Implementation - Eduard Telik
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got the chance to work on some more unlistenable music this evening which is always fun
(the first loop is a concept that I was going to develop into a transformation scene BGM for amadeus, but instead I decided to make it into a deranged track for some fucked up floors in my friend's game Lufia II Ancient Cave But If It Was Even More Chaotic a.k.a. Impossible Cave)
#bgm is not yet implemented in the game but it probably will be in the 0.7 release#and hell i might still use it in amadeus it literally wouldn't even be the weirdest track in the OST#my audio shit
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beauty and brains⋆.ೃ࿔*:・🎀☕️
in this post we'll talk about how to implement continual learning into ur life and how to nurture ur intellect and ur beauty, like elle woods for example…💬🎀
MINDSET ;
first off lets take a look at ur mindset. you need to be willing to learn and if ur stubborn then ur not gonna allow urself to learn and become smarter so for that reason mindset is the perfect place to start when ur starting ur beauty and brains journey.
perspective is EVERYTHING when it comes to learning. if u have the belief that "i hate math so much, im so not good at it etc etc" you're already setting urself up for failure. remember that we are in charge of our own learning.
figure out the sources of ur limiting beliefs about urself and challenge them. ask urself "why do i think im bad at math (or any other subject)" and the answers that u give urself, CHALLENGE them.
UNDERSTAND THAT ;
before we go any further understand that no subject is too complicated to learn and if ur experiencing that then ur learning it the wrong way…💬🎀
if ur having a hard time understanding a subject in school because of the way ur teacher explains it, ask another teacher at ur school and if that doesn't work turn to online resources OR just ask chat gpt. i ask chat gpt to help me break down math problems and explain how to do them and it works rly good for me.
READING ;
from my own experience i feel like reading is so so important. bcuz reading helps u to expand ur vocabulary and improves comprehension and so much more. personally i love to read so this isnt hard for me to do but if u originally dont like to read here are some ways to romanticize reading.
♡ start with topics/genres that u love
♡ set small goals (like reading for 5-10 minutes a day) and then building upon those goals
♡ experiment with physical books, e-books etc to figure out what u like best
WHAT U WATCH ;
i watch a lot of discussion based youtube videos, and video essays, documentaries etc and i have learned so much from them and they're actually one of my favorite ways to learn things. so i highly recommend watching some. watching things like this is so important because they provide a deeper understanding of real-world issues, cultures, and events that we might not encounter in our daily lives.
HOW TO UNDERSTAND ;
understanding what u read and what u learn is so so important. the way i make sure that i understand what im learning is through writing papers. writing papers about things that interest me or things that i learn has helped me to retain what i learn instead of forgetting it all.
another key thing to remember is PRACTICE. if u dont practice what u learn you'll literally forget it. use everything that u learn and if u can't physically use it, imagine urself using it.
MAKE IT A GAME ;
this is where the beauty aspect of the phrase "beauty and brains" comes into play. make learning like a GAME. i think thats how u get smart the best. just implement it into ur daily life.
for example if u have a habit of watching an episode of ur favorite show a day (or multiple) between episodes read for x amount of time. if u go for a run everyday listen to an audio book whilst running. think of that scene in the movie legally blonde where elle was reading her textbook while working out.
#honeytonedhottie⭐️#it girl#becoming that girl#that girl#it girl energy#advice#pink academia#self improvement#self development#self growth#dream girl tips#dream girl#dream life#hyper femininity#hyper feminine#girly#girl blogging#girl blog#girl blogger#fabulous#fabulously feminine#glamor#glamorous#legally blonde#elle woods
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Tumblr mobile has pop up autoplay ads now it’s so joever bros
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BAHASKH I'M JUST SEEING THIS LMAO. why do people act like same face syndrome is something a minority of self taught artists struggle with, it's pretty much all of us. this shit is literally taught in art schools!!!
so yeah if you think you, anon, can do a better job then don't be shy and tag me when you do 🥰 (i expect you'll be proud of it enough to post it!!)
you have such a horrible case of same face, respectfully /nm do you have any redacted designs with different body types? Or ethic features? Anything other than an anime boy from pintrest just with different hair colors like genuinely




uhm thank you? but saying 'NOT TO BE RUDE'/ ' RESPECTFULLY' doesn't really sound any better LOL
stop complaining and draw them yourself??
don't be shy, why you hiding behind anon LMAO
#not to mention that character designs for things like redacted aren't meant to be done a certain way#they're literally just audio boyfriends you can imagine them as whatever you like#and if you're pressed that someone likes to draw a certain type of features and implements those into their designs??#go fuck off and get a life#ani out
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A reef that has been degraded—whether by coral bleaching or disease—can’t support the same diversity of species and has a much quieter, less rich soundscape.
But new research from Woods Hole Oceanographic Institution shows that sound could potentially be a vital tool in the effort to restore coral reefs.
A healthy coral reef is noisy, full of the croaks, purrs, and grunts of various fishes and the crackling of snapping shrimp. Scientists believe that coral larvae use this symphony of sounds to help them determine where they should live and grow.
So, replaying healthy reef sounds can encourage new life in damaged or degraded reefs.
In a paper published last week in Royal Society Open Science, the Woods Hole researchers showed that broadcasting the soundscape of a healthy reef caused coral larvae to settle at significantly higher rates—up to seven times more often.
“What we’re showing is that you can actively induce coral settlement by playing sounds,” said Nadège Aoki, a doctoral candidate at WHOI and first author on the paper.
“You can go to a reef that is degraded in some way and add in the sounds of biological activity from a healthy reef, potentially helping this really important step in the coral life cycle.”
Corals are immobile as adults, so the larval stage is their only opportunity to select a good habitat. They swim or drift with the currents, seeking the right conditions to settle out of the water column and affix themselves to the seabed. Previous research has shown that chemical and light cues can influence that decision, but Aoki and her colleagues demonstrate that the soundscape also plays a major role in where corals settle.
The researchers ran the same experiment twice in the U.S. Virgin Islands in 2022. They collected larvae from Porites astreoides, a hardy species commonly known as mustard hill coral thanks to its lumpy shape and yellow color and distributed them in cups at three reefs along the southern coast of St. John. One of those reefs, Tektite, is relatively healthy. The other two, Cocoloba and Salt Pond, are more degraded with sparse coral cover and fewer fish.
At Salt Pond, Aoki and her colleagues installed an underwater speaker system and placed cups of larvae at distances of one, five, 10, and 30 meters from the speakers. They broadcast healthy reef sounds – recorded at Tektite in 2013 – for three nights. They set up similar installations at the other two reefs but didn’t play any sounds.
When they collected the cups, the researchers found that significantly more coral larvae had settled in the cups at Salt Pond than the other two reefs. On average, coral larvae settled at rates 1.7 times (and up to 7x) higher with the enriched sound environment.
The highest settlement rates were at five meters from the speakers, but even the cups placed 30 meters away had more larvae settling to the bottom than at Cocoloba and Tektite.
“The fact that settlement is consistently decreasing with distance from the speaker, when all else is kept constant, is particularly important because it shows that these changes are due to the added sound and not other factors,” said Aran Mooney, a marine biologist at WHOI and lead author on the paper.
“This gives us a new tool in the toolbox for potentially rebuilding a reef.”
Adding the audio is a process that would be relatively simple to implement, too.
“Replicating an acoustic environment is actually quite easy compared to replicating the reef chemical and microbial cues which also play a role in where corals choose to settle,” said Amy Apprill, a microbial ecologist at WHOI and a co-author on the paper.
“It appears to be one of the most scalable tools that can be applied to rebuild reefs, so we’re really excited about that potential.”"
-via Good News Network, March 17, 2024
#coral#coral reef#marine life#marine biology#conservation#ecology#environment#environmental news#endangered species#coral bleaching#virgin islands#science and technology#climate action#climate change#climate hope#soundscapes#sound therapy#good news#hope
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The Kotone Cutscenes Project is out now!
The Kotone Cutscenes Project is a mod for Persona 3 Portable (PC or PSP version) that implements reanimated versions of every cutscene from the original PS2 release of Persona 3 to match the Female protagonist route of P3P. This includes alternative versions of scenes for choices exclusive to this route (eg. Theodore or Elizabeth).
Additional Features
An original OP titled "Moonlight Daydream"
Brand new upscales of the original cutscenes
Alternative versions of scenes based on FeMC-exclusive choices
English and Japanese Audio
Subtitles for English, French, Spanish, and Traditional Chinese (English subtitles are retranslated for the Japanese audio track!)
A new post-credits scene for the P3P exclusive New Game Plus choice at the end of the game
A FeMC themed title screen with pink assets
New FeMC title screen art
Ending credits music selection
You can download the mod for the PC / Steam version here, or for the PSP version here!
A mod adding Kotone to the more recent Persona 3 Reload is currently in the works as well.
youtube
#persona 3#persona 3 portable#jrpg#persona#p3p#kotone#kotone shiomi#mod#persona 3 reload#p3r#femc#p3
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